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<h1>Matrix3.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -53,33 +59,33 @@
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
<a name="l00037"></a>00037 {
-<a name="l00042"></a><a class="code" href="classsf_1_1Matrix3.htm">00042</a> <span class="keyword">class </span>SFML_API Matrix3
+<a name="l00042"></a><a class="code" href="classsf_1_1Matrix3.htm">00042</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044 <span class="keyword">public</span> :
<a name="l00045"></a>00045
-<a name="l00050"></a>00050 Matrix3();
+<a name="l00050"></a>00050 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>();
<a name="l00051"></a>00051
-<a name="l00056"></a>00056 Matrix3(<span class="keywordtype">float</span> a00, <span class="keywordtype">float</span> a01, <span class="keywordtype">float</span> a02,
+<a name="l00056"></a>00056 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>(<span class="keywordtype">float</span> a00, <span class="keywordtype">float</span> a01, <span class="keywordtype">float</span> a02,
<a name="l00057"></a>00057 <span class="keywordtype">float</span> a10, <span class="keywordtype">float</span> a11, <span class="keywordtype">float</span> a12,
<a name="l00058"></a>00058 <span class="keywordtype">float</span> a20, <span class="keywordtype">float</span> a21, <span class="keywordtype">float</span> a22);
<a name="l00059"></a>00059
-<a name="l00069"></a>00069 <span class="keywordtype">void</span> SetFromTransformations(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Center, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Translation, <span class="keywordtype">float</span> Rotation, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Scale);
+<a name="l00069"></a>00069 <span class="keywordtype">void</span> SetFromTransformations(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Center, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Translation, <span class="keywordtype">float</span> Rotation, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Scale);
<a name="l00070"></a>00070
-<a name="l00079"></a>00079 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> Transform(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Point) <span class="keyword">const</span>;
+<a name="l00079"></a>00079 <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> Transform(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; Point) <span class="keyword">const</span>;
<a name="l00080"></a>00080
-<a name="l00087"></a>00087 Matrix3 GetInverse() <span class="keyword">const</span>;
+<a name="l00087"></a>00087 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a> GetInverse() <span class="keyword">const</span>;
<a name="l00088"></a>00088
<a name="l00096"></a>00096 <span class="keyword">const</span> <span class="keywordtype">float</span>* Get4x4Elements() <span class="keyword">const</span>;
<a name="l00097"></a>00097
<a name="l00107"></a>00107 <span class="keywordtype">float</span> operator ()(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Row, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Col) <span class="keyword">const</span>;
<a name="l00108"></a>00108 <span class="keywordtype">float</span>&amp; operator ()(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Row, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Col);
<a name="l00109"></a>00109
-<a name="l00118"></a>00118 Matrix3 <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(<span class="keyword">const</span> Matrix3&amp; Mat) <span class="keyword">const</span>;
+<a name="l00118"></a>00118 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a> operator *(<span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; Mat) <span class="keyword">const</span>;
<a name="l00119"></a>00119
-<a name="l00128"></a>00128 Matrix3&amp; <a class="code" href="namespacesf.htm#da51460bf4cef8c1c958cae5c0eeb76f" title="Operator *= overload ; multiply-assign a vector by a scalar value.">operator *=</a>(<span class="keyword">const</span> Matrix3&amp; Mat);
+<a name="l00128"></a>00128 <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; operator *=(<span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; Mat);
<a name="l00129"></a>00129
<a name="l00131"></a>00131 <span class="comment">// Static member data</span>
-<a name="l00133"></a><a class="code" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a">00133</a> <span class="comment"></span> <span class="keyword">static</span> <span class="keyword">const</span> Matrix3 Identity;
+<a name="l00133"></a><a class="code" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a">00133</a> <span class="comment"></span> <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a> Identity;
<a name="l00134"></a>00134
<a name="l00135"></a>00135 <span class="keyword">private</span> :
<a name="l00136"></a>00136
@@ -93,7 +99,8 @@
<a name="l00146"></a>00146
<a name="l00147"></a>00147
<a name="l00148"></a>00148 <span class="preprocessor">#endif // SFML_MATRIX3_HPP</span>
-</pre></div>
+</pre></div></div>
+
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