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authorJames Cowgill <james410@cowgill.org.uk>2013-08-23 09:57:55 +0100
committerJames Cowgill <james410@cowgill.org.uk>2013-08-23 09:57:55 +0100
commit9a298ca833d9b6a3425bb30c2e52cf04e34aeb7c (patch)
treed46630a885bcea03bbea036b86c645dc6c55708d /src/SFML/Graphics/GLCheck.hpp
parent0969839d538a385254c6eced9648acc7299876cc (diff)
Imported Upstream version 2.1+dfsg
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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_GLCHECK_HPP
+#define SFML_GLCHECK_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+#include <GL/glew.h>
+#include <string>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// Let's define a macro to quickly check every OpenGL API calls
+////////////////////////////////////////////////////////////
+#ifdef SFML_DEBUG
+
+ // In debug mode, perform a test on every OpenGL call
+ #define glCheck(call) ((call), sf::priv::glCheckError(__FILE__, __LINE__))
+
+#else
+
+ // Else, we don't add any overhead
+ #define glCheck(call) (call)
+
+#endif
+
+////////////////////////////////////////////////////////////
+/// \brief Check the last OpenGL error
+///
+/// \param file Source file where the call is located
+/// \param line Line number of the source file where the call is located
+///
+////////////////////////////////////////////////////////////
+void glCheckError(const char* file, unsigned int line);
+
+////////////////////////////////////////////////////////////
+/// \brief Make sure that GLEW is initialized
+///
+////////////////////////////////////////////////////////////
+void ensureGlewInit();
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_GLCHECK_HPP