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-rw-r--r--examples/X11/gl.h7837
1 files changed, 7837 insertions, 0 deletions
diff --git a/examples/X11/gl.h b/examples/X11/gl.h
new file mode 100644
index 0000000..54500f6
--- /dev/null
+++ b/examples/X11/gl.h
@@ -0,0 +1,7837 @@
+/**
+ * Loader generated by glad 2.0.0-beta on Wed Jul 17 01:48:58 2019
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 42
+ *
+ * APIs:
+ * - gl:compatibility=1.1
+ * - gles1:common=1.0
+ *
+ * Options:
+ * - MX_GLOBAL = False
+ * - ON_DEMAND = False
+ * - LOADER = False
+ * - ALIAS = True
+ * - HEADER_ONLY = True
+ * - DEBUG = False
+ * - MX = False
+ *
+ * Commandline:
+ * --merge --api='gl:compatibility=1.1,gles1:common=1.0' --extensions='GL_ARB_copy_buffer,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_imaging,GL_ARB_multitexture,GL_ARB_separate_shader_objects,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_texture_non_power_of_two,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_copy_texture,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_packed_depth_stencil,GL_EXT_subtexture,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_texture_sRGB,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_NV_geometry_program4,GL_NV_vertex_program,GL_SGIS_texture_edge_clamp,GL_EXT_sRGB,GL_OES_blend_equation_separate,GL_OES_blend_func_separate,GL_OES_blend_subtract,GL_OES_framebuffer_object,GL_OES_packed_depth_stencil,GL_OES_single_precision,GL_OES_texture_npot' c --alias --header-only
+ *
+ * Online:
+ * http://glad.sh/#api=gl%3Acompatibility%3D1.1%2Cgles1%3Acommon%3D1.0&extensions=GL_ARB_copy_buffer%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_get_program_binary%2CGL_ARB_imaging%2CGL_ARB_multitexture%2CGL_ARB_separate_shader_objects%2CGL_ARB_shader_objects%2CGL_ARB_shading_language_100%2CGL_ARB_texture_non_power_of_two%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_blend_subtract%2CGL_EXT_copy_texture%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_geometry_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_subtexture%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_texture_sRGB%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_NV_geometry_program4%2CGL_NV_vertex_program%2CGL_SGIS_texture_edge_clamp%2CGL_EXT_sRGB%2CGL_OES_blend_equation_separate%2CGL_OES_blend_func_separate%2CGL_OES_blend_subtract%2CGL_OES_framebuffer_object%2CGL_OES_packed_depth_stencil%2CGL_OES_single_precision%2CGL_OES_texture_npot&generator=c&options=MERGE%2CALIAS%2CHEADER_ONLY
+ *
+ */
+
+#ifndef GLAD_GL_H_
+#define GLAD_GL_H_
+
+#ifdef __gl_h_
+ #error OpenGL header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+
+
+#define GLAD_GL
+#define GLAD_OPTION_GL_ALIAS
+#define GLAD_OPTION_GL_HEADER_ONLY
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.0-beta"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_ADD 0x0104
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALWAYS 0x0207
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#define GL_BLEND_EQUATION_EXT 0x8009
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_BUFFER 0x82E0
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_CCW 0x0901
+#define GL_CLAMP 0x2900
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#define GL_CLEAR 0x1500
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_COLOR_TABLE 0x80D0
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_CW 0x0900
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DECAL 0x2101
+#define GL_DECR 0x1E03
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DIFFUSE 0x1201
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
+#define GL_DONT_CARE 0x1100
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_FILL 0x1B02
+#define GL_FLAT 0x1D00
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_FOG 0x0B60
+#define GL_FOG_BIT 0x00000080
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_END 0x0B64
+#define GL_FOG_HINT 0x0C54
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_START 0x0B63
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_SCALE 0x0D18
+#define GL_HINT_BIT 0x00008000
+#define GL_HISTOGRAM 0x8024
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_IDENTITY_NV 0x862A
+#define GL_INCR 0x1E02
+#define GL_INDEX 0x8222
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INT 0x1404
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERSE_NV 0x862B
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_BIT 0x00000004
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_BIT 0x00020000
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+#define GL_LOAD 0x0101
+#define GL_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX7_NV 0x8637
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MAX 0x8008
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_EXT 0x8008
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MIN 0x8007
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_MIN_EXT 0x8007
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
+#define GL_N3F_V3F 0x2A25
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_PLANE 0x2501
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OR 0x1507
+#define GL_ORDER 0x0A01
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_QUERY 0x82E3
+#define GL_R 0x2002
+#define GL_R3_G3_B2 0x2A10
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_RED 0x1903
+#define GL_REDUCE 0x8016
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_SCALE 0x0D14
+#define GL_RENDER 0x1C00
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_RETURN 0x0102
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA_MODE 0x0C31
+#define GL_RIGHT 0x0407
+#define GL_S 0x2000
+#define GL_SAMPLER 0x82E6
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_SELECT 0x1C02
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SEPARABLE_2D 0x8012
+#define GL_SET 0x150F
+#define GL_SHADER 0x82E1
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_SHADE_MODEL 0x0B54
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#define GL_SHININESS 0x1601
+#define GL_SHORT 0x1402
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SMOOTH 0x1D01
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB_EXT 0x8C40
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_TRUE 1
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ADD_SIGNED 0x8574
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_BLEND_DST_ALPHA_OES 0x80CA
+#define GL_BLEND_DST_RGB_OES 0x80C8
+#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
+#define GL_BLEND_EQUATION_OES 0x8009
+#define GL_BLEND_EQUATION_RGB_OES 0x8009
+#define GL_BLEND_SRC_ALPHA_OES 0x80CB
+#define GL_BLEND_SRC_RGB_OES 0x80C9
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CONSTANT 0x8576
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#define GL_DEPTH_ATTACHMENT_OES 0x8D00
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_FIXED 0x140C
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
+#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
+#define GL_FRAMEBUFFER_OES 0x8D40
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
+#define GL_FUNC_ADD_OES 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
+#define GL_FUNC_SUBTRACT_OES 0x800A
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_INTERPOLATE 0x8575
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_MULTISAMPLE 0x809D
+#define GL_NONE_OES 0
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND2_RGB 0x8592
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_PREVIOUS 0x8578
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
+#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
+#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
+#define GL_RENDERBUFFER_OES 0x8D41
+#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
+#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_RGB565_OES 0x8D62
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB_SCALE 0x8573
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC2_RGB 0x8582
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STENCIL_ATTACHMENT_OES 0x8D20
+#define GL_SUBTRACT 0x84E7
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_VERSION_ES_CL_1_0 1
+#define GL_VERSION_ES_CL_1_1 1
+#define GL_VERSION_ES_CM_1_1 1
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+
+
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_GLAD_API_PTR
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+# define KHRONOS_STATIC 1
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(KHRONOS_STATIC)
+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+ * header compatible with static linking. */
+# define KHRONOS_APICALL
+#elif defined(_WIN32)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_GLAD_API_PTR
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC)
+ /* Win32 but not WinCE */
+# define KHRONOS_GLAD_API_PTR __stdcall
+#else
+# define KHRONOS_GLAD_API_PTR
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void ( *GLVULKANPROCNV)(void);
+
+
+#define GL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_0;
+#define GL_VERSION_1_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_1;
+#define GL_VERSION_ES_CM_1_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_ES_CM_1_0;
+#define GL_ARB_copy_buffer 1
+GLAD_API_CALL int GLAD_GL_ARB_copy_buffer;
+#define GL_ARB_fragment_shader 1
+GLAD_API_CALL int GLAD_GL_ARB_fragment_shader;
+#define GL_ARB_framebuffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object;
+#define GL_ARB_geometry_shader4 1
+GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4;
+#define GL_ARB_get_program_binary 1
+GLAD_API_CALL int GLAD_GL_ARB_get_program_binary;
+#define GL_ARB_imaging 1
+GLAD_API_CALL int GLAD_GL_ARB_imaging;
+#define GL_ARB_multitexture 1
+GLAD_API_CALL int GLAD_GL_ARB_multitexture;
+#define GL_ARB_separate_shader_objects 1
+GLAD_API_CALL int GLAD_GL_ARB_separate_shader_objects;
+#define GL_ARB_shader_objects 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_objects;
+#define GL_ARB_shading_language_100 1
+GLAD_API_CALL int GLAD_GL_ARB_shading_language_100;
+#define GL_ARB_texture_non_power_of_two 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_non_power_of_two;
+#define GL_ARB_vertex_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object;
+#define GL_ARB_vertex_program 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_program;
+#define GL_ARB_vertex_shader 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_shader;
+#define GL_EXT_blend_equation_separate 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_equation_separate;
+#define GL_EXT_blend_func_separate 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_func_separate;
+#define GL_EXT_blend_minmax 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_minmax;
+#define GL_EXT_blend_subtract 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_subtract;
+#define GL_EXT_copy_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_copy_texture;
+#define GL_EXT_framebuffer_blit 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
+#define GL_EXT_framebuffer_multisample 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample;
+#define GL_EXT_framebuffer_object 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object;
+#define GL_EXT_geometry_shader4 1
+GLAD_API_CALL int GLAD_GL_EXT_geometry_shader4;
+#define GL_EXT_packed_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_EXT_packed_depth_stencil;
+#define GL_EXT_subtexture 1
+GLAD_API_CALL int GLAD_GL_EXT_subtexture;
+#define GL_EXT_texture_array 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_array;
+#define GL_EXT_texture_object 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_object;
+#define GL_EXT_texture_sRGB 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB;
+#define GL_EXT_vertex_array 1
+GLAD_API_CALL int GLAD_GL_EXT_vertex_array;
+#define GL_INGR_blend_func_separate 1
+GLAD_API_CALL int GLAD_GL_INGR_blend_func_separate;
+#define GL_KHR_debug 1
+GLAD_API_CALL int GLAD_GL_KHR_debug;
+#define GL_NV_geometry_program4 1
+GLAD_API_CALL int GLAD_GL_NV_geometry_program4;
+#define GL_NV_vertex_program 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_program;
+#define GL_SGIS_texture_edge_clamp 1
+GLAD_API_CALL int GLAD_GL_SGIS_texture_edge_clamp;
+#define GL_EXT_sRGB 1
+GLAD_API_CALL int GLAD_GL_EXT_sRGB;
+#define GL_OES_blend_equation_separate 1
+GLAD_API_CALL int GLAD_GL_OES_blend_equation_separate;
+#define GL_OES_blend_func_separate 1
+GLAD_API_CALL int GLAD_GL_OES_blend_func_separate;
+#define GL_OES_blend_subtract 1
+GLAD_API_CALL int GLAD_GL_OES_blend_subtract;
+#define GL_OES_framebuffer_object 1
+GLAD_API_CALL int GLAD_GL_OES_framebuffer_object;
+#define GL_OES_packed_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil;
+#define GL_OES_single_precision 1
+GLAD_API_CALL int GLAD_GL_OES_single_precision;
+#define GL_OES_texture_npot 1
+GLAD_API_CALL int GLAD_GL_OES_texture_npot;
+
+
+typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
+typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
+typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
+typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
+typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
+typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
+typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column);
+typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXPROC)(GLenum func, GLfixed ref);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONOESPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXPROC)(GLfixed depth);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFPROC)(GLenum p, const GLfloat * eqn);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXPROC)(GLfixed n, GLfixed f);
+typedef void (GLAD_API_PTR *PFNGLFOGXPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLFOGXVPROC)(GLenum pname, const GLfixed * param);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPOESPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFPROC)(GLenum plane, GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXPROC)(GLenum plane, GLfixed * equation);
+typedef void (GLAD_API_PTR *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVPROC)(GLenum target, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed * params);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed * param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXPROC)(GLfixed width);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXPROC)(const GLfixed * m);
+typedef void (GLAD_API_PTR *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed * param);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXPROC)(const GLfixed * m);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAD_API_PTR *PFNGLORTHOFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLORTHOXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXPROC)(GLfixed size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAD_API_PTR *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z);
+
+GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
+#define glAccum glad_glAccum
+GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
+#define glActiveShaderProgram glad_glActiveShaderProgram
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
+#define glActiveTextureARB glad_glActiveTextureARB
+GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+#define glAlphaFunc glad_glAlphaFunc
+GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
+#define glAreProgramsResidentNV glad_glAreProgramsResidentNV
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+#define glAreTexturesResident glad_glAreTexturesResident
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
+#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT
+GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
+#define glArrayElement glad_glArrayElement
+GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
+#define glArrayElementEXT glad_glArrayElementEXT
+GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
+#define glAttachObjectARB glad_glAttachObjectARB
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
+#define glBegin glad_glBegin
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
+#define glBindAttribLocationARB glad_glBindAttribLocationARB
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
+#define glBindBufferARB glad_glBindBufferARB
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
+#define glBindFramebufferEXT glad_glBindFramebufferEXT
+GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
+#define glBindProgramARB glad_glBindProgramARB
+GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
+#define glBindProgramNV glad_glBindProgramNV
+GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
+#define glBindProgramPipeline glad_glBindProgramPipeline
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
+#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
+#define glBindTextureEXT glad_glBindTextureEXT
+GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
+#define glBitmap glad_glBitmap
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
+#define glBlendEquationEXT glad_glBlendEquationEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
+#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
+#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
+#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
+#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
+#define glBufferDataARB glad_glBufferDataARB
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
+#define glBufferSubDataARB glad_glBufferSubDataARB
+GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
+#define glCallList glad_glCallList
+GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
+#define glCallLists glad_glCallLists
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
+#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
+GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
+#define glClearAccum glad_glClearAccum
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
+#define glClearIndex glad_glClearIndex
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+#define glClientActiveTexture glad_glClientActiveTexture
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
+#define glClientActiveTextureARB glad_glClientActiveTextureARB
+GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
+#define glClipPlane glad_glClipPlane
+GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
+#define glColor3b glad_glColor3b
+GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
+#define glColor3bv glad_glColor3bv
+GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
+#define glColor3d glad_glColor3d
+GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
+#define glColor3dv glad_glColor3dv
+GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
+#define glColor3f glad_glColor3f
+GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
+#define glColor3fv glad_glColor3fv
+GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
+#define glColor3i glad_glColor3i
+GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
+#define glColor3iv glad_glColor3iv
+GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
+#define glColor3s glad_glColor3s
+GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
+#define glColor3sv glad_glColor3sv
+GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
+#define glColor3ub glad_glColor3ub
+GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+#define glColor3ubv glad_glColor3ubv
+GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
+#define glColor3ui glad_glColor3ui
+GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+#define glColor3uiv glad_glColor3uiv
+GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
+#define glColor3us glad_glColor3us
+GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
+#define glColor3usv glad_glColor3usv
+GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
+#define glColor4b glad_glColor4b
+GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
+#define glColor4bv glad_glColor4bv
+GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
+#define glColor4d glad_glColor4d
+GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
+#define glColor4dv glad_glColor4dv
+GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
+#define glColor4f glad_glColor4f
+GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
+#define glColor4fv glad_glColor4fv
+GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
+#define glColor4i glad_glColor4i
+GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
+#define glColor4iv glad_glColor4iv
+GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
+#define glColor4s glad_glColor4s
+GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
+#define glColor4sv glad_glColor4sv
+GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
+#define glColor4ub glad_glColor4ub
+GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+#define glColor4ubv glad_glColor4ubv
+GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
+#define glColor4ui glad_glColor4ui
+GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+#define glColor4uiv glad_glColor4uiv
+GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
+#define glColor4us glad_glColor4us
+GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
+#define glColor4usv glad_glColor4usv
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+#define glColorMaterial glad_glColorMaterial
+GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
+#define glColorPointer glad_glColorPointer
+GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
+#define glColorPointerEXT glad_glColorPointerEXT
+GLAD_API_CALL PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
+#define glColorSubTable glad_glColorSubTable
+GLAD_API_CALL PFNGLCOLORTABLEPROC glad_glColorTable;
+#define glColorTable glad_glColorTable
+GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
+#define glColorTableParameterfv glad_glColorTableParameterfv
+GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
+#define glColorTableParameteriv glad_glColorTableParameteriv
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
+#define glCompileShaderARB glad_glCompileShaderARB
+GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
+#define glConvolutionFilter1D glad_glConvolutionFilter1D
+GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
+#define glConvolutionFilter2D glad_glConvolutionFilter2D
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
+#define glConvolutionParameterf glad_glConvolutionParameterf
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
+#define glConvolutionParameterfv glad_glConvolutionParameterfv
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
+#define glConvolutionParameteri glad_glConvolutionParameteri
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
+#define glConvolutionParameteriv glad_glConvolutionParameteriv
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
+#define glCopyColorSubTable glad_glCopyColorSubTable
+GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
+#define glCopyColorTable glad_glCopyColorTable
+GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
+#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D
+GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
+#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D
+GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+#define glCopyPixels glad_glCopyPixels
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
+#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
+#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
+#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
+#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
+#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
+#define glCreateProgramObjectARB glad_glCreateProgramObjectARB
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
+#define glCreateShaderObjectARB glad_glCreateShaderObjectARB
+GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
+#define glCreateShaderProgramv glad_glCreateShaderProgramv
+GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
+#define glDeleteBuffersARB glad_glDeleteBuffersARB
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
+#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
+GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
+#define glDeleteLists glad_glDeleteLists
+GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
+#define glDeleteObjectARB glad_glDeleteObjectARB
+GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
+#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
+GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
+#define glDeleteProgramsARB glad_glDeleteProgramsARB
+GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
+#define glDeleteProgramsNV glad_glDeleteProgramsNV
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
+#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
+#define glDeleteTexturesEXT glad_glDeleteTexturesEXT
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
+#define glDetachObjectARB glad_glDetachObjectARB
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+#define glDisableClientState glad_glDisableClientState
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
+#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
+#define glDrawArraysEXT glad_glDrawArraysEXT
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+#define glDrawPixels glad_glDrawPixels
+GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+#define glEdgeFlag glad_glEdgeFlag
+GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_glEdgeFlagPointer
+GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
+#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
+GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+#define glEdgeFlagv glad_glEdgeFlagv
+GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+#define glEnableClientState glad_glEnableClientState
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
+#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
+GLAD_API_CALL PFNGLENDPROC glad_glEnd;
+#define glEnd glad_glEnd
+GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
+#define glEndList glad_glEndList
+GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+#define glEvalCoord1d glad_glEvalCoord1d
+GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+#define glEvalCoord1dv glad_glEvalCoord1dv
+GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+#define glEvalCoord1f glad_glEvalCoord1f
+GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+#define glEvalCoord1fv glad_glEvalCoord1fv
+GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+#define glEvalCoord2d glad_glEvalCoord2d
+GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+#define glEvalCoord2dv glad_glEvalCoord2dv
+GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+#define glEvalCoord2f glad_glEvalCoord2f
+GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+#define glEvalCoord2fv glad_glEvalCoord2fv
+GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
+#define glEvalMesh1 glad_glEvalMesh1
+GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
+#define glEvalMesh2 glad_glEvalMesh2
+GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+#define glEvalPoint1 glad_glEvalPoint1
+GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+#define glEvalPoint2 glad_glEvalPoint2
+GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
+#define glExecuteProgramNV glad_glExecuteProgramNV
+GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+#define glFeedbackBuffer glad_glFeedbackBuffer
+GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
+#define glFogf glad_glFogf
+GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
+#define glFogfv glad_glFogfv
+GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
+#define glFogi glad_glFogi
+GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
+#define glFogiv glad_glFogiv
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
+#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
+#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
+#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
+#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
+#define glFramebufferTextureARB glad_glFramebufferTextureARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
+#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
+#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
+#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
+#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
+#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
+#define glFrustum glad_glFrustum
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
+#define glGenBuffersARB glad_glGenBuffersARB
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
+#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
+GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
+#define glGenLists glad_glGenLists
+GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
+#define glGenProgramPipelines glad_glGenProgramPipelines
+GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
+#define glGenProgramsARB glad_glGenProgramsARB
+GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
+#define glGenProgramsNV glad_glGenProgramsNV
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
+#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
+#define glGenTexturesEXT glad_glGenTexturesEXT
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
+#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
+#define glGetActiveAttribARB glad_glGetActiveAttribARB
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
+#define glGetActiveUniformARB glad_glGetActiveUniformARB
+GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
+#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
+#define glGetAttribLocationARB glad_glGetAttribLocationARB
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
+#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
+#define glGetBufferPointervARB glad_glGetBufferPointervARB
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
+#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
+GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+#define glGetClipPlane glad_glGetClipPlane
+GLAD_API_CALL PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
+#define glGetColorTable glad_glGetColorTable
+GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
+#define glGetColorTableParameterfv glad_glGetColorTableParameterfv
+GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
+#define glGetColorTableParameteriv glad_glGetColorTableParameteriv
+GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
+#define glGetConvolutionFilter glad_glGetConvolutionFilter
+GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
+#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv
+GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
+#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
+#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
+GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
+#define glGetHandleARB glad_glGetHandleARB
+GLAD_API_CALL PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
+#define glGetHistogram glad_glGetHistogram
+GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
+#define glGetHistogramParameterfv glad_glGetHistogramParameterfv
+GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
+#define glGetHistogramParameteriv glad_glGetHistogramParameteriv
+GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
+#define glGetInfoLogARB glad_glGetInfoLogARB
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+#define glGetLightfv glad_glGetLightfv
+GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+#define glGetLightiv glad_glGetLightiv
+GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
+#define glGetMapdv glad_glGetMapdv
+GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
+#define glGetMapfv glad_glGetMapfv
+GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
+#define glGetMapiv glad_glGetMapiv
+GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+#define glGetMaterialfv glad_glGetMaterialfv
+GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+#define glGetMaterialiv glad_glGetMaterialiv
+GLAD_API_CALL PFNGLGETMINMAXPROC glad_glGetMinmax;
+#define glGetMinmax glad_glGetMinmax
+GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
+#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv
+GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
+#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv
+GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
+#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB
+GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
+#define glGetObjectParameterivARB glad_glGetObjectParameterivARB
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+#define glGetPixelMapfv glad_glGetPixelMapfv
+GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_glGetPixelMapuiv
+GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+#define glGetPixelMapusv glad_glGetPixelMapusv
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
+#define glGetPointervEXT glad_glGetPointervEXT
+GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+#define glGetPolygonStipple glad_glGetPolygonStipple
+GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
+#define glGetProgramBinary glad_glGetProgramBinary
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
+#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
+#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
+#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
+#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
+GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
+#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV
+GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
+#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
+#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
+#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
+GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
+#define glGetProgramStringARB glad_glGetProgramStringARB
+GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
+#define glGetProgramStringNV glad_glGetProgramStringNV
+GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
+#define glGetProgramivARB glad_glGetProgramivARB
+GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
+#define glGetProgramivNV glad_glGetProgramivNV
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
+#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
+GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
+#define glGetSeparableFilter glad_glGetSeparableFilter
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
+#define glGetShaderSourceARB glad_glGetShaderSourceARB
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+#define glGetTexEnvfv glad_glGetTexEnvfv
+GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+#define glGetTexEnviv glad_glGetTexEnviv
+GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+#define glGetTexGendv glad_glGetTexGendv
+GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+#define glGetTexGenfv glad_glGetTexGenfv
+GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+#define glGetTexGeniv glad_glGetTexGeniv
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
+#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
+#define glGetUniformLocationARB glad_glGetUniformLocationARB
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
+#define glGetUniformfvARB glad_glGetUniformfvARB
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
+#define glGetUniformivARB glad_glGetUniformivARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
+#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
+#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
+#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
+#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
+#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
+#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
+#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
+#define glGetVertexAttribivNV glad_glGetVertexAttribivNV
+GLAD_API_CALL PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+GLAD_API_CALL PFNGLHISTOGRAMPROC glad_glHistogram;
+#define glHistogram glad_glHistogram
+GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
+#define glIndexMask glad_glIndexMask
+GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+#define glIndexPointer glad_glIndexPointer
+GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
+#define glIndexPointerEXT glad_glIndexPointerEXT
+GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
+#define glIndexd glad_glIndexd
+GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
+#define glIndexdv glad_glIndexdv
+GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
+#define glIndexf glad_glIndexf
+GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
+#define glIndexfv glad_glIndexfv
+GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
+#define glIndexi glad_glIndexi
+GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
+#define glIndexiv glad_glIndexiv
+GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
+#define glIndexs glad_glIndexs
+GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
+#define glIndexsv glad_glIndexsv
+GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
+#define glIndexub glad_glIndexub
+GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
+#define glIndexubv glad_glIndexubv
+GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
+#define glInitNames glad_glInitNames
+GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+#define glInterleavedArrays glad_glInterleavedArrays
+GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB;
+#define glIsBufferARB glad_glIsBufferARB
+GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
+#define glIsFramebufferEXT glad_glIsFramebufferEXT
+GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
+#define glIsList glad_glIsList
+GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
+#define glIsProgramARB glad_glIsProgramARB
+GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
+#define glIsProgramNV glad_glIsProgramNV
+GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
+#define glIsProgramPipeline glad_glIsProgramPipeline
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
+#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
+#define glIsTextureEXT glad_glIsTextureEXT
+GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
+#define glLightModelf glad_glLightModelf
+GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+#define glLightModelfv glad_glLightModelfv
+GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
+#define glLightModeli glad_glLightModeli
+GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+#define glLightModeliv glad_glLightModeliv
+GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
+#define glLightf glad_glLightf
+GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
+#define glLightfv glad_glLightfv
+GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
+#define glLighti glad_glLighti
+GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
+#define glLightiv glad_glLightiv
+GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
+#define glLineStipple glad_glLineStipple
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
+#define glLinkProgramARB glad_glLinkProgramARB
+GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
+#define glListBase glad_glListBase
+GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+#define glLoadIdentity glad_glLoadIdentity
+GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+#define glLoadMatrixd glad_glLoadMatrixd
+GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+#define glLoadMatrixf glad_glLoadMatrixf
+GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
+#define glLoadName glad_glLoadName
+GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
+#define glLoadProgramNV glad_glLoadProgramNV
+GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
+#define glMap1d glad_glMap1d
+GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
+#define glMap1f glad_glMap1f
+GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
+#define glMap2d glad_glMap2d
+GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
+#define glMap2f glad_glMap2f
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
+#define glMapBufferARB glad_glMapBufferARB
+GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+#define glMapGrid1d glad_glMapGrid1d
+GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+#define glMapGrid1f glad_glMapGrid1f
+GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+#define glMapGrid2d glad_glMapGrid2d
+GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+#define glMapGrid2f glad_glMapGrid2f
+GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
+#define glMaterialf glad_glMaterialf
+GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
+#define glMaterialfv glad_glMaterialfv
+GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
+#define glMateriali glad_glMateriali
+GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
+#define glMaterialiv glad_glMaterialiv
+GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
+#define glMatrixMode glad_glMatrixMode
+GLAD_API_CALL PFNGLMINMAXPROC glad_glMinmax;
+#define glMinmax glad_glMinmax
+GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+#define glMultMatrixd glad_glMultMatrixd
+GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+#define glMultMatrixf glad_glMultMatrixf
+GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_glMultiTexCoord1d
+GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
+#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
+#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_glMultiTexCoord1f
+GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
+#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
+#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_glMultiTexCoord1i
+GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
+#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
+#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_glMultiTexCoord1s
+GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
+#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
+#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_glMultiTexCoord2d
+GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
+#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
+#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_glMultiTexCoord2f
+GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
+#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
+#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_glMultiTexCoord2i
+GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
+#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
+#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_glMultiTexCoord2s
+GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
+#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
+#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_glMultiTexCoord3d
+GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
+#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
+#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_glMultiTexCoord3f
+GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
+#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
+#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_glMultiTexCoord3i
+GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
+#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
+#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_glMultiTexCoord3s
+GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
+#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
+#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_glMultiTexCoord4d
+GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
+#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
+#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_glMultiTexCoord4f
+GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
+#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
+#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_glMultiTexCoord4i
+GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
+#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
+#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_glMultiTexCoord4s
+GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
+#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
+#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB
+GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
+#define glNewList glad_glNewList
+GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
+#define glNormal3b glad_glNormal3b
+GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
+#define glNormal3bv glad_glNormal3bv
+GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
+#define glNormal3d glad_glNormal3d
+GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
+#define glNormal3dv glad_glNormal3dv
+GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
+#define glNormal3f glad_glNormal3f
+GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
+#define glNormal3fv glad_glNormal3fv
+GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
+#define glNormal3i glad_glNormal3i
+GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
+#define glNormal3iv glad_glNormal3iv
+GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
+#define glNormal3s glad_glNormal3s
+GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
+#define glNormal3sv glad_glNormal3sv
+GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+#define glNormalPointer glad_glNormalPointer
+GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
+#define glNormalPointerEXT glad_glNormalPointerEXT
+GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
+#define glOrtho glad_glOrtho
+GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
+#define glPassThrough glad_glPassThrough
+GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+#define glPixelMapfv glad_glPixelMapfv
+GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+#define glPixelMapuiv glad_glPixelMapuiv
+GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+#define glPixelMapusv glad_glPixelMapusv
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+#define glPixelTransferf glad_glPixelTransferf
+GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+#define glPixelTransferi glad_glPixelTransferi
+GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
+#define glPixelZoom glad_glPixelZoom
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+#define glPolygonStipple glad_glPolygonStipple
+GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
+#define glPopAttrib glad_glPopAttrib
+GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+#define glPopClientAttrib glad_glPopClientAttrib
+GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
+#define glPopMatrix glad_glPopMatrix
+GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
+#define glPopName glad_glPopName
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+#define glPrioritizeTextures glad_glPrioritizeTextures
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
+#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT
+GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
+#define glProgramBinary glad_glProgramBinary
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
+#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
+#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
+#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
+#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
+#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
+#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
+#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
+#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
+#define glProgramParameter4dNV glad_glProgramParameter4dNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
+#define glProgramParameter4dvNV glad_glProgramParameter4dvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
+#define glProgramParameter4fNV glad_glProgramParameter4fNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
+#define glProgramParameter4fvNV glad_glProgramParameter4fvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
+#define glProgramParameteri glad_glProgramParameteri
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
+#define glProgramParameteriARB glad_glProgramParameteriARB
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
+#define glProgramParameteriEXT glad_glProgramParameteriEXT
+GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
+#define glProgramParameters4dvNV glad_glProgramParameters4dvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
+#define glProgramParameters4fvNV glad_glProgramParameters4fvNV
+GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
+#define glProgramStringARB glad_glProgramStringARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
+#define glProgramUniform1d glad_glProgramUniform1d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
+#define glProgramUniform1dv glad_glProgramUniform1dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
+#define glProgramUniform1f glad_glProgramUniform1f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
+#define glProgramUniform1fv glad_glProgramUniform1fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
+#define glProgramUniform1i glad_glProgramUniform1i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
+#define glProgramUniform1iv glad_glProgramUniform1iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
+#define glProgramUniform1ui glad_glProgramUniform1ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
+#define glProgramUniform1uiv glad_glProgramUniform1uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
+#define glProgramUniform2d glad_glProgramUniform2d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
+#define glProgramUniform2dv glad_glProgramUniform2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
+#define glProgramUniform2f glad_glProgramUniform2f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
+#define glProgramUniform2fv glad_glProgramUniform2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
+#define glProgramUniform2i glad_glProgramUniform2i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
+#define glProgramUniform2iv glad_glProgramUniform2iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
+#define glProgramUniform2ui glad_glProgramUniform2ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
+#define glProgramUniform2uiv glad_glProgramUniform2uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
+#define glProgramUniform3d glad_glProgramUniform3d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
+#define glProgramUniform3dv glad_glProgramUniform3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
+#define glProgramUniform3f glad_glProgramUniform3f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
+#define glProgramUniform3fv glad_glProgramUniform3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
+#define glProgramUniform3i glad_glProgramUniform3i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
+#define glProgramUniform3iv glad_glProgramUniform3iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
+#define glProgramUniform3ui glad_glProgramUniform3ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
+#define glProgramUniform3uiv glad_glProgramUniform3uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
+#define glProgramUniform4d glad_glProgramUniform4d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
+#define glProgramUniform4dv glad_glProgramUniform4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
+#define glProgramUniform4f glad_glProgramUniform4f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
+#define glProgramUniform4fv glad_glProgramUniform4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
+#define glProgramUniform4i glad_glProgramUniform4i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
+#define glProgramUniform4iv glad_glProgramUniform4iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
+#define glProgramUniform4ui glad_glProgramUniform4ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
+#define glProgramUniform4uiv glad_glProgramUniform4uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
+#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
+#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
+#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
+#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
+#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
+#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
+#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
+#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
+#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
+#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
+#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
+#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
+#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
+#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
+#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
+#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
+#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
+#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
+GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
+#define glProgramVertexLimitNV glad_glProgramVertexLimitNV
+GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+#define glPushAttrib glad_glPushAttrib
+GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+#define glPushClientAttrib glad_glPushClientAttrib
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+#define glPushMatrix glad_glPushMatrix
+GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
+#define glPushName glad_glPushName
+GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+#define glRasterPos2d glad_glRasterPos2d
+GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+#define glRasterPos2dv glad_glRasterPos2dv
+GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+#define glRasterPos2f glad_glRasterPos2f
+GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+#define glRasterPos2fv glad_glRasterPos2fv
+GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+#define glRasterPos2i glad_glRasterPos2i
+GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+#define glRasterPos2iv glad_glRasterPos2iv
+GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+#define glRasterPos2s glad_glRasterPos2s
+GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+#define glRasterPos2sv glad_glRasterPos2sv
+GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+#define glRasterPos3d glad_glRasterPos3d
+GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+#define glRasterPos3dv glad_glRasterPos3dv
+GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+#define glRasterPos3f glad_glRasterPos3f
+GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+#define glRasterPos3fv glad_glRasterPos3fv
+GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+#define glRasterPos3i glad_glRasterPos3i
+GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+#define glRasterPos3iv glad_glRasterPos3iv
+GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+#define glRasterPos3s glad_glRasterPos3s
+GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+#define glRasterPos3sv glad_glRasterPos3sv
+GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+#define glRasterPos4d glad_glRasterPos4d
+GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+#define glRasterPos4dv glad_glRasterPos4dv
+GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+#define glRasterPos4f glad_glRasterPos4f
+GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+#define glRasterPos4fv glad_glRasterPos4fv
+GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+#define glRasterPos4i glad_glRasterPos4i
+GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+#define glRasterPos4iv glad_glRasterPos4iv
+GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+#define glRasterPos4s glad_glRasterPos4s
+GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+#define glRasterPos4sv glad_glRasterPos4sv
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
+#define glRectd glad_glRectd
+GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
+#define glRectdv glad_glRectdv
+GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
+#define glRectf glad_glRectf
+GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
+#define glRectfv glad_glRectfv
+GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
+#define glRecti glad_glRecti
+GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
+#define glRectiv glad_glRectiv
+GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
+#define glRects glad_glRects
+GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
+#define glRectsv glad_glRectsv
+GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
+#define glRenderMode glad_glRenderMode
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
+#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
+#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
+GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
+#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV
+GLAD_API_CALL PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
+#define glResetHistogram glad_glResetHistogram
+GLAD_API_CALL PFNGLRESETMINMAXPROC glad_glResetMinmax;
+#define glResetMinmax glad_glResetMinmax
+GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
+#define glRotated glad_glRotated
+GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
+#define glRotatef glad_glRotatef
+GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
+#define glScaled glad_glScaled
+GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
+#define glScalef glad_glScalef
+GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+#define glSelectBuffer glad_glSelectBuffer
+GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
+#define glSeparableFilter2D glad_glSeparableFilter2D
+GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
+#define glShadeModel glad_glShadeModel
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
+#define glShaderSourceARB glad_glShaderSourceARB
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+#define glTexCoord1d glad_glTexCoord1d
+GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+#define glTexCoord1dv glad_glTexCoord1dv
+GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+#define glTexCoord1f glad_glTexCoord1f
+GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+#define glTexCoord1fv glad_glTexCoord1fv
+GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+#define glTexCoord1i glad_glTexCoord1i
+GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+#define glTexCoord1iv glad_glTexCoord1iv
+GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+#define glTexCoord1s glad_glTexCoord1s
+GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+#define glTexCoord1sv glad_glTexCoord1sv
+GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+#define glTexCoord2d glad_glTexCoord2d
+GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+#define glTexCoord2dv glad_glTexCoord2dv
+GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+#define glTexCoord2f glad_glTexCoord2f
+GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+#define glTexCoord2fv glad_glTexCoord2fv
+GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+#define glTexCoord2i glad_glTexCoord2i
+GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+#define glTexCoord2iv glad_glTexCoord2iv
+GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+#define glTexCoord2s glad_glTexCoord2s
+GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+#define glTexCoord2sv glad_glTexCoord2sv
+GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+#define glTexCoord3d glad_glTexCoord3d
+GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+#define glTexCoord3dv glad_glTexCoord3dv
+GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+#define glTexCoord3f glad_glTexCoord3f
+GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+#define glTexCoord3fv glad_glTexCoord3fv
+GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+#define glTexCoord3i glad_glTexCoord3i
+GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+#define glTexCoord3iv glad_glTexCoord3iv
+GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+#define glTexCoord3s glad_glTexCoord3s
+GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+#define glTexCoord3sv glad_glTexCoord3sv
+GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+#define glTexCoord4d glad_glTexCoord4d
+GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+#define glTexCoord4dv glad_glTexCoord4dv
+GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+#define glTexCoord4f glad_glTexCoord4f
+GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+#define glTexCoord4fv glad_glTexCoord4fv
+GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+#define glTexCoord4i glad_glTexCoord4i
+GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+#define glTexCoord4iv glad_glTexCoord4iv
+GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+#define glTexCoord4s glad_glTexCoord4s
+GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+#define glTexCoord4sv glad_glTexCoord4sv
+GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+#define glTexCoordPointer glad_glTexCoordPointer
+GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
+#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
+GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
+#define glTexEnvf glad_glTexEnvf
+GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
+#define glTexEnvfv glad_glTexEnvfv
+GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
+#define glTexEnvi glad_glTexEnvi
+GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
+#define glTexEnviv glad_glTexEnviv
+GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
+#define glTexGend glad_glTexGend
+GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
+#define glTexGendv glad_glTexGendv
+GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
+#define glTexGenf glad_glTexGenf
+GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
+#define glTexGenfv glad_glTexGenfv
+GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
+#define glTexGeni glad_glTexGeni
+GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
+#define glTexGeniv glad_glTexGeniv
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
+#define glTexSubImage1DEXT glad_glTexSubImage1DEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
+#define glTexSubImage2DEXT glad_glTexSubImage2DEXT
+GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
+#define glTrackMatrixNV glad_glTrackMatrixNV
+GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
+#define glTranslated glad_glTranslated
+GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
+#define glTranslatef glad_glTranslatef
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
+#define glUniform1fARB glad_glUniform1fARB
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
+#define glUniform1fvARB glad_glUniform1fvARB
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
+#define glUniform1iARB glad_glUniform1iARB
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
+#define glUniform1ivARB glad_glUniform1ivARB
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
+#define glUniform2fARB glad_glUniform2fARB
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
+#define glUniform2fvARB glad_glUniform2fvARB
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
+#define glUniform2iARB glad_glUniform2iARB
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
+#define glUniform2ivARB glad_glUniform2ivARB
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
+#define glUniform3fARB glad_glUniform3fARB
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
+#define glUniform3fvARB glad_glUniform3fvARB
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
+#define glUniform3iARB glad_glUniform3iARB
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
+#define glUniform3ivARB glad_glUniform3ivARB
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
+#define glUniform4fARB glad_glUniform4fARB
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
+#define glUniform4fvARB glad_glUniform4fvARB
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
+#define glUniform4iARB glad_glUniform4iARB
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
+#define glUniform4ivARB glad_glUniform4ivARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
+#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
+#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
+#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
+#define glUnmapBufferARB glad_glUnmapBufferARB
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
+#define glUseProgramObjectARB glad_glUseProgramObjectARB
+GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
+#define glUseProgramStages glad_glUseProgramStages
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
+#define glValidateProgramARB glad_glValidateProgramARB
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
+#define glValidateProgramPipeline glad_glValidateProgramPipeline
+GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
+#define glVertex2d glad_glVertex2d
+GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
+#define glVertex2dv glad_glVertex2dv
+GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
+#define glVertex2f glad_glVertex2f
+GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
+#define glVertex2fv glad_glVertex2fv
+GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
+#define glVertex2i glad_glVertex2i
+GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
+#define glVertex2iv glad_glVertex2iv
+GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
+#define glVertex2s glad_glVertex2s
+GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
+#define glVertex2sv glad_glVertex2sv
+GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
+#define glVertex3d glad_glVertex3d
+GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
+#define glVertex3dv glad_glVertex3dv
+GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
+#define glVertex3f glad_glVertex3f
+GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
+#define glVertex3fv glad_glVertex3fv
+GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
+#define glVertex3i glad_glVertex3i
+GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
+#define glVertex3iv glad_glVertex3iv
+GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
+#define glVertex3s glad_glVertex3s
+GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
+#define glVertex3sv glad_glVertex3sv
+GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
+#define glVertex4d glad_glVertex4d
+GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
+#define glVertex4dv glad_glVertex4dv
+GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
+#define glVertex4f glad_glVertex4f
+GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
+#define glVertex4fv glad_glVertex4fv
+GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
+#define glVertex4i glad_glVertex4i
+GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
+#define glVertex4iv glad_glVertex4iv
+GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
+#define glVertex4s glad_glVertex4s
+GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
+#define glVertex4sv glad_glVertex4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
+#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
+#define glVertexAttrib1dNV glad_glVertexAttrib1dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
+#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
+#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
+#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
+#define glVertexAttrib1fNV glad_glVertexAttrib1fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
+#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
+#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
+#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
+#define glVertexAttrib1sNV glad_glVertexAttrib1sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
+#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
+#define glVertexAttrib1svNV glad_glVertexAttrib1svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
+#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
+#define glVertexAttrib2dNV glad_glVertexAttrib2dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
+#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
+#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
+#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
+#define glVertexAttrib2fNV glad_glVertexAttrib2fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
+#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
+#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
+#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
+#define glVertexAttrib2sNV glad_glVertexAttrib2sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
+#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
+#define glVertexAttrib2svNV glad_glVertexAttrib2svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
+#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
+#define glVertexAttrib3dNV glad_glVertexAttrib3dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
+#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
+#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
+#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
+#define glVertexAttrib3fNV glad_glVertexAttrib3fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
+#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
+#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
+#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
+#define glVertexAttrib3sNV glad_glVertexAttrib3sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
+#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
+#define glVertexAttrib3svNV glad_glVertexAttrib3svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
+#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
+#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
+#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
+#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
+#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
+#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
+#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
+#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
+#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
+#define glVertexAttrib4dNV glad_glVertexAttrib4dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
+#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
+#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
+#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
+#define glVertexAttrib4fNV glad_glVertexAttrib4fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
+#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
+#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
+#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
+#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
+#define glVertexAttrib4sNV glad_glVertexAttrib4sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
+#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
+#define glVertexAttrib4svNV glad_glVertexAttrib4svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
+#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
+#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
+#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
+#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
+#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
+#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
+#define glVertexAttribPointerNV glad_glVertexAttribPointerNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
+#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
+#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
+#define glVertexAttribs1svNV glad_glVertexAttribs1svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
+#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
+#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
+#define glVertexAttribs2svNV glad_glVertexAttribs2svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
+#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
+#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
+#define glVertexAttribs3svNV glad_glVertexAttribs3svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
+#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
+#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
+#define glVertexAttribs4svNV glad_glVertexAttribs4svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
+#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV
+GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+#define glVertexPointer glad_glVertexPointer
+GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
+#define glVertexPointerEXT glad_glVertexPointerEXT
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+GLAD_API_CALL PFNGLALPHAFUNCXPROC glad_glAlphaFuncx;
+#define glAlphaFuncx glad_glAlphaFuncx
+GLAD_API_CALL PFNGLBINDFRAMEBUFFEROESPROC glad_glBindFramebufferOES;
+#define glBindFramebufferOES glad_glBindFramebufferOES
+GLAD_API_CALL PFNGLBINDRENDERBUFFEROESPROC glad_glBindRenderbufferOES;
+#define glBindRenderbufferOES glad_glBindRenderbufferOES
+GLAD_API_CALL PFNGLBLENDEQUATIONOESPROC glad_glBlendEquationOES;
+#define glBlendEquationOES glad_glBlendEquationOES
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEOESPROC glad_glBlendEquationSeparateOES;
+#define glBlendEquationSeparateOES glad_glBlendEquationSeparateOES
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEOESPROC glad_glBlendFuncSeparateOES;
+#define glBlendFuncSeparateOES glad_glBlendFuncSeparateOES
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glad_glCheckFramebufferStatusOES;
+#define glCheckFramebufferStatusOES glad_glCheckFramebufferStatusOES
+GLAD_API_CALL PFNGLCLEARCOLORXPROC glad_glClearColorx;
+#define glClearColorx glad_glClearColorx
+GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+#define glClearDepthf glad_glClearDepthf
+GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
+#define glClearDepthfOES glad_glClearDepthfOES
+GLAD_API_CALL PFNGLCLEARDEPTHXPROC glad_glClearDepthx;
+#define glClearDepthx glad_glClearDepthx
+GLAD_API_CALL PFNGLCLIPPLANEFPROC glad_glClipPlanef;
+#define glClipPlanef glad_glClipPlanef
+GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
+#define glClipPlanefOES glad_glClipPlanefOES
+GLAD_API_CALL PFNGLCLIPPLANEXPROC glad_glClipPlanex;
+#define glClipPlanex glad_glClipPlanex
+GLAD_API_CALL PFNGLCOLOR4XPROC glad_glColor4x;
+#define glColor4x glad_glColor4x
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSOESPROC glad_glDeleteFramebuffersOES;
+#define glDeleteFramebuffersOES glad_glDeleteFramebuffersOES
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSOESPROC glad_glDeleteRenderbuffersOES;
+#define glDeleteRenderbuffersOES glad_glDeleteRenderbuffersOES
+GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+#define glDepthRangef glad_glDepthRangef
+GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
+#define glDepthRangefOES glad_glDepthRangefOES
+GLAD_API_CALL PFNGLDEPTHRANGEXPROC glad_glDepthRangex;
+#define glDepthRangex glad_glDepthRangex
+GLAD_API_CALL PFNGLFOGXPROC glad_glFogx;
+#define glFogx glad_glFogx
+GLAD_API_CALL PFNGLFOGXVPROC glad_glFogxv;
+#define glFogxv glad_glFogxv
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glad_glFramebufferRenderbufferOES;
+#define glFramebufferRenderbufferOES glad_glFramebufferRenderbufferOES
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DOESPROC glad_glFramebufferTexture2DOES;
+#define glFramebufferTexture2DOES glad_glFramebufferTexture2DOES
+GLAD_API_CALL PFNGLFRUSTUMFPROC glad_glFrustumf;
+#define glFrustumf glad_glFrustumf
+GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
+#define glFrustumfOES glad_glFrustumfOES
+GLAD_API_CALL PFNGLFRUSTUMXPROC glad_glFrustumx;
+#define glFrustumx glad_glFrustumx
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSOESPROC glad_glGenFramebuffersOES;
+#define glGenFramebuffersOES glad_glGenFramebuffersOES
+GLAD_API_CALL PFNGLGENRENDERBUFFERSOESPROC glad_glGenRenderbuffersOES;
+#define glGenRenderbuffersOES glad_glGenRenderbuffersOES
+GLAD_API_CALL PFNGLGENERATEMIPMAPOESPROC glad_glGenerateMipmapOES;
+#define glGenerateMipmapOES glad_glGenerateMipmapOES
+GLAD_API_CALL PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef;
+#define glGetClipPlanef glad_glGetClipPlanef
+GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
+#define glGetClipPlanefOES glad_glGetClipPlanefOES
+GLAD_API_CALL PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex;
+#define glGetClipPlanex glad_glGetClipPlanex
+GLAD_API_CALL PFNGLGETFIXEDVPROC glad_glGetFixedv;
+#define glGetFixedv glad_glGetFixedv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glad_glGetFramebufferAttachmentParameterivOES;
+#define glGetFramebufferAttachmentParameterivOES glad_glGetFramebufferAttachmentParameterivOES
+GLAD_API_CALL PFNGLGETLIGHTXVPROC glad_glGetLightxv;
+#define glGetLightxv glad_glGetLightxv
+GLAD_API_CALL PFNGLGETMATERIALXVPROC glad_glGetMaterialxv;
+#define glGetMaterialxv glad_glGetMaterialxv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glad_glGetRenderbufferParameterivOES;
+#define glGetRenderbufferParameterivOES glad_glGetRenderbufferParameterivOES
+GLAD_API_CALL PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv;
+#define glGetTexEnvxv glad_glGetTexEnvxv
+GLAD_API_CALL PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv;
+#define glGetTexParameterxv glad_glGetTexParameterxv
+GLAD_API_CALL PFNGLISFRAMEBUFFEROESPROC glad_glIsFramebufferOES;
+#define glIsFramebufferOES glad_glIsFramebufferOES
+GLAD_API_CALL PFNGLISRENDERBUFFEROESPROC glad_glIsRenderbufferOES;
+#define glIsRenderbufferOES glad_glIsRenderbufferOES
+GLAD_API_CALL PFNGLLIGHTMODELXPROC glad_glLightModelx;
+#define glLightModelx glad_glLightModelx
+GLAD_API_CALL PFNGLLIGHTMODELXVPROC glad_glLightModelxv;
+#define glLightModelxv glad_glLightModelxv
+GLAD_API_CALL PFNGLLIGHTXPROC glad_glLightx;
+#define glLightx glad_glLightx
+GLAD_API_CALL PFNGLLIGHTXVPROC glad_glLightxv;
+#define glLightxv glad_glLightxv
+GLAD_API_CALL PFNGLLINEWIDTHXPROC glad_glLineWidthx;
+#define glLineWidthx glad_glLineWidthx
+GLAD_API_CALL PFNGLLOADMATRIXXPROC glad_glLoadMatrixx;
+#define glLoadMatrixx glad_glLoadMatrixx
+GLAD_API_CALL PFNGLMATERIALXPROC glad_glMaterialx;
+#define glMaterialx glad_glMaterialx
+GLAD_API_CALL PFNGLMATERIALXVPROC glad_glMaterialxv;
+#define glMaterialxv glad_glMaterialxv
+GLAD_API_CALL PFNGLMULTMATRIXXPROC glad_glMultMatrixx;
+#define glMultMatrixx glad_glMultMatrixx
+GLAD_API_CALL PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x;
+#define glMultiTexCoord4x glad_glMultiTexCoord4x
+GLAD_API_CALL PFNGLNORMAL3XPROC glad_glNormal3x;
+#define glNormal3x glad_glNormal3x
+GLAD_API_CALL PFNGLORTHOFPROC glad_glOrthof;
+#define glOrthof glad_glOrthof
+GLAD_API_CALL PFNGLORTHOFOESPROC glad_glOrthofOES;
+#define glOrthofOES glad_glOrthofOES
+GLAD_API_CALL PFNGLORTHOXPROC glad_glOrthox;
+#define glOrthox glad_glOrthox
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+GLAD_API_CALL PFNGLPOINTPARAMETERXPROC glad_glPointParameterx;
+#define glPointParameterx glad_glPointParameterx
+GLAD_API_CALL PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv;
+#define glPointParameterxv glad_glPointParameterxv
+GLAD_API_CALL PFNGLPOINTSIZEXPROC glad_glPointSizex;
+#define glPointSizex glad_glPointSizex
+GLAD_API_CALL PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx;
+#define glPolygonOffsetx glad_glPolygonOffsetx
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEOESPROC glad_glRenderbufferStorageOES;
+#define glRenderbufferStorageOES glad_glRenderbufferStorageOES
+GLAD_API_CALL PFNGLROTATEXPROC glad_glRotatex;
+#define glRotatex glad_glRotatex
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex;
+#define glSampleCoveragex glad_glSampleCoveragex
+GLAD_API_CALL PFNGLSCALEXPROC glad_glScalex;
+#define glScalex glad_glScalex
+GLAD_API_CALL PFNGLTEXENVXPROC glad_glTexEnvx;
+#define glTexEnvx glad_glTexEnvx
+GLAD_API_CALL PFNGLTEXENVXVPROC glad_glTexEnvxv;
+#define glTexEnvxv glad_glTexEnvxv
+GLAD_API_CALL PFNGLTEXPARAMETERXPROC glad_glTexParameterx;
+#define glTexParameterx glad_glTexParameterx
+GLAD_API_CALL PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv;
+#define glTexParameterxv glad_glTexParameterxv
+GLAD_API_CALL PFNGLTRANSLATEXPROC glad_glTranslatex;
+#define glTranslatex glad_glTranslatex
+
+
+
+
+
+GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
+
+GLAD_API_CALL int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGLES1( GLADloadfunc load);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+/* Source */
+#ifdef GLAD_GL_IMPLEMENTATION
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+
+int GLAD_GL_VERSION_1_0 = 0;
+int GLAD_GL_VERSION_1_1 = 0;
+int GLAD_GL_VERSION_ES_CM_1_0 = 0;
+int GLAD_GL_ARB_copy_buffer = 0;
+int GLAD_GL_ARB_fragment_shader = 0;
+int GLAD_GL_ARB_framebuffer_object = 0;
+int GLAD_GL_ARB_geometry_shader4 = 0;
+int GLAD_GL_ARB_get_program_binary = 0;
+int GLAD_GL_ARB_imaging = 0;
+int GLAD_GL_ARB_multitexture = 0;
+int GLAD_GL_ARB_separate_shader_objects = 0;
+int GLAD_GL_ARB_shader_objects = 0;
+int GLAD_GL_ARB_shading_language_100 = 0;
+int GLAD_GL_ARB_texture_non_power_of_two = 0;
+int GLAD_GL_ARB_vertex_buffer_object = 0;
+int GLAD_GL_ARB_vertex_program = 0;
+int GLAD_GL_ARB_vertex_shader = 0;
+int GLAD_GL_EXT_blend_equation_separate = 0;
+int GLAD_GL_EXT_blend_func_separate = 0;
+int GLAD_GL_EXT_blend_minmax = 0;
+int GLAD_GL_EXT_blend_subtract = 0;
+int GLAD_GL_EXT_copy_texture = 0;
+int GLAD_GL_EXT_framebuffer_blit = 0;
+int GLAD_GL_EXT_framebuffer_multisample = 0;
+int GLAD_GL_EXT_framebuffer_object = 0;
+int GLAD_GL_EXT_geometry_shader4 = 0;
+int GLAD_GL_EXT_packed_depth_stencil = 0;
+int GLAD_GL_EXT_subtexture = 0;
+int GLAD_GL_EXT_texture_array = 0;
+int GLAD_GL_EXT_texture_object = 0;
+int GLAD_GL_EXT_texture_sRGB = 0;
+int GLAD_GL_EXT_vertex_array = 0;
+int GLAD_GL_INGR_blend_func_separate = 0;
+int GLAD_GL_KHR_debug = 0;
+int GLAD_GL_NV_geometry_program4 = 0;
+int GLAD_GL_NV_vertex_program = 0;
+int GLAD_GL_SGIS_texture_edge_clamp = 0;
+int GLAD_GL_EXT_sRGB = 0;
+int GLAD_GL_OES_blend_equation_separate = 0;
+int GLAD_GL_OES_blend_func_separate = 0;
+int GLAD_GL_OES_blend_subtract = 0;
+int GLAD_GL_OES_framebuffer_object = 0;
+int GLAD_GL_OES_packed_depth_stencil = 0;
+int GLAD_GL_OES_single_precision = 0;
+int GLAD_GL_OES_texture_npot = 0;
+
+
+
+PFNGLACCUMPROC glad_glAccum = NULL;
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
+PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
+PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
+PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
+PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
+PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
+PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
+PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINPROC glad_glBegin = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
+PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
+PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
+PFNGLBITMAPPROC glad_glBitmap = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
+PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
+PFNGLCALLLISTPROC glad_glCallList = NULL;
+PFNGLCALLLISTSPROC glad_glCallLists = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
+PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
+PFNGLCOLOR3BPROC glad_glColor3b = NULL;
+PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
+PFNGLCOLOR3DPROC glad_glColor3d = NULL;
+PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
+PFNGLCOLOR3FPROC glad_glColor3f = NULL;
+PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
+PFNGLCOLOR3IPROC glad_glColor3i = NULL;
+PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
+PFNGLCOLOR3SPROC glad_glColor3s = NULL;
+PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
+PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
+PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
+PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
+PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
+PFNGLCOLOR3USPROC glad_glColor3us = NULL;
+PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
+PFNGLCOLOR4BPROC glad_glColor4b = NULL;
+PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
+PFNGLCOLOR4DPROC glad_glColor4d = NULL;
+PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
+PFNGLCOLOR4FPROC glad_glColor4f = NULL;
+PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
+PFNGLCOLOR4IPROC glad_glColor4i = NULL;
+PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
+PFNGLCOLOR4SPROC glad_glColor4s = NULL;
+PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
+PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
+PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
+PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
+PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
+PFNGLCOLOR4USPROC glad_glColor4us = NULL;
+PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
+PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
+PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
+PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;
+PFNGLCOLORTABLEPROC glad_glColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;
+PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
+PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
+PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
+PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
+PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
+PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
+PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
+PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
+PFNGLENDPROC glad_glEnd = NULL;
+PFNGLENDLISTPROC glad_glEndList = NULL;
+PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
+PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
+PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
+PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
+PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
+PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
+PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
+PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
+PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
+PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
+PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
+PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
+PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
+PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFOGFPROC glad_glFogf = NULL;
+PFNGLFOGFVPROC glad_glFogfv = NULL;
+PFNGLFOGIPROC glad_glFogi = NULL;
+PFNGLFOGIVPROC glad_glFogiv = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLFRUSTUMPROC glad_glFrustum = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
+PFNGLGENLISTSPROC glad_glGenLists = NULL;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
+PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
+PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
+PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
+PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
+PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;
+PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
+PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
+PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
+PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
+PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
+PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
+PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
+PFNGLGETMINMAXPROC glad_glGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
+PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
+PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
+PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
+PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
+PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
+PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
+PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
+PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLHISTOGRAMPROC glad_glHistogram = NULL;
+PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
+PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
+PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
+PFNGLINDEXDPROC glad_glIndexd = NULL;
+PFNGLINDEXDVPROC glad_glIndexdv = NULL;
+PFNGLINDEXFPROC glad_glIndexf = NULL;
+PFNGLINDEXFVPROC glad_glIndexfv = NULL;
+PFNGLINDEXIPROC glad_glIndexi = NULL;
+PFNGLINDEXIVPROC glad_glIndexiv = NULL;
+PFNGLINDEXSPROC glad_glIndexs = NULL;
+PFNGLINDEXSVPROC glad_glIndexsv = NULL;
+PFNGLINDEXUBPROC glad_glIndexub = NULL;
+PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
+PFNGLINITNAMESPROC glad_glInitNames = NULL;
+PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
+PFNGLISLISTPROC glad_glIsList = NULL;
+PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
+PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
+PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
+PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
+PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
+PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
+PFNGLLIGHTFPROC glad_glLightf = NULL;
+PFNGLLIGHTFVPROC glad_glLightfv = NULL;
+PFNGLLIGHTIPROC glad_glLighti = NULL;
+PFNGLLIGHTIVPROC glad_glLightiv = NULL;
+PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
+PFNGLLISTBASEPROC glad_glListBase = NULL;
+PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
+PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
+PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
+PFNGLLOADNAMEPROC glad_glLoadName = NULL;
+PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+PFNGLMAP1DPROC glad_glMap1d = NULL;
+PFNGLMAP1FPROC glad_glMap1f = NULL;
+PFNGLMAP2DPROC glad_glMap2d = NULL;
+PFNGLMAP2FPROC glad_glMap2f = NULL;
+PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
+PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
+PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
+PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
+PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
+PFNGLMATERIALFPROC glad_glMaterialf = NULL;
+PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
+PFNGLMATERIALIPROC glad_glMateriali = NULL;
+PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
+PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
+PFNGLMINMAXPROC glad_glMinmax = NULL;
+PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
+PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
+PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
+PFNGLNEWLISTPROC glad_glNewList = NULL;
+PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
+PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
+PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
+PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
+PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
+PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
+PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
+PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
+PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
+PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
+PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
+PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLORTHOPROC glad_glOrtho = NULL;
+PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
+PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
+PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
+PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
+PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
+PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
+PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
+PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
+PFNGLPOPNAMEPROC glad_glPopName = NULL;
+PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
+PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
+PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
+PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
+PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
+PFNGLPUSHNAMEPROC glad_glPushName = NULL;
+PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
+PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
+PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
+PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
+PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
+PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
+PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
+PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
+PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
+PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
+PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
+PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
+PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
+PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
+PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
+PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
+PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
+PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
+PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
+PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
+PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
+PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
+PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
+PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLRECTDPROC glad_glRectd = NULL;
+PFNGLRECTDVPROC glad_glRectdv = NULL;
+PFNGLRECTFPROC glad_glRectf = NULL;
+PFNGLRECTFVPROC glad_glRectfv = NULL;
+PFNGLRECTIPROC glad_glRecti = NULL;
+PFNGLRECTIVPROC glad_glRectiv = NULL;
+PFNGLRECTSPROC glad_glRects = NULL;
+PFNGLRECTSVPROC glad_glRectsv = NULL;
+PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
+PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;
+PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;
+PFNGLROTATEDPROC glad_glRotated = NULL;
+PFNGLROTATEFPROC glad_glRotatef = NULL;
+PFNGLSCALEDPROC glad_glScaled = NULL;
+PFNGLSCALEFPROC glad_glScalef = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
+PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;
+PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
+PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
+PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
+PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
+PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
+PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
+PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
+PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
+PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
+PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
+PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
+PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
+PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
+PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
+PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
+PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
+PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
+PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
+PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
+PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
+PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
+PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
+PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
+PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
+PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
+PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
+PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
+PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
+PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
+PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
+PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
+PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
+PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
+PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
+PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
+PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
+PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
+PFNGLTEXGENDPROC glad_glTexGend = NULL;
+PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
+PFNGLTEXGENFPROC glad_glTexGenf = NULL;
+PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
+PFNGLTEXGENIPROC glad_glTexGeni = NULL;
+PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
+PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
+PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
+PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
+PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
+PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
+PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
+PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
+PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
+PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
+PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
+PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
+PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
+PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
+PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
+PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
+PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
+PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
+PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
+PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
+PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
+PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
+PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
+PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
+PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
+PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
+PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
+PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
+PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
+PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLALPHAFUNCXPROC glad_glAlphaFuncx = NULL;
+PFNGLBINDFRAMEBUFFEROESPROC glad_glBindFramebufferOES = NULL;
+PFNGLBINDRENDERBUFFEROESPROC glad_glBindRenderbufferOES = NULL;
+PFNGLBLENDEQUATIONOESPROC glad_glBlendEquationOES = NULL;
+PFNGLBLENDEQUATIONSEPARATEOESPROC glad_glBlendEquationSeparateOES = NULL;
+PFNGLBLENDFUNCSEPARATEOESPROC glad_glBlendFuncSeparateOES = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glad_glCheckFramebufferStatusOES = NULL;
+PFNGLCLEARCOLORXPROC glad_glClearColorx = NULL;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
+PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
+PFNGLCLEARDEPTHXPROC glad_glClearDepthx = NULL;
+PFNGLCLIPPLANEFPROC glad_glClipPlanef = NULL;
+PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
+PFNGLCLIPPLANEXPROC glad_glClipPlanex = NULL;
+PFNGLCOLOR4XPROC glad_glColor4x = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLDELETEFRAMEBUFFERSOESPROC glad_glDeleteFramebuffersOES = NULL;
+PFNGLDELETERENDERBUFFERSOESPROC glad_glDeleteRenderbuffersOES = NULL;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
+PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
+PFNGLDEPTHRANGEXPROC glad_glDepthRangex = NULL;
+PFNGLFOGXPROC glad_glFogx = NULL;
+PFNGLFOGXVPROC glad_glFogxv = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glad_glFramebufferRenderbufferOES = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DOESPROC glad_glFramebufferTexture2DOES = NULL;
+PFNGLFRUSTUMFPROC glad_glFrustumf = NULL;
+PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
+PFNGLFRUSTUMXPROC glad_glFrustumx = NULL;
+PFNGLGENFRAMEBUFFERSOESPROC glad_glGenFramebuffersOES = NULL;
+PFNGLGENRENDERBUFFERSOESPROC glad_glGenRenderbuffersOES = NULL;
+PFNGLGENERATEMIPMAPOESPROC glad_glGenerateMipmapOES = NULL;
+PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef = NULL;
+PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
+PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex = NULL;
+PFNGLGETFIXEDVPROC glad_glGetFixedv = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glad_glGetFramebufferAttachmentParameterivOES = NULL;
+PFNGLGETLIGHTXVPROC glad_glGetLightxv = NULL;
+PFNGLGETMATERIALXVPROC glad_glGetMaterialxv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glad_glGetRenderbufferParameterivOES = NULL;
+PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv = NULL;
+PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv = NULL;
+PFNGLISFRAMEBUFFEROESPROC glad_glIsFramebufferOES = NULL;
+PFNGLISRENDERBUFFEROESPROC glad_glIsRenderbufferOES = NULL;
+PFNGLLIGHTMODELXPROC glad_glLightModelx = NULL;
+PFNGLLIGHTMODELXVPROC glad_glLightModelxv = NULL;
+PFNGLLIGHTXPROC glad_glLightx = NULL;
+PFNGLLIGHTXVPROC glad_glLightxv = NULL;
+PFNGLLINEWIDTHXPROC glad_glLineWidthx = NULL;
+PFNGLLOADMATRIXXPROC glad_glLoadMatrixx = NULL;
+PFNGLMATERIALXPROC glad_glMaterialx = NULL;
+PFNGLMATERIALXVPROC glad_glMaterialxv = NULL;
+PFNGLMULTMATRIXXPROC glad_glMultMatrixx = NULL;
+PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x = NULL;
+PFNGLNORMAL3XPROC glad_glNormal3x = NULL;
+PFNGLORTHOFPROC glad_glOrthof = NULL;
+PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
+PFNGLORTHOXPROC glad_glOrthox = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERXPROC glad_glPointParameterx = NULL;
+PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv = NULL;
+PFNGLPOINTSIZEXPROC glad_glPointSizex = NULL;
+PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx = NULL;
+PFNGLRENDERBUFFERSTORAGEOESPROC glad_glRenderbufferStorageOES = NULL;
+PFNGLROTATEXPROC glad_glRotatex = NULL;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex = NULL;
+PFNGLSCALEXPROC glad_glScalex = NULL;
+PFNGLTEXENVXPROC glad_glTexEnvx = NULL;
+PFNGLTEXENVXVPROC glad_glTexEnvxv = NULL;
+PFNGLTEXPARAMETERXPROC glad_glTexParameterx = NULL;
+PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv = NULL;
+PFNGLTRANSLATEXPROC glad_glTranslatex = NULL;
+
+
+static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_0) return;
+ glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
+ glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
+ glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
+ glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
+ glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
+ glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
+ glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
+ glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
+ glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
+ glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
+ glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
+ glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
+ glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
+ glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
+ glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
+ glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
+ glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
+ glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
+ glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
+ glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
+ glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
+ glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
+ glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
+ glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
+ glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
+ glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
+ glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
+ glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
+ glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
+ glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
+ glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
+ glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
+ glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
+ glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
+ glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
+ glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
+ glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
+ glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
+ glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
+ glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
+ glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
+ glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
+ glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
+ glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
+ glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
+ glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
+ glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd");
+ glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
+ glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
+ glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
+ glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
+ glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
+ glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
+ glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
+ glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
+ glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
+ glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
+ glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
+ glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
+ glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
+ glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
+ glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
+ glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
+ glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
+ glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
+ glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
+ glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
+ glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
+ glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
+ glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
+ glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
+ glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
+ glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
+ glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
+ glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
+ glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
+ glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
+ glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
+ glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
+ glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
+ glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
+ glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
+ glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
+ glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
+ glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
+ glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
+ glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
+ glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
+ glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
+ glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
+ glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
+ glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
+ glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
+ glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
+ glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
+ glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
+ glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
+ glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
+ glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
+ glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
+ glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
+ glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
+ glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
+ glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+ glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
+ glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
+ glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
+ glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
+ glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
+ glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
+ glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
+ glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
+ glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
+ glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
+ glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
+ glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
+ glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
+ glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
+ glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
+ glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
+ glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
+ glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
+ glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
+ glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
+ glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
+ glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
+ glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
+ glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
+ glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
+ glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
+ glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
+ glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
+ glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
+ glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
+ glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
+ glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
+ glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
+ glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
+ glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
+ glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
+ glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
+ glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
+ glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
+ glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
+ glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
+ glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
+ glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
+ glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
+ glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
+ glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
+ glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
+ glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
+ glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
+ glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
+ glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
+ glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
+ glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
+ glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
+ glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
+ glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
+ glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
+ glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
+ glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
+ glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
+ glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
+ glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
+ glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
+ glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
+ glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
+ glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
+ glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
+ glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
+ glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti");
+ glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
+ glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects");
+ glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
+ glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
+ glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
+ glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
+ glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
+ glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
+ glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
+ glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
+ glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
+ glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
+ glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
+ glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
+ glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
+ glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
+ glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
+ glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
+ glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
+ glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
+ glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
+ glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
+ glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
+ glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
+ glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
+ glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
+ glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
+ glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
+ glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
+ glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
+ glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
+ glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
+ glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
+ glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
+ glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
+ glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
+ glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
+ glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
+ glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
+ glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
+ glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
+ glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
+ glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
+ glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
+ glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
+ glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
+ glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
+ glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
+ glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
+ glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
+ glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
+ glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
+ glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
+ glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
+ glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
+ glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
+ glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
+ glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
+ glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
+ glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
+ glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
+ glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
+ glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
+ glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
+ glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
+ glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
+ glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
+ glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
+ glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
+ glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
+ glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
+ glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
+ glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
+ glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
+ glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
+ glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
+ glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_1) return;
+ glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
+ glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
+ glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
+ glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
+ glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
+ glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
+ glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
+ glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
+ glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
+}
+static void glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_ES_CM_1_0) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
+ glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
+ glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef");
+ glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex");
+ glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
+ glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
+ glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x");
+ glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex");
+ glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
+ glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
+ glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
+ glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx");
+ glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf");
+ glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef");
+ glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex");
+ glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
+ glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv");
+ glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
+ glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
+ glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
+ glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv");
+ glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
+ glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
+ glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx");
+ glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv");
+ glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
+ glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
+ glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx");
+ glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx");
+ glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
+ glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
+ glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx");
+ glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+ glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
+ glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
+ glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx");
+ glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv");
+ glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
+ glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
+ glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx");
+ glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
+ glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x");
+ glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
+ glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x");
+ glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
+ glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof");
+ glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
+ glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx");
+ glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv");
+ glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
+ glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx");
+ glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
+ glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
+ glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+ glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex");
+ glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
+ glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex");
+ glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
+ glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
+ glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
+ glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
+ glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
+ glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx");
+ glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx");
+ glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
+ glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex");
+ glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
+ glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_copy_buffer) return;
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+}
+static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_framebuffer_object) return;
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+}
+static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_geometry_shader4) return;
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
+ glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB");
+ glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB");
+}
+static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_get_program_binary) return;
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+}
+static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_imaging) return;
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable");
+ glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable");
+ glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv");
+ glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv");
+ glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D");
+ glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D");
+ glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf");
+ glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv");
+ glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri");
+ glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv");
+ glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable");
+ glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable");
+ glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D");
+ glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D");
+ glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable");
+ glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv");
+ glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv");
+ glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter");
+ glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv");
+ glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv");
+ glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram");
+ glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv");
+ glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv");
+ glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax");
+ glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv");
+ glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv");
+ glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter");
+ glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram");
+ glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax");
+ glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram");
+ glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax");
+ glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D");
+}
+static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multitexture) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB");
+ glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
+ glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB");
+ glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
+ glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB");
+ glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
+ glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB");
+ glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
+ glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB");
+ glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
+ glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB");
+ glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
+ glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB");
+ glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
+ glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB");
+ glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
+ glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB");
+ glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
+ glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB");
+ glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
+ glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB");
+ glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
+ glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB");
+ glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
+ glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB");
+ glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
+ glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB");
+ glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
+ glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB");
+ glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
+ glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB");
+ glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
+ glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB");
+ glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
+ glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB");
+ glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
+ glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB");
+ glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
+ glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB");
+ glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
+ glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB");
+ glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
+ glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB");
+ glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
+ glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB");
+ glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
+ glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB");
+ glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
+ glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB");
+ glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
+ glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB");
+ glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
+ glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB");
+ glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
+ glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB");
+ glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
+ glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB");
+ glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
+ glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB");
+ glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
+ glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB");
+ glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
+ glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB");
+ glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
+ glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB");
+ glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
+ glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB");
+}
+static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_separate_shader_objects) return;
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
+}
+static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_objects) return;
+ glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
+ glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
+ glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
+ glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
+ glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
+ glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
+ glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
+ glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
+ glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
+ glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
+ glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
+ glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
+ glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
+ glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
+ glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
+ glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
+ glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
+ glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
+ glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
+ glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
+ glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
+ glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
+ glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
+ glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
+ glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
+ glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
+ glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
+ glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
+ glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
+ glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
+ glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
+ glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
+ glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
+ glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
+ glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
+ glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
+ glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
+ glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
+ glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
+}
+static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_buffer_object) return;
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB");
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
+ glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB");
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
+ glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB");
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
+ glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB");
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
+ glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB");
+}
+static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_program) return;
+ glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
+ glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+ glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+ glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
+ glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
+ glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
+ glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
+ glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
+ glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
+ glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
+ glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
+ glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
+ glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
+ glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
+ glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
+ glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
+ glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
+ glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
+ glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
+ glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
+ glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
+}
+static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_shader) return;
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
+ glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+ glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+ glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
+ glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
+ glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
+}
+static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_equation_separate) return;
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
+ glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT");
+}
+static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_func_separate) return;
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT");
+}
+static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_minmax) return;
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT");
+}
+static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_copy_texture) return;
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
+ glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT");
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
+ glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
+ glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_blit) return;
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_multisample) return;
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+ glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_object) return;
+ glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
+ glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
+}
+static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_geometry_shader4) return;
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
+}
+static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_subtexture) return;
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
+ glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT");
+}
+static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_array) return;
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
+}
+static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_object) return;
+ glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT");
+ glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT");
+ glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT");
+ glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
+ glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
+ glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
+}
+static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_vertex_array) return;
+ glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
+ glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
+ glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT");
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT");
+ glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT");
+ glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT");
+ glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT");
+ glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT");
+ glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT");
+}
+static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_INGR_blend_func_separate) return;
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
+}
+static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_debug) return;
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+}
+static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_geometry_program4) return;
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
+ glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
+ glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
+ glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
+ glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV");
+}
+static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vertex_program) return;
+ glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
+ glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
+ glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV");
+ glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
+ glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV");
+ glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV");
+ glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
+ glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV");
+ glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV");
+ glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV");
+ glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV");
+ glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV");
+ glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV");
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
+ glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV");
+ glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
+ glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV");
+ glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV");
+ glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV");
+ glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV");
+ glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV");
+ glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV");
+ glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV");
+ glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV");
+ glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV");
+ glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV");
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
+ glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV");
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
+ glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV");
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
+ glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV");
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
+ glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV");
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
+ glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV");
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
+ glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV");
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
+ glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV");
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
+ glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV");
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
+ glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV");
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
+ glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV");
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
+ glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV");
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
+ glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV");
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
+ glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV");
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
+ glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV");
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
+ glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV");
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
+ glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV");
+ glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV");
+ glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV");
+ glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV");
+ glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV");
+ glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV");
+ glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV");
+ glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV");
+ glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV");
+ glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV");
+ glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV");
+ glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV");
+ glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV");
+ glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV");
+ glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV");
+ glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
+ glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
+}
+static void glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_blend_equation_separate) return;
+ glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES");
+}
+static void glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_blend_func_separate) return;
+ glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES");
+}
+static void glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_blend_subtract) return;
+ glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES");
+}
+static void glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_framebuffer_object) return;
+ glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES");
+ glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES");
+ glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES");
+ glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES");
+ glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES");
+ glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES");
+ glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES");
+ glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES");
+ glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES");
+ glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES");
+ glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES");
+ glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES");
+ glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES");
+ glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES");
+ glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES");
+}
+static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_single_precision) return;
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES");
+ glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES");
+ glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES");
+ glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
+ glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
+}
+
+
+static void glad_gl_resolve_aliases(void) {
+ if (glad_glActiveTexture == NULL && glad_glActiveTextureARB != NULL) glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)glad_glActiveTextureARB;
+ if (glad_glActiveTextureARB == NULL && glad_glActiveTexture != NULL) glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glad_glActiveTexture;
+ if (glad_glArrayElement == NULL && glad_glArrayElementEXT != NULL) glad_glArrayElement = (PFNGLARRAYELEMENTPROC)glad_glArrayElementEXT;
+ if (glad_glArrayElementEXT == NULL && glad_glArrayElement != NULL) glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glad_glArrayElement;
+ if (glad_glAttachObjectARB == NULL && glad_glAttachShader != NULL) glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glad_glAttachShader;
+ if (glad_glAttachShader == NULL && glad_glAttachObjectARB != NULL) glad_glAttachShader = (PFNGLATTACHSHADERPROC)glad_glAttachObjectARB;
+ if (glad_glBindAttribLocation == NULL && glad_glBindAttribLocationARB != NULL) glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glad_glBindAttribLocationARB;
+ if (glad_glBindAttribLocationARB == NULL && glad_glBindAttribLocation != NULL) glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glad_glBindAttribLocation;
+ if (glad_glBindBuffer == NULL && glad_glBindBufferARB != NULL) glad_glBindBuffer = (PFNGLBINDBUFFERPROC)glad_glBindBufferARB;
+ if (glad_glBindBufferARB == NULL && glad_glBindBuffer != NULL) glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glad_glBindBuffer;
+ if (glad_glBindProgramARB == NULL && glad_glBindProgramNV != NULL) glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glad_glBindProgramNV;
+ if (glad_glBindProgramNV == NULL && glad_glBindProgramARB != NULL) glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glad_glBindProgramARB;
+ if (glad_glBindTexture == NULL && glad_glBindTextureEXT != NULL) glad_glBindTexture = (PFNGLBINDTEXTUREPROC)glad_glBindTextureEXT;
+ if (glad_glBindTextureEXT == NULL && glad_glBindTexture != NULL) glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glad_glBindTexture;
+ if (glad_glBlendEquation == NULL && glad_glBlendEquationEXT != NULL) glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)glad_glBlendEquationEXT;
+ if (glad_glBlendEquationEXT == NULL && glad_glBlendEquation != NULL) glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glad_glBlendEquation;
+ if (glad_glBlendEquationSeparate == NULL && glad_glBlendEquationSeparateEXT != NULL) glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glad_glBlendEquationSeparateEXT;
+ if (glad_glBlendEquationSeparateEXT == NULL && glad_glBlendEquationSeparate != NULL) glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glad_glBlendEquationSeparate;
+ if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateINGR;
+ if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateEXT;
+ if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparate;
+ if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparateINGR;
+ if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparate;
+ if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparateEXT;
+ if (glad_glBlitFramebuffer == NULL && glad_glBlitFramebufferEXT != NULL) glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glad_glBlitFramebufferEXT;
+ if (glad_glBlitFramebufferEXT == NULL && glad_glBlitFramebuffer != NULL) glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glad_glBlitFramebuffer;
+ if (glad_glBufferData == NULL && glad_glBufferDataARB != NULL) glad_glBufferData = (PFNGLBUFFERDATAPROC)glad_glBufferDataARB;
+ if (glad_glBufferDataARB == NULL && glad_glBufferData != NULL) glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glad_glBufferData;
+ if (glad_glBufferSubData == NULL && glad_glBufferSubDataARB != NULL) glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glad_glBufferSubDataARB;
+ if (glad_glBufferSubDataARB == NULL && glad_glBufferSubData != NULL) glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glad_glBufferSubData;
+ if (glad_glCheckFramebufferStatus == NULL && glad_glCheckFramebufferStatusEXT != NULL) glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glad_glCheckFramebufferStatusEXT;
+ if (glad_glCheckFramebufferStatusEXT == NULL && glad_glCheckFramebufferStatus != NULL) glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glad_glCheckFramebufferStatus;
+ if (glad_glClearDepthf == NULL && glad_glClearDepthfOES != NULL) glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)glad_glClearDepthfOES;
+ if (glad_glClearDepthfOES == NULL && glad_glClearDepthf != NULL) glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glad_glClearDepthf;
+ if (glad_glClientActiveTexture == NULL && glad_glClientActiveTextureARB != NULL) glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glad_glClientActiveTextureARB;
+ if (glad_glClientActiveTextureARB == NULL && glad_glClientActiveTexture != NULL) glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glad_glClientActiveTexture;
+ if (glad_glCompileShader == NULL && glad_glCompileShaderARB != NULL) glad_glCompileShader = (PFNGLCOMPILESHADERPROC)glad_glCompileShaderARB;
+ if (glad_glCompileShaderARB == NULL && glad_glCompileShader != NULL) glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glad_glCompileShader;
+ if (glad_glCopyTexImage1D == NULL && glad_glCopyTexImage1DEXT != NULL) glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glad_glCopyTexImage1DEXT;
+ if (glad_glCopyTexImage1DEXT == NULL && glad_glCopyTexImage1D != NULL) glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glad_glCopyTexImage1D;
+ if (glad_glCopyTexImage2D == NULL && glad_glCopyTexImage2DEXT != NULL) glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glad_glCopyTexImage2DEXT;
+ if (glad_glCopyTexImage2DEXT == NULL && glad_glCopyTexImage2D != NULL) glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glad_glCopyTexImage2D;
+ if (glad_glCopyTexSubImage1D == NULL && glad_glCopyTexSubImage1DEXT != NULL) glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glad_glCopyTexSubImage1DEXT;
+ if (glad_glCopyTexSubImage1DEXT == NULL && glad_glCopyTexSubImage1D != NULL) glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glad_glCopyTexSubImage1D;
+ if (glad_glCopyTexSubImage2D == NULL && glad_glCopyTexSubImage2DEXT != NULL) glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glad_glCopyTexSubImage2DEXT;
+ if (glad_glCopyTexSubImage2DEXT == NULL && glad_glCopyTexSubImage2D != NULL) glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glad_glCopyTexSubImage2D;
+ if (glad_glCopyTexSubImage3D == NULL && glad_glCopyTexSubImage3DEXT != NULL) glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glad_glCopyTexSubImage3DEXT;
+ if (glad_glCopyTexSubImage3DEXT == NULL && glad_glCopyTexSubImage3D != NULL) glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glad_glCopyTexSubImage3D;
+ if (glad_glCreateProgram == NULL && glad_glCreateProgramObjectARB != NULL) glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)glad_glCreateProgramObjectARB;
+ if (glad_glCreateProgramObjectARB == NULL && glad_glCreateProgram != NULL) glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glad_glCreateProgram;
+ if (glad_glCreateShader == NULL && glad_glCreateShaderObjectARB != NULL) glad_glCreateShader = (PFNGLCREATESHADERPROC)glad_glCreateShaderObjectARB;
+ if (glad_glCreateShaderObjectARB == NULL && glad_glCreateShader != NULL) glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glad_glCreateShader;
+ if (glad_glDeleteBuffers == NULL && glad_glDeleteBuffersARB != NULL) glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glad_glDeleteBuffersARB;
+ if (glad_glDeleteBuffersARB == NULL && glad_glDeleteBuffers != NULL) glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glad_glDeleteBuffers;
+ if (glad_glDeleteFramebuffers == NULL && glad_glDeleteFramebuffersEXT != NULL) glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glad_glDeleteFramebuffersEXT;
+ if (glad_glDeleteFramebuffersEXT == NULL && glad_glDeleteFramebuffers != NULL) glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glad_glDeleteFramebuffers;
+ if (glad_glDeleteProgramsARB == NULL && glad_glDeleteProgramsNV != NULL) glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glad_glDeleteProgramsNV;
+ if (glad_glDeleteProgramsNV == NULL && glad_glDeleteProgramsARB != NULL) glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glad_glDeleteProgramsARB;
+ if (glad_glDeleteRenderbuffers == NULL && glad_glDeleteRenderbuffersEXT != NULL) glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glad_glDeleteRenderbuffersEXT;
+ if (glad_glDeleteRenderbuffersEXT == NULL && glad_glDeleteRenderbuffers != NULL) glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glad_glDeleteRenderbuffers;
+ if (glad_glDepthRangef == NULL && glad_glDepthRangefOES != NULL) glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)glad_glDepthRangefOES;
+ if (glad_glDepthRangefOES == NULL && glad_glDepthRangef != NULL) glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glad_glDepthRangef;
+ if (glad_glDetachObjectARB == NULL && glad_glDetachShader != NULL) glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glad_glDetachShader;
+ if (glad_glDetachShader == NULL && glad_glDetachObjectARB != NULL) glad_glDetachShader = (PFNGLDETACHSHADERPROC)glad_glDetachObjectARB;
+ if (glad_glDisableVertexAttribArray == NULL && glad_glDisableVertexAttribArrayARB != NULL) glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glad_glDisableVertexAttribArrayARB;
+ if (glad_glDisableVertexAttribArrayARB == NULL && glad_glDisableVertexAttribArray != NULL) glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glad_glDisableVertexAttribArray;
+ if (glad_glDrawArrays == NULL && glad_glDrawArraysEXT != NULL) glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)glad_glDrawArraysEXT;
+ if (glad_glDrawArraysEXT == NULL && glad_glDrawArrays != NULL) glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glad_glDrawArrays;
+ if (glad_glEnableVertexAttribArray == NULL && glad_glEnableVertexAttribArrayARB != NULL) glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glad_glEnableVertexAttribArrayARB;
+ if (glad_glEnableVertexAttribArrayARB == NULL && glad_glEnableVertexAttribArray != NULL) glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glad_glEnableVertexAttribArray;
+ if (glad_glFramebufferRenderbuffer == NULL && glad_glFramebufferRenderbufferEXT != NULL) glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glad_glFramebufferRenderbufferEXT;
+ if (glad_glFramebufferRenderbufferEXT == NULL && glad_glFramebufferRenderbuffer != NULL) glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glad_glFramebufferRenderbuffer;
+ if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureEXT;
+ if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureARB;
+ if (glad_glFramebufferTexture1D == NULL && glad_glFramebufferTexture1DEXT != NULL) glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glad_glFramebufferTexture1DEXT;
+ if (glad_glFramebufferTexture1DEXT == NULL && glad_glFramebufferTexture1D != NULL) glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glad_glFramebufferTexture1D;
+ if (glad_glFramebufferTexture2D == NULL && glad_glFramebufferTexture2DEXT != NULL) glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glad_glFramebufferTexture2DEXT;
+ if (glad_glFramebufferTexture2DEXT == NULL && glad_glFramebufferTexture2D != NULL) glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glad_glFramebufferTexture2D;
+ if (glad_glFramebufferTexture3D == NULL && glad_glFramebufferTexture3DEXT != NULL) glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glad_glFramebufferTexture3DEXT;
+ if (glad_glFramebufferTexture3DEXT == NULL && glad_glFramebufferTexture3D != NULL) glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glad_glFramebufferTexture3D;
+ if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTextureEXT;
+ if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTexture;
+ if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTexture;
+ if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTextureARB;
+ if (glad_glFramebufferTextureFaceARB == NULL && glad_glFramebufferTextureFaceEXT != NULL) glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glad_glFramebufferTextureFaceEXT;
+ if (glad_glFramebufferTextureFaceEXT == NULL && glad_glFramebufferTextureFaceARB != NULL) glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glad_glFramebufferTextureFaceARB;
+ if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerARB;
+ if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerEXT;
+ if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayerEXT;
+ if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayer;
+ if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayerARB;
+ if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayer;
+ if (glad_glGenBuffers == NULL && glad_glGenBuffersARB != NULL) glad_glGenBuffers = (PFNGLGENBUFFERSPROC)glad_glGenBuffersARB;
+ if (glad_glGenBuffersARB == NULL && glad_glGenBuffers != NULL) glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glad_glGenBuffers;
+ if (glad_glGenerateMipmap == NULL && glad_glGenerateMipmapEXT != NULL) glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glad_glGenerateMipmapEXT;
+ if (glad_glGenerateMipmapEXT == NULL && glad_glGenerateMipmap != NULL) glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glad_glGenerateMipmap;
+ if (glad_glGenFramebuffers == NULL && glad_glGenFramebuffersEXT != NULL) glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glad_glGenFramebuffersEXT;
+ if (glad_glGenFramebuffersEXT == NULL && glad_glGenFramebuffers != NULL) glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glad_glGenFramebuffers;
+ if (glad_glGenProgramsARB == NULL && glad_glGenProgramsNV != NULL) glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glad_glGenProgramsNV;
+ if (glad_glGenProgramsNV == NULL && glad_glGenProgramsARB != NULL) glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glad_glGenProgramsARB;
+ if (glad_glGenRenderbuffers == NULL && glad_glGenRenderbuffersEXT != NULL) glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glad_glGenRenderbuffersEXT;
+ if (glad_glGenRenderbuffersEXT == NULL && glad_glGenRenderbuffers != NULL) glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glad_glGenRenderbuffers;
+ if (glad_glGetActiveAttrib == NULL && glad_glGetActiveAttribARB != NULL) glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glad_glGetActiveAttribARB;
+ if (glad_glGetActiveAttribARB == NULL && glad_glGetActiveAttrib != NULL) glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glad_glGetActiveAttrib;
+ if (glad_glGetActiveUniform == NULL && glad_glGetActiveUniformARB != NULL) glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glad_glGetActiveUniformARB;
+ if (glad_glGetActiveUniformARB == NULL && glad_glGetActiveUniform != NULL) glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glad_glGetActiveUniform;
+ if (glad_glGetAttribLocation == NULL && glad_glGetAttribLocationARB != NULL) glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glad_glGetAttribLocationARB;
+ if (glad_glGetAttribLocationARB == NULL && glad_glGetAttribLocation != NULL) glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glad_glGetAttribLocation;
+ if (glad_glGetBufferParameteriv == NULL && glad_glGetBufferParameterivARB != NULL) glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glad_glGetBufferParameterivARB;
+ if (glad_glGetBufferParameterivARB == NULL && glad_glGetBufferParameteriv != NULL) glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glad_glGetBufferParameteriv;
+ if (glad_glGetBufferPointerv == NULL && glad_glGetBufferPointervARB != NULL) glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glad_glGetBufferPointervARB;
+ if (glad_glGetBufferPointervARB == NULL && glad_glGetBufferPointerv != NULL) glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glad_glGetBufferPointerv;
+ if (glad_glGetBufferSubData == NULL && glad_glGetBufferSubDataARB != NULL) glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glad_glGetBufferSubDataARB;
+ if (glad_glGetBufferSubDataARB == NULL && glad_glGetBufferSubData != NULL) glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glad_glGetBufferSubData;
+ if (glad_glGetFramebufferAttachmentParameteriv == NULL && glad_glGetFramebufferAttachmentParameterivEXT != NULL) glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glad_glGetFramebufferAttachmentParameterivEXT;
+ if (glad_glGetFramebufferAttachmentParameterivEXT == NULL && glad_glGetFramebufferAttachmentParameteriv != NULL) glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glad_glGetFramebufferAttachmentParameteriv;
+ if (glad_glGetPointerv == NULL && glad_glGetPointervEXT != NULL) glad_glGetPointerv = (PFNGLGETPOINTERVPROC)glad_glGetPointervEXT;
+ if (glad_glGetPointervEXT == NULL && glad_glGetPointerv != NULL) glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glad_glGetPointerv;
+ if (glad_glGetRenderbufferParameteriv == NULL && glad_glGetRenderbufferParameterivEXT != NULL) glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glad_glGetRenderbufferParameterivEXT;
+ if (glad_glGetRenderbufferParameterivEXT == NULL && glad_glGetRenderbufferParameteriv != NULL) glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glad_glGetRenderbufferParameteriv;
+ if (glad_glGetShaderSource == NULL && glad_glGetShaderSourceARB != NULL) glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glad_glGetShaderSourceARB;
+ if (glad_glGetShaderSourceARB == NULL && glad_glGetShaderSource != NULL) glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glad_glGetShaderSource;
+ if (glad_glGetUniformfv == NULL && glad_glGetUniformfvARB != NULL) glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glad_glGetUniformfvARB;
+ if (glad_glGetUniformfvARB == NULL && glad_glGetUniformfv != NULL) glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glad_glGetUniformfv;
+ if (glad_glGetUniformiv == NULL && glad_glGetUniformivARB != NULL) glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glad_glGetUniformivARB;
+ if (glad_glGetUniformivARB == NULL && glad_glGetUniformiv != NULL) glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glad_glGetUniformiv;
+ if (glad_glGetUniformLocation == NULL && glad_glGetUniformLocationARB != NULL) glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glad_glGetUniformLocationARB;
+ if (glad_glGetUniformLocationARB == NULL && glad_glGetUniformLocation != NULL) glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glad_glGetUniformLocation;
+ if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvARB;
+ if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvNV;
+ if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdv;
+ if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdvNV;
+ if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdv;
+ if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdvARB;
+ if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvARB;
+ if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvNV;
+ if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfv;
+ if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfvNV;
+ if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfvARB;
+ if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfv;
+ if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivNV;
+ if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivARB;
+ if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribivNV;
+ if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribiv;
+ if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribiv;
+ if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribivARB;
+ if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervNV;
+ if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervARB;
+ if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointervNV;
+ if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointerv;
+ if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointerv;
+ if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointervARB;
+ if (glad_glIsBuffer == NULL && glad_glIsBufferARB != NULL) glad_glIsBuffer = (PFNGLISBUFFERPROC)glad_glIsBufferARB;
+ if (glad_glIsBufferARB == NULL && glad_glIsBuffer != NULL) glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)glad_glIsBuffer;
+ if (glad_glIsFramebuffer == NULL && glad_glIsFramebufferEXT != NULL) glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glad_glIsFramebufferEXT;
+ if (glad_glIsFramebufferEXT == NULL && glad_glIsFramebuffer != NULL) glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glad_glIsFramebuffer;
+ if (glad_glIsProgramARB == NULL && glad_glIsProgramNV != NULL) glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)glad_glIsProgramNV;
+ if (glad_glIsProgramNV == NULL && glad_glIsProgramARB != NULL) glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)glad_glIsProgramARB;
+ if (glad_glIsRenderbuffer == NULL && glad_glIsRenderbufferEXT != NULL) glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glad_glIsRenderbufferEXT;
+ if (glad_glIsRenderbufferEXT == NULL && glad_glIsRenderbuffer != NULL) glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glad_glIsRenderbuffer;
+ if (glad_glLinkProgram == NULL && glad_glLinkProgramARB != NULL) glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)glad_glLinkProgramARB;
+ if (glad_glLinkProgramARB == NULL && glad_glLinkProgram != NULL) glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glad_glLinkProgram;
+ if (glad_glMapBuffer == NULL && glad_glMapBufferARB != NULL) glad_glMapBuffer = (PFNGLMAPBUFFERPROC)glad_glMapBufferARB;
+ if (glad_glMapBufferARB == NULL && glad_glMapBuffer != NULL) glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glad_glMapBuffer;
+ if (glad_glMultiTexCoord1d == NULL && glad_glMultiTexCoord1dARB != NULL) glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glad_glMultiTexCoord1dARB;
+ if (glad_glMultiTexCoord1dARB == NULL && glad_glMultiTexCoord1d != NULL) glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glad_glMultiTexCoord1d;
+ if (glad_glMultiTexCoord1dv == NULL && glad_glMultiTexCoord1dvARB != NULL) glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glad_glMultiTexCoord1dvARB;
+ if (glad_glMultiTexCoord1dvARB == NULL && glad_glMultiTexCoord1dv != NULL) glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glad_glMultiTexCoord1dv;
+ if (glad_glMultiTexCoord1f == NULL && glad_glMultiTexCoord1fARB != NULL) glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glad_glMultiTexCoord1fARB;
+ if (glad_glMultiTexCoord1fARB == NULL && glad_glMultiTexCoord1f != NULL) glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glad_glMultiTexCoord1f;
+ if (glad_glMultiTexCoord1fv == NULL && glad_glMultiTexCoord1fvARB != NULL) glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glad_glMultiTexCoord1fvARB;
+ if (glad_glMultiTexCoord1fvARB == NULL && glad_glMultiTexCoord1fv != NULL) glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glad_glMultiTexCoord1fv;
+ if (glad_glMultiTexCoord1i == NULL && glad_glMultiTexCoord1iARB != NULL) glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glad_glMultiTexCoord1iARB;
+ if (glad_glMultiTexCoord1iARB == NULL && glad_glMultiTexCoord1i != NULL) glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glad_glMultiTexCoord1i;
+ if (glad_glMultiTexCoord1iv == NULL && glad_glMultiTexCoord1ivARB != NULL) glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glad_glMultiTexCoord1ivARB;
+ if (glad_glMultiTexCoord1ivARB == NULL && glad_glMultiTexCoord1iv != NULL) glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glad_glMultiTexCoord1iv;
+ if (glad_glMultiTexCoord1s == NULL && glad_glMultiTexCoord1sARB != NULL) glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glad_glMultiTexCoord1sARB;
+ if (glad_glMultiTexCoord1sARB == NULL && glad_glMultiTexCoord1s != NULL) glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glad_glMultiTexCoord1s;
+ if (glad_glMultiTexCoord1sv == NULL && glad_glMultiTexCoord1svARB != NULL) glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glad_glMultiTexCoord1svARB;
+ if (glad_glMultiTexCoord1svARB == NULL && glad_glMultiTexCoord1sv != NULL) glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glad_glMultiTexCoord1sv;
+ if (glad_glMultiTexCoord2d == NULL && glad_glMultiTexCoord2dARB != NULL) glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glad_glMultiTexCoord2dARB;
+ if (glad_glMultiTexCoord2dARB == NULL && glad_glMultiTexCoord2d != NULL) glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glad_glMultiTexCoord2d;
+ if (glad_glMultiTexCoord2dv == NULL && glad_glMultiTexCoord2dvARB != NULL) glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glad_glMultiTexCoord2dvARB;
+ if (glad_glMultiTexCoord2dvARB == NULL && glad_glMultiTexCoord2dv != NULL) glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glad_glMultiTexCoord2dv;
+ if (glad_glMultiTexCoord2f == NULL && glad_glMultiTexCoord2fARB != NULL) glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glad_glMultiTexCoord2fARB;
+ if (glad_glMultiTexCoord2fARB == NULL && glad_glMultiTexCoord2f != NULL) glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glad_glMultiTexCoord2f;
+ if (glad_glMultiTexCoord2fv == NULL && glad_glMultiTexCoord2fvARB != NULL) glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glad_glMultiTexCoord2fvARB;
+ if (glad_glMultiTexCoord2fvARB == NULL && glad_glMultiTexCoord2fv != NULL) glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glad_glMultiTexCoord2fv;
+ if (glad_glMultiTexCoord2i == NULL && glad_glMultiTexCoord2iARB != NULL) glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glad_glMultiTexCoord2iARB;
+ if (glad_glMultiTexCoord2iARB == NULL && glad_glMultiTexCoord2i != NULL) glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glad_glMultiTexCoord2i;
+ if (glad_glMultiTexCoord2iv == NULL && glad_glMultiTexCoord2ivARB != NULL) glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glad_glMultiTexCoord2ivARB;
+ if (glad_glMultiTexCoord2ivARB == NULL && glad_glMultiTexCoord2iv != NULL) glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glad_glMultiTexCoord2iv;
+ if (glad_glMultiTexCoord2s == NULL && glad_glMultiTexCoord2sARB != NULL) glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glad_glMultiTexCoord2sARB;
+ if (glad_glMultiTexCoord2sARB == NULL && glad_glMultiTexCoord2s != NULL) glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glad_glMultiTexCoord2s;
+ if (glad_glMultiTexCoord2sv == NULL && glad_glMultiTexCoord2svARB != NULL) glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glad_glMultiTexCoord2svARB;
+ if (glad_glMultiTexCoord2svARB == NULL && glad_glMultiTexCoord2sv != NULL) glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glad_glMultiTexCoord2sv;
+ if (glad_glMultiTexCoord3d == NULL && glad_glMultiTexCoord3dARB != NULL) glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glad_glMultiTexCoord3dARB;
+ if (glad_glMultiTexCoord3dARB == NULL && glad_glMultiTexCoord3d != NULL) glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glad_glMultiTexCoord3d;
+ if (glad_glMultiTexCoord3dv == NULL && glad_glMultiTexCoord3dvARB != NULL) glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glad_glMultiTexCoord3dvARB;
+ if (glad_glMultiTexCoord3dvARB == NULL && glad_glMultiTexCoord3dv != NULL) glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glad_glMultiTexCoord3dv;
+ if (glad_glMultiTexCoord3f == NULL && glad_glMultiTexCoord3fARB != NULL) glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glad_glMultiTexCoord3fARB;
+ if (glad_glMultiTexCoord3fARB == NULL && glad_glMultiTexCoord3f != NULL) glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glad_glMultiTexCoord3f;
+ if (glad_glMultiTexCoord3fv == NULL && glad_glMultiTexCoord3fvARB != NULL) glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glad_glMultiTexCoord3fvARB;
+ if (glad_glMultiTexCoord3fvARB == NULL && glad_glMultiTexCoord3fv != NULL) glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glad_glMultiTexCoord3fv;
+ if (glad_glMultiTexCoord3i == NULL && glad_glMultiTexCoord3iARB != NULL) glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glad_glMultiTexCoord3iARB;
+ if (glad_glMultiTexCoord3iARB == NULL && glad_glMultiTexCoord3i != NULL) glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glad_glMultiTexCoord3i;
+ if (glad_glMultiTexCoord3iv == NULL && glad_glMultiTexCoord3ivARB != NULL) glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glad_glMultiTexCoord3ivARB;
+ if (glad_glMultiTexCoord3ivARB == NULL && glad_glMultiTexCoord3iv != NULL) glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glad_glMultiTexCoord3iv;
+ if (glad_glMultiTexCoord3s == NULL && glad_glMultiTexCoord3sARB != NULL) glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glad_glMultiTexCoord3sARB;
+ if (glad_glMultiTexCoord3sARB == NULL && glad_glMultiTexCoord3s != NULL) glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glad_glMultiTexCoord3s;
+ if (glad_glMultiTexCoord3sv == NULL && glad_glMultiTexCoord3svARB != NULL) glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glad_glMultiTexCoord3svARB;
+ if (glad_glMultiTexCoord3svARB == NULL && glad_glMultiTexCoord3sv != NULL) glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glad_glMultiTexCoord3sv;
+ if (glad_glMultiTexCoord4d == NULL && glad_glMultiTexCoord4dARB != NULL) glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glad_glMultiTexCoord4dARB;
+ if (glad_glMultiTexCoord4dARB == NULL && glad_glMultiTexCoord4d != NULL) glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glad_glMultiTexCoord4d;
+ if (glad_glMultiTexCoord4dv == NULL && glad_glMultiTexCoord4dvARB != NULL) glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glad_glMultiTexCoord4dvARB;
+ if (glad_glMultiTexCoord4dvARB == NULL && glad_glMultiTexCoord4dv != NULL) glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glad_glMultiTexCoord4dv;
+ if (glad_glMultiTexCoord4f == NULL && glad_glMultiTexCoord4fARB != NULL) glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glad_glMultiTexCoord4fARB;
+ if (glad_glMultiTexCoord4fARB == NULL && glad_glMultiTexCoord4f != NULL) glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glad_glMultiTexCoord4f;
+ if (glad_glMultiTexCoord4fv == NULL && glad_glMultiTexCoord4fvARB != NULL) glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glad_glMultiTexCoord4fvARB;
+ if (glad_glMultiTexCoord4fvARB == NULL && glad_glMultiTexCoord4fv != NULL) glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glad_glMultiTexCoord4fv;
+ if (glad_glMultiTexCoord4i == NULL && glad_glMultiTexCoord4iARB != NULL) glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glad_glMultiTexCoord4iARB;
+ if (glad_glMultiTexCoord4iARB == NULL && glad_glMultiTexCoord4i != NULL) glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glad_glMultiTexCoord4i;
+ if (glad_glMultiTexCoord4iv == NULL && glad_glMultiTexCoord4ivARB != NULL) glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glad_glMultiTexCoord4ivARB;
+ if (glad_glMultiTexCoord4ivARB == NULL && glad_glMultiTexCoord4iv != NULL) glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glad_glMultiTexCoord4iv;
+ if (glad_glMultiTexCoord4s == NULL && glad_glMultiTexCoord4sARB != NULL) glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glad_glMultiTexCoord4sARB;
+ if (glad_glMultiTexCoord4sARB == NULL && glad_glMultiTexCoord4s != NULL) glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glad_glMultiTexCoord4s;
+ if (glad_glMultiTexCoord4sv == NULL && glad_glMultiTexCoord4svARB != NULL) glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glad_glMultiTexCoord4svARB;
+ if (glad_glMultiTexCoord4svARB == NULL && glad_glMultiTexCoord4sv != NULL) glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glad_glMultiTexCoord4sv;
+ if (glad_glPrioritizeTextures == NULL && glad_glPrioritizeTexturesEXT != NULL) glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glad_glPrioritizeTexturesEXT;
+ if (glad_glPrioritizeTexturesEXT == NULL && glad_glPrioritizeTextures != NULL) glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glad_glPrioritizeTextures;
+ if (glad_glProgramParameteri == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriARB;
+ if (glad_glProgramParameteri == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriEXT;
+ if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteri;
+ if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteriEXT;
+ if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteriARB;
+ if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteri;
+ if (glad_glRenderbufferStorage == NULL && glad_glRenderbufferStorageEXT != NULL) glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glad_glRenderbufferStorageEXT;
+ if (glad_glRenderbufferStorageEXT == NULL && glad_glRenderbufferStorage != NULL) glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glad_glRenderbufferStorage;
+ if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleEXT;
+ if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisample;
+ if (glad_glShaderSource == NULL && glad_glShaderSourceARB != NULL) glad_glShaderSource = (PFNGLSHADERSOURCEPROC)glad_glShaderSourceARB;
+ if (glad_glShaderSourceARB == NULL && glad_glShaderSource != NULL) glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glad_glShaderSource;
+ if (glad_glTexSubImage1D == NULL && glad_glTexSubImage1DEXT != NULL) glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glad_glTexSubImage1DEXT;
+ if (glad_glTexSubImage1DEXT == NULL && glad_glTexSubImage1D != NULL) glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glad_glTexSubImage1D;
+ if (glad_glTexSubImage2D == NULL && glad_glTexSubImage2DEXT != NULL) glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glad_glTexSubImage2DEXT;
+ if (glad_glTexSubImage2DEXT == NULL && glad_glTexSubImage2D != NULL) glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glad_glTexSubImage2D;
+ if (glad_glUniform1f == NULL && glad_glUniform1fARB != NULL) glad_glUniform1f = (PFNGLUNIFORM1FPROC)glad_glUniform1fARB;
+ if (glad_glUniform1fARB == NULL && glad_glUniform1f != NULL) glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glad_glUniform1f;
+ if (glad_glUniform1fv == NULL && glad_glUniform1fvARB != NULL) glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)glad_glUniform1fvARB;
+ if (glad_glUniform1fvARB == NULL && glad_glUniform1fv != NULL) glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glad_glUniform1fv;
+ if (glad_glUniform1i == NULL && glad_glUniform1iARB != NULL) glad_glUniform1i = (PFNGLUNIFORM1IPROC)glad_glUniform1iARB;
+ if (glad_glUniform1iARB == NULL && glad_glUniform1i != NULL) glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glad_glUniform1i;
+ if (glad_glUniform1iv == NULL && glad_glUniform1ivARB != NULL) glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)glad_glUniform1ivARB;
+ if (glad_glUniform1ivARB == NULL && glad_glUniform1iv != NULL) glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glad_glUniform1iv;
+ if (glad_glUniform2f == NULL && glad_glUniform2fARB != NULL) glad_glUniform2f = (PFNGLUNIFORM2FPROC)glad_glUniform2fARB;
+ if (glad_glUniform2fARB == NULL && glad_glUniform2f != NULL) glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glad_glUniform2f;
+ if (glad_glUniform2fv == NULL && glad_glUniform2fvARB != NULL) glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)glad_glUniform2fvARB;
+ if (glad_glUniform2fvARB == NULL && glad_glUniform2fv != NULL) glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glad_glUniform2fv;
+ if (glad_glUniform2i == NULL && glad_glUniform2iARB != NULL) glad_glUniform2i = (PFNGLUNIFORM2IPROC)glad_glUniform2iARB;
+ if (glad_glUniform2iARB == NULL && glad_glUniform2i != NULL) glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glad_glUniform2i;
+ if (glad_glUniform2iv == NULL && glad_glUniform2ivARB != NULL) glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)glad_glUniform2ivARB;
+ if (glad_glUniform2ivARB == NULL && glad_glUniform2iv != NULL) glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glad_glUniform2iv;
+ if (glad_glUniform3f == NULL && glad_glUniform3fARB != NULL) glad_glUniform3f = (PFNGLUNIFORM3FPROC)glad_glUniform3fARB;
+ if (glad_glUniform3fARB == NULL && glad_glUniform3f != NULL) glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glad_glUniform3f;
+ if (glad_glUniform3fv == NULL && glad_glUniform3fvARB != NULL) glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)glad_glUniform3fvARB;
+ if (glad_glUniform3fvARB == NULL && glad_glUniform3fv != NULL) glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glad_glUniform3fv;
+ if (glad_glUniform3i == NULL && glad_glUniform3iARB != NULL) glad_glUniform3i = (PFNGLUNIFORM3IPROC)glad_glUniform3iARB;
+ if (glad_glUniform3iARB == NULL && glad_glUniform3i != NULL) glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glad_glUniform3i;
+ if (glad_glUniform3iv == NULL && glad_glUniform3ivARB != NULL) glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)glad_glUniform3ivARB;
+ if (glad_glUniform3ivARB == NULL && glad_glUniform3iv != NULL) glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glad_glUniform3iv;
+ if (glad_glUniform4f == NULL && glad_glUniform4fARB != NULL) glad_glUniform4f = (PFNGLUNIFORM4FPROC)glad_glUniform4fARB;
+ if (glad_glUniform4fARB == NULL && glad_glUniform4f != NULL) glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glad_glUniform4f;
+ if (glad_glUniform4fv == NULL && glad_glUniform4fvARB != NULL) glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)glad_glUniform4fvARB;
+ if (glad_glUniform4fvARB == NULL && glad_glUniform4fv != NULL) glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glad_glUniform4fv;
+ if (glad_glUniform4i == NULL && glad_glUniform4iARB != NULL) glad_glUniform4i = (PFNGLUNIFORM4IPROC)glad_glUniform4iARB;
+ if (glad_glUniform4iARB == NULL && glad_glUniform4i != NULL) glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glad_glUniform4i;
+ if (glad_glUniform4iv == NULL && glad_glUniform4ivARB != NULL) glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)glad_glUniform4ivARB;
+ if (glad_glUniform4ivARB == NULL && glad_glUniform4iv != NULL) glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glad_glUniform4iv;
+ if (glad_glUniformMatrix2fv == NULL && glad_glUniformMatrix2fvARB != NULL) glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glad_glUniformMatrix2fvARB;
+ if (glad_glUniformMatrix2fvARB == NULL && glad_glUniformMatrix2fv != NULL) glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glad_glUniformMatrix2fv;
+ if (glad_glUniformMatrix3fv == NULL && glad_glUniformMatrix3fvARB != NULL) glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glad_glUniformMatrix3fvARB;
+ if (glad_glUniformMatrix3fvARB == NULL && glad_glUniformMatrix3fv != NULL) glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glad_glUniformMatrix3fv;
+ if (glad_glUniformMatrix4fv == NULL && glad_glUniformMatrix4fvARB != NULL) glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glad_glUniformMatrix4fvARB;
+ if (glad_glUniformMatrix4fvARB == NULL && glad_glUniformMatrix4fv != NULL) glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glad_glUniformMatrix4fv;
+ if (glad_glUnmapBuffer == NULL && glad_glUnmapBufferARB != NULL) glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glad_glUnmapBufferARB;
+ if (glad_glUnmapBufferARB == NULL && glad_glUnmapBuffer != NULL) glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glad_glUnmapBuffer;
+ if (glad_glUseProgram == NULL && glad_glUseProgramObjectARB != NULL) glad_glUseProgram = (PFNGLUSEPROGRAMPROC)glad_glUseProgramObjectARB;
+ if (glad_glUseProgramObjectARB == NULL && glad_glUseProgram != NULL) glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glad_glUseProgram;
+ if (glad_glValidateProgram == NULL && glad_glValidateProgramARB != NULL) glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glad_glValidateProgramARB;
+ if (glad_glValidateProgramARB == NULL && glad_glValidateProgram != NULL) glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glad_glValidateProgram;
+ if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dNV;
+ if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dARB;
+ if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1dNV;
+ if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1d;
+ if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1d;
+ if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1dARB;
+ if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvARB;
+ if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvNV;
+ if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dvNV;
+ if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dv;
+ if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dvARB;
+ if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dv;
+ if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fNV;
+ if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fARB;
+ if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1fNV;
+ if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1f;
+ if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1fARB;
+ if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1f;
+ if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvARB;
+ if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvNV;
+ if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fvNV;
+ if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fv;
+ if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fvARB;
+ if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fv;
+ if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sNV;
+ if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sARB;
+ if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1sNV;
+ if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1s;
+ if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1s;
+ if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1sARB;
+ if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svNV;
+ if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svARB;
+ if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1svNV;
+ if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1sv;
+ if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1svARB;
+ if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1sv;
+ if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dARB;
+ if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dNV;
+ if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2d;
+ if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2dNV;
+ if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2dARB;
+ if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2d;
+ if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvARB;
+ if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvNV;
+ if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dv;
+ if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dvNV;
+ if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dv;
+ if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dvARB;
+ if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fARB;
+ if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fNV;
+ if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2fNV;
+ if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2f;
+ if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2fARB;
+ if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2f;
+ if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvNV;
+ if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvARB;
+ if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fvNV;
+ if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fv;
+ if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fvARB;
+ if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fv;
+ if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sARB;
+ if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sNV;
+ if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2s;
+ if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2sNV;
+ if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2sARB;
+ if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2s;
+ if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svARB;
+ if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svNV;
+ if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2sv;
+ if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2svNV;
+ if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2sv;
+ if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2svARB;
+ if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dARB;
+ if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dNV;
+ if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3d;
+ if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3dNV;
+ if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3dARB;
+ if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3d;
+ if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvARB;
+ if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvNV;
+ if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dv;
+ if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dvNV;
+ if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dv;
+ if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dvARB;
+ if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fARB;
+ if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fNV;
+ if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3f;
+ if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3fNV;
+ if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3f;
+ if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3fARB;
+ if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvNV;
+ if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvARB;
+ if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fvNV;
+ if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fv;
+ if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fv;
+ if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fvARB;
+ if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sARB;
+ if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sNV;
+ if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3s;
+ if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3sNV;
+ if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3sARB;
+ if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3s;
+ if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svARB;
+ if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svNV;
+ if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3sv;
+ if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3svNV;
+ if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3sv;
+ if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3svARB;
+ if (glad_glVertexAttrib4bv == NULL && glad_glVertexAttrib4bvARB != NULL) glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glad_glVertexAttrib4bvARB;
+ if (glad_glVertexAttrib4bvARB == NULL && glad_glVertexAttrib4bv != NULL) glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glad_glVertexAttrib4bv;
+ if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dNV;
+ if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dARB;
+ if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4dNV;
+ if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4d;
+ if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4d;
+ if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4dARB;
+ if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvNV;
+ if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvARB;
+ if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dvNV;
+ if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dv;
+ if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dvARB;
+ if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dv;
+ if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fNV;
+ if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fARB;
+ if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4f;
+ if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4fNV;
+ if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4f;
+ if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4fARB;
+ if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvARB;
+ if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvNV;
+ if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fv;
+ if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fvNV;
+ if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fv;
+ if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fvARB;
+ if (glad_glVertexAttrib4iv == NULL && glad_glVertexAttrib4ivARB != NULL) glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glad_glVertexAttrib4ivARB;
+ if (glad_glVertexAttrib4ivARB == NULL && glad_glVertexAttrib4iv != NULL) glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glad_glVertexAttrib4iv;
+ if (glad_glVertexAttrib4Nbv == NULL && glad_glVertexAttrib4NbvARB != NULL) glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glad_glVertexAttrib4NbvARB;
+ if (glad_glVertexAttrib4NbvARB == NULL && glad_glVertexAttrib4Nbv != NULL) glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glad_glVertexAttrib4Nbv;
+ if (glad_glVertexAttrib4Niv == NULL && glad_glVertexAttrib4NivARB != NULL) glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glad_glVertexAttrib4NivARB;
+ if (glad_glVertexAttrib4NivARB == NULL && glad_glVertexAttrib4Niv != NULL) glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glad_glVertexAttrib4Niv;
+ if (glad_glVertexAttrib4Nsv == NULL && glad_glVertexAttrib4NsvARB != NULL) glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glad_glVertexAttrib4NsvARB;
+ if (glad_glVertexAttrib4NsvARB == NULL && glad_glVertexAttrib4Nsv != NULL) glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glad_glVertexAttrib4Nsv;
+ if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4ubNV;
+ if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4NubARB;
+ if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4Nub;
+ if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4ubNV;
+ if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4ubvNV;
+ if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4NubvARB;
+ if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4ubvNV;
+ if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4Nubv;
+ if (glad_glVertexAttrib4Nuiv == NULL && glad_glVertexAttrib4NuivARB != NULL) glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glad_glVertexAttrib4NuivARB;
+ if (glad_glVertexAttrib4NuivARB == NULL && glad_glVertexAttrib4Nuiv != NULL) glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glad_glVertexAttrib4Nuiv;
+ if (glad_glVertexAttrib4Nusv == NULL && glad_glVertexAttrib4NusvARB != NULL) glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glad_glVertexAttrib4NusvARB;
+ if (glad_glVertexAttrib4NusvARB == NULL && glad_glVertexAttrib4Nusv != NULL) glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glad_glVertexAttrib4Nusv;
+ if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sNV;
+ if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sARB;
+ if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4sNV;
+ if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4s;
+ if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4s;
+ if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4sARB;
+ if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svARB;
+ if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svNV;
+ if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4sv;
+ if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4svNV;
+ if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4svARB;
+ if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4sv;
+ if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4Nub;
+ if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4NubARB;
+ if (glad_glVertexAttrib4ubv == NULL && glad_glVertexAttrib4ubvARB != NULL) glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glad_glVertexAttrib4ubvARB;
+ if (glad_glVertexAttrib4ubvARB == NULL && glad_glVertexAttrib4ubv != NULL) glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glad_glVertexAttrib4ubv;
+ if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4Nubv;
+ if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4NubvARB;
+ if (glad_glVertexAttrib4uiv == NULL && glad_glVertexAttrib4uivARB != NULL) glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glad_glVertexAttrib4uivARB;
+ if (glad_glVertexAttrib4uivARB == NULL && glad_glVertexAttrib4uiv != NULL) glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glad_glVertexAttrib4uiv;
+ if (glad_glVertexAttrib4usv == NULL && glad_glVertexAttrib4usvARB != NULL) glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glad_glVertexAttrib4usvARB;
+ if (glad_glVertexAttrib4usvARB == NULL && glad_glVertexAttrib4usv != NULL) glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glad_glVertexAttrib4usv;
+ if (glad_glVertexAttribPointer == NULL && glad_glVertexAttribPointerARB != NULL) glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glad_glVertexAttribPointerARB;
+ if (glad_glVertexAttribPointerARB == NULL && glad_glVertexAttribPointer != NULL) glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glad_glVertexAttribPointer;
+}
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define GLAD_GL_IS_SOME_NEW_VERSION 1
+#else
+#define GLAD_GL_IS_SOME_NEW_VERSION 0
+#endif
+
+static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ if(GLAD_VERSION_MAJOR(version) < 3) {
+#else
+ (void) version;
+ (void) out_num_exts_i;
+ (void) out_exts_i;
+#endif
+ if (glad_glGetString == NULL) {
+ return 0;
+ }
+ *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ } else {
+ unsigned int index = 0;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
+ return 0;
+ }
+ glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+ if (num_exts_i > 0) {
+ exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
+ }
+ if (exts_i == NULL) {
+ return 0;
+ }
+ for(index = 0; index < num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp) + 1;
+
+ char *local_str = (char*) malloc(len * sizeof(char));
+ if(local_str != NULL) {
+ memcpy(local_str, gl_str_tmp, len * sizeof(char));
+ }
+
+ exts_i[index] = local_str;
+ }
+
+ *out_num_exts_i = num_exts_i;
+ *out_exts_i = exts_i;
+ }
+#endif
+ return 1;
+}
+static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
+ if (exts_i != NULL) {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ free((void *) (exts_i[index]));
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
+ if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+ } else {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ const char *e = exts_i[index];
+ if(strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_gl_find_extensions_gl( int version) {
+ const char *exts = NULL;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
+
+ GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer");
+ GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader");
+ GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
+ GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4");
+ GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary");
+ GLAD_GL_ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging");
+ GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture");
+ GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects");
+ GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects");
+ GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100");
+ GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two");
+ GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object");
+ GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program");
+ GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader");
+ GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate");
+ GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate");
+ GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
+ GLAD_GL_EXT_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract");
+ GLAD_GL_EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture");
+ GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
+ GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
+ GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
+ GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4");
+ GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil");
+ GLAD_GL_EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture");
+ GLAD_GL_EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array");
+ GLAD_GL_EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object");
+ GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB");
+ GLAD_GL_EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array");
+ GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate");
+ GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+ GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4");
+ GLAD_GL_NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program");
+ GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp") | glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_edge_clamp");
+ GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
+
+ glad_gl_free_extensions(exts_i, num_exts_i);
+
+ return 1;
+}
+
+static int glad_gl_find_core_gl(void) {
+ int i, major, minor;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+ version = (const char*) glad_glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(glad_glGetString == NULL) return 0;
+ if(glad_glGetString(GL_VERSION) == NULL) return 0;
+ version = glad_gl_find_core_gl();
+
+ glad_gl_load_GL_VERSION_1_0(load, userptr);
+ glad_gl_load_GL_VERSION_1_1(load, userptr);
+
+ if (!glad_gl_find_extensions_gl(version)) return 0;
+ glad_gl_load_GL_ARB_copy_buffer(load, userptr);
+ glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
+ glad_gl_load_GL_ARB_geometry_shader4(load, userptr);
+ glad_gl_load_GL_ARB_get_program_binary(load, userptr);
+ glad_gl_load_GL_ARB_imaging(load, userptr);
+ glad_gl_load_GL_ARB_multitexture(load, userptr);
+ glad_gl_load_GL_ARB_separate_shader_objects(load, userptr);
+ glad_gl_load_GL_ARB_shader_objects(load, userptr);
+ glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_vertex_program(load, userptr);
+ glad_gl_load_GL_ARB_vertex_shader(load, userptr);
+ glad_gl_load_GL_EXT_blend_equation_separate(load, userptr);
+ glad_gl_load_GL_EXT_blend_func_separate(load, userptr);
+ glad_gl_load_GL_EXT_blend_minmax(load, userptr);
+ glad_gl_load_GL_EXT_copy_texture(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
+ glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
+ glad_gl_load_GL_EXT_subtexture(load, userptr);
+ glad_gl_load_GL_EXT_texture_array(load, userptr);
+ glad_gl_load_GL_EXT_texture_object(load, userptr);
+ glad_gl_load_GL_EXT_vertex_array(load, userptr);
+ glad_gl_load_GL_INGR_blend_func_separate(load, userptr);
+ glad_gl_load_GL_KHR_debug(load, userptr);
+ glad_gl_load_GL_NV_geometry_program4(load, userptr);
+ glad_gl_load_GL_NV_vertex_program(load, userptr);
+ glad_gl_load_GL_OES_single_precision(load, userptr);
+
+
+ glad_gl_resolve_aliases();
+
+ return version;
+}
+
+
+int gladLoadGL( GLADloadfunc load) {
+ return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+static int glad_gl_find_extensions_gles1( int version) {
+ const char *exts = NULL;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
+
+ GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
+ GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+ GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB");
+ GLAD_GL_OES_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate");
+ GLAD_GL_OES_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate");
+ GLAD_GL_OES_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract");
+ GLAD_GL_OES_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object");
+ GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil");
+ GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
+ GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot");
+
+ glad_gl_free_extensions(exts_i, num_exts_i);
+
+ return 1;
+}
+
+static int glad_gl_find_core_gles1(void) {
+ int i, major, minor;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+ version = (const char*) glad_glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(glad_glGetString == NULL) return 0;
+ if(glad_glGetString(GL_VERSION) == NULL) return 0;
+ version = glad_gl_find_core_gles1();
+
+ glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr);
+
+ if (!glad_gl_find_extensions_gles1(version)) return 0;
+ glad_gl_load_GL_EXT_blend_minmax(load, userptr);
+ glad_gl_load_GL_KHR_debug(load, userptr);
+ glad_gl_load_GL_OES_blend_equation_separate(load, userptr);
+ glad_gl_load_GL_OES_blend_func_separate(load, userptr);
+ glad_gl_load_GL_OES_blend_subtract(load, userptr);
+ glad_gl_load_GL_OES_framebuffer_object(load, userptr);
+ glad_gl_load_GL_OES_single_precision(load, userptr);
+
+
+ glad_gl_resolve_aliases();
+
+ return version;
+}
+
+
+int gladLoadGLES1( GLADloadfunc load) {
+ return gladLoadGLES1UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
+
+
+#endif /* GLAD_GL_IMPLEMENTATION */
+