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-<h1>Font.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
-<a name="l00002"></a>00002 <span class="comment">//</span>
-<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
-<a name="l00005"></a>00005 <span class="comment">//</span>
-<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
-<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
-<a name="l00008"></a>00008 <span class="comment">//</span>
-<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
-<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
-<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
-<a name="l00012"></a>00012 <span class="comment">//</span>
-<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
-<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
-<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
-<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
-<a name="l00017"></a>00017 <span class="comment">//</span>
-<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
-<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
-<a name="l00020"></a>00020 <span class="comment">//</span>
-<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
-<a name="l00022"></a>00022 <span class="comment">//</span>
-<a name="l00024"></a>00024 <span class="comment"></span>
-<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_FONT_HPP</span>
-<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_FONT_HPP</span>
-<a name="l00027"></a>00027 <span class="preprocessor"></span>
-<a name="l00029"></a>00029 <span class="comment">// Headers</span>
-<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/System/Resource.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/System/Unicode.hpp&gt;</span>
-<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;SFML/Graphics/Glyph.hpp&gt;</span>
-<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;SFML/Graphics/Image.hpp&gt;</span>
-<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span>
-<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;map&gt;</span>
-<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;string&gt;</span>
-<a name="l00039"></a>00039
-<a name="l00040"></a>00040
-<a name="l00041"></a>00041 <span class="keyword">namespace </span>sf
-<a name="l00042"></a>00042 {
-<a name="l00043"></a>00043 <span class="keyword">class </span>String;
-<a name="l00044"></a>00044
-<a name="l00045"></a>00045 <span class="keyword">namespace </span>priv
-<a name="l00046"></a>00046 {
-<a name="l00047"></a>00047 <span class="keyword">class </span>FontLoader;
-<a name="l00048"></a>00048 }
-<a name="l00054"></a><a class="code" href="classsf_1_1Font.htm">00054</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1Resource.htm" title="Base class for every resource that needs to notify dependent classes about its destruction...">Resource</a>&lt;Font&gt;
-<a name="l00055"></a>00055 {
-<a name="l00056"></a>00056 <span class="keyword">public</span> :
-<a name="l00057"></a>00057
-<a name="l00062"></a>00062 <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a>();
-<a name="l00063"></a>00063
-<a name="l00074"></a>00074 <span class="keywordtype">bool</span> LoadFromFile(<span class="keyword">const</span> std::string&amp; Filename, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> CharSize = 30, <span class="keyword">const</span> <a class="code" href="classsf_1_1Unicode_1_1Text.htm" title="This class is an abstract definition of a unicode text, it can be converted from...">Unicode::Text</a>&amp; Charset = ourDefaultCharset);
-<a name="l00075"></a>00075
-<a name="l00087"></a>00087 <span class="keywordtype">bool</span> LoadFromMemory(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t SizeInBytes, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> CharSize = 30, <span class="keyword">const</span> <a class="code" href="classsf_1_1Unicode_1_1Text.htm" title="This class is an abstract definition of a unicode text, it can be converted from...">Unicode::Text</a>&amp; Charset = ourDefaultCharset);
-<a name="l00088"></a>00088
-<a name="l00096"></a>00096 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetCharacterSize() <span class="keyword">const</span>;
-<a name="l00097"></a>00097
-<a name="l00107"></a>00107 <span class="keyword">const</span> <a class="code" href="classsf_1_1Glyph.htm" title="Structure describing a glyph (a visual character).">Glyph</a>&amp; GetGlyph(Uint32 CodePoint) <span class="keyword">const</span>;
-<a name="l00108"></a>00108
-<a name="l00115"></a>00115 <span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>&amp; GetImage() <span class="keyword">const</span>;
-<a name="l00116"></a>00116
-<a name="l00123"></a>00123 <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a>&amp; GetDefaultFont();
-<a name="l00124"></a>00124
-<a name="l00125"></a>00125 <span class="keyword">private</span> :
-<a name="l00126"></a>00126
-<a name="l00127"></a>00127 <span class="keyword">friend</span> <span class="keyword">class </span>priv::FontLoader;
-<a name="l00128"></a>00128
-<a name="l00130"></a>00130 <span class="comment">// Static member data</span>
-<a name="l00132"></a>00132 <span class="comment"></span> <span class="keyword">static</span> Uint32 ourDefaultCharset[];
-<a name="l00133"></a>00133
-<a name="l00135"></a>00135 <span class="comment">// Member data</span>
-<a name="l00137"></a>00137 <span class="comment"></span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a> myTexture;
-<a name="l00138"></a>00138 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> myCharSize;
-<a name="l00139"></a>00139 std::map&lt;Uint32, Glyph&gt; myGlyphs;
-<a name="l00140"></a>00140 };
-<a name="l00141"></a>00141
-<a name="l00142"></a>00142 } <span class="comment">// namespace sf</span>
-<a name="l00143"></a>00143
-<a name="l00144"></a>00144
-<a name="l00145"></a>00145 <span class="preprocessor">#endif // SFML_FONT_HPP</span>
-</pre></div></div>
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