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+<h1>Drawable.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00026"></a>00026 <span class="comment">// Headers</span>
+<a name="l00028"></a>00028 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Drawable.hpp&gt;</span>
+<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;SFML/Graphics/GraphicsContext.hpp&gt;</span>
+<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;SFML/Window/Window.hpp&gt;</span>
+<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;math.h&gt;</span>
+<a name="l00032"></a>00032
+<a name="l00033"></a>00033
+<a name="l00034"></a>00034 <span class="keyword">namespace </span>sf
+<a name="l00035"></a>00035 {
+<a name="l00039"></a><a class="code" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc">00039</a> <a class="code" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc" title="Default constructor.">Drawable::Drawable</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Position, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Scale, <span class="keywordtype">float</span> Rotation, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>&amp; Col) :
+<a name="l00040"></a>00040 myPosition (Position),
+<a name="l00041"></a>00041 myScale (Scale),
+<a name="l00042"></a>00042 myCenter (0, 0),
+<a name="l00043"></a>00043 myRotation (Rotation),
+<a name="l00044"></a>00044 myColor (Col),
+<a name="l00045"></a>00045 myBlendMode (Blend::Alpha),
+<a name="l00046"></a>00046 myNeedUpdate (true),
+<a name="l00047"></a>00047 myInvNeedUpdate(true)
+<a name="l00048"></a>00048 {
+<a name="l00049"></a>00049
+<a name="l00050"></a>00050 }
+<a name="l00051"></a>00051
+<a name="l00052"></a>00052
+<a name="l00056"></a><a class="code" href="classsf_1_1Drawable.htm#28141b9ba1e4b432313339546669817a">00056</a> <a class="code" href="classsf_1_1Drawable.htm#28141b9ba1e4b432313339546669817a" title="Virtual destructor.">Drawable::~Drawable</a>()
+<a name="l00057"></a>00057 {
+<a name="l00058"></a>00058 <span class="comment">// Nothing to do</span>
+<a name="l00059"></a>00059 }
+<a name="l00060"></a>00060
+<a name="l00061"></a>00061
+<a name="l00065"></a><a class="code" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">00065</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589" title="Set the position of the object (take 2 values).">Drawable::SetPosition</a>(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y)
+<a name="l00066"></a>00066 {
+<a name="l00067"></a>00067 <a class="code" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e" title="Set the X position of the object.">SetX</a>(X);
+<a name="l00068"></a>00068 <a class="code" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9" title="Set the Y position of the object.">SetY</a>(Y);
+<a name="l00069"></a>00069 }
+<a name="l00070"></a>00070
+<a name="l00071"></a>00071
+<a name="l00075"></a><a class="code" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">00075</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589" title="Set the position of the object (take 2 values).">Drawable::SetPosition</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Position)
+<a name="l00076"></a>00076 {
+<a name="l00077"></a>00077 <a class="code" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e" title="Set the X position of the object.">SetX</a>(Position.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a>);
+<a name="l00078"></a>00078 <a class="code" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9" title="Set the Y position of the object.">SetY</a>(Position.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a>);
+<a name="l00079"></a>00079 }
+<a name="l00080"></a>00080
+<a name="l00081"></a>00081
+<a name="l00085"></a><a class="code" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">00085</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e" title="Set the X position of the object.">Drawable::SetX</a>(<span class="keywordtype">float</span> X)
+<a name="l00086"></a>00086 {
+<a name="l00087"></a>00087 myPosition.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a> = X;
+<a name="l00088"></a>00088 myNeedUpdate = <span class="keyword">true</span>;
+<a name="l00089"></a>00089 myInvNeedUpdate = <span class="keyword">true</span>;
+<a name="l00090"></a>00090 }
+<a name="l00091"></a>00091
+<a name="l00092"></a>00092
+<a name="l00096"></a><a class="code" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">00096</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9" title="Set the Y position of the object.">Drawable::SetY</a>(<span class="keywordtype">float</span> Y)
+<a name="l00097"></a>00097 {
+<a name="l00098"></a>00098 myPosition.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a> = Y;
+<a name="l00099"></a>00099 myNeedUpdate = <span class="keyword">true</span>;
+<a name="l00100"></a>00100 myInvNeedUpdate = <span class="keyword">true</span>;
+<a name="l00101"></a>00101 }
+<a name="l00102"></a>00102
+<a name="l00103"></a>00103
+<a name="l00107"></a><a class="code" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">00107</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769" title="Set the scale of the object (take 2 values).">Drawable::SetScale</a>(<span class="keywordtype">float</span> ScaleX, <span class="keywordtype">float</span> ScaleY)
+<a name="l00108"></a>00108 {
+<a name="l00109"></a>00109 <a class="code" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f" title="Set the X scale factor of the object.">SetScaleX</a>(ScaleX);
+<a name="l00110"></a>00110 <a class="code" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf" title="Set the Y scale factor of the object.">SetScaleY</a>(ScaleY);
+<a name="l00111"></a>00111 }
+<a name="l00112"></a>00112
+<a name="l00113"></a>00113
+<a name="l00117"></a><a class="code" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">00117</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769" title="Set the scale of the object (take 2 values).">Drawable::SetScale</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Scale)
+<a name="l00118"></a>00118 {
+<a name="l00119"></a>00119 <a class="code" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f" title="Set the X scale factor of the object.">SetScaleX</a>(Scale.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a>);
+<a name="l00120"></a>00120 <a class="code" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf" title="Set the Y scale factor of the object.">SetScaleY</a>(Scale.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a>);
+<a name="l00121"></a>00121 }
+<a name="l00122"></a>00122
+<a name="l00123"></a>00123
+<a name="l00127"></a><a class="code" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">00127</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f" title="Set the X scale factor of the object.">Drawable::SetScaleX</a>(<span class="keywordtype">float</span> FactorX)
+<a name="l00128"></a>00128 {
+<a name="l00129"></a>00129 <span class="keywordflow">if</span> (FactorX &gt; 0)
+<a name="l00130"></a>00130 {
+<a name="l00131"></a>00131 myScale.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a> = FactorX;
+<a name="l00132"></a>00132 myNeedUpdate = <span class="keyword">true</span>;
+<a name="l00133"></a>00133 myInvNeedUpdate = <span class="keyword">true</span>;
+<a name="l00134"></a>00134 }
+<a name="l00135"></a>00135 }
+<a name="l00136"></a>00136
+<a name="l00137"></a>00137
+<a name="l00141"></a><a class="code" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">00141</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf" title="Set the Y scale factor of the object.">Drawable::SetScaleY</a>(<span class="keywordtype">float</span> FactorY)
+<a name="l00142"></a>00142 {
+<a name="l00143"></a>00143 <span class="keywordflow">if</span> (FactorY &gt; 0)
+<a name="l00144"></a>00144 {
+<a name="l00145"></a>00145 myScale.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a> = FactorY;
+<a name="l00146"></a>00146 myNeedUpdate = <span class="keyword">true</span>;
+<a name="l00147"></a>00147 myInvNeedUpdate = <span class="keyword">true</span>;
+<a name="l00148"></a>00148 }
+<a name="l00149"></a>00149 }
+<a name="l00150"></a>00150
+<a name="l00151"></a>00151
+<a name="l00157"></a><a class="code" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">00157</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61" title="Set the center of the object, in coordinates relative to the top-left of the object...">Drawable::SetCenter</a>(<span class="keywordtype">float</span> CenterX, <span class="keywordtype">float</span> CenterY)
+<a name="l00158"></a>00158 {
+<a name="l00159"></a>00159 myCenter.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a> = CenterX;
+<a name="l00160"></a>00160 myCenter.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a> = CenterY;
+<a name="l00161"></a>00161 myNeedUpdate = <span class="keyword">true</span>;
+<a name="l00162"></a>00162 myInvNeedUpdate = <span class="keyword">true</span>;
+<a name="l00163"></a>00163 }
+<a name="l00164"></a>00164
+<a name="l00165"></a>00165
+<a name="l00171"></a><a class="code" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">00171</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61" title="Set the center of the object, in coordinates relative to the top-left of the object...">Drawable::SetCenter</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Center)
+<a name="l00172"></a>00172 {
+<a name="l00173"></a>00173 <a class="code" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61" title="Set the center of the object, in coordinates relative to the top-left of the object...">SetCenter</a>(Center.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a>, Center.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a>);
+<a name="l00174"></a>00174 }
+<a name="l00175"></a>00175
+<a name="l00176"></a>00176
+<a name="l00180"></a><a class="code" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">00180</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec" title="Set the orientation of the object.">Drawable::SetRotation</a>(<span class="keywordtype">float</span> Rotation)
+<a name="l00181"></a>00181 {
+<a name="l00182"></a>00182 myRotation = <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(fmod(Rotation, 360));
+<a name="l00183"></a>00183 <span class="keywordflow">if</span> (myRotation &lt; 0)
+<a name="l00184"></a>00184 myRotation += 360.f;
+<a name="l00185"></a>00185 myNeedUpdate = <span class="keyword">true</span>;
+<a name="l00186"></a>00186 myInvNeedUpdate = <span class="keyword">true</span>;
+<a name="l00187"></a>00187 }
+<a name="l00188"></a>00188
+<a name="l00189"></a>00189
+<a name="l00194"></a><a class="code" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">00194</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb" title="Set the color of the object.">Drawable::SetColor</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>&amp; Col)
+<a name="l00195"></a>00195 {
+<a name="l00196"></a>00196 myColor = Col;
+<a name="l00197"></a>00197 }
+<a name="l00198"></a>00198
+<a name="l00199"></a>00199
+<a name="l00204"></a><a class="code" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">00204</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5" title="Set the blending mode for the object.">Drawable::SetBlendMode</a>(<a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode)
+<a name="l00205"></a>00205 {
+<a name="l00206"></a>00206 myBlendMode = Mode;
+<a name="l00207"></a>00207 }
+<a name="l00208"></a>00208
+<a name="l00209"></a>00209
+<a name="l00213"></a><a class="code" href="classsf_1_1Drawable.htm#9ad52594fd5e835cbd03b79098d70e0b">00213</a> <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; <a class="code" href="classsf_1_1Drawable.htm#9ad52594fd5e835cbd03b79098d70e0b" title="Get the position of the object.">Drawable::GetPosition</a>()<span class="keyword"> const</span>
+<a name="l00214"></a>00214 <span class="keyword"></span>{
+<a name="l00215"></a>00215 <span class="keywordflow">return</span> myPosition;
+<a name="l00216"></a>00216 }
+<a name="l00217"></a>00217
+<a name="l00218"></a>00218
+<a name="l00222"></a><a class="code" href="classsf_1_1Drawable.htm#fa4d6b97e7c10a82430ff9ee56009c97">00222</a> <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; <a class="code" href="classsf_1_1Drawable.htm#fa4d6b97e7c10a82430ff9ee56009c97" title="Get the current scale of the object.">Drawable::GetScale</a>()<span class="keyword"> const</span>
+<a name="l00223"></a>00223 <span class="keyword"></span>{
+<a name="l00224"></a>00224 <span class="keywordflow">return</span> myScale;
+<a name="l00225"></a>00225 }
+<a name="l00226"></a>00226
+<a name="l00227"></a>00227
+<a name="l00231"></a><a class="code" href="classsf_1_1Drawable.htm#de634efe8d6264282acc564fa5ea77c0">00231</a> <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; <a class="code" href="classsf_1_1Drawable.htm#de634efe8d6264282acc564fa5ea77c0" title="Get the center of the object.">Drawable::GetCenter</a>()<span class="keyword"> const</span>
+<a name="l00232"></a>00232 <span class="keyword"></span>{
+<a name="l00233"></a>00233 <span class="keywordflow">return</span> myCenter;
+<a name="l00234"></a>00234 }
+<a name="l00235"></a>00235
+<a name="l00236"></a>00236
+<a name="l00240"></a><a class="code" href="classsf_1_1Drawable.htm#4e82bec096673bccf7ceac5207617017">00240</a> <span class="keywordtype">float</span> <a class="code" href="classsf_1_1Drawable.htm#4e82bec096673bccf7ceac5207617017" title="Get the orientation of the object.">Drawable::GetRotation</a>()<span class="keyword"> const</span>
+<a name="l00241"></a>00241 <span class="keyword"></span>{
+<a name="l00242"></a>00242 <span class="keywordflow">return</span> myRotation;
+<a name="l00243"></a>00243 }
+<a name="l00244"></a>00244
+<a name="l00245"></a>00245
+<a name="l00249"></a><a class="code" href="classsf_1_1Drawable.htm#a2a028c4a975b5ed6d5a560a1c44e0c8">00249</a> <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>&amp; <a class="code" href="classsf_1_1Drawable.htm#a2a028c4a975b5ed6d5a560a1c44e0c8" title="Get the color of the object.">Drawable::GetColor</a>()<span class="keyword"> const</span>
+<a name="l00250"></a>00250 <span class="keyword"></span>{
+<a name="l00251"></a>00251 <span class="keywordflow">return</span> myColor;
+<a name="l00252"></a>00252 }
+<a name="l00253"></a>00253
+<a name="l00254"></a>00254
+<a name="l00258"></a><a class="code" href="classsf_1_1Drawable.htm#b6446c4717a2800cad85db55cb55409a">00258</a> <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> <a class="code" href="classsf_1_1Drawable.htm#b6446c4717a2800cad85db55cb55409a" title="Get the current blending mode.">Drawable::GetBlendMode</a>()<span class="keyword"> const</span>
+<a name="l00259"></a>00259 <span class="keyword"></span>{
+<a name="l00260"></a>00260 <span class="keywordflow">return</span> myBlendMode;
+<a name="l00261"></a>00261 }
+<a name="l00262"></a>00262
+<a name="l00263"></a>00263
+<a name="l00268"></a><a class="code" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">00268</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b" title="Move the object of a given offset (take 2 values).">Drawable::Move</a>(<span class="keywordtype">float</span> OffsetX, <span class="keywordtype">float</span> OffsetY)
+<a name="l00269"></a>00269 {
+<a name="l00270"></a>00270 <a class="code" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e" title="Set the X position of the object.">SetX</a>(myPosition.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a> + OffsetX);
+<a name="l00271"></a>00271 <a class="code" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9" title="Set the Y position of the object.">SetY</a>(myPosition.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a> + OffsetY);
+<a name="l00272"></a>00272 }
+<a name="l00273"></a>00273
+<a name="l00274"></a>00274
+<a name="l00278"></a><a class="code" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">00278</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b" title="Move the object of a given offset (take 2 values).">Drawable::Move</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Offset)
+<a name="l00279"></a>00279 {
+<a name="l00280"></a>00280 <a class="code" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b" title="Move the object of a given offset (take 2 values).">Move</a>(Offset.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a>, Offset.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a>);
+<a name="l00281"></a>00281 }
+<a name="l00282"></a>00282
+<a name="l00283"></a>00283
+<a name="l00287"></a><a class="code" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">00287</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd" title="Scale the object (take 2 values).">Drawable::Scale</a>(<span class="keywordtype">float</span> FactorX, <span class="keywordtype">float</span> FactorY)
+<a name="l00288"></a>00288 {
+<a name="l00289"></a>00289 <a class="code" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f" title="Set the X scale factor of the object.">SetScaleX</a>(myScale.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a> * FactorX);
+<a name="l00290"></a>00290 <a class="code" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf" title="Set the Y scale factor of the object.">SetScaleY</a>(myScale.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a> * FactorY);
+<a name="l00291"></a>00291 }
+<a name="l00292"></a>00292
+<a name="l00293"></a>00293
+<a name="l00297"></a><a class="code" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">00297</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd" title="Scale the object (take 2 values).">Drawable::Scale</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Factor)
+<a name="l00298"></a>00298 {
+<a name="l00299"></a>00299 <a class="code" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd" title="Scale the object (take 2 values).">Scale</a>(Factor.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a>, Factor.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a>);
+<a name="l00300"></a>00300 }
+<a name="l00301"></a>00301
+<a name="l00302"></a>00302
+<a name="l00306"></a><a class="code" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">00306</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419" title="Rotate the object.">Drawable::Rotate</a>(<span class="keywordtype">float</span> Angle)
+<a name="l00307"></a>00307 {
+<a name="l00308"></a>00308 <a class="code" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec" title="Set the orientation of the object.">SetRotation</a>(myRotation + Angle);
+<a name="l00309"></a>00309 }
+<a name="l00310"></a>00310
+<a name="l00311"></a>00311
+<a name="l00316"></a><a class="code" href="classsf_1_1Drawable.htm#809f25ae0b3a2015ec8a44fe9f5a0008">00316</a> <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a> <a class="code" href="classsf_1_1Drawable.htm#809f25ae0b3a2015ec8a44fe9f5a0008" title="Transform a point from global coordinates into local coordinates (ie it applies the...">Drawable::TransformToLocal</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a>&amp; Point)<span class="keyword"> const</span>
+<a name="l00317"></a>00317 <span class="keyword"></span>{
+<a name="l00318"></a>00318 <span class="keywordflow">return</span> <a class="code" href="classsf_1_1Drawable.htm#48238d5726104ba7ddb42f21fc5d5b2f" title="Get the inverse transform matrix of the drawable.">GetInverseMatrix</a>().<a class="code" href="classsf_1_1Matrix3.htm#8cb1106305307a8fbf8450f4aa6f4151" title="Transform a point by the matrix.">Transform</a>(Point);
+<a name="l00319"></a>00319 }
+<a name="l00320"></a>00320
+<a name="l00325"></a><a class="code" href="classsf_1_1Drawable.htm#fe3cb6e62921ce13806c27dc727f8945">00325</a> <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a> <a class="code" href="classsf_1_1Drawable.htm#fe3cb6e62921ce13806c27dc727f8945" title="Transform a point from local coordinates into global coordinates (ie it applies the...">Drawable::TransformToGlobal</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a>&amp; Point)<span class="keyword"> const</span>
+<a name="l00326"></a>00326 <span class="keyword"></span>{
+<a name="l00327"></a>00327 <span class="keywordflow">return</span> <a class="code" href="classsf_1_1Drawable.htm#c659a89e42063d13aa9ebe2b534d404e" title="Get the transform matrix of the drawable.">GetMatrix</a>().<a class="code" href="classsf_1_1Matrix3.htm#8cb1106305307a8fbf8450f4aa6f4151" title="Transform a point by the matrix.">Transform</a>(Point);
+<a name="l00328"></a>00328 }
+<a name="l00329"></a>00329
+<a name="l00330"></a>00330
+<a name="l00334"></a><a class="code" href="classsf_1_1Drawable.htm#c659a89e42063d13aa9ebe2b534d404e">00334</a> <span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; <a class="code" href="classsf_1_1Drawable.htm#c659a89e42063d13aa9ebe2b534d404e" title="Get the transform matrix of the drawable.">Drawable::GetMatrix</a>()<span class="keyword"> const</span>
+<a name="l00335"></a>00335 <span class="keyword"></span>{
+<a name="l00336"></a>00336 <span class="comment">// First recompute it if needed</span>
+<a name="l00337"></a>00337 <span class="keywordflow">if</span> (myNeedUpdate)
+<a name="l00338"></a>00338 {
+<a name="l00339"></a>00339 myMatrix.<a class="code" href="classsf_1_1Matrix3.htm#beb18b51c51229e809725e4cd5741b2d" title="Build a matrix from a set of transformations.">SetFromTransformations</a>(myCenter, myPosition, myRotation, myScale);
+<a name="l00340"></a>00340 myNeedUpdate = <span class="keyword">false</span>;
+<a name="l00341"></a>00341 }
+<a name="l00342"></a>00342
+<a name="l00343"></a>00343 <span class="keywordflow">return</span> myMatrix;
+<a name="l00344"></a>00344 }
+<a name="l00345"></a>00345
+<a name="l00346"></a>00346
+<a name="l00350"></a><a class="code" href="classsf_1_1Drawable.htm#48238d5726104ba7ddb42f21fc5d5b2f">00350</a> <span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; <a class="code" href="classsf_1_1Drawable.htm#48238d5726104ba7ddb42f21fc5d5b2f" title="Get the inverse transform matrix of the drawable.">Drawable::GetInverseMatrix</a>()<span class="keyword"> const</span>
+<a name="l00351"></a>00351 <span class="keyword"></span>{
+<a name="l00352"></a>00352 <span class="comment">// First recompute it if needed</span>
+<a name="l00353"></a>00353 <span class="keywordflow">if</span> (myInvNeedUpdate)
+<a name="l00354"></a>00354 {
+<a name="l00355"></a>00355 myInvMatrix = <a class="code" href="classsf_1_1Drawable.htm#c659a89e42063d13aa9ebe2b534d404e" title="Get the transform matrix of the drawable.">GetMatrix</a>().<a class="code" href="classsf_1_1Matrix3.htm#fa7b544f401812b55ace055043385e8e" title="Return the inverse of the matrix.">GetInverse</a>();
+<a name="l00356"></a>00356 myInvNeedUpdate = <span class="keyword">false</span>;
+<a name="l00357"></a>00357 }
+<a name="l00358"></a>00358
+<a name="l00359"></a>00359 <span class="keywordflow">return</span> myInvMatrix;
+<a name="l00360"></a>00360 }
+<a name="l00361"></a>00361
+<a name="l00362"></a>00362
+<a name="l00366"></a>00366 <span class="keywordtype">void</span> Drawable::Draw(<a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>&amp; Target)<span class="keyword"> const</span>
+<a name="l00367"></a>00367 <span class="keyword"></span>{
+<a name="l00368"></a>00368 <span class="comment">// Save the current modelview matrix and set the new one</span>
+<a name="l00369"></a>00369 GLCheck(glMatrixMode(GL_MODELVIEW));
+<a name="l00370"></a>00370 GLCheck(glPushMatrix());
+<a name="l00371"></a>00371 GLCheck(glMultMatrixf(<a class="code" href="classsf_1_1Drawable.htm#c659a89e42063d13aa9ebe2b534d404e" title="Get the transform matrix of the drawable.">GetMatrix</a>().Get4x4Elements()));
+<a name="l00372"></a>00372
+<a name="l00373"></a>00373 <span class="comment">// Setup alpha-blending</span>
+<a name="l00374"></a>00374 <span class="keywordflow">if</span> (myBlendMode == <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca4b6aa39cf8edd92775ee03ba7fd047ea" title="No blending.">Blend::None</a>)
+<a name="l00375"></a>00375 {
+<a name="l00376"></a>00376 GLCheck(glDisable(GL_BLEND));
+<a name="l00377"></a>00377 }
+<a name="l00378"></a>00378 <span class="keywordflow">else</span>
+<a name="l00379"></a>00379 {
+<a name="l00380"></a>00380 GLCheck(glEnable(GL_BLEND));
+<a name="l00381"></a>00381
+<a name="l00382"></a>00382 <span class="keywordflow">switch</span> (myBlendMode)
+<a name="l00383"></a>00383 {
+<a name="l00384"></a>00384 <span class="keywordflow">case</span> <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca23075ecfbf49e19b713cc18188a7661a" title="Pixel = Src * a + Dest * (1 - a).">Blend::Alpha</a> : GLCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); <span class="keywordflow">break</span>;
+<a name="l00385"></a>00385 <span class="keywordflow">case</span> <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575cad40133cc93b5ee0975eb4c2266815563" title="Pixel = Src + Dest.">Blend::Add</a> : GLCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE)); <span class="keywordflow">break</span>;
+<a name="l00386"></a>00386 <span class="keywordflow">case</span> <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca7a5f5cbb669b8ec859e3f7927451c736" title="Pixel = Src * Dest.">Blend::Multiply</a> : GLCheck(glBlendFunc(GL_DST_COLOR, GL_ZERO)); <span class="keywordflow">break</span>;
+<a name="l00387"></a>00387 <span class="keywordflow">default</span> : <span class="keywordflow">break</span>;
+<a name="l00388"></a>00388 }
+<a name="l00389"></a>00389 }
+<a name="l00390"></a>00390
+<a name="l00391"></a>00391 <span class="comment">// Set color</span>
+<a name="l00392"></a>00392 GLCheck(glColor4f(myColor.r / 255.f, myColor.g / 255.f, myColor.b / 255.f, myColor.a / 255.f));
+<a name="l00393"></a>00393
+<a name="l00394"></a>00394 <span class="comment">// Let the derived class render the object geometry</span>
+<a name="l00395"></a>00395 Render(Target);
+<a name="l00396"></a>00396
+<a name="l00397"></a>00397 <span class="comment">// Restore the previous modelview matrix</span>
+<a name="l00398"></a>00398 GLCheck(glMatrixMode(GL_MODELVIEW));
+<a name="l00399"></a>00399 GLCheck(glPopMatrix());
+<a name="l00400"></a>00400 }
+<a name="l00401"></a>00401
+<a name="l00402"></a>00402 } <span class="comment">// namespace sf</span>
+</pre></div></div>
+
+ <p id="footer">
+ &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+ Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+ </p>
+
+ </body>
+</html>