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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#include "VideoMsg.h"
#include "WrapFFMpeg.h"
#include "../base/ObjectCounter.h"
#include "../base/Exception.h"
namespace avg {
VideoMsg::VideoMsg()
{
}
VideoMsg::~VideoMsg()
{
}
void VideoMsg::setFrame(const std::vector<BitmapPtr>& pBmps, float frameTime)
{
AVG_ASSERT(pBmps.size() == 1 || pBmps.size() == 3 || pBmps.size() == 4);
setType(FRAME);
m_pBmps = pBmps;
m_FrameTime = frameTime;
}
void VideoMsg::setVDPAUFrame(vdpau_render_state* pRenderState, float frameTime)
{
setType(VDPAU_FRAME);
m_pRenderState = pRenderState;
m_FrameTime = frameTime;
}
void VideoMsg::setPacket(AVPacket* pPacket)
{
setType(PACKET);
AVG_ASSERT(pPacket);
m_pPacket = pPacket;
}
AVPacket * VideoMsg::getPacket()
{
AVG_ASSERT(getType() == PACKET);
return m_pPacket;
}
void VideoMsg::freePacket()
{
if (getType() == PACKET) {
av_free_packet(m_pPacket);
delete m_pPacket;
m_pPacket = 0;
}
}
BitmapPtr VideoMsg::getFrameBitmap(int i)
{
AVG_ASSERT(getType() == FRAME);
return m_pBmps[i];
}
float VideoMsg::getFrameTime()
{
AVG_ASSERT(getType() == FRAME || getType() == VDPAU_FRAME);
return m_FrameTime;
}
vdpau_render_state* VideoMsg::getRenderState()
{
AVG_ASSERT(getType() == VDPAU_FRAME);
return m_pRenderState;
}
}
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