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authorJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
committerJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
commitfa21c65d0c764705cfc377bf0d0de08fac26874e (patch)
treedbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /include/SFML/Window/ContextSettings.hpp
parentdd835931261c340acd5f0409341d13fa2670423e (diff)
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'include/SFML/Window/ContextSettings.hpp')
-rw-r--r--include/SFML/Window/ContextSettings.hpp208
1 files changed, 104 insertions, 104 deletions
diff --git a/include/SFML/Window/ContextSettings.hpp b/include/SFML/Window/ContextSettings.hpp
index 1bd2b3e..da89b2f 100644
--- a/include/SFML/Window/ContextSettings.hpp
+++ b/include/SFML/Window/ContextSettings.hpp
@@ -1,104 +1,104 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_CONTEXTSETTINGS_HPP
-#define SFML_CONTEXTSETTINGS_HPP
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-/// \brief Structure defining the settings of the OpenGL
-/// context attached to a window
-///
-////////////////////////////////////////////////////////////
-struct ContextSettings
-{
- ////////////////////////////////////////////////////////////
- /// \brief Default constructor
- ///
- /// \param depth Depth buffer bits
- /// \param stencil Stencil buffer bits
- /// \param antialiasing Antialiasing level
- /// \param major Major number of the context version
- /// \param minor Minor number of the context version
- ///
- ////////////////////////////////////////////////////////////
- explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 2, unsigned int minor = 0) :
- depthBits (depth),
- stencilBits (stencil),
- antialiasingLevel(antialiasing),
- majorVersion (major),
- minorVersion (minor)
- {
- }
-
- ////////////////////////////////////////////////////////////
- // Member data
- ////////////////////////////////////////////////////////////
- unsigned int depthBits; ///< Bits of the depth buffer
- unsigned int stencilBits; ///< Bits of the stencil buffer
- unsigned int antialiasingLevel; ///< Level of antialiasing
- unsigned int majorVersion; ///< Major number of the context version to create
- unsigned int minorVersion; ///< Minor number of the context version to create
-};
-
-} // namespace sf
-
-
-#endif // SFML_CONTEXTSETTINGS_HPP
-
-
-////////////////////////////////////////////////////////////
-/// \class sf::ContextSettings
-/// \ingroup window
-///
-/// ContextSettings allows to define several advanced settings
-/// of the OpenGL context attached to a window. All these
-/// settings have no impact on the regular SFML rendering
-/// (graphics module) -- except the anti-aliasing level, so
-/// you may need to use this structure only if you're using
-/// SFML as a windowing system for custom OpenGL rendering.
-///
-/// The depthBits and stencilBits members define the number
-/// of bits per pixel requested for the (respectively) depth
-/// and stencil buffers.
-///
-/// antialiasingLevel represents the requested number of
-/// multisampling levels for anti-aliasing.
-///
-/// majorVersion and minorVersion define the version of the
-/// OpenGL context that you want. Only versions greater or
-/// equal to 3.0 are relevant; versions lesser than 3.0 are
-/// all handled the same way (i.e. you can use any version
-/// < 3.0 if you don't want an OpenGL 3 context).
-///
-/// Please note that these values are only a hint.
-/// No failure will be reported if one or more of these values
-/// are not supported by the system; instead, SFML will try to
-/// find the closest valid match. You can then retrieve the
-/// settings that the window actually used to create its context,
-/// with Window::getSettings().
-///
-////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_CONTEXTSETTINGS_HPP
+#define SFML_CONTEXTSETTINGS_HPP
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// \brief Structure defining the settings of the OpenGL
+/// context attached to a window
+///
+////////////////////////////////////////////////////////////
+struct ContextSettings
+{
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ /// \param depth Depth buffer bits
+ /// \param stencil Stencil buffer bits
+ /// \param antialiasing Antialiasing level
+ /// \param major Major number of the context version
+ /// \param minor Minor number of the context version
+ ///
+ ////////////////////////////////////////////////////////////
+ explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 2, unsigned int minor = 0) :
+ depthBits (depth),
+ stencilBits (stencil),
+ antialiasingLevel(antialiasing),
+ majorVersion (major),
+ minorVersion (minor)
+ {
+ }
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ unsigned int depthBits; ///< Bits of the depth buffer
+ unsigned int stencilBits; ///< Bits of the stencil buffer
+ unsigned int antialiasingLevel; ///< Level of antialiasing
+ unsigned int majorVersion; ///< Major number of the context version to create
+ unsigned int minorVersion; ///< Minor number of the context version to create
+};
+
+} // namespace sf
+
+
+#endif // SFML_CONTEXTSETTINGS_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::ContextSettings
+/// \ingroup window
+///
+/// ContextSettings allows to define several advanced settings
+/// of the OpenGL context attached to a window. All these
+/// settings have no impact on the regular SFML rendering
+/// (graphics module) -- except the anti-aliasing level, so
+/// you may need to use this structure only if you're using
+/// SFML as a windowing system for custom OpenGL rendering.
+///
+/// The depthBits and stencilBits members define the number
+/// of bits per pixel requested for the (respectively) depth
+/// and stencil buffers.
+///
+/// antialiasingLevel represents the requested number of
+/// multisampling levels for anti-aliasing.
+///
+/// majorVersion and minorVersion define the version of the
+/// OpenGL context that you want. Only versions greater or
+/// equal to 3.0 are relevant; versions lesser than 3.0 are
+/// all handled the same way (i.e. you can use any version
+/// < 3.0 if you don't want an OpenGL 3 context).
+///
+/// Please note that these values are only a hint.
+/// No failure will be reported if one or more of these values
+/// are not supported by the system; instead, SFML will try to
+/// find the closest valid match. You can then retrieve the
+/// settings that the window actually used to create its context,
+/// with Window::getSettings().
+///
+////////////////////////////////////////////////////////////