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authorJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
committerJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
commitfa21c65d0c764705cfc377bf0d0de08fac26874e (patch)
treedbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /doc/mainpage.hpp
parentdd835931261c340acd5f0409341d13fa2670423e (diff)
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'doc/mainpage.hpp')
-rw-r--r--doc/mainpage.hpp142
1 files changed, 71 insertions, 71 deletions
diff --git a/doc/mainpage.hpp b/doc/mainpage.hpp
index 9ec687c..ed6bea8 100644
--- a/doc/mainpage.hpp
+++ b/doc/mainpage.hpp
@@ -1,71 +1,71 @@
-////////////////////////////////////////////////////////////
-/// \mainpage
-///
-/// \section welcome Welcome
-/// Welcome to the official SFML documentation. Here you will find a detailed
-/// view of all the SFML <a href="./annotated.php">classes</a> and functions. <br/>
-/// If you are looking for tutorials, you can visit the official website
-/// at <a href="http://www.sfml-dev.org/">www.sfml-dev.org</a>.
-///
-/// \section example Short example
-/// Here is a short example, to show you how simple it is to use SFML :
-///
-/// \code
-///
-/// #include <SFML/Audio.hpp>
-/// #include <SFML/Graphics.hpp>
-///
-/// int main()
-/// {
-/// // Create the main window
-/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
-///
-/// // Load a sprite to display
-/// sf::Texture texture;
-/// if (!texture.loadFromFile("cute_image.jpg"))
-/// return EXIT_FAILURE;
-/// sf::Sprite sprite(texture);
-///
-/// // Create a graphical text to display
-/// sf::Font font;
-/// if (!font.loadFromFile("arial.ttf"))
-/// return EXIT_FAILURE;
-/// sf::Text text("Hello SFML", font, 50);
-///
-/// // Load a music to play
-/// sf::Music music;
-/// if (!music.openFromFile("nice_music.ogg"))
-/// return EXIT_FAILURE;
-///
-/// // Play the music
-/// music.play();
-///
-/// // Start the game loop
-/// while (window.isOpen())
-/// {
-/// // Process events
-/// sf::Event event;
-/// while (window.pollEvent(event))
-/// {
-/// // Close window : exit
-/// if (event.type == sf::Event::Closed)
-/// window.close();
-/// }
-///
-/// // Clear screen
-/// window.clear();
-///
-/// // Draw the sprite
-/// window.draw(sprite);
-///
-/// // Draw the string
-/// window.draw(text);
-///
-/// // Update the window
-/// window.display();
-/// }
-///
-/// return EXIT_SUCCESS;
-/// }
-/// \endcode
-////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////
+/// \mainpage
+///
+/// \section welcome Welcome
+/// Welcome to the official SFML documentation. Here you will find a detailed
+/// view of all the SFML <a href="./annotated.php">classes</a> and functions. <br/>
+/// If you are looking for tutorials, you can visit the official website
+/// at <a href="http://www.sfml-dev.org/">www.sfml-dev.org</a>.
+///
+/// \section example Short example
+/// Here is a short example, to show you how simple it is to use SFML:
+///
+/// \code
+///
+/// #include <SFML/Audio.hpp>
+/// #include <SFML/Graphics.hpp>
+///
+/// int main()
+/// {
+/// // Create the main window
+/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
+///
+/// // Load a sprite to display
+/// sf::Texture texture;
+/// if (!texture.loadFromFile("cute_image.jpg"))
+/// return EXIT_FAILURE;
+/// sf::Sprite sprite(texture);
+///
+/// // Create a graphical text to display
+/// sf::Font font;
+/// if (!font.loadFromFile("arial.ttf"))
+/// return EXIT_FAILURE;
+/// sf::Text text("Hello SFML", font, 50);
+///
+/// // Load a music to play
+/// sf::Music music;
+/// if (!music.openFromFile("nice_music.ogg"))
+/// return EXIT_FAILURE;
+///
+/// // Play the music
+/// music.play();
+///
+/// // Start the game loop
+/// while (window.isOpen())
+/// {
+/// // Process events
+/// sf::Event event;
+/// while (window.pollEvent(event))
+/// {
+/// // Close window: exit
+/// if (event.type == sf::Event::Closed)
+/// window.close();
+/// }
+///
+/// // Clear screen
+/// window.clear();
+///
+/// // Draw the sprite
+/// window.draw(sprite);
+///
+/// // Draw the string
+/// window.draw(text);
+///
+/// // Update the window
+/// window.display();
+/// }
+///
+/// return EXIT_SUCCESS;
+/// }
+/// \endcode
+////////////////////////////////////////////////////////////