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@@ -10,19 +10,25 @@
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<h1>Drawable.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -66,17 +72,17 @@
<a name="l00051"></a>00051 };
<a name="l00052"></a>00052 }
<a name="l00053"></a>00053
-<a name="l00058"></a><a class="code" href="classsf_1_1Drawable.htm">00058</a> <span class="keyword">class </span>SFML_API Drawable
+<a name="l00058"></a><a class="code" href="classsf_1_1Drawable.htm">00058</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a>
<a name="l00059"></a>00059 {
<a name="l00060"></a>00060 <span class="keyword">public</span> :
<a name="l00061"></a>00061
-<a name="l00071"></a>00071 Drawable(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Position = <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(0, 0), <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Scale = <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(1, 1), <span class="keywordtype">float</span> Rotation = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>(255, 255, 255, 255));
+<a name="l00071"></a>00071 <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Position = <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>(0, 0), <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Scale = <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>(1, 1), <span class="keywordtype">float</span> Rotation = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>(255, 255, 255, 255));
<a name="l00072"></a>00072
-<a name="l00077"></a>00077 <span class="keyword">virtual</span> ~Drawable();
+<a name="l00077"></a>00077 <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a>();
<a name="l00078"></a>00078
<a name="l00086"></a>00086 <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y);
<a name="l00087"></a>00087
-<a name="l00094"></a>00094 <span class="keywordtype">void</span> SetPosition(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Position);
+<a name="l00094"></a>00094 <span class="keywordtype">void</span> SetPosition(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Position);
<a name="l00095"></a>00095
<a name="l00102"></a>00102 <span class="keywordtype">void</span> SetX(<span class="keywordtype">float</span> X);
<a name="l00103"></a>00103
@@ -84,7 +90,7 @@
<a name="l00111"></a>00111
<a name="l00119"></a>00119 <span class="keywordtype">void</span> SetScale(<span class="keywordtype">float</span> ScaleX, <span class="keywordtype">float</span> ScaleY);
<a name="l00120"></a>00120
-<a name="l00127"></a>00127 <span class="keywordtype">void</span> SetScale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Scale);
+<a name="l00127"></a>00127 <span class="keywordtype">void</span> SetScale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Scale);
<a name="l00128"></a>00128
<a name="l00135"></a>00135 <span class="keywordtype">void</span> SetScaleX(<span class="keywordtype">float</span> FactorX);
<a name="l00136"></a>00136
@@ -92,7 +98,7 @@
<a name="l00144"></a>00144
<a name="l00154"></a>00154 <span class="keywordtype">void</span> SetCenter(<span class="keywordtype">float</span> CenterX, <span class="keywordtype">float</span> CenterY);
<a name="l00155"></a>00155
-<a name="l00164"></a>00164 <span class="keywordtype">void</span> SetCenter(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Center);
+<a name="l00164"></a>00164 <span class="keywordtype">void</span> SetCenter(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Center);
<a name="l00165"></a>00165
<a name="l00172"></a>00172 <span class="keywordtype">void</span> SetRotation(<span class="keywordtype">float</span> Rotation);
<a name="l00173"></a>00173
@@ -100,11 +106,11 @@
<a name="l00182"></a>00182
<a name="l00190"></a>00190 <span class="keywordtype">void</span> SetBlendMode(<a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode);
<a name="l00191"></a>00191
-<a name="l00198"></a>00198 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; GetPosition() <span class="keyword">const</span>;
+<a name="l00198"></a>00198 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; GetPosition() <span class="keyword">const</span>;
<a name="l00199"></a>00199
-<a name="l00206"></a>00206 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; GetScale() <span class="keyword">const</span>;
+<a name="l00206"></a>00206 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; GetScale() <span class="keyword">const</span>;
<a name="l00207"></a>00207
-<a name="l00214"></a>00214 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; GetCenter() <span class="keyword">const</span>;
+<a name="l00214"></a>00214 <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; GetCenter() <span class="keyword">const</span>;
<a name="l00215"></a>00215
<a name="l00223"></a>00223 <span class="keywordtype">float</span> GetRotation() <span class="keyword">const</span>;
<a name="l00224"></a>00224
@@ -114,17 +120,17 @@
<a name="l00240"></a>00240
<a name="l00248"></a>00248 <span class="keywordtype">void</span> Move(<span class="keywordtype">float</span> OffsetX, <span class="keywordtype">float</span> OffsetY);
<a name="l00249"></a>00249
-<a name="l00256"></a>00256 <span class="keywordtype">void</span> Move(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Offset);
+<a name="l00256"></a>00256 <span class="keywordtype">void</span> Move(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Offset);
<a name="l00257"></a>00257
<a name="l00265"></a>00265 <span class="keywordtype">void</span> Scale(<span class="keywordtype">float</span> FactorX, <span class="keywordtype">float</span> FactorY);
<a name="l00266"></a>00266
-<a name="l00273"></a>00273 <span class="keywordtype">void</span> Scale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Factor);
+<a name="l00273"></a>00273 <span class="keywordtype">void</span> Scale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Factor);
<a name="l00274"></a>00274
<a name="l00281"></a>00281 <span class="keywordtype">void</span> Rotate(<span class="keywordtype">float</span> Angle);
<a name="l00282"></a>00282
-<a name="l00292"></a>00292 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a> TransformToLocal(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>&amp; Point) <span class="keyword">const</span>;
+<a name="l00292"></a>00292 <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a> TransformToLocal(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a>&amp; Point) <span class="keyword">const</span>;
<a name="l00293"></a>00293
-<a name="l00303"></a>00303 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a> TransformToGlobal(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>&amp; Point) <span class="keyword">const</span>;
+<a name="l00303"></a>00303 <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a> TransformToGlobal(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">sf::Vector2f</a>&amp; Point) <span class="keyword">const</span>;
<a name="l00304"></a>00304
<a name="l00305"></a>00305 <span class="keyword">protected</span> :
<a name="l00306"></a>00306
@@ -134,16 +140,16 @@
<a name="l00322"></a>00322
<a name="l00323"></a>00323 <span class="keyword">private</span> :
<a name="l00324"></a>00324
-<a name="l00325"></a><a class="code" href="classsf_1_1Drawable.htm#a5afc6f82b7b587ed5ada4d227ce32aa">00325</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>;
+<a name="l00325"></a>00325 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>;
<a name="l00326"></a>00326
<a name="l00333"></a>00333 <span class="keywordtype">void</span> Draw(<a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>&amp; Target) <span class="keyword">const</span>;
<a name="l00334"></a>00334
<a name="l00341"></a>00341 <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(<a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>&amp; Target) <span class="keyword">const</span> = 0;
<a name="l00342"></a>00342
<a name="l00344"></a>00344 <span class="comment">// Member data</span>
-<a name="l00346"></a>00346 <span class="comment"></span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> myPosition;
-<a name="l00347"></a>00347 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> myScale;
-<a name="l00348"></a>00348 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> myCenter;
+<a name="l00346"></a>00346 <span class="comment"></span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> myPosition;
+<a name="l00347"></a>00347 <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> myScale;
+<a name="l00348"></a>00348 <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> myCenter;
<a name="l00349"></a>00349 <span class="keywordtype">float</span> myRotation;
<a name="l00350"></a>00350 <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a> myColor;
<a name="l00351"></a>00351 <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> myBlendMode;
@@ -157,7 +163,8 @@
<a name="l00359"></a>00359
<a name="l00360"></a>00360
<a name="l00361"></a>00361 <span class="preprocessor">#endif // SFML_DRAWABLE_HPP</span>
-</pre></div>
+</pre></div></div>
+
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