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<h1>SoundBuffer.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -54,15 +60,15 @@
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
<a name="l00038"></a>00038 {
-<a name="l00043"></a><a class="code" href="classsf_1_1SoundBuffer.htm">00043</a> <span class="keyword">class </span>SFML_API SoundBuffer : <span class="keyword">public</span> <a class="code" href="classsf_1_1AudioResource.htm" title="Abstract base class for every class that owns a device-dependant resource -- allow...">AudioResource</a>, <span class="keyword">public</span> <a class="code" href="classsf_1_1Resource.htm" title="Base class for every resource that needs to notify dependent classes about its destruction...">Resource</a>&lt;SoundBuffer&gt;
+<a name="l00043"></a><a class="code" href="classsf_1_1SoundBuffer.htm">00043</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1AudioResource.htm" title="Abstract base class for every class that owns a device-dependant resource -- allow...">AudioResource</a>, <span class="keyword">public</span> <a class="code" href="classsf_1_1Resource.htm" title="Base class for every resource that needs to notify dependent classes about its destruction...">Resource</a>&lt;SoundBuffer&gt;
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 <span class="keyword">public</span> :
<a name="l00046"></a>00046
-<a name="l00051"></a>00051 SoundBuffer();
+<a name="l00051"></a>00051 <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>();
<a name="l00052"></a>00052
-<a name="l00059"></a>00059 SoundBuffer(<span class="keyword">const</span> SoundBuffer&amp; Copy);
+<a name="l00059"></a>00059 <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>&amp; Copy);
<a name="l00060"></a>00060
-<a name="l00065"></a>00065 ~SoundBuffer();
+<a name="l00065"></a>00065 ~<a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>();
<a name="l00066"></a>00066
<a name="l00075"></a>00075 <span class="keywordtype">bool</span> LoadFromFile(<span class="keyword">const</span> std::string&amp; Filename);
<a name="l00076"></a>00076
@@ -82,11 +88,11 @@
<a name="l00143"></a>00143
<a name="l00150"></a>00150 <span class="keywordtype">float</span> GetDuration() <span class="keyword">const</span>;
<a name="l00151"></a>00151
-<a name="l00160"></a>00160 SoundBuffer&amp; operator =(<span class="keyword">const</span> SoundBuffer&amp; Other);
+<a name="l00160"></a>00160 <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>&amp; operator =(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>&amp; Other);
<a name="l00161"></a>00161
<a name="l00162"></a>00162 <span class="keyword">private</span> :
<a name="l00163"></a>00163
-<a name="l00164"></a><a class="code" href="classsf_1_1SoundBuffer.htm#50914f77c7cf4fb97616c898c5291f4b">00164</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1Sound.htm" title="Sound defines the properties of a sound such as position, volume, pitch, etc.">Sound</a>;
+<a name="l00164"></a>00164 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1Sound.htm" title="Sound defines the properties of a sound such as position, volume, pitch, etc.">Sound</a>;
<a name="l00165"></a>00165
<a name="l00175"></a>00175 <span class="keywordtype">bool</span> Update(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate);
<a name="l00176"></a>00176
@@ -100,7 +106,8 @@
<a name="l00186"></a>00186
<a name="l00187"></a>00187
<a name="l00188"></a>00188 <span class="preprocessor">#endif // SFML_SOUNDBUFFER_HPP</span>
-</pre></div>
+</pre></div></div>
+
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