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-<h1>Matrix3.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
-<a name="l00002"></a>00002 <span class="comment">//</span>
-<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
-<a name="l00005"></a>00005 <span class="comment">//</span>
-<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
-<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
-<a name="l00008"></a>00008 <span class="comment">//</span>
-<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
-<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
-<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
-<a name="l00012"></a>00012 <span class="comment">//</span>
-<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
-<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
-<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
-<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
-<a name="l00017"></a>00017 <span class="comment">//</span>
-<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
-<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
-<a name="l00020"></a>00020 <span class="comment">//</span>
-<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
-<a name="l00022"></a>00022 <span class="comment">//</span>
-<a name="l00024"></a>00024 <span class="comment"></span>
-<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_MATRIX3_HPP</span>
-<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_MATRIX3_HPP</span>
-<a name="l00027"></a>00027 <span class="preprocessor"></span>
-<a name="l00029"></a>00029 <span class="comment">// Headers</span>
-<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;math.h&gt;</span>
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035
-<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
-<a name="l00037"></a>00037 {
-<a name="l00042"></a><a class="code" href="classsf_1_1Matrix3.htm">00042</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>
-<a name="l00043"></a>00043 {
-<a name="l00044"></a>00044 <span class="keyword">public</span> :
-<a name="l00045"></a>00045
-<a name="l00050"></a>00050 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>();
-<a name="l00051"></a>00051
-<a name="l00056"></a>00056 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>(<span class="keywordtype">float</span> a00, <span class="keywordtype">float</span> a01, <span class="keywordtype">float</span> a02,
-<a name="l00057"></a>00057 <span class="keywordtype">float</span> a10, <span class="keywordtype">float</span> a11, <span class="keywordtype">float</span> a12,
-<a name="l00058"></a>00058 <span class="keywordtype">float</span> a20, <span class="keywordtype">float</span> a21, <span class="keywordtype">float</span> a22);
-<a name="l00059"></a>00059
-<a name="l00069"></a>00069 <span class="keywordtype">void</span> SetFromTransformations(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Center, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Translation, <span class="keywordtype">float</span> Rotation, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Scale);
-<a name="l00070"></a>00070
-<a name="l00079"></a>00079 <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> Transform(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Point) <span class="keyword">const</span>;
-<a name="l00080"></a>00080
-<a name="l00087"></a>00087 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a> GetInverse() <span class="keyword">const</span>;
-<a name="l00088"></a>00088
-<a name="l00096"></a>00096 <span class="keyword">const</span> <span class="keywordtype">float</span>* Get4x4Elements() <span class="keyword">const</span>;
-<a name="l00097"></a>00097
-<a name="l00107"></a>00107 <span class="keywordtype">float</span> operator ()(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Row, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Col) <span class="keyword">const</span>;
-<a name="l00108"></a>00108 <span class="keywordtype">float</span>&amp; operator ()(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Row, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Col);
-<a name="l00109"></a>00109
-<a name="l00118"></a>00118 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a> operator *(<span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; Mat) <span class="keyword">const</span>;
-<a name="l00119"></a>00119
-<a name="l00128"></a>00128 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; operator *=(<span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; Mat);
-<a name="l00129"></a>00129
-<a name="l00131"></a>00131 <span class="comment">// Static member data</span>
-<a name="l00133"></a><a class="code" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a">00133</a> <span class="comment"></span> <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a> Identity;
-<a name="l00134"></a>00134
-<a name="l00135"></a>00135 <span class="keyword">private</span> :
-<a name="l00136"></a>00136
-<a name="l00138"></a>00138 <span class="comment">// Member data</span>
-<a name="l00140"></a>00140 <span class="comment"></span> <span class="keywordtype">float</span> myData[16];
-<a name="l00141"></a>00141 };
-<a name="l00142"></a>00142
-<a name="l00143"></a>00143 <span class="preprocessor">#include &lt;SFML/Graphics/Matrix3.inl&gt;</span>
-<a name="l00144"></a>00144
-<a name="l00145"></a>00145 } <span class="comment">// namespace sf</span>
-<a name="l00146"></a>00146
-<a name="l00147"></a>00147
-<a name="l00148"></a>00148 <span class="preprocessor">#endif // SFML_MATRIX3_HPP</span>
-</pre></div></div>
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