diff options
author | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
---|---|---|
committer | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
commit | fa21c65d0c764705cfc377bf0d0de08fac26874e (patch) | |
tree | dbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /src/SFML/Audio/SoundSource.cpp | |
parent | dd835931261c340acd5f0409341d13fa2670423e (diff) |
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'src/SFML/Audio/SoundSource.cpp')
-rw-r--r-- | src/SFML/Audio/SoundSource.cpp | 388 |
1 files changed, 194 insertions, 194 deletions
diff --git a/src/SFML/Audio/SoundSource.cpp b/src/SFML/Audio/SoundSource.cpp index c5a6524..3129b2e 100644 --- a/src/SFML/Audio/SoundSource.cpp +++ b/src/SFML/Audio/SoundSource.cpp @@ -1,194 +1,194 @@ -////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/SoundSource.hpp>
-#include <SFML/Audio/ALCheck.hpp>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-SoundSource::SoundSource()
-{
- priv::ensureALInit();
-
- alCheck(alGenSources(1, &m_source));
- alCheck(alSourcei(m_source, AL_BUFFER, 0));
-}
-
-
-////////////////////////////////////////////////////////////
-SoundSource::SoundSource(const SoundSource& copy)
-{
- priv::ensureALInit();
-
- alCheck(alGenSources(1, &m_source));
- alCheck(alSourcei(m_source, AL_BUFFER, 0));
-
- setPitch(copy.getPitch());
- setVolume(copy.getVolume());
- setPosition(copy.getPosition());
- setRelativeToListener(copy.isRelativeToListener());
- setMinDistance(copy.getMinDistance());
- setAttenuation(copy.getAttenuation());
-}
-
-
-////////////////////////////////////////////////////////////
-SoundSource::~SoundSource()
-{
- alCheck(alSourcei(m_source, AL_BUFFER, 0));
- alCheck(alDeleteSources(1, &m_source));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setPitch(float pitch)
-{
- alCheck(alSourcef(m_source, AL_PITCH, pitch));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setVolume(float volume)
-{
- alCheck(alSourcef(m_source, AL_GAIN, volume * 0.01f));
-}
-
-////////////////////////////////////////////////////////////
-void SoundSource::setPosition(float x, float y, float z)
-{
- alCheck(alSource3f(m_source, AL_POSITION, x, y, z));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setPosition(const Vector3f& position)
-{
- setPosition(position.x, position.y, position.z);
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setRelativeToListener(bool relative)
-{
- alCheck(alSourcei(m_source, AL_SOURCE_RELATIVE, relative));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setMinDistance(float distance)
-{
- alCheck(alSourcef(m_source, AL_REFERENCE_DISTANCE, distance));
-}
-
-
-////////////////////////////////////////////////////////////
-void SoundSource::setAttenuation(float attenuation)
-{
- alCheck(alSourcef(m_source, AL_ROLLOFF_FACTOR, attenuation));
-}
-
-
-////////////////////////////////////////////////////////////
-float SoundSource::getPitch() const
-{
- ALfloat pitch;
- alCheck(alGetSourcef(m_source, AL_PITCH, &pitch));
-
- return pitch;
-}
-
-
-////////////////////////////////////////////////////////////
-float SoundSource::getVolume() const
-{
- ALfloat gain;
- alCheck(alGetSourcef(m_source, AL_GAIN, &gain));
-
- return gain * 100.f;
-}
-
-
-////////////////////////////////////////////////////////////
-Vector3f SoundSource::getPosition() const
-{
- Vector3f position;
- alCheck(alGetSource3f(m_source, AL_POSITION, &position.x, &position.y, &position.z));
-
- return position;
-}
-
-
-////////////////////////////////////////////////////////////
-bool SoundSource::isRelativeToListener() const
-{
- ALint relative;
- alCheck(alGetSourcei(m_source, AL_SOURCE_RELATIVE, &relative));
-
- return relative != 0;
-}
-
-
-////////////////////////////////////////////////////////////
-float SoundSource::getMinDistance() const
-{
- ALfloat distance;
- alCheck(alGetSourcef(m_source, AL_REFERENCE_DISTANCE, &distance));
-
- return distance;
-}
-
-
-////////////////////////////////////////////////////////////
-float SoundSource::getAttenuation() const
-{
- ALfloat attenuation;
- alCheck(alGetSourcef(m_source, AL_ROLLOFF_FACTOR, &attenuation));
-
- return attenuation;
-}
-
-
-////////////////////////////////////////////////////////////
-SoundSource::Status SoundSource::getStatus() const
-{
- ALint status;
- alCheck(alGetSourcei(m_source, AL_SOURCE_STATE, &status));
-
- switch (status)
- {
- case AL_INITIAL :
- case AL_STOPPED : return Stopped;
- case AL_PAUSED : return Paused;
- case AL_PLAYING : return Playing;
- }
-
- return Stopped;
-}
-
-} // namespace sf
+//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Audio/SoundSource.hpp> +#include <SFML/Audio/ALCheck.hpp> + + +namespace sf +{ +//////////////////////////////////////////////////////////// +SoundSource::SoundSource() +{ + priv::ensureALInit(); + + alCheck(alGenSources(1, &m_source)); + alCheck(alSourcei(m_source, AL_BUFFER, 0)); +} + + +//////////////////////////////////////////////////////////// +SoundSource::SoundSource(const SoundSource& copy) +{ + priv::ensureALInit(); + + alCheck(alGenSources(1, &m_source)); + alCheck(alSourcei(m_source, AL_BUFFER, 0)); + + setPitch(copy.getPitch()); + setVolume(copy.getVolume()); + setPosition(copy.getPosition()); + setRelativeToListener(copy.isRelativeToListener()); + setMinDistance(copy.getMinDistance()); + setAttenuation(copy.getAttenuation()); +} + + +//////////////////////////////////////////////////////////// +SoundSource::~SoundSource() +{ + alCheck(alSourcei(m_source, AL_BUFFER, 0)); + alCheck(alDeleteSources(1, &m_source)); +} + + +//////////////////////////////////////////////////////////// +void SoundSource::setPitch(float pitch) +{ + alCheck(alSourcef(m_source, AL_PITCH, pitch)); +} + + +//////////////////////////////////////////////////////////// +void SoundSource::setVolume(float volume) +{ + alCheck(alSourcef(m_source, AL_GAIN, volume * 0.01f)); +} + +//////////////////////////////////////////////////////////// +void SoundSource::setPosition(float x, float y, float z) +{ + alCheck(alSource3f(m_source, AL_POSITION, x, y, z)); +} + + +//////////////////////////////////////////////////////////// +void SoundSource::setPosition(const Vector3f& position) +{ + setPosition(position.x, position.y, position.z); +} + + +//////////////////////////////////////////////////////////// +void SoundSource::setRelativeToListener(bool relative) +{ + alCheck(alSourcei(m_source, AL_SOURCE_RELATIVE, relative)); +} + + +//////////////////////////////////////////////////////////// +void SoundSource::setMinDistance(float distance) +{ + alCheck(alSourcef(m_source, AL_REFERENCE_DISTANCE, distance)); +} + + +//////////////////////////////////////////////////////////// +void SoundSource::setAttenuation(float attenuation) +{ + alCheck(alSourcef(m_source, AL_ROLLOFF_FACTOR, attenuation)); +} + + +//////////////////////////////////////////////////////////// +float SoundSource::getPitch() const +{ + ALfloat pitch; + alCheck(alGetSourcef(m_source, AL_PITCH, &pitch)); + + return pitch; +} + + +//////////////////////////////////////////////////////////// +float SoundSource::getVolume() const +{ + ALfloat gain; + alCheck(alGetSourcef(m_source, AL_GAIN, &gain)); + + return gain * 100.f; +} + + +//////////////////////////////////////////////////////////// +Vector3f SoundSource::getPosition() const +{ + Vector3f position; + alCheck(alGetSource3f(m_source, AL_POSITION, &position.x, &position.y, &position.z)); + + return position; +} + + +//////////////////////////////////////////////////////////// +bool SoundSource::isRelativeToListener() const +{ + ALint relative; + alCheck(alGetSourcei(m_source, AL_SOURCE_RELATIVE, &relative)); + + return relative != 0; +} + + +//////////////////////////////////////////////////////////// +float SoundSource::getMinDistance() const +{ + ALfloat distance; + alCheck(alGetSourcef(m_source, AL_REFERENCE_DISTANCE, &distance)); + + return distance; +} + + +//////////////////////////////////////////////////////////// +float SoundSource::getAttenuation() const +{ + ALfloat attenuation; + alCheck(alGetSourcef(m_source, AL_ROLLOFF_FACTOR, &attenuation)); + + return attenuation; +} + + +//////////////////////////////////////////////////////////// +SoundSource::Status SoundSource::getStatus() const +{ + ALint status; + alCheck(alGetSourcei(m_source, AL_SOURCE_STATE, &status)); + + switch (status) + { + case AL_INITIAL: + case AL_STOPPED: return Stopped; + case AL_PAUSED: return Paused; + case AL_PLAYING: return Playing; + } + + return Stopped; +} + +} // namespace sf |