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+<h1>Joystick.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00026"></a>00026 <span class="comment">// Headers</span>
+<a name="l00028"></a>00028 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Window/Joystick.hpp&gt;</span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="keyword">namespace </span>sf
+<a name="l00032"></a>00032 {
+<a name="l00033"></a>00033 <span class="keyword">namespace </span>priv
+<a name="l00034"></a>00034 {
+<a name="l00038"></a>00038 <span class="keywordtype">void</span> Joystick::Initialize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Index)
+<a name="l00039"></a>00039 {
+<a name="l00040"></a>00040 <span class="comment">// Reset the joystick state</span>
+<a name="l00041"></a>00041
+<a name="l00042"></a>00042 <span class="comment">// Initialize the Index-th available joystick</span>
+<a name="l00043"></a>00043 }
+<a name="l00044"></a>00044
+<a name="l00045"></a>00045
+<a name="l00049"></a>00049 JoystickState Joystick::UpdateState()
+<a name="l00050"></a>00050 {
+<a name="l00051"></a>00051 <span class="comment">// Fill a JoystickState instance with the current joystick state</span>
+<a name="l00052"></a>00052 JoystickState s = {0};
+<a name="l00053"></a>00053 <span class="keywordflow">return</span> s;
+<a name="l00054"></a>00054 }
+<a name="l00055"></a>00055
+<a name="l00056"></a>00056
+<a name="l00060"></a>00060 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Joystick::GetAxesCount()<span class="keyword"> const</span>
+<a name="l00061"></a>00061 <span class="keyword"></span>{
+<a name="l00062"></a>00062 <span class="comment">// Return number of supported axes</span>
+<a name="l00063"></a>00063 <span class="keywordflow">return</span> 0;
+<a name="l00064"></a>00064 }
+<a name="l00065"></a>00065
+<a name="l00066"></a>00066
+<a name="l00070"></a>00070 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Joystick::GetButtonsCount()<span class="keyword"> const</span>
+<a name="l00071"></a>00071 <span class="keyword"></span>{
+<a name="l00072"></a>00072 <span class="comment">// Return number of supported buttons</span>
+<a name="l00073"></a>00073 <span class="keywordflow">return</span> 0;
+<a name="l00074"></a>00074 }
+<a name="l00075"></a>00075
+<a name="l00076"></a>00076 } <span class="comment">// namespace priv</span>
+<a name="l00077"></a>00077
+<a name="l00078"></a>00078 } <span class="comment">// namespace sf</span>
+</pre></div></div>
+
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