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+<h1>Input.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00026"></a>00026 <span class="comment">// Headers</span>
+<a name="l00028"></a>00028 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Window/Input.hpp&gt;</span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="keyword">namespace </span>sf
+<a name="l00032"></a>00032 {
+<a name="l00036"></a><a class="code" href="classsf_1_1Input.htm#35393e09fc92f7523e52af1c203b958f">00036</a> <a class="code" href="classsf_1_1Input.htm#35393e09fc92f7523e52af1c203b958f" title="Default constructor.">Input::Input</a>() :
+<a name="l00037"></a>00037 myMouseX(0),
+<a name="l00038"></a>00038 myMouseY(0)
+<a name="l00039"></a>00039 {
+<a name="l00040"></a>00040 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Key::Count; ++i)
+<a name="l00041"></a>00041 myKeys[i] = <span class="keyword">false</span>;
+<a name="l00042"></a>00042
+<a name="l00043"></a>00043 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Mouse::Count; ++i)
+<a name="l00044"></a>00044 myMouseButtons[i] = <span class="keyword">false</span>;
+<a name="l00045"></a>00045
+<a name="l00046"></a>00046 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 16; ++i)
+<a name="l00047"></a>00047 {
+<a name="l00048"></a>00048 myJoystickButtons[0][i] = <span class="keyword">false</span>;
+<a name="l00049"></a>00049 myJoystickButtons[1][i] = <span class="keyword">false</span>;
+<a name="l00050"></a>00050 }
+<a name="l00051"></a>00051
+<a name="l00052"></a>00052 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Joy::Count; ++i)
+<a name="l00053"></a>00053 {
+<a name="l00054"></a>00054 myJoystickAxis[0][i] = 0.f;
+<a name="l00055"></a>00055 myJoystickAxis[1][i] = 0.f;
+<a name="l00056"></a>00056 }
+<a name="l00057"></a>00057 }
+<a name="l00058"></a>00058
+<a name="l00059"></a>00059
+<a name="l00063"></a><a class="code" href="classsf_1_1Input.htm#5312ed524e1f2837aa4597978553876a">00063</a> <span class="keywordtype">bool</span> <a class="code" href="classsf_1_1Input.htm#5312ed524e1f2837aa4597978553876a" title="Get the state of a key.">Input::IsKeyDown</a>(<a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a> KeyCode)<span class="keyword"> const</span>
+<a name="l00064"></a>00064 <span class="keyword"></span>{
+<a name="l00065"></a>00065 <span class="keywordflow">return</span> myKeys[KeyCode];
+<a name="l00066"></a>00066 }
+<a name="l00067"></a>00067
+<a name="l00068"></a>00068
+<a name="l00072"></a><a class="code" href="classsf_1_1Input.htm#28c36d05d76f2263faf803e29ffa9dea">00072</a> <span class="keywordtype">bool</span> <a class="code" href="classsf_1_1Input.htm#28c36d05d76f2263faf803e29ffa9dea" title="Get the state of a mouse button.">Input::IsMouseButtonDown</a>(Mouse::Button Button)<span class="keyword"> const</span>
+<a name="l00073"></a>00073 <span class="keyword"></span>{
+<a name="l00074"></a>00074 <span class="keywordflow">return</span> myMouseButtons[Button];
+<a name="l00075"></a>00075 }
+<a name="l00076"></a>00076
+<a name="l00077"></a>00077
+<a name="l00081"></a><a class="code" href="classsf_1_1Input.htm#715d9533617ef9fc25152ebd6b7ece08">00081</a> <span class="keywordtype">bool</span> <a class="code" href="classsf_1_1Input.htm#715d9533617ef9fc25152ebd6b7ece08" title="Get the state of a joystick button.">Input::IsJoystickButtonDown</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> JoyId, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Button)<span class="keyword"> const</span>
+<a name="l00082"></a>00082 <span class="keyword"></span>{
+<a name="l00083"></a>00083 <span class="keywordflow">if</span> ((JoyId &lt; 2) &amp;&amp; (Button &lt; 16))
+<a name="l00084"></a>00084 <span class="keywordflow">return</span> myJoystickButtons[JoyId][Button];
+<a name="l00085"></a>00085 <span class="keywordflow">else</span>
+<a name="l00086"></a>00086 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00087"></a>00087 }
+<a name="l00088"></a>00088
+<a name="l00089"></a>00089
+<a name="l00093"></a><a class="code" href="classsf_1_1Input.htm#2100db642800d4d3e21579c72bed99b3">00093</a> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Input.htm#2100db642800d4d3e21579c72bed99b3" title="Get the mouse X position.">Input::GetMouseX</a>()<span class="keyword"> const</span>
+<a name="l00094"></a>00094 <span class="keyword"></span>{
+<a name="l00095"></a>00095 <span class="keywordflow">return</span> myMouseX;
+<a name="l00096"></a>00096 }
+<a name="l00097"></a>00097
+<a name="l00098"></a>00098
+<a name="l00102"></a><a class="code" href="classsf_1_1Input.htm#fe8a8e65be0a5840de9865054aaa5796">00102</a> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Input.htm#fe8a8e65be0a5840de9865054aaa5796" title="Get the mouse Y position.">Input::GetMouseY</a>()<span class="keyword"> const</span>
+<a name="l00103"></a>00103 <span class="keyword"></span>{
+<a name="l00104"></a>00104 <span class="keywordflow">return</span> myMouseY;
+<a name="l00105"></a>00105 }
+<a name="l00106"></a>00106
+<a name="l00107"></a>00107
+<a name="l00111"></a><a class="code" href="classsf_1_1Input.htm#4edf71238ae3d311c4b6e5e6895c6896">00111</a> <span class="keywordtype">float</span> <a class="code" href="classsf_1_1Input.htm#4edf71238ae3d311c4b6e5e6895c6896" title="Get a joystick axis position.">Input::GetJoystickAxis</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> JoyId, Joy::Axis Axis)<span class="keyword"> const</span>
+<a name="l00112"></a>00112 <span class="keyword"></span>{
+<a name="l00113"></a>00113 <span class="keywordflow">return</span> myJoystickAxis[JoyId][Axis];
+<a name="l00114"></a>00114 }
+<a name="l00115"></a>00115
+<a name="l00116"></a>00116
+<a name="l00120"></a>00120 <span class="keywordtype">void</span> Input::OnEvent(<span class="keyword">const</span> <a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a>&amp; EventReceived)
+<a name="l00121"></a>00121 {
+<a name="l00122"></a>00122 <span class="keywordflow">switch</span> (EventReceived.<a class="code" href="classsf_1_1Event.htm#90d5da29dd2f49d13dc10e7a402c0b65" title="Type of the event.">Type</a>)
+<a name="l00123"></a>00123 {
+<a name="l00124"></a>00124 <span class="comment">// Key events</span>
+<a name="l00125"></a>00125 <span class="keywordflow">case</span> Event::KeyPressed : myKeys[EventReceived.<a class="code" href="classsf_1_1Event.htm#529227c18c1530068dafd241da7b0af9">Key</a>.Code] = <span class="keyword">true</span>; <span class="keywordflow">break</span>;
+<a name="l00126"></a>00126 <span class="keywordflow">case</span> Event::KeyReleased : myKeys[EventReceived.<a class="code" href="classsf_1_1Event.htm#529227c18c1530068dafd241da7b0af9">Key</a>.Code] = <span class="keyword">false</span>; <span class="keywordflow">break</span>;
+<a name="l00127"></a>00127
+<a name="l00128"></a>00128 <span class="comment">// Mouse event</span>
+<a name="l00129"></a>00129 <span class="keywordflow">case</span> Event::MouseButtonPressed : myMouseButtons[EventReceived.<a class="code" href="classsf_1_1Event.htm#bcd104440e0e43647d8f0ba49a593210">MouseButton</a>.Button] = <span class="keyword">true</span>; <span class="keywordflow">break</span>;
+<a name="l00130"></a>00130 <span class="keywordflow">case</span> Event::MouseButtonReleased : myMouseButtons[EventReceived.<a class="code" href="classsf_1_1Event.htm#bcd104440e0e43647d8f0ba49a593210">MouseButton</a>.Button] = <span class="keyword">false</span>; <span class="keywordflow">break</span>;
+<a name="l00131"></a>00131
+<a name="l00132"></a>00132 <span class="comment">// Mouse move event</span>
+<a name="l00133"></a>00133 <span class="keywordflow">case</span> Event::MouseMoved :
+<a name="l00134"></a>00134 myMouseX = EventReceived.<a class="code" href="classsf_1_1Event.htm#0ac5a0cd79bea16e374023f18b8d39db">MouseMove</a>.X;
+<a name="l00135"></a>00135 myMouseY = EventReceived.<a class="code" href="classsf_1_1Event.htm#0ac5a0cd79bea16e374023f18b8d39db">MouseMove</a>.Y;
+<a name="l00136"></a>00136 <span class="keywordflow">break</span>;
+<a name="l00137"></a>00137
+<a name="l00138"></a>00138 <span class="comment">// Joystick button events</span>
+<a name="l00139"></a>00139 <span class="keywordflow">case</span> Event::JoyButtonPressed : myJoystickButtons[EventReceived.<a class="code" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">JoyButton</a>.JoystickId][EventReceived.<a class="code" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">JoyButton</a>.Button] = <span class="keyword">true</span>; <span class="keywordflow">break</span>;
+<a name="l00140"></a>00140 <span class="keywordflow">case</span> Event::JoyButtonReleased : myJoystickButtons[EventReceived.<a class="code" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">JoyButton</a>.JoystickId][EventReceived.<a class="code" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">JoyButton</a>.Button] = <span class="keyword">false</span>; <span class="keywordflow">break</span>;
+<a name="l00141"></a>00141
+<a name="l00142"></a>00142 <span class="comment">// Joystick move event</span>
+<a name="l00143"></a>00143 <span class="keywordflow">case</span> Event::JoyMoved :
+<a name="l00144"></a>00144 myJoystickAxis[EventReceived.<a class="code" href="classsf_1_1Event.htm#7225b7733f73845dc8d07af7c8ecfb22">JoyMove</a>.JoystickId][EventReceived.<a class="code" href="classsf_1_1Event.htm#7225b7733f73845dc8d07af7c8ecfb22">JoyMove</a>.Axis] = EventReceived.<a class="code" href="classsf_1_1Event.htm#7225b7733f73845dc8d07af7c8ecfb22">JoyMove</a>.Position;
+<a name="l00145"></a>00145 <span class="keywordflow">break</span>;
+<a name="l00146"></a>00146
+<a name="l00147"></a>00147 <span class="comment">// Lost focus event : we must reset all persistent states</span>
+<a name="l00148"></a>00148 <span class="keywordflow">case</span> Event::LostFocus :
+<a name="l00149"></a>00149 {
+<a name="l00150"></a>00150 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Key::Count; ++i)
+<a name="l00151"></a>00151 myKeys[i] = <span class="keyword">false</span>;
+<a name="l00152"></a>00152
+<a name="l00153"></a>00153 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Mouse::Count; ++i)
+<a name="l00154"></a>00154 myMouseButtons[i] = <span class="keyword">false</span>;
+<a name="l00155"></a>00155
+<a name="l00156"></a>00156 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 16; ++i)
+<a name="l00157"></a>00157 {
+<a name="l00158"></a>00158 myJoystickButtons[0][i] = <span class="keyword">false</span>;
+<a name="l00159"></a>00159 myJoystickButtons[1][i] = <span class="keyword">false</span>;
+<a name="l00160"></a>00160 }
+<a name="l00161"></a>00161 <span class="keywordflow">break</span>;
+<a name="l00162"></a>00162 }
+<a name="l00163"></a>00163
+<a name="l00164"></a>00164 <span class="keywordflow">default</span> :
+<a name="l00165"></a>00165 <span class="keywordflow">break</span>;
+<a name="l00166"></a>00166 }
+<a name="l00167"></a>00167 }
+<a name="l00168"></a>00168
+<a name="l00169"></a>00169 } <span class="comment">// namespace sf</span>
+</pre></div></div>
+
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