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+<h1>AppController.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025
+<a name="l00027"></a>00027 <span class="comment">// Headers</span>
+<a name="l00029"></a>00029 <span class="comment"></span><span class="preprocessor">#import &lt;SFML/Window/VideoMode.hpp&gt;</span>
+<a name="l00030"></a>00030 <span class="preprocessor">#import &lt;Cocoa/Cocoa.h&gt;</span>
+<a name="l00031"></a>00031
+<a name="l00032"></a>00032
+<a name="l00033"></a>00033 <span class="preprocessor">#define SharedAppController [AppController sharedController]</span>
+<a name="l00034"></a>00034 <span class="preprocessor"></span>
+<a name="l00035"></a>00035 <span class="comment">// Fade operations</span>
+<a name="l00036"></a>00036 <span class="keyword">enum</span> {
+<a name="l00037"></a>00037 FillScreen,
+<a name="l00038"></a>00038 CleanScreen
+<a name="l00039"></a>00039 };
+<a name="l00040"></a>00040
+<a name="l00041"></a>00041 <span class="keyword">@class</span> <a class="code" href="interfaceWindowWrapper.htm" title="WindowWrapper class : handles both imported and self-built windows.">WindowWrapper</a>;
+<a name="l00042"></a>00042 <span class="keyword">@interface </span>AppController : NSObject {
+<a name="l00043"></a>00043 BOOL myOwningEventLoop;
+<a name="l00044"></a>00044 <a class="code" href="interfaceWindowWrapper.htm" title="WindowWrapper class : handles both imported and self-built windows.">WindowWrapper</a> *myFullscreenWrapper;
+<a name="l00045"></a>00045 NSAutoreleasePool *myMainPool;
+<a name="l00046"></a>00046 <a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">sf::VideoMode</a> myDesktopMode;
+<a name="l00047"></a>00047 <a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">sf::VideoMode</a> myPrevMode;
+<a name="l00048"></a>00048 }
+<a name="l00049"></a>00049
+<a name="l00053"></a>00053 + (AppController *)sharedController;
+<a name="l00054"></a>00054
+<a name="l00058"></a>00058 - (void)makeMenuBar;
+<a name="l00059"></a>00059
+<a name="l00065"></a>00065 - (void)processEvents;
+<a name="l00066"></a>00066
+<a name="l00071"></a>00071 - (void)setFullscreenWindow:(<a class="code" href="interfaceWindowWrapper.htm" title="WindowWrapper class : handles both imported and self-built windows.">WindowWrapper</a> *)window mode:(sf::VideoMode *)fullscreenMode;
+<a name="l00072"></a>00072
+<a name="l00079"></a>00079 - (void)doFadeOperation:(<span class="keywordtype">int</span>)operation time:(<span class="keywordtype">float</span>)time sync:(<span class="keywordtype">bool</span>)sync;
+<a name="l00080"></a>00080
+<a name="l00084"></a>00084 - (const sf::VideoMode&amp;)desktopMode;
+<a name="l00085"></a>00085
+<a name="l00086"></a>00086 <span class="keyword">@end</span>
+<a name="l00087"></a>00087
+</pre></div></div>
+
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