summaryrefslogtreecommitdiff
path: root/src/player/CircleNode.cpp
blob: 8d00a8e58abf270c90033b3c12a63bedda8fbf16 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
//
//  libavg - Media Playback Engine. 
//  Copyright (C) 2003-2014 Ulrich von Zadow
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  Current versions can be found at www.libavg.de
//

#include "CircleNode.h"

#include "TypeDefinition.h"

#include "../base/Exception.h"
#include "../base/MathHelper.h"

#include <iostream>
#include <sstream>

using namespace std;

namespace avg {

void CircleNode::registerType()
{
    TypeDefinition def = TypeDefinition("circle", "filledvectornode",
            ExportedObject::buildObject<CircleNode>)
        .addArg(Arg<glm::vec2>("pos", glm::vec2(0,0), false, offsetof(CircleNode, m_Pos)))
        .addArg(Arg<float>("r", 1, false, offsetof(CircleNode, m_Radius)))
        .addArg(Arg<float>("texcoord1", 0, false, offsetof(CircleNode, m_TC1)))
        .addArg(Arg<float>("texcoord2", 1, false, offsetof(CircleNode, m_TC2)))
        ;
    TypeRegistry::get()->registerType(def);
}

CircleNode::CircleNode(const ArgList& args)
    : FilledVectorNode(args)
{
    args.setMembers(this);
}

CircleNode::~CircleNode()
{
}

const glm::vec2& CircleNode::getPos() const 
{
    return m_Pos;
}

void CircleNode::setPos(const glm::vec2& pt) 
{
    m_Pos = pt;
    setDrawNeeded();
}

float CircleNode::getR() const 
{
    return m_Radius;
}

void CircleNode::setR(float r) 
{
    if (int(r) <= 0) {
        throw Exception(AVG_ERR_OUT_OF_RANGE, "Circle radius must be a positive number.");
    }
    m_Radius = r;
    setDrawNeeded();
}

float CircleNode::getTexCoord1() const
{
    return m_TC1;
}

void CircleNode::setTexCoord1(float tc)
{
    m_TC1 = tc;
    setDrawNeeded();
}

float CircleNode::getTexCoord2() const
{
    return m_TC2;
}

void CircleNode::setTexCoord2(float tc)
{
    m_TC2 = tc;
    setDrawNeeded();
}

void CircleNode::getElementsByPos(const glm::vec2& pos, vector<NodePtr>& pElements)
{
    if (glm::length(pos-m_Pos) <= m_Radius && reactsToMouseEvents()) {
        pElements.push_back(getSharedThis());
    }
}

void CircleNode::calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color)
{
    // TODO: This gets called whenever the circle position changes and is quite 
    // expensive. Should be optimized away.
    glm::vec2 firstPt1 = getCirclePt(0, m_Radius+getStrokeWidth()/2)+m_Pos;
    glm::vec2 firstPt2 = getCirclePt(0, m_Radius-getStrokeWidth()/2)+m_Pos;
    int curVertex = 0;
    pVertexData->appendPos(firstPt1, glm::vec2(m_TC1, 0), color);
    pVertexData->appendPos(firstPt2, glm::vec2(m_TC1, 1), color);
    vector<glm::vec2> innerCircle;
    getEigthCirclePoints(innerCircle, m_Radius-getStrokeWidth()/2);
    vector<glm::vec2> outerCircle;
    getEigthCirclePoints(outerCircle, m_Radius+getStrokeWidth()/2);
    
    typedef vector<glm::vec2>::iterator Vec2It;
    typedef vector<glm::vec2>::reverse_iterator Vec2RIt;
    int i = 0;
    for (Vec2It iit = innerCircle.begin()+1, oit = outerCircle.begin()+1; 
            iit != innerCircle.end(); ++iit, ++oit)
    {
        appendCirclePoint(pVertexData, *iit, *oit, color, i, curVertex);
    }
    for (Vec2RIt iit = innerCircle.rbegin()+1, oit = outerCircle.rbegin()+1; 
            iit != innerCircle.rend(); ++iit, ++oit)
    {
        glm::vec2 iPt = glm::vec2(-iit->y, -iit->x);
        glm::vec2 oPt = glm::vec2(-oit->y, -oit->x);
        appendCirclePoint(pVertexData, iPt, oPt, color, i, curVertex);
    }
    for (Vec2It iit = innerCircle.begin()+1, oit = outerCircle.begin()+1; 
            iit != innerCircle.end(); ++iit, ++oit)
    {
        glm::vec2 iPt = glm::vec2(-iit->y, iit->x);
        glm::vec2 oPt = glm::vec2(-oit->y, oit->x);
        appendCirclePoint(pVertexData, iPt, oPt, color, i, curVertex);
    }
    for (Vec2RIt iit = innerCircle.rbegin()+1, oit = outerCircle.rbegin()+1; 
            iit !=innerCircle.rend(); ++iit, ++oit)
    {
        glm::vec2 iPt = glm::vec2(iit->x, -iit->y);
        glm::vec2 oPt = glm::vec2(oit->x, -oit->y);
        appendCirclePoint(pVertexData, iPt, oPt, color, i, curVertex);
    }
    for (Vec2It iit = innerCircle.begin()+1, oit = outerCircle.begin()+1; 
            iit != innerCircle.end(); ++iit, ++oit)
    {
        glm::vec2 iPt = glm::vec2(-iit->x, -iit->y);
        glm::vec2 oPt = glm::vec2(-oit->x, -oit->y);
        appendCirclePoint(pVertexData, iPt, oPt, color, i, curVertex);
    }
    for (Vec2RIt iit = innerCircle.rbegin()+1, oit = outerCircle.rbegin()+1; 
            iit != innerCircle.rend(); ++iit, ++oit)
    {
        glm::vec2 iPt = glm::vec2(iit->y, iit->x);
        glm::vec2 oPt = glm::vec2(oit->y, oit->x);
        appendCirclePoint(pVertexData, iPt, oPt, color, i, curVertex);
    }
    for (Vec2It iit = innerCircle.begin()+1, oit = outerCircle.begin()+1; 
            iit != innerCircle.end(); ++iit, ++oit)
    {
        glm::vec2 iPt = glm::vec2(iit->y, -iit->x);
        glm::vec2 oPt = glm::vec2(oit->y, -oit->x);
        appendCirclePoint(pVertexData, iPt, oPt, color, i, curVertex);
    }
    for (Vec2RIt iit = innerCircle.rbegin()+1, oit = outerCircle.rbegin()+1; 
            iit != innerCircle.rend(); ++iit, ++oit)
    {
        glm::vec2 iPt = glm::vec2(-iit->x, iit->y);
        glm::vec2 oPt = glm::vec2(-oit->x, oit->y);
        appendCirclePoint(pVertexData, iPt, oPt, color, i, curVertex);
    }
}

void CircleNode::calcFillVertexes(const VertexDataPtr& pVertexData, Pixel32 color)
{
    glm::vec2 minPt = m_Pos-glm::vec2(m_Radius, m_Radius);
    glm::vec2 maxPt = m_Pos+glm::vec2(m_Radius, m_Radius);
    glm::vec2 centerTexCoord = calcFillTexCoord(m_Pos, minPt, maxPt);
    pVertexData->appendPos(m_Pos, centerTexCoord, color);
    int curVertex = 1;
    glm::vec2 firstPt = getCirclePt(0, m_Radius)+m_Pos;
    glm::vec2 firstTexCoord = calcFillTexCoord(firstPt, minPt, maxPt);
    pVertexData->appendPos(firstPt, firstTexCoord, color);
    vector<glm::vec2> circlePoints;
    getEigthCirclePoints(circlePoints, m_Radius);

    for (vector<glm::vec2>::iterator it = circlePoints.begin()+1;
            it != circlePoints.end(); ++it)
    {
        glm::vec2 curPt = *it+m_Pos;
        appendFillCirclePoint(pVertexData, curPt, minPt, maxPt, color, curVertex);
    }
    for (vector<glm::vec2>::reverse_iterator it = circlePoints.rbegin()+1; 
            it != circlePoints.rend(); ++it)
    {
        glm::vec2 curPt = glm::vec2(-it->y, -it->x)+m_Pos;
        appendFillCirclePoint(pVertexData, curPt, minPt, maxPt, color, curVertex);
    }
    for (vector<glm::vec2>::iterator it = circlePoints.begin()+1;
            it != circlePoints.end(); ++it)
    {
        glm::vec2 curPt = glm::vec2(-it->y, it->x)+m_Pos;
        appendFillCirclePoint(pVertexData, curPt, minPt, maxPt, color, curVertex);
    }
    for (vector<glm::vec2>::reverse_iterator it = circlePoints.rbegin()+1; 
            it != circlePoints.rend(); ++it)
    {
        glm::vec2 curPt = glm::vec2(it->x, -it->y)+m_Pos;
        appendFillCirclePoint(pVertexData, curPt, minPt, maxPt, color, curVertex);
    }
    for (vector<glm::vec2>::iterator it = circlePoints.begin()+1;
            it != circlePoints.end(); ++it)
    {
        glm::vec2 curPt = glm::vec2(-it->x, -it->y)+m_Pos;
        appendFillCirclePoint(pVertexData, curPt, minPt, maxPt, color, curVertex);
    }
    for (vector<glm::vec2>::reverse_iterator it = circlePoints.rbegin()+1;
            it != circlePoints.rend(); ++it)
    {
        glm::vec2 curPt = glm::vec2(it->y, it->x)+m_Pos;
        appendFillCirclePoint(pVertexData, curPt, minPt, maxPt, color, curVertex);
    }
    for (vector<glm::vec2>::iterator it = circlePoints.begin()+1;
            it != circlePoints.end(); ++it)
    {
        glm::vec2 curPt = glm::vec2(it->y, -it->x)+m_Pos;
        appendFillCirclePoint(pVertexData, curPt, minPt, maxPt, color, curVertex);
    }
    for (vector<glm::vec2>::reverse_iterator it = circlePoints.rbegin()+1;
            it != circlePoints.rend(); ++it)
    {
        glm::vec2 curPt = glm::vec2(-it->x, it->y)+m_Pos;
        appendFillCirclePoint(pVertexData, curPt, minPt, maxPt, color, curVertex);
    }
}

void CircleNode::appendCirclePoint(const VertexDataPtr& pVertexData, 
        const glm::vec2& iPt, const glm::vec2& oPt, Pixel32 color, int& i, 
        int& curVertex)
{
    i++;
    float ratio = (float(i)/getNumCircumferencePoints());
    float curTC = (1-ratio)*m_TC1+ratio*m_TC2;
    pVertexData->appendPos(oPt+m_Pos, glm::vec2(curTC, 0), color);
    pVertexData->appendPos(iPt+m_Pos, glm::vec2(curTC, 1), color);
    pVertexData->appendQuadIndexes(curVertex+1, curVertex, curVertex+3, curVertex+2); 
    curVertex += 2;
}

void CircleNode::appendFillCirclePoint(const VertexDataPtr& pVertexData, 
        const glm::vec2& curPt, const glm::vec2& minPt, const glm::vec2& maxPt,
        Pixel32 color, int& curVertex)
{
    glm::vec2 curTexCoord = calcFillTexCoord(curPt, minPt, maxPt);
    pVertexData->appendPos(curPt, curTexCoord, color);
    pVertexData->appendTriIndexes(0, curVertex, curVertex+1);
    curVertex++;
}

int CircleNode::getNumCircumferencePoints()
{
    return int(ceil((m_Radius*3)/8)*8);
}

void CircleNode::getEigthCirclePoints(vector<glm::vec2>& pts, float radius)
{
    int numPts = getNumCircumferencePoints();
    for (int i = 0; i <= numPts/8; ++i) {
        float ratio = (float(i)/numPts);
        float angle = ratio*2*PI;
        pts.push_back(getCirclePt(angle, radius));
    }
}

glm::vec2 CircleNode::getCirclePt(float angle, float radius)
{
    return glm::vec2(sin(angle)*radius, -cos(angle)*radius);
}

}