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authorJames Cowgill <james410@cowgill.org.uk>2013-08-23 09:57:55 +0100
committerJames Cowgill <james410@cowgill.org.uk>2013-08-23 09:57:55 +0100
commit9a298ca833d9b6a3425bb30c2e52cf04e34aeb7c (patch)
treed46630a885bcea03bbea036b86c645dc6c55708d /src/SFML/Window/OSX/VideoModeImpl.cpp
parent0969839d538a385254c6eced9648acc7299876cc (diff)
Imported Upstream version 2.1+dfsg
Diffstat (limited to 'src/SFML/Window/OSX/VideoModeImpl.cpp')
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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
+// Laurent Gomila (laurent.gom@gmail.com),
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/VideoModeImpl.hpp>
+#include <SFML/Window/OSX/cg_sf_conversion.hpp>
+#include <SFML/System/Err.hpp>
+#include <algorithm>
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// Note :
+/// Starting with 10.6, CGDisplayModeRef and CGDisplayCopyAllDisplayModes
+/// should be used instead of CFDictionaryRef and CGDisplayAvailableModes.
+///
+////////////////////////////////////////////////////////////
+std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
+{
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 1060
+
+ std::vector<VideoMode> modes;
+
+ // Retrieve array of dictionaries representing display modes.
+ CFArrayRef displayModes = CGDisplayAvailableModes(CGMainDisplayID());
+
+ if (displayModes == NULL) {
+ sf::err() << "Couldn't get VideoMode for main display.";
+ return modes;
+ }
+
+ // Loop on each mode and convert it into a sf::VideoMode object.
+ CFIndex const modesCount = CFArrayGetCount(displayModes);
+ for (CFIndex i = 0; i < modesCount; i++) {
+ CFDictionaryRef dictionary = (CFDictionaryRef)CFArrayGetValueAtIndex(displayModes, i);
+
+ VideoMode mode = convertCGModeToSFMode(dictionary);
+
+ // If not yet listed we add it to our modes array.
+ if (std::find(modes.begin(), modes.end(), mode) == modes.end()) {
+ modes.push_back(mode);
+ }
+ }
+
+ return modes;
+
+#else // MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
+
+ std::vector<VideoMode> modes;
+
+ // Retrieve all modes available for main screen only.
+ CFArrayRef cgmodes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
+
+ if (cgmodes == NULL) {
+ sf::err() << "Couldn't get VideoMode for main display.";
+ return modes;
+ }
+
+ // Loop on each mode and convert it into a sf::VideoMode object.
+ CFIndex const modesCount = CFArrayGetCount(cgmodes);
+ for (CFIndex i = 0; i < modesCount; i++) {
+ CGDisplayModeRef cgmode = (CGDisplayModeRef)CFArrayGetValueAtIndex(cgmodes, i);
+
+ VideoMode mode = convertCGModeToSFMode(cgmode);
+
+ // If not yet listed we add it to our modes array.
+ if (std::find(modes.begin(), modes.end(), mode) == modes.end()) {
+ modes.push_back(mode);
+ }
+ }
+
+ // Clean up memory.
+ CFRelease(cgmodes);
+
+ return modes;
+
+#endif
+}
+
+
+////////////////////////////////////////////////////////////
+VideoMode VideoModeImpl::getDesktopMode()
+{
+ CGDirectDisplayID display = CGMainDisplayID();
+ return VideoMode(CGDisplayPixelsWide(display),
+ CGDisplayPixelsHigh(display),
+ displayBitsPerPixel(display));
+}
+
+} // namespace priv
+
+} // namespace sf