diff options
author | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
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committer | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
commit | fa21c65d0c764705cfc377bf0d0de08fac26874e (patch) | |
tree | dbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /src/SFML/Graphics/GLExtensions.hpp | |
parent | dd835931261c340acd5f0409341d13fa2670423e (diff) |
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'src/SFML/Graphics/GLExtensions.hpp')
-rw-r--r-- | src/SFML/Graphics/GLExtensions.hpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/SFML/Graphics/GLExtensions.hpp b/src/SFML/Graphics/GLExtensions.hpp new file mode 100644 index 0000000..ae97741 --- /dev/null +++ b/src/SFML/Graphics/GLExtensions.hpp @@ -0,0 +1,130 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_GLEXTENSIONS_HPP +#define SFML_GLEXTENSIONS_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Config.hpp> + +#ifdef SFML_OPENGL_ES + + #include <SFML/OpenGL.hpp> + +#ifdef SFML_SYSTEM_ANDROID + // Hack to make transparency working on some Android devices + #define GLEXT_blend_func_separate false + #define GLEXT_blend_equation_separate false +#else + #define GLEXT_blend_func_separate GL_OES_blend_func_separate + #define GLEXT_blend_equation_separate GL_OES_blend_equation_separate +#endif + #define GLEXT_glBlendFuncSeparate glBlendFuncSeparateOES + #define GLEXT_glBlendEquationSeparate glBlendEquationSeparateOES + #define GLEXT_framebuffer_object GL_OES_framebuffer_object + #define GLEXT_glGenFramebuffers glGenFramebuffersOES + #define GLEXT_glGenRenderbuffers glGenRenderbuffersOES + #define GLEXT_glBindFramebuffer glBindFramebufferOES + #define GLEXT_glBindRenderbuffer glBindRenderbufferOES + #define GLEXT_glDeleteFramebuffers glDeleteFramebuffersOES + #define GLEXT_glDeleteRenderbuffers glDeleteRenderbuffersOES + #define GLEXT_glRenderbufferStorage glRenderbufferStorageOES + #define GLEXT_glFramebufferRenderbuffer glFramebufferRenderbufferOES + #define GLEXT_glFramebufferTexture2D glFramebufferTexture2DOES + #define GLEXT_glCheckFramebufferStatus glCheckFramebufferStatusOES + #define GLEXT_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES + #define GLEXT_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_OES + #define GLEXT_GL_RENDERBUFFER GL_RENDERBUFFER_OES + #define GLEXT_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES + #define GLEXT_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES + #define GLEXT_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES + #define GLEXT_GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16_OES + #define GLEXT_GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_OES + #define GLEXT_texture_non_power_of_two false + #define GLEXT_multitexture true + #define GLEXT_glClientActiveTexture glClientActiveTexture + #define GLEXT_glActiveTexture glActiveTexture + #define GLEXT_GL_TEXTURE0 GL_TEXTURE0 + #define GLEXT_glBlendEquation glBlendEquationOES + #define GLEXT_GL_FUNC_ADD GL_FUNC_ADD_OES + #define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_OES + +#else + + #include <GL/glew.h> + #include <SFML/OpenGL.hpp> + + #define GLEXT_blend_func_separate GLEW_EXT_blend_func_separate + #define GLEXT_blend_equation_separate GLEW_EXT_blend_equation_separate + #define GLEXT_glBlendFuncSeparate glBlendFuncSeparateEXT + #define GLEXT_glBlendEquationSeparate glBlendEquationSeparateEXT + #define GLEXT_framebuffer_object GLEW_EXT_framebuffer_object + #define GLEXT_glGenFramebuffers glGenFramebuffersEXT + #define GLEXT_glGenRenderbuffers glGenRenderbuffersEXT + #define GLEXT_glBindFramebuffer glBindFramebufferEXT + #define GLEXT_glBindRenderbuffer glBindRenderbufferEXT + #define GLEXT_glDeleteFramebuffers glDeleteFramebuffersEXT + #define GLEXT_glDeleteRenderbuffers glDeleteRenderbuffersEXT + #define GLEXT_glRenderbufferStorage glRenderbufferStorageEXT + #define GLEXT_glFramebufferRenderbuffer glFramebufferRenderbufferEXT + #define GLEXT_glFramebufferTexture2D glFramebufferTexture2DEXT + #define GLEXT_glCheckFramebufferStatus glCheckFramebufferStatusEXT + #define GLEXT_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT + #define GLEXT_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_EXT + #define GLEXT_GL_RENDERBUFFER GL_RENDERBUFFER_EXT + #define GLEXT_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT + #define GLEXT_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT + #define GLEXT_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT + #define GLEXT_GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT + #define GLEXT_GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT + #define GLEXT_texture_non_power_of_two GLEW_ARB_texture_non_power_of_two + #define GLEXT_multitexture GLEW_ARB_multitexture + #define GLEXT_glClientActiveTexture glClientActiveTextureARB + #define GLEXT_glActiveTexture glActiveTextureARB + #define GLEXT_GL_TEXTURE0 GL_TEXTURE0_ARB + #define GLEXT_glBlendEquation glBlendEquation + #define GLEXT_GL_FUNC_ADD GL_FUNC_ADD + #define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT + +#endif + +namespace sf +{ +namespace priv +{ + +//////////////////////////////////////////////////////////// +/// \brief Make sure that extensions are initialized +/// +//////////////////////////////////////////////////////////// +void ensureExtensionsInit(); + +} // namespace priv + +} // namespace sf + + +#endif // SFML_GLEXTENSIONS_HPP |