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authorJames Cowgill <james410@cowgill.org.uk>2013-08-23 09:57:55 +0100
committerJames Cowgill <james410@cowgill.org.uk>2013-08-23 09:57:55 +0100
commit9a298ca833d9b6a3425bb30c2e52cf04e34aeb7c (patch)
treed46630a885bcea03bbea036b86c645dc6c55708d /examples/win32/Win32.cpp
parent0969839d538a385254c6eced9648acc7299876cc (diff)
Imported Upstream version 2.1+dfsg
Diffstat (limited to 'examples/win32/Win32.cpp')
-rw-r--r--examples/win32/Win32.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/examples/win32/Win32.cpp b/examples/win32/Win32.cpp
new file mode 100644
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+++ b/examples/win32/Win32.cpp
@@ -0,0 +1,130 @@
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics.hpp>
+#include <windows.h>
+#include <cmath>
+
+HWND button;
+
+
+////////////////////////////////////////////////////////////
+/// Function called whenever one of our windows receives a message
+///
+////////////////////////////////////////////////////////////
+LRESULT CALLBACK onEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message)
+ {
+ // Quit when we close the main window
+ case WM_CLOSE :
+ {
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ // Quit when we click the "quit" button
+ case WM_COMMAND :
+ {
+ if (reinterpret_cast<HWND>(lParam) == button)
+ {
+ PostQuitMessage(0);
+ return 0;
+ }
+ }
+ }
+
+ return DefWindowProc(handle, message, wParam, lParam);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Entry point of application
+///
+/// \param Instance : Instance of the application
+///
+/// \return Error code
+///
+////////////////////////////////////////////////////////////
+INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
+{
+ // Define a class for our main window
+ WNDCLASS windowClass;
+ windowClass.style = 0;
+ windowClass.lpfnWndProc = &onEvent;
+ windowClass.cbClsExtra = 0;
+ windowClass.cbWndExtra = 0;
+ windowClass.hInstance = instance;
+ windowClass.hIcon = NULL;
+ windowClass.hCursor = 0;
+ windowClass.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BACKGROUND);
+ windowClass.lpszMenuName = NULL;
+ windowClass.lpszClassName = TEXT("SFML App");
+ RegisterClass(&windowClass);
+
+ // Let's create the main window
+ HWND window = CreateWindow(TEXT("SFML App"), TEXT("SFML Win32"), WS_SYSMENU | WS_VISIBLE, 200, 200, 660, 520, NULL, NULL, instance, NULL);
+
+ // Add a button for exiting
+ button = CreateWindow(TEXT("BUTTON"), TEXT("Quit"), WS_CHILD | WS_VISIBLE, 560, 440, 80, 40, window, NULL, instance, NULL);
+
+ // Let's create two SFML views
+ HWND view1 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 20, 20, 300, 400, window, NULL, instance, NULL);
+ HWND view2 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 340, 20, 300, 400, window, NULL, instance, NULL);
+ sf::RenderWindow SFMLView1(view1);
+ sf::RenderWindow SFMLView2(view2);
+
+ // Load some textures to display
+ sf::Texture texture1, texture2;
+ if (!texture1.loadFromFile("resources/image1.jpg") || !texture2.loadFromFile("resources/image2.jpg"))
+ return EXIT_FAILURE;
+ sf::Sprite sprite1(texture1);
+ sf::Sprite sprite2(texture2);
+ sprite1.setOrigin(sf::Vector2f(texture1.getSize()) / 2.f);
+ sprite1.setPosition(sprite1.getOrigin());
+
+ // Create a clock for measuring elapsed time
+ sf::Clock clock;
+
+ // Loop until a WM_QUIT message is received
+ MSG message;
+ message.message = static_cast<UINT>(~WM_QUIT);
+ while (message.message != WM_QUIT)
+ {
+ if (PeekMessage(&message, NULL, 0, 0, PM_REMOVE))
+ {
+ // If a message was waiting in the message queue, process it
+ TranslateMessage(&message);
+ DispatchMessage(&message);
+ }
+ else
+ {
+ float time = clock.getElapsedTime().asSeconds();
+
+ // Clear views
+ SFMLView1.clear();
+ SFMLView2.clear();
+
+ // Draw sprite 1 on view 1
+ sprite1.setRotation(time * 100);
+ SFMLView1.draw(sprite1);
+
+ // Draw sprite 2 on view 2
+ sprite2.setPosition(std::cos(time) * 100.f, 0.f);
+ SFMLView2.draw(sprite2);
+
+ // Display each view on screen
+ SFMLView1.display();
+ SFMLView2.display();
+ }
+ }
+
+ // Destroy the main window (all its child controls will be destroyed)
+ DestroyWindow(window);
+
+ // Don't forget to unregister the window class
+ UnregisterClass(TEXT("SFML App"), instance);
+
+ return EXIT_SUCCESS;
+}