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<h1>SocketUDP.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -56,11 +62,11 @@
<a name="l00038"></a>00038 <span class="keyword">class </span>IPAddress;
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>Selector;
<a name="l00040"></a>00040
-<a name="l00045"></a><a class="code" href="classsf_1_1SocketUDP.htm">00045</a> <span class="keyword">class </span>SFML_API SocketUDP
+<a name="l00045"></a><a class="code" href="classsf_1_1SocketUDP.htm">00045</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1SocketUDP.htm" title="SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)...">SocketUDP</a>
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047 <span class="keyword">public</span> :
<a name="l00048"></a>00048
-<a name="l00053"></a>00053 SocketUDP();
+<a name="l00053"></a>00053 <a class="code" href="classsf_1_1SocketUDP.htm" title="SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)...">SocketUDP</a>();
<a name="l00054"></a>00054
<a name="l00062"></a>00062 <span class="keywordtype">void</span> SetBlocking(<span class="keywordtype">bool</span> Blocking);
<a name="l00063"></a>00063
@@ -68,47 +74,48 @@
<a name="l00073"></a>00073
<a name="l00080"></a>00080 <span class="keywordtype">bool</span> Unbind();
<a name="l00081"></a>00081
-<a name="l00093"></a>00093 <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Send(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t Size, <span class="keyword">const</span> <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; Address, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port);
+<a name="l00093"></a>00093 Socket::Status Send(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t Size, <span class="keyword">const</span> <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; Address, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port);
<a name="l00094"></a>00094
-<a name="l00107"></a>00107 <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Receive(<span class="keywordtype">char</span>* Data, std::size_t MaxSize, std::size_t&amp; SizeReceived, <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; Address);
-<a name="l00108"></a>00108
-<a name="l00119"></a>00119 <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Send(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToSend, <span class="keyword">const</span> <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; Address, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port);
-<a name="l00120"></a>00120
-<a name="l00131"></a>00131 <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Receive(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToReceive, <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; Address);
-<a name="l00132"></a>00132
-<a name="l00139"></a>00139 <span class="keywordtype">bool</span> Close();
-<a name="l00140"></a>00140
-<a name="l00148"></a>00148 <span class="keywordtype">bool</span> IsValid() <span class="keyword">const</span>;
-<a name="l00149"></a>00149
-<a name="l00156"></a>00156 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> GetPort() <span class="keyword">const</span>;
-<a name="l00157"></a>00157
-<a name="l00166"></a>00166 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> SocketUDP&amp; Other) <span class="keyword">const</span>;
-<a name="l00167"></a>00167
-<a name="l00176"></a>00176 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> SocketUDP&amp; Other) <span class="keyword">const</span>;
-<a name="l00177"></a>00177
-<a name="l00188"></a>00188 <span class="keywordtype">bool</span> operator &lt;(<span class="keyword">const</span> SocketUDP&amp; Other) <span class="keyword">const</span>;
-<a name="l00189"></a>00189
-<a name="l00190"></a>00190 <span class="keyword">private</span> :
+<a name="l00108"></a>00108 Socket::Status Receive(<span class="keywordtype">char</span>* Data, std::size_t MaxSize, std::size_t&amp; SizeReceived, <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; Address, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>&amp; Port);
+<a name="l00109"></a>00109
+<a name="l00120"></a>00120 Socket::Status Send(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToSend, <span class="keyword">const</span> <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; Address, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port);
+<a name="l00121"></a>00121
+<a name="l00133"></a>00133 Socket::Status Receive(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToReceive, <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; Address, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>&amp; Port);
+<a name="l00134"></a>00134
+<a name="l00141"></a>00141 <span class="keywordtype">bool</span> Close();
+<a name="l00142"></a>00142
+<a name="l00150"></a>00150 <span class="keywordtype">bool</span> IsValid() <span class="keyword">const</span>;
+<a name="l00151"></a>00151
+<a name="l00158"></a>00158 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> GetPort() <span class="keyword">const</span>;
+<a name="l00159"></a>00159
+<a name="l00168"></a>00168 <span class="keywordtype">bool</span> operator ==(<span class="keyword">const</span> <a class="code" href="classsf_1_1SocketUDP.htm" title="SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)...">SocketUDP</a>&amp; Other) <span class="keyword">const</span>;
+<a name="l00169"></a>00169
+<a name="l00178"></a>00178 <span class="keywordtype">bool</span> operator !=(<span class="keyword">const</span> <a class="code" href="classsf_1_1SocketUDP.htm" title="SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)...">SocketUDP</a>&amp; Other) <span class="keyword">const</span>;
+<a name="l00179"></a>00179
+<a name="l00190"></a>00190 <span class="keywordtype">bool</span> operator &lt;(<span class="keyword">const</span> <a class="code" href="classsf_1_1SocketUDP.htm" title="SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)...">SocketUDP</a>&amp; Other) <span class="keyword">const</span>;
<a name="l00191"></a>00191
-<a name="l00192"></a><a class="code" href="classsf_1_1SocketUDP.htm#f750d7515f80120fe802531753208caf">00192</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a>&lt;SocketUDP&gt;;
+<a name="l00192"></a>00192 <span class="keyword">private</span> :
<a name="l00193"></a>00193
-<a name="l00201"></a>00201 SocketUDP(<a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> Descriptor);
-<a name="l00202"></a>00202
-<a name="l00209"></a>00209 <span class="keywordtype">void</span> Create(<a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> Descriptor = 0);
-<a name="l00210"></a>00210
-<a name="l00212"></a>00212 <span class="comment">// Member data</span>
-<a name="l00214"></a>00214 <span class="comment"></span> <a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> mySocket;
-<a name="l00215"></a>00215 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> myPort;
-<a name="l00216"></a>00216 std::vector&lt;char&gt; myPendingPacket;
-<a name="l00217"></a>00217 Int32 myPendingPacketSize;
-<a name="l00218"></a>00218 <span class="keywordtype">bool</span> myIsBlocking;
-<a name="l00219"></a>00219 };
-<a name="l00220"></a>00220
-<a name="l00221"></a>00221 } <span class="comment">// namespace sf</span>
+<a name="l00194"></a>00194 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a>&lt;SocketUDP&gt;;
+<a name="l00195"></a>00195
+<a name="l00203"></a>00203 SocketUDP(SocketHelper::SocketType Descriptor);
+<a name="l00204"></a>00204
+<a name="l00211"></a>00211 <span class="keywordtype">void</span> Create(SocketHelper::SocketType Descriptor = 0);
+<a name="l00212"></a>00212
+<a name="l00214"></a>00214 <span class="comment">// Member data</span>
+<a name="l00216"></a>00216 <span class="comment"></span> SocketHelper::SocketType mySocket;
+<a name="l00217"></a>00217 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> myPort;
+<a name="l00218"></a>00218 std::vector&lt;char&gt; myPendingPacket;
+<a name="l00219"></a>00219 Int32 myPendingPacketSize;
+<a name="l00220"></a>00220 <span class="keywordtype">bool</span> myIsBlocking;
+<a name="l00221"></a>00221 };
<a name="l00222"></a>00222
-<a name="l00223"></a>00223
-<a name="l00224"></a>00224 <span class="preprocessor">#endif // SFML_SOCKETUDP_HPP</span>
-</pre></div>
+<a name="l00223"></a>00223 } <span class="comment">// namespace sf</span>
+<a name="l00224"></a>00224
+<a name="l00225"></a>00225
+<a name="l00226"></a>00226 <span class="preprocessor">#endif // SFML_SOCKETUDP_HPP</span>
+</pre></div></div>
+
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