diff options
author | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
---|---|---|
committer | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
commit | fa21c65d0c764705cfc377bf0d0de08fac26874e (patch) | |
tree | dbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /src/SFML/Graphics/RenderTextureImpl.hpp | |
parent | dd835931261c340acd5f0409341d13fa2670423e (diff) |
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'src/SFML/Graphics/RenderTextureImpl.hpp')
-rw-r--r-- | src/SFML/Graphics/RenderTextureImpl.hpp | 178 |
1 files changed, 89 insertions, 89 deletions
diff --git a/src/SFML/Graphics/RenderTextureImpl.hpp b/src/SFML/Graphics/RenderTextureImpl.hpp index f9402c4..dec8152 100644 --- a/src/SFML/Graphics/RenderTextureImpl.hpp +++ b/src/SFML/Graphics/RenderTextureImpl.hpp @@ -1,89 +1,89 @@ -////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_RENDERTEXTUREIMPL_HPP
-#define SFML_RENDERTEXTUREIMPL_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/NonCopyable.hpp>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// \brief Abstract base class for render-texture implementations
-///
-////////////////////////////////////////////////////////////
-class RenderTextureImpl : NonCopyable
-{
-public :
-
- ////////////////////////////////////////////////////////////
- /// \brief Destructor
- ///
- ////////////////////////////////////////////////////////////
- virtual ~RenderTextureImpl();
-
- ////////////////////////////////////////////////////////////
- /// \brief Create the render texture implementation
- ///
- /// \param width Width of the texture to render to
- /// \param height Height of the texture to render to
- /// \param textureId OpenGL identifier of the target texture
- /// \param depthBuffer Is a depth buffer requested?
- ///
- /// \return True if creation has been successful
- ///
- ////////////////////////////////////////////////////////////
- virtual bool create(unsigned int width, unsigned int height, unsigned int textureId, bool depthBuffer) = 0;
-
- ////////////////////////////////////////////////////////////
- /// \brief Activate or deactivate the render texture for rendering
- ///
- /// \param active True to activate, false to deactivate
- ///
- /// \return True on success, false on failure
- ///
- ////////////////////////////////////////////////////////////
- virtual bool activate(bool active) = 0;
-
- ////////////////////////////////////////////////////////////
- /// \brief Update the pixels of the target texture
- ///
- /// \param textureId OpenGL identifier of the target texture
- ///
- ////////////////////////////////////////////////////////////
- virtual void updateTexture(unsigned int textureId) = 0;
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_RENDERTEXTUREIMPL_HPP
+//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_RENDERTEXTUREIMPL_HPP +#define SFML_RENDERTEXTUREIMPL_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/System/NonCopyable.hpp> + + +namespace sf +{ +namespace priv +{ +//////////////////////////////////////////////////////////// +/// \brief Abstract base class for render-texture implementations +/// +//////////////////////////////////////////////////////////// +class RenderTextureImpl : NonCopyable +{ +public: + + //////////////////////////////////////////////////////////// + /// \brief Destructor + /// + //////////////////////////////////////////////////////////// + virtual ~RenderTextureImpl(); + + //////////////////////////////////////////////////////////// + /// \brief Create the render texture implementation + /// + /// \param width Width of the texture to render to + /// \param height Height of the texture to render to + /// \param textureId OpenGL identifier of the target texture + /// \param depthBuffer Is a depth buffer requested? + /// + /// \return True if creation has been successful + /// + //////////////////////////////////////////////////////////// + virtual bool create(unsigned int width, unsigned int height, unsigned int textureId, bool depthBuffer) = 0; + + //////////////////////////////////////////////////////////// + /// \brief Activate or deactivate the render texture for rendering + /// + /// \param active True to activate, false to deactivate + /// + /// \return True on success, false on failure + /// + //////////////////////////////////////////////////////////// + virtual bool activate(bool active) = 0; + + //////////////////////////////////////////////////////////// + /// \brief Update the pixels of the target texture + /// + /// \param textureId OpenGL identifier of the target texture + /// + //////////////////////////////////////////////////////////// + virtual void updateTexture(unsigned int textureId) = 0; +}; + +} // namespace priv + +} // namespace sf + + +#endif // SFML_RENDERTEXTUREIMPL_HPP |