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authorJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
committerJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
commitfa21c65d0c764705cfc377bf0d0de08fac26874e (patch)
treedbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /src/SFML/Graphics/RenderTextureImpl.hpp
parentdd835931261c340acd5f0409341d13fa2670423e (diff)
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'src/SFML/Graphics/RenderTextureImpl.hpp')
-rw-r--r--src/SFML/Graphics/RenderTextureImpl.hpp178
1 files changed, 89 insertions, 89 deletions
diff --git a/src/SFML/Graphics/RenderTextureImpl.hpp b/src/SFML/Graphics/RenderTextureImpl.hpp
index f9402c4..dec8152 100644
--- a/src/SFML/Graphics/RenderTextureImpl.hpp
+++ b/src/SFML/Graphics/RenderTextureImpl.hpp
@@ -1,89 +1,89 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_RENDERTEXTUREIMPL_HPP
-#define SFML_RENDERTEXTUREIMPL_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/NonCopyable.hpp>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// \brief Abstract base class for render-texture implementations
-///
-////////////////////////////////////////////////////////////
-class RenderTextureImpl : NonCopyable
-{
-public :
-
- ////////////////////////////////////////////////////////////
- /// \brief Destructor
- ///
- ////////////////////////////////////////////////////////////
- virtual ~RenderTextureImpl();
-
- ////////////////////////////////////////////////////////////
- /// \brief Create the render texture implementation
- ///
- /// \param width Width of the texture to render to
- /// \param height Height of the texture to render to
- /// \param textureId OpenGL identifier of the target texture
- /// \param depthBuffer Is a depth buffer requested?
- ///
- /// \return True if creation has been successful
- ///
- ////////////////////////////////////////////////////////////
- virtual bool create(unsigned int width, unsigned int height, unsigned int textureId, bool depthBuffer) = 0;
-
- ////////////////////////////////////////////////////////////
- /// \brief Activate or deactivate the render texture for rendering
- ///
- /// \param active True to activate, false to deactivate
- ///
- /// \return True on success, false on failure
- ///
- ////////////////////////////////////////////////////////////
- virtual bool activate(bool active) = 0;
-
- ////////////////////////////////////////////////////////////
- /// \brief Update the pixels of the target texture
- ///
- /// \param textureId OpenGL identifier of the target texture
- ///
- ////////////////////////////////////////////////////////////
- virtual void updateTexture(unsigned int textureId) = 0;
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_RENDERTEXTUREIMPL_HPP
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_RENDERTEXTUREIMPL_HPP
+#define SFML_RENDERTEXTUREIMPL_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/System/NonCopyable.hpp>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// \brief Abstract base class for render-texture implementations
+///
+////////////////////////////////////////////////////////////
+class RenderTextureImpl : NonCopyable
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual ~RenderTextureImpl();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Create the render texture implementation
+ ///
+ /// \param width Width of the texture to render to
+ /// \param height Height of the texture to render to
+ /// \param textureId OpenGL identifier of the target texture
+ /// \param depthBuffer Is a depth buffer requested?
+ ///
+ /// \return True if creation has been successful
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual bool create(unsigned int width, unsigned int height, unsigned int textureId, bool depthBuffer) = 0;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Activate or deactivate the render texture for rendering
+ ///
+ /// \param active True to activate, false to deactivate
+ ///
+ /// \return True on success, false on failure
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual bool activate(bool active) = 0;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Update the pixels of the target texture
+ ///
+ /// \param textureId OpenGL identifier of the target texture
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void updateTexture(unsigned int textureId) = 0;
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_RENDERTEXTUREIMPL_HPP