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<h1>Music.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -58,13 +64,13 @@
<a name="l00040"></a>00040 <span class="keyword">class </span>SoundFile;
<a name="l00041"></a>00041 }
<a name="l00042"></a>00042
-<a name="l00047"></a><a class="code" href="classsf_1_1Music.htm">00047</a> <span class="keyword">class </span>SFML_API Music : <span class="keyword">public</span> <a class="code" href="classsf_1_1SoundStream.htm" title="SoundStream is a streamed sound, ie samples are acquired while the sound is playing...">SoundStream</a>
+<a name="l00047"></a><a class="code" href="classsf_1_1Music.htm">00047</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1Music.htm" title="Music defines a big sound played using streaming, so usually what we call a music...">Music</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1SoundStream.htm" title="SoundStream is a streamed sound, ie samples are acquired while the sound is playing...">SoundStream</a>
<a name="l00048"></a>00048 {
<a name="l00049"></a>00049 <span class="keyword">public</span> :
<a name="l00050"></a>00050
-<a name="l00058"></a>00058 Music(std::size_t BufferSize = 44100);
+<a name="l00058"></a>00058 <a class="code" href="classsf_1_1Music.htm" title="Music defines a big sound played using streaming, so usually what we call a music...">Music</a>(std::size_t BufferSize = 44100);
<a name="l00059"></a>00059
-<a name="l00064"></a>00064 ~Music();
+<a name="l00064"></a>00064 ~<a class="code" href="classsf_1_1Music.htm" title="Music defines a big sound played using streaming, so usually what we call a music...">Music</a>();
<a name="l00065"></a>00065
<a name="l00074"></a>00074 <span class="keywordtype">bool</span> OpenFromFile(<span class="keyword">const</span> std::string&amp; Filename);
<a name="l00075"></a>00075
@@ -76,7 +82,7 @@
<a name="l00096"></a>00096
<a name="l00101"></a>00101 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnStart();
<a name="l00102"></a>00102
-<a name="l00107"></a>00107 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnGetData(Chunk&amp; Data);
+<a name="l00107"></a>00107 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnGetData(<a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm" title="Structure defining a chunk of audio data to stream.">Chunk</a>&amp; Data);
<a name="l00108"></a>00108
<a name="l00110"></a>00110 <span class="comment">// Member data</span>
<a name="l00112"></a>00112 <span class="comment"></span> priv::SoundFile* myFile;
@@ -88,7 +94,8 @@
<a name="l00118"></a>00118
<a name="l00119"></a>00119
<a name="l00120"></a>00120 <span class="preprocessor">#endif // SFML_MUSIC_HPP</span>
-</pre></div>
+</pre></div></div>
+
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