summaryrefslogtreecommitdiff
path: root/cmake
diff options
context:
space:
mode:
Diffstat (limited to 'cmake')
-rw-r--r--cmake/Config.cmake15
-rw-r--r--cmake/Macros.cmake27
-rw-r--r--cmake/SFMLConfigDependencies.cmake.in16
-rw-r--r--cmake/toolchains/iOS.toolchain.cmake101
4 files changed, 68 insertions, 91 deletions
diff --git a/cmake/Config.cmake b/cmake/Config.cmake
index 82a094c..0a28660 100644
--- a/cmake/Config.cmake
+++ b/cmake/Config.cmake
@@ -69,17 +69,12 @@ else()
return()
endif()
-# check if OS or package system supports pkg-config
+# set pkgconfig install directory
# this could be e.g. macports on mac or msys2 on windows etc.
-find_package(PkgConfig QUIET)
-if(PKG_CONFIG_EXECUTABLE)
- if(EXISTS "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}/pkgconfig")
- set(SFML_OS_SUPPORTS_PKGCONFIG ON)
- set(SFML_OS_PKGCONFIG_DIR "/lib${LIB_SUFFIX}/pkgconfig")
- elseif(EXISTS "${CMAKE_INSTALL_PREFIX}/libdata/pkgconfig")
- set(SFML_OS_SUPPORTS_PKGCONFIG ON)
- set(SFML_OS_PKGCONFIG_DIR "/libdata/pkgconfig")
- endif()
+set(SFML_PKGCONFIG_DIR "/lib${LIB_SUFFIX}/pkgconfig")
+
+if(SFML_OS_FREEBSD OR SFML_OS_OPENBSD)
+ set(SFML_PKGCONFIG_DIR "/libdata/pkgconfig")
endif()
# detect the compiler and its version
diff --git a/cmake/Macros.cmake b/cmake/Macros.cmake
index be52345..ecb37c8 100644
--- a/cmake/Macros.cmake
+++ b/cmake/Macros.cmake
@@ -1,7 +1,12 @@
include(CMakeParseArguments)
+# This little macro lets you set any Xcode specific property
+macro (sfml_set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
+ set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
+endmacro ()
+
# set the appropriate standard library on each platform for the given target
-# ex: sfml_set_stdlib(sfml-system)
+# example: sfml_set_stdlib(sfml-system)
function(sfml_set_stdlib target)
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
@@ -14,7 +19,7 @@ function(sfml_set_stdlib target)
if (SFML_OS_MACOSX)
if (${CMAKE_GENERATOR} MATCHES "Xcode")
- set_property(TARGET ${target} PROPERTY XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
+ sfml_set_xcode_property(${target} CLANG_CXX_LIBRARY "libc++")
else()
target_compile_options(${target} PRIVATE "-stdlib=libc++")
target_link_libraries(${target} PRIVATE "-stdlib=libc++")
@@ -23,9 +28,9 @@ function(sfml_set_stdlib target)
endfunction()
# add a new target which is a SFML library
-# ex: sfml_add_library(sfml-graphics
-# SOURCES sprite.cpp image.cpp ...
-# [STATIC]) # Always create a static library and ignore BUILD_SHARED_LIBS
+# example: sfml_add_library(sfml-graphics
+# SOURCES sprite.cpp image.cpp ...
+# [STATIC]) # Always create a static library and ignore BUILD_SHARED_LIBS
macro(sfml_add_library target)
# parse the arguments
@@ -178,11 +183,11 @@ macro(sfml_add_library target)
endmacro()
# add a new target which is a SFML example
-# ex: sfml_add_example(ftp
-# SOURCES ftp.cpp ...
-# BUNDLE_RESOURCES MainMenu.nib ... # Files to be added in target but not installed next to the executable
-# DEPENDS sfml-network
-# RESOURCES_DIR resources) # A directory to install next to the executable and sources
+# example: sfml_add_example(ftp
+# SOURCES ftp.cpp ...
+# BUNDLE_RESOURCES MainMenu.nib ... # Files to be added in target but not installed next to the executable
+# DEPENDS sfml-network
+# RESOURCES_DIR resources) # A directory to install next to the executable and sources
macro(sfml_add_example target)
# parse the arguments
@@ -320,7 +325,7 @@ function(sfml_export_targets)
if (SFML_BUILD_FRAMEWORKS)
set(config_package_location "SFML.framework/Resources/CMake")
else()
- set(config_package_location lib/cmake/SFML)
+ set(config_package_location lib${LIB_SUFFIX}/cmake/SFML)
endif()
configure_package_config_file("${CURRENT_DIR}/SFMLConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
INSTALL_DESTINATION "${config_package_location}")
diff --git a/cmake/SFMLConfigDependencies.cmake.in b/cmake/SFMLConfigDependencies.cmake.in
index 2f85b38..1028110 100644
--- a/cmake/SFMLConfigDependencies.cmake.in
+++ b/cmake/SFMLConfigDependencies.cmake.in
@@ -13,7 +13,11 @@ if(SFML_STATIC_LIBRARIES)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set(FIND_SFML_OS_FREEBSD 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- set(FIND_SFML_OS_MACOSX 1)
+ if (DEFINED IOS)
+ set(FIND_SFML_OS_IOS 1)
+ else()
+ set(FIND_SFML_OS_MACOSX 1)
+ endif()
endif()
# start with an empty list
@@ -51,7 +55,7 @@ if(SFML_STATIC_LIBRARIES)
if (FIND_SFML_OS_WINDOWS)
set_property(TARGET OpenGL APPEND PROPERTY INTERFACE_LINK_LIBRARIES "OpenGL32")
- else()
+ elseif(NOT FIND_SFML_OS_IOS)
sfml_bind_dependency(TARGET OpenGL FRIENDLY_NAME "OpenGL" SEARCH_NAMES "OpenGL" "GL")
endif()
endif()
@@ -66,10 +70,12 @@ if(SFML_STATIC_LIBRARIES)
list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT_INDEX)
if(FIND_SFML_AUDIO_COMPONENT_INDEX GREATER -1)
sfml_bind_dependency(TARGET OpenAL FRIENDLY_NAME "OpenAL" SEARCH_NAMES "OpenAL" "openal" "openal32")
- sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "Ogg" SEARCH_NAMES "ogg")
+ if (NOT FIND_SFML_OS_IOS)
+ sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisFile" SEARCH_NAMES "vorbisfile")
+ sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisEnc" SEARCH_NAMES "vorbisenc")
+ endif()
sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "Vorbis" SEARCH_NAMES "vorbis")
- sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisFile" SEARCH_NAMES "vorbisfile")
- sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisEnc" SEARCH_NAMES "vorbisenc")
+ sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "Ogg" SEARCH_NAMES "ogg")
sfml_bind_dependency(TARGET FLAC FRIENDLY_NAME "FLAC" SEARCH_NAMES "FLAC")
endif()
diff --git a/cmake/toolchains/iOS.toolchain.cmake b/cmake/toolchains/iOS.toolchain.cmake
index abbff03..c697857 100644
--- a/cmake/toolchains/iOS.toolchain.cmake
+++ b/cmake/toolchains/iOS.toolchain.cmake
@@ -22,13 +22,13 @@
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86_64 arch.
#
-# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
+# IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
-# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
-# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
-# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
+# IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
+# By default this location is automatcially chosen based on the IOS_DEVELOPER_ROOT value.
+# In this case it will always be the most up-to-date SDK found in the IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
@@ -58,8 +58,8 @@ if (CMAKE_UNAME)
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)
-set(CMAKE_C_COMPILER /usr/bin/gcc CACHE FILEPATH "" FORCE)
-set(CMAKE_CXX_COMPILER /usr/bin/g++ CACHE FILEPATH "" FORCE)
+set(CMAKE_C_COMPILER /usr/bin/clang CACHE FILEPATH "" FORCE)
+set(CMAKE_CXX_COMPILER /usr/bin/clang++ CACHE FILEPATH "" FORCE)
set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
# Skip the platform compiler checks for cross compiling
@@ -105,64 +105,43 @@ endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
if (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
-set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
-
-# Setup building for arm64 or not
-if (NOT DEFINED BUILD_ARM64)
- set (BUILD_ARM64 true)
-endif (NOT DEFINED BUILD_ARM64)
-set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
+set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform: OS or SIMULATOR")
# Check the platform selection and setup for developer root
-if (${IOS_PLATFORM} STREQUAL OS)
- message (STATUS "Targeting iPhone platform")
+if (IOS_PLATFORM STREQUAL OS)
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
-elseif (${IOS_PLATFORM} STREQUAL SIMULATOR)
- message (STATUS "Targeting iPhoneSimulator platform")
- set (SIMULATOR true)
+elseif (IOS_PLATFORM STREQUAL SIMULATOR)
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
-
-else (${IOS_PLATFORM} STREQUAL OS)
- message (FATAL_ERROR "Unsupported IOS_PLATFORM value '${IOS_PLATFORM}' selected. Please choose OS or SIMULATOR")
-endif (${IOS_PLATFORM} STREQUAL OS)
-
-# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
-# Note Xcode 4.3 changed the installation location, choose the most recent one available
-exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
-set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
-set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
-if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
- if (EXISTS ${XCODE_POST_43_ROOT})
- set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
- elseif(EXISTS ${XCODE_PRE_43_ROOT})
- set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
- endif (EXISTS ${XCODE_POST_43_ROOT})
-endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
-set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
-
-# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
-if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
- file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
- if (_CMAKE_IOS_SDKS)
- list (SORT _CMAKE_IOS_SDKS)
- list (REVERSE _CMAKE_IOS_SDKS)
- list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
- else (_CMAKE_IOS_SDKS)
- message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
- endif (_CMAKE_IOS_SDKS)
- message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
-endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
-set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
+else ()
+ message (FATAL_ERROR "Unsupported IOS_PLATFORM value '${IOS_PLATFORM}' selected. Please choose OS or SIMULATOR")
+endif ()
+
+# Setup iOS developer location unless specified manually with IOS_DEVELOPER_ROOT
+exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE XCODE_DEVELOPER_DIR)
+set (IOS_DEVELOPER_ROOT "${XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer" CACHE PATH "Location of iOS Platform")
+
+# Find and use the most recent iOS sdk unless specified manually with IOS_SDK_ROOT
+if (NOT DEFINED IOS_SDK_ROOT)
+ file (GLOB _IOS_SDKS "${IOS_DEVELOPER_ROOT}/SDKs/*")
+ if (_IOS_SDKS)
+ list (SORT _IOS_SDKS)
+ list (REVERSE _IOS_SDKS)
+ list (GET _IOS_SDKS 0 IOS_SDK_ROOT)
+ else (_IOS_SDKS)
+ message (FATAL_ERROR "No iOS SDK's found in default search path ${IOS_DEVELOPER_ROOT}. Manually set IOS_SDK_ROOT or install the iOS SDK.")
+ endif (_IOS_SDKS)
+ message (STATUS "Toolchain using default iOS SDK: ${IOS_SDK_ROOT}")
+endif (NOT DEFINED IOS_SDK_ROOT)
+set (IOS_SDK_ROOT ${IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
# Set the sysroot default to the most recent SDK
-set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
-message (STATUS "iOS sysroot=${CMAKE_OSX_SYSROOT}")
+set (CMAKE_OSX_SYSROOT ${IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
# set the architecture for iOS
if (${IOS_PLATFORM} STREQUAL OS)
@@ -172,21 +151,19 @@ elseif (${IOS_PLATFORM} STREQUAL SIMULATOR)
set (IOS_ARCH x86_64)
endif (${IOS_PLATFORM} STREQUAL OS)
-set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS" FORCE)
-set (CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS ${IOS_ARCH})
-message (STATUS "iOS architecture=${IOS_ARCH}")
+set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS" FORCE)
# Set the find root to the iOS developer roots and to user defined paths
-set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
+set (CMAKE_FIND_ROOT_PATH ${IOS_DEVELOPER_ROOT} ${IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
- ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
- ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
- ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
+ ${IOS_SDK_ROOT}/System/Library/Frameworks
+ ${IOS_SDK_ROOT}/System/Library/PrivateFrameworks
+ ${IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
@@ -195,12 +172,6 @@ set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-# This little macro lets you set any XCode specific property
-macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
- set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
-endmacro (set_xcode_property)
-
-
# This macro lets you find executable programs on the host system
macro (find_host_package)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)