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diff --git a/doc/html/annotated.htm b/doc/html/annotated.htm
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+++ b/doc/html/annotated.htm
@@ -10,51 +10,57 @@
<div id="logo">
<img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
</div>
-<!-- Generated by Doxygen 1.5.2 -->
-<div class="tabs">
- <ul>
- <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
- <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
- <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
- <li><a href="files.htm"><span>Files</span></a></li>
- </ul>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="navigation" id="top">
+ <div class="tabs">
+ <ul>
+ <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+ <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+ <li class="current"><a href="annotated.htm"><span>Classes</span></a></li>
+ <li><a href="files.htm"><span>Files</span></a></li>
+ </ul>
+ </div>
+ <div class="tabs">
+ <ul>
+ <li class="current"><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+ <li><a href="classes.htm"><span>Class&nbsp;Index</span></a></li>
+ <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+ <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+ </ul>
+ </div>
</div>
-<div class="tabs">
- <ul>
- <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
- <li class="current"><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
- <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
- <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
- </ul>
-</div>
-<h1>SFML Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
+<div class="contents">
+<h1>Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
<tr><td class="indexkey"><a class="el" href="classsf_1_1AudioResource.htm">sf::AudioResource</a></td><td class="indexvalue">Abstract base class for every class that owns a device-dependant resource -- allow them to initialize / shutdown even when the audio context is not created </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Clock.htm">sf::Clock</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Clock.htm" title="Clock is an utility class for manipulating time.">Clock</a> is an utility class for manipulating time </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a> is an utility class for manipulating 32-bits RGBA colors </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Context.htm">sf::Context</a></td><td class="indexvalue">Class wrapping an OpenGL context </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td class="indexvalue">Abstract base class for every object that can be drawn into a render window </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a> defines a system event and its parameters </td></tr>
- <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">sf::Event::JoyButtonEvent</a></td><td class="indexvalue">Joystick buttons events parameters </td></tr>
- <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">sf::Event::JoyMoveEvent</a></td><td class="indexvalue">Joystick axis move event parameters </td></tr>
- <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::KeyEvent</a></td><td class="indexvalue">Keyboard event parameters </td></tr>
- <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">sf::Event::MouseButtonEvent</a></td><td class="indexvalue"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> buttons events parameters </td></tr>
- <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">sf::Event::MouseMoveEvent</a></td><td class="indexvalue"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> move event parameters </td></tr>
- <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">sf::Event::MouseWheelEvent</a></td><td class="indexvalue"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> wheel events parameters </td></tr>
- <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">sf::Event::SizeEvent</a></td><td class="indexvalue">Size events parameters </td></tr>
- <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1TextEvent.htm">sf::Event::TextEvent</a></td><td class="indexvalue">Text event parameters </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">sf::Event::Event::JoyButtonEvent</a></td><td class="indexvalue">Joystick buttons events parameters </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">sf::Event::Event::JoyMoveEvent</a></td><td class="indexvalue">Joystick axis move event parameters </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::Event::KeyEvent</a></td><td class="indexvalue">Keyboard event parameters </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">sf::Event::Event::MouseButtonEvent</a></td><td class="indexvalue"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> buttons events parameters </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">sf::Event::Event::MouseMoveEvent</a></td><td class="indexvalue"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> move event parameters </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">sf::Event::Event::MouseWheelEvent</a></td><td class="indexvalue"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> wheel events parameters </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">sf::Event::Event::SizeEvent</a></td><td class="indexvalue">Size events parameters </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1TextEvent.htm">sf::Event::Event::TextEvent</a></td><td class="indexvalue">Text event parameters </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Font.htm">sf::Font</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> is the low-level class for loading and manipulating character fonts </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Ftp.htm">sf::Ftp</a></td><td class="indexvalue">This class provides methods for manipulating the FTP protocol (described in RFC 959) </td></tr>
- <tr><td class="indexkey"><a class="el" href="classsf_1_1Ftp_1_1DirectoryResponse.htm">sf::Ftp::DirectoryResponse</a></td><td class="indexvalue">Specialization of FTP response returning a directory </td></tr>
- <tr><td class="indexkey"><a class="el" href="classsf_1_1Ftp_1_1ListingResponse.htm">sf::Ftp::ListingResponse</a></td><td class="indexvalue">Specialization of FTP response returning a filename lisiting </td></tr>
- <tr><td class="indexkey"><a class="el" href="classsf_1_1Ftp_1_1Response.htm">sf::Ftp::Response</a></td><td class="indexvalue">This class wraps a FTP response, which is basically :<ul>
+ <tr><td class="indexkey"><a class="el" href="classsf_1_1Ftp_1_1DirectoryResponse.htm">sf::Ftp::Ftp::DirectoryResponse</a></td><td class="indexvalue">Specialization of FTP response returning a directory </td></tr>
+ <tr><td class="indexkey"><a class="el" href="classsf_1_1Ftp_1_1ListingResponse.htm">sf::Ftp::Ftp::ListingResponse</a></td><td class="indexvalue">Specialization of FTP response returning a filename lisiting </td></tr>
+ <tr><td class="indexkey"><a class="el" href="classsf_1_1Ftp_1_1Response.htm">sf::Ftp::Ftp::Response</a></td><td class="indexvalue">This class wraps a FTP response, which is basically :<ul>
<li>a status code</li><li>a message </li></ul>
</td></tr>
+ <tr><td class="indexkey"><a class="el" href="interfaceGLContext.htm">GLContext</a></td><td class="indexvalue">Window independant OpenGL context class </td></tr>
+ <tr><td class="indexkey"><a class="el" href="interfaceGLView.htm">GLView</a></td><td class="indexvalue">Customized Cocoa OpenGL view </td></tr>
+ <tr><td class="indexkey"><a class="el" href="interfaceGLWindow.htm">GLWindow</a></td><td class="indexvalue">Cocoa window implementation to let fullscreen windows catch key events </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Glyph.htm">sf::Glyph</a></td><td class="indexvalue">Structure describing a glyph (a visual character) </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Http.htm">sf::Http</a></td><td class="indexvalue">This class provides methods for manipulating the HTTP protocol (described in RFC 1945) </td></tr>
- <tr><td class="indexkey"><a class="el" href="classsf_1_1Http_1_1Request.htm">sf::Http::Request</a></td><td class="indexvalue">This class wraps an HTTP request, which is basically :<ul>
+ <tr><td class="indexkey"><a class="el" href="classsf_1_1Http_1_1Request.htm">sf::Http::Http::Request</a></td><td class="indexvalue">This class wraps an HTTP request, which is basically :<ul>
<li>a header with a method, a target URI, and a set of field/value pairs</li><li>an optional body (for POST requests) </li></ul>
</td></tr>
- <tr><td class="indexkey"><a class="el" href="classsf_1_1Http_1_1Response.htm">sf::Http::Response</a></td><td class="indexvalue">This class wraps an HTTP response, which is basically :<ul>
+ <tr><td class="indexkey"><a class="el" href="classsf_1_1Http_1_1Response.htm">sf::Http::Http::Response</a></td><td class="indexvalue">This class wraps an HTTP response, which is basically :<ul>
<li>a header with a status code and a set of field/value pairs</li><li>a body (the content of the requested resource) </li></ul>
</td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a> is the low-level class for loading and manipulating images </td></tr>
@@ -85,12 +91,12 @@
<tr><td class="indexkey"><a class="el" href="classsf_1_1SoundBufferRecorder.htm">sf::SoundBufferRecorder</a></td><td class="indexvalue">Specialized <a class="el" href="classsf_1_1SoundRecorder.htm" title="SoundRecorder is an interface for capturing sound data, it is meant to be used as...">SoundRecorder</a> which saves the captured audio data into a sound buffer </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1SoundRecorder.htm">sf::SoundRecorder</a></td><td class="indexvalue"><a class="el" href="classsf_1_1SoundRecorder.htm" title="SoundRecorder is an interface for capturing sound data, it is meant to be used as...">SoundRecorder</a> is an interface for capturing sound data, it is meant to be used as a base class </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td class="indexvalue"><a class="el" href="classsf_1_1SoundStream.htm" title="SoundStream is a streamed sound, ie samples are acquired while the sound is playing...">SoundStream</a> is a streamed sound, ie samples are acquired while the sound is playing </td></tr>
- <tr><td class="indexkey"><a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm">sf::SoundStream::Chunk</a></td><td class="indexvalue">Structure defining a chunk of audio data to stream </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm">sf::SoundStream::SoundStream::Chunk</a></td><td class="indexvalue">Structure defining a chunk of audio data to stream </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Sprite.htm" title="Sprite defines a sprite : texture, transformations, color, and draw on screen.">Sprite</a> defines a sprite : texture, transformations, color, and draw on screen </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td class="indexvalue"><a class="el" href="classsf_1_1String.htm" title="String defines a graphical 2D text, that can be drawn on screen.">String</a> defines a graphical 2D text, that can be drawn on screen </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Thread.htm" title="Thread defines an easy way to manipulate a thread.">Thread</a> defines an easy way to manipulate a thread </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Unicode.htm">sf::Unicode</a></td><td class="indexvalue">Provides utility functions to convert from and to any unicode and ASCII encoding </td></tr>
- <tr><td class="indexkey"><a class="el" href="classsf_1_1Unicode_1_1Text.htm">sf::Unicode::Text</a></td><td class="indexvalue">This class is an abstract definition of a unicode text, it can be converted from and to any kind of string and encoding </td></tr>
+ <tr><td class="indexkey"><a class="el" href="classsf_1_1Unicode_1_1Text.htm">sf::Unicode::Unicode::Text</a></td><td class="indexvalue">This class is an abstract definition of a unicode text, it can be converted from and to any kind of string and encoding </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2&lt; T &gt;</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2</a> is an utility class for manipulating 2 dimensional vectors </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3&lt; T &gt;</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3</a> is an utility class for manipulating 3 dimensional vectors </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1VideoMode.htm">sf::VideoMode</a></td><td class="indexvalue"><a class="el" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> defines a video mode (width, height, bpp, frequency) and provides static functions for getting modes supported by the display device </td></tr>
@@ -98,7 +104,9 @@
<tr><td class="indexkey"><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a> is a rendering window ; it can create a new window or connect to an existing one </td></tr>
<tr><td class="indexkey"><a class="el" href="classsf_1_1WindowListener.htm">sf::WindowListener</a></td><td class="indexvalue">Base class for classes that want to receive events from a window (for internal use only) </td></tr>
<tr><td class="indexkey"><a class="el" href="structsf_1_1WindowSettings.htm">sf::WindowSettings</a></td><td class="indexvalue">Structure defining the creation settings of windows </td></tr>
+ <tr><td class="indexkey"><a class="el" href="interfaceWindowWrapper.htm">WindowWrapper</a></td><td class="indexvalue"><a class="el" href="interfaceWindowWrapper.htm" title="WindowWrapper class : handles both imported and self-built windows.">WindowWrapper</a> class : handles both imported and self-built windows </td></tr>
</table>
+</div>
<p id="footer">
&nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;