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authorChristoph Egger <Christoph.Egger@gmx.de>2008-11-01 17:37:58 +0100
committerChristoph Egger <Christoph.Egger@gmx.de>2008-11-01 17:37:58 +0100
commit9035708f4c5f7a78d8fb810e87e183fd61fd3350 (patch)
tree030e13b45c9882b799f793aa27007c74862fe934 /include/SFML/Graphics/.svn/text-base/Font.hpp.svn-base
parenta96b4da2ed67a3e8dcc8e2a0d9af9463a23bb021 (diff)
Imported Upstream version 1.4~svn915
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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_FONT_HPP
+#define SFML_FONT_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/System/Resource.hpp>
+#include <SFML/System/Vector2.hpp>
+#include <SFML/System/Unicode.hpp>
+#include <SFML/Graphics/Glyph.hpp>
+#include <SFML/Graphics/Image.hpp>
+#include <SFML/Graphics/Rect.hpp>
+#include <map>
+#include <string>
+
+
+namespace sf
+{
+class String;
+
+namespace priv
+{
+class FontLoader;
+}
+////////////////////////////////////////////////////////////
+/// Font is the low-level class for loading and
+/// manipulating character fonts. This class is meant to
+/// be used by sf::String
+////////////////////////////////////////////////////////////
+class SFML_API Font : public Resource<Font>
+{
+public :
+
+ ////////////////////////////////////////////////////////////
+ /// Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ Font();
+
+ ////////////////////////////////////////////////////////////
+ /// Load the font from a file
+ ///
+ /// \param Filename : Font file to load
+ /// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (30 by default)
+ /// \param Charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
+ ///
+ /// \return True if loading was successful
+ ///
+ ////////////////////////////////////////////////////////////
+ bool LoadFromFile(const std::string& Filename, unsigned int CharSize = 30, const Unicode::Text& Charset = ourDefaultCharset);
+
+ ////////////////////////////////////////////////////////////
+ /// Load the font from a file in memory
+ ///
+ /// \param Data : Pointer to the data to load
+ /// \param SizeInBytes : Size of the data, in bytes
+ /// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (30 by default)
+ /// \param Charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
+ ///
+ /// \return True if loading was successful
+ ///
+ ////////////////////////////////////////////////////////////
+ bool LoadFromMemory(const char* Data, std::size_t SizeInBytes, unsigned int CharSize = 30, const Unicode::Text& Charset = ourDefaultCharset);
+
+ ////////////////////////////////////////////////////////////
+ /// Get the base size of characters in the font;
+ /// All glyphs dimensions are based on this value
+ ///
+ /// \return Base size of characters
+ ///
+ ////////////////////////////////////////////////////////////
+ unsigned int GetCharacterSize() const;
+
+ ////////////////////////////////////////////////////////////
+ /// Get the description of a glyph (character)
+ /// given by its unicode value
+ ///
+ /// \param CodePoint : Unicode value of the character to get
+ ///
+ /// \return Glyph's visual settings, or an invalid glyph if character not found
+ ///
+ ////////////////////////////////////////////////////////////
+ const Glyph& GetGlyph(Uint32 CodePoint) const;
+
+ ////////////////////////////////////////////////////////////
+ /// Get the image containing the rendered characters (glyphs)
+ ///
+ /// \return Image containing glyphs
+ ///
+ ////////////////////////////////////////////////////////////
+ const Image& GetImage() const;
+
+ ////////////////////////////////////////////////////////////
+ /// Get the SFML default built-in font (Arial)
+ ///
+ /// \return Instance of the default font
+ ///
+ ////////////////////////////////////////////////////////////
+ static const Font& GetDefaultFont();
+
+private :
+
+ friend class priv::FontLoader;
+
+ ////////////////////////////////////////////////////////////
+ // Static member data
+ ////////////////////////////////////////////////////////////
+ static Uint32 ourDefaultCharset[]; ///< The default charset (all printable ISO-8859-1 characters)
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ Image myTexture; ///< Texture holding the bitmap font
+ unsigned int myCharSize; ///< Size of characters in the bitmap font
+ std::map<Uint32, Glyph> myGlyphs; ///< Rendering settings of each character (glyph)
+};
+
+} // namespace sf
+
+
+#endif // SFML_FONT_HPP