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authorJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
committerJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
commitfa21c65d0c764705cfc377bf0d0de08fac26874e (patch)
treedbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /src/SFML/Window/SensorManager.hpp
parentdd835931261c340acd5f0409341d13fa2670423e (diff)
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'src/SFML/Window/SensorManager.hpp')
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1 files changed, 138 insertions, 0 deletions
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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SENSORMANAGER_HPP
+#define SFML_SENSORMANAGER_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/Sensor.hpp>
+#include <SFML/Window/SensorImpl.hpp>
+#include <SFML/System/NonCopyable.hpp>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// \brief Global sensor manager
+///
+////////////////////////////////////////////////////////////
+class SensorManager : NonCopyable
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the global unique instance of the manager
+ ///
+ /// \return Unique instance of the sensor manager
+ ///
+ ////////////////////////////////////////////////////////////
+ static SensorManager& getInstance();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Check if a sensor is available on the underlying platform
+ ///
+ /// \param sensor Sensor to check
+ ///
+ /// \return True if the sensor is available, false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ bool isAvailable(Sensor::Type sensor);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Enable or disable a sensor
+ ///
+ /// \param sensor Sensor to modify
+ /// \param enabled Whether it should be enabled or not
+ ///
+ ////////////////////////////////////////////////////////////
+ void setEnabled(Sensor::Type sensor, bool enabled);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Check if a sensor is enabled
+ ///
+ /// \param sensor Sensor to check
+ ///
+ /// \return True if the sensor is enabled, false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ bool isEnabled(Sensor::Type sensor) const;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the current value of a sensor
+ ///
+ /// \param sensor Sensor to read
+ ///
+ /// \return Current value of the sensor
+ ///
+ ////////////////////////////////////////////////////////////
+ Vector3f getValue(Sensor::Type sensor) const;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Update the state of all the sensors
+ ///
+ ////////////////////////////////////////////////////////////
+ void update();
+
+private:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ SensorManager();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ ~SensorManager();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Sensor information and state
+ ///
+ ////////////////////////////////////////////////////////////
+ struct Item
+ {
+ bool available; ///< Is the sensor available on this device?
+ bool enabled; ///< Current enable state of the sensor
+ SensorImpl sensor; ///< Sensor implementation
+ Vector3f value; ///< The current sensor value
+ };
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ Item m_sensors[Sensor::Count]; ///< Sensors information and state
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_SENSORMANAGER_HPP