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-<h1>SocketTCP.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
-<a name="l00002"></a>00002 <span class="comment">//</span>
-<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
-<a name="l00005"></a>00005 <span class="comment">//</span>
-<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
-<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
-<a name="l00008"></a>00008 <span class="comment">//</span>
-<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
-<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
-<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
-<a name="l00012"></a>00012 <span class="comment">//</span>
-<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
-<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
-<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
-<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
-<a name="l00017"></a>00017 <span class="comment">//</span>
-<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
-<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
-<a name="l00020"></a>00020 <span class="comment">//</span>
-<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
-<a name="l00022"></a>00022 <span class="comment">//</span>
-<a name="l00024"></a>00024 <span class="comment"></span>
-<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_SOCKETTCP_HPP</span>
-<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_SOCKETTCP_HPP</span>
-<a name="l00027"></a>00027 <span class="preprocessor"></span>
-<a name="l00029"></a>00029 <span class="comment">// Headers</span>
-<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Network/SocketHelper.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;vector&gt;</span>
-<a name="l00033"></a>00033
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">class </span>Packet;
-<a name="l00038"></a>00038 <span class="keyword">class </span>IPAddress;
-<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>Selector;
-<a name="l00040"></a>00040
-<a name="l00045"></a><a class="code" href="classsf_1_1SocketTCP.htm">00045</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a>
-<a name="l00046"></a>00046 {
-<a name="l00047"></a>00047 <span class="keyword">public</span> :
-<a name="l00048"></a>00048
-<a name="l00053"></a>00053 <a class="code" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a>();
-<a name="l00054"></a>00054
-<a name="l00062"></a>00062 <span class="keywordtype">void</span> SetBlocking(<span class="keywordtype">bool</span> Blocking);
-<a name="l00063"></a>00063
-<a name="l00074"></a>00074 Socket::Status Connect(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port, <span class="keyword">const</span> <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; HostAddress, <span class="keywordtype">float</span> Timeout = 0.f);
-<a name="l00075"></a>00075
-<a name="l00084"></a>00084 <span class="keywordtype">bool</span> Listen(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port);
-<a name="l00085"></a>00085
-<a name="l00096"></a>00096 Socket::Status Accept(<a class="code" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a>&amp; Connected, <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>* Address = NULL);
-<a name="l00097"></a>00097
-<a name="l00107"></a>00107 Socket::Status Send(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t Size);
-<a name="l00108"></a>00108
-<a name="l00120"></a>00120 Socket::Status Receive(<span class="keywordtype">char</span>* Data, std::size_t MaxSize, std::size_t&amp; SizeReceived);
-<a name="l00121"></a>00121
-<a name="l00130"></a>00130 Socket::Status Send(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToSend);
-<a name="l00131"></a>00131
-<a name="l00141"></a>00141 Socket::Status Receive(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToReceive);
-<a name="l00142"></a>00142
-<a name="l00149"></a>00149 <span class="keywordtype">bool</span> Close();
-<a name="l00150"></a>00150
-<a name="l00158"></a>00158 <span class="keywordtype">bool</span> IsValid() <span class="keyword">const</span>;
-<a name="l00159"></a>00159
-<a name="l00168"></a>00168 <span class="keywordtype">bool</span> operator ==(<span class="keyword">const</span> <a class="code" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a>&amp; Other) <span class="keyword">const</span>;
-<a name="l00169"></a>00169
-<a name="l00178"></a>00178 <span class="keywordtype">bool</span> operator !=(<span class="keyword">const</span> <a class="code" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a>&amp; Other) <span class="keyword">const</span>;
-<a name="l00179"></a>00179
-<a name="l00190"></a>00190 <span class="keywordtype">bool</span> operator &lt;(<span class="keyword">const</span> <a class="code" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a>&amp; Other) <span class="keyword">const</span>;
-<a name="l00191"></a>00191
-<a name="l00192"></a>00192 <span class="keyword">private</span> :
-<a name="l00193"></a>00193
-<a name="l00194"></a>00194 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a>&lt;SocketTCP&gt;;
-<a name="l00195"></a>00195
-<a name="l00203"></a>00203 SocketTCP(SocketHelper::SocketType Descriptor);
-<a name="l00204"></a>00204
-<a name="l00211"></a>00211 <span class="keywordtype">void</span> Create(SocketHelper::SocketType Descriptor = 0);
-<a name="l00212"></a>00212
-<a name="l00214"></a>00214 <span class="comment">// Member data</span>
-<a name="l00216"></a>00216 <span class="comment"></span> SocketHelper::SocketType mySocket;
-<a name="l00217"></a>00217 Uint32 myPendingHeader;
-<a name="l00218"></a>00218 Uint32 myPendingHeaderSize;
-<a name="l00219"></a>00219 std::vector&lt;char&gt; myPendingPacket;
-<a name="l00220"></a>00220 Int32 myPendingPacketSize;
-<a name="l00221"></a>00221 <span class="keywordtype">bool</span> myIsBlocking;
-<a name="l00222"></a>00222 };
-<a name="l00223"></a>00223
-<a name="l00224"></a>00224 } <span class="comment">// namespace sf</span>
-<a name="l00225"></a>00225
-<a name="l00226"></a>00226
-<a name="l00227"></a>00227 <span class="preprocessor">#endif // SFML_SOCKETTCP_HPP</span>
-</pre></div></div>
-
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