diff options
author | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
---|---|---|
committer | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
commit | fa21c65d0c764705cfc377bf0d0de08fac26874e (patch) | |
tree | dbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /examples/win32/Win32.cpp | |
parent | dd835931261c340acd5f0409341d13fa2670423e (diff) |
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'examples/win32/Win32.cpp')
-rw-r--r-- | examples/win32/Win32.cpp | 260 |
1 files changed, 130 insertions, 130 deletions
diff --git a/examples/win32/Win32.cpp b/examples/win32/Win32.cpp index 4d70931..5df33a8 100644 --- a/examples/win32/Win32.cpp +++ b/examples/win32/Win32.cpp @@ -1,130 +1,130 @@ -
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics.hpp>
-#include <windows.h>
-#include <cmath>
-
-HWND button;
-
-
-////////////////////////////////////////////////////////////
-/// Function called whenever one of our windows receives a message
-///
-////////////////////////////////////////////////////////////
-LRESULT CALLBACK onEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam)
-{
- switch (message)
- {
- // Quit when we close the main window
- case WM_CLOSE :
- {
- PostQuitMessage(0);
- return 0;
- }
-
- // Quit when we click the "quit" button
- case WM_COMMAND :
- {
- if (reinterpret_cast<HWND>(lParam) == button)
- {
- PostQuitMessage(0);
- return 0;
- }
- }
- }
-
- return DefWindowProc(handle, message, wParam, lParam);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Entry point of application
-///
-/// \param Instance : Instance of the application
-///
-/// \return Error code
-///
-////////////////////////////////////////////////////////////
-INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
-{
- // Define a class for our main window
- WNDCLASS windowClass;
- windowClass.style = 0;
- windowClass.lpfnWndProc = &onEvent;
- windowClass.cbClsExtra = 0;
- windowClass.cbWndExtra = 0;
- windowClass.hInstance = instance;
- windowClass.hIcon = NULL;
- windowClass.hCursor = 0;
- windowClass.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BACKGROUND);
- windowClass.lpszMenuName = NULL;
- windowClass.lpszClassName = TEXT("SFML App");
- RegisterClass(&windowClass);
-
- // Let's create the main window
- HWND window = CreateWindow(TEXT("SFML App"), TEXT("SFML Win32"), WS_SYSMENU | WS_VISIBLE, 200, 200, 660, 520, NULL, NULL, instance, NULL);
-
- // Add a button for exiting
- button = CreateWindow(TEXT("BUTTON"), TEXT("Quit"), WS_CHILD | WS_VISIBLE, 560, 440, 80, 40, window, NULL, instance, NULL);
-
- // Let's create two SFML views
- HWND view1 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 20, 20, 300, 400, window, NULL, instance, NULL);
- HWND view2 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 340, 20, 300, 400, window, NULL, instance, NULL);
- sf::RenderWindow SFMLView1(view1);
- sf::RenderWindow SFMLView2(view2);
-
- // Load some textures to display
- sf::Texture texture1, texture2;
- if (!texture1.loadFromFile("resources/image1.jpg") || !texture2.loadFromFile("resources/image2.jpg"))
- return EXIT_FAILURE;
- sf::Sprite sprite1(texture1);
- sf::Sprite sprite2(texture2);
- sprite1.setOrigin(sf::Vector2f(texture1.getSize()) / 2.f);
- sprite1.setPosition(sprite1.getOrigin());
-
- // Create a clock for measuring elapsed time
- sf::Clock clock;
-
- // Loop until a WM_QUIT message is received
- MSG message;
- message.message = static_cast<UINT>(~WM_QUIT);
- while (message.message != WM_QUIT)
- {
- if (PeekMessage(&message, NULL, 0, 0, PM_REMOVE))
- {
- // If a message was waiting in the message queue, process it
- TranslateMessage(&message);
- DispatchMessage(&message);
- }
- else
- {
- float time = clock.getElapsedTime().asSeconds();
-
- // Clear views
- SFMLView1.clear();
- SFMLView2.clear();
-
- // Draw sprite 1 on view 1
- sprite1.setRotation(time * 100);
- SFMLView1.draw(sprite1);
-
- // Draw sprite 2 on view 2
- sprite2.setPosition(std::cos(time) * 100.f, 0.f);
- SFMLView2.draw(sprite2);
-
- // Display each view on screen
- SFMLView1.display();
- SFMLView2.display();
- }
- }
-
- // Destroy the main window (all its child controls will be destroyed)
- DestroyWindow(window);
-
- // Don't forget to unregister the window class
- UnregisterClass(TEXT("SFML App"), instance);
-
- return EXIT_SUCCESS;
-}
+ +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Graphics.hpp> +#include <windows.h> +#include <cmath> + +HWND button; + + +//////////////////////////////////////////////////////////// +/// Function called whenever one of our windows receives a message +/// +//////////////////////////////////////////////////////////// +LRESULT CALLBACK onEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam) +{ + switch (message) + { + // Quit when we close the main window + case WM_CLOSE: + { + PostQuitMessage(0); + return 0; + } + + // Quit when we click the "quit" button + case WM_COMMAND: + { + if (reinterpret_cast<HWND>(lParam) == button) + { + PostQuitMessage(0); + return 0; + } + } + } + + return DefWindowProc(handle, message, wParam, lParam); +} + + +//////////////////////////////////////////////////////////// +/// Entry point of application +/// +/// \param Instance: Instance of the application +/// +/// \return Error code +/// +//////////////////////////////////////////////////////////// +INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT) +{ + // Define a class for our main window + WNDCLASS windowClass; + windowClass.style = 0; + windowClass.lpfnWndProc = &onEvent; + windowClass.cbClsExtra = 0; + windowClass.cbWndExtra = 0; + windowClass.hInstance = instance; + windowClass.hIcon = NULL; + windowClass.hCursor = 0; + windowClass.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BACKGROUND); + windowClass.lpszMenuName = NULL; + windowClass.lpszClassName = TEXT("SFML App"); + RegisterClass(&windowClass); + + // Let's create the main window + HWND window = CreateWindow(TEXT("SFML App"), TEXT("SFML Win32"), WS_SYSMENU | WS_VISIBLE, 200, 200, 660, 520, NULL, NULL, instance, NULL); + + // Add a button for exiting + button = CreateWindow(TEXT("BUTTON"), TEXT("Quit"), WS_CHILD | WS_VISIBLE, 560, 440, 80, 40, window, NULL, instance, NULL); + + // Let's create two SFML views + HWND view1 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 20, 20, 300, 400, window, NULL, instance, NULL); + HWND view2 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 340, 20, 300, 400, window, NULL, instance, NULL); + sf::RenderWindow SFMLView1(view1); + sf::RenderWindow SFMLView2(view2); + + // Load some textures to display + sf::Texture texture1, texture2; + if (!texture1.loadFromFile("resources/image1.jpg") || !texture2.loadFromFile("resources/image2.jpg")) + return EXIT_FAILURE; + sf::Sprite sprite1(texture1); + sf::Sprite sprite2(texture2); + sprite1.setOrigin(sf::Vector2f(texture1.getSize()) / 2.f); + sprite1.setPosition(sprite1.getOrigin()); + + // Create a clock for measuring elapsed time + sf::Clock clock; + + // Loop until a WM_QUIT message is received + MSG message; + message.message = static_cast<UINT>(~WM_QUIT); + while (message.message != WM_QUIT) + { + if (PeekMessage(&message, NULL, 0, 0, PM_REMOVE)) + { + // If a message was waiting in the message queue, process it + TranslateMessage(&message); + DispatchMessage(&message); + } + else + { + float time = clock.getElapsedTime().asSeconds(); + + // Clear views + SFMLView1.clear(); + SFMLView2.clear(); + + // Draw sprite 1 on view 1 + sprite1.setRotation(time * 100); + SFMLView1.draw(sprite1); + + // Draw sprite 2 on view 2 + sprite2.setPosition(std::cos(time) * 100.f, 0.f); + SFMLView2.draw(sprite2); + + // Display each view on screen + SFMLView1.display(); + SFMLView2.display(); + } + } + + // Destroy the main window (all its child controls will be destroyed) + DestroyWindow(window); + + // Don't forget to unregister the window class + UnregisterClass(TEXT("SFML App"), instance); + + return EXIT_SUCCESS; +} |