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+<h1>RenderImageImplFBO.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_RENDERIMAGEIMPLFBO_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_RENDERIMAGEIMPLFBO_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00029"></a>00029 <span class="comment">// Headers</span>
+<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/RenderImageImpl.hpp&gt;</span>
+<a name="l00032"></a>00032
+<a name="l00033"></a>00033
+<a name="l00034"></a>00034 <span class="keyword">namespace </span>sf
+<a name="l00035"></a>00035 {
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>priv
+<a name="l00037"></a>00037 {
+<a name="l00042"></a>00042 <span class="keyword">class </span>RenderImageImplFBO : <span class="keyword">public</span> RenderImageImpl
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="keyword">public</span> :
+<a name="l00045"></a>00045
+<a name="l00050"></a>00050 RenderImageImplFBO(Image&amp; TargetImage);
+<a name="l00051"></a>00051
+<a name="l00056"></a>00056 ~RenderImageImplFBO();
+<a name="l00057"></a>00057
+<a name="l00064"></a>00064 <span class="keyword">static</span> <span class="keywordtype">bool</span> IsSupported();
+<a name="l00065"></a>00065
+<a name="l00066"></a>00066 <span class="keyword">private</span> :
+<a name="l00067"></a>00067
+<a name="l00072"></a>00072 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Create(<span class="keywordtype">bool</span> DepthBuffer);
+<a name="l00073"></a>00073
+<a name="l00078"></a>00078 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Activate(<span class="keywordtype">bool</span> Active);
+<a name="l00079"></a>00079
+<a name="l00081"></a>00081 <span class="comment">// Member data</span>
+<a name="l00083"></a>00083 <span class="comment"></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> myFrameBuffer;
+<a name="l00084"></a>00084 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> myDepthBuffer;
+<a name="l00085"></a>00085 };
+<a name="l00086"></a>00086
+<a name="l00087"></a>00087 } <span class="comment">// namespace priv</span>
+<a name="l00088"></a>00088
+<a name="l00089"></a>00089 } <span class="comment">// namespace sf</span>
+<a name="l00090"></a>00090
+<a name="l00091"></a>00091
+<a name="l00092"></a>00092 <span class="preprocessor">#endif // SFML_RENDERIMAGEIMPLFBO_HPP</span>
+</pre></div></div>
+
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