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diff --git a/doc/html/index.htm b/doc/html/index.htm deleted file mode 100755 index f8d3a19..0000000 --- a/doc/html/index.htm +++ /dev/null @@ -1,96 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> - <head> - <title>SFML - Simple and Fast Multimedia Library</title> - <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /> - <link href="doxygen.css" rel="stylesheet" type="text/css" /> - <link href="tabs.css" rel="stylesheet" type="text/css" /> - </head> - <body> - <div id="logo"> - <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" /> - </div> -<!-- Generated by Doxygen 1.5.8 --> -<div class="navigation" id="top"> - <div class="tabs"> - <ul> - <li class="current"><a href="index.htm"><span>Main Page</span></a></li> - <li><a href="namespaces.htm"><span>Namespaces</span></a></li> - <li><a href="annotated.htm"><span>Classes</span></a></li> - <li><a href="files.htm"><span>Files</span></a></li> - </ul> - </div> -</div> -<div class="contents"> -<h1>SFML Documentation</h1> -<p> -<h3 align="center">1.6 </h3><h2><a class="anchor" name="welcome"> -Welcome</a></h2> -Welcome to the official SFML documentation. Here you will find a detailed view of all the SFML <a href="./annotated.htm">classes</a>, as well as source <a href="./files.htm">files</a>. <br> - If you are looking for tutorials, you can visit the official website at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.<h2><a class="anchor" name="example"> -Short example</a></h2> -Here is a short example, to show you how simple it is to use SFML :<p> -<div class="fragment"><pre class="fragment"><span class="preprocessor"> #include <SFML/Audio.hpp></span> -<span class="preprocessor"> #include <SFML/Graphics.hpp></span> - - <span class="keywordtype">int</span> main() - { - <span class="comment">// Create the main window</span> - <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">sf::RenderWindow</a> App(<a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">sf::VideoMode</a>(800, 600), <span class="stringliteral">"SFML window"</span>); - - <span class="comment">// Load a sprite to display</span> - <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">sf::Image</a> Image; - <span class="keywordflow">if</span> (!Image.<a class="code" href="classsf_1_1Image.htm#7cf6316aa5d022e0bdd95f1e79c9f50b" title="Load the image from a file.">LoadFromFile</a>(<span class="stringliteral">"cute_image.jpg"</span>)) - <span class="keywordflow">return</span> EXIT_FAILURE; - <a class="code" href="classsf_1_1Sprite.htm" title="Sprite defines a sprite : texture, transformations, color, and draw on screen.">sf::Sprite</a> Sprite(Image); - - <span class="comment">// Create a graphical string to display</span> - <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">sf::Font</a> Arial; - <span class="keywordflow">if</span> (!Arial.<a class="code" href="classsf_1_1Font.htm#c1f0de973bdb9485b5f0bf4aacb717e5" title="Load the font from a file.">LoadFromFile</a>(<span class="stringliteral">"arial.ttf"</span>)) - <span class="keywordflow">return</span> EXIT_FAILURE; - <a class="code" href="classsf_1_1String.htm" title="String defines a graphical 2D text, that can be drawn on screen.">sf::String</a> Text(<span class="stringliteral">"Hello SFML"</span>, Arial, 50); - - <span class="comment">// Load a music to play</span> - <a class="code" href="classsf_1_1Music.htm" title="Music defines a big sound played using streaming, so usually what we call a music...">sf::Music</a> Music; - <span class="keywordflow">if</span> (!Music.<a class="code" href="classsf_1_1Music.htm#26986766bc5674a87da1bcb10bef59db" title="Open a music file (doesn&#39;t play it -- call Play() for that).">OpenFromFile</a>(<span class="stringliteral">"nice_music.ogg"</span>)) - <span class="keywordflow">return</span> EXIT_FAILURE; - - <span class="comment">// Play the music</span> - Music.<a class="code" href="classsf_1_1SoundStream.htm#4d8437ef9a952fe3798bd239ff20d9bf" title="Start playing the audio stream.">Play</a>(); - - <span class="comment">// Start the game loop</span> - <span class="keywordflow">while</span> (App.IsOpened()) - { - <span class="comment">// Process events</span> - <a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">sf::Event</a> Event; - <span class="keywordflow">while</span> (App.GetEvent(Event)) - { - <span class="comment">// Close window : exit</span> - <span class="keywordflow">if</span> (Event.<a class="code" href="classsf_1_1Event.htm#90d5da29dd2f49d13dc10e7a402c0b65" title="Type of the event.">Type</a> == sf::Event::Closed) - App.Close(); - } - - <span class="comment">// Clear screen</span> - App.Clear(); - - <span class="comment">// Draw the sprite</span> - App.Draw(Sprite); - - <span class="comment">// Draw the string</span> - App.Draw(Text); - - <span class="comment">// Update the window</span> - App.Display(); - } - - <span class="keywordflow">return</span> EXIT_SUCCESS; - } -</pre></div> </div> - - <p id="footer"> - :: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: - Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> :: - </p> - - </body> -</html> |