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/**************************************************************************\
ibtk (Insomnia's Basic ToolKit)
By Insomnia (Steaphan Greene)
(insomnia@core.binghamton.edu)
Copyright (C) 1999 Steaphan Greene
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111, USA.
\**************************************************************************/
#include <string.h>
#include "isbutton.h"
ISButton::~ISButton() {
Win->RemoveClaim(this);
}
ISButton::ISButton(char *txt, IWindow *w, int xp, int yp, int xs, int ys) {
Init(txt, w, xp, yp, xs, ys);
}
void ISButton::Rebuild() {
Redraw();
}
void ISButton::Redraw() {
if(!hidden) {
XCopyArea(Win->GetDisplay(), Img[state<?2], Win->GetWindowBuffer(), Win->GetGC(),
0, 0, xsize, ysize, xpos, ypos);
Win->Redraw(xpos, ypos, xsize, ysize);
}
else {
Win->Rebuild(xpos, ypos, xsize, ysize);
}
}
int ISButton::Press(int b, int x, int y) {
if(state == 2) return 0;
state = 1^state;
Redraw();
if(state == 1 && downcallback != NULL) (*downcallback)(parent, this, 1);
else if(state == 0 && upcallback != NULL) (*upcallback)(parent, this, 0);
return 1;
}
int ISButton::Release(int b, int x, int y) {
return 1;
}
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