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authorJames Cowgill <james410@cowgill.org.uk>2015-05-08 21:14:39 +0100
committerJames Cowgill <james410@cowgill.org.uk>2015-05-08 21:14:39 +0100
commitebd1b636e5bf0f8fa6d210690582757e8b47f141 (patch)
tree02dc3aacf1c6f351154432247be0b4347fb14330 /include/SFML/Graphics/Text.hpp
parentfa21c65d0c764705cfc377bf0d0de08fac26874e (diff)
Imported Upstream version 2.3+dfsg
Diffstat (limited to 'include/SFML/Graphics/Text.hpp')
-rw-r--r--include/SFML/Graphics/Text.hpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/SFML/Graphics/Text.hpp b/include/SFML/Graphics/Text.hpp
index 919a2f7..c31ec61 100644
--- a/include/SFML/Graphics/Text.hpp
+++ b/include/SFML/Graphics/Text.hpp
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -268,10 +268,10 @@ public:
/// \brief Get the global bounding rectangle of the entity
///
/// The returned rectangle is in global coordinates, which means
- /// that it takes in account the transformations (translation,
+ /// that it takes into account the transformations (translation,
/// rotation, scale, ...) that are applied to the entity.
/// In other words, this function returns the bounds of the
- /// sprite in the global 2D world's coordinate system.
+ /// text in the global 2D world's coordinate system.
///
/// \return Global bounding rectangle of the entity
///
@@ -291,7 +291,7 @@ private:
////////////////////////////////////////////////////////////
/// \brief Make sure the text's geometry is updated
- ///
+ ///
/// All the attributes related to rendering are cached, such
/// that the geometry is only updated when necessary.
///
@@ -356,7 +356,7 @@ private:
/// // Declare and load a font
/// sf::Font font;
/// font.loadFromFile("arial.ttf");
-///
+///
/// // Create a text
/// sf::Text text("hello", font);
/// text.setCharacterSize(30);