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+<h1>Joystick.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00026"></a>00026 <span class="comment">// Headers</span>
+<a name="l00028"></a>00028 <span class="comment"></span><span class="preprocessor">#define _WIN32_WINDOWS 0x0501</span>
+<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _WIN32_WINNT 0x0501</span>
+<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#include &lt;SFML/Window/Joystick.hpp&gt;</span>
+<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;windows.h&gt;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;mmsystem.h&gt;</span>
+<a name="l00033"></a>00033
+<a name="l00034"></a>00034
+<a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
+<a name="l00036"></a>00036 {
+<a name="l00037"></a>00037 <span class="keyword">namespace </span>priv
+<a name="l00038"></a>00038 {
+<a name="l00042"></a>00042 <span class="keywordtype">void</span> Joystick::Initialize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Index)
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="comment">// Reset state</span>
+<a name="l00045"></a>00045 myIndex = JOYSTICKID1;
+<a name="l00046"></a>00046 myNbAxes = 0;
+<a name="l00047"></a>00047 myNbButtons = 0;
+<a name="l00048"></a>00048
+<a name="l00049"></a>00049 <span class="comment">// Get the Index-th connected joystick</span>
+<a name="l00050"></a>00050 MMRESULT Error;
+<a name="l00051"></a>00051 JOYINFOEX JoyInfo;
+<a name="l00052"></a>00052 JoyInfo.dwSize = <span class="keyword">sizeof</span>(JoyInfo);
+<a name="l00053"></a>00053 JoyInfo.dwFlags = JOY_RETURNALL;
+<a name="l00054"></a>00054 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> NbFound = 0; (Error = joyGetPosEx(myIndex, &amp;JoyInfo)) != JOYERR_PARMS; myIndex++)
+<a name="l00055"></a>00055 {
+<a name="l00056"></a>00056 <span class="comment">// Check if the current joystick is connected</span>
+<a name="l00057"></a>00057 <span class="keywordflow">if</span> (Error == JOYERR_NOERROR)
+<a name="l00058"></a>00058 {
+<a name="l00059"></a>00059 <span class="comment">// Check if it's the required index</span>
+<a name="l00060"></a>00060 <span class="keywordflow">if</span> (NbFound == Index)
+<a name="l00061"></a>00061 {
+<a name="l00062"></a>00062 <span class="comment">// Ok : store its parameters and return</span>
+<a name="l00063"></a>00063 JOYCAPS Caps;
+<a name="l00064"></a>00064 joyGetDevCaps(myIndex, &amp;Caps, <span class="keyword">sizeof</span>(Caps));
+<a name="l00065"></a>00065 myNbAxes = Caps.wNumAxes;
+<a name="l00066"></a>00066 myNbButtons = Caps.wNumButtons;
+<a name="l00067"></a>00067 <span class="keywordflow">if</span> (myNbButtons &gt; JoystickState::MaxButtons)
+<a name="l00068"></a>00068 myNbButtons = JoystickState::MaxButtons;
+<a name="l00069"></a>00069
+<a name="l00070"></a>00070 <span class="keywordflow">return</span>;
+<a name="l00071"></a>00071 }
+<a name="l00072"></a>00072
+<a name="l00073"></a>00073 <span class="comment">// Go to the next valid joystick</span>
+<a name="l00074"></a>00074 ++NbFound;
+<a name="l00075"></a>00075 }
+<a name="l00076"></a>00076 }
+<a name="l00077"></a>00077 }
+<a name="l00078"></a>00078
+<a name="l00079"></a>00079
+<a name="l00083"></a>00083 JoystickState Joystick::UpdateState()
+<a name="l00084"></a>00084 {
+<a name="l00085"></a>00085 JoystickState State = {0};
+<a name="l00086"></a>00086
+<a name="l00087"></a>00087 <span class="comment">// Get the joystick caps (for range conversions)</span>
+<a name="l00088"></a>00088 JOYCAPS Caps;
+<a name="l00089"></a>00089 <span class="keywordflow">if</span> (joyGetDevCaps(myIndex, &amp;Caps, <span class="keyword">sizeof</span>(Caps)) == JOYERR_NOERROR)
+<a name="l00090"></a>00090 {
+<a name="l00091"></a>00091 <span class="comment">// Get the current joystick state</span>
+<a name="l00092"></a>00092 JOYINFOEX Pos;
+<a name="l00093"></a>00093 Pos.dwFlags = JOY_RETURNALL;
+<a name="l00094"></a>00094 Pos.dwSize = <span class="keyword">sizeof</span>(JOYINFOEX);
+<a name="l00095"></a>00095 <span class="keywordflow">if</span> (joyGetPosEx(myIndex, &amp;Pos) == JOYERR_NOERROR)
+<a name="l00096"></a>00096 {
+<a name="l00097"></a>00097 <span class="comment">// Axes</span>
+<a name="l00098"></a>00098 State.Axis[Joy::AxisX] = (Pos.dwXpos - (Caps.wXmax + Caps.wXmin) / 2.f) * 200.f / (Caps.wXmax - Caps.wXmin);
+<a name="l00099"></a>00099 State.Axis[Joy::AxisY] = (Pos.dwYpos - (Caps.wYmax + Caps.wYmin) / 2.f) * 200.f / (Caps.wYmax - Caps.wYmin);
+<a name="l00100"></a>00100 State.Axis[Joy::AxisZ] = (Pos.dwZpos - (Caps.wZmax + Caps.wZmin) / 2.f) * 200.f / (Caps.wZmax - Caps.wZmin);
+<a name="l00101"></a>00101 State.Axis[Joy::AxisR] = (Pos.dwRpos - (Caps.wRmax + Caps.wRmin) / 2.f) * 200.f / (Caps.wRmax - Caps.wRmin);
+<a name="l00102"></a>00102 State.Axis[Joy::AxisU] = (Pos.dwUpos - (Caps.wUmax + Caps.wUmin) / 2.f) * 200.f / (Caps.wUmax - Caps.wUmin);
+<a name="l00103"></a>00103 State.Axis[Joy::AxisV] = (Pos.dwVpos - (Caps.wVmax + Caps.wVmin) / 2.f) * 200.f / (Caps.wVmax - Caps.wVmin);
+<a name="l00104"></a>00104
+<a name="l00105"></a>00105 <span class="comment">// POV</span>
+<a name="l00106"></a>00106 State.Axis[Joy::AxisPOV] = Pos.dwPOV / 100.f;
+<a name="l00107"></a>00107
+<a name="l00108"></a>00108 <span class="comment">// Buttons</span>
+<a name="l00109"></a>00109 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0; i &lt; GetButtonsCount(); ++i)
+<a name="l00110"></a>00110 State.Buttons[i] = (Pos.dwButtons &amp; (1 &lt;&lt; i)) != 0;
+<a name="l00111"></a>00111 }
+<a name="l00112"></a>00112 }
+<a name="l00113"></a>00113
+<a name="l00114"></a>00114 <span class="keywordflow">return</span> State;
+<a name="l00115"></a>00115 }
+<a name="l00116"></a>00116
+<a name="l00117"></a>00117
+<a name="l00121"></a>00121 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Joystick::GetAxesCount()<span class="keyword"> const</span>
+<a name="l00122"></a>00122 <span class="keyword"></span>{
+<a name="l00123"></a>00123 <span class="keywordflow">return</span> myNbAxes;
+<a name="l00124"></a>00124 }
+<a name="l00125"></a>00125
+<a name="l00126"></a>00126
+<a name="l00130"></a>00130 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Joystick::GetButtonsCount()<span class="keyword"> const</span>
+<a name="l00131"></a>00131 <span class="keyword"></span>{
+<a name="l00132"></a>00132 <span class="keywordflow">return</span> myNbButtons;
+<a name="l00133"></a>00133 }
+<a name="l00134"></a>00134
+<a name="l00135"></a>00135
+<a name="l00136"></a>00136 } <span class="comment">// namespace priv</span>
+<a name="l00137"></a>00137
+<a name="l00138"></a>00138 } <span class="comment">// namespace sf</span>
+</pre></div></div>
+
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