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//
//  libavg - Media Playback Engine. 
//  Copyright (C) 2003-2011 Ulrich von Zadow
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  Current versions can be found at www.libavg.de
//

uniform mat4 transform;
attribute vec4 a_Color;
attribute vec2 a_TexCoord;
attribute vec2 a_Pos;

varying vec2 v_TexCoord;
varying vec4 v_Color;

void main(void)
{
    gl_Position = transform * vec4(a_Pos, 0, 1);
    v_TexCoord = a_TexCoord/4096.;
    v_Color = a_Color;
}