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authorJames Cowgill <james410@cowgill.org.uk>2015-05-08 21:14:39 +0100
committerJames Cowgill <james410@cowgill.org.uk>2015-05-08 21:14:39 +0100
commitebd1b636e5bf0f8fa6d210690582757e8b47f141 (patch)
tree02dc3aacf1c6f351154432247be0b4347fb14330 /include/SFML/Audio/SoundFileFactory.hpp
parentfa21c65d0c764705cfc377bf0d0de08fac26874e (diff)
Imported Upstream version 2.3+dfsg
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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SOUNDFILEFACTORY_HPP
+#define SFML_SOUNDFILEFACTORY_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Audio/Export.hpp>
+#include <string>
+#include <vector>
+
+
+namespace sf
+{
+class InputStream;
+class SoundFileReader;
+class SoundFileWriter;
+
+////////////////////////////////////////////////////////////
+/// \brief Manages and instantiates sound file readers and writers
+///
+////////////////////////////////////////////////////////////
+class SFML_AUDIO_API SoundFileFactory
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Register a new reader
+ ///
+ /// \see unregisterReader
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ static void registerReader();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Unregister a reader
+ ///
+ /// \see registerReader
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ static void unregisterReader();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Register a new writer
+ ///
+ /// \see unregisterWriter
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ static void registerWriter();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Unregister a writer
+ ///
+ /// \see registerWriter
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ static void unregisterWriter();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Instantiate the right reader for the given file on disk
+ ///
+ /// It's up to the caller to release the returned reader
+ ///
+ /// \param filename Path of the sound file
+ ///
+ /// \return A new sound file reader that can read the given file, or null if no reader can handle it
+ ///
+ /// \see createReaderFromMemory, createReaderFromStream
+ ///
+ ////////////////////////////////////////////////////////////
+ static SoundFileReader* createReaderFromFilename(const std::string& filename);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Instantiate the right codec for the given file in memory
+ ///
+ /// It's up to the caller to release the returned reader
+ ///
+ /// \param data Pointer to the file data in memory
+ /// \param sizeInBytes Total size of the file data, in bytes
+ ///
+ /// \return A new sound file codec that can read the given file, or null if no codec can handle it
+ ///
+ /// \see createReaderFromFilename, createReaderFromStream
+ ///
+ ////////////////////////////////////////////////////////////
+ static SoundFileReader* createReaderFromMemory(const void* data, std::size_t sizeInBytes);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Instantiate the right codec for the given file in stream
+ ///
+ /// It's up to the caller to release the returned reader
+ ///
+ /// \param stream Source stream to read from
+ ///
+ /// \return A new sound file codec that can read the given file, or null if no codec can handle it
+ ///
+ /// \see createReaderFromFilename, createReaderFromMemory
+ ///
+ ////////////////////////////////////////////////////////////
+ static SoundFileReader* createReaderFromStream(InputStream& stream);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Instantiate the right writer for the given file on disk
+ ///
+ /// It's up to the caller to release the returned writer
+ ///
+ /// \param filename Path of the sound file
+ ///
+ /// \return A new sound file writer that can write given file, or null if no writer can handle it
+ ///
+ ////////////////////////////////////////////////////////////
+ static SoundFileWriter* createWriterFromFilename(const std::string& filename);
+
+private:
+
+ ////////////////////////////////////////////////////////////
+ // Types
+ ////////////////////////////////////////////////////////////
+ struct ReaderFactory
+ {
+ bool (*check)(InputStream&);
+ SoundFileReader* (*create)();
+ };
+ typedef std::vector<ReaderFactory> ReaderFactoryArray;
+
+ struct WriterFactory
+ {
+ bool (*check)(const std::string&);
+ SoundFileWriter* (*create)();
+ };
+ typedef std::vector<WriterFactory> WriterFactoryArray;
+
+ ////////////////////////////////////////////////////////////
+ // Static member data
+ ////////////////////////////////////////////////////////////
+ static ReaderFactoryArray s_readers; ///< List of all registered readers
+ static WriterFactoryArray s_writers; ///< List of all registered writers
+};
+
+} // namespace sf
+
+#include <SFML/Audio/SoundFileFactory.inl>
+
+#endif // SFML_SOUNDFILEFACTORY_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::SoundFileFactory
+/// \ingroup audio
+///
+/// This class is where all the sound file readers and writers are
+/// registered. You should normally only need to use its registration
+/// and unregistration functions; readers/writers creation and manipulation
+/// are wrapped into the higher-level classes sf::InputSoundFile and
+/// sf::OutputSoundFile.
+///
+/// To register a new reader (writer) use the sf::SoundFileFactory::registerReader
+/// (registerWriter) static function. You don't have to call the unregisterReader
+/// (unregisterWriter) function, unless you want to unregister a format before your
+/// application ends (typically, when a plugin is unloaded).
+///
+/// Usage example:
+/// \code
+/// sf::SoundFileFactory::registerReader<MySoundFileReader>();
+/// sf::SoundFileFactory::registerWriter<MySoundFileWriter>();
+/// \endcode
+///
+/// \see sf::InputSoundFile, sf::OutputSoundFile, sf::SoundFileReader, sf::SoundFileWriter
+///
+////////////////////////////////////////////////////////////