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+<h1>WindowImplWin32.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00026"></a>00026 <span class="comment">// Headers</span>
+<a name="l00028"></a>00028 <span class="comment"></span><span class="preprocessor">#define _WIN32_WINDOWS 0x0501</span>
+<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _WIN32_WINNT 0x0501</span>
+<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#include &lt;SFML/Window/Win32/WindowImplWin32.hpp&gt;</span>
+<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;SFML/Window/WindowSettings.hpp&gt;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Window/WindowStyle.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;GL/gl.h&gt;</span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;SFML/Window/glext/wglext.h&gt;</span>
+<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;SFML/Window/glext/glext.h&gt;</span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;iostream&gt;</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;vector&gt;</span>
+<a name="l00038"></a>00038
+<a name="l00039"></a>00039 <span class="comment">// Old versions of MinGW lack the definition of XBUTTON1 and XBUTTON2</span>
+<a name="l00040"></a>00040 <span class="preprocessor">#ifndef XBUTTON1</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor"> #define XBUTTON1 0x0001</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#ifndef XBUTTON2</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor"> #define XBUTTON2 0x0002</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00046"></a>00046 <span class="preprocessor"></span>
+<a name="l00047"></a>00047
+<a name="l00048"></a>00048 <span class="keyword">namespace </span>sf
+<a name="l00049"></a>00049 {
+<a name="l00050"></a>00050 <span class="keyword">namespace </span>priv
+<a name="l00051"></a>00051 {
+<a name="l00053"></a>00053 <span class="comment">// Static member data</span>
+<a name="l00055"></a>00055 <span class="comment"></span><span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> WindowImplWin32::ourWindowCount = 0;
+<a name="l00056"></a>00056 <span class="keyword">const</span> <span class="keywordtype">char</span>* WindowImplWin32::ourClassNameA = <span class="stringliteral">"SFML_Window"</span>;
+<a name="l00057"></a>00057 <span class="keyword">const</span> <span class="keywordtype">wchar_t</span>* WindowImplWin32::ourClassNameW = L<span class="stringliteral">"SFML_Window"</span>;
+<a name="l00058"></a>00058 WindowImplWin32* WindowImplWin32::ourFullscreenWindow = NULL;
+<a name="l00059"></a>00059
+<a name="l00060"></a>00060
+<a name="l00065"></a>00065 WindowImplWin32::WindowImplWin32() :
+<a name="l00066"></a>00066 myHandle (NULL),
+<a name="l00067"></a>00067 myCallback (0),
+<a name="l00068"></a>00068 myCursor (NULL),
+<a name="l00069"></a>00069 myIcon (NULL),
+<a name="l00070"></a>00070 myKeyRepeatEnabled(true),
+<a name="l00071"></a>00071 myIsCursorIn (false)
+<a name="l00072"></a>00072 {
+<a name="l00073"></a>00073 <span class="comment">// Register the window class at first call</span>
+<a name="l00074"></a>00074 <span class="keywordflow">if</span> (ourWindowCount == 0)
+<a name="l00075"></a>00075 RegisterWindowClass();
+<a name="l00076"></a>00076
+<a name="l00077"></a>00077 <span class="comment">// Use small dimensions</span>
+<a name="l00078"></a>00078 myWidth = 1;
+<a name="l00079"></a>00079 myHeight = 1;
+<a name="l00080"></a>00080
+<a name="l00081"></a>00081 <span class="comment">// Create a dummy window (disabled and hidden)</span>
+<a name="l00082"></a>00082 <span class="keywordflow">if</span> (HasUnicodeSupport())
+<a name="l00083"></a>00083 {
+<a name="l00084"></a>00084 myHandle = CreateWindowW(ourClassNameW, L<span class="stringliteral">""</span>, WS_POPUP | WS_DISABLED, 0, 0, myWidth, myHeight, NULL, NULL, GetModuleHandle(NULL), NULL);
+<a name="l00085"></a>00085 }
+<a name="l00086"></a>00086 <span class="keywordflow">else</span>
+<a name="l00087"></a>00087 {
+<a name="l00088"></a>00088 myHandle = CreateWindowA(ourClassNameA, <span class="stringliteral">""</span>, WS_POPUP | WS_DISABLED, 0, 0, myWidth, myHeight, NULL, NULL, GetModuleHandle(NULL), NULL);
+<a name="l00089"></a>00089 }
+<a name="l00090"></a>00090 ShowWindow(myHandle, SW_HIDE);
+<a name="l00091"></a>00091
+<a name="l00092"></a>00092 <span class="comment">// Create the rendering context</span>
+<a name="l00093"></a>00093 <span class="keywordflow">if</span> (myHandle)
+<a name="l00094"></a>00094 {
+<a name="l00095"></a>00095 WindowSettings Params(0, 0, 0);
+<a name="l00096"></a>00096 CreateContext(VideoMode(myWidth, myHeight, 32), Params);
+<a name="l00097"></a>00097
+<a name="l00098"></a>00098 <span class="comment">// Don't activate by default</span>
+<a name="l00099"></a>00099 <a class="code" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675" title="Activate of deactivate the window as the current target for rendering.">SetActive</a>(<span class="keyword">false</span>);
+<a name="l00100"></a>00100 }
+<a name="l00101"></a>00101 }
+<a name="l00102"></a>00102
+<a name="l00103"></a>00103
+<a name="l00107"></a>00107 WindowImplWin32::WindowImplWin32(WindowHandle Handle, WindowSettings&amp; Params) :
+<a name="l00108"></a>00108 myHandle (NULL),
+<a name="l00109"></a>00109 myCallback (0),
+<a name="l00110"></a>00110 myCursor (NULL),
+<a name="l00111"></a>00111 myIcon (NULL),
+<a name="l00112"></a>00112 myKeyRepeatEnabled(true),
+<a name="l00113"></a>00113 myIsCursorIn (false)
+<a name="l00114"></a>00114 {
+<a name="l00115"></a>00115 <span class="comment">// Save window handle</span>
+<a name="l00116"></a>00116 myHandle = <span class="keyword">static_cast&lt;</span>HWND<span class="keyword">&gt;</span>(Handle);
+<a name="l00117"></a>00117
+<a name="l00118"></a>00118 <span class="keywordflow">if</span> (myHandle)
+<a name="l00119"></a>00119 {
+<a name="l00120"></a>00120 <span class="comment">// Get window client size</span>
+<a name="l00121"></a>00121 RECT Rect;
+<a name="l00122"></a>00122 GetClientRect(myHandle, &amp;Rect);
+<a name="l00123"></a>00123 myWidth = Rect.right - Rect.left;
+<a name="l00124"></a>00124 myHeight = Rect.bottom - Rect.top;
+<a name="l00125"></a>00125
+<a name="l00126"></a>00126 <span class="comment">// Create the rendering context</span>
+<a name="l00127"></a>00127 VideoMode <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Mode</a>(myWidth, myHeight, <a class="code" href="classsf_1_1VideoMode.htm#0b29193258c4855f75337e62f2b56eea" title="Get the current desktop video mode.">VideoMode::GetDesktopMode</a>().BitsPerPixel);
+<a name="l00128"></a>00128 CreateContext(Mode, Params);
+<a name="l00129"></a>00129
+<a name="l00130"></a>00130 <span class="comment">// We change the event procedure of the control (it is important to save the old one)</span>
+<a name="l00131"></a>00131 SetWindowLongPtr(myHandle, GWLP_USERDATA, reinterpret_cast&lt;long&gt;(<span class="keyword">this</span>));
+<a name="l00132"></a>00132 myCallback = SetWindowLongPtr(myHandle, GWLP_WNDPROC, reinterpret_cast&lt;long&gt;(&amp;WindowImplWin32::GlobalOnEvent));
+<a name="l00133"></a>00133 }
+<a name="l00134"></a>00134 }
+<a name="l00135"></a>00135
+<a name="l00136"></a>00136
+<a name="l00140"></a>00140 WindowImplWin32::WindowImplWin32(VideoMode Mode, <span class="keyword">const</span> std::string&amp; Title, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WindowStyle, WindowSettings&amp; Params) :
+<a name="l00141"></a>00141 myHandle (NULL),
+<a name="l00142"></a>00142 myCallback (0),
+<a name="l00143"></a>00143 myCursor (NULL),
+<a name="l00144"></a>00144 myIcon (NULL),
+<a name="l00145"></a>00145 myKeyRepeatEnabled(true),
+<a name="l00146"></a>00146 myIsCursorIn (false)
+<a name="l00147"></a>00147 {
+<a name="l00148"></a>00148 <span class="comment">// Register the window class at first call</span>
+<a name="l00149"></a>00149 <span class="keywordflow">if</span> (ourWindowCount == 0)
+<a name="l00150"></a>00150 RegisterWindowClass();
+<a name="l00151"></a>00151
+<a name="l00152"></a>00152 <span class="comment">// Compute position and size</span>
+<a name="l00153"></a>00153 <span class="keywordtype">int</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" title="Left arrow.">Left</a> = (GetDeviceCaps(GetDC(NULL), HORZRES) - Mode.Width) / 2;
+<a name="l00154"></a>00154 <span class="keywordtype">int</span> Top = (GetDeviceCaps(GetDC(NULL), VERTRES) - Mode.Height) / 2;
+<a name="l00155"></a>00155 <span class="keywordtype">int</span> Width = myWidth = Mode.Width;
+<a name="l00156"></a>00156 <span class="keywordtype">int</span> Height = myHeight = Mode.Height;
+<a name="l00157"></a>00157
+<a name="l00158"></a>00158 <span class="comment">// Choose the window style according to the Style parameter</span>
+<a name="l00159"></a>00159 DWORD Win32Style = WS_VISIBLE;
+<a name="l00160"></a>00160 <span class="keywordflow">if</span> (WindowStyle == <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f048c35a9c8507559e455387fc4a83ce422" title="No border / title bar (this flag and all others are mutually exclusive).">Style::None</a>)
+<a name="l00161"></a>00161 {
+<a name="l00162"></a>00162 Win32Style |= WS_POPUP;
+<a name="l00163"></a>00163 }
+<a name="l00164"></a>00164 <span class="keywordflow">else</span>
+<a name="l00165"></a>00165 {
+<a name="l00166"></a>00166 <span class="keywordflow">if</span> (WindowStyle &amp; <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04b4c8b32b05ed715928513787cb1e85b6" title="Title bar + fixed border.">Style::Titlebar</a>) Win32Style |= WS_CAPTION | WS_MINIMIZEBOX;
+<a name="l00167"></a>00167 <span class="keywordflow">if</span> (WindowStyle &amp; <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f" title="Titlebar + resizable border + maximize button.">Style::Resize</a>) Win32Style |= WS_THICKFRAME | WS_MAXIMIZEBOX;
+<a name="l00168"></a>00168 <span class="keywordflow">if</span> (WindowStyle &amp; <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493" title="Titlebar + close button.">Style::Close</a>) Win32Style |= WS_SYSMENU;
+<a name="l00169"></a>00169 }
+<a name="l00170"></a>00170
+<a name="l00171"></a>00171 <span class="comment">// In windowed mode, adjust width and height so that window will have the requested client area</span>
+<a name="l00172"></a>00172 <span class="keywordtype">bool</span> <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f046288ec86830245cf957e2d234f79f50d" title="Fullscreen mode (this flag and all others are mutually exclusive).">Fullscreen</a> = (WindowStyle &amp; <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f046288ec86830245cf957e2d234f79f50d" title="Fullscreen mode (this flag and all others are mutually exclusive).">Style::Fullscreen</a>) != 0;
+<a name="l00173"></a>00173 <span class="keywordflow">if</span> (!Fullscreen)
+<a name="l00174"></a>00174 {
+<a name="l00175"></a>00175 RECT Rect = {0, 0, Width, Height};
+<a name="l00176"></a>00176 AdjustWindowRect(&amp;Rect, Win32Style, <span class="keyword">false</span>);
+<a name="l00177"></a>00177 Width = Rect.right - Rect.left;
+<a name="l00178"></a>00178 Height = Rect.bottom - Rect.top;
+<a name="l00179"></a>00179 }
+<a name="l00180"></a>00180
+<a name="l00181"></a>00181 <span class="comment">// Create the window</span>
+<a name="l00182"></a>00182 <span class="keywordflow">if</span> (HasUnicodeSupport())
+<a name="l00183"></a>00183 {
+<a name="l00184"></a>00184 <span class="keywordtype">wchar_t</span> WTitle[256];
+<a name="l00185"></a>00185 <span class="keywordtype">int</span> NbChars = MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, Title.c_str(), <span class="keyword">static_cast&lt;</span><span class="keywordtype">int</span><span class="keyword">&gt;</span>(Title.size()), WTitle, <span class="keyword">sizeof</span>(WTitle) / <span class="keyword">sizeof</span>(*WTitle));
+<a name="l00186"></a>00186 WTitle[NbChars] = L<span class="charliteral">'\0'</span>;
+<a name="l00187"></a>00187 myHandle = CreateWindowW(ourClassNameW, WTitle, Win32Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), <span class="keyword">this</span>);
+<a name="l00188"></a>00188 }
+<a name="l00189"></a>00189 <span class="keywordflow">else</span>
+<a name="l00190"></a>00190 {
+<a name="l00191"></a>00191 myHandle = CreateWindowA(ourClassNameA, Title.c_str(), Win32Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), <span class="keyword">this</span>);
+<a name="l00192"></a>00192 }
+<a name="l00193"></a>00193
+<a name="l00194"></a>00194 <span class="comment">// Switch to fullscreen if requested</span>
+<a name="l00195"></a>00195 <span class="keywordflow">if</span> (Fullscreen)
+<a name="l00196"></a>00196 SwitchToFullscreen(Mode);
+<a name="l00197"></a>00197
+<a name="l00198"></a>00198 <span class="comment">// Create the rendering context</span>
+<a name="l00199"></a>00199 <span class="keywordflow">if</span> (myHandle)
+<a name="l00200"></a>00200 CreateContext(Mode, Params);
+<a name="l00201"></a>00201
+<a name="l00202"></a>00202 <span class="comment">// Increment window count</span>
+<a name="l00203"></a>00203 ourWindowCount++;
+<a name="l00204"></a>00204
+<a name="l00205"></a>00205 <span class="comment">// Get the actual size of the window, which can be smaller even after the call to AdjustWindowRect</span>
+<a name="l00206"></a>00206 <span class="comment">// This happens when the window is bigger than the desktop</span>
+<a name="l00207"></a>00207 RECT ActualRect;
+<a name="l00208"></a>00208 GetClientRect(myHandle, &amp;ActualRect);
+<a name="l00209"></a>00209 myWidth = ActualRect.right - ActualRect.left;
+<a name="l00210"></a>00210 myHeight = ActualRect.bottom - ActualRect.top;
+<a name="l00211"></a>00211 }
+<a name="l00212"></a>00212
+<a name="l00213"></a>00213
+<a name="l00217"></a>00217 WindowImplWin32::~WindowImplWin32()
+<a name="l00218"></a>00218 {
+<a name="l00219"></a>00219 <span class="comment">// Destroy the custom icon, if any</span>
+<a name="l00220"></a>00220 <span class="keywordflow">if</span> (myIcon)
+<a name="l00221"></a>00221 DestroyIcon(myIcon);
+<a name="l00222"></a>00222
+<a name="l00223"></a>00223 <span class="keywordflow">if</span> (!myCallback)
+<a name="l00224"></a>00224 {
+<a name="l00225"></a>00225 <span class="comment">// Destroy the window</span>
+<a name="l00226"></a>00226 <span class="keywordflow">if</span> (myHandle)
+<a name="l00227"></a>00227 DestroyWindow(myHandle);
+<a name="l00228"></a>00228
+<a name="l00229"></a>00229 <span class="comment">// Decrement the window count</span>
+<a name="l00230"></a>00230 ourWindowCount--;
+<a name="l00231"></a>00231
+<a name="l00232"></a>00232 <span class="comment">// Unregister window class if we were the last window</span>
+<a name="l00233"></a>00233 <span class="keywordflow">if</span> (ourWindowCount == 0)
+<a name="l00234"></a>00234 {
+<a name="l00235"></a>00235 <span class="keywordflow">if</span> (HasUnicodeSupport())
+<a name="l00236"></a>00236 {
+<a name="l00237"></a>00237 UnregisterClassW(ourClassNameW, GetModuleHandle(NULL));
+<a name="l00238"></a>00238 }
+<a name="l00239"></a>00239 <span class="keywordflow">else</span>
+<a name="l00240"></a>00240 {
+<a name="l00241"></a>00241 UnregisterClassA(ourClassNameA, GetModuleHandle(NULL));
+<a name="l00242"></a>00242 }
+<a name="l00243"></a>00243 }
+<a name="l00244"></a>00244 }
+<a name="l00245"></a>00245 <span class="keywordflow">else</span>
+<a name="l00246"></a>00246 {
+<a name="l00247"></a>00247 <span class="comment">// The window is external : remove the hook on its message callback</span>
+<a name="l00248"></a>00248 SetWindowLongPtr(myHandle, GWLP_WNDPROC, myCallback);
+<a name="l00249"></a>00249 }
+<a name="l00250"></a>00250 }
+<a name="l00251"></a>00251
+<a name="l00252"></a>00252
+<a name="l00256"></a>00256 <span class="keywordtype">bool</span> WindowImplWin32::IsContextActive()
+<a name="l00257"></a>00257 {
+<a name="l00258"></a>00258 <span class="keywordflow">return</span> wglGetCurrentContext() != NULL;
+<a name="l00259"></a>00259 }
+<a name="l00260"></a>00260
+<a name="l00261"></a>00261
+<a name="l00265"></a>00265 <span class="keywordtype">void</span> WindowImplWin32::ProcessEvents()
+<a name="l00266"></a>00266 {
+<a name="l00267"></a>00267 <span class="comment">// We update the window only if we own it</span>
+<a name="l00268"></a>00268 <span class="keywordflow">if</span> (!myCallback)
+<a name="l00269"></a>00269 {
+<a name="l00270"></a>00270 MSG Message;
+<a name="l00271"></a>00271 <span class="keywordflow">while</span> (PeekMessage(&amp;Message, myHandle, 0, 0, PM_REMOVE))
+<a name="l00272"></a>00272 {
+<a name="l00273"></a>00273 TranslateMessage(&amp;Message);
+<a name="l00274"></a>00274 DispatchMessage(&amp;Message);
+<a name="l00275"></a>00275 }
+<a name="l00276"></a>00276 }
+<a name="l00277"></a>00277 }
+<a name="l00278"></a>00278
+<a name="l00279"></a>00279
+<a name="l00283"></a>00283 <span class="keywordtype">void</span> WindowImplWin32::Display()
+<a name="l00284"></a>00284 {
+<a name="l00285"></a>00285 <span class="keywordflow">if</span> (myDeviceContext &amp;&amp; myGLContext)
+<a name="l00286"></a>00286 SwapBuffers(myDeviceContext);
+<a name="l00287"></a>00287 }
+<a name="l00288"></a>00288
+<a name="l00289"></a>00289
+<a name="l00293"></a>00293 <span class="keywordtype">void</span> WindowImplWin32::SetActive(<span class="keywordtype">bool</span> Active)<span class="keyword"> const</span>
+<a name="l00294"></a>00294 <span class="keyword"></span>{
+<a name="l00295"></a>00295 <span class="keywordflow">if</span> (Active)
+<a name="l00296"></a>00296 {
+<a name="l00297"></a>00297 <span class="keywordflow">if</span> (myDeviceContext &amp;&amp; myGLContext &amp;&amp; (wglGetCurrentContext() != myGLContext))
+<a name="l00298"></a>00298 wglMakeCurrent(myDeviceContext, myGLContext);
+<a name="l00299"></a>00299 }
+<a name="l00300"></a>00300 <span class="keywordflow">else</span>
+<a name="l00301"></a>00301 {
+<a name="l00302"></a>00302 <span class="keywordflow">if</span> (wglGetCurrentContext() == myGLContext)
+<a name="l00303"></a>00303 wglMakeCurrent(NULL, NULL);
+<a name="l00304"></a>00304 }
+<a name="l00305"></a>00305 }
+<a name="l00306"></a>00306
+<a name="l00307"></a>00307
+<a name="l00311"></a>00311 <span class="keywordtype">void</span> WindowImplWin32::UseVerticalSync(<span class="keywordtype">bool</span> Enabled)
+<a name="l00312"></a>00312 {
+<a name="l00313"></a>00313 PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = <span class="keyword">reinterpret_cast&lt;</span>PFNWGLSWAPINTERVALEXTPROC<span class="keyword">&gt;</span>(wglGetProcAddress(<span class="stringliteral">"wglSwapIntervalEXT"</span>));
+<a name="l00314"></a>00314 <span class="keywordflow">if</span> (wglSwapIntervalEXT)
+<a name="l00315"></a>00315 wglSwapIntervalEXT(Enabled ? 1 : 0);
+<a name="l00316"></a>00316 }
+<a name="l00317"></a>00317
+<a name="l00318"></a>00318
+<a name="l00322"></a>00322 <span class="keywordtype">void</span> WindowImplWin32::ShowMouseCursor(<span class="keywordtype">bool</span> Show)
+<a name="l00323"></a>00323 {
+<a name="l00324"></a>00324 <span class="keywordflow">if</span> (Show)
+<a name="l00325"></a>00325 myCursor = LoadCursor(NULL, IDC_ARROW);
+<a name="l00326"></a>00326 <span class="keywordflow">else</span>
+<a name="l00327"></a>00327 myCursor = NULL;
+<a name="l00328"></a>00328
+<a name="l00329"></a>00329 SetCursor(myCursor);
+<a name="l00330"></a>00330 }
+<a name="l00331"></a>00331
+<a name="l00332"></a>00332
+<a name="l00336"></a>00336 <span class="keywordtype">void</span> WindowImplWin32::SetCursorPosition(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Left, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Top)
+<a name="l00337"></a>00337 {
+<a name="l00338"></a>00338 POINT Pos = {Left, Top};
+<a name="l00339"></a>00339 ClientToScreen(myHandle, &amp;Pos);
+<a name="l00340"></a>00340 SetCursorPos(Pos.x, Pos.y);
+<a name="l00341"></a>00341 }
+<a name="l00342"></a>00342
+<a name="l00343"></a>00343
+<a name="l00347"></a>00347 <span class="keywordtype">void</span> WindowImplWin32::SetPosition(<span class="keywordtype">int</span> Left, <span class="keywordtype">int</span> Top)
+<a name="l00348"></a>00348 {
+<a name="l00349"></a>00349 SetWindowPos(myHandle, NULL, Left, Top, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
+<a name="l00350"></a>00350 }
+<a name="l00351"></a>00351
+<a name="l00352"></a>00352
+<a name="l00356"></a>00356 <span class="keywordtype">void</span> WindowImplWin32::SetSize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Height)
+<a name="l00357"></a>00357 {
+<a name="l00358"></a>00358 <span class="comment">// SetWindowPos wants the total size of the window (including title bar and borders),</span>
+<a name="l00359"></a>00359 <span class="comment">// so we have to compute it</span>
+<a name="l00360"></a>00360 RECT Rect = {0, 0, Width, Height};
+<a name="l00361"></a>00361 AdjustWindowRect(&amp;Rect, GetWindowLong(myHandle, GWL_STYLE), <span class="keyword">false</span>);
+<a name="l00362"></a>00362 Width = Rect.right - Rect.left;
+<a name="l00363"></a>00363 Height = Rect.bottom - Rect.top;
+<a name="l00364"></a>00364
+<a name="l00365"></a>00365 SetWindowPos(myHandle, NULL, 0, 0, Width, Height, SWP_NOMOVE | SWP_NOZORDER);
+<a name="l00366"></a>00366 }
+<a name="l00367"></a>00367
+<a name="l00368"></a>00368
+<a name="l00372"></a>00372 <span class="keywordtype">void</span> WindowImplWin32::Show(<span class="keywordtype">bool</span> State)
+<a name="l00373"></a>00373 {
+<a name="l00374"></a>00374 ShowWindow(myHandle, State ? SW_SHOW : SW_HIDE);
+<a name="l00375"></a>00375 }
+<a name="l00376"></a>00376
+<a name="l00377"></a>00377
+<a name="l00381"></a>00381 <span class="keywordtype">void</span> WindowImplWin32::EnableKeyRepeat(<span class="keywordtype">bool</span> Enabled)
+<a name="l00382"></a>00382 {
+<a name="l00383"></a>00383 myKeyRepeatEnabled = Enabled;
+<a name="l00384"></a>00384 }
+<a name="l00385"></a>00385
+<a name="l00386"></a>00386
+<a name="l00390"></a>00390 <span class="keywordtype">void</span> WindowImplWin32::SetIcon(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Height, <span class="keyword">const</span> Uint8* Pixels)
+<a name="l00391"></a>00391 {
+<a name="l00392"></a>00392 <span class="comment">// First destroy the previous one</span>
+<a name="l00393"></a>00393 <span class="keywordflow">if</span> (myIcon)
+<a name="l00394"></a>00394 DestroyIcon(myIcon);
+<a name="l00395"></a>00395
+<a name="l00396"></a>00396 <span class="comment">// Windows wants BGRA pixels : swap red and blue channels</span>
+<a name="l00397"></a>00397 std::vector&lt;Uint8&gt; IconPixels(Width * Height * 4);
+<a name="l00398"></a>00398 <span class="keywordflow">for</span> (std::size_t i = 0; i &lt; IconPixels.size() / 4; ++i)
+<a name="l00399"></a>00399 {
+<a name="l00400"></a>00400 IconPixels[i * 4 + 0] = Pixels[i * 4 + 2];
+<a name="l00401"></a>00401 IconPixels[i * 4 + 1] = Pixels[i * 4 + 1];
+<a name="l00402"></a>00402 IconPixels[i * 4 + 2] = Pixels[i * 4 + 0];
+<a name="l00403"></a>00403 IconPixels[i * 4 + 3] = Pixels[i * 4 + 3];
+<a name="l00404"></a>00404 }
+<a name="l00405"></a>00405
+<a name="l00406"></a>00406 <span class="comment">// Create the icon from the pixels array</span>
+<a name="l00407"></a>00407 myIcon = CreateIcon(GetModuleHandle(NULL), Width, Height, 1, 32, NULL, &amp;IconPixels[0]);
+<a name="l00408"></a>00408
+<a name="l00409"></a>00409 <span class="comment">// Set it as both big and small icon of the window</span>
+<a name="l00410"></a>00410 <span class="keywordflow">if</span> (myIcon)
+<a name="l00411"></a>00411 {
+<a name="l00412"></a>00412 SendMessage(myHandle, WM_SETICON, ICON_BIG, (LPARAM)myIcon);
+<a name="l00413"></a>00413 SendMessage(myHandle, WM_SETICON, ICON_SMALL, (LPARAM)myIcon);
+<a name="l00414"></a>00414 }
+<a name="l00415"></a>00415 <span class="keywordflow">else</span>
+<a name="l00416"></a>00416 {
+<a name="l00417"></a>00417 std::cerr &lt;&lt; <span class="stringliteral">"Failed to set the window's icon"</span> &lt;&lt; std::endl;
+<a name="l00418"></a>00418 }
+<a name="l00419"></a>00419 }
+<a name="l00420"></a>00420
+<a name="l00421"></a>00421
+<a name="l00425"></a>00425 <span class="keywordtype">void</span> WindowImplWin32::RegisterWindowClass()
+<a name="l00426"></a>00426 {
+<a name="l00427"></a>00427 <span class="keywordflow">if</span> (HasUnicodeSupport())
+<a name="l00428"></a>00428 {
+<a name="l00429"></a>00429 WNDCLASSW WindowClass;
+<a name="l00430"></a>00430 WindowClass.style = 0;
+<a name="l00431"></a>00431 WindowClass.lpfnWndProc = &amp;WindowImplWin32::GlobalOnEvent;
+<a name="l00432"></a>00432 WindowClass.cbClsExtra = 0;
+<a name="l00433"></a>00433 WindowClass.cbWndExtra = 0;
+<a name="l00434"></a>00434 WindowClass.hInstance = GetModuleHandle(NULL);
+<a name="l00435"></a>00435 WindowClass.hIcon = NULL;
+<a name="l00436"></a>00436 WindowClass.hCursor = 0;
+<a name="l00437"></a>00437 WindowClass.hbrBackground = 0;
+<a name="l00438"></a>00438 WindowClass.lpszMenuName = NULL;
+<a name="l00439"></a>00439 WindowClass.lpszClassName = ourClassNameW;
+<a name="l00440"></a>00440 RegisterClassW(&amp;WindowClass);
+<a name="l00441"></a>00441 }
+<a name="l00442"></a>00442 <span class="keywordflow">else</span>
+<a name="l00443"></a>00443 {
+<a name="l00444"></a>00444 WNDCLASSA WindowClass;
+<a name="l00445"></a>00445 WindowClass.style = 0;
+<a name="l00446"></a>00446 WindowClass.lpfnWndProc = &amp;WindowImplWin32::GlobalOnEvent;
+<a name="l00447"></a>00447 WindowClass.cbClsExtra = 0;
+<a name="l00448"></a>00448 WindowClass.cbWndExtra = 0;
+<a name="l00449"></a>00449 WindowClass.hInstance = GetModuleHandle(NULL);
+<a name="l00450"></a>00450 WindowClass.hIcon = NULL;
+<a name="l00451"></a>00451 WindowClass.hCursor = 0;
+<a name="l00452"></a>00452 WindowClass.hbrBackground = 0;
+<a name="l00453"></a>00453 WindowClass.lpszMenuName = NULL;
+<a name="l00454"></a>00454 WindowClass.lpszClassName = ourClassNameA;
+<a name="l00455"></a>00455 RegisterClassA(&amp;WindowClass);
+<a name="l00456"></a>00456 }
+<a name="l00457"></a>00457 }
+<a name="l00458"></a>00458
+<a name="l00459"></a>00459
+<a name="l00463"></a>00463 <span class="keywordtype">void</span> WindowImplWin32::SwitchToFullscreen(<span class="keyword">const</span> VideoMode&amp; Mode)
+<a name="l00464"></a>00464 {
+<a name="l00465"></a>00465 DEVMODE DevMode;
+<a name="l00466"></a>00466 DevMode.dmSize = <span class="keyword">sizeof</span>(DEVMODE);
+<a name="l00467"></a>00467 DevMode.dmPelsWidth = Mode.Width;
+<a name="l00468"></a>00468 DevMode.dmPelsHeight = Mode.Height;
+<a name="l00469"></a>00469 DevMode.dmBitsPerPel = Mode.BitsPerPixel;
+<a name="l00470"></a>00470 DevMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
+<a name="l00471"></a>00471
+<a name="l00472"></a>00472 <span class="comment">// Apply fullscreen mode</span>
+<a name="l00473"></a>00473 <span class="keywordflow">if</span> (ChangeDisplaySettings(&amp;DevMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+<a name="l00474"></a>00474 {
+<a name="l00475"></a>00475 std::cerr &lt;&lt; <span class="stringliteral">"Failed to change display mode for fullscreen"</span> &lt;&lt; std::endl;
+<a name="l00476"></a>00476 <span class="keywordflow">return</span>;
+<a name="l00477"></a>00477 }
+<a name="l00478"></a>00478
+<a name="l00479"></a>00479 <span class="comment">// Change window style (no border, no titlebar, ...)</span>
+<a name="l00480"></a>00480 SetWindowLong(myHandle, GWL_STYLE, WS_POPUP);
+<a name="l00481"></a>00481 SetWindowLong(myHandle, GWL_EXSTYLE, WS_EX_APPWINDOW);
+<a name="l00482"></a>00482
+<a name="l00483"></a>00483 <span class="comment">// And resize it so that it fits the entire screen</span>
+<a name="l00484"></a>00484 SetWindowPos(myHandle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED);
+<a name="l00485"></a>00485 ShowWindow(myHandle, SW_SHOW);
+<a name="l00486"></a>00486
+<a name="l00487"></a>00487 <span class="comment">// Set "this" as the current fullscreen window</span>
+<a name="l00488"></a>00488 ourFullscreenWindow = <span class="keyword">this</span>;
+<a name="l00489"></a>00489
+<a name="l00490"></a>00490 <span class="comment">// SetPixelFormat can fail (really ?) if window style doesn't contain these flags</span>
+<a name="l00491"></a>00491 <span class="keywordtype">long</span> Style = GetWindowLong(myHandle, GWL_STYLE);
+<a name="l00492"></a>00492 SetWindowLong(myHandle, GWL_STYLE, Style | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
+<a name="l00493"></a>00493 }
+<a name="l00494"></a>00494
+<a name="l00495"></a>00495
+<a name="l00499"></a>00499 <span class="keywordtype">void</span> WindowImplWin32::CreateContext(<span class="keyword">const</span> VideoMode&amp; Mode, WindowSettings&amp; Params)
+<a name="l00500"></a>00500 {
+<a name="l00501"></a>00501 <span class="comment">// Get the device context attached to the window</span>
+<a name="l00502"></a>00502 myDeviceContext = GetDC(myHandle);
+<a name="l00503"></a>00503 <span class="keywordflow">if</span> (myDeviceContext == NULL)
+<a name="l00504"></a>00504 {
+<a name="l00505"></a>00505 std::cerr &lt;&lt; <span class="stringliteral">"Failed to get device context of window -- cannot create OpenGL context"</span> &lt;&lt; std::endl;
+<a name="l00506"></a>00506 <span class="keywordflow">return</span>;
+<a name="l00507"></a>00507 }
+<a name="l00508"></a>00508
+<a name="l00509"></a>00509 <span class="comment">// Let's find a suitable pixel format -- first try with antialiasing</span>
+<a name="l00510"></a>00510 <span class="keywordtype">int</span> BestFormat = 0;
+<a name="l00511"></a>00511 <span class="keywordflow">if</span> (Params.AntialiasingLevel &gt; 0)
+<a name="l00512"></a>00512 {
+<a name="l00513"></a>00513 <span class="comment">// Get the wglChoosePixelFormatARB function (it is an extension)</span>
+<a name="l00514"></a>00514 PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = <span class="keyword">reinterpret_cast&lt;</span>PFNWGLCHOOSEPIXELFORMATARBPROC<span class="keyword">&gt;</span>(wglGetProcAddress(<span class="stringliteral">"wglChoosePixelFormatARB"</span>));
+<a name="l00515"></a>00515
+<a name="l00516"></a>00516 <span class="comment">// Define the basic attributes we want for our window</span>
+<a name="l00517"></a>00517 <span class="keywordtype">int</span> IntAttributes[] =
+<a name="l00518"></a>00518 {
+<a name="l00519"></a>00519 WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
+<a name="l00520"></a>00520 WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
+<a name="l00521"></a>00521 WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
+<a name="l00522"></a>00522 WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
+<a name="l00523"></a>00523 WGL_SAMPLE_BUFFERS_ARB, (Params.AntialiasingLevel ? GL_TRUE : GL_FALSE),
+<a name="l00524"></a>00524 WGL_SAMPLES_ARB, Params.AntialiasingLevel,
+<a name="l00525"></a>00525 0, 0
+<a name="l00526"></a>00526 };
+<a name="l00527"></a>00527
+<a name="l00528"></a>00528 <span class="comment">// Let's check how many formats are supporting our requirements</span>
+<a name="l00529"></a>00529 <span class="keywordtype">int</span> Formats[128];
+<a name="l00530"></a>00530 UINT NbFormats;
+<a name="l00531"></a>00531 <span class="keywordtype">float</span> FloatAttributes[] = {0, 0};
+<a name="l00532"></a>00532 <span class="keywordtype">bool</span> IsValid = wglChoosePixelFormatARB(myDeviceContext, IntAttributes, FloatAttributes, <span class="keyword">sizeof</span>(Formats) / <span class="keyword">sizeof</span>(*Formats), Formats, &amp;NbFormats) != 0;
+<a name="l00533"></a>00533 <span class="keywordflow">if</span> (!IsValid || (NbFormats == 0))
+<a name="l00534"></a>00534 {
+<a name="l00535"></a>00535 <span class="keywordflow">if</span> (Params.AntialiasingLevel &gt; 2)
+<a name="l00536"></a>00536 {
+<a name="l00537"></a>00537 <span class="comment">// No format matching our needs : reduce the multisampling level</span>
+<a name="l00538"></a>00538 std::cerr &lt;&lt; <span class="stringliteral">"Failed to find a pixel format supporting "</span>
+<a name="l00539"></a>00539 &lt;&lt; Params.AntialiasingLevel &lt;&lt; <span class="stringliteral">" antialiasing levels ; trying with 2 levels"</span> &lt;&lt; std::endl;
+<a name="l00540"></a>00540
+<a name="l00541"></a>00541 Params.AntialiasingLevel = IntAttributes[1] = 2;
+<a name="l00542"></a>00542 IsValid = wglChoosePixelFormatARB(myDeviceContext, IntAttributes, FloatAttributes, <span class="keyword">sizeof</span>(Formats) / <span class="keyword">sizeof</span>(*Formats), Formats, &amp;NbFormats) != 0;
+<a name="l00543"></a>00543 }
+<a name="l00544"></a>00544
+<a name="l00545"></a>00545 <span class="keywordflow">if</span> (!IsValid || (NbFormats == 0))
+<a name="l00546"></a>00546 {
+<a name="l00547"></a>00547 <span class="comment">// Cannot find any pixel format supporting multisampling ; disabling antialiasing</span>
+<a name="l00548"></a>00548 std::cerr &lt;&lt; <span class="stringliteral">"Failed to find a pixel format supporting antialiasing ; antialiasing will be disabled"</span> &lt;&lt; std::endl;
+<a name="l00549"></a>00549 Params.AntialiasingLevel = 0;
+<a name="l00550"></a>00550 }
+<a name="l00551"></a>00551 }
+<a name="l00552"></a>00552
+<a name="l00553"></a>00553 <span class="comment">// Get the best format among the returned ones</span>
+<a name="l00554"></a>00554 <span class="keywordflow">if</span> (IsValid &amp;&amp; (NbFormats &gt; 0))
+<a name="l00555"></a>00555 {
+<a name="l00556"></a>00556 <span class="keywordtype">int</span> BestScore = 0xFFFF;
+<a name="l00557"></a>00557 <span class="keywordflow">for</span> (UINT i = 0; i &lt; NbFormats; ++i)
+<a name="l00558"></a>00558 {
+<a name="l00559"></a>00559 <span class="comment">// Get the current format's attributes</span>
+<a name="l00560"></a>00560 PIXELFORMATDESCRIPTOR Attribs;
+<a name="l00561"></a>00561 Attribs.nSize = <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR);
+<a name="l00562"></a>00562 Attribs.nVersion = 1;
+<a name="l00563"></a>00563 DescribePixelFormat(myDeviceContext, Formats[i], <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR), &amp;Attribs);
+<a name="l00564"></a>00564
+<a name="l00565"></a>00565 <span class="comment">// Evaluate the current configuration</span>
+<a name="l00566"></a>00566 <span class="keywordtype">int</span> Color = Attribs.cRedBits + Attribs.cGreenBits + Attribs.cBlueBits + Attribs.cAlphaBits;
+<a name="l00567"></a>00567 <span class="keywordtype">int</span> Score = EvaluateConfig(Mode, Params, Color, Attribs.cDepthBits, Attribs.cStencilBits, Params.AntialiasingLevel);
+<a name="l00568"></a>00568
+<a name="l00569"></a>00569 <span class="comment">// Keep it if it's better than the current best</span>
+<a name="l00570"></a>00570 <span class="keywordflow">if</span> (Score &lt; BestScore)
+<a name="l00571"></a>00571 {
+<a name="l00572"></a>00572 BestScore = Score;
+<a name="l00573"></a>00573 BestFormat = Formats[i];
+<a name="l00574"></a>00574 }
+<a name="l00575"></a>00575 }
+<a name="l00576"></a>00576 }
+<a name="l00577"></a>00577 }
+<a name="l00578"></a>00578
+<a name="l00579"></a>00579 <span class="comment">// Find a pixel format with no antialiasing, if not needed or not supported</span>
+<a name="l00580"></a>00580 <span class="keywordflow">if</span> (BestFormat == 0)
+<a name="l00581"></a>00581 {
+<a name="l00582"></a>00582 <span class="comment">// Setup a pixel format descriptor from the rendering settings</span>
+<a name="l00583"></a>00583 PIXELFORMATDESCRIPTOR PixelDescriptor;
+<a name="l00584"></a>00584 ZeroMemory(&amp;PixelDescriptor, <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR));
+<a name="l00585"></a>00585 PixelDescriptor.nSize = <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR);
+<a name="l00586"></a>00586 PixelDescriptor.nVersion = 1;
+<a name="l00587"></a>00587 PixelDescriptor.iLayerType = PFD_MAIN_PLANE;
+<a name="l00588"></a>00588 PixelDescriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
+<a name="l00589"></a>00589 PixelDescriptor.iPixelType = PFD_TYPE_RGBA;
+<a name="l00590"></a>00590 PixelDescriptor.cColorBits = <span class="keyword">static_cast&lt;</span>BYTE<span class="keyword">&gt;</span>(Mode.BitsPerPixel);
+<a name="l00591"></a>00591 PixelDescriptor.cDepthBits = <span class="keyword">static_cast&lt;</span>BYTE<span class="keyword">&gt;</span>(Params.DepthBits);
+<a name="l00592"></a>00592 PixelDescriptor.cStencilBits = <span class="keyword">static_cast&lt;</span>BYTE<span class="keyword">&gt;</span>(Params.StencilBits);
+<a name="l00593"></a>00593
+<a name="l00594"></a>00594 <span class="comment">// Get the pixel format that best matches our requirements</span>
+<a name="l00595"></a>00595 BestFormat = ChoosePixelFormat(myDeviceContext, &amp;PixelDescriptor);
+<a name="l00596"></a>00596 <span class="keywordflow">if</span> (BestFormat == 0)
+<a name="l00597"></a>00597 {
+<a name="l00598"></a>00598 std::cerr &lt;&lt; <span class="stringliteral">"Failed to find a suitable pixel format for device context -- cannot create OpenGL context"</span> &lt;&lt; std::endl;
+<a name="l00599"></a>00599 <span class="keywordflow">return</span>;
+<a name="l00600"></a>00600 }
+<a name="l00601"></a>00601 }
+<a name="l00602"></a>00602
+<a name="l00603"></a>00603 <span class="comment">// Extract the depth and stencil bits from the chosen format</span>
+<a name="l00604"></a>00604 PIXELFORMATDESCRIPTOR ActualFormat;
+<a name="l00605"></a>00605 ActualFormat.nSize = <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR);
+<a name="l00606"></a>00606 ActualFormat.nVersion = 1;
+<a name="l00607"></a>00607 DescribePixelFormat(myDeviceContext, BestFormat, <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR), &amp;ActualFormat);
+<a name="l00608"></a>00608 Params.DepthBits = ActualFormat.cDepthBits;
+<a name="l00609"></a>00609 Params.StencilBits = ActualFormat.cStencilBits;
+<a name="l00610"></a>00610
+<a name="l00611"></a>00611 <span class="comment">// Set the chosen pixel format</span>
+<a name="l00612"></a>00612 <span class="keywordflow">if</span> (!SetPixelFormat(myDeviceContext, BestFormat, &amp;ActualFormat))
+<a name="l00613"></a>00613 {
+<a name="l00614"></a>00614 std::cerr &lt;&lt; <span class="stringliteral">"Failed to set pixel format for device context -- cannot create OpenGL context"</span> &lt;&lt; std::endl;
+<a name="l00615"></a>00615 <span class="keywordflow">return</span>;
+<a name="l00616"></a>00616 }
+<a name="l00617"></a>00617
+<a name="l00618"></a>00618 <span class="comment">// Create the OpenGL context from the device context</span>
+<a name="l00619"></a>00619 myGLContext = wglCreateContext(myDeviceContext);
+<a name="l00620"></a>00620 <span class="keywordflow">if</span> (myGLContext == NULL)
+<a name="l00621"></a>00621 {
+<a name="l00622"></a>00622 std::cerr &lt;&lt; <span class="stringliteral">"Failed to create an OpenGL context for this window"</span> &lt;&lt; std::endl;
+<a name="l00623"></a>00623 <span class="keywordflow">return</span>;
+<a name="l00624"></a>00624 }
+<a name="l00625"></a>00625
+<a name="l00626"></a>00626 <span class="comment">// Share display lists with other contexts</span>
+<a name="l00627"></a>00627 HGLRC CurrentContext = wglGetCurrentContext();
+<a name="l00628"></a>00628 <span class="keywordflow">if</span> (CurrentContext)
+<a name="l00629"></a>00629 wglShareLists(CurrentContext, myGLContext);
+<a name="l00630"></a>00630
+<a name="l00631"></a>00631 <span class="comment">// Activate the context</span>
+<a name="l00632"></a>00632 <a class="code" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675" title="Activate of deactivate the window as the current target for rendering.">SetActive</a>(<span class="keyword">true</span>);
+<a name="l00633"></a>00633
+<a name="l00634"></a>00634 <span class="comment">// Enable multisampling</span>
+<a name="l00635"></a>00635 <span class="keywordflow">if</span> (Params.AntialiasingLevel &gt; 0)
+<a name="l00636"></a>00636 glEnable(GL_MULTISAMPLE_ARB);
+<a name="l00637"></a>00637 }
+<a name="l00638"></a>00638
+<a name="l00639"></a>00639
+<a name="l00643"></a>00643 <span class="keywordtype">void</span> WindowImplWin32::Cleanup()
+<a name="l00644"></a>00644 {
+<a name="l00645"></a>00645 <span class="comment">// Restore the previous video mode (in case we were running in fullscreen)</span>
+<a name="l00646"></a>00646 <span class="keywordflow">if</span> (ourFullscreenWindow == <span class="keyword">this</span>)
+<a name="l00647"></a>00647 {
+<a name="l00648"></a>00648 ChangeDisplaySettings(NULL, 0);
+<a name="l00649"></a>00649 ourFullscreenWindow = NULL;
+<a name="l00650"></a>00650 }
+<a name="l00651"></a>00651
+<a name="l00652"></a>00652 <span class="comment">// Unhide the mouse cursor (in case it was hidden)</span>
+<a name="l00653"></a>00653 <a class="code" href="classsf_1_1Window.htm#6142e38cb60901e6604284425714f3f0" title="Show or hide the mouse cursor.">ShowMouseCursor</a>(<span class="keyword">true</span>);
+<a name="l00654"></a>00654
+<a name="l00655"></a>00655 <span class="comment">// Destroy the OpenGL context</span>
+<a name="l00656"></a>00656 <span class="keywordflow">if</span> (myGLContext)
+<a name="l00657"></a>00657 {
+<a name="l00658"></a>00658 <span class="comment">// Unbind the context before destroying it</span>
+<a name="l00659"></a>00659 <a class="code" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675" title="Activate of deactivate the window as the current target for rendering.">SetActive</a>(<span class="keyword">false</span>);
+<a name="l00660"></a>00660
+<a name="l00661"></a>00661 wglDeleteContext(myGLContext);
+<a name="l00662"></a>00662 myGLContext = NULL;
+<a name="l00663"></a>00663 }
+<a name="l00664"></a>00664 <span class="keywordflow">if</span> (myDeviceContext)
+<a name="l00665"></a>00665 {
+<a name="l00666"></a>00666 ReleaseDC(myHandle, myDeviceContext);
+<a name="l00667"></a>00667 myDeviceContext = NULL;
+<a name="l00668"></a>00668 }
+<a name="l00669"></a>00669 }
+<a name="l00670"></a>00670
+<a name="l00671"></a>00671
+<a name="l00675"></a>00675 <span class="keywordtype">void</span> WindowImplWin32::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
+<a name="l00676"></a>00676 {
+<a name="l00677"></a>00677 <span class="comment">// Don't process any message until window is created</span>
+<a name="l00678"></a>00678 <span class="keywordflow">if</span> (myHandle == NULL)
+<a name="l00679"></a>00679 <span class="keywordflow">return</span>;
+<a name="l00680"></a>00680
+<a name="l00681"></a>00681 <span class="keywordflow">switch</span> (Message)
+<a name="l00682"></a>00682 {
+<a name="l00683"></a>00683 <span class="comment">// Destroy event</span>
+<a name="l00684"></a>00684 <span class="keywordflow">case</span> WM_DESTROY :
+<a name="l00685"></a>00685 {
+<a name="l00686"></a>00686 <span class="comment">// Here we must cleanup resources !</span>
+<a name="l00687"></a>00687 Cleanup();
+<a name="l00688"></a>00688 <span class="keywordflow">break</span>;
+<a name="l00689"></a>00689 }
+<a name="l00690"></a>00690
+<a name="l00691"></a>00691 <span class="comment">// Set cursor event</span>
+<a name="l00692"></a>00692 <span class="keywordflow">case</span> WM_SETCURSOR :
+<a name="l00693"></a>00693 {
+<a name="l00694"></a>00694 <span class="comment">// The mouse has moved, if the cursor is in our window we must refresh the cursor</span>
+<a name="l00695"></a>00695 <span class="keywordflow">if</span> (LOWORD(LParam) == HTCLIENT)
+<a name="l00696"></a>00696 SetCursor(myCursor);
+<a name="l00697"></a>00697
+<a name="l00698"></a>00698 <span class="keywordflow">break</span>;
+<a name="l00699"></a>00699 }
+<a name="l00700"></a>00700
+<a name="l00701"></a>00701 <span class="comment">// Close event</span>
+<a name="l00702"></a>00702 <span class="keywordflow">case</span> WM_CLOSE :
+<a name="l00703"></a>00703 {
+<a name="l00704"></a>00704 Event Evt;
+<a name="l00705"></a>00705 Evt.Type = Event::Closed;
+<a name="l00706"></a>00706 SendEvent(Evt);
+<a name="l00707"></a>00707 <span class="keywordflow">break</span>;
+<a name="l00708"></a>00708 }
+<a name="l00709"></a>00709
+<a name="l00710"></a>00710 <span class="comment">// Resize event</span>
+<a name="l00711"></a>00711 <span class="keywordflow">case</span> WM_SIZE :
+<a name="l00712"></a>00712 {
+<a name="l00713"></a>00713 <span class="comment">// Update window size</span>
+<a name="l00714"></a>00714 RECT Rect;
+<a name="l00715"></a>00715 GetClientRect(myHandle, &amp;Rect);
+<a name="l00716"></a>00716 myWidth = Rect.right - Rect.left;
+<a name="l00717"></a>00717 myHeight = Rect.bottom - Rect.top;
+<a name="l00718"></a>00718
+<a name="l00719"></a>00719 Event Evt;
+<a name="l00720"></a>00720 Evt.Type = Event::Resized;
+<a name="l00721"></a>00721 Evt.Size.Width = myWidth;
+<a name="l00722"></a>00722 Evt.Size.Height = myHeight;
+<a name="l00723"></a>00723 SendEvent(Evt);
+<a name="l00724"></a>00724 <span class="keywordflow">break</span>;
+<a name="l00725"></a>00725 }
+<a name="l00726"></a>00726
+<a name="l00727"></a>00727 <span class="comment">// Gain focus event</span>
+<a name="l00728"></a>00728 <span class="keywordflow">case</span> WM_SETFOCUS :
+<a name="l00729"></a>00729 {
+<a name="l00730"></a>00730 Event Evt;
+<a name="l00731"></a>00731 Evt.Type = Event::GainedFocus;
+<a name="l00732"></a>00732 SendEvent(Evt);
+<a name="l00733"></a>00733 <span class="keywordflow">break</span>;
+<a name="l00734"></a>00734 }
+<a name="l00735"></a>00735
+<a name="l00736"></a>00736 <span class="comment">// Lost focus event</span>
+<a name="l00737"></a>00737 <span class="keywordflow">case</span> WM_KILLFOCUS :
+<a name="l00738"></a>00738 {
+<a name="l00739"></a>00739 Event Evt;
+<a name="l00740"></a>00740 Evt.Type = Event::LostFocus;
+<a name="l00741"></a>00741 SendEvent(Evt);
+<a name="l00742"></a>00742 <span class="keywordflow">break</span>;
+<a name="l00743"></a>00743 }
+<a name="l00744"></a>00744
+<a name="l00745"></a>00745 <span class="comment">// Text event</span>
+<a name="l00746"></a>00746 <span class="keywordflow">case</span> WM_CHAR :
+<a name="l00747"></a>00747 {
+<a name="l00748"></a>00748 Event Evt;
+<a name="l00749"></a>00749 Evt.Type = Event::TextEntered;
+<a name="l00750"></a>00750 Evt.Text.Unicode = <span class="keyword">static_cast&lt;</span>Uint32<span class="keyword">&gt;</span>(WParam);
+<a name="l00751"></a>00751 SendEvent(Evt);
+<a name="l00752"></a>00752 <span class="keywordflow">break</span>;
+<a name="l00753"></a>00753 }
+<a name="l00754"></a>00754
+<a name="l00755"></a>00755 <span class="comment">// Keydown event</span>
+<a name="l00756"></a>00756 <span class="keywordflow">case</span> WM_KEYDOWN :
+<a name="l00757"></a>00757 <span class="keywordflow">case</span> WM_SYSKEYDOWN :
+<a name="l00758"></a>00758 {
+<a name="l00759"></a>00759 <span class="keywordflow">if</span> (myKeyRepeatEnabled || ((LParam &amp; (1 &lt;&lt; 30)) == 0))
+<a name="l00760"></a>00760 {
+<a name="l00761"></a>00761 Event Evt;
+<a name="l00762"></a>00762 Evt.Type = Event::KeyPressed;
+<a name="l00763"></a>00763 Evt.Key.Alt = HIWORD(GetAsyncKeyState(VK_MENU)) != 0;
+<a name="l00764"></a>00764 Evt.Key.Control = HIWORD(GetAsyncKeyState(VK_CONTROL)) != 0;
+<a name="l00765"></a>00765 Evt.Key.Shift = HIWORD(GetAsyncKeyState(VK_SHIFT)) != 0;
+<a name="l00766"></a>00766
+<a name="l00767"></a>00767 <span class="keywordflow">if</span> (WParam != VK_SHIFT)
+<a name="l00768"></a>00768 {
+<a name="l00769"></a>00769 Evt.Key.Code = VirtualKeyCodeToSF(WParam, LParam);
+<a name="l00770"></a>00770 SendEvent(Evt);
+<a name="l00771"></a>00771 }
+<a name="l00772"></a>00772 <span class="keywordflow">else</span>
+<a name="l00773"></a>00773 {
+<a name="l00774"></a>00774 <span class="comment">// Special case for shift, its state can't be retrieved directly</span>
+<a name="l00775"></a>00775 Evt.Key.Code = GetShiftState(<span class="keyword">true</span>);
+<a name="l00776"></a>00776 <span class="keywordflow">if</span> (Evt.Key.Code != 0)
+<a name="l00777"></a>00777 SendEvent(Evt);
+<a name="l00778"></a>00778 }
+<a name="l00779"></a>00779 }
+<a name="l00780"></a>00780 <span class="keywordflow">break</span>;
+<a name="l00781"></a>00781 }
+<a name="l00782"></a>00782
+<a name="l00783"></a>00783 <span class="comment">// Keyup event</span>
+<a name="l00784"></a>00784 <span class="keywordflow">case</span> WM_KEYUP :
+<a name="l00785"></a>00785 <span class="keywordflow">case</span> WM_SYSKEYUP :
+<a name="l00786"></a>00786 {
+<a name="l00787"></a>00787 Event Evt;
+<a name="l00788"></a>00788 Evt.Type = Event::KeyReleased;
+<a name="l00789"></a>00789 Evt.Key.Alt = HIWORD(GetAsyncKeyState(VK_MENU)) != 0;
+<a name="l00790"></a>00790 Evt.Key.Control = HIWORD(GetAsyncKeyState(VK_CONTROL)) != 0;
+<a name="l00791"></a>00791 Evt.Key.Shift = HIWORD(GetAsyncKeyState(VK_SHIFT)) != 0;
+<a name="l00792"></a>00792
+<a name="l00793"></a>00793 <span class="keywordflow">if</span> (WParam != VK_SHIFT)
+<a name="l00794"></a>00794 {
+<a name="l00795"></a>00795 Evt.Key.Code = VirtualKeyCodeToSF(WParam, LParam);
+<a name="l00796"></a>00796 SendEvent(Evt);
+<a name="l00797"></a>00797 }
+<a name="l00798"></a>00798 <span class="keywordflow">else</span>
+<a name="l00799"></a>00799 {
+<a name="l00800"></a>00800 <span class="comment">// Special case for shift, its state can't be retrieved directly</span>
+<a name="l00801"></a>00801 Evt.Key.Code = GetShiftState(<span class="keyword">false</span>);
+<a name="l00802"></a>00802 <span class="keywordflow">if</span> (Evt.Key.Code != 0)
+<a name="l00803"></a>00803 SendEvent(Evt);
+<a name="l00804"></a>00804 }
+<a name="l00805"></a>00805
+<a name="l00806"></a>00806 <span class="keywordflow">break</span>;
+<a name="l00807"></a>00807 }
+<a name="l00808"></a>00808
+<a name="l00809"></a>00809 <span class="comment">// Mouse wheel event</span>
+<a name="l00810"></a>00810 <span class="keywordflow">case</span> WM_MOUSEWHEEL :
+<a name="l00811"></a>00811 {
+<a name="l00812"></a>00812 Event Evt;
+<a name="l00813"></a>00813 Evt.Type = Event::MouseWheelMoved;
+<a name="l00814"></a>00814 Evt.MouseWheel.Delta = <span class="keyword">static_cast&lt;</span>Int16<span class="keyword">&gt;</span>(HIWORD(WParam)) / 120;
+<a name="l00815"></a>00815 SendEvent(Evt);
+<a name="l00816"></a>00816 <span class="keywordflow">break</span>;
+<a name="l00817"></a>00817 }
+<a name="l00818"></a>00818
+<a name="l00819"></a>00819 <span class="comment">// Mouse left button down event</span>
+<a name="l00820"></a>00820 <span class="keywordflow">case</span> WM_LBUTTONDOWN :
+<a name="l00821"></a>00821 {
+<a name="l00822"></a>00822 Event Evt;
+<a name="l00823"></a>00823 Evt.Type = Event::MouseButtonPressed;
+<a name="l00824"></a>00824 Evt.MouseButton.Button = Mouse::Left;
+<a name="l00825"></a>00825 Evt.MouseButton.X = LOWORD(LParam);
+<a name="l00826"></a>00826 Evt.MouseButton.Y = HIWORD(LParam);
+<a name="l00827"></a>00827 SendEvent(Evt);
+<a name="l00828"></a>00828 <span class="keywordflow">break</span>;
+<a name="l00829"></a>00829 }
+<a name="l00830"></a>00830
+<a name="l00831"></a>00831 <span class="comment">// Mouse left button up event</span>
+<a name="l00832"></a>00832 <span class="keywordflow">case</span> WM_LBUTTONUP :
+<a name="l00833"></a>00833 {
+<a name="l00834"></a>00834 Event Evt;
+<a name="l00835"></a>00835 Evt.Type = Event::MouseButtonReleased;
+<a name="l00836"></a>00836 Evt.MouseButton.Button = Mouse::Left;
+<a name="l00837"></a>00837 Evt.MouseButton.X = LOWORD(LParam);
+<a name="l00838"></a>00838 Evt.MouseButton.Y = HIWORD(LParam);
+<a name="l00839"></a>00839 SendEvent(Evt);
+<a name="l00840"></a>00840 <span class="keywordflow">break</span>;
+<a name="l00841"></a>00841 }
+<a name="l00842"></a>00842
+<a name="l00843"></a>00843 <span class="comment">// Mouse right button down event</span>
+<a name="l00844"></a>00844 <span class="keywordflow">case</span> WM_RBUTTONDOWN :
+<a name="l00845"></a>00845 {
+<a name="l00846"></a>00846 Event Evt;
+<a name="l00847"></a>00847 Evt.Type = Event::MouseButtonPressed;
+<a name="l00848"></a>00848 Evt.MouseButton.Button = Mouse::Right;
+<a name="l00849"></a>00849 Evt.MouseButton.X = LOWORD(LParam);
+<a name="l00850"></a>00850 Evt.MouseButton.Y = HIWORD(LParam);
+<a name="l00851"></a>00851 SendEvent(Evt);
+<a name="l00852"></a>00852 <span class="keywordflow">break</span>;
+<a name="l00853"></a>00853 }
+<a name="l00854"></a>00854
+<a name="l00855"></a>00855 <span class="comment">// Mouse right button up event</span>
+<a name="l00856"></a>00856 <span class="keywordflow">case</span> WM_RBUTTONUP :
+<a name="l00857"></a>00857 {
+<a name="l00858"></a>00858 Event Evt;
+<a name="l00859"></a>00859 Evt.Type = Event::MouseButtonReleased;
+<a name="l00860"></a>00860 Evt.MouseButton.Button = Mouse::Right;
+<a name="l00861"></a>00861 Evt.MouseButton.X = LOWORD(LParam);
+<a name="l00862"></a>00862 Evt.MouseButton.Y = HIWORD(LParam);
+<a name="l00863"></a>00863 SendEvent(Evt);
+<a name="l00864"></a>00864 <span class="keywordflow">break</span>;
+<a name="l00865"></a>00865 }
+<a name="l00866"></a>00866
+<a name="l00867"></a>00867 <span class="comment">// Mouse wheel button down event</span>
+<a name="l00868"></a>00868 <span class="keywordflow">case</span> WM_MBUTTONDOWN :
+<a name="l00869"></a>00869 {
+<a name="l00870"></a>00870 Event Evt;
+<a name="l00871"></a>00871 Evt.Type = Event::MouseButtonPressed;
+<a name="l00872"></a>00872 Evt.MouseButton.Button = Mouse::Middle;
+<a name="l00873"></a>00873 Evt.MouseButton.X = LOWORD(LParam);
+<a name="l00874"></a>00874 Evt.MouseButton.Y = HIWORD(LParam);
+<a name="l00875"></a>00875 SendEvent(Evt);
+<a name="l00876"></a>00876 <span class="keywordflow">break</span>;
+<a name="l00877"></a>00877 }
+<a name="l00878"></a>00878
+<a name="l00879"></a>00879 <span class="comment">// Mouse wheel button up event</span>
+<a name="l00880"></a>00880 <span class="keywordflow">case</span> WM_MBUTTONUP :
+<a name="l00881"></a>00881 {
+<a name="l00882"></a>00882 Event Evt;
+<a name="l00883"></a>00883 Evt.Type = Event::MouseButtonReleased;
+<a name="l00884"></a>00884 Evt.MouseButton.Button = Mouse::Middle;
+<a name="l00885"></a>00885 Evt.MouseButton.X = LOWORD(LParam);
+<a name="l00886"></a>00886 Evt.MouseButton.Y = HIWORD(LParam);
+<a name="l00887"></a>00887 SendEvent(Evt);
+<a name="l00888"></a>00888 <span class="keywordflow">break</span>;
+<a name="l00889"></a>00889 }
+<a name="l00890"></a>00890
+<a name="l00891"></a>00891 <span class="comment">// Mouse X button down event</span>
+<a name="l00892"></a>00892 <span class="keywordflow">case</span> WM_XBUTTONDOWN :
+<a name="l00893"></a>00893 {
+<a name="l00894"></a>00894 Event Evt;
+<a name="l00895"></a>00895 Evt.Type = Event::MouseButtonPressed;
+<a name="l00896"></a>00896 Evt.MouseButton.Button = HIWORD(WParam) == XBUTTON1 ? Mouse::XButton1 : Mouse::XButton2;
+<a name="l00897"></a>00897 Evt.MouseButton.X = LOWORD(LParam);
+<a name="l00898"></a>00898 Evt.MouseButton.Y = HIWORD(LParam);
+<a name="l00899"></a>00899 SendEvent(Evt);
+<a name="l00900"></a>00900 <span class="keywordflow">break</span>;
+<a name="l00901"></a>00901 }
+<a name="l00902"></a>00902
+<a name="l00903"></a>00903 <span class="comment">// Mouse X button up event</span>
+<a name="l00904"></a>00904 <span class="keywordflow">case</span> WM_XBUTTONUP :
+<a name="l00905"></a>00905 {
+<a name="l00906"></a>00906 Event Evt;
+<a name="l00907"></a>00907 Evt.Type = Event::MouseButtonReleased;
+<a name="l00908"></a>00908 Evt.MouseButton.Button = HIWORD(WParam) == XBUTTON1 ? Mouse::XButton1 : Mouse::XButton2;
+<a name="l00909"></a>00909 Evt.MouseButton.X = LOWORD(LParam);
+<a name="l00910"></a>00910 Evt.MouseButton.Y = HIWORD(LParam);
+<a name="l00911"></a>00911 SendEvent(Evt);
+<a name="l00912"></a>00912 <span class="keywordflow">break</span>;
+<a name="l00913"></a>00913 }
+<a name="l00914"></a>00914
+<a name="l00915"></a>00915 <span class="comment">// Mouse move event</span>
+<a name="l00916"></a>00916 <span class="keywordflow">case</span> WM_MOUSEMOVE :
+<a name="l00917"></a>00917 {
+<a name="l00918"></a>00918 <span class="comment">// Check if we need to generate a MouseEntered event</span>
+<a name="l00919"></a>00919 <span class="keywordflow">if</span> (!myIsCursorIn)
+<a name="l00920"></a>00920 {
+<a name="l00921"></a>00921 TRACKMOUSEEVENT MouseEvent;
+<a name="l00922"></a>00922 MouseEvent.cbSize = <span class="keyword">sizeof</span>(TRACKMOUSEEVENT);
+<a name="l00923"></a>00923 MouseEvent.hwndTrack = myHandle;
+<a name="l00924"></a>00924 MouseEvent.dwFlags = TME_LEAVE;
+<a name="l00925"></a>00925 TrackMouseEvent(&amp;MouseEvent);
+<a name="l00926"></a>00926
+<a name="l00927"></a>00927 myIsCursorIn = <span class="keyword">true</span>;
+<a name="l00928"></a>00928
+<a name="l00929"></a>00929 Event Evt;
+<a name="l00930"></a>00930 Evt.Type = Event::MouseEntered;
+<a name="l00931"></a>00931 SendEvent(Evt);
+<a name="l00932"></a>00932 }
+<a name="l00933"></a>00933
+<a name="l00934"></a>00934 Event Evt;
+<a name="l00935"></a>00935 Evt.Type = Event::MouseMoved;
+<a name="l00936"></a>00936 Evt.MouseMove.X = LOWORD(LParam);
+<a name="l00937"></a>00937 Evt.MouseMove.Y = HIWORD(LParam);
+<a name="l00938"></a>00938 SendEvent(Evt);
+<a name="l00939"></a>00939 <span class="keywordflow">break</span>;
+<a name="l00940"></a>00940 }
+<a name="l00941"></a>00941
+<a name="l00942"></a>00942 <span class="comment">// Mouse leave event</span>
+<a name="l00943"></a>00943 <span class="keywordflow">case</span> WM_MOUSELEAVE :
+<a name="l00944"></a>00944 {
+<a name="l00945"></a>00945 myIsCursorIn = <span class="keyword">false</span>;
+<a name="l00946"></a>00946
+<a name="l00947"></a>00947 Event Evt;
+<a name="l00948"></a>00948 Evt.Type = Event::MouseLeft;
+<a name="l00949"></a>00949 SendEvent(Evt);
+<a name="l00950"></a>00950 <span class="keywordflow">break</span>;
+<a name="l00951"></a>00951 }
+<a name="l00952"></a>00952 }
+<a name="l00953"></a>00953 }
+<a name="l00954"></a>00954
+<a name="l00955"></a>00955
+<a name="l00960"></a>00960 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a> WindowImplWin32::GetShiftState(<span class="keywordtype">bool</span> KeyDown)
+<a name="l00961"></a>00961 {
+<a name="l00962"></a>00962 <span class="keyword">static</span> <span class="keywordtype">bool</span> LShiftPrevDown = <span class="keyword">false</span>;
+<a name="l00963"></a>00963 <span class="keyword">static</span> <span class="keywordtype">bool</span> RShiftPrevDown = <span class="keyword">false</span>;
+<a name="l00964"></a>00964
+<a name="l00965"></a>00965 <span class="keywordtype">bool</span> LShiftDown = (HIWORD(GetAsyncKeyState(VK_LSHIFT)) != 0);
+<a name="l00966"></a>00966 <span class="keywordtype">bool</span> RShiftDown = (HIWORD(GetAsyncKeyState(VK_RSHIFT)) != 0);
+<a name="l00967"></a>00967
+<a name="l00968"></a>00968 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Code</a> = <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a>(0);
+<a name="l00969"></a>00969 <span class="keywordflow">if</span> (KeyDown)
+<a name="l00970"></a>00970 {
+<a name="l00971"></a>00971 <span class="keywordflow">if</span> (!LShiftPrevDown &amp;&amp; LShiftDown) Code = Key::LShift;
+<a name="l00972"></a>00972 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!RShiftPrevDown &amp;&amp; RShiftDown) Code = Key::RShift;
+<a name="l00973"></a>00973 }
+<a name="l00974"></a>00974 <span class="keywordflow">else</span>
+<a name="l00975"></a>00975 {
+<a name="l00976"></a>00976 <span class="keywordflow">if</span> (LShiftPrevDown &amp;&amp; !LShiftDown) Code = Key::LShift;
+<a name="l00977"></a>00977 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (RShiftPrevDown &amp;&amp; !RShiftDown) Code = Key::RShift;
+<a name="l00978"></a>00978 }
+<a name="l00979"></a>00979
+<a name="l00980"></a>00980 LShiftPrevDown = LShiftDown;
+<a name="l00981"></a>00981 RShiftPrevDown = RShiftDown;
+<a name="l00982"></a>00982
+<a name="l00983"></a>00983 <span class="keywordflow">return</span> Code;
+<a name="l00984"></a>00984 }
+<a name="l00985"></a>00985
+<a name="l00986"></a>00986
+<a name="l00990"></a>00990 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a> WindowImplWin32::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
+<a name="l00991"></a>00991 {
+<a name="l00992"></a>00992 <span class="keywordflow">switch</span> (VirtualKey)
+<a name="l00993"></a>00993 {
+<a name="l00994"></a>00994 <span class="comment">// VK_SHIFT is handled by the GetShiftState function</span>
+<a name="l00995"></a>00995 <span class="keywordflow">case</span> VK_MENU : <span class="keywordflow">return</span> (Flags &amp; (1 &lt;&lt; 24)) ? Key::RAlt : Key::LAlt;
+<a name="l00996"></a>00996 <span class="keywordflow">case</span> VK_CONTROL : <span class="keywordflow">return</span> (Flags &amp; (1 &lt;&lt; 24)) ? Key::RControl : Key::LControl;
+<a name="l00997"></a>00997 <span class="keywordflow">case</span> VK_LWIN : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81819a5d0739e89a6543b8a1d3b2ed4bdb" title="OS specific key (left side) : windows (Win and Linux), apple (MacOS), ...">Key::LSystem</a>;
+<a name="l00998"></a>00998 <span class="keywordflow">case</span> VK_RWIN : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81461545de42376b666cb38860a0beec49" title="OS specific key (right side) : windows (Win and Linux), apple (MacOS), ...">Key::RSystem</a>;
+<a name="l00999"></a>00999 <span class="keywordflow">case</span> VK_APPS : <span class="keywordflow">return</span> Key::Menu;
+<a name="l01000"></a>01000 <span class="keywordflow">case</span> VK_OEM_1 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819221b62140c199d7d4babe3ab45bdb01" title=";">Key::SemiColon</a>;
+<a name="l01001"></a>01001 <span class="keywordflow">case</span> VK_OEM_2 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815e4e1a9e56e51395103ccf57093fb9fd" title="/">Key::Slash</a>;
+<a name="l01002"></a>01002 <span class="keywordflow">case</span> VK_OEM_PLUS : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815f4b9b3ede3db0e0a009ae02aaf81359" title="=">Key::Equal</a>;
+<a name="l01003"></a>01003 <span class="keywordflow">case</span> VK_OEM_MINUS : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cabf862b02044080f5691ff510fcbf00" title="-">Key::Dash</a>;
+<a name="l01004"></a>01004 <span class="keywordflow">case</span> VK_OEM_4 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817c927ff513554092cbd16d275542ca93" title="[">Key::LBracket</a>;
+<a name="l01005"></a>01005 <span class="keywordflow">case</span> VK_OEM_6 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819b950e8ca9b87c679c0dd34b978323a5" title="]">Key::RBracket</a>;
+<a name="l01006"></a>01006 <span class="keywordflow">case</span> VK_OEM_COMMA : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207" title=",">Key::Comma</a>;
+<a name="l01007"></a>01007 <span class="keywordflow">case</span> VK_OEM_PERIOD : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8150ec4d0d46359708e3337f7c5c9a00b8" title=".">Key::Period</a>;
+<a name="l01008"></a>01008 <span class="keywordflow">case</span> VK_OEM_7 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d8e07863826f31633566959e55fbd1b9" title="&amp;#39;">Key::Quote</a>;
+<a name="l01009"></a>01009 <span class="keywordflow">case</span> VK_OEM_5 : <span class="keywordflow">return</span> Key::BackSlash;
+<a name="l01010"></a>01010 <span class="keywordflow">case</span> VK_OEM_3 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e1e8ba49e9a03ae9db79d671372baf67" title="~">Key::Tilde</a>;
+<a name="l01011"></a>01011 <span class="keywordflow">case</span> VK_ESCAPE : <span class="keywordflow">return</span> Key::Escape;
+<a name="l01012"></a>01012 <span class="keywordflow">case</span> VK_SPACE : <span class="keywordflow">return</span> Key::Space;
+<a name="l01013"></a>01013 <span class="keywordflow">case</span> VK_RETURN : <span class="keywordflow">return</span> Key::Return;
+<a name="l01014"></a>01014 <span class="keywordflow">case</span> VK_BACK : <span class="keywordflow">return</span> Key::Back;
+<a name="l01015"></a>01015 <span class="keywordflow">case</span> VK_TAB : <span class="keywordflow">return</span> Key::Tab;
+<a name="l01016"></a>01016 <span class="keywordflow">case</span> VK_PRIOR : <span class="keywordflow">return</span> Key::PageUp;
+<a name="l01017"></a>01017 <span class="keywordflow">case</span> VK_NEXT : <span class="keywordflow">return</span> Key::PageDown;
+<a name="l01018"></a>01018 <span class="keywordflow">case</span> VK_END : <span class="keywordflow">return</span> Key::End;
+<a name="l01019"></a>01019 <span class="keywordflow">case</span> VK_HOME : <span class="keywordflow">return</span> Key::Home;
+<a name="l01020"></a>01020 <span class="keywordflow">case</span> VK_INSERT : <span class="keywordflow">return</span> Key::Insert;
+<a name="l01021"></a>01021 <span class="keywordflow">case</span> VK_DELETE : <span class="keywordflow">return</span> Key::Delete;
+<a name="l01022"></a>01022 <span class="keywordflow">case</span> VK_ADD : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1a4bc755e274027f79cd34a6951977e" title="+">Key::Add</a>;
+<a name="l01023"></a>01023 <span class="keywordflow">case</span> VK_SUBTRACT : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8161d59029edf2f17e0c562a674e2a1865" title="-">Key::Subtract</a>;
+<a name="l01024"></a>01024 <span class="keywordflow">case</span> VK_MULTIPLY : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810c2cf360fb1665c3387f205a001a6814" title="*">Key::Multiply</a>;
+<a name="l01025"></a>01025 <span class="keywordflow">case</span> VK_DIVIDE : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f0ef65e172118c443e123935e64269e2" title="/">Key::Divide</a>;
+<a name="l01026"></a>01026 <span class="keywordflow">case</span> VK_PAUSE : <span class="keywordflow">return</span> Key::Pause;
+<a name="l01027"></a>01027 <span class="keywordflow">case</span> VK_F1 : <span class="keywordflow">return</span> Key::F1;
+<a name="l01028"></a>01028 <span class="keywordflow">case</span> VK_F2 : <span class="keywordflow">return</span> Key::F2;
+<a name="l01029"></a>01029 <span class="keywordflow">case</span> VK_F3 : <span class="keywordflow">return</span> Key::F3;
+<a name="l01030"></a>01030 <span class="keywordflow">case</span> VK_F4 : <span class="keywordflow">return</span> Key::F4;
+<a name="l01031"></a>01031 <span class="keywordflow">case</span> VK_F5 : <span class="keywordflow">return</span> Key::F5;
+<a name="l01032"></a>01032 <span class="keywordflow">case</span> VK_F6 : <span class="keywordflow">return</span> Key::F6;
+<a name="l01033"></a>01033 <span class="keywordflow">case</span> VK_F7 : <span class="keywordflow">return</span> Key::F7;
+<a name="l01034"></a>01034 <span class="keywordflow">case</span> VK_F8 : <span class="keywordflow">return</span> Key::F8;
+<a name="l01035"></a>01035 <span class="keywordflow">case</span> VK_F9 : <span class="keywordflow">return</span> Key::F9;
+<a name="l01036"></a>01036 <span class="keywordflow">case</span> VK_F10 : <span class="keywordflow">return</span> Key::F10;
+<a name="l01037"></a>01037 <span class="keywordflow">case</span> VK_F11 : <span class="keywordflow">return</span> Key::F11;
+<a name="l01038"></a>01038 <span class="keywordflow">case</span> VK_F12 : <span class="keywordflow">return</span> Key::F12;
+<a name="l01039"></a>01039 <span class="keywordflow">case</span> VK_F13 : <span class="keywordflow">return</span> Key::F13;
+<a name="l01040"></a>01040 <span class="keywordflow">case</span> VK_F14 : <span class="keywordflow">return</span> Key::F14;
+<a name="l01041"></a>01041 <span class="keywordflow">case</span> VK_F15 : <span class="keywordflow">return</span> Key::F15;
+<a name="l01042"></a>01042 <span class="keywordflow">case</span> VK_LEFT : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" title="Left arrow.">Key::Left</a>;
+<a name="l01043"></a>01043 <span class="keywordflow">case</span> VK_RIGHT : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e" title="Right arrow.">Key::Right</a>;
+<a name="l01044"></a>01044 <span class="keywordflow">case</span> VK_UP : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193a664cfe6ee856cf5027a01f03954ff" title="Up arrow.">Key::Up</a>;
+<a name="l01045"></a>01045 <span class="keywordflow">case</span> VK_DOWN : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81db621980e92786cf06b6fb65d622bb62" title="Down arrow.">Key::Down</a>;
+<a name="l01046"></a>01046 <span class="keywordflow">case</span> VK_NUMPAD0 : <span class="keywordflow">return</span> Key::Numpad0;
+<a name="l01047"></a>01047 <span class="keywordflow">case</span> VK_NUMPAD1 : <span class="keywordflow">return</span> Key::Numpad1;
+<a name="l01048"></a>01048 <span class="keywordflow">case</span> VK_NUMPAD2 : <span class="keywordflow">return</span> Key::Numpad2;
+<a name="l01049"></a>01049 <span class="keywordflow">case</span> VK_NUMPAD3 : <span class="keywordflow">return</span> Key::Numpad3;
+<a name="l01050"></a>01050 <span class="keywordflow">case</span> VK_NUMPAD4 : <span class="keywordflow">return</span> Key::Numpad4;
+<a name="l01051"></a>01051 <span class="keywordflow">case</span> VK_NUMPAD5 : <span class="keywordflow">return</span> Key::Numpad5;
+<a name="l01052"></a>01052 <span class="keywordflow">case</span> VK_NUMPAD6 : <span class="keywordflow">return</span> Key::Numpad6;
+<a name="l01053"></a>01053 <span class="keywordflow">case</span> VK_NUMPAD7 : <span class="keywordflow">return</span> Key::Numpad7;
+<a name="l01054"></a>01054 <span class="keywordflow">case</span> VK_NUMPAD8 : <span class="keywordflow">return</span> Key::Numpad8;
+<a name="l01055"></a>01055 <span class="keywordflow">case</span> VK_NUMPAD9 : <span class="keywordflow">return</span> Key::Numpad9;
+<a name="l01056"></a>01056 <span class="keywordflow">case</span> <span class="charliteral">'A'</span> : <span class="keywordflow">return</span> Key::A;
+<a name="l01057"></a>01057 <span class="keywordflow">case</span> <span class="charliteral">'Z'</span> : <span class="keywordflow">return</span> Key::Z;
+<a name="l01058"></a>01058 <span class="keywordflow">case</span> <span class="charliteral">'E'</span> : <span class="keywordflow">return</span> Key::E;
+<a name="l01059"></a>01059 <span class="keywordflow">case</span> <span class="charliteral">'R'</span> : <span class="keywordflow">return</span> Key::R;
+<a name="l01060"></a>01060 <span class="keywordflow">case</span> <span class="charliteral">'T'</span> : <span class="keywordflow">return</span> Key::T;
+<a name="l01061"></a>01061 <span class="keywordflow">case</span> <span class="charliteral">'Y'</span> : <span class="keywordflow">return</span> Key::Y;
+<a name="l01062"></a>01062 <span class="keywordflow">case</span> <span class="charliteral">'U'</span> : <span class="keywordflow">return</span> Key::U;
+<a name="l01063"></a>01063 <span class="keywordflow">case</span> <span class="charliteral">'I'</span> : <span class="keywordflow">return</span> Key::I;
+<a name="l01064"></a>01064 <span class="keywordflow">case</span> <span class="charliteral">'O'</span> : <span class="keywordflow">return</span> Key::O;
+<a name="l01065"></a>01065 <span class="keywordflow">case</span> <span class="charliteral">'P'</span> : <span class="keywordflow">return</span> Key::P;
+<a name="l01066"></a>01066 <span class="keywordflow">case</span> <span class="charliteral">'Q'</span> : <span class="keywordflow">return</span> Key::Q;
+<a name="l01067"></a>01067 <span class="keywordflow">case</span> <span class="charliteral">'S'</span> : <span class="keywordflow">return</span> Key::S;
+<a name="l01068"></a>01068 <span class="keywordflow">case</span> <span class="charliteral">'D'</span> : <span class="keywordflow">return</span> Key::D;
+<a name="l01069"></a>01069 <span class="keywordflow">case</span> <span class="charliteral">'F'</span> : <span class="keywordflow">return</span> Key::F;
+<a name="l01070"></a>01070 <span class="keywordflow">case</span> <span class="charliteral">'G'</span> : <span class="keywordflow">return</span> Key::G;
+<a name="l01071"></a>01071 <span class="keywordflow">case</span> <span class="charliteral">'H'</span> : <span class="keywordflow">return</span> Key::H;
+<a name="l01072"></a>01072 <span class="keywordflow">case</span> <span class="charliteral">'J'</span> : <span class="keywordflow">return</span> Key::J;
+<a name="l01073"></a>01073 <span class="keywordflow">case</span> <span class="charliteral">'K'</span> : <span class="keywordflow">return</span> Key::K;
+<a name="l01074"></a>01074 <span class="keywordflow">case</span> <span class="charliteral">'L'</span> : <span class="keywordflow">return</span> Key::L;
+<a name="l01075"></a>01075 <span class="keywordflow">case</span> <span class="charliteral">'M'</span> : <span class="keywordflow">return</span> Key::M;
+<a name="l01076"></a>01076 <span class="keywordflow">case</span> <span class="charliteral">'W'</span> : <span class="keywordflow">return</span> Key::W;
+<a name="l01077"></a>01077 <span class="keywordflow">case</span> <span class="charliteral">'X'</span> : <span class="keywordflow">return</span> Key::X;
+<a name="l01078"></a>01078 <span class="keywordflow">case</span> <span class="charliteral">'C'</span> : <span class="keywordflow">return</span> Key::C;
+<a name="l01079"></a>01079 <span class="keywordflow">case</span> <span class="charliteral">'V'</span> : <span class="keywordflow">return</span> Key::V;
+<a name="l01080"></a>01080 <span class="keywordflow">case</span> <span class="charliteral">'B'</span> : <span class="keywordflow">return</span> Key::B;
+<a name="l01081"></a>01081 <span class="keywordflow">case</span> <span class="charliteral">'N'</span> : <span class="keywordflow">return</span> Key::N;
+<a name="l01082"></a>01082 <span class="keywordflow">case</span> <span class="charliteral">'0'</span> : <span class="keywordflow">return</span> Key::Num0;
+<a name="l01083"></a>01083 <span class="keywordflow">case</span> <span class="charliteral">'1'</span> : <span class="keywordflow">return</span> Key::Num1;
+<a name="l01084"></a>01084 <span class="keywordflow">case</span> <span class="charliteral">'2'</span> : <span class="keywordflow">return</span> Key::Num2;
+<a name="l01085"></a>01085 <span class="keywordflow">case</span> <span class="charliteral">'3'</span> : <span class="keywordflow">return</span> Key::Num3;
+<a name="l01086"></a>01086 <span class="keywordflow">case</span> <span class="charliteral">'4'</span> : <span class="keywordflow">return</span> Key::Num4;
+<a name="l01087"></a>01087 <span class="keywordflow">case</span> <span class="charliteral">'5'</span> : <span class="keywordflow">return</span> Key::Num5;
+<a name="l01088"></a>01088 <span class="keywordflow">case</span> <span class="charliteral">'6'</span> : <span class="keywordflow">return</span> Key::Num6;
+<a name="l01089"></a>01089 <span class="keywordflow">case</span> <span class="charliteral">'7'</span> : <span class="keywordflow">return</span> Key::Num7;
+<a name="l01090"></a>01090 <span class="keywordflow">case</span> <span class="charliteral">'8'</span> : <span class="keywordflow">return</span> Key::Num8;
+<a name="l01091"></a>01091 <span class="keywordflow">case</span> <span class="charliteral">'9'</span> : <span class="keywordflow">return</span> Key::Num9;
+<a name="l01092"></a>01092 }
+<a name="l01093"></a>01093
+<a name="l01094"></a>01094 <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a>(0);
+<a name="l01095"></a>01095 }
+<a name="l01096"></a>01096
+<a name="l01097"></a>01097
+<a name="l01103"></a>01103 <span class="keywordtype">bool</span> WindowImplWin32::HasUnicodeSupport()
+<a name="l01104"></a>01104 {
+<a name="l01105"></a>01105 OSVERSIONINFO VersionInfo;
+<a name="l01106"></a>01106 ZeroMemory(&amp;VersionInfo, <span class="keyword">sizeof</span>(VersionInfo));
+<a name="l01107"></a>01107 VersionInfo.dwOSVersionInfoSize = <span class="keyword">sizeof</span>(VersionInfo);
+<a name="l01108"></a>01108
+<a name="l01109"></a>01109 <span class="keywordflow">if</span> (GetVersionEx(&amp;VersionInfo))
+<a name="l01110"></a>01110 {
+<a name="l01111"></a>01111 <span class="keywordflow">return</span> VersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT;
+<a name="l01112"></a>01112 }
+<a name="l01113"></a>01113 <span class="keywordflow">else</span>
+<a name="l01114"></a>01114 {
+<a name="l01115"></a>01115 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l01116"></a>01116 }
+<a name="l01117"></a>01117 }
+<a name="l01118"></a>01118
+<a name="l01119"></a>01119
+<a name="l01123"></a>01123 LRESULT CALLBACK WindowImplWin32::GlobalOnEvent(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam)
+<a name="l01124"></a>01124 {
+<a name="l01125"></a>01125 <span class="comment">// Associate handle and Window instance when the creation message is received</span>
+<a name="l01126"></a>01126 <span class="keywordflow">if</span> (Message == WM_CREATE)
+<a name="l01127"></a>01127 {
+<a name="l01128"></a>01128 <span class="comment">// Get WindowImplWin32 instance (it was passed as the last argument of CreateWindow)</span>
+<a name="l01129"></a>01129 <span class="keywordtype">long</span> This = <span class="keyword">reinterpret_cast&lt;</span><span class="keywordtype">long</span><span class="keyword">&gt;</span>(<span class="keyword">reinterpret_cast&lt;</span>CREATESTRUCT*<span class="keyword">&gt;</span>(LParam)-&gt;lpCreateParams);
+<a name="l01130"></a>01130
+<a name="l01131"></a>01131 <span class="comment">// Set as the "user data" parameter of the window</span>
+<a name="l01132"></a>01132 SetWindowLongPtr(Handle, GWLP_USERDATA, This);
+<a name="l01133"></a>01133 }
+<a name="l01134"></a>01134
+<a name="l01135"></a>01135 <span class="comment">// Get the WindowImpl instance corresponding to the window handle</span>
+<a name="l01136"></a>01136 WindowImplWin32* <a class="code" href="classsf_1_1Window.htm#5359122166b4dc492c3d25caf08ccfc4" title="Default constructor.">Window</a> = <span class="keyword">reinterpret_cast&lt;</span>WindowImplWin32*<span class="keyword">&gt;</span>(GetWindowLongPtr(Handle, GWLP_USERDATA));
+<a name="l01137"></a>01137
+<a name="l01138"></a>01138 <span class="comment">// Forward the event to the appropriate function</span>
+<a name="l01139"></a>01139 <span class="keywordflow">if</span> (Window)
+<a name="l01140"></a>01140 {
+<a name="l01141"></a>01141 Window-&gt;ProcessEvent(Message, WParam, LParam);
+<a name="l01142"></a>01142
+<a name="l01143"></a>01143 <span class="keywordflow">if</span> (Window-&gt;myCallback)
+<a name="l01144"></a>01144 <span class="keywordflow">return</span> CallWindowProc(reinterpret_cast&lt;WNDPROC&gt;(Window-&gt;myCallback), Handle, Message, WParam, LParam);
+<a name="l01145"></a>01145 }
+<a name="l01146"></a>01146
+<a name="l01147"></a>01147 <span class="comment">// We don't forward the WM_CLOSE message to prevent the OS from automatically destroying the window</span>
+<a name="l01148"></a>01148 <span class="keywordflow">if</span> (Message == WM_CLOSE)
+<a name="l01149"></a>01149 <span class="keywordflow">return</span> 0;
+<a name="l01150"></a>01150
+<a name="l01151"></a>01151 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">bool</span> HasUnicode = HasUnicodeSupport();
+<a name="l01152"></a>01152 <span class="keywordflow">return</span> HasUnicode ? DefWindowProcW(Handle, Message, WParam, LParam) :
+<a name="l01153"></a>01153 DefWindowProcA(Handle, Message, WParam, LParam);
+<a name="l01154"></a>01154 }
+<a name="l01155"></a>01155
+<a name="l01156"></a>01156 } <span class="comment">// namespace priv</span>
+<a name="l01157"></a>01157
+<a name="l01158"></a>01158 } <span class="comment">// namespace sf</span>
+</pre></div></div>
+
+ <p id="footer">
+ &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+ Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+ </p>
+
+ </body>
+</html>