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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-02-08
// Updated : 2010-02-08
// Licence : This source is under MIT License
// File : glm/gtx/vec1.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_vec1
#define glm_gtx_vec1
// Dependency:
#include "../glm.hpp"
#include "../core/type_vec1.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_vec1 extension included")
#endif
namespace glm{
namespace gtx{
namespace vector1{ ///< GLM_GTX_vec1 extension: 1 component vector.
namespace precision
{
//! 1 component vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::highp_vec1_t highp_vec1;
//! 1 component vector of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::mediump_vec1_t mediump_vec1;
//! 1 component vector of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::lowp_vec1_t lowp_vec1;
//! 1 component vector of high precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::highp_ivec1_t highp_ivec1;
//! 1 component vector of medium precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::mediump_ivec1_t mediump_ivec1;
//! 1 component vector of low precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::lowp_ivec1_t lowp_ivec1;
//! 1 component vector of high precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::highp_uvec1_t highp_uvec1;
//! 1 component vector of medium precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::mediump_uvec1_t mediump_uvec1;
//! 1 component vector of low precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::lowp_uvec1_t lowp_uvec1;
}//namespace precision
//////////////////////////
// vec1 definition
//! 1 component vector of boolean.
//! From GLM_GTX_vec1 extension.
typedef detail::tvec1<bool> bvec1;
#if(defined(GLM_PRECISION_HIGHP_FLOAT))
typedef precision::highp_vec1 vec1;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef precision::mediump_vec1 vec1;
#elif(defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::lowp_vec1 vec1;
#else
//! 1 component vector of floating-point numbers.
//! From GLM_GTX_vec1 extension.
typedef precision::mediump_vec1 vec1;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_HIGHP_INT))
typedef precision::highp_ivec1 ivec1;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef precision::mediump_ivec1 ivec1;
#elif(defined(GLM_PRECISION_LOWP_INT))
typedef precision::lowp_ivec1 ivec1;
#else
//! 1 component vector of signed integer numbers.
//! From GLM_GTX_vec1 extension.
typedef precision::mediump_ivec1 ivec1;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_HIGHP_UINT))
typedef precision::highp_uvec1 uvec1;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
typedef precision::mediump_uvec1 uvec1;
#elif(defined(GLM_PRECISION_LOWP_UINT))
typedef precision::lowp_uvec1 uvec1;
#else
//! 1 component vector of unsigned integer numbers.
//! From GLM_GTX_vec1 extension.
typedef precision::mediump_uvec1 uvec1;
#endif//GLM_PRECISION
}// namespace vec1
}// namespace gtx
}// namespace glm
#include "vec1.inl"
namespace glm{using namespace gtx::vector1;}
#endif//glm_gtx_vec1
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