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-rw-r--r--examples/vulkan/resources/shader.vert25
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diff --git a/examples/vulkan/resources/shader.vert b/examples/vulkan/resources/shader.vert
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+#version 450
+#extension GL_ARB_separate_shader_objects : enable
+
+layout(binding = 0) uniform UniformBufferObject {
+ mat4 model;
+ mat4 view;
+ mat4 proj;
+} ubo;
+
+layout(location = 0) in vec3 inPosition;
+layout(location = 1) in vec4 inColor;
+layout(location = 2) in vec2 inTexCoord;
+
+layout(location = 0) out vec4 fragColor;
+layout(location = 1) out vec2 fragTexCoord;
+
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+
+void main() {
+ gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
+ fragColor = inColor;
+ fragTexCoord = inTexCoord;
+} \ No newline at end of file