summaryrefslogtreecommitdiff
path: root/src/SFML/Window/iOS/InputImpl.mm
diff options
context:
space:
mode:
authorJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
committerJames Cowgill <james410@cowgill.org.uk>2014-12-09 20:21:40 +0000
commitfa21c65d0c764705cfc377bf0d0de08fac26874e (patch)
treedbc9e87bbd8684d15e79fc0c8b7a8985389c3b35 /src/SFML/Window/iOS/InputImpl.mm
parentdd835931261c340acd5f0409341d13fa2670423e (diff)
Imported Upstream version 2.2.0+dfsg
Diffstat (limited to 'src/SFML/Window/iOS/InputImpl.mm')
-rw-r--r--src/SFML/Window/iOS/InputImpl.mm116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/SFML/Window/iOS/InputImpl.mm b/src/SFML/Window/iOS/InputImpl.mm
new file mode 100644
index 0000000..35b61e5
--- /dev/null
+++ b/src/SFML/Window/iOS/InputImpl.mm
@@ -0,0 +1,116 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/iOS/InputImpl.hpp>
+#include <SFML/Window/iOS/SFAppDelegate.hpp>
+#include <SFML/Window/VideoMode.hpp>
+#include <SFML/Window/Window.hpp>
+#include <SFML/System/Err.hpp>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+bool InputImpl::isKeyPressed(Keyboard::Key key)
+{
+ // Not applicable
+ return false;
+}
+
+
+////////////////////////////////////////////////////////////
+void InputImpl::setVirtualKeyboardVisible(bool visible)
+{
+ [[SFAppDelegate getInstance] setVirtualKeyboardVisible:visible];
+}
+
+
+////////////////////////////////////////////////////////////
+bool InputImpl::isMouseButtonPressed(Mouse::Button button)
+{
+ // Not applicable
+ return false;
+}
+
+
+////////////////////////////////////////////////////////////
+Vector2i InputImpl::getMousePosition()
+{
+ return Vector2i(0, 0);
+}
+
+
+////////////////////////////////////////////////////////////
+Vector2i InputImpl::getMousePosition(const Window& relativeTo)
+{
+ (void)relativeTo;
+
+ return getMousePosition();
+}
+
+
+////////////////////////////////////////////////////////////
+void InputImpl::setMousePosition(const Vector2i& position)
+{
+ // Not applicable
+}
+
+
+////////////////////////////////////////////////////////////
+void InputImpl::setMousePosition(const Vector2i& position, const Window& relativeTo)
+{
+ // Not applicable
+}
+
+
+////////////////////////////////////////////////////////////
+bool InputImpl::isTouchDown(unsigned int finger)
+{
+ return [[SFAppDelegate getInstance] getTouchPosition:finger] != Vector2i(-1, -1);
+}
+
+
+////////////////////////////////////////////////////////////
+Vector2i InputImpl::getTouchPosition(unsigned int finger)
+{
+ return [[SFAppDelegate getInstance] getTouchPosition:finger];
+}
+
+
+////////////////////////////////////////////////////////////
+Vector2i InputImpl::getTouchPosition(unsigned int finger, const Window& relativeTo)
+{
+ (void)relativeTo;
+
+ return getTouchPosition(finger);
+}
+
+} // namespace priv
+
+} // namespace sf