diff options
author | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
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committer | James Cowgill <james410@cowgill.org.uk> | 2014-12-09 20:21:40 +0000 |
commit | fa21c65d0c764705cfc377bf0d0de08fac26874e (patch) | |
tree | dbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /src/SFML/Window/SensorManager.hpp | |
parent | dd835931261c340acd5f0409341d13fa2670423e (diff) |
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'src/SFML/Window/SensorManager.hpp')
-rw-r--r-- | src/SFML/Window/SensorManager.hpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/src/SFML/Window/SensorManager.hpp b/src/SFML/Window/SensorManager.hpp new file mode 100644 index 0000000..aa2ec95 --- /dev/null +++ b/src/SFML/Window/SensorManager.hpp @@ -0,0 +1,138 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_SENSORMANAGER_HPP +#define SFML_SENSORMANAGER_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Window/Sensor.hpp> +#include <SFML/Window/SensorImpl.hpp> +#include <SFML/System/NonCopyable.hpp> + + +namespace sf +{ +namespace priv +{ +//////////////////////////////////////////////////////////// +/// \brief Global sensor manager +/// +//////////////////////////////////////////////////////////// +class SensorManager : NonCopyable +{ +public: + + //////////////////////////////////////////////////////////// + /// \brief Get the global unique instance of the manager + /// + /// \return Unique instance of the sensor manager + /// + //////////////////////////////////////////////////////////// + static SensorManager& getInstance(); + + //////////////////////////////////////////////////////////// + /// \brief Check if a sensor is available on the underlying platform + /// + /// \param sensor Sensor to check + /// + /// \return True if the sensor is available, false otherwise + /// + //////////////////////////////////////////////////////////// + bool isAvailable(Sensor::Type sensor); + + //////////////////////////////////////////////////////////// + /// \brief Enable or disable a sensor + /// + /// \param sensor Sensor to modify + /// \param enabled Whether it should be enabled or not + /// + //////////////////////////////////////////////////////////// + void setEnabled(Sensor::Type sensor, bool enabled); + + //////////////////////////////////////////////////////////// + /// \brief Check if a sensor is enabled + /// + /// \param sensor Sensor to check + /// + /// \return True if the sensor is enabled, false otherwise + /// + //////////////////////////////////////////////////////////// + bool isEnabled(Sensor::Type sensor) const; + + //////////////////////////////////////////////////////////// + /// \brief Get the current value of a sensor + /// + /// \param sensor Sensor to read + /// + /// \return Current value of the sensor + /// + //////////////////////////////////////////////////////////// + Vector3f getValue(Sensor::Type sensor) const; + + //////////////////////////////////////////////////////////// + /// \brief Update the state of all the sensors + /// + //////////////////////////////////////////////////////////// + void update(); + +private: + + //////////////////////////////////////////////////////////// + /// \brief Default constructor + /// + //////////////////////////////////////////////////////////// + SensorManager(); + + //////////////////////////////////////////////////////////// + /// \brief Destructor + /// + //////////////////////////////////////////////////////////// + ~SensorManager(); + + //////////////////////////////////////////////////////////// + /// \brief Sensor information and state + /// + //////////////////////////////////////////////////////////// + struct Item + { + bool available; ///< Is the sensor available on this device? + bool enabled; ///< Current enable state of the sensor + SensorImpl sensor; ///< Sensor implementation + Vector3f value; ///< The current sensor value + }; + + //////////////////////////////////////////////////////////// + // Member data + //////////////////////////////////////////////////////////// + Item m_sensors[Sensor::Count]; ///< Sensors information and state +}; + +} // namespace priv + +} // namespace sf + + +#endif // SFML_SENSORMANAGER_HPP |