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-<h1>Music.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
-<a name="l00002"></a>00002 <span class="comment">//</span>
-<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
-<a name="l00005"></a>00005 <span class="comment">//</span>
-<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
-<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
-<a name="l00008"></a>00008 <span class="comment">//</span>
-<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
-<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
-<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
-<a name="l00012"></a>00012 <span class="comment">//</span>
-<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
-<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
-<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
-<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
-<a name="l00017"></a>00017 <span class="comment">//</span>
-<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
-<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
-<a name="l00020"></a>00020 <span class="comment">//</span>
-<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
-<a name="l00022"></a>00022 <span class="comment">//</span>
-<a name="l00024"></a>00024 <span class="comment"></span>
-<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_MUSIC_HPP</span>
-<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_MUSIC_HPP</span>
-<a name="l00027"></a>00027 <span class="preprocessor"></span>
-<a name="l00029"></a>00029 <span class="comment">// Headers</span>
-<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Audio/SoundStream.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;string&gt;</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;vector&gt;</span>
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035
-<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
-<a name="l00037"></a>00037 {
-<a name="l00038"></a>00038 <span class="keyword">namespace </span>priv
-<a name="l00039"></a>00039 {
-<a name="l00040"></a>00040 <span class="keyword">class </span>SoundFile;
-<a name="l00041"></a>00041 }
-<a name="l00042"></a>00042
-<a name="l00047"></a><a class="code" href="classsf_1_1Music.htm">00047</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1Music.htm" title="Music defines a big sound played using streaming, so usually what we call a music...">Music</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1SoundStream.htm" title="SoundStream is a streamed sound, ie samples are acquired while the sound is playing...">SoundStream</a>
-<a name="l00048"></a>00048 {
-<a name="l00049"></a>00049 <span class="keyword">public</span> :
-<a name="l00050"></a>00050
-<a name="l00058"></a>00058 <span class="keyword">explicit</span> <a class="code" href="classsf_1_1Music.htm" title="Music defines a big sound played using streaming, so usually what we call a music...">Music</a>(std::size_t BufferSize = 44100);
-<a name="l00059"></a>00059
-<a name="l00064"></a>00064 ~<a class="code" href="classsf_1_1Music.htm" title="Music defines a big sound played using streaming, so usually what we call a music...">Music</a>();
-<a name="l00065"></a>00065
-<a name="l00074"></a>00074 <span class="keywordtype">bool</span> OpenFromFile(<span class="keyword">const</span> std::string&amp; Filename);
-<a name="l00075"></a>00075
-<a name="l00085"></a>00085 <span class="keywordtype">bool</span> OpenFromMemory(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t SizeInBytes);
-<a name="l00086"></a>00086
-<a name="l00093"></a>00093 <span class="keywordtype">float</span> GetDuration() <span class="keyword">const</span>;
-<a name="l00094"></a>00094
-<a name="l00095"></a>00095 <span class="keyword">private</span> :
-<a name="l00096"></a>00096
-<a name="l00101"></a>00101 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnStart();
-<a name="l00102"></a>00102
-<a name="l00107"></a>00107 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnGetData(<a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm" title="Structure defining a chunk of audio data to stream.">Chunk</a>&amp; Data);
-<a name="l00108"></a>00108
-<a name="l00110"></a>00110 <span class="comment">// Member data</span>
-<a name="l00112"></a>00112 <span class="comment"></span> priv::SoundFile* myFile;
-<a name="l00113"></a>00113 <span class="keywordtype">float</span> myDuration;
-<a name="l00114"></a>00114 std::vector&lt;Int16&gt; mySamples;
-<a name="l00115"></a>00115 };
-<a name="l00116"></a>00116
-<a name="l00117"></a>00117 } <span class="comment">// namespace sf</span>
-<a name="l00118"></a>00118
-<a name="l00119"></a>00119
-<a name="l00120"></a>00120 <span class="preprocessor">#endif // SFML_MUSIC_HPP</span>
-</pre></div></div>
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