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authorJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
committerJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
commitfa21c65d0c764705cfc377bf0d0de08fac26874e (patch)
treedbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /src/SFML/Audio/SoundSource.cpp
parentdd835931261c340acd5f0409341d13fa2670423e (diff)
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'src/SFML/Audio/SoundSource.cpp')
-rw-r--r--src/SFML/Audio/SoundSource.cpp388
1 files changed, 194 insertions, 194 deletions
diff --git a/src/SFML/Audio/SoundSource.cpp b/src/SFML/Audio/SoundSource.cpp
index c5a6524..3129b2e 100644
--- a/src/SFML/Audio/SoundSource.cpp
+++ b/src/SFML/Audio/SoundSource.cpp
@@ -1,194 +1,194 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/SoundSource.hpp>
-#include <SFML/Audio/ALCheck.hpp>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-SoundSource::SoundSource()
-{
- priv::ensureALInit();
-
- alCheck(alGenSources(1, &m_source));
- alCheck(alSourcei(m_source, AL_BUFFER, 0));
-}
-
-
-////////////////////////////////////////////////////////////
-SoundSource::SoundSource(const SoundSource& copy)
-{
- priv::ensureALInit();
-
- alCheck(alGenSources(1, &m_source));
- alCheck(alSourcei(m_source, AL_BUFFER, 0));
-
- setPitch(copy.getPitch());
- setVolume(copy.getVolume());
- setPosition(copy.getPosition());
- setRelativeToListener(copy.isRelativeToListener());
- setMinDistance(copy.getMinDistance());
- setAttenuation(copy.getAttenuation());
-}
-
-
-////////////////////////////////////////////////////////////
-SoundSource::~SoundSource()
-{
- alCheck(alSourcei(m_source, AL_BUFFER, 0));
- alCheck(alDeleteSources(1, &m_source));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setPitch(float pitch)
-{
- alCheck(alSourcef(m_source, AL_PITCH, pitch));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setVolume(float volume)
-{
- alCheck(alSourcef(m_source, AL_GAIN, volume * 0.01f));
-}
-
-////////////////////////////////////////////////////////////
-void SoundSource::setPosition(float x, float y, float z)
-{
- alCheck(alSource3f(m_source, AL_POSITION, x, y, z));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setPosition(const Vector3f& position)
-{
- setPosition(position.x, position.y, position.z);
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setRelativeToListener(bool relative)
-{
- alCheck(alSourcei(m_source, AL_SOURCE_RELATIVE, relative));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setMinDistance(float distance)
-{
- alCheck(alSourcef(m_source, AL_REFERENCE_DISTANCE, distance));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setAttenuation(float attenuation)
-{
- alCheck(alSourcef(m_source, AL_ROLLOFF_FACTOR, attenuation));
-}
-
-
-////////////////////////////////////////////////////////////
-float SoundSource::getPitch() const
-{
- ALfloat pitch;
- alCheck(alGetSourcef(m_source, AL_PITCH, &pitch));
-
- return pitch;
-}
-
-
-////////////////////////////////////////////////////////////
-float SoundSource::getVolume() const
-{
- ALfloat gain;
- alCheck(alGetSourcef(m_source, AL_GAIN, &gain));
-
- return gain * 100.f;
-}
-
-
-////////////////////////////////////////////////////////////
-Vector3f SoundSource::getPosition() const
-{
- Vector3f position;
- alCheck(alGetSource3f(m_source, AL_POSITION, &position.x, &position.y, &position.z));
-
- return position;
-}
-
-
-////////////////////////////////////////////////////////////
-bool SoundSource::isRelativeToListener() const
-{
- ALint relative;
- alCheck(alGetSourcei(m_source, AL_SOURCE_RELATIVE, &relative));
-
- return relative != 0;
-}
-
-
-////////////////////////////////////////////////////////////
-float SoundSource::getMinDistance() const
-{
- ALfloat distance;
- alCheck(alGetSourcef(m_source, AL_REFERENCE_DISTANCE, &distance));
-
- return distance;
-}
-
-
-////////////////////////////////////////////////////////////
-float SoundSource::getAttenuation() const
-{
- ALfloat attenuation;
- alCheck(alGetSourcef(m_source, AL_ROLLOFF_FACTOR, &attenuation));
-
- return attenuation;
-}
-
-
-////////////////////////////////////////////////////////////
-SoundSource::Status SoundSource::getStatus() const
-{
- ALint status;
- alCheck(alGetSourcei(m_source, AL_SOURCE_STATE, &status));
-
- switch (status)
- {
- case AL_INITIAL :
- case AL_STOPPED : return Stopped;
- case AL_PAUSED : return Paused;
- case AL_PLAYING : return Playing;
- }
-
- return Stopped;
-}
-
-} // namespace sf
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Audio/SoundSource.hpp>
+#include <SFML/Audio/ALCheck.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+SoundSource::SoundSource()
+{
+ priv::ensureALInit();
+
+ alCheck(alGenSources(1, &m_source));
+ alCheck(alSourcei(m_source, AL_BUFFER, 0));
+}
+
+
+////////////////////////////////////////////////////////////
+SoundSource::SoundSource(const SoundSource& copy)
+{
+ priv::ensureALInit();
+
+ alCheck(alGenSources(1, &m_source));
+ alCheck(alSourcei(m_source, AL_BUFFER, 0));
+
+ setPitch(copy.getPitch());
+ setVolume(copy.getVolume());
+ setPosition(copy.getPosition());
+ setRelativeToListener(copy.isRelativeToListener());
+ setMinDistance(copy.getMinDistance());
+ setAttenuation(copy.getAttenuation());
+}
+
+
+////////////////////////////////////////////////////////////
+SoundSource::~SoundSource()
+{
+ alCheck(alSourcei(m_source, AL_BUFFER, 0));
+ alCheck(alDeleteSources(1, &m_source));
+}
+
+
+////////////////////////////////////////////////////////////
+void SoundSource::setPitch(float pitch)
+{
+ alCheck(alSourcef(m_source, AL_PITCH, pitch));
+}
+
+
+////////////////////////////////////////////////////////////
+void SoundSource::setVolume(float volume)
+{
+ alCheck(alSourcef(m_source, AL_GAIN, volume * 0.01f));
+}
+
+////////////////////////////////////////////////////////////
+void SoundSource::setPosition(float x, float y, float z)
+{
+ alCheck(alSource3f(m_source, AL_POSITION, x, y, z));
+}
+
+
+////////////////////////////////////////////////////////////
+void SoundSource::setPosition(const Vector3f& position)
+{
+ setPosition(position.x, position.y, position.z);
+}
+
+
+////////////////////////////////////////////////////////////
+void SoundSource::setRelativeToListener(bool relative)
+{
+ alCheck(alSourcei(m_source, AL_SOURCE_RELATIVE, relative));
+}
+
+
+////////////////////////////////////////////////////////////
+void SoundSource::setMinDistance(float distance)
+{
+ alCheck(alSourcef(m_source, AL_REFERENCE_DISTANCE, distance));
+}
+
+
+////////////////////////////////////////////////////////////
+void SoundSource::setAttenuation(float attenuation)
+{
+ alCheck(alSourcef(m_source, AL_ROLLOFF_FACTOR, attenuation));
+}
+
+
+////////////////////////////////////////////////////////////
+float SoundSource::getPitch() const
+{
+ ALfloat pitch;
+ alCheck(alGetSourcef(m_source, AL_PITCH, &pitch));
+
+ return pitch;
+}
+
+
+////////////////////////////////////////////////////////////
+float SoundSource::getVolume() const
+{
+ ALfloat gain;
+ alCheck(alGetSourcef(m_source, AL_GAIN, &gain));
+
+ return gain * 100.f;
+}
+
+
+////////////////////////////////////////////////////////////
+Vector3f SoundSource::getPosition() const
+{
+ Vector3f position;
+ alCheck(alGetSource3f(m_source, AL_POSITION, &position.x, &position.y, &position.z));
+
+ return position;
+}
+
+
+////////////////////////////////////////////////////////////
+bool SoundSource::isRelativeToListener() const
+{
+ ALint relative;
+ alCheck(alGetSourcei(m_source, AL_SOURCE_RELATIVE, &relative));
+
+ return relative != 0;
+}
+
+
+////////////////////////////////////////////////////////////
+float SoundSource::getMinDistance() const
+{
+ ALfloat distance;
+ alCheck(alGetSourcef(m_source, AL_REFERENCE_DISTANCE, &distance));
+
+ return distance;
+}
+
+
+////////////////////////////////////////////////////////////
+float SoundSource::getAttenuation() const
+{
+ ALfloat attenuation;
+ alCheck(alGetSourcef(m_source, AL_ROLLOFF_FACTOR, &attenuation));
+
+ return attenuation;
+}
+
+
+////////////////////////////////////////////////////////////
+SoundSource::Status SoundSource::getStatus() const
+{
+ ALint status;
+ alCheck(alGetSourcei(m_source, AL_SOURCE_STATE, &status));
+
+ switch (status)
+ {
+ case AL_INITIAL:
+ case AL_STOPPED: return Stopped;
+ case AL_PAUSED: return Paused;
+ case AL_PLAYING: return Playing;
+ }
+
+ return Stopped;
+}
+
+} // namespace sf