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1 files changed, 35 insertions, 28 deletions
diff --git a/doc/html/Drawable_8hpp-source.htm b/doc/html/Drawable_8hpp-source.htm index 66b4445..4f1a676 100755 --- a/doc/html/Drawable_8hpp-source.htm +++ b/doc/html/Drawable_8hpp-source.htm @@ -10,19 +10,25 @@ <div id="logo"> <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" /> </div> -<!-- Generated by Doxygen 1.5.2 --> -<div class="tabs"> - <ul> - <li><a href="index.htm"><span>Main Page</span></a></li> - <li><a href="namespaces.htm"><span>Namespaces</span></a></li> - <li><a href="classes.htm"><span>Classes</span></a></li> - <li class="current"><a href="files.htm"><span>Files</span></a></li> - </ul> -</div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="navigation" id="top"> + <div class="tabs"> + <ul> + <li><a href="index.htm"><span>Main Page</span></a></li> + <li><a href="namespaces.htm"><span>Namespaces</span></a></li> + <li><a href="annotated.htm"><span>Classes</span></a></li> + <li class="current"><a href="files.htm"><span>Files</span></a></li> + </ul> + </div> + <div class="tabs"> + <ul> + <li><a href="files.htm"><span>File List</span></a></li> + </ul> + </div> <h1>Drawable.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <a name="l00002"></a>00002 <span class="comment">//</span> <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span> -<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)</span> +<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span> <a name="l00005"></a>00005 <span class="comment">//</span> <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span> <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span> @@ -66,17 +72,17 @@ <a name="l00051"></a>00051 }; <a name="l00052"></a>00052 } <a name="l00053"></a>00053 -<a name="l00058"></a><a class="code" href="classsf_1_1Drawable.htm">00058</a> <span class="keyword">class </span>SFML_API Drawable +<a name="l00058"></a><a class="code" href="classsf_1_1Drawable.htm">00058</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a> <a name="l00059"></a>00059 { <a name="l00060"></a>00060 <span class="keyword">public</span> : <a name="l00061"></a>00061 -<a name="l00071"></a>00071 Drawable(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& Position = <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(0, 0), <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& Scale = <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(1, 1), <span class="keywordtype">float</span> Rotation = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>& Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>(255, 255, 255, 255)); +<a name="l00071"></a>00071 <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Position = <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>(0, 0), <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Scale = <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>(1, 1), <span class="keywordtype">float</span> Rotation = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>& Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>(255, 255, 255, 255)); <a name="l00072"></a>00072 -<a name="l00077"></a>00077 <span class="keyword">virtual</span> ~Drawable(); +<a name="l00077"></a>00077 <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a>(); <a name="l00078"></a>00078 <a name="l00086"></a>00086 <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y); <a name="l00087"></a>00087 -<a name="l00094"></a>00094 <span class="keywordtype">void</span> SetPosition(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& Position); +<a name="l00094"></a>00094 <span class="keywordtype">void</span> SetPosition(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Position); <a name="l00095"></a>00095 <a name="l00102"></a>00102 <span class="keywordtype">void</span> SetX(<span class="keywordtype">float</span> X); <a name="l00103"></a>00103 @@ -84,7 +90,7 @@ <a name="l00111"></a>00111 <a name="l00119"></a>00119 <span class="keywordtype">void</span> SetScale(<span class="keywordtype">float</span> ScaleX, <span class="keywordtype">float</span> ScaleY); <a name="l00120"></a>00120 -<a name="l00127"></a>00127 <span class="keywordtype">void</span> SetScale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& Scale); +<a name="l00127"></a>00127 <span class="keywordtype">void</span> SetScale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Scale); <a name="l00128"></a>00128 <a name="l00135"></a>00135 <span class="keywordtype">void</span> SetScaleX(<span class="keywordtype">float</span> FactorX); <a name="l00136"></a>00136 @@ -92,7 +98,7 @@ <a name="l00144"></a>00144 <a name="l00154"></a>00154 <span class="keywordtype">void</span> SetCenter(<span class="keywordtype">float</span> CenterX, <span class="keywordtype">float</span> CenterY); <a name="l00155"></a>00155 -<a name="l00164"></a>00164 <span class="keywordtype">void</span> SetCenter(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& Center); +<a name="l00164"></a>00164 <span class="keywordtype">void</span> SetCenter(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Center); <a name="l00165"></a>00165 <a name="l00172"></a>00172 <span class="keywordtype">void</span> SetRotation(<span class="keywordtype">float</span> Rotation); <a name="l00173"></a>00173 @@ -100,11 +106,11 @@ <a name="l00182"></a>00182 <a name="l00190"></a>00190 <span class="keywordtype">void</span> SetBlendMode(<a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode); <a name="l00191"></a>00191 -<a name="l00198"></a>00198 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& GetPosition() <span class="keyword">const</span>; +<a name="l00198"></a>00198 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& GetPosition() <span class="keyword">const</span>; <a name="l00199"></a>00199 -<a name="l00206"></a>00206 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& GetScale() <span class="keyword">const</span>; +<a name="l00206"></a>00206 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& GetScale() <span class="keyword">const</span>; <a name="l00207"></a>00207 -<a name="l00214"></a>00214 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& GetCenter() <span class="keyword">const</span>; +<a name="l00214"></a>00214 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& GetCenter() <span class="keyword">const</span>; <a name="l00215"></a>00215 <a name="l00223"></a>00223 <span class="keywordtype">float</span> GetRotation() <span class="keyword">const</span>; <a name="l00224"></a>00224 @@ -114,17 +120,17 @@ <a name="l00240"></a>00240 <a name="l00248"></a>00248 <span class="keywordtype">void</span> Move(<span class="keywordtype">float</span> OffsetX, <span class="keywordtype">float</span> OffsetY); <a name="l00249"></a>00249 -<a name="l00256"></a>00256 <span class="keywordtype">void</span> Move(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& Offset); +<a name="l00256"></a>00256 <span class="keywordtype">void</span> Move(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Offset); <a name="l00257"></a>00257 <a name="l00265"></a>00265 <span class="keywordtype">void</span> Scale(<span class="keywordtype">float</span> FactorX, <span class="keywordtype">float</span> FactorY); <a name="l00266"></a>00266 -<a name="l00273"></a>00273 <span class="keywordtype">void</span> Scale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>& Factor); +<a name="l00273"></a>00273 <span class="keywordtype">void</span> Scale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Factor); <a name="l00274"></a>00274 <a name="l00281"></a>00281 <span class="keywordtype">void</span> Rotate(<span class="keywordtype">float</span> Angle); <a name="l00282"></a>00282 -<a name="l00292"></a>00292 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a> TransformToLocal(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>& Point) <span class="keyword">const</span>; +<a name="l00292"></a>00292 <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a> TransformToLocal(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a>& Point) <span class="keyword">const</span>; <a name="l00293"></a>00293 -<a name="l00303"></a>00303 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a> TransformToGlobal(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>& Point) <span class="keyword">const</span>; +<a name="l00303"></a>00303 <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a> TransformToGlobal(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a>& Point) <span class="keyword">const</span>; <a name="l00304"></a>00304 <a name="l00305"></a>00305 <span class="keyword">protected</span> : <a name="l00306"></a>00306 @@ -134,16 +140,16 @@ <a name="l00322"></a>00322 <a name="l00323"></a>00323 <span class="keyword">private</span> : <a name="l00324"></a>00324 -<a name="l00325"></a><a class="code" href="classsf_1_1Drawable.htm#a5afc6f82b7b587ed5ada4d227ce32aa">00325</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>; +<a name="l00325"></a>00325 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>; <a name="l00326"></a>00326 <a name="l00333"></a>00333 <span class="keywordtype">void</span> Draw(<a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>& Target) <span class="keyword">const</span>; <a name="l00334"></a>00334 <a name="l00341"></a>00341 <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(<a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>& Target) <span class="keyword">const</span> = 0; <a name="l00342"></a>00342 <a name="l00344"></a>00344 <span class="comment">// Member data</span> -<a name="l00346"></a>00346 <span class="comment"></span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> myPosition; -<a name="l00347"></a>00347 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> myScale; -<a name="l00348"></a>00348 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> myCenter; +<a name="l00346"></a>00346 <span class="comment"></span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> myPosition; +<a name="l00347"></a>00347 <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> myScale; +<a name="l00348"></a>00348 <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> myCenter; <a name="l00349"></a>00349 <span class="keywordtype">float</span> myRotation; <a name="l00350"></a>00350 <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a> myColor; <a name="l00351"></a>00351 <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> myBlendMode; @@ -157,7 +163,8 @@ <a name="l00359"></a>00359 <a name="l00360"></a>00360 <a name="l00361"></a>00361 <span class="preprocessor">#endif // SFML_DRAWABLE_HPP</span> -</pre></div> +</pre></div></div> + <p id="footer"> :: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> :: |