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+<h1>GLKit.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00026"></a>00026 <span class="comment">// Headers</span>
+<a name="l00028"></a>00028 <span class="comment"></span><span class="preprocessor">#import &lt;Cocoa/Cocoa.h&gt;</span>
+<a name="l00029"></a>00029 <span class="preprocessor">#import &lt;SFML/Window/Cocoa/WindowImplCocoa.hpp&gt;</span>
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031
+<a name="l00035"></a><a class="code" href="interfaceGLContext.htm">00035</a> <span class="keyword">@interface </span><a class="code" href="interfaceGLContext.htm" title="Window independant OpenGL context class.">GLContext</a> : NSOpenGLContext
+<a name="l00036"></a>00036 {
+<a name="l00037"></a>00037 <a class="code" href="interfaceGLContext.htm" title="Window independant OpenGL context class.">GLContext</a> *mySharedContext;
+<a name="l00038"></a>00038 }
+<a name="l00039"></a>00039
+<a name="l00043"></a>00043 + (id)sharedContext;
+<a name="l00044"></a>00044
+<a name="l00049"></a>00049 - (id)initWithAttributes:(sf::WindowSettings&amp;)attribs
+<a name="l00050"></a>00050 sharedContext:(<a class="code" href="interfaceGLContext.htm" title="Window independant OpenGL context class.">GLContext</a> *)context;
+<a name="l00051"></a>00051
+<a name="l00052"></a>00052 <span class="keyword">@end</span>
+<a name="l00053"></a>00053
+<a name="l00054"></a>00054
+<a name="l00058"></a><a class="code" href="interfaceGLView.htm">00058</a> <span class="keyword">@interface </span><a class="code" href="interfaceGLView.htm" title="Customized Cocoa OpenGL view.">GLView</a> : NSOpenGLView
+<a name="l00059"></a>00059 {
+<a name="l00060"></a>00060 sf::priv::WindowImplCocoa *myDelegate;
+<a name="l00061"></a>00061 <a class="code" href="interfaceGLContext.htm" title="Window independant OpenGL context class.">GLContext</a> *myGLContext;
+<a name="l00062"></a>00062 }
+<a name="l00063"></a>00063
+<a name="l00070"></a>00070 - (id)initWithFrame:(NSRect)frame
+<a name="l00071"></a>00071 mode:(const sf::VideoMode&amp;)mode
+<a name="l00072"></a>00072 settings:(sf::WindowSettings&amp;)settings
+<a name="l00073"></a>00073 delegate:(sf::priv::WindowImplCocoa *)delegate;
+<a name="l00074"></a>00074
+<a name="l00078"></a>00078 - (void)finishInitialization;
+<a name="l00079"></a>00079
+<a name="l00083"></a>00083 - (void)enableVerticalSync:(<span class="keywordtype">bool</span>)flag;
+<a name="l00084"></a>00084
+<a name="l00088"></a>00088 - (void)setActive:(<span class="keywordtype">bool</span>)flag;
+<a name="l00089"></a>00089
+<a name="l00093"></a>00093 - (void)flushBuffer;
+<a name="l00094"></a>00094
+<a name="l00095"></a>00095 <span class="keyword">@end</span>
+<a name="l00096"></a>00096
+<a name="l00101"></a><a class="code" href="interfaceGLWindow.htm">00101</a> <span class="keyword">@interface </span><a class="code" href="interfaceGLWindow.htm" title="Cocoa window implementation to let fullscreen windows catch key events.">GLWindow</a> : NSWindow
+<a name="l00102"></a>00102
+<a name="l00109"></a>00109
+<a name="l00110"></a>00110 @end
+<a name="l00111"></a>00111
+<a name="l00115"></a><a class="code" href="interfaceWindowWrapper.htm">00115</a> @interface <a class="code" href="interfaceWindowWrapper.htm" title="WindowWrapper class : handles both imported and self-built windows.">WindowWrapper</a> : NSObject
+<a name="l00116"></a>00116 {
+<a name="l00117"></a>00117 <a class="code" href="interfaceGLWindow.htm" title="Cocoa window implementation to let fullscreen windows catch key events.">GLWindow</a> *myWindow;
+<a name="l00118"></a>00118 <a class="code" href="interfaceGLView.htm" title="Customized Cocoa OpenGL view.">GLView</a> *myView;
+<a name="l00119"></a>00119 <a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">sf::VideoMode</a> myFullscreenMode;
+<a name="l00120"></a>00120 <span class="keywordtype">bool</span> myIsFullscreen;
+<a name="l00121"></a>00121 }
+<a name="l00122"></a>00122
+<a name="l00128"></a>00128 - (id)initWithSettings:(sf::WindowSettings&amp;)attribs
+<a name="l00129"></a>00129 videoMode:(sf::VideoMode&amp;)mode
+<a name="l00130"></a>00130 style:(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>)style
+<a name="l00131"></a>00131 title:(NSString *)title
+<a name="l00132"></a>00132 delegate:(sf::priv::WindowImplCocoa *)delegate;
+<a name="l00133"></a>00133
+<a name="l00140"></a>00140 - (id)initWithWindow:(NSWindow *)window
+<a name="l00141"></a>00141 settings:(sf::WindowSettings&amp;)params
+<a name="l00142"></a>00142 delegate:(sf::priv::WindowImplCocoa *)delegate;
+<a name="l00143"></a>00143
+<a name="l00151"></a>00151 - (id)initWithWindow:(NSWindow *)window
+<a name="l00152"></a>00152 settings:(sf::WindowSettings&amp;)params
+<a name="l00153"></a>00153 videoMode:(sf::VideoMode&amp;)mode
+<a name="l00154"></a>00154 style:(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>)style
+<a name="l00155"></a>00155 title:(NSString *)title
+<a name="l00156"></a>00156 delegate:(sf::priv::WindowImplCocoa *)delegate;
+<a name="l00157"></a>00157
+<a name="l00161"></a>00161 - (NSWindow *)window;
+<a name="l00162"></a>00162
+<a name="l00166"></a>00166 - (<a class="code" href="interfaceGLView.htm" title="Customized Cocoa OpenGL view.">GLView</a> *)glView;
+<a name="l00167"></a>00167
+<a name="l00171"></a>00171 - (void)setPosition:(NSPoint)pos;
+<a name="l00172"></a>00172
+<a name="l00176"></a>00176 - (void)setSize:(NSSize)size;
+<a name="l00177"></a>00177
+<a name="l00181"></a>00181 - (NSPoint)mouseLocation;
+<a name="l00182"></a>00182
+<a name="l00186"></a>00186 - (BOOL)mouseInside;
+<a name="l00187"></a>00187
+<a name="l00191"></a>00191 - (void)show:(<span class="keywordtype">bool</span>)flag;
+<a name="l00192"></a>00192
+<a name="l00196"></a>00196 - (void)enableVerticalSync:(<span class="keywordtype">bool</span>)flag;
+<a name="l00197"></a>00197
+<a name="l00201"></a>00201 - (void)setActive:(<span class="keywordtype">bool</span>)flag;
+<a name="l00202"></a>00202
+<a name="l00206"></a>00206 - (void)flushBuffer;
+<a name="l00207"></a>00207
+<a name="l00208"></a>00208 <span class="keyword">@end</span>
+<a name="l00209"></a>00209
+</pre></div></div>
+
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