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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#ifndef _ImagingProjection_H_
#define _ImagingProjection_H_
#include "../api.h"
#include "VertexArray.h"
#include "GLShaderParam.h"
#include "../base/Rect.h"
namespace avg {
class OGLShader;
typedef boost::shared_ptr<OGLShader> OGLShaderPtr;
class AVG_API ImagingProjection
{
public:
ImagingProjection(IntPoint size);
ImagingProjection(IntPoint srcSize, IntRect destRect);
virtual ~ImagingProjection();
void setColor(const Pixel32& color);
void draw(const OGLShaderPtr& pShader);
private:
void init(IntPoint srcSize, IntRect destRect);
IntPoint m_SrcSize;
IntRect m_DestRect;
IntPoint m_Offset;
Pixel32 m_Color;
VertexArrayPtr m_pVA;
Mat4fGLShaderParamPtr m_pTransformParam;
glm::mat4 m_ProjMat;
};
typedef boost::shared_ptr<ImagingProjection> ImagingProjectionPtr;
}
#endif
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