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authorJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
committerJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
commitfa21c65d0c764705cfc377bf0d0de08fac26874e (patch)
treedbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /src/SFML/Graphics/GLExtensions.hpp
parentdd835931261c340acd5f0409341d13fa2670423e (diff)
Imported Upstream version 2.2.0+dfsg
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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_GLEXTENSIONS_HPP
+#define SFML_GLEXTENSIONS_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+
+#ifdef SFML_OPENGL_ES
+
+ #include <SFML/OpenGL.hpp>
+
+#ifdef SFML_SYSTEM_ANDROID
+ // Hack to make transparency working on some Android devices
+ #define GLEXT_blend_func_separate false
+ #define GLEXT_blend_equation_separate false
+#else
+ #define GLEXT_blend_func_separate GL_OES_blend_func_separate
+ #define GLEXT_blend_equation_separate GL_OES_blend_equation_separate
+#endif
+ #define GLEXT_glBlendFuncSeparate glBlendFuncSeparateOES
+ #define GLEXT_glBlendEquationSeparate glBlendEquationSeparateOES
+ #define GLEXT_framebuffer_object GL_OES_framebuffer_object
+ #define GLEXT_glGenFramebuffers glGenFramebuffersOES
+ #define GLEXT_glGenRenderbuffers glGenRenderbuffersOES
+ #define GLEXT_glBindFramebuffer glBindFramebufferOES
+ #define GLEXT_glBindRenderbuffer glBindRenderbufferOES
+ #define GLEXT_glDeleteFramebuffers glDeleteFramebuffersOES
+ #define GLEXT_glDeleteRenderbuffers glDeleteRenderbuffersOES
+ #define GLEXT_glRenderbufferStorage glRenderbufferStorageOES
+ #define GLEXT_glFramebufferRenderbuffer glFramebufferRenderbufferOES
+ #define GLEXT_glFramebufferTexture2D glFramebufferTexture2DOES
+ #define GLEXT_glCheckFramebufferStatus glCheckFramebufferStatusOES
+ #define GLEXT_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
+ #define GLEXT_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_OES
+ #define GLEXT_GL_RENDERBUFFER GL_RENDERBUFFER_OES
+ #define GLEXT_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES
+ #define GLEXT_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES
+ #define GLEXT_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES
+ #define GLEXT_GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16_OES
+ #define GLEXT_GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_OES
+ #define GLEXT_texture_non_power_of_two false
+ #define GLEXT_multitexture true
+ #define GLEXT_glClientActiveTexture glClientActiveTexture
+ #define GLEXT_glActiveTexture glActiveTexture
+ #define GLEXT_GL_TEXTURE0 GL_TEXTURE0
+ #define GLEXT_glBlendEquation glBlendEquationOES
+ #define GLEXT_GL_FUNC_ADD GL_FUNC_ADD_OES
+ #define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_OES
+
+#else
+
+ #include <GL/glew.h>
+ #include <SFML/OpenGL.hpp>
+
+ #define GLEXT_blend_func_separate GLEW_EXT_blend_func_separate
+ #define GLEXT_blend_equation_separate GLEW_EXT_blend_equation_separate
+ #define GLEXT_glBlendFuncSeparate glBlendFuncSeparateEXT
+ #define GLEXT_glBlendEquationSeparate glBlendEquationSeparateEXT
+ #define GLEXT_framebuffer_object GLEW_EXT_framebuffer_object
+ #define GLEXT_glGenFramebuffers glGenFramebuffersEXT
+ #define GLEXT_glGenRenderbuffers glGenRenderbuffersEXT
+ #define GLEXT_glBindFramebuffer glBindFramebufferEXT
+ #define GLEXT_glBindRenderbuffer glBindRenderbufferEXT
+ #define GLEXT_glDeleteFramebuffers glDeleteFramebuffersEXT
+ #define GLEXT_glDeleteRenderbuffers glDeleteRenderbuffersEXT
+ #define GLEXT_glRenderbufferStorage glRenderbufferStorageEXT
+ #define GLEXT_glFramebufferRenderbuffer glFramebufferRenderbufferEXT
+ #define GLEXT_glFramebufferTexture2D glFramebufferTexture2DEXT
+ #define GLEXT_glCheckFramebufferStatus glCheckFramebufferStatusEXT
+ #define GLEXT_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
+ #define GLEXT_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_EXT
+ #define GLEXT_GL_RENDERBUFFER GL_RENDERBUFFER_EXT
+ #define GLEXT_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
+ #define GLEXT_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
+ #define GLEXT_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
+ #define GLEXT_GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT
+ #define GLEXT_GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT
+ #define GLEXT_texture_non_power_of_two GLEW_ARB_texture_non_power_of_two
+ #define GLEXT_multitexture GLEW_ARB_multitexture
+ #define GLEXT_glClientActiveTexture glClientActiveTextureARB
+ #define GLEXT_glActiveTexture glActiveTextureARB
+ #define GLEXT_GL_TEXTURE0 GL_TEXTURE0_ARB
+ #define GLEXT_glBlendEquation glBlendEquation
+ #define GLEXT_GL_FUNC_ADD GL_FUNC_ADD
+ #define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT
+
+#endif
+
+namespace sf
+{
+namespace priv
+{
+
+////////////////////////////////////////////////////////////
+/// \brief Make sure that extensions are initialized
+///
+////////////////////////////////////////////////////////////
+void ensureExtensionsInit();
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_GLEXTENSIONS_HPP