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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2011 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
uniform mat4 transform;
attribute vec4 a_Color;
attribute vec2 a_TexCoord;
attribute vec2 a_Pos;
varying vec2 v_TexCoord;
varying vec4 v_Color;
void main(void)
{
gl_Position = transform * vec4(a_Pos, 0, 1);
v_TexCoord = a_TexCoord/4096.;
v_Color = a_Color;
}
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