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+<h1>RenderImage.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_RENDERIMAGE_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_RENDERIMAGE_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00029"></a>00029 <span class="comment">// Headers</span>
+<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/System/NonCopyable.hpp&gt;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Graphics/Image.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Graphics/RenderTarget.hpp&gt;</span>
+<a name="l00034"></a>00034
+<a name="l00035"></a>00035
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
+<a name="l00037"></a>00037 {
+<a name="l00038"></a>00038 <span class="keyword">namespace </span>priv
+<a name="l00039"></a>00039 {
+<a name="l00040"></a>00040 <span class="keyword">class </span>RenderImageImpl;
+<a name="l00041"></a>00041 }
+<a name="l00042"></a>00042
+<a name="l00047"></a><a class="code" href="classsf_1_1RenderImage.htm">00047</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1RenderImage.htm" title="Target for 2D rendering into an image that can be reused in a sprite.">RenderImage</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>, <a class="code" href="structsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
+<a name="l00048"></a>00048 {
+<a name="l00049"></a>00049 <span class="keyword">public</span> :
+<a name="l00050"></a>00050
+<a name="l00055"></a>00055 <a class="code" href="classsf_1_1RenderImage.htm" title="Target for 2D rendering into an image that can be reused in a sprite.">RenderImage</a>();
+<a name="l00056"></a>00056
+<a name="l00061"></a>00061 <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1RenderImage.htm" title="Target for 2D rendering into an image that can be reused in a sprite.">RenderImage</a>();
+<a name="l00062"></a>00062
+<a name="l00073"></a>00073 <span class="keywordtype">bool</span> Create(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Height, <span class="keywordtype">bool</span> DepthBuffer = <span class="keyword">false</span>);
+<a name="l00074"></a>00074
+<a name="l00084"></a>00084 <span class="keywordtype">bool</span> SetActive(<span class="keywordtype">bool</span> Active = <span class="keyword">true</span>) <span class="keyword">const</span>;
+<a name="l00085"></a>00085
+<a name="l00092"></a>00092 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetWidth() <span class="keyword">const</span>;
+<a name="l00093"></a>00093
+<a name="l00100"></a>00100 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetHeight() <span class="keyword">const</span>;
+<a name="l00101"></a>00101
+<a name="l00108"></a>00108 <span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>&amp; GetImage() <span class="keyword">const</span>;
+<a name="l00109"></a>00109
+<a name="l00116"></a>00116 <span class="keyword">static</span> <span class="keywordtype">bool</span> CanUseRenderImage();
+<a name="l00117"></a>00117
+<a name="l00118"></a>00118 <span class="keyword">private</span> :
+<a name="l00119"></a>00119
+<a name="l00124"></a>00124 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Activate(<span class="keywordtype">bool</span> Active);
+<a name="l00125"></a>00125
+<a name="l00127"></a>00127 <span class="comment">// Member data</span>
+<a name="l00129"></a>00129 <span class="comment"></span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a> myImage;
+<a name="l00130"></a>00130 priv::RenderImageImpl* myRenderImage;
+<a name="l00131"></a>00131 };
+<a name="l00132"></a>00132
+<a name="l00133"></a>00133 } <span class="comment">// namespace sf</span>
+<a name="l00134"></a>00134
+<a name="l00135"></a>00135
+<a name="l00136"></a>00136 <span class="preprocessor">#endif // SFML_RENDERIMAGE_HPP</span>
+</pre></div></div>
+
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