diff options
author | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
---|---|---|
committer | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
commit | fa21c65d0c764705cfc377bf0d0de08fac26874e (patch) | |
tree | dbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /include/SFML/Network/SocketSelector.hpp | |
parent | dd835931261c340acd5f0409341d13fa2670423e (diff) |
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'include/SFML/Network/SocketSelector.hpp')
-rw-r--r-- | include/SFML/Network/SocketSelector.hpp | 526 |
1 files changed, 263 insertions, 263 deletions
diff --git a/include/SFML/Network/SocketSelector.hpp b/include/SFML/Network/SocketSelector.hpp index 414a941..336b301 100644 --- a/include/SFML/Network/SocketSelector.hpp +++ b/include/SFML/Network/SocketSelector.hpp @@ -1,263 +1,263 @@ -////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOCKETSELECTOR_HPP
-#define SFML_SOCKETSELECTOR_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.hpp>
-#include <SFML/System/Time.hpp>
-
-
-namespace sf
-{
-class Socket;
-
-////////////////////////////////////////////////////////////
-/// \brief Multiplexer that allows to read from multiple sockets
-///
-////////////////////////////////////////////////////////////
-class SFML_NETWORK_API SocketSelector
-{
-public :
-
- ////////////////////////////////////////////////////////////
- /// \brief Default constructor
- ///
- ////////////////////////////////////////////////////////////
- SocketSelector();
-
- ////////////////////////////////////////////////////////////
- /// \brief Copy constructor
- ///
- /// \param copy Instance to copy
- ///
- ////////////////////////////////////////////////////////////
- SocketSelector(const SocketSelector& copy);
-
- ////////////////////////////////////////////////////////////
- /// \brief Destructor
- ///
- ////////////////////////////////////////////////////////////
- ~SocketSelector();
-
- ////////////////////////////////////////////////////////////
- /// \brief Add a new socket to the selector
- ///
- /// This function keeps a weak reference to the socket,
- /// so you have to make sure that the socket is not destroyed
- /// while it is stored in the selector.
- /// This function does nothing if the socket is not valid.
- ///
- /// \param socket Reference to the socket to add
- ///
- /// \see remove, clear
- ///
- ////////////////////////////////////////////////////////////
- void add(Socket& socket);
-
- ////////////////////////////////////////////////////////////
- /// \brief Remove a socket from the selector
- ///
- /// This function doesn't destroy the socket, it simply
- /// removes the reference that the selector has to it.
- ///
- /// \param socket Reference to the socket to remove
- ///
- /// \see add, clear
- ///
- ////////////////////////////////////////////////////////////
- void remove(Socket& socket);
-
- ////////////////////////////////////////////////////////////
- /// \brief Remove all the sockets stored in the selector
- ///
- /// This function doesn't destroy any instance, it simply
- /// removes all the references that the selector has to
- /// external sockets.
- ///
- /// \see add, remove
- ///
- ////////////////////////////////////////////////////////////
- void clear();
-
- ////////////////////////////////////////////////////////////
- /// \brief Wait until one or more sockets are ready to receive
- ///
- /// This function returns as soon as at least one socket has
- /// some data available to be received. To know which sockets are
- /// ready, use the isReady function.
- /// If you use a timeout and no socket is ready before the timeout
- /// is over, the function returns false.
- ///
- /// \param timeout Maximum time to wait, (use Time::Zero for infinity)
- ///
- /// \return True if there are sockets ready, false otherwise
- ///
- /// \see isReady
- ///
- ////////////////////////////////////////////////////////////
- bool wait(Time timeout = Time::Zero);
-
- ////////////////////////////////////////////////////////////
- /// \brief Test a socket to know if it is ready to receive data
- ///
- /// This function must be used after a call to Wait, to know
- /// which sockets are ready to receive data. If a socket is
- /// ready, a call to receive will never block because we know
- /// that there is data available to read.
- /// Note that if this function returns true for a TcpListener,
- /// this means that it is ready to accept a new connection.
- ///
- /// \param socket Socket to test
- ///
- /// \return True if the socket is ready to read, false otherwise
- ///
- /// \see isReady
- ///
- ////////////////////////////////////////////////////////////
- bool isReady(Socket& socket) const;
-
- ////////////////////////////////////////////////////////////
- /// \brief Overload of assignment operator
- ///
- /// \param right Instance to assign
- ///
- /// \return Reference to self
- ///
- ////////////////////////////////////////////////////////////
- SocketSelector& operator =(const SocketSelector& right);
-
-private :
-
- struct SocketSelectorImpl;
-
- ////////////////////////////////////////////////////////////
- // Member data
- ////////////////////////////////////////////////////////////
- SocketSelectorImpl* m_impl; ///< Opaque pointer to the implementation (which requires OS-specific types)
-};
-
-} // namespace sf
-
-
-#endif // SFML_SOCKETSELECTOR_HPP
-
-
-////////////////////////////////////////////////////////////
-/// \class sf::SocketSelector
-/// \ingroup network
-///
-/// Socket selectors provide a way to wait until some data is
-/// available on a set of sockets, instead of just one. This
-/// is convenient when you have multiple sockets that may
-/// possibly receive data, but you don't know which one will
-/// be ready first. In particular, it avoids to use a thread
-/// for each socket; with selectors, a single thread can handle
-/// all the sockets.
-///
-/// All types of sockets can be used in a selector:
-/// \li sf::TcpListener
-/// \li sf::TcpSocket
-/// \li sf::UdpSocket
-///
-/// A selector doesn't store its own copies of the sockets
-/// (socket classes are not copyable anyway), it simply keeps
-/// a reference to the original sockets that you pass to the
-/// "add" function. Therefore, you can't use the selector as a
-/// socket container, you must store them oustide and make sure
-/// that they are alive as long as they are used in the selector.
-///
-/// Using a selector is simple:
-/// \li populate the selector with all the sockets that you want to observe
-/// \li make it wait until there is data available on any of the sockets
-/// \li test each socket to find out which ones are ready
-///
-/// Usage example:
-/// \code
-/// // Create a socket to listen to new connections
-/// sf::TcpListener listener;
-/// listener.listen(55001);
-///
-/// // Create a list to store the future clients
-/// std::list<sf::TcpSocket*> clients;
-///
-/// // Create a selector
-/// sf::SocketSelector selector;
-///
-/// // Add the listener to the selector
-/// selector.add(listener);
-///
-/// // Endless loop that waits for new connections
-/// while (running)
-/// {
-/// // Make the selector wait for data on any socket
-/// if (selector.wait())
-/// {
-/// // Test the listener
-/// if (selector.isReady(listener))
-/// {
-/// // The listener is ready: there is a pending connection
-/// sf::TcpSocket* client = new sf::TcpSocket;
-/// if (listener.accept(*client) == sf::Socket::Done)
-/// {
-/// // Add the new client to the clients list
-/// clients.push_back(client);
-///
-/// // Add the new client to the selector so that we will
-/// // be notified when he sends something
-/// selector.add(*client);
-/// }
-/// else
-/// {
-/// // Error, we won't get a new connection, delete the socket
-/// delete client;
-/// }
-/// }
-/// else
-/// {
-/// // The listener socket is not ready, test all other sockets (the clients)
-/// for (std::list<sf::TcpSocket*>::iterator it = clients.begin(); it != clients.end(); ++it)
-/// {
-/// sf::TcpSocket& client = **it;
-/// if (selector.isReady(client))
-/// {
-/// // The client has sent some data, we can receive it
-/// sf::Packet packet;
-/// if (client.receive(packet) == sf::Socket::Done)
-/// {
-/// ...
-/// }
-/// }
-/// }
-/// }
-/// }
-/// }
-/// \endcode
-///
-/// \see sf::Socket
-///
-////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_SOCKETSELECTOR_HPP +#define SFML_SOCKETSELECTOR_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Network/Export.hpp> +#include <SFML/System/Time.hpp> + + +namespace sf +{ +class Socket; + +//////////////////////////////////////////////////////////// +/// \brief Multiplexer that allows to read from multiple sockets +/// +//////////////////////////////////////////////////////////// +class SFML_NETWORK_API SocketSelector +{ +public: + + //////////////////////////////////////////////////////////// + /// \brief Default constructor + /// + //////////////////////////////////////////////////////////// + SocketSelector(); + + //////////////////////////////////////////////////////////// + /// \brief Copy constructor + /// + /// \param copy Instance to copy + /// + //////////////////////////////////////////////////////////// + SocketSelector(const SocketSelector& copy); + + //////////////////////////////////////////////////////////// + /// \brief Destructor + /// + //////////////////////////////////////////////////////////// + ~SocketSelector(); + + //////////////////////////////////////////////////////////// + /// \brief Add a new socket to the selector + /// + /// This function keeps a weak reference to the socket, + /// so you have to make sure that the socket is not destroyed + /// while it is stored in the selector. + /// This function does nothing if the socket is not valid. + /// + /// \param socket Reference to the socket to add + /// + /// \see remove, clear + /// + //////////////////////////////////////////////////////////// + void add(Socket& socket); + + //////////////////////////////////////////////////////////// + /// \brief Remove a socket from the selector + /// + /// This function doesn't destroy the socket, it simply + /// removes the reference that the selector has to it. + /// + /// \param socket Reference to the socket to remove + /// + /// \see add, clear + /// + //////////////////////////////////////////////////////////// + void remove(Socket& socket); + + //////////////////////////////////////////////////////////// + /// \brief Remove all the sockets stored in the selector + /// + /// This function doesn't destroy any instance, it simply + /// removes all the references that the selector has to + /// external sockets. + /// + /// \see add, remove + /// + //////////////////////////////////////////////////////////// + void clear(); + + //////////////////////////////////////////////////////////// + /// \brief Wait until one or more sockets are ready to receive + /// + /// This function returns as soon as at least one socket has + /// some data available to be received. To know which sockets are + /// ready, use the isReady function. + /// If you use a timeout and no socket is ready before the timeout + /// is over, the function returns false. + /// + /// \param timeout Maximum time to wait, (use Time::Zero for infinity) + /// + /// \return True if there are sockets ready, false otherwise + /// + /// \see isReady + /// + //////////////////////////////////////////////////////////// + bool wait(Time timeout = Time::Zero); + + //////////////////////////////////////////////////////////// + /// \brief Test a socket to know if it is ready to receive data + /// + /// This function must be used after a call to Wait, to know + /// which sockets are ready to receive data. If a socket is + /// ready, a call to receive will never block because we know + /// that there is data available to read. + /// Note that if this function returns true for a TcpListener, + /// this means that it is ready to accept a new connection. + /// + /// \param socket Socket to test + /// + /// \return True if the socket is ready to read, false otherwise + /// + /// \see isReady + /// + //////////////////////////////////////////////////////////// + bool isReady(Socket& socket) const; + + //////////////////////////////////////////////////////////// + /// \brief Overload of assignment operator + /// + /// \param right Instance to assign + /// + /// \return Reference to self + /// + //////////////////////////////////////////////////////////// + SocketSelector& operator =(const SocketSelector& right); + +private: + + struct SocketSelectorImpl; + + //////////////////////////////////////////////////////////// + // Member data + //////////////////////////////////////////////////////////// + SocketSelectorImpl* m_impl; ///< Opaque pointer to the implementation (which requires OS-specific types) +}; + +} // namespace sf + + +#endif // SFML_SOCKETSELECTOR_HPP + + +//////////////////////////////////////////////////////////// +/// \class sf::SocketSelector +/// \ingroup network +/// +/// Socket selectors provide a way to wait until some data is +/// available on a set of sockets, instead of just one. This +/// is convenient when you have multiple sockets that may +/// possibly receive data, but you don't know which one will +/// be ready first. In particular, it avoids to use a thread +/// for each socket; with selectors, a single thread can handle +/// all the sockets. +/// +/// All types of sockets can be used in a selector: +/// \li sf::TcpListener +/// \li sf::TcpSocket +/// \li sf::UdpSocket +/// +/// A selector doesn't store its own copies of the sockets +/// (socket classes are not copyable anyway), it simply keeps +/// a reference to the original sockets that you pass to the +/// "add" function. Therefore, you can't use the selector as a +/// socket container, you must store them outside and make sure +/// that they are alive as long as they are used in the selector. +/// +/// Using a selector is simple: +/// \li populate the selector with all the sockets that you want to observe +/// \li make it wait until there is data available on any of the sockets +/// \li test each socket to find out which ones are ready +/// +/// Usage example: +/// \code +/// // Create a socket to listen to new connections +/// sf::TcpListener listener; +/// listener.listen(55001); +/// +/// // Create a list to store the future clients +/// std::list<sf::TcpSocket*> clients; +/// +/// // Create a selector +/// sf::SocketSelector selector; +/// +/// // Add the listener to the selector +/// selector.add(listener); +/// +/// // Endless loop that waits for new connections +/// while (running) +/// { +/// // Make the selector wait for data on any socket +/// if (selector.wait()) +/// { +/// // Test the listener +/// if (selector.isReady(listener)) +/// { +/// // The listener is ready: there is a pending connection +/// sf::TcpSocket* client = new sf::TcpSocket; +/// if (listener.accept(*client) == sf::Socket::Done) +/// { +/// // Add the new client to the clients list +/// clients.push_back(client); +/// +/// // Add the new client to the selector so that we will +/// // be notified when he sends something +/// selector.add(*client); +/// } +/// else +/// { +/// // Error, we won't get a new connection, delete the socket +/// delete client; +/// } +/// } +/// else +/// { +/// // The listener socket is not ready, test all other sockets (the clients) +/// for (std::list<sf::TcpSocket*>::iterator it = clients.begin(); it != clients.end(); ++it) +/// { +/// sf::TcpSocket& client = **it; +/// if (selector.isReady(client)) +/// { +/// // The client has sent some data, we can receive it +/// sf::Packet packet; +/// if (client.receive(packet) == sf::Socket::Done) +/// { +/// ... +/// } +/// } +/// } +/// } +/// } +/// } +/// \endcode +/// +/// \see sf::Socket +/// +//////////////////////////////////////////////////////////// |