diff options
Diffstat (limited to 'extlibs/headers/glad/include/glad/gl.h')
-rw-r--r-- | extlibs/headers/glad/include/glad/gl.h | 12248 |
1 files changed, 12248 insertions, 0 deletions
diff --git a/extlibs/headers/glad/include/glad/gl.h b/extlibs/headers/glad/include/glad/gl.h new file mode 100644 index 0000000..6d56850 --- /dev/null +++ b/extlibs/headers/glad/include/glad/gl.h @@ -0,0 +1,12248 @@ +/** + * Loader generated by glad 2.0.0-beta on Sat Mar 27 13:31:41 2021 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 94 + * + * APIs: + * - gl:compatibility=4.6 + * - gles1:common=1.0 + * + * Options: + * - MX_GLOBAL = False + * - ON_DEMAND = False + * - LOADER = False + * - ALIAS = True + * - HEADER_ONLY = True + * - DEBUG = False + * - MX = False + * + * Commandline: + * --merge --api='gl:compatibility=4.6,gles1:common=1.0' --extensions='GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_base_instance,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_compute_shader,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_direct_state_access,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gpu_shader_fp64,GL_ARB_imaging,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_range,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multitexture,GL_ARB_polygon_offset_clamp,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_sampler_objects,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counters,GL_ARB_shader_image_load_store,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shading_language_100,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_buffer_range,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_copy_texture,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_packed_depth_stencil,GL_EXT_subtexture,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_texture_sRGB,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_KHR_robustness,GL_NV_geometry_program4,GL_NV_vertex_program,GL_OES_single_precision,GL_SGIS_texture_edge_clamp,GL_EXT_sRGB,GL_OES_blend_equation_separate,GL_OES_blend_func_separate,GL_OES_blend_subtract,GL_OES_depth24,GL_OES_depth32,GL_OES_framebuffer_object,GL_OES_packed_depth_stencil,GL_OES_texture_npot' c --alias --header-only + * + * Online: + * http://gen.glad.sh/#profile=gl%3Dcompatibility%2Cgles1%3Dcommon&api=gl%3D4.6%2Cgles1%3D1.0&extensions=GL_ARB_copy_buffer%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_get_program_binary%2CGL_ARB_imaging%2CGL_ARB_multitexture%2CGL_ARB_separate_shader_objects%2CGL_ARB_shader_objects%2CGL_ARB_shading_language_100%2CGL_ARB_texture_non_power_of_two%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_blend_subtract%2CGL_EXT_copy_texture%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_geometry_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_sRGB%2CGL_EXT_subtexture%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_texture_sRGB%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_NV_geometry_program4%2CGL_NV_vertex_program%2CGL_OES_blend_equation_separate%2CGL_OES_blend_func_separate%2CGL_OES_blend_subtract%2CGL_OES_depth24%2CGL_OES_depth32%2CGL_OES_framebuffer_object%2CGL_OES_packed_depth_stencil%2CGL_OES_single_precision%2CGL_OES_texture_npot%2CGL_SGIS_texture_edge_clamp&options=ALIAS%2CALIAS%2CHEADER_ONLY%2CMERGE%2CMERGE&generator=c + * + */ + +#ifndef SF_GLAD_GL_H_ +#define SF_GLAD_GL_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl_h_ + #error OpenGL (gl.h) header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define SF_GLAD_GL +#define GLAD_OPTION_GL_ALIAS +#define GLAD_OPTION_GL_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include(<winapifamily.h>) + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include <winapifamily.h> + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ADD 0x0104 +#define GL_ADD_SIGNED 0x8574 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOOL 0x8B56 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLEAR 0x1500 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COLOR_SUM 0x8458 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_COLOR_TABLE 0x80D0 +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT 0x8576 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_LOST 0x0507 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_COORD_REPLACE 0x8862 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DISPLAY_LIST 0x82E7 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FILTER 0x829A +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIXED 0x140C +#define GL_FIXED_ONLY 0x891D +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEQUAL 0x0206 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_HALF_FLOAT 0x140B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_HINT_BIT 0x00008000 +#define GL_HISTOGRAM 0x8024 +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_SINK 0x802D +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_IDENTITY_NV 0x862A +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERPOLATE 0x8575 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERSE_NV 0x862B +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_INVERT 0x150A +#define GL_ISOLINES 0x8E7A +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOCATION 0x930E +#define GL_LOCATION_COMPONENT 0x934A +#define GL_LOCATION_INDEX 0x930F +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAJOR_VERSION 0x821B +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX7_NV 0x8637 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WIDTH 0x827E +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_EXT 0x8007 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIPMAP 0x8293 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_MULTISAMPLE 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_LENGTH 0x92F9 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_MAP 0x8511 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE 0x9112 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OFFSET 0x92FC +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_SPRITE 0x8861 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY 0x82E3 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_QUERY_TARGET 0x82EA +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_R 0x2002 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_READ_ONLY 0x88B8 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_READ_WRITE 0x88BA +#define GL_READ_WRITE_ARB 0x88BA +#define GL_RED 0x1903 +#define GL_REDUCE 0x8016 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_INTEGER 0x8D94 +#define GL_RED_SCALE 0x0D14 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFLECTION_MAP 0x8512 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_RETURN 0x0102 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGBA_MODE 0x0C31 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGB_SCALE 0x8573 +#define GL_RG_INTEGER 0x8228 +#define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARABLE_2D 0x8012 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SMOOTH 0x1D01 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SUBTRACT 0x84E7 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_NV 0x862C +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRUE 1 +#define GL_TYPE 0x92FA +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_WAIT_FAILED 0x911D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_WRITE_ONLY 0x88B9 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZERO_TO_ONE 0x935F +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_NONE_OES 0 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGBA4_OES 0x8056 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CL_1_1 1 +#define GL_VERSION_ES_CM_1_1 1 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include <KHR/khrplatform.h> + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using <stdint.h> + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using <inttypes.h> + */ +#include <inttypes.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +typedef unsigned int GLenum; + +typedef unsigned char GLboolean; + +typedef unsigned int GLbitfield; + +typedef void GLvoid; + +typedef khronos_int8_t GLbyte; + +typedef khronos_uint8_t GLubyte; + +typedef khronos_int16_t GLshort; + +typedef khronos_uint16_t GLushort; + +typedef int GLint; + +typedef unsigned int GLuint; + +typedef khronos_int32_t GLclampx; + +typedef int GLsizei; + +typedef khronos_float_t GLfloat; + +typedef khronos_float_t GLclampf; + +typedef double GLdouble; + +typedef double GLclampd; + +typedef void *GLeglClientBufferEXT; + +typedef void *GLeglImageOES; + +typedef char GLchar; + +typedef char GLcharARB; + +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif + +typedef khronos_uint16_t GLhalf; + +typedef khronos_uint16_t GLhalfARB; + +typedef khronos_int32_t GLfixed; + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif + +typedef khronos_int64_t GLint64; + +typedef khronos_int64_t GLint64EXT; + +typedef khronos_uint64_t GLuint64; + +typedef khronos_uint64_t GLuint64EXT; + +typedef struct __GLsync *GLsync; + +struct _cl_context; + +struct _cl_event; + +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + +typedef unsigned short GLhalfNV; + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_2_1; +#define GL_VERSION_3_0 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_3_0; +#define GL_VERSION_3_1 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_3_3; +#define GL_VERSION_4_0 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_4_0; +#define GL_VERSION_4_1 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_4_1; +#define GL_VERSION_4_2 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_4_2; +#define GL_VERSION_4_3 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_4_3; +#define GL_VERSION_4_4 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_4_4; +#define GL_VERSION_4_5 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_4_5; +#define GL_VERSION_4_6 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_4_6; +#define GL_VERSION_ES_CM_1_0 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_ES_CM_1_0; +#define GL_ARB_ES2_compatibility 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_ES2_compatibility; +#define GL_ARB_ES3_1_compatibility 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_ES3_1_compatibility; +#define GL_ARB_base_instance 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_base_instance; +#define GL_ARB_blend_func_extended 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_blend_func_extended; +#define GL_ARB_buffer_storage 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_buffer_storage; +#define GL_ARB_clear_buffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_clear_buffer_object; +#define GL_ARB_clear_texture 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_clear_texture; +#define GL_ARB_clip_control 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_clip_control; +#define GL_ARB_compute_shader 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_compute_shader; +#define GL_ARB_copy_buffer 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_copy_buffer; +#define GL_ARB_copy_image 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_copy_image; +#define GL_ARB_direct_state_access 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_direct_state_access; +#define GL_ARB_draw_elements_base_vertex 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_draw_elements_base_vertex; +#define GL_ARB_draw_indirect 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_draw_indirect; +#define GL_ARB_fragment_program 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_fragment_program; +#define GL_ARB_fragment_shader 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_fragment_shader; +#define GL_ARB_framebuffer_no_attachments 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_framebuffer_no_attachments; +#define GL_ARB_framebuffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_framebuffer_object; +#define GL_ARB_geometry_shader4 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_geometry_shader4; +#define GL_ARB_get_program_binary 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_get_program_binary; +#define GL_ARB_get_texture_sub_image 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_get_texture_sub_image; +#define GL_ARB_gpu_shader_fp64 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_gpu_shader_fp64; +#define GL_ARB_imaging 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_imaging; +#define GL_ARB_internalformat_query 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_internalformat_query; +#define GL_ARB_internalformat_query2 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_internalformat_query2; +#define GL_ARB_invalidate_subdata 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_invalidate_subdata; +#define GL_ARB_map_buffer_range 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_map_buffer_range; +#define GL_ARB_multi_bind 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_multi_bind; +#define GL_ARB_multi_draw_indirect 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_multi_draw_indirect; +#define GL_ARB_multitexture 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_multitexture; +#define GL_ARB_polygon_offset_clamp 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_polygon_offset_clamp; +#define GL_ARB_program_interface_query 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_program_interface_query; +#define GL_ARB_provoking_vertex 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_provoking_vertex; +#define GL_ARB_sampler_objects 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_sampler_objects; +#define GL_ARB_separate_shader_objects 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_separate_shader_objects; +#define GL_ARB_shader_atomic_counters 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_shader_atomic_counters; +#define GL_ARB_shader_image_load_store 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_shader_image_load_store; +#define GL_ARB_shader_objects 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_shader_objects; +#define GL_ARB_shader_storage_buffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_shader_storage_buffer_object; +#define GL_ARB_shader_subroutine 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_shader_subroutine; +#define GL_ARB_shading_language_100 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_shading_language_100; +#define GL_ARB_sync 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_sync; +#define GL_ARB_tessellation_shader 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_tessellation_shader; +#define GL_ARB_texture_barrier 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_texture_barrier; +#define GL_ARB_texture_buffer_range 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_texture_buffer_range; +#define GL_ARB_texture_multisample 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_texture_multisample; +#define GL_ARB_texture_non_power_of_two 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_texture_non_power_of_two; +#define GL_ARB_texture_storage 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_texture_storage; +#define GL_ARB_texture_storage_multisample 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_texture_storage_multisample; +#define GL_ARB_texture_view 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_texture_view; +#define GL_ARB_timer_query 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_timer_query; +#define GL_ARB_transform_feedback2 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_transform_feedback2; +#define GL_ARB_transform_feedback3 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_transform_feedback3; +#define GL_ARB_transform_feedback_instanced 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_transform_feedback_instanced; +#define GL_ARB_uniform_buffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_uniform_buffer_object; +#define GL_ARB_vertex_array_object 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_array_object; +#define GL_ARB_vertex_attrib_64bit 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_attrib_64bit; +#define GL_ARB_vertex_attrib_binding 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_attrib_binding; +#define GL_ARB_vertex_buffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_buffer_object; +#define GL_ARB_vertex_program 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_program; +#define GL_ARB_vertex_shader 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_shader; +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_type_2_10_10_10_rev; +#define GL_ARB_viewport_array 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_viewport_array; +#define GL_EXT_blend_equation_separate 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_blend_equation_separate; +#define GL_EXT_blend_func_separate 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_blend_func_separate; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_blend_minmax; +#define GL_EXT_blend_subtract 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_blend_subtract; +#define GL_EXT_copy_texture 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_copy_texture; +#define GL_EXT_framebuffer_blit 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_blit; +#define GL_EXT_framebuffer_multisample 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_multisample; +#define GL_EXT_framebuffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_object; +#define GL_EXT_geometry_shader4 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_geometry_shader4; +#define GL_EXT_packed_depth_stencil 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_packed_depth_stencil; +#define GL_EXT_subtexture 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_subtexture; +#define GL_EXT_texture_array 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_texture_array; +#define GL_EXT_texture_object 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_texture_object; +#define GL_EXT_texture_sRGB 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_texture_sRGB; +#define GL_EXT_vertex_array 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_vertex_array; +#define GL_INGR_blend_func_separate 1 +GLAD_API_CALL int SF_GLAD_GL_INGR_blend_func_separate; +#define GL_KHR_debug 1 +GLAD_API_CALL int SF_GLAD_GL_KHR_debug; +#define GL_KHR_robustness 1 +GLAD_API_CALL int SF_GLAD_GL_KHR_robustness; +#define GL_NV_geometry_program4 1 +GLAD_API_CALL int SF_GLAD_GL_NV_geometry_program4; +#define GL_NV_vertex_program 1 +GLAD_API_CALL int SF_GLAD_GL_NV_vertex_program; +#define GL_OES_single_precision 1 +GLAD_API_CALL int SF_GLAD_GL_OES_single_precision; +#define GL_SGIS_texture_edge_clamp 1 +GLAD_API_CALL int SF_GLAD_GL_SGIS_texture_edge_clamp; +#define GL_EXT_sRGB 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_sRGB; +#define GL_OES_blend_equation_separate 1 +GLAD_API_CALL int SF_GLAD_GL_OES_blend_equation_separate; +#define GL_OES_blend_func_separate 1 +GLAD_API_CALL int SF_GLAD_GL_OES_blend_func_separate; +#define GL_OES_blend_subtract 1 +GLAD_API_CALL int SF_GLAD_GL_OES_blend_subtract; +#define GL_OES_depth24 1 +GLAD_API_CALL int SF_GLAD_GL_OES_depth24; +#define GL_OES_depth32 1 +GLAD_API_CALL int SF_GLAD_GL_OES_depth32; +#define GL_OES_framebuffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_OES_framebuffer_object; +#define GL_OES_packed_depth_stencil 1 +GLAD_API_CALL int SF_GLAD_GL_OES_packed_depth_stencil; +#define GL_OES_texture_npot 1 +GLAD_API_CALL int SF_GLAD_GL_OES_texture_npot; + + +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); +typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte * pattern); +typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXPROC)(GLenum func, GLfixed ref); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONOESPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXPROC)(GLfixed depth); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFPROC)(GLenum p, const GLfloat * eqn); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXPROC)(GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLFOGXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLFOGXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXPROC)(GLenum plane, GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXPROC)(GLfixed width); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAD_API_PTR *PFNGLORTHOFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXPROC)(GLfixed size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z); + +GLAD_API_CALL PFNGLACCUMPROC sf_glad_glAccum; +#define glAccum sf_glad_glAccum +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC sf_glad_glActiveShaderProgram; +#define glActiveShaderProgram sf_glad_glActiveShaderProgram +GLAD_API_CALL PFNGLACTIVETEXTUREPROC sf_glad_glActiveTexture; +#define glActiveTexture sf_glad_glActiveTexture +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC sf_glad_glActiveTextureARB; +#define glActiveTextureARB sf_glad_glActiveTextureARB +GLAD_API_CALL PFNGLALPHAFUNCPROC sf_glad_glAlphaFunc; +#define glAlphaFunc sf_glad_glAlphaFunc +GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC sf_glad_glAreProgramsResidentNV; +#define glAreProgramsResidentNV sf_glad_glAreProgramsResidentNV +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC sf_glad_glAreTexturesResident; +#define glAreTexturesResident sf_glad_glAreTexturesResident +GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC sf_glad_glAreTexturesResidentEXT; +#define glAreTexturesResidentEXT sf_glad_glAreTexturesResidentEXT +GLAD_API_CALL PFNGLARRAYELEMENTPROC sf_glad_glArrayElement; +#define glArrayElement sf_glad_glArrayElement +GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC sf_glad_glArrayElementEXT; +#define glArrayElementEXT sf_glad_glArrayElementEXT +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC sf_glad_glAttachObjectARB; +#define glAttachObjectARB sf_glad_glAttachObjectARB +GLAD_API_CALL PFNGLATTACHSHADERPROC sf_glad_glAttachShader; +#define glAttachShader sf_glad_glAttachShader +GLAD_API_CALL PFNGLBEGINPROC sf_glad_glBegin; +#define glBegin sf_glad_glBegin +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC sf_glad_glBeginConditionalRender; +#define glBeginConditionalRender sf_glad_glBeginConditionalRender +GLAD_API_CALL PFNGLBEGINQUERYPROC sf_glad_glBeginQuery; +#define glBeginQuery sf_glad_glBeginQuery +GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC sf_glad_glBeginQueryIndexed; +#define glBeginQueryIndexed sf_glad_glBeginQueryIndexed +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC sf_glad_glBeginTransformFeedback; +#define glBeginTransformFeedback sf_glad_glBeginTransformFeedback +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC sf_glad_glBindAttribLocation; +#define glBindAttribLocation sf_glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC sf_glad_glBindAttribLocationARB; +#define glBindAttribLocationARB sf_glad_glBindAttribLocationARB +GLAD_API_CALL PFNGLBINDBUFFERPROC sf_glad_glBindBuffer; +#define glBindBuffer sf_glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERARBPROC sf_glad_glBindBufferARB; +#define glBindBufferARB sf_glad_glBindBufferARB +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC sf_glad_glBindBufferBase; +#define glBindBufferBase sf_glad_glBindBufferBase +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC sf_glad_glBindBufferRange; +#define glBindBufferRange sf_glad_glBindBufferRange +GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC sf_glad_glBindBuffersBase; +#define glBindBuffersBase sf_glad_glBindBuffersBase +GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC sf_glad_glBindBuffersRange; +#define glBindBuffersRange sf_glad_glBindBuffersRange +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC sf_glad_glBindFragDataLocation; +#define glBindFragDataLocation sf_glad_glBindFragDataLocation +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC sf_glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed sf_glad_glBindFragDataLocationIndexed +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC sf_glad_glBindFramebuffer; +#define glBindFramebuffer sf_glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC sf_glad_glBindFramebufferEXT; +#define glBindFramebufferEXT sf_glad_glBindFramebufferEXT +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC sf_glad_glBindImageTexture; +#define glBindImageTexture sf_glad_glBindImageTexture +GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC sf_glad_glBindImageTextures; +#define glBindImageTextures sf_glad_glBindImageTextures +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC sf_glad_glBindProgramARB; +#define glBindProgramARB sf_glad_glBindProgramARB +GLAD_API_CALL PFNGLBINDPROGRAMNVPROC sf_glad_glBindProgramNV; +#define glBindProgramNV sf_glad_glBindProgramNV +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC sf_glad_glBindProgramPipeline; +#define glBindProgramPipeline sf_glad_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC sf_glad_glBindRenderbuffer; +#define glBindRenderbuffer sf_glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC sf_glad_glBindRenderbufferEXT; +#define glBindRenderbufferEXT sf_glad_glBindRenderbufferEXT +GLAD_API_CALL PFNGLBINDSAMPLERPROC sf_glad_glBindSampler; +#define glBindSampler sf_glad_glBindSampler +GLAD_API_CALL PFNGLBINDSAMPLERSPROC sf_glad_glBindSamplers; +#define glBindSamplers sf_glad_glBindSamplers +GLAD_API_CALL PFNGLBINDTEXTUREPROC sf_glad_glBindTexture; +#define glBindTexture sf_glad_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC sf_glad_glBindTextureEXT; +#define glBindTextureEXT sf_glad_glBindTextureEXT +GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC sf_glad_glBindTextureUnit; +#define glBindTextureUnit sf_glad_glBindTextureUnit +GLAD_API_CALL PFNGLBINDTEXTURESPROC sf_glad_glBindTextures; +#define glBindTextures sf_glad_glBindTextures +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC sf_glad_glBindTransformFeedback; +#define glBindTransformFeedback sf_glad_glBindTransformFeedback +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC sf_glad_glBindVertexArray; +#define glBindVertexArray sf_glad_glBindVertexArray +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC sf_glad_glBindVertexBuffer; +#define glBindVertexBuffer sf_glad_glBindVertexBuffer +GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC sf_glad_glBindVertexBuffers; +#define glBindVertexBuffers sf_glad_glBindVertexBuffers +GLAD_API_CALL PFNGLBITMAPPROC sf_glad_glBitmap; +#define glBitmap sf_glad_glBitmap +GLAD_API_CALL PFNGLBLENDCOLORPROC sf_glad_glBlendColor; +#define glBlendColor sf_glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC sf_glad_glBlendEquation; +#define glBlendEquation sf_glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC sf_glad_glBlendEquationEXT; +#define glBlendEquationEXT sf_glad_glBlendEquationEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC sf_glad_glBlendEquationSeparate; +#define glBlendEquationSeparate sf_glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC sf_glad_glBlendEquationSeparateEXT; +#define glBlendEquationSeparateEXT sf_glad_glBlendEquationSeparateEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC sf_glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei sf_glad_glBlendEquationSeparatei +GLAD_API_CALL PFNGLBLENDEQUATIONIPROC sf_glad_glBlendEquationi; +#define glBlendEquationi sf_glad_glBlendEquationi +GLAD_API_CALL PFNGLBLENDFUNCPROC sf_glad_glBlendFunc; +#define glBlendFunc sf_glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC sf_glad_glBlendFuncSeparate; +#define glBlendFuncSeparate sf_glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC sf_glad_glBlendFuncSeparateEXT; +#define glBlendFuncSeparateEXT sf_glad_glBlendFuncSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC sf_glad_glBlendFuncSeparateINGR; +#define glBlendFuncSeparateINGR sf_glad_glBlendFuncSeparateINGR +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC sf_glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei sf_glad_glBlendFuncSeparatei +GLAD_API_CALL PFNGLBLENDFUNCIPROC sf_glad_glBlendFunci; +#define glBlendFunci sf_glad_glBlendFunci +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC sf_glad_glBlitFramebuffer; +#define glBlitFramebuffer sf_glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC sf_glad_glBlitFramebufferEXT; +#define glBlitFramebufferEXT sf_glad_glBlitFramebufferEXT +GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC sf_glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer sf_glad_glBlitNamedFramebuffer +GLAD_API_CALL PFNGLBUFFERDATAPROC sf_glad_glBufferData; +#define glBufferData sf_glad_glBufferData +GLAD_API_CALL PFNGLBUFFERDATAARBPROC sf_glad_glBufferDataARB; +#define glBufferDataARB sf_glad_glBufferDataARB +GLAD_API_CALL PFNGLBUFFERSTORAGEPROC sf_glad_glBufferStorage; +#define glBufferStorage sf_glad_glBufferStorage +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC sf_glad_glBufferSubData; +#define glBufferSubData sf_glad_glBufferSubData +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC sf_glad_glBufferSubDataARB; +#define glBufferSubDataARB sf_glad_glBufferSubDataARB +GLAD_API_CALL PFNGLCALLLISTPROC sf_glad_glCallList; +#define glCallList sf_glad_glCallList +GLAD_API_CALL PFNGLCALLLISTSPROC sf_glad_glCallLists; +#define glCallLists sf_glad_glCallLists +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC sf_glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus sf_glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC sf_glad_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT sf_glad_glCheckFramebufferStatusEXT +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC sf_glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus sf_glad_glCheckNamedFramebufferStatus +GLAD_API_CALL PFNGLCLAMPCOLORPROC sf_glad_glClampColor; +#define glClampColor sf_glad_glClampColor +GLAD_API_CALL PFNGLCLEARPROC sf_glad_glClear; +#define glClear sf_glad_glClear +GLAD_API_CALL PFNGLCLEARACCUMPROC sf_glad_glClearAccum; +#define glClearAccum sf_glad_glClearAccum +GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC sf_glad_glClearBufferData; +#define glClearBufferData sf_glad_glClearBufferData +GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC sf_glad_glClearBufferSubData; +#define glClearBufferSubData sf_glad_glClearBufferSubData +GLAD_API_CALL PFNGLCLEARBUFFERFIPROC sf_glad_glClearBufferfi; +#define glClearBufferfi sf_glad_glClearBufferfi +GLAD_API_CALL PFNGLCLEARBUFFERFVPROC sf_glad_glClearBufferfv; +#define glClearBufferfv sf_glad_glClearBufferfv +GLAD_API_CALL PFNGLCLEARBUFFERIVPROC sf_glad_glClearBufferiv; +#define glClearBufferiv sf_glad_glClearBufferiv +GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC sf_glad_glClearBufferuiv; +#define glClearBufferuiv sf_glad_glClearBufferuiv +GLAD_API_CALL PFNGLCLEARCOLORPROC sf_glad_glClearColor; +#define glClearColor sf_glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHPROC sf_glad_glClearDepth; +#define glClearDepth sf_glad_glClearDepth +GLAD_API_CALL PFNGLCLEARDEPTHFPROC sf_glad_glClearDepthf; +#define glClearDepthf sf_glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC sf_glad_glClearDepthfOES; +#define glClearDepthfOES sf_glad_glClearDepthfOES +GLAD_API_CALL PFNGLCLEARINDEXPROC sf_glad_glClearIndex; +#define glClearIndex sf_glad_glClearIndex +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC sf_glad_glClearNamedBufferData; +#define glClearNamedBufferData sf_glad_glClearNamedBufferData +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC sf_glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData sf_glad_glClearNamedBufferSubData +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC sf_glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi sf_glad_glClearNamedFramebufferfi +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC sf_glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv sf_glad_glClearNamedFramebufferfv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC sf_glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv sf_glad_glClearNamedFramebufferiv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC sf_glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv sf_glad_glClearNamedFramebufferuiv +GLAD_API_CALL PFNGLCLEARSTENCILPROC sf_glad_glClearStencil; +#define glClearStencil sf_glad_glClearStencil +GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC sf_glad_glClearTexImage; +#define glClearTexImage sf_glad_glClearTexImage +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC sf_glad_glClearTexSubImage; +#define glClearTexSubImage sf_glad_glClearTexSubImage +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC sf_glad_glClientActiveTexture; +#define glClientActiveTexture sf_glad_glClientActiveTexture +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC sf_glad_glClientActiveTextureARB; +#define glClientActiveTextureARB sf_glad_glClientActiveTextureARB +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC sf_glad_glClientWaitSync; +#define glClientWaitSync sf_glad_glClientWaitSync +GLAD_API_CALL PFNGLCLIPCONTROLPROC sf_glad_glClipControl; +#define glClipControl sf_glad_glClipControl +GLAD_API_CALL PFNGLCLIPPLANEPROC sf_glad_glClipPlane; +#define glClipPlane sf_glad_glClipPlane +GLAD_API_CALL PFNGLCLIPPLANEFOESPROC sf_glad_glClipPlanefOES; +#define glClipPlanefOES sf_glad_glClipPlanefOES +GLAD_API_CALL PFNGLCOLOR3BPROC sf_glad_glColor3b; +#define glColor3b sf_glad_glColor3b +GLAD_API_CALL PFNGLCOLOR3BVPROC sf_glad_glColor3bv; +#define glColor3bv sf_glad_glColor3bv +GLAD_API_CALL PFNGLCOLOR3DPROC sf_glad_glColor3d; +#define glColor3d sf_glad_glColor3d +GLAD_API_CALL PFNGLCOLOR3DVPROC sf_glad_glColor3dv; +#define glColor3dv sf_glad_glColor3dv +GLAD_API_CALL PFNGLCOLOR3FPROC sf_glad_glColor3f; +#define glColor3f sf_glad_glColor3f +GLAD_API_CALL PFNGLCOLOR3FVPROC sf_glad_glColor3fv; +#define glColor3fv sf_glad_glColor3fv +GLAD_API_CALL PFNGLCOLOR3IPROC sf_glad_glColor3i; +#define glColor3i sf_glad_glColor3i +GLAD_API_CALL PFNGLCOLOR3IVPROC sf_glad_glColor3iv; +#define glColor3iv sf_glad_glColor3iv +GLAD_API_CALL PFNGLCOLOR3SPROC sf_glad_glColor3s; +#define glColor3s sf_glad_glColor3s +GLAD_API_CALL PFNGLCOLOR3SVPROC sf_glad_glColor3sv; +#define glColor3sv sf_glad_glColor3sv +GLAD_API_CALL PFNGLCOLOR3UBPROC sf_glad_glColor3ub; +#define glColor3ub sf_glad_glColor3ub +GLAD_API_CALL PFNGLCOLOR3UBVPROC sf_glad_glColor3ubv; +#define glColor3ubv sf_glad_glColor3ubv +GLAD_API_CALL PFNGLCOLOR3UIPROC sf_glad_glColor3ui; +#define glColor3ui sf_glad_glColor3ui +GLAD_API_CALL PFNGLCOLOR3UIVPROC sf_glad_glColor3uiv; +#define glColor3uiv sf_glad_glColor3uiv +GLAD_API_CALL PFNGLCOLOR3USPROC sf_glad_glColor3us; +#define glColor3us sf_glad_glColor3us +GLAD_API_CALL PFNGLCOLOR3USVPROC sf_glad_glColor3usv; +#define glColor3usv sf_glad_glColor3usv +GLAD_API_CALL PFNGLCOLOR4BPROC sf_glad_glColor4b; +#define glColor4b sf_glad_glColor4b +GLAD_API_CALL PFNGLCOLOR4BVPROC sf_glad_glColor4bv; +#define glColor4bv sf_glad_glColor4bv +GLAD_API_CALL PFNGLCOLOR4DPROC sf_glad_glColor4d; +#define glColor4d sf_glad_glColor4d +GLAD_API_CALL PFNGLCOLOR4DVPROC sf_glad_glColor4dv; +#define glColor4dv sf_glad_glColor4dv +GLAD_API_CALL PFNGLCOLOR4FPROC sf_glad_glColor4f; +#define glColor4f sf_glad_glColor4f +GLAD_API_CALL PFNGLCOLOR4FVPROC sf_glad_glColor4fv; +#define glColor4fv sf_glad_glColor4fv +GLAD_API_CALL PFNGLCOLOR4IPROC sf_glad_glColor4i; +#define glColor4i sf_glad_glColor4i +GLAD_API_CALL PFNGLCOLOR4IVPROC sf_glad_glColor4iv; +#define glColor4iv sf_glad_glColor4iv +GLAD_API_CALL PFNGLCOLOR4SPROC sf_glad_glColor4s; +#define glColor4s sf_glad_glColor4s +GLAD_API_CALL PFNGLCOLOR4SVPROC sf_glad_glColor4sv; +#define glColor4sv sf_glad_glColor4sv +GLAD_API_CALL PFNGLCOLOR4UBPROC sf_glad_glColor4ub; +#define glColor4ub sf_glad_glColor4ub +GLAD_API_CALL PFNGLCOLOR4UBVPROC sf_glad_glColor4ubv; +#define glColor4ubv sf_glad_glColor4ubv +GLAD_API_CALL PFNGLCOLOR4UIPROC sf_glad_glColor4ui; +#define glColor4ui sf_glad_glColor4ui +GLAD_API_CALL PFNGLCOLOR4UIVPROC sf_glad_glColor4uiv; +#define glColor4uiv sf_glad_glColor4uiv +GLAD_API_CALL PFNGLCOLOR4USPROC sf_glad_glColor4us; +#define glColor4us sf_glad_glColor4us +GLAD_API_CALL PFNGLCOLOR4USVPROC sf_glad_glColor4usv; +#define glColor4usv sf_glad_glColor4usv +GLAD_API_CALL PFNGLCOLORMASKPROC sf_glad_glColorMask; +#define glColorMask sf_glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIPROC sf_glad_glColorMaski; +#define glColorMaski sf_glad_glColorMaski +GLAD_API_CALL PFNGLCOLORMATERIALPROC sf_glad_glColorMaterial; +#define glColorMaterial sf_glad_glColorMaterial +GLAD_API_CALL PFNGLCOLORP3UIPROC sf_glad_glColorP3ui; +#define glColorP3ui sf_glad_glColorP3ui +GLAD_API_CALL PFNGLCOLORP3UIVPROC sf_glad_glColorP3uiv; +#define glColorP3uiv sf_glad_glColorP3uiv +GLAD_API_CALL PFNGLCOLORP4UIPROC sf_glad_glColorP4ui; +#define glColorP4ui sf_glad_glColorP4ui +GLAD_API_CALL PFNGLCOLORP4UIVPROC sf_glad_glColorP4uiv; +#define glColorP4uiv sf_glad_glColorP4uiv +GLAD_API_CALL PFNGLCOLORPOINTERPROC sf_glad_glColorPointer; +#define glColorPointer sf_glad_glColorPointer +GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC sf_glad_glColorPointerEXT; +#define glColorPointerEXT sf_glad_glColorPointerEXT +GLAD_API_CALL PFNGLCOLORSUBTABLEPROC sf_glad_glColorSubTable; +#define glColorSubTable sf_glad_glColorSubTable +GLAD_API_CALL PFNGLCOLORTABLEPROC sf_glad_glColorTable; +#define glColorTable sf_glad_glColorTable +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC sf_glad_glColorTableParameterfv; +#define glColorTableParameterfv sf_glad_glColorTableParameterfv +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC sf_glad_glColorTableParameteriv; +#define glColorTableParameteriv sf_glad_glColorTableParameteriv +GLAD_API_CALL PFNGLCOMPILESHADERPROC sf_glad_glCompileShader; +#define glCompileShader sf_glad_glCompileShader +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC sf_glad_glCompileShaderARB; +#define glCompileShaderARB sf_glad_glCompileShaderARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC sf_glad_glCompressedTexImage1D; +#define glCompressedTexImage1D sf_glad_glCompressedTexImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC sf_glad_glCompressedTexImage2D; +#define glCompressedTexImage2D sf_glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC sf_glad_glCompressedTexImage3D; +#define glCompressedTexImage3D sf_glad_glCompressedTexImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC sf_glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D sf_glad_glCompressedTexSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC sf_glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D sf_glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC sf_glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D sf_glad_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC sf_glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D sf_glad_glCompressedTextureSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC sf_glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D sf_glad_glCompressedTextureSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC sf_glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D sf_glad_glCompressedTextureSubImage3D +GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC sf_glad_glConvolutionFilter1D; +#define glConvolutionFilter1D sf_glad_glConvolutionFilter1D +GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC sf_glad_glConvolutionFilter2D; +#define glConvolutionFilter2D sf_glad_glConvolutionFilter2D +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC sf_glad_glConvolutionParameterf; +#define glConvolutionParameterf sf_glad_glConvolutionParameterf +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC sf_glad_glConvolutionParameterfv; +#define glConvolutionParameterfv sf_glad_glConvolutionParameterfv +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC sf_glad_glConvolutionParameteri; +#define glConvolutionParameteri sf_glad_glConvolutionParameteri +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC sf_glad_glConvolutionParameteriv; +#define glConvolutionParameteriv sf_glad_glConvolutionParameteriv +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC sf_glad_glCopyBufferSubData; +#define glCopyBufferSubData sf_glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC sf_glad_glCopyColorSubTable; +#define glCopyColorSubTable sf_glad_glCopyColorSubTable +GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC sf_glad_glCopyColorTable; +#define glCopyColorTable sf_glad_glCopyColorTable +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC sf_glad_glCopyConvolutionFilter1D; +#define glCopyConvolutionFilter1D sf_glad_glCopyConvolutionFilter1D +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC sf_glad_glCopyConvolutionFilter2D; +#define glCopyConvolutionFilter2D sf_glad_glCopyConvolutionFilter2D +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC sf_glad_glCopyImageSubData; +#define glCopyImageSubData sf_glad_glCopyImageSubData +GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC sf_glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData sf_glad_glCopyNamedBufferSubData +GLAD_API_CALL PFNGLCOPYPIXELSPROC sf_glad_glCopyPixels; +#define glCopyPixels sf_glad_glCopyPixels +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC sf_glad_glCopyTexImage1D; +#define glCopyTexImage1D sf_glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC sf_glad_glCopyTexImage1DEXT; +#define glCopyTexImage1DEXT sf_glad_glCopyTexImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC sf_glad_glCopyTexImage2D; +#define glCopyTexImage2D sf_glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC sf_glad_glCopyTexImage2DEXT; +#define glCopyTexImage2DEXT sf_glad_glCopyTexImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC sf_glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D sf_glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC sf_glad_glCopyTexSubImage1DEXT; +#define glCopyTexSubImage1DEXT sf_glad_glCopyTexSubImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC sf_glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D sf_glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC sf_glad_glCopyTexSubImage2DEXT; +#define glCopyTexSubImage2DEXT sf_glad_glCopyTexSubImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC sf_glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D sf_glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC sf_glad_glCopyTexSubImage3DEXT; +#define glCopyTexSubImage3DEXT sf_glad_glCopyTexSubImage3DEXT +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC sf_glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D sf_glad_glCopyTextureSubImage1D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC sf_glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D sf_glad_glCopyTextureSubImage2D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC sf_glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D sf_glad_glCopyTextureSubImage3D +GLAD_API_CALL PFNGLCREATEBUFFERSPROC sf_glad_glCreateBuffers; +#define glCreateBuffers sf_glad_glCreateBuffers +GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC sf_glad_glCreateFramebuffers; +#define glCreateFramebuffers sf_glad_glCreateFramebuffers +GLAD_API_CALL PFNGLCREATEPROGRAMPROC sf_glad_glCreateProgram; +#define glCreateProgram sf_glad_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC sf_glad_glCreateProgramObjectARB; +#define glCreateProgramObjectARB sf_glad_glCreateProgramObjectARB +GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC sf_glad_glCreateProgramPipelines; +#define glCreateProgramPipelines sf_glad_glCreateProgramPipelines +GLAD_API_CALL PFNGLCREATEQUERIESPROC sf_glad_glCreateQueries; +#define glCreateQueries sf_glad_glCreateQueries +GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC sf_glad_glCreateRenderbuffers; +#define glCreateRenderbuffers sf_glad_glCreateRenderbuffers +GLAD_API_CALL PFNGLCREATESAMPLERSPROC sf_glad_glCreateSamplers; +#define glCreateSamplers sf_glad_glCreateSamplers +GLAD_API_CALL PFNGLCREATESHADERPROC sf_glad_glCreateShader; +#define glCreateShader sf_glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC sf_glad_glCreateShaderObjectARB; +#define glCreateShaderObjectARB sf_glad_glCreateShaderObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC sf_glad_glCreateShaderProgramv; +#define glCreateShaderProgramv sf_glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLCREATETEXTURESPROC sf_glad_glCreateTextures; +#define glCreateTextures sf_glad_glCreateTextures +GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC sf_glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks sf_glad_glCreateTransformFeedbacks +GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC sf_glad_glCreateVertexArrays; +#define glCreateVertexArrays sf_glad_glCreateVertexArrays +GLAD_API_CALL PFNGLCULLFACEPROC sf_glad_glCullFace; +#define glCullFace sf_glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC sf_glad_glDebugMessageCallback; +#define glDebugMessageCallback sf_glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC sf_glad_glDebugMessageControl; +#define glDebugMessageControl sf_glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC sf_glad_glDebugMessageInsert; +#define glDebugMessageInsert sf_glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEBUFFERSPROC sf_glad_glDeleteBuffers; +#define glDeleteBuffers sf_glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC sf_glad_glDeleteBuffersARB; +#define glDeleteBuffersARB sf_glad_glDeleteBuffersARB +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC sf_glad_glDeleteFramebuffers; +#define glDeleteFramebuffers sf_glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC sf_glad_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT sf_glad_glDeleteFramebuffersEXT +GLAD_API_CALL PFNGLDELETELISTSPROC sf_glad_glDeleteLists; +#define glDeleteLists sf_glad_glDeleteLists +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC sf_glad_glDeleteObjectARB; +#define glDeleteObjectARB sf_glad_glDeleteObjectARB +GLAD_API_CALL PFNGLDELETEPROGRAMPROC sf_glad_glDeleteProgram; +#define glDeleteProgram sf_glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC sf_glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines sf_glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC sf_glad_glDeleteProgramsARB; +#define glDeleteProgramsARB sf_glad_glDeleteProgramsARB +GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC sf_glad_glDeleteProgramsNV; +#define glDeleteProgramsNV sf_glad_glDeleteProgramsNV +GLAD_API_CALL PFNGLDELETEQUERIESPROC sf_glad_glDeleteQueries; +#define glDeleteQueries sf_glad_glDeleteQueries +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC sf_glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers sf_glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC sf_glad_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT sf_glad_glDeleteRenderbuffersEXT +GLAD_API_CALL PFNGLDELETESAMPLERSPROC sf_glad_glDeleteSamplers; +#define glDeleteSamplers sf_glad_glDeleteSamplers +GLAD_API_CALL PFNGLDELETESHADERPROC sf_glad_glDeleteShader; +#define glDeleteShader sf_glad_glDeleteShader +GLAD_API_CALL PFNGLDELETESYNCPROC sf_glad_glDeleteSync; +#define glDeleteSync sf_glad_glDeleteSync +GLAD_API_CALL PFNGLDELETETEXTURESPROC sf_glad_glDeleteTextures; +#define glDeleteTextures sf_glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC sf_glad_glDeleteTexturesEXT; +#define glDeleteTexturesEXT sf_glad_glDeleteTexturesEXT +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC sf_glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks sf_glad_glDeleteTransformFeedbacks +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC sf_glad_glDeleteVertexArrays; +#define glDeleteVertexArrays sf_glad_glDeleteVertexArrays +GLAD_API_CALL PFNGLDEPTHFUNCPROC sf_glad_glDepthFunc; +#define glDepthFunc sf_glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC sf_glad_glDepthMask; +#define glDepthMask sf_glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC sf_glad_glDepthRange; +#define glDepthRange sf_glad_glDepthRange +GLAD_API_CALL PFNGLDEPTHRANGEARRAYDVNVPROC sf_glad_glDepthRangeArraydvNV; +#define glDepthRangeArraydvNV sf_glad_glDepthRangeArraydvNV +GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC sf_glad_glDepthRangeArrayv; +#define glDepthRangeArrayv sf_glad_glDepthRangeArrayv +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC sf_glad_glDepthRangeIndexed; +#define glDepthRangeIndexed sf_glad_glDepthRangeIndexed +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDDNVPROC sf_glad_glDepthRangeIndexeddNV; +#define glDepthRangeIndexeddNV sf_glad_glDepthRangeIndexeddNV +GLAD_API_CALL PFNGLDEPTHRANGEFPROC sf_glad_glDepthRangef; +#define glDepthRangef sf_glad_glDepthRangef +GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC sf_glad_glDepthRangefOES; +#define glDepthRangefOES sf_glad_glDepthRangefOES +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC sf_glad_glDetachObjectARB; +#define glDetachObjectARB sf_glad_glDetachObjectARB +GLAD_API_CALL PFNGLDETACHSHADERPROC sf_glad_glDetachShader; +#define glDetachShader sf_glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC sf_glad_glDisable; +#define glDisable sf_glad_glDisable +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC sf_glad_glDisableClientState; +#define glDisableClientState sf_glad_glDisableClientState +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC sf_glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib sf_glad_glDisableVertexArrayAttrib +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC sf_glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray sf_glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC sf_glad_glDisableVertexAttribArrayARB; +#define glDisableVertexAttribArrayARB sf_glad_glDisableVertexAttribArrayARB +GLAD_API_CALL PFNGLDISABLEIPROC sf_glad_glDisablei; +#define glDisablei sf_glad_glDisablei +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC sf_glad_glDispatchCompute; +#define glDispatchCompute sf_glad_glDispatchCompute +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC sf_glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect sf_glad_glDispatchComputeIndirect +GLAD_API_CALL PFNGLDRAWARRAYSPROC sf_glad_glDrawArrays; +#define glDrawArrays sf_glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC sf_glad_glDrawArraysEXT; +#define glDrawArraysEXT sf_glad_glDrawArraysEXT +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC sf_glad_glDrawArraysIndirect; +#define glDrawArraysIndirect sf_glad_glDrawArraysIndirect +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC sf_glad_glDrawArraysInstanced; +#define glDrawArraysInstanced sf_glad_glDrawArraysInstanced +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC sf_glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance sf_glad_glDrawArraysInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWBUFFERPROC sf_glad_glDrawBuffer; +#define glDrawBuffer sf_glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWBUFFERSPROC sf_glad_glDrawBuffers; +#define glDrawBuffers sf_glad_glDrawBuffers +GLAD_API_CALL PFNGLDRAWELEMENTSPROC sf_glad_glDrawElements; +#define glDrawElements sf_glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC sf_glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex sf_glad_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC sf_glad_glDrawElementsIndirect; +#define glDrawElementsIndirect sf_glad_glDrawElementsIndirect +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC sf_glad_glDrawElementsInstanced; +#define glDrawElementsInstanced sf_glad_glDrawElementsInstanced +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC sf_glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance sf_glad_glDrawElementsInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC sf_glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex sf_glad_glDrawElementsInstancedBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC sf_glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance sf_glad_glDrawElementsInstancedBaseVertexBaseInstance +GLAD_API_CALL PFNGLDRAWPIXELSPROC sf_glad_glDrawPixels; +#define glDrawPixels sf_glad_glDrawPixels +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC sf_glad_glDrawRangeElements; +#define glDrawRangeElements sf_glad_glDrawRangeElements +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC sf_glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex sf_glad_glDrawRangeElementsBaseVertex +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC sf_glad_glDrawTransformFeedback; +#define glDrawTransformFeedback sf_glad_glDrawTransformFeedback +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC sf_glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced sf_glad_glDrawTransformFeedbackInstanced +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC sf_glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream sf_glad_glDrawTransformFeedbackStream +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC sf_glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced sf_glad_glDrawTransformFeedbackStreamInstanced +GLAD_API_CALL PFNGLEDGEFLAGPROC sf_glad_glEdgeFlag; +#define glEdgeFlag sf_glad_glEdgeFlag +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC sf_glad_glEdgeFlagPointer; +#define glEdgeFlagPointer sf_glad_glEdgeFlagPointer +GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC sf_glad_glEdgeFlagPointerEXT; +#define glEdgeFlagPointerEXT sf_glad_glEdgeFlagPointerEXT +GLAD_API_CALL PFNGLEDGEFLAGVPROC sf_glad_glEdgeFlagv; +#define glEdgeFlagv sf_glad_glEdgeFlagv +GLAD_API_CALL PFNGLENABLEPROC sf_glad_glEnable; +#define glEnable sf_glad_glEnable +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC sf_glad_glEnableClientState; +#define glEnableClientState sf_glad_glEnableClientState +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC sf_glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib sf_glad_glEnableVertexArrayAttrib +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC sf_glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray sf_glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC sf_glad_glEnableVertexAttribArrayARB; +#define glEnableVertexAttribArrayARB sf_glad_glEnableVertexAttribArrayARB +GLAD_API_CALL PFNGLENABLEIPROC sf_glad_glEnablei; +#define glEnablei sf_glad_glEnablei +GLAD_API_CALL PFNGLENDPROC sf_glad_glEnd; +#define glEnd sf_glad_glEnd +GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC sf_glad_glEndConditionalRender; +#define glEndConditionalRender sf_glad_glEndConditionalRender +GLAD_API_CALL PFNGLENDLISTPROC sf_glad_glEndList; +#define glEndList sf_glad_glEndList +GLAD_API_CALL PFNGLENDQUERYPROC sf_glad_glEndQuery; +#define glEndQuery sf_glad_glEndQuery +GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC sf_glad_glEndQueryIndexed; +#define glEndQueryIndexed sf_glad_glEndQueryIndexed +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC sf_glad_glEndTransformFeedback; +#define glEndTransformFeedback sf_glad_glEndTransformFeedback +GLAD_API_CALL PFNGLEVALCOORD1DPROC sf_glad_glEvalCoord1d; +#define glEvalCoord1d sf_glad_glEvalCoord1d +GLAD_API_CALL PFNGLEVALCOORD1DVPROC sf_glad_glEvalCoord1dv; +#define glEvalCoord1dv sf_glad_glEvalCoord1dv +GLAD_API_CALL PFNGLEVALCOORD1FPROC sf_glad_glEvalCoord1f; +#define glEvalCoord1f sf_glad_glEvalCoord1f +GLAD_API_CALL PFNGLEVALCOORD1FVPROC sf_glad_glEvalCoord1fv; +#define glEvalCoord1fv sf_glad_glEvalCoord1fv +GLAD_API_CALL PFNGLEVALCOORD2DPROC sf_glad_glEvalCoord2d; +#define glEvalCoord2d sf_glad_glEvalCoord2d +GLAD_API_CALL PFNGLEVALCOORD2DVPROC sf_glad_glEvalCoord2dv; +#define glEvalCoord2dv sf_glad_glEvalCoord2dv +GLAD_API_CALL PFNGLEVALCOORD2FPROC sf_glad_glEvalCoord2f; +#define glEvalCoord2f sf_glad_glEvalCoord2f +GLAD_API_CALL PFNGLEVALCOORD2FVPROC sf_glad_glEvalCoord2fv; +#define glEvalCoord2fv sf_glad_glEvalCoord2fv +GLAD_API_CALL PFNGLEVALMESH1PROC sf_glad_glEvalMesh1; +#define glEvalMesh1 sf_glad_glEvalMesh1 +GLAD_API_CALL PFNGLEVALMESH2PROC sf_glad_glEvalMesh2; +#define glEvalMesh2 sf_glad_glEvalMesh2 +GLAD_API_CALL PFNGLEVALPOINT1PROC sf_glad_glEvalPoint1; +#define glEvalPoint1 sf_glad_glEvalPoint1 +GLAD_API_CALL PFNGLEVALPOINT2PROC sf_glad_glEvalPoint2; +#define glEvalPoint2 sf_glad_glEvalPoint2 +GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC sf_glad_glExecuteProgramNV; +#define glExecuteProgramNV sf_glad_glExecuteProgramNV +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC sf_glad_glFeedbackBuffer; +#define glFeedbackBuffer sf_glad_glFeedbackBuffer +GLAD_API_CALL PFNGLFENCESYNCPROC sf_glad_glFenceSync; +#define glFenceSync sf_glad_glFenceSync +GLAD_API_CALL PFNGLFINISHPROC sf_glad_glFinish; +#define glFinish sf_glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC sf_glad_glFlush; +#define glFlush sf_glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC sf_glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange sf_glad_glFlushMappedBufferRange +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC sf_glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange sf_glad_glFlushMappedNamedBufferRange +GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC sf_glad_glFogCoordPointer; +#define glFogCoordPointer sf_glad_glFogCoordPointer +GLAD_API_CALL PFNGLFOGCOORDDPROC sf_glad_glFogCoordd; +#define glFogCoordd sf_glad_glFogCoordd +GLAD_API_CALL PFNGLFOGCOORDDVPROC sf_glad_glFogCoorddv; +#define glFogCoorddv sf_glad_glFogCoorddv +GLAD_API_CALL PFNGLFOGCOORDFPROC sf_glad_glFogCoordf; +#define glFogCoordf sf_glad_glFogCoordf +GLAD_API_CALL PFNGLFOGCOORDFVPROC sf_glad_glFogCoordfv; +#define glFogCoordfv sf_glad_glFogCoordfv +GLAD_API_CALL PFNGLFOGFPROC sf_glad_glFogf; +#define glFogf sf_glad_glFogf +GLAD_API_CALL PFNGLFOGFVPROC sf_glad_glFogfv; +#define glFogfv sf_glad_glFogfv +GLAD_API_CALL PFNGLFOGIPROC sf_glad_glFogi; +#define glFogi sf_glad_glFogi +GLAD_API_CALL PFNGLFOGIVPROC sf_glad_glFogiv; +#define glFogiv sf_glad_glFogiv +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC sf_glad_glFramebufferParameteri; +#define glFramebufferParameteri sf_glad_glFramebufferParameteri +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC sf_glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer sf_glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC sf_glad_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT sf_glad_glFramebufferRenderbufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC sf_glad_glFramebufferTexture; +#define glFramebufferTexture sf_glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC sf_glad_glFramebufferTexture1D; +#define glFramebufferTexture1D sf_glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC sf_glad_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT sf_glad_glFramebufferTexture1DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC sf_glad_glFramebufferTexture2D; +#define glFramebufferTexture2D sf_glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC sf_glad_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT sf_glad_glFramebufferTexture2DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC sf_glad_glFramebufferTexture3D; +#define glFramebufferTexture3D sf_glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC sf_glad_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT sf_glad_glFramebufferTexture3DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC sf_glad_glFramebufferTextureARB; +#define glFramebufferTextureARB sf_glad_glFramebufferTextureARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC sf_glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT sf_glad_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC sf_glad_glFramebufferTextureFaceARB; +#define glFramebufferTextureFaceARB sf_glad_glFramebufferTextureFaceARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC sf_glad_glFramebufferTextureFaceEXT; +#define glFramebufferTextureFaceEXT sf_glad_glFramebufferTextureFaceEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC sf_glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer sf_glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC sf_glad_glFramebufferTextureLayerARB; +#define glFramebufferTextureLayerARB sf_glad_glFramebufferTextureLayerARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC sf_glad_glFramebufferTextureLayerEXT; +#define glFramebufferTextureLayerEXT sf_glad_glFramebufferTextureLayerEXT +GLAD_API_CALL PFNGLFRONTFACEPROC sf_glad_glFrontFace; +#define glFrontFace sf_glad_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMPROC sf_glad_glFrustum; +#define glFrustum sf_glad_glFrustum +GLAD_API_CALL PFNGLFRUSTUMFOESPROC sf_glad_glFrustumfOES; +#define glFrustumfOES sf_glad_glFrustumfOES +GLAD_API_CALL PFNGLGENBUFFERSPROC sf_glad_glGenBuffers; +#define glGenBuffers sf_glad_glGenBuffers +GLAD_API_CALL PFNGLGENBUFFERSARBPROC sf_glad_glGenBuffersARB; +#define glGenBuffersARB sf_glad_glGenBuffersARB +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC sf_glad_glGenFramebuffers; +#define glGenFramebuffers sf_glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC sf_glad_glGenFramebuffersEXT; +#define glGenFramebuffersEXT sf_glad_glGenFramebuffersEXT +GLAD_API_CALL PFNGLGENLISTSPROC sf_glad_glGenLists; +#define glGenLists sf_glad_glGenLists +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC sf_glad_glGenProgramPipelines; +#define glGenProgramPipelines sf_glad_glGenProgramPipelines +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC sf_glad_glGenProgramsARB; +#define glGenProgramsARB sf_glad_glGenProgramsARB +GLAD_API_CALL PFNGLGENPROGRAMSNVPROC sf_glad_glGenProgramsNV; +#define glGenProgramsNV sf_glad_glGenProgramsNV +GLAD_API_CALL PFNGLGENQUERIESPROC sf_glad_glGenQueries; +#define glGenQueries sf_glad_glGenQueries +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC sf_glad_glGenRenderbuffers; +#define glGenRenderbuffers sf_glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC sf_glad_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT sf_glad_glGenRenderbuffersEXT +GLAD_API_CALL PFNGLGENSAMPLERSPROC sf_glad_glGenSamplers; +#define glGenSamplers sf_glad_glGenSamplers +GLAD_API_CALL PFNGLGENTEXTURESPROC sf_glad_glGenTextures; +#define glGenTextures sf_glad_glGenTextures +GLAD_API_CALL PFNGLGENTEXTURESEXTPROC sf_glad_glGenTexturesEXT; +#define glGenTexturesEXT sf_glad_glGenTexturesEXT +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC sf_glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks sf_glad_glGenTransformFeedbacks +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC sf_glad_glGenVertexArrays; +#define glGenVertexArrays sf_glad_glGenVertexArrays +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC sf_glad_glGenerateMipmap; +#define glGenerateMipmap sf_glad_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC sf_glad_glGenerateMipmapEXT; +#define glGenerateMipmapEXT sf_glad_glGenerateMipmapEXT +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC sf_glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap sf_glad_glGenerateTextureMipmap +GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC sf_glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv sf_glad_glGetActiveAtomicCounterBufferiv +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC sf_glad_glGetActiveAttrib; +#define glGetActiveAttrib sf_glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC sf_glad_glGetActiveAttribARB; +#define glGetActiveAttribARB sf_glad_glGetActiveAttribARB +GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC sf_glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName sf_glad_glGetActiveSubroutineName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC sf_glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName sf_glad_glGetActiveSubroutineUniformName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC sf_glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv sf_glad_glGetActiveSubroutineUniformiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC sf_glad_glGetActiveUniform; +#define glGetActiveUniform sf_glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC sf_glad_glGetActiveUniformARB; +#define glGetActiveUniformARB sf_glad_glGetActiveUniformARB +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC sf_glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName sf_glad_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC sf_glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv sf_glad_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC sf_glad_glGetActiveUniformName; +#define glGetActiveUniformName sf_glad_glGetActiveUniformName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC sf_glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv sf_glad_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC sf_glad_glGetAttachedObjectsARB; +#define glGetAttachedObjectsARB sf_glad_glGetAttachedObjectsARB +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC sf_glad_glGetAttachedShaders; +#define glGetAttachedShaders sf_glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC sf_glad_glGetAttribLocation; +#define glGetAttribLocation sf_glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC sf_glad_glGetAttribLocationARB; +#define glGetAttribLocationARB sf_glad_glGetAttribLocationARB +GLAD_API_CALL PFNGLGETBOOLEANI_VPROC sf_glad_glGetBooleani_v; +#define glGetBooleani_v sf_glad_glGetBooleani_v +GLAD_API_CALL PFNGLGETBOOLEANVPROC sf_glad_glGetBooleanv; +#define glGetBooleanv sf_glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC sf_glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v sf_glad_glGetBufferParameteri64v +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC sf_glad_glGetBufferParameteriv; +#define glGetBufferParameteriv sf_glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC sf_glad_glGetBufferParameterivARB; +#define glGetBufferParameterivARB sf_glad_glGetBufferParameterivARB +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC sf_glad_glGetBufferPointerv; +#define glGetBufferPointerv sf_glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC sf_glad_glGetBufferPointervARB; +#define glGetBufferPointervARB sf_glad_glGetBufferPointervARB +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC sf_glad_glGetBufferSubData; +#define glGetBufferSubData sf_glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC sf_glad_glGetBufferSubDataARB; +#define glGetBufferSubDataARB sf_glad_glGetBufferSubDataARB +GLAD_API_CALL PFNGLGETCLIPPLANEPROC sf_glad_glGetClipPlane; +#define glGetClipPlane sf_glad_glGetClipPlane +GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC sf_glad_glGetClipPlanefOES; +#define glGetClipPlanefOES sf_glad_glGetClipPlanefOES +GLAD_API_CALL PFNGLGETCOLORTABLEPROC sf_glad_glGetColorTable; +#define glGetColorTable sf_glad_glGetColorTable +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC sf_glad_glGetColorTableParameterfv; +#define glGetColorTableParameterfv sf_glad_glGetColorTableParameterfv +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC sf_glad_glGetColorTableParameteriv; +#define glGetColorTableParameteriv sf_glad_glGetColorTableParameteriv +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC sf_glad_glGetCompressedTexImage; +#define glGetCompressedTexImage sf_glad_glGetCompressedTexImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC sf_glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage sf_glad_glGetCompressedTextureImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC sf_glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage sf_glad_glGetCompressedTextureSubImage +GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC sf_glad_glGetConvolutionFilter; +#define glGetConvolutionFilter sf_glad_glGetConvolutionFilter +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC sf_glad_glGetConvolutionParameterfv; +#define glGetConvolutionParameterfv sf_glad_glGetConvolutionParameterfv +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC sf_glad_glGetConvolutionParameteriv; +#define glGetConvolutionParameteriv sf_glad_glGetConvolutionParameteriv +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC sf_glad_glGetDebugMessageLog; +#define glGetDebugMessageLog sf_glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDOUBLEI_VPROC sf_glad_glGetDoublei_v; +#define glGetDoublei_v sf_glad_glGetDoublei_v +GLAD_API_CALL PFNGLGETDOUBLEVPROC sf_glad_glGetDoublev; +#define glGetDoublev sf_glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC sf_glad_glGetError; +#define glGetError sf_glad_glGetError +GLAD_API_CALL PFNGLGETFLOATI_VPROC sf_glad_glGetFloati_v; +#define glGetFloati_v sf_glad_glGetFloati_v +GLAD_API_CALL PFNGLGETFLOATVPROC sf_glad_glGetFloatv; +#define glGetFloatv sf_glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC sf_glad_glGetFragDataIndex; +#define glGetFragDataIndex sf_glad_glGetFragDataIndex +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC sf_glad_glGetFragDataLocation; +#define glGetFragDataLocation sf_glad_glGetFragDataLocation +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv sf_glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC sf_glad_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT sf_glad_glGetFramebufferAttachmentParameterivEXT +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC sf_glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv sf_glad_glGetFramebufferParameteriv +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC sf_glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus sf_glad_glGetGraphicsResetStatus +GLAD_API_CALL PFNGLGETHANDLEARBPROC sf_glad_glGetHandleARB; +#define glGetHandleARB sf_glad_glGetHandleARB +GLAD_API_CALL PFNGLGETHISTOGRAMPROC sf_glad_glGetHistogram; +#define glGetHistogram sf_glad_glGetHistogram +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC sf_glad_glGetHistogramParameterfv; +#define glGetHistogramParameterfv sf_glad_glGetHistogramParameterfv +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC sf_glad_glGetHistogramParameteriv; +#define glGetHistogramParameteriv sf_glad_glGetHistogramParameteriv +GLAD_API_CALL PFNGLGETINFOLOGARBPROC sf_glad_glGetInfoLogARB; +#define glGetInfoLogARB sf_glad_glGetInfoLogARB +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC sf_glad_glGetInteger64i_v; +#define glGetInteger64i_v sf_glad_glGetInteger64i_v +GLAD_API_CALL PFNGLGETINTEGER64VPROC sf_glad_glGetInteger64v; +#define glGetInteger64v sf_glad_glGetInteger64v +GLAD_API_CALL PFNGLGETINTEGERI_VPROC sf_glad_glGetIntegeri_v; +#define glGetIntegeri_v sf_glad_glGetIntegeri_v +GLAD_API_CALL PFNGLGETINTEGERVPROC sf_glad_glGetIntegerv; +#define glGetIntegerv sf_glad_glGetIntegerv +GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC sf_glad_glGetInternalformati64v; +#define glGetInternalformati64v sf_glad_glGetInternalformati64v +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC sf_glad_glGetInternalformativ; +#define glGetInternalformativ sf_glad_glGetInternalformativ +GLAD_API_CALL PFNGLGETLIGHTFVPROC sf_glad_glGetLightfv; +#define glGetLightfv sf_glad_glGetLightfv +GLAD_API_CALL PFNGLGETLIGHTIVPROC sf_glad_glGetLightiv; +#define glGetLightiv sf_glad_glGetLightiv +GLAD_API_CALL PFNGLGETMAPDVPROC sf_glad_glGetMapdv; +#define glGetMapdv sf_glad_glGetMapdv +GLAD_API_CALL PFNGLGETMAPFVPROC sf_glad_glGetMapfv; +#define glGetMapfv sf_glad_glGetMapfv +GLAD_API_CALL PFNGLGETMAPIVPROC sf_glad_glGetMapiv; +#define glGetMapiv sf_glad_glGetMapiv +GLAD_API_CALL PFNGLGETMATERIALFVPROC sf_glad_glGetMaterialfv; +#define glGetMaterialfv sf_glad_glGetMaterialfv +GLAD_API_CALL PFNGLGETMATERIALIVPROC sf_glad_glGetMaterialiv; +#define glGetMaterialiv sf_glad_glGetMaterialiv +GLAD_API_CALL PFNGLGETMINMAXPROC sf_glad_glGetMinmax; +#define glGetMinmax sf_glad_glGetMinmax +GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC sf_glad_glGetMinmaxParameterfv; +#define glGetMinmaxParameterfv sf_glad_glGetMinmaxParameterfv +GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC sf_glad_glGetMinmaxParameteriv; +#define glGetMinmaxParameteriv sf_glad_glGetMinmaxParameteriv +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC sf_glad_glGetMultisamplefv; +#define glGetMultisamplefv sf_glad_glGetMultisamplefv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC sf_glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v sf_glad_glGetNamedBufferParameteri64v +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC sf_glad_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv sf_glad_glGetNamedBufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC sf_glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv sf_glad_glGetNamedBufferPointerv +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC sf_glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData sf_glad_glGetNamedBufferSubData +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv sf_glad_glGetNamedFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC sf_glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv sf_glad_glGetNamedFramebufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC sf_glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv sf_glad_glGetNamedRenderbufferParameteriv +GLAD_API_CALL PFNGLGETOBJECTLABELPROC sf_glad_glGetObjectLabel; +#define glGetObjectLabel sf_glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC sf_glad_glGetObjectParameterfvARB; +#define glGetObjectParameterfvARB sf_glad_glGetObjectParameterfvARB +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC sf_glad_glGetObjectParameterivARB; +#define glGetObjectParameterivARB sf_glad_glGetObjectParameterivARB +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC sf_glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel sf_glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC sf_glad_glGetPixelMapfv; +#define glGetPixelMapfv sf_glad_glGetPixelMapfv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC sf_glad_glGetPixelMapuiv; +#define glGetPixelMapuiv sf_glad_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC sf_glad_glGetPixelMapusv; +#define glGetPixelMapusv sf_glad_glGetPixelMapusv +GLAD_API_CALL PFNGLGETPOINTERVPROC sf_glad_glGetPointerv; +#define glGetPointerv sf_glad_glGetPointerv +GLAD_API_CALL PFNGLGETPOINTERVEXTPROC sf_glad_glGetPointervEXT; +#define glGetPointervEXT sf_glad_glGetPointervEXT +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC sf_glad_glGetPolygonStipple; +#define glGetPolygonStipple sf_glad_glGetPolygonStipple +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC sf_glad_glGetProgramBinary; +#define glGetProgramBinary sf_glad_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC sf_glad_glGetProgramEnvParameterdvARB; +#define glGetProgramEnvParameterdvARB sf_glad_glGetProgramEnvParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC sf_glad_glGetProgramEnvParameterfvARB; +#define glGetProgramEnvParameterfvARB sf_glad_glGetProgramEnvParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC sf_glad_glGetProgramInfoLog; +#define glGetProgramInfoLog sf_glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC sf_glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv sf_glad_glGetProgramInterfaceiv +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC sf_glad_glGetProgramLocalParameterdvARB; +#define glGetProgramLocalParameterdvARB sf_glad_glGetProgramLocalParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC sf_glad_glGetProgramLocalParameterfvARB; +#define glGetProgramLocalParameterfvARB sf_glad_glGetProgramLocalParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC sf_glad_glGetProgramParameterdvNV; +#define glGetProgramParameterdvNV sf_glad_glGetProgramParameterdvNV +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC sf_glad_glGetProgramParameterfvNV; +#define glGetProgramParameterfvNV sf_glad_glGetProgramParameterfvNV +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC sf_glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog sf_glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC sf_glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv sf_glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC sf_glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex sf_glad_glGetProgramResourceIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC sf_glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation sf_glad_glGetProgramResourceLocation +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC sf_glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex sf_glad_glGetProgramResourceLocationIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC sf_glad_glGetProgramResourceName; +#define glGetProgramResourceName sf_glad_glGetProgramResourceName +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC sf_glad_glGetProgramResourceiv; +#define glGetProgramResourceiv sf_glad_glGetProgramResourceiv +GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC sf_glad_glGetProgramStageiv; +#define glGetProgramStageiv sf_glad_glGetProgramStageiv +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC sf_glad_glGetProgramStringARB; +#define glGetProgramStringARB sf_glad_glGetProgramStringARB +GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC sf_glad_glGetProgramStringNV; +#define glGetProgramStringNV sf_glad_glGetProgramStringNV +GLAD_API_CALL PFNGLGETPROGRAMIVPROC sf_glad_glGetProgramiv; +#define glGetProgramiv sf_glad_glGetProgramiv +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC sf_glad_glGetProgramivARB; +#define glGetProgramivARB sf_glad_glGetProgramivARB +GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC sf_glad_glGetProgramivNV; +#define glGetProgramivNV sf_glad_glGetProgramivNV +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC sf_glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v sf_glad_glGetQueryBufferObjecti64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC sf_glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv sf_glad_glGetQueryBufferObjectiv +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC sf_glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v sf_glad_glGetQueryBufferObjectui64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC sf_glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv sf_glad_glGetQueryBufferObjectuiv +GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC sf_glad_glGetQueryIndexediv; +#define glGetQueryIndexediv sf_glad_glGetQueryIndexediv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC sf_glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v sf_glad_glGetQueryObjecti64v +GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC sf_glad_glGetQueryObjectiv; +#define glGetQueryObjectiv sf_glad_glGetQueryObjectiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC sf_glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v sf_glad_glGetQueryObjectui64v +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC sf_glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv sf_glad_glGetQueryObjectuiv +GLAD_API_CALL PFNGLGETQUERYIVPROC sf_glad_glGetQueryiv; +#define glGetQueryiv sf_glad_glGetQueryiv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC sf_glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv sf_glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC sf_glad_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT sf_glad_glGetRenderbufferParameterivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC sf_glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv sf_glad_glGetSamplerParameterIiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC sf_glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv sf_glad_glGetSamplerParameterIuiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC sf_glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv sf_glad_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC sf_glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv sf_glad_glGetSamplerParameteriv +GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC sf_glad_glGetSeparableFilter; +#define glGetSeparableFilter sf_glad_glGetSeparableFilter +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC sf_glad_glGetShaderInfoLog; +#define glGetShaderInfoLog sf_glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC sf_glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat sf_glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC sf_glad_glGetShaderSource; +#define glGetShaderSource sf_glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC sf_glad_glGetShaderSourceARB; +#define glGetShaderSourceARB sf_glad_glGetShaderSourceARB +GLAD_API_CALL PFNGLGETSHADERIVPROC sf_glad_glGetShaderiv; +#define glGetShaderiv sf_glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC sf_glad_glGetString; +#define glGetString sf_glad_glGetString +GLAD_API_CALL PFNGLGETSTRINGIPROC sf_glad_glGetStringi; +#define glGetStringi sf_glad_glGetStringi +GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC sf_glad_glGetSubroutineIndex; +#define glGetSubroutineIndex sf_glad_glGetSubroutineIndex +GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC sf_glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation sf_glad_glGetSubroutineUniformLocation +GLAD_API_CALL PFNGLGETSYNCIVPROC sf_glad_glGetSynciv; +#define glGetSynciv sf_glad_glGetSynciv +GLAD_API_CALL PFNGLGETTEXENVFVPROC sf_glad_glGetTexEnvfv; +#define glGetTexEnvfv sf_glad_glGetTexEnvfv +GLAD_API_CALL PFNGLGETTEXENVIVPROC sf_glad_glGetTexEnviv; +#define glGetTexEnviv sf_glad_glGetTexEnviv +GLAD_API_CALL PFNGLGETTEXGENDVPROC sf_glad_glGetTexGendv; +#define glGetTexGendv sf_glad_glGetTexGendv +GLAD_API_CALL PFNGLGETTEXGENFVPROC sf_glad_glGetTexGenfv; +#define glGetTexGenfv sf_glad_glGetTexGenfv +GLAD_API_CALL PFNGLGETTEXGENIVPROC sf_glad_glGetTexGeniv; +#define glGetTexGeniv sf_glad_glGetTexGeniv +GLAD_API_CALL PFNGLGETTEXIMAGEPROC sf_glad_glGetTexImage; +#define glGetTexImage sf_glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC sf_glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv sf_glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC sf_glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv sf_glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC sf_glad_glGetTexParameterIiv; +#define glGetTexParameterIiv sf_glad_glGetTexParameterIiv +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC sf_glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv sf_glad_glGetTexParameterIuiv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC sf_glad_glGetTexParameterfv; +#define glGetTexParameterfv sf_glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC sf_glad_glGetTexParameteriv; +#define glGetTexParameteriv sf_glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC sf_glad_glGetTextureImage; +#define glGetTextureImage sf_glad_glGetTextureImage +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC sf_glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv sf_glad_glGetTextureLevelParameterfv +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC sf_glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv sf_glad_glGetTextureLevelParameteriv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC sf_glad_glGetTextureParameterIiv; +#define glGetTextureParameterIiv sf_glad_glGetTextureParameterIiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC sf_glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv sf_glad_glGetTextureParameterIuiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC sf_glad_glGetTextureParameterfv; +#define glGetTextureParameterfv sf_glad_glGetTextureParameterfv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC sf_glad_glGetTextureParameteriv; +#define glGetTextureParameteriv sf_glad_glGetTextureParameteriv +GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC sf_glad_glGetTextureSubImage; +#define glGetTextureSubImage sf_glad_glGetTextureSubImage +GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC sf_glad_glGetTrackMatrixivNV; +#define glGetTrackMatrixivNV sf_glad_glGetTrackMatrixivNV +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC sf_glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying sf_glad_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC sf_glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v sf_glad_glGetTransformFeedbacki64_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC sf_glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v sf_glad_glGetTransformFeedbacki_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC sf_glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv sf_glad_glGetTransformFeedbackiv +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC sf_glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex sf_glad_glGetUniformBlockIndex +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC sf_glad_glGetUniformIndices; +#define glGetUniformIndices sf_glad_glGetUniformIndices +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC sf_glad_glGetUniformLocation; +#define glGetUniformLocation sf_glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC sf_glad_glGetUniformLocationARB; +#define glGetUniformLocationARB sf_glad_glGetUniformLocationARB +GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC sf_glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv sf_glad_glGetUniformSubroutineuiv +GLAD_API_CALL PFNGLGETUNIFORMDVPROC sf_glad_glGetUniformdv; +#define glGetUniformdv sf_glad_glGetUniformdv +GLAD_API_CALL PFNGLGETUNIFORMFVPROC sf_glad_glGetUniformfv; +#define glGetUniformfv sf_glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC sf_glad_glGetUniformfvARB; +#define glGetUniformfvARB sf_glad_glGetUniformfvARB +GLAD_API_CALL PFNGLGETUNIFORMIVPROC sf_glad_glGetUniformiv; +#define glGetUniformiv sf_glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC sf_glad_glGetUniformivARB; +#define glGetUniformivARB sf_glad_glGetUniformivARB +GLAD_API_CALL PFNGLGETUNIFORMUIVPROC sf_glad_glGetUniformuiv; +#define glGetUniformuiv sf_glad_glGetUniformuiv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC sf_glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv sf_glad_glGetVertexArrayIndexed64iv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC sf_glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv sf_glad_glGetVertexArrayIndexediv +GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC sf_glad_glGetVertexArrayiv; +#define glGetVertexArrayiv sf_glad_glGetVertexArrayiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC sf_glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv sf_glad_glGetVertexAttribIiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC sf_glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv sf_glad_glGetVertexAttribIuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC sf_glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv sf_glad_glGetVertexAttribLdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC sf_glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv sf_glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC sf_glad_glGetVertexAttribPointervARB; +#define glGetVertexAttribPointervARB sf_glad_glGetVertexAttribPointervARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC sf_glad_glGetVertexAttribPointervNV; +#define glGetVertexAttribPointervNV sf_glad_glGetVertexAttribPointervNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC sf_glad_glGetVertexAttribdv; +#define glGetVertexAttribdv sf_glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC sf_glad_glGetVertexAttribdvARB; +#define glGetVertexAttribdvARB sf_glad_glGetVertexAttribdvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC sf_glad_glGetVertexAttribdvNV; +#define glGetVertexAttribdvNV sf_glad_glGetVertexAttribdvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC sf_glad_glGetVertexAttribfv; +#define glGetVertexAttribfv sf_glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC sf_glad_glGetVertexAttribfvARB; +#define glGetVertexAttribfvARB sf_glad_glGetVertexAttribfvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC sf_glad_glGetVertexAttribfvNV; +#define glGetVertexAttribfvNV sf_glad_glGetVertexAttribfvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC sf_glad_glGetVertexAttribiv; +#define glGetVertexAttribiv sf_glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC sf_glad_glGetVertexAttribivARB; +#define glGetVertexAttribivARB sf_glad_glGetVertexAttribivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC sf_glad_glGetVertexAttribivNV; +#define glGetVertexAttribivNV sf_glad_glGetVertexAttribivNV +GLAD_API_CALL PFNGLGETNCOLORTABLEPROC sf_glad_glGetnColorTable; +#define glGetnColorTable sf_glad_glGetnColorTable +GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC sf_glad_glGetnCompressedTexImage; +#define glGetnCompressedTexImage sf_glad_glGetnCompressedTexImage +GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERPROC sf_glad_glGetnConvolutionFilter; +#define glGetnConvolutionFilter sf_glad_glGetnConvolutionFilter +GLAD_API_CALL PFNGLGETNHISTOGRAMPROC sf_glad_glGetnHistogram; +#define glGetnHistogram sf_glad_glGetnHistogram +GLAD_API_CALL PFNGLGETNMAPDVPROC sf_glad_glGetnMapdv; +#define glGetnMapdv sf_glad_glGetnMapdv +GLAD_API_CALL PFNGLGETNMAPFVPROC sf_glad_glGetnMapfv; +#define glGetnMapfv sf_glad_glGetnMapfv +GLAD_API_CALL PFNGLGETNMAPIVPROC sf_glad_glGetnMapiv; +#define glGetnMapiv sf_glad_glGetnMapiv +GLAD_API_CALL PFNGLGETNMINMAXPROC sf_glad_glGetnMinmax; +#define glGetnMinmax sf_glad_glGetnMinmax +GLAD_API_CALL PFNGLGETNPIXELMAPFVPROC sf_glad_glGetnPixelMapfv; +#define glGetnPixelMapfv sf_glad_glGetnPixelMapfv +GLAD_API_CALL PFNGLGETNPIXELMAPUIVPROC sf_glad_glGetnPixelMapuiv; +#define glGetnPixelMapuiv sf_glad_glGetnPixelMapuiv +GLAD_API_CALL PFNGLGETNPIXELMAPUSVPROC sf_glad_glGetnPixelMapusv; +#define glGetnPixelMapusv sf_glad_glGetnPixelMapusv +GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEPROC sf_glad_glGetnPolygonStipple; +#define glGetnPolygonStipple sf_glad_glGetnPolygonStipple +GLAD_API_CALL PFNGLGETNSEPARABLEFILTERPROC sf_glad_glGetnSeparableFilter; +#define glGetnSeparableFilter sf_glad_glGetnSeparableFilter +GLAD_API_CALL PFNGLGETNTEXIMAGEPROC sf_glad_glGetnTexImage; +#define glGetnTexImage sf_glad_glGetnTexImage +GLAD_API_CALL PFNGLGETNUNIFORMDVPROC sf_glad_glGetnUniformdv; +#define glGetnUniformdv sf_glad_glGetnUniformdv +GLAD_API_CALL PFNGLGETNUNIFORMFVPROC sf_glad_glGetnUniformfv; +#define glGetnUniformfv sf_glad_glGetnUniformfv +GLAD_API_CALL PFNGLGETNUNIFORMIVPROC sf_glad_glGetnUniformiv; +#define glGetnUniformiv sf_glad_glGetnUniformiv +GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC sf_glad_glGetnUniformuiv; +#define glGetnUniformuiv sf_glad_glGetnUniformuiv +GLAD_API_CALL PFNGLHINTPROC sf_glad_glHint; +#define glHint sf_glad_glHint +GLAD_API_CALL PFNGLHISTOGRAMPROC sf_glad_glHistogram; +#define glHistogram sf_glad_glHistogram +GLAD_API_CALL PFNGLINDEXMASKPROC sf_glad_glIndexMask; +#define glIndexMask sf_glad_glIndexMask +GLAD_API_CALL PFNGLINDEXPOINTERPROC sf_glad_glIndexPointer; +#define glIndexPointer sf_glad_glIndexPointer +GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC sf_glad_glIndexPointerEXT; +#define glIndexPointerEXT sf_glad_glIndexPointerEXT +GLAD_API_CALL PFNGLINDEXDPROC sf_glad_glIndexd; +#define glIndexd sf_glad_glIndexd +GLAD_API_CALL PFNGLINDEXDVPROC sf_glad_glIndexdv; +#define glIndexdv sf_glad_glIndexdv +GLAD_API_CALL PFNGLINDEXFPROC sf_glad_glIndexf; +#define glIndexf sf_glad_glIndexf +GLAD_API_CALL PFNGLINDEXFVPROC sf_glad_glIndexfv; +#define glIndexfv sf_glad_glIndexfv +GLAD_API_CALL PFNGLINDEXIPROC sf_glad_glIndexi; +#define glIndexi sf_glad_glIndexi +GLAD_API_CALL PFNGLINDEXIVPROC sf_glad_glIndexiv; +#define glIndexiv sf_glad_glIndexiv +GLAD_API_CALL PFNGLINDEXSPROC sf_glad_glIndexs; +#define glIndexs sf_glad_glIndexs +GLAD_API_CALL PFNGLINDEXSVPROC sf_glad_glIndexsv; +#define glIndexsv sf_glad_glIndexsv +GLAD_API_CALL PFNGLINDEXUBPROC sf_glad_glIndexub; +#define glIndexub sf_glad_glIndexub +GLAD_API_CALL PFNGLINDEXUBVPROC sf_glad_glIndexubv; +#define glIndexubv sf_glad_glIndexubv +GLAD_API_CALL PFNGLINITNAMESPROC sf_glad_glInitNames; +#define glInitNames sf_glad_glInitNames +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC sf_glad_glInterleavedArrays; +#define glInterleavedArrays sf_glad_glInterleavedArrays +GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC sf_glad_glInvalidateBufferData; +#define glInvalidateBufferData sf_glad_glInvalidateBufferData +GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC sf_glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData sf_glad_glInvalidateBufferSubData +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC sf_glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer sf_glad_glInvalidateFramebuffer +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC sf_glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData sf_glad_glInvalidateNamedFramebufferData +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC sf_glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData sf_glad_glInvalidateNamedFramebufferSubData +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC sf_glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer sf_glad_glInvalidateSubFramebuffer +GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC sf_glad_glInvalidateTexImage; +#define glInvalidateTexImage sf_glad_glInvalidateTexImage +GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC sf_glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage sf_glad_glInvalidateTexSubImage +GLAD_API_CALL PFNGLISBUFFERPROC sf_glad_glIsBuffer; +#define glIsBuffer sf_glad_glIsBuffer +GLAD_API_CALL PFNGLISBUFFERARBPROC sf_glad_glIsBufferARB; +#define glIsBufferARB sf_glad_glIsBufferARB +GLAD_API_CALL PFNGLISENABLEDPROC sf_glad_glIsEnabled; +#define glIsEnabled sf_glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIPROC sf_glad_glIsEnabledi; +#define glIsEnabledi sf_glad_glIsEnabledi +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC sf_glad_glIsFramebuffer; +#define glIsFramebuffer sf_glad_glIsFramebuffer +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC sf_glad_glIsFramebufferEXT; +#define glIsFramebufferEXT sf_glad_glIsFramebufferEXT +GLAD_API_CALL PFNGLISLISTPROC sf_glad_glIsList; +#define glIsList sf_glad_glIsList +GLAD_API_CALL PFNGLISPROGRAMPROC sf_glad_glIsProgram; +#define glIsProgram sf_glad_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMARBPROC sf_glad_glIsProgramARB; +#define glIsProgramARB sf_glad_glIsProgramARB +GLAD_API_CALL PFNGLISPROGRAMNVPROC sf_glad_glIsProgramNV; +#define glIsProgramNV sf_glad_glIsProgramNV +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC sf_glad_glIsProgramPipeline; +#define glIsProgramPipeline sf_glad_glIsProgramPipeline +GLAD_API_CALL PFNGLISQUERYPROC sf_glad_glIsQuery; +#define glIsQuery sf_glad_glIsQuery +GLAD_API_CALL PFNGLISRENDERBUFFERPROC sf_glad_glIsRenderbuffer; +#define glIsRenderbuffer sf_glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC sf_glad_glIsRenderbufferEXT; +#define glIsRenderbufferEXT sf_glad_glIsRenderbufferEXT +GLAD_API_CALL PFNGLISSAMPLERPROC sf_glad_glIsSampler; +#define glIsSampler sf_glad_glIsSampler +GLAD_API_CALL PFNGLISSHADERPROC sf_glad_glIsShader; +#define glIsShader sf_glad_glIsShader +GLAD_API_CALL PFNGLISSYNCPROC sf_glad_glIsSync; +#define glIsSync sf_glad_glIsSync +GLAD_API_CALL PFNGLISTEXTUREPROC sf_glad_glIsTexture; +#define glIsTexture sf_glad_glIsTexture +GLAD_API_CALL PFNGLISTEXTUREEXTPROC sf_glad_glIsTextureEXT; +#define glIsTextureEXT sf_glad_glIsTextureEXT +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC sf_glad_glIsTransformFeedback; +#define glIsTransformFeedback sf_glad_glIsTransformFeedback +GLAD_API_CALL PFNGLISVERTEXARRAYPROC sf_glad_glIsVertexArray; +#define glIsVertexArray sf_glad_glIsVertexArray +GLAD_API_CALL PFNGLLIGHTMODELFPROC sf_glad_glLightModelf; +#define glLightModelf sf_glad_glLightModelf +GLAD_API_CALL PFNGLLIGHTMODELFVPROC sf_glad_glLightModelfv; +#define glLightModelfv sf_glad_glLightModelfv +GLAD_API_CALL PFNGLLIGHTMODELIPROC sf_glad_glLightModeli; +#define glLightModeli sf_glad_glLightModeli +GLAD_API_CALL PFNGLLIGHTMODELIVPROC sf_glad_glLightModeliv; +#define glLightModeliv sf_glad_glLightModeliv +GLAD_API_CALL PFNGLLIGHTFPROC sf_glad_glLightf; +#define glLightf sf_glad_glLightf +GLAD_API_CALL PFNGLLIGHTFVPROC sf_glad_glLightfv; +#define glLightfv sf_glad_glLightfv +GLAD_API_CALL PFNGLLIGHTIPROC sf_glad_glLighti; +#define glLighti sf_glad_glLighti +GLAD_API_CALL PFNGLLIGHTIVPROC sf_glad_glLightiv; +#define glLightiv sf_glad_glLightiv +GLAD_API_CALL PFNGLLINESTIPPLEPROC sf_glad_glLineStipple; +#define glLineStipple sf_glad_glLineStipple +GLAD_API_CALL PFNGLLINEWIDTHPROC sf_glad_glLineWidth; +#define glLineWidth sf_glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC sf_glad_glLinkProgram; +#define glLinkProgram sf_glad_glLinkProgram +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC sf_glad_glLinkProgramARB; +#define glLinkProgramARB sf_glad_glLinkProgramARB +GLAD_API_CALL PFNGLLISTBASEPROC sf_glad_glListBase; +#define glListBase sf_glad_glListBase +GLAD_API_CALL PFNGLLOADIDENTITYPROC sf_glad_glLoadIdentity; +#define glLoadIdentity sf_glad_glLoadIdentity +GLAD_API_CALL PFNGLLOADMATRIXDPROC sf_glad_glLoadMatrixd; +#define glLoadMatrixd sf_glad_glLoadMatrixd +GLAD_API_CALL PFNGLLOADMATRIXFPROC sf_glad_glLoadMatrixf; +#define glLoadMatrixf sf_glad_glLoadMatrixf +GLAD_API_CALL PFNGLLOADNAMEPROC sf_glad_glLoadName; +#define glLoadName sf_glad_glLoadName +GLAD_API_CALL PFNGLLOADPROGRAMNVPROC sf_glad_glLoadProgramNV; +#define glLoadProgramNV sf_glad_glLoadProgramNV +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC sf_glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd sf_glad_glLoadTransposeMatrixd +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC sf_glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf sf_glad_glLoadTransposeMatrixf +GLAD_API_CALL PFNGLLOGICOPPROC sf_glad_glLogicOp; +#define glLogicOp sf_glad_glLogicOp +GLAD_API_CALL PFNGLMAP1DPROC sf_glad_glMap1d; +#define glMap1d sf_glad_glMap1d +GLAD_API_CALL PFNGLMAP1FPROC sf_glad_glMap1f; +#define glMap1f sf_glad_glMap1f +GLAD_API_CALL PFNGLMAP2DPROC sf_glad_glMap2d; +#define glMap2d sf_glad_glMap2d +GLAD_API_CALL PFNGLMAP2FPROC sf_glad_glMap2f; +#define glMap2f sf_glad_glMap2f +GLAD_API_CALL PFNGLMAPBUFFERPROC sf_glad_glMapBuffer; +#define glMapBuffer sf_glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERARBPROC sf_glad_glMapBufferARB; +#define glMapBufferARB sf_glad_glMapBufferARB +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC sf_glad_glMapBufferRange; +#define glMapBufferRange sf_glad_glMapBufferRange +GLAD_API_CALL PFNGLMAPGRID1DPROC sf_glad_glMapGrid1d; +#define glMapGrid1d sf_glad_glMapGrid1d +GLAD_API_CALL PFNGLMAPGRID1FPROC sf_glad_glMapGrid1f; +#define glMapGrid1f sf_glad_glMapGrid1f +GLAD_API_CALL PFNGLMAPGRID2DPROC sf_glad_glMapGrid2d; +#define glMapGrid2d sf_glad_glMapGrid2d +GLAD_API_CALL PFNGLMAPGRID2FPROC sf_glad_glMapGrid2f; +#define glMapGrid2f sf_glad_glMapGrid2f +GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC sf_glad_glMapNamedBuffer; +#define glMapNamedBuffer sf_glad_glMapNamedBuffer +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC sf_glad_glMapNamedBufferRange; +#define glMapNamedBufferRange sf_glad_glMapNamedBufferRange +GLAD_API_CALL PFNGLMATERIALFPROC sf_glad_glMaterialf; +#define glMaterialf sf_glad_glMaterialf +GLAD_API_CALL PFNGLMATERIALFVPROC sf_glad_glMaterialfv; +#define glMaterialfv sf_glad_glMaterialfv +GLAD_API_CALL PFNGLMATERIALIPROC sf_glad_glMateriali; +#define glMateriali sf_glad_glMateriali +GLAD_API_CALL PFNGLMATERIALIVPROC sf_glad_glMaterialiv; +#define glMaterialiv sf_glad_glMaterialiv +GLAD_API_CALL PFNGLMATRIXMODEPROC sf_glad_glMatrixMode; +#define glMatrixMode sf_glad_glMatrixMode +GLAD_API_CALL PFNGLMEMORYBARRIERPROC sf_glad_glMemoryBarrier; +#define glMemoryBarrier sf_glad_glMemoryBarrier +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC sf_glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion sf_glad_glMemoryBarrierByRegion +GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC sf_glad_glMinSampleShading; +#define glMinSampleShading sf_glad_glMinSampleShading +GLAD_API_CALL PFNGLMINMAXPROC sf_glad_glMinmax; +#define glMinmax sf_glad_glMinmax +GLAD_API_CALL PFNGLMULTMATRIXDPROC sf_glad_glMultMatrixd; +#define glMultMatrixd sf_glad_glMultMatrixd +GLAD_API_CALL PFNGLMULTMATRIXFPROC sf_glad_glMultMatrixf; +#define glMultMatrixf sf_glad_glMultMatrixf +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC sf_glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd sf_glad_glMultTransposeMatrixd +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC sf_glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf sf_glad_glMultTransposeMatrixf +GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC sf_glad_glMultiDrawArrays; +#define glMultiDrawArrays sf_glad_glMultiDrawArrays +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC sf_glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect sf_glad_glMultiDrawArraysIndirect +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC sf_glad_glMultiDrawArraysIndirectCount; +#define glMultiDrawArraysIndirectCount sf_glad_glMultiDrawArraysIndirectCount +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC sf_glad_glMultiDrawElements; +#define glMultiDrawElements sf_glad_glMultiDrawElements +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC sf_glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex sf_glad_glMultiDrawElementsBaseVertex +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC sf_glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect sf_glad_glMultiDrawElementsIndirect +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC sf_glad_glMultiDrawElementsIndirectCount; +#define glMultiDrawElementsIndirectCount sf_glad_glMultiDrawElementsIndirectCount +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC sf_glad_glMultiTexCoord1d; +#define glMultiTexCoord1d sf_glad_glMultiTexCoord1d +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC sf_glad_glMultiTexCoord1dARB; +#define glMultiTexCoord1dARB sf_glad_glMultiTexCoord1dARB +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC sf_glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv sf_glad_glMultiTexCoord1dv +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC sf_glad_glMultiTexCoord1dvARB; +#define glMultiTexCoord1dvARB sf_glad_glMultiTexCoord1dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC sf_glad_glMultiTexCoord1f; +#define glMultiTexCoord1f sf_glad_glMultiTexCoord1f +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC sf_glad_glMultiTexCoord1fARB; +#define glMultiTexCoord1fARB sf_glad_glMultiTexCoord1fARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC sf_glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv sf_glad_glMultiTexCoord1fv +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC sf_glad_glMultiTexCoord1fvARB; +#define glMultiTexCoord1fvARB sf_glad_glMultiTexCoord1fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC sf_glad_glMultiTexCoord1i; +#define glMultiTexCoord1i sf_glad_glMultiTexCoord1i +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC sf_glad_glMultiTexCoord1iARB; +#define glMultiTexCoord1iARB sf_glad_glMultiTexCoord1iARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC sf_glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv sf_glad_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC sf_glad_glMultiTexCoord1ivARB; +#define glMultiTexCoord1ivARB sf_glad_glMultiTexCoord1ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC sf_glad_glMultiTexCoord1s; +#define glMultiTexCoord1s sf_glad_glMultiTexCoord1s +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC sf_glad_glMultiTexCoord1sARB; +#define glMultiTexCoord1sARB sf_glad_glMultiTexCoord1sARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC sf_glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv sf_glad_glMultiTexCoord1sv +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC sf_glad_glMultiTexCoord1svARB; +#define glMultiTexCoord1svARB sf_glad_glMultiTexCoord1svARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC sf_glad_glMultiTexCoord2d; +#define glMultiTexCoord2d sf_glad_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC sf_glad_glMultiTexCoord2dARB; +#define glMultiTexCoord2dARB sf_glad_glMultiTexCoord2dARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC sf_glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv sf_glad_glMultiTexCoord2dv +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC sf_glad_glMultiTexCoord2dvARB; +#define glMultiTexCoord2dvARB sf_glad_glMultiTexCoord2dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC sf_glad_glMultiTexCoord2f; +#define glMultiTexCoord2f sf_glad_glMultiTexCoord2f +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC sf_glad_glMultiTexCoord2fARB; +#define glMultiTexCoord2fARB sf_glad_glMultiTexCoord2fARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC sf_glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv sf_glad_glMultiTexCoord2fv +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC sf_glad_glMultiTexCoord2fvARB; +#define glMultiTexCoord2fvARB sf_glad_glMultiTexCoord2fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC sf_glad_glMultiTexCoord2i; +#define glMultiTexCoord2i sf_glad_glMultiTexCoord2i +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC sf_glad_glMultiTexCoord2iARB; +#define glMultiTexCoord2iARB sf_glad_glMultiTexCoord2iARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC sf_glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv sf_glad_glMultiTexCoord2iv +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC sf_glad_glMultiTexCoord2ivARB; +#define glMultiTexCoord2ivARB sf_glad_glMultiTexCoord2ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC sf_glad_glMultiTexCoord2s; +#define glMultiTexCoord2s sf_glad_glMultiTexCoord2s +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC sf_glad_glMultiTexCoord2sARB; +#define glMultiTexCoord2sARB sf_glad_glMultiTexCoord2sARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC sf_glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv sf_glad_glMultiTexCoord2sv +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC sf_glad_glMultiTexCoord2svARB; +#define glMultiTexCoord2svARB sf_glad_glMultiTexCoord2svARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC sf_glad_glMultiTexCoord3d; +#define glMultiTexCoord3d sf_glad_glMultiTexCoord3d +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC sf_glad_glMultiTexCoord3dARB; +#define glMultiTexCoord3dARB sf_glad_glMultiTexCoord3dARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC sf_glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv sf_glad_glMultiTexCoord3dv +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC sf_glad_glMultiTexCoord3dvARB; +#define glMultiTexCoord3dvARB sf_glad_glMultiTexCoord3dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC sf_glad_glMultiTexCoord3f; +#define glMultiTexCoord3f sf_glad_glMultiTexCoord3f +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC sf_glad_glMultiTexCoord3fARB; +#define glMultiTexCoord3fARB sf_glad_glMultiTexCoord3fARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC sf_glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv sf_glad_glMultiTexCoord3fv +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC sf_glad_glMultiTexCoord3fvARB; +#define glMultiTexCoord3fvARB sf_glad_glMultiTexCoord3fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC sf_glad_glMultiTexCoord3i; +#define glMultiTexCoord3i sf_glad_glMultiTexCoord3i +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC sf_glad_glMultiTexCoord3iARB; +#define glMultiTexCoord3iARB sf_glad_glMultiTexCoord3iARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC sf_glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv sf_glad_glMultiTexCoord3iv +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC sf_glad_glMultiTexCoord3ivARB; +#define glMultiTexCoord3ivARB sf_glad_glMultiTexCoord3ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC sf_glad_glMultiTexCoord3s; +#define glMultiTexCoord3s sf_glad_glMultiTexCoord3s +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC sf_glad_glMultiTexCoord3sARB; +#define glMultiTexCoord3sARB sf_glad_glMultiTexCoord3sARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC sf_glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv sf_glad_glMultiTexCoord3sv +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC sf_glad_glMultiTexCoord3svARB; +#define glMultiTexCoord3svARB sf_glad_glMultiTexCoord3svARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC sf_glad_glMultiTexCoord4d; +#define glMultiTexCoord4d sf_glad_glMultiTexCoord4d +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC sf_glad_glMultiTexCoord4dARB; +#define glMultiTexCoord4dARB sf_glad_glMultiTexCoord4dARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC sf_glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv sf_glad_glMultiTexCoord4dv +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC sf_glad_glMultiTexCoord4dvARB; +#define glMultiTexCoord4dvARB sf_glad_glMultiTexCoord4dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC sf_glad_glMultiTexCoord4f; +#define glMultiTexCoord4f sf_glad_glMultiTexCoord4f +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC sf_glad_glMultiTexCoord4fARB; +#define glMultiTexCoord4fARB sf_glad_glMultiTexCoord4fARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC sf_glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv sf_glad_glMultiTexCoord4fv +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC sf_glad_glMultiTexCoord4fvARB; +#define glMultiTexCoord4fvARB sf_glad_glMultiTexCoord4fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC sf_glad_glMultiTexCoord4i; +#define glMultiTexCoord4i sf_glad_glMultiTexCoord4i +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC sf_glad_glMultiTexCoord4iARB; +#define glMultiTexCoord4iARB sf_glad_glMultiTexCoord4iARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC sf_glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv sf_glad_glMultiTexCoord4iv +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC sf_glad_glMultiTexCoord4ivARB; +#define glMultiTexCoord4ivARB sf_glad_glMultiTexCoord4ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC sf_glad_glMultiTexCoord4s; +#define glMultiTexCoord4s sf_glad_glMultiTexCoord4s +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC sf_glad_glMultiTexCoord4sARB; +#define glMultiTexCoord4sARB sf_glad_glMultiTexCoord4sARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC sf_glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv sf_glad_glMultiTexCoord4sv +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC sf_glad_glMultiTexCoord4svARB; +#define glMultiTexCoord4svARB sf_glad_glMultiTexCoord4svARB +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC sf_glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui sf_glad_glMultiTexCoordP1ui +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC sf_glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv sf_glad_glMultiTexCoordP1uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC sf_glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui sf_glad_glMultiTexCoordP2ui +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC sf_glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv sf_glad_glMultiTexCoordP2uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC sf_glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui sf_glad_glMultiTexCoordP3ui +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC sf_glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv sf_glad_glMultiTexCoordP3uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC sf_glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui sf_glad_glMultiTexCoordP4ui +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC sf_glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv sf_glad_glMultiTexCoordP4uiv +GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC sf_glad_glNamedBufferData; +#define glNamedBufferData sf_glad_glNamedBufferData +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC sf_glad_glNamedBufferStorage; +#define glNamedBufferStorage sf_glad_glNamedBufferStorage +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC sf_glad_glNamedBufferSubData; +#define glNamedBufferSubData sf_glad_glNamedBufferSubData +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC sf_glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer sf_glad_glNamedFramebufferDrawBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC sf_glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers sf_glad_glNamedFramebufferDrawBuffers +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC sf_glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri sf_glad_glNamedFramebufferParameteri +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC sf_glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer sf_glad_glNamedFramebufferReadBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC sf_glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer sf_glad_glNamedFramebufferRenderbuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC sf_glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture sf_glad_glNamedFramebufferTexture +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC sf_glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer sf_glad_glNamedFramebufferTextureLayer +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC sf_glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage sf_glad_glNamedRenderbufferStorage +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample sf_glad_glNamedRenderbufferStorageMultisample +GLAD_API_CALL PFNGLNEWLISTPROC sf_glad_glNewList; +#define glNewList sf_glad_glNewList +GLAD_API_CALL PFNGLNORMAL3BPROC sf_glad_glNormal3b; +#define glNormal3b sf_glad_glNormal3b +GLAD_API_CALL PFNGLNORMAL3BVPROC sf_glad_glNormal3bv; +#define glNormal3bv sf_glad_glNormal3bv +GLAD_API_CALL PFNGLNORMAL3DPROC sf_glad_glNormal3d; +#define glNormal3d sf_glad_glNormal3d +GLAD_API_CALL PFNGLNORMAL3DVPROC sf_glad_glNormal3dv; +#define glNormal3dv sf_glad_glNormal3dv +GLAD_API_CALL PFNGLNORMAL3FPROC sf_glad_glNormal3f; +#define glNormal3f sf_glad_glNormal3f +GLAD_API_CALL PFNGLNORMAL3FVPROC sf_glad_glNormal3fv; +#define glNormal3fv sf_glad_glNormal3fv +GLAD_API_CALL PFNGLNORMAL3IPROC sf_glad_glNormal3i; +#define glNormal3i sf_glad_glNormal3i +GLAD_API_CALL PFNGLNORMAL3IVPROC sf_glad_glNormal3iv; +#define glNormal3iv sf_glad_glNormal3iv +GLAD_API_CALL PFNGLNORMAL3SPROC sf_glad_glNormal3s; +#define glNormal3s sf_glad_glNormal3s +GLAD_API_CALL PFNGLNORMAL3SVPROC sf_glad_glNormal3sv; +#define glNormal3sv sf_glad_glNormal3sv +GLAD_API_CALL PFNGLNORMALP3UIPROC sf_glad_glNormalP3ui; +#define glNormalP3ui sf_glad_glNormalP3ui +GLAD_API_CALL PFNGLNORMALP3UIVPROC sf_glad_glNormalP3uiv; +#define glNormalP3uiv sf_glad_glNormalP3uiv +GLAD_API_CALL PFNGLNORMALPOINTERPROC sf_glad_glNormalPointer; +#define glNormalPointer sf_glad_glNormalPointer +GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC sf_glad_glNormalPointerEXT; +#define glNormalPointerEXT sf_glad_glNormalPointerEXT +GLAD_API_CALL PFNGLOBJECTLABELPROC sf_glad_glObjectLabel; +#define glObjectLabel sf_glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC sf_glad_glObjectPtrLabel; +#define glObjectPtrLabel sf_glad_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOPROC sf_glad_glOrtho; +#define glOrtho sf_glad_glOrtho +GLAD_API_CALL PFNGLORTHOFOESPROC sf_glad_glOrthofOES; +#define glOrthofOES sf_glad_glOrthofOES +GLAD_API_CALL PFNGLPASSTHROUGHPROC sf_glad_glPassThrough; +#define glPassThrough sf_glad_glPassThrough +GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC sf_glad_glPatchParameterfv; +#define glPatchParameterfv sf_glad_glPatchParameterfv +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC sf_glad_glPatchParameteri; +#define glPatchParameteri sf_glad_glPatchParameteri +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC sf_glad_glPauseTransformFeedback; +#define glPauseTransformFeedback sf_glad_glPauseTransformFeedback +GLAD_API_CALL PFNGLPIXELMAPFVPROC sf_glad_glPixelMapfv; +#define glPixelMapfv sf_glad_glPixelMapfv +GLAD_API_CALL PFNGLPIXELMAPUIVPROC sf_glad_glPixelMapuiv; +#define glPixelMapuiv sf_glad_glPixelMapuiv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC sf_glad_glPixelMapusv; +#define glPixelMapusv sf_glad_glPixelMapusv +GLAD_API_CALL PFNGLPIXELSTOREFPROC sf_glad_glPixelStoref; +#define glPixelStoref sf_glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC sf_glad_glPixelStorei; +#define glPixelStorei sf_glad_glPixelStorei +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC sf_glad_glPixelTransferf; +#define glPixelTransferf sf_glad_glPixelTransferf +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC sf_glad_glPixelTransferi; +#define glPixelTransferi sf_glad_glPixelTransferi +GLAD_API_CALL PFNGLPIXELZOOMPROC sf_glad_glPixelZoom; +#define glPixelZoom sf_glad_glPixelZoom +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC sf_glad_glPointParameterf; +#define glPointParameterf sf_glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC sf_glad_glPointParameterfv; +#define glPointParameterfv sf_glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERIPROC sf_glad_glPointParameteri; +#define glPointParameteri sf_glad_glPointParameteri +GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC sf_glad_glPointParameteriv; +#define glPointParameteriv sf_glad_glPointParameteriv +GLAD_API_CALL PFNGLPOINTSIZEPROC sf_glad_glPointSize; +#define glPointSize sf_glad_glPointSize +GLAD_API_CALL PFNGLPOLYGONMODEPROC sf_glad_glPolygonMode; +#define glPolygonMode sf_glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC sf_glad_glPolygonOffset; +#define glPolygonOffset sf_glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC sf_glad_glPolygonOffsetClamp; +#define glPolygonOffsetClamp sf_glad_glPolygonOffsetClamp +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC sf_glad_glPolygonStipple; +#define glPolygonStipple sf_glad_glPolygonStipple +GLAD_API_CALL PFNGLPOPATTRIBPROC sf_glad_glPopAttrib; +#define glPopAttrib sf_glad_glPopAttrib +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC sf_glad_glPopClientAttrib; +#define glPopClientAttrib sf_glad_glPopClientAttrib +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC sf_glad_glPopDebugGroup; +#define glPopDebugGroup sf_glad_glPopDebugGroup +GLAD_API_CALL PFNGLPOPMATRIXPROC sf_glad_glPopMatrix; +#define glPopMatrix sf_glad_glPopMatrix +GLAD_API_CALL PFNGLPOPNAMEPROC sf_glad_glPopName; +#define glPopName sf_glad_glPopName +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC sf_glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex sf_glad_glPrimitiveRestartIndex +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC sf_glad_glPrioritizeTextures; +#define glPrioritizeTextures sf_glad_glPrioritizeTextures +GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC sf_glad_glPrioritizeTexturesEXT; +#define glPrioritizeTexturesEXT sf_glad_glPrioritizeTexturesEXT +GLAD_API_CALL PFNGLPROGRAMBINARYPROC sf_glad_glProgramBinary; +#define glProgramBinary sf_glad_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC sf_glad_glProgramEnvParameter4dARB; +#define glProgramEnvParameter4dARB sf_glad_glProgramEnvParameter4dARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC sf_glad_glProgramEnvParameter4dvARB; +#define glProgramEnvParameter4dvARB sf_glad_glProgramEnvParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC sf_glad_glProgramEnvParameter4fARB; +#define glProgramEnvParameter4fARB sf_glad_glProgramEnvParameter4fARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC sf_glad_glProgramEnvParameter4fvARB; +#define glProgramEnvParameter4fvARB sf_glad_glProgramEnvParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC sf_glad_glProgramLocalParameter4dARB; +#define glProgramLocalParameter4dARB sf_glad_glProgramLocalParameter4dARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC sf_glad_glProgramLocalParameter4dvARB; +#define glProgramLocalParameter4dvARB sf_glad_glProgramLocalParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC sf_glad_glProgramLocalParameter4fARB; +#define glProgramLocalParameter4fARB sf_glad_glProgramLocalParameter4fARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC sf_glad_glProgramLocalParameter4fvARB; +#define glProgramLocalParameter4fvARB sf_glad_glProgramLocalParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC sf_glad_glProgramParameter4dNV; +#define glProgramParameter4dNV sf_glad_glProgramParameter4dNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC sf_glad_glProgramParameter4dvNV; +#define glProgramParameter4dvNV sf_glad_glProgramParameter4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC sf_glad_glProgramParameter4fNV; +#define glProgramParameter4fNV sf_glad_glProgramParameter4fNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC sf_glad_glProgramParameter4fvNV; +#define glProgramParameter4fvNV sf_glad_glProgramParameter4fvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC sf_glad_glProgramParameteri; +#define glProgramParameteri sf_glad_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC sf_glad_glProgramParameteriARB; +#define glProgramParameteriARB sf_glad_glProgramParameteriARB +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC sf_glad_glProgramParameteriEXT; +#define glProgramParameteriEXT sf_glad_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC sf_glad_glProgramParameters4dvNV; +#define glProgramParameters4dvNV sf_glad_glProgramParameters4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC sf_glad_glProgramParameters4fvNV; +#define glProgramParameters4fvNV sf_glad_glProgramParameters4fvNV +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC sf_glad_glProgramStringARB; +#define glProgramStringARB sf_glad_glProgramStringARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC sf_glad_glProgramUniform1d; +#define glProgramUniform1d sf_glad_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC sf_glad_glProgramUniform1dv; +#define glProgramUniform1dv sf_glad_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC sf_glad_glProgramUniform1f; +#define glProgramUniform1f sf_glad_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC sf_glad_glProgramUniform1fv; +#define glProgramUniform1fv sf_glad_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC sf_glad_glProgramUniform1i; +#define glProgramUniform1i sf_glad_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC sf_glad_glProgramUniform1iv; +#define glProgramUniform1iv sf_glad_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC sf_glad_glProgramUniform1ui; +#define glProgramUniform1ui sf_glad_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC sf_glad_glProgramUniform1uiv; +#define glProgramUniform1uiv sf_glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC sf_glad_glProgramUniform2d; +#define glProgramUniform2d sf_glad_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC sf_glad_glProgramUniform2dv; +#define glProgramUniform2dv sf_glad_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC sf_glad_glProgramUniform2f; +#define glProgramUniform2f sf_glad_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC sf_glad_glProgramUniform2fv; +#define glProgramUniform2fv sf_glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC sf_glad_glProgramUniform2i; +#define glProgramUniform2i sf_glad_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC sf_glad_glProgramUniform2iv; +#define glProgramUniform2iv sf_glad_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC sf_glad_glProgramUniform2ui; +#define glProgramUniform2ui sf_glad_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC sf_glad_glProgramUniform2uiv; +#define glProgramUniform2uiv sf_glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC sf_glad_glProgramUniform3d; +#define glProgramUniform3d sf_glad_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC sf_glad_glProgramUniform3dv; +#define glProgramUniform3dv sf_glad_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC sf_glad_glProgramUniform3f; +#define glProgramUniform3f sf_glad_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC sf_glad_glProgramUniform3fv; +#define glProgramUniform3fv sf_glad_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC sf_glad_glProgramUniform3i; +#define glProgramUniform3i sf_glad_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC sf_glad_glProgramUniform3iv; +#define glProgramUniform3iv sf_glad_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC sf_glad_glProgramUniform3ui; +#define glProgramUniform3ui sf_glad_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC sf_glad_glProgramUniform3uiv; +#define glProgramUniform3uiv sf_glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC sf_glad_glProgramUniform4d; +#define glProgramUniform4d sf_glad_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC sf_glad_glProgramUniform4dv; +#define glProgramUniform4dv sf_glad_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC sf_glad_glProgramUniform4f; +#define glProgramUniform4f sf_glad_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC sf_glad_glProgramUniform4fv; +#define glProgramUniform4fv sf_glad_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC sf_glad_glProgramUniform4i; +#define glProgramUniform4i sf_glad_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC sf_glad_glProgramUniform4iv; +#define glProgramUniform4iv sf_glad_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC sf_glad_glProgramUniform4ui; +#define glProgramUniform4ui sf_glad_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC sf_glad_glProgramUniform4uiv; +#define glProgramUniform4uiv sf_glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC sf_glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv sf_glad_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC sf_glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv sf_glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC sf_glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv sf_glad_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC sf_glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv sf_glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC sf_glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv sf_glad_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC sf_glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv sf_glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC sf_glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv sf_glad_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC sf_glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv sf_glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC sf_glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv sf_glad_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC sf_glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv sf_glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC sf_glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv sf_glad_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC sf_glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv sf_glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC sf_glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv sf_glad_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC sf_glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv sf_glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC sf_glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv sf_glad_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC sf_glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv sf_glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC sf_glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv sf_glad_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC sf_glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv sf_glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC sf_glad_glProgramVertexLimitNV; +#define glProgramVertexLimitNV sf_glad_glProgramVertexLimitNV +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC sf_glad_glProvokingVertex; +#define glProvokingVertex sf_glad_glProvokingVertex +GLAD_API_CALL PFNGLPUSHATTRIBPROC sf_glad_glPushAttrib; +#define glPushAttrib sf_glad_glPushAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC sf_glad_glPushClientAttrib; +#define glPushClientAttrib sf_glad_glPushClientAttrib +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC sf_glad_glPushDebugGroup; +#define glPushDebugGroup sf_glad_glPushDebugGroup +GLAD_API_CALL PFNGLPUSHMATRIXPROC sf_glad_glPushMatrix; +#define glPushMatrix sf_glad_glPushMatrix +GLAD_API_CALL PFNGLPUSHNAMEPROC sf_glad_glPushName; +#define glPushName sf_glad_glPushName +GLAD_API_CALL PFNGLQUERYCOUNTERPROC sf_glad_glQueryCounter; +#define glQueryCounter sf_glad_glQueryCounter +GLAD_API_CALL PFNGLRASTERPOS2DPROC sf_glad_glRasterPos2d; +#define glRasterPos2d sf_glad_glRasterPos2d +GLAD_API_CALL PFNGLRASTERPOS2DVPROC sf_glad_glRasterPos2dv; +#define glRasterPos2dv sf_glad_glRasterPos2dv +GLAD_API_CALL PFNGLRASTERPOS2FPROC sf_glad_glRasterPos2f; +#define glRasterPos2f sf_glad_glRasterPos2f +GLAD_API_CALL PFNGLRASTERPOS2FVPROC sf_glad_glRasterPos2fv; +#define glRasterPos2fv sf_glad_glRasterPos2fv +GLAD_API_CALL PFNGLRASTERPOS2IPROC sf_glad_glRasterPos2i; +#define glRasterPos2i sf_glad_glRasterPos2i +GLAD_API_CALL PFNGLRASTERPOS2IVPROC sf_glad_glRasterPos2iv; +#define glRasterPos2iv sf_glad_glRasterPos2iv +GLAD_API_CALL PFNGLRASTERPOS2SPROC sf_glad_glRasterPos2s; +#define glRasterPos2s sf_glad_glRasterPos2s +GLAD_API_CALL PFNGLRASTERPOS2SVPROC sf_glad_glRasterPos2sv; +#define glRasterPos2sv sf_glad_glRasterPos2sv +GLAD_API_CALL PFNGLRASTERPOS3DPROC sf_glad_glRasterPos3d; +#define glRasterPos3d sf_glad_glRasterPos3d +GLAD_API_CALL PFNGLRASTERPOS3DVPROC sf_glad_glRasterPos3dv; +#define glRasterPos3dv sf_glad_glRasterPos3dv +GLAD_API_CALL PFNGLRASTERPOS3FPROC sf_glad_glRasterPos3f; +#define glRasterPos3f sf_glad_glRasterPos3f +GLAD_API_CALL PFNGLRASTERPOS3FVPROC sf_glad_glRasterPos3fv; +#define glRasterPos3fv sf_glad_glRasterPos3fv +GLAD_API_CALL PFNGLRASTERPOS3IPROC sf_glad_glRasterPos3i; +#define glRasterPos3i sf_glad_glRasterPos3i +GLAD_API_CALL PFNGLRASTERPOS3IVPROC sf_glad_glRasterPos3iv; +#define glRasterPos3iv sf_glad_glRasterPos3iv +GLAD_API_CALL PFNGLRASTERPOS3SPROC sf_glad_glRasterPos3s; +#define glRasterPos3s sf_glad_glRasterPos3s +GLAD_API_CALL PFNGLRASTERPOS3SVPROC sf_glad_glRasterPos3sv; +#define glRasterPos3sv sf_glad_glRasterPos3sv +GLAD_API_CALL PFNGLRASTERPOS4DPROC sf_glad_glRasterPos4d; +#define glRasterPos4d sf_glad_glRasterPos4d +GLAD_API_CALL PFNGLRASTERPOS4DVPROC sf_glad_glRasterPos4dv; +#define glRasterPos4dv sf_glad_glRasterPos4dv +GLAD_API_CALL PFNGLRASTERPOS4FPROC sf_glad_glRasterPos4f; +#define glRasterPos4f sf_glad_glRasterPos4f +GLAD_API_CALL PFNGLRASTERPOS4FVPROC sf_glad_glRasterPos4fv; +#define glRasterPos4fv sf_glad_glRasterPos4fv +GLAD_API_CALL PFNGLRASTERPOS4IPROC sf_glad_glRasterPos4i; +#define glRasterPos4i sf_glad_glRasterPos4i +GLAD_API_CALL PFNGLRASTERPOS4IVPROC sf_glad_glRasterPos4iv; +#define glRasterPos4iv sf_glad_glRasterPos4iv +GLAD_API_CALL PFNGLRASTERPOS4SPROC sf_glad_glRasterPos4s; +#define glRasterPos4s sf_glad_glRasterPos4s +GLAD_API_CALL PFNGLRASTERPOS4SVPROC sf_glad_glRasterPos4sv; +#define glRasterPos4sv sf_glad_glRasterPos4sv +GLAD_API_CALL PFNGLREADBUFFERPROC sf_glad_glReadBuffer; +#define glReadBuffer sf_glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC sf_glad_glReadPixels; +#define glReadPixels sf_glad_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSPROC sf_glad_glReadnPixels; +#define glReadnPixels sf_glad_glReadnPixels +GLAD_API_CALL PFNGLRECTDPROC sf_glad_glRectd; +#define glRectd sf_glad_glRectd +GLAD_API_CALL PFNGLRECTDVPROC sf_glad_glRectdv; +#define glRectdv sf_glad_glRectdv +GLAD_API_CALL PFNGLRECTFPROC sf_glad_glRectf; +#define glRectf sf_glad_glRectf +GLAD_API_CALL PFNGLRECTFVPROC sf_glad_glRectfv; +#define glRectfv sf_glad_glRectfv +GLAD_API_CALL PFNGLRECTIPROC sf_glad_glRecti; +#define glRecti sf_glad_glRecti +GLAD_API_CALL PFNGLRECTIVPROC sf_glad_glRectiv; +#define glRectiv sf_glad_glRectiv +GLAD_API_CALL PFNGLRECTSPROC sf_glad_glRects; +#define glRects sf_glad_glRects +GLAD_API_CALL PFNGLRECTSVPROC sf_glad_glRectsv; +#define glRectsv sf_glad_glRectsv +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC sf_glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler sf_glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERMODEPROC sf_glad_glRenderMode; +#define glRenderMode sf_glad_glRenderMode +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC sf_glad_glRenderbufferStorage; +#define glRenderbufferStorage sf_glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC sf_glad_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT sf_glad_glRenderbufferStorageEXT +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample sf_glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC sf_glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT sf_glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC sf_glad_glRequestResidentProgramsNV; +#define glRequestResidentProgramsNV sf_glad_glRequestResidentProgramsNV +GLAD_API_CALL PFNGLRESETHISTOGRAMPROC sf_glad_glResetHistogram; +#define glResetHistogram sf_glad_glResetHistogram +GLAD_API_CALL PFNGLRESETMINMAXPROC sf_glad_glResetMinmax; +#define glResetMinmax sf_glad_glResetMinmax +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC sf_glad_glResumeTransformFeedback; +#define glResumeTransformFeedback sf_glad_glResumeTransformFeedback +GLAD_API_CALL PFNGLROTATEDPROC sf_glad_glRotated; +#define glRotated sf_glad_glRotated +GLAD_API_CALL PFNGLROTATEFPROC sf_glad_glRotatef; +#define glRotatef sf_glad_glRotatef +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC sf_glad_glSampleCoverage; +#define glSampleCoverage sf_glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLEMASKIPROC sf_glad_glSampleMaski; +#define glSampleMaski sf_glad_glSampleMaski +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC sf_glad_glSamplerParameterIiv; +#define glSamplerParameterIiv sf_glad_glSamplerParameterIiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC sf_glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv sf_glad_glSamplerParameterIuiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC sf_glad_glSamplerParameterf; +#define glSamplerParameterf sf_glad_glSamplerParameterf +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC sf_glad_glSamplerParameterfv; +#define glSamplerParameterfv sf_glad_glSamplerParameterfv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC sf_glad_glSamplerParameteri; +#define glSamplerParameteri sf_glad_glSamplerParameteri +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC sf_glad_glSamplerParameteriv; +#define glSamplerParameteriv sf_glad_glSamplerParameteriv +GLAD_API_CALL PFNGLSCALEDPROC sf_glad_glScaled; +#define glScaled sf_glad_glScaled +GLAD_API_CALL PFNGLSCALEFPROC sf_glad_glScalef; +#define glScalef sf_glad_glScalef +GLAD_API_CALL PFNGLSCISSORPROC sf_glad_glScissor; +#define glScissor sf_glad_glScissor +GLAD_API_CALL PFNGLSCISSORARRAYVPROC sf_glad_glScissorArrayv; +#define glScissorArrayv sf_glad_glScissorArrayv +GLAD_API_CALL PFNGLSCISSORINDEXEDPROC sf_glad_glScissorIndexed; +#define glScissorIndexed sf_glad_glScissorIndexed +GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC sf_glad_glScissorIndexedv; +#define glScissorIndexedv sf_glad_glScissorIndexedv +GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC sf_glad_glSecondaryColor3b; +#define glSecondaryColor3b sf_glad_glSecondaryColor3b +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC sf_glad_glSecondaryColor3bv; +#define glSecondaryColor3bv sf_glad_glSecondaryColor3bv +GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC sf_glad_glSecondaryColor3d; +#define glSecondaryColor3d sf_glad_glSecondaryColor3d +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC sf_glad_glSecondaryColor3dv; +#define glSecondaryColor3dv sf_glad_glSecondaryColor3dv +GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC sf_glad_glSecondaryColor3f; +#define glSecondaryColor3f sf_glad_glSecondaryColor3f +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC sf_glad_glSecondaryColor3fv; +#define glSecondaryColor3fv sf_glad_glSecondaryColor3fv +GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC sf_glad_glSecondaryColor3i; +#define glSecondaryColor3i sf_glad_glSecondaryColor3i +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC sf_glad_glSecondaryColor3iv; +#define glSecondaryColor3iv sf_glad_glSecondaryColor3iv +GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC sf_glad_glSecondaryColor3s; +#define glSecondaryColor3s sf_glad_glSecondaryColor3s +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC sf_glad_glSecondaryColor3sv; +#define glSecondaryColor3sv sf_glad_glSecondaryColor3sv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC sf_glad_glSecondaryColor3ub; +#define glSecondaryColor3ub sf_glad_glSecondaryColor3ub +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC sf_glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv sf_glad_glSecondaryColor3ubv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC sf_glad_glSecondaryColor3ui; +#define glSecondaryColor3ui sf_glad_glSecondaryColor3ui +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC sf_glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv sf_glad_glSecondaryColor3uiv +GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC sf_glad_glSecondaryColor3us; +#define glSecondaryColor3us sf_glad_glSecondaryColor3us +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC sf_glad_glSecondaryColor3usv; +#define glSecondaryColor3usv sf_glad_glSecondaryColor3usv +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC sf_glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui sf_glad_glSecondaryColorP3ui +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC sf_glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv sf_glad_glSecondaryColorP3uiv +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC sf_glad_glSecondaryColorPointer; +#define glSecondaryColorPointer sf_glad_glSecondaryColorPointer +GLAD_API_CALL PFNGLSELECTBUFFERPROC sf_glad_glSelectBuffer; +#define glSelectBuffer sf_glad_glSelectBuffer +GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC sf_glad_glSeparableFilter2D; +#define glSeparableFilter2D sf_glad_glSeparableFilter2D +GLAD_API_CALL PFNGLSHADEMODELPROC sf_glad_glShadeModel; +#define glShadeModel sf_glad_glShadeModel +GLAD_API_CALL PFNGLSHADERBINARYPROC sf_glad_glShaderBinary; +#define glShaderBinary sf_glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC sf_glad_glShaderSource; +#define glShaderSource sf_glad_glShaderSource +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC sf_glad_glShaderSourceARB; +#define glShaderSourceARB sf_glad_glShaderSourceARB +GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC sf_glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding sf_glad_glShaderStorageBlockBinding +GLAD_API_CALL PFNGLSPECIALIZESHADERPROC sf_glad_glSpecializeShader; +#define glSpecializeShader sf_glad_glSpecializeShader +GLAD_API_CALL PFNGLSTENCILFUNCPROC sf_glad_glStencilFunc; +#define glStencilFunc sf_glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC sf_glad_glStencilFuncSeparate; +#define glStencilFuncSeparate sf_glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC sf_glad_glStencilMask; +#define glStencilMask sf_glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC sf_glad_glStencilMaskSeparate; +#define glStencilMaskSeparate sf_glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC sf_glad_glStencilOp; +#define glStencilOp sf_glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC sf_glad_glStencilOpSeparate; +#define glStencilOpSeparate sf_glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFERPROC sf_glad_glTexBuffer; +#define glTexBuffer sf_glad_glTexBuffer +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC sf_glad_glTexBufferRange; +#define glTexBufferRange sf_glad_glTexBufferRange +GLAD_API_CALL PFNGLTEXCOORD1DPROC sf_glad_glTexCoord1d; +#define glTexCoord1d sf_glad_glTexCoord1d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC sf_glad_glTexCoord1dv; +#define glTexCoord1dv sf_glad_glTexCoord1dv +GLAD_API_CALL PFNGLTEXCOORD1FPROC sf_glad_glTexCoord1f; +#define glTexCoord1f sf_glad_glTexCoord1f +GLAD_API_CALL PFNGLTEXCOORD1FVPROC sf_glad_glTexCoord1fv; +#define glTexCoord1fv sf_glad_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD1IPROC sf_glad_glTexCoord1i; +#define glTexCoord1i sf_glad_glTexCoord1i +GLAD_API_CALL PFNGLTEXCOORD1IVPROC sf_glad_glTexCoord1iv; +#define glTexCoord1iv sf_glad_glTexCoord1iv +GLAD_API_CALL PFNGLTEXCOORD1SPROC sf_glad_glTexCoord1s; +#define glTexCoord1s sf_glad_glTexCoord1s +GLAD_API_CALL PFNGLTEXCOORD1SVPROC sf_glad_glTexCoord1sv; +#define glTexCoord1sv sf_glad_glTexCoord1sv +GLAD_API_CALL PFNGLTEXCOORD2DPROC sf_glad_glTexCoord2d; +#define glTexCoord2d sf_glad_glTexCoord2d +GLAD_API_CALL PFNGLTEXCOORD2DVPROC sf_glad_glTexCoord2dv; +#define glTexCoord2dv sf_glad_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORD2FPROC sf_glad_glTexCoord2f; +#define glTexCoord2f sf_glad_glTexCoord2f +GLAD_API_CALL PFNGLTEXCOORD2FVPROC sf_glad_glTexCoord2fv; +#define glTexCoord2fv sf_glad_glTexCoord2fv +GLAD_API_CALL PFNGLTEXCOORD2IPROC sf_glad_glTexCoord2i; +#define glTexCoord2i sf_glad_glTexCoord2i +GLAD_API_CALL PFNGLTEXCOORD2IVPROC sf_glad_glTexCoord2iv; +#define glTexCoord2iv sf_glad_glTexCoord2iv +GLAD_API_CALL PFNGLTEXCOORD2SPROC sf_glad_glTexCoord2s; +#define glTexCoord2s sf_glad_glTexCoord2s +GLAD_API_CALL PFNGLTEXCOORD2SVPROC sf_glad_glTexCoord2sv; +#define glTexCoord2sv sf_glad_glTexCoord2sv +GLAD_API_CALL PFNGLTEXCOORD3DPROC sf_glad_glTexCoord3d; +#define glTexCoord3d sf_glad_glTexCoord3d +GLAD_API_CALL PFNGLTEXCOORD3DVPROC sf_glad_glTexCoord3dv; +#define glTexCoord3dv sf_glad_glTexCoord3dv +GLAD_API_CALL PFNGLTEXCOORD3FPROC sf_glad_glTexCoord3f; +#define glTexCoord3f sf_glad_glTexCoord3f +GLAD_API_CALL PFNGLTEXCOORD3FVPROC sf_glad_glTexCoord3fv; +#define glTexCoord3fv sf_glad_glTexCoord3fv +GLAD_API_CALL PFNGLTEXCOORD3IPROC sf_glad_glTexCoord3i; +#define glTexCoord3i sf_glad_glTexCoord3i +GLAD_API_CALL PFNGLTEXCOORD3IVPROC sf_glad_glTexCoord3iv; +#define glTexCoord3iv sf_glad_glTexCoord3iv +GLAD_API_CALL PFNGLTEXCOORD3SPROC sf_glad_glTexCoord3s; +#define glTexCoord3s sf_glad_glTexCoord3s +GLAD_API_CALL PFNGLTEXCOORD3SVPROC sf_glad_glTexCoord3sv; +#define glTexCoord3sv sf_glad_glTexCoord3sv +GLAD_API_CALL PFNGLTEXCOORD4DPROC sf_glad_glTexCoord4d; +#define glTexCoord4d sf_glad_glTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD4DVPROC sf_glad_glTexCoord4dv; +#define glTexCoord4dv sf_glad_glTexCoord4dv +GLAD_API_CALL PFNGLTEXCOORD4FPROC sf_glad_glTexCoord4f; +#define glTexCoord4f sf_glad_glTexCoord4f +GLAD_API_CALL PFNGLTEXCOORD4FVPROC sf_glad_glTexCoord4fv; +#define glTexCoord4fv sf_glad_glTexCoord4fv +GLAD_API_CALL PFNGLTEXCOORD4IPROC sf_glad_glTexCoord4i; +#define glTexCoord4i sf_glad_glTexCoord4i +GLAD_API_CALL PFNGLTEXCOORD4IVPROC sf_glad_glTexCoord4iv; +#define glTexCoord4iv sf_glad_glTexCoord4iv +GLAD_API_CALL PFNGLTEXCOORD4SPROC sf_glad_glTexCoord4s; +#define glTexCoord4s sf_glad_glTexCoord4s +GLAD_API_CALL PFNGLTEXCOORD4SVPROC sf_glad_glTexCoord4sv; +#define glTexCoord4sv sf_glad_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORDP1UIPROC sf_glad_glTexCoordP1ui; +#define glTexCoordP1ui sf_glad_glTexCoordP1ui +GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC sf_glad_glTexCoordP1uiv; +#define glTexCoordP1uiv sf_glad_glTexCoordP1uiv +GLAD_API_CALL PFNGLTEXCOORDP2UIPROC sf_glad_glTexCoordP2ui; +#define glTexCoordP2ui sf_glad_glTexCoordP2ui +GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC sf_glad_glTexCoordP2uiv; +#define glTexCoordP2uiv sf_glad_glTexCoordP2uiv +GLAD_API_CALL PFNGLTEXCOORDP3UIPROC sf_glad_glTexCoordP3ui; +#define glTexCoordP3ui sf_glad_glTexCoordP3ui +GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC sf_glad_glTexCoordP3uiv; +#define glTexCoordP3uiv sf_glad_glTexCoordP3uiv +GLAD_API_CALL PFNGLTEXCOORDP4UIPROC sf_glad_glTexCoordP4ui; +#define glTexCoordP4ui sf_glad_glTexCoordP4ui +GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC sf_glad_glTexCoordP4uiv; +#define glTexCoordP4uiv sf_glad_glTexCoordP4uiv +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC sf_glad_glTexCoordPointer; +#define glTexCoordPointer sf_glad_glTexCoordPointer +GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC sf_glad_glTexCoordPointerEXT; +#define glTexCoordPointerEXT sf_glad_glTexCoordPointerEXT +GLAD_API_CALL PFNGLTEXENVFPROC sf_glad_glTexEnvf; +#define glTexEnvf sf_glad_glTexEnvf +GLAD_API_CALL PFNGLTEXENVFVPROC sf_glad_glTexEnvfv; +#define glTexEnvfv sf_glad_glTexEnvfv +GLAD_API_CALL PFNGLTEXENVIPROC sf_glad_glTexEnvi; +#define glTexEnvi sf_glad_glTexEnvi +GLAD_API_CALL PFNGLTEXENVIVPROC sf_glad_glTexEnviv; +#define glTexEnviv sf_glad_glTexEnviv +GLAD_API_CALL PFNGLTEXGENDPROC sf_glad_glTexGend; +#define glTexGend sf_glad_glTexGend +GLAD_API_CALL PFNGLTEXGENDVPROC sf_glad_glTexGendv; +#define glTexGendv sf_glad_glTexGendv +GLAD_API_CALL PFNGLTEXGENFPROC sf_glad_glTexGenf; +#define glTexGenf sf_glad_glTexGenf +GLAD_API_CALL PFNGLTEXGENFVPROC sf_glad_glTexGenfv; +#define glTexGenfv sf_glad_glTexGenfv +GLAD_API_CALL PFNGLTEXGENIPROC sf_glad_glTexGeni; +#define glTexGeni sf_glad_glTexGeni +GLAD_API_CALL PFNGLTEXGENIVPROC sf_glad_glTexGeniv; +#define glTexGeniv sf_glad_glTexGeniv +GLAD_API_CALL PFNGLTEXIMAGE1DPROC sf_glad_glTexImage1D; +#define glTexImage1D sf_glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC sf_glad_glTexImage2D; +#define glTexImage2D sf_glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC sf_glad_glTexImage2DMultisample; +#define glTexImage2DMultisample sf_glad_glTexImage2DMultisample +GLAD_API_CALL PFNGLTEXIMAGE3DPROC sf_glad_glTexImage3D; +#define glTexImage3D sf_glad_glTexImage3D +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC sf_glad_glTexImage3DMultisample; +#define glTexImage3DMultisample sf_glad_glTexImage3DMultisample +GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC sf_glad_glTexParameterIiv; +#define glTexParameterIiv sf_glad_glTexParameterIiv +GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC sf_glad_glTexParameterIuiv; +#define glTexParameterIuiv sf_glad_glTexParameterIuiv +GLAD_API_CALL PFNGLTEXPARAMETERFPROC sf_glad_glTexParameterf; +#define glTexParameterf sf_glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC sf_glad_glTexParameterfv; +#define glTexParameterfv sf_glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC sf_glad_glTexParameteri; +#define glTexParameteri sf_glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC sf_glad_glTexParameteriv; +#define glTexParameteriv sf_glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSTORAGE1DPROC sf_glad_glTexStorage1D; +#define glTexStorage1D sf_glad_glTexStorage1D +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC sf_glad_glTexStorage2D; +#define glTexStorage2D sf_glad_glTexStorage2D +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC sf_glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample sf_glad_glTexStorage2DMultisample +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC sf_glad_glTexStorage3D; +#define glTexStorage3D sf_glad_glTexStorage3D +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC sf_glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample sf_glad_glTexStorage3DMultisample +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC sf_glad_glTexSubImage1D; +#define glTexSubImage1D sf_glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC sf_glad_glTexSubImage1DEXT; +#define glTexSubImage1DEXT sf_glad_glTexSubImage1DEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC sf_glad_glTexSubImage2D; +#define glTexSubImage2D sf_glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC sf_glad_glTexSubImage2DEXT; +#define glTexSubImage2DEXT sf_glad_glTexSubImage2DEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC sf_glad_glTexSubImage3D; +#define glTexSubImage3D sf_glad_glTexSubImage3D +GLAD_API_CALL PFNGLTEXTUREBARRIERPROC sf_glad_glTextureBarrier; +#define glTextureBarrier sf_glad_glTextureBarrier +GLAD_API_CALL PFNGLTEXTUREBUFFERPROC sf_glad_glTextureBuffer; +#define glTextureBuffer sf_glad_glTextureBuffer +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC sf_glad_glTextureBufferRange; +#define glTextureBufferRange sf_glad_glTextureBufferRange +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC sf_glad_glTextureParameterIiv; +#define glTextureParameterIiv sf_glad_glTextureParameterIiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC sf_glad_glTextureParameterIuiv; +#define glTextureParameterIuiv sf_glad_glTextureParameterIuiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC sf_glad_glTextureParameterf; +#define glTextureParameterf sf_glad_glTextureParameterf +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC sf_glad_glTextureParameterfv; +#define glTextureParameterfv sf_glad_glTextureParameterfv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC sf_glad_glTextureParameteri; +#define glTextureParameteri sf_glad_glTextureParameteri +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC sf_glad_glTextureParameteriv; +#define glTextureParameteriv sf_glad_glTextureParameteriv +GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC sf_glad_glTextureStorage1D; +#define glTextureStorage1D sf_glad_glTextureStorage1D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC sf_glad_glTextureStorage2D; +#define glTextureStorage2D sf_glad_glTextureStorage2D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC sf_glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample sf_glad_glTextureStorage2DMultisample +GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC sf_glad_glTextureStorage3D; +#define glTextureStorage3D sf_glad_glTextureStorage3D +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC sf_glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample sf_glad_glTextureStorage3DMultisample +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC sf_glad_glTextureSubImage1D; +#define glTextureSubImage1D sf_glad_glTextureSubImage1D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC sf_glad_glTextureSubImage2D; +#define glTextureSubImage2D sf_glad_glTextureSubImage2D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC sf_glad_glTextureSubImage3D; +#define glTextureSubImage3D sf_glad_glTextureSubImage3D +GLAD_API_CALL PFNGLTEXTUREVIEWPROC sf_glad_glTextureView; +#define glTextureView sf_glad_glTextureView +GLAD_API_CALL PFNGLTRACKMATRIXNVPROC sf_glad_glTrackMatrixNV; +#define glTrackMatrixNV sf_glad_glTrackMatrixNV +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC sf_glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase sf_glad_glTransformFeedbackBufferBase +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC sf_glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange sf_glad_glTransformFeedbackBufferRange +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC sf_glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings sf_glad_glTransformFeedbackVaryings +GLAD_API_CALL PFNGLTRANSLATEDPROC sf_glad_glTranslated; +#define glTranslated sf_glad_glTranslated +GLAD_API_CALL PFNGLTRANSLATEFPROC sf_glad_glTranslatef; +#define glTranslatef sf_glad_glTranslatef +GLAD_API_CALL PFNGLUNIFORM1DPROC sf_glad_glUniform1d; +#define glUniform1d sf_glad_glUniform1d +GLAD_API_CALL PFNGLUNIFORM1DVPROC sf_glad_glUniform1dv; +#define glUniform1dv sf_glad_glUniform1dv +GLAD_API_CALL PFNGLUNIFORM1FPROC sf_glad_glUniform1f; +#define glUniform1f sf_glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FARBPROC sf_glad_glUniform1fARB; +#define glUniform1fARB sf_glad_glUniform1fARB +GLAD_API_CALL PFNGLUNIFORM1FVPROC sf_glad_glUniform1fv; +#define glUniform1fv sf_glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC sf_glad_glUniform1fvARB; +#define glUniform1fvARB sf_glad_glUniform1fvARB +GLAD_API_CALL PFNGLUNIFORM1IPROC sf_glad_glUniform1i; +#define glUniform1i sf_glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IARBPROC sf_glad_glUniform1iARB; +#define glUniform1iARB sf_glad_glUniform1iARB +GLAD_API_CALL PFNGLUNIFORM1IVPROC sf_glad_glUniform1iv; +#define glUniform1iv sf_glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC sf_glad_glUniform1ivARB; +#define glUniform1ivARB sf_glad_glUniform1ivARB +GLAD_API_CALL PFNGLUNIFORM1UIPROC sf_glad_glUniform1ui; +#define glUniform1ui sf_glad_glUniform1ui +GLAD_API_CALL PFNGLUNIFORM1UIVPROC sf_glad_glUniform1uiv; +#define glUniform1uiv sf_glad_glUniform1uiv +GLAD_API_CALL PFNGLUNIFORM2DPROC sf_glad_glUniform2d; +#define glUniform2d sf_glad_glUniform2d +GLAD_API_CALL PFNGLUNIFORM2DVPROC sf_glad_glUniform2dv; +#define glUniform2dv sf_glad_glUniform2dv +GLAD_API_CALL PFNGLUNIFORM2FPROC sf_glad_glUniform2f; +#define glUniform2f sf_glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FARBPROC sf_glad_glUniform2fARB; +#define glUniform2fARB sf_glad_glUniform2fARB +GLAD_API_CALL PFNGLUNIFORM2FVPROC sf_glad_glUniform2fv; +#define glUniform2fv sf_glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC sf_glad_glUniform2fvARB; +#define glUniform2fvARB sf_glad_glUniform2fvARB +GLAD_API_CALL PFNGLUNIFORM2IPROC sf_glad_glUniform2i; +#define glUniform2i sf_glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IARBPROC sf_glad_glUniform2iARB; +#define glUniform2iARB sf_glad_glUniform2iARB +GLAD_API_CALL PFNGLUNIFORM2IVPROC sf_glad_glUniform2iv; +#define glUniform2iv sf_glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC sf_glad_glUniform2ivARB; +#define glUniform2ivARB sf_glad_glUniform2ivARB +GLAD_API_CALL PFNGLUNIFORM2UIPROC sf_glad_glUniform2ui; +#define glUniform2ui sf_glad_glUniform2ui +GLAD_API_CALL PFNGLUNIFORM2UIVPROC sf_glad_glUniform2uiv; +#define glUniform2uiv sf_glad_glUniform2uiv +GLAD_API_CALL PFNGLUNIFORM3DPROC sf_glad_glUniform3d; +#define glUniform3d sf_glad_glUniform3d +GLAD_API_CALL PFNGLUNIFORM3DVPROC sf_glad_glUniform3dv; +#define glUniform3dv sf_glad_glUniform3dv +GLAD_API_CALL PFNGLUNIFORM3FPROC sf_glad_glUniform3f; +#define glUniform3f sf_glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FARBPROC sf_glad_glUniform3fARB; +#define glUniform3fARB sf_glad_glUniform3fARB +GLAD_API_CALL PFNGLUNIFORM3FVPROC sf_glad_glUniform3fv; +#define glUniform3fv sf_glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC sf_glad_glUniform3fvARB; +#define glUniform3fvARB sf_glad_glUniform3fvARB +GLAD_API_CALL PFNGLUNIFORM3IPROC sf_glad_glUniform3i; +#define glUniform3i sf_glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IARBPROC sf_glad_glUniform3iARB; +#define glUniform3iARB sf_glad_glUniform3iARB +GLAD_API_CALL PFNGLUNIFORM3IVPROC sf_glad_glUniform3iv; +#define glUniform3iv sf_glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC sf_glad_glUniform3ivARB; +#define glUniform3ivARB sf_glad_glUniform3ivARB +GLAD_API_CALL PFNGLUNIFORM3UIPROC sf_glad_glUniform3ui; +#define glUniform3ui sf_glad_glUniform3ui +GLAD_API_CALL PFNGLUNIFORM3UIVPROC sf_glad_glUniform3uiv; +#define glUniform3uiv sf_glad_glUniform3uiv +GLAD_API_CALL PFNGLUNIFORM4DPROC sf_glad_glUniform4d; +#define glUniform4d sf_glad_glUniform4d +GLAD_API_CALL PFNGLUNIFORM4DVPROC sf_glad_glUniform4dv; +#define glUniform4dv sf_glad_glUniform4dv +GLAD_API_CALL PFNGLUNIFORM4FPROC sf_glad_glUniform4f; +#define glUniform4f sf_glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FARBPROC sf_glad_glUniform4fARB; +#define glUniform4fARB sf_glad_glUniform4fARB +GLAD_API_CALL PFNGLUNIFORM4FVPROC sf_glad_glUniform4fv; +#define glUniform4fv sf_glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC sf_glad_glUniform4fvARB; +#define glUniform4fvARB sf_glad_glUniform4fvARB +GLAD_API_CALL PFNGLUNIFORM4IPROC sf_glad_glUniform4i; +#define glUniform4i sf_glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IARBPROC sf_glad_glUniform4iARB; +#define glUniform4iARB sf_glad_glUniform4iARB +GLAD_API_CALL PFNGLUNIFORM4IVPROC sf_glad_glUniform4iv; +#define glUniform4iv sf_glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC sf_glad_glUniform4ivARB; +#define glUniform4ivARB sf_glad_glUniform4ivARB +GLAD_API_CALL PFNGLUNIFORM4UIPROC sf_glad_glUniform4ui; +#define glUniform4ui sf_glad_glUniform4ui +GLAD_API_CALL PFNGLUNIFORM4UIVPROC sf_glad_glUniform4uiv; +#define glUniform4uiv sf_glad_glUniform4uiv +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC sf_glad_glUniformBlockBinding; +#define glUniformBlockBinding sf_glad_glUniformBlockBinding +GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC sf_glad_glUniformMatrix2dv; +#define glUniformMatrix2dv sf_glad_glUniformMatrix2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC sf_glad_glUniformMatrix2fv; +#define glUniformMatrix2fv sf_glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC sf_glad_glUniformMatrix2fvARB; +#define glUniformMatrix2fvARB sf_glad_glUniformMatrix2fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC sf_glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv sf_glad_glUniformMatrix2x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC sf_glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv sf_glad_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC sf_glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv sf_glad_glUniformMatrix2x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC sf_glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv sf_glad_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC sf_glad_glUniformMatrix3dv; +#define glUniformMatrix3dv sf_glad_glUniformMatrix3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC sf_glad_glUniformMatrix3fv; +#define glUniformMatrix3fv sf_glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC sf_glad_glUniformMatrix3fvARB; +#define glUniformMatrix3fvARB sf_glad_glUniformMatrix3fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC sf_glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv sf_glad_glUniformMatrix3x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC sf_glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv sf_glad_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC sf_glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv sf_glad_glUniformMatrix3x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC sf_glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv sf_glad_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC sf_glad_glUniformMatrix4dv; +#define glUniformMatrix4dv sf_glad_glUniformMatrix4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC sf_glad_glUniformMatrix4fv; +#define glUniformMatrix4fv sf_glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC sf_glad_glUniformMatrix4fvARB; +#define glUniformMatrix4fvARB sf_glad_glUniformMatrix4fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC sf_glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv sf_glad_glUniformMatrix4x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC sf_glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv sf_glad_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC sf_glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv sf_glad_glUniformMatrix4x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC sf_glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv sf_glad_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC sf_glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv sf_glad_glUniformSubroutinesuiv +GLAD_API_CALL PFNGLUNMAPBUFFERPROC sf_glad_glUnmapBuffer; +#define glUnmapBuffer sf_glad_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC sf_glad_glUnmapBufferARB; +#define glUnmapBufferARB sf_glad_glUnmapBufferARB +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC sf_glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer sf_glad_glUnmapNamedBuffer +GLAD_API_CALL PFNGLUSEPROGRAMPROC sf_glad_glUseProgram; +#define glUseProgram sf_glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC sf_glad_glUseProgramObjectARB; +#define glUseProgramObjectARB sf_glad_glUseProgramObjectARB +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC sf_glad_glUseProgramStages; +#define glUseProgramStages sf_glad_glUseProgramStages +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC sf_glad_glValidateProgram; +#define glValidateProgram sf_glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC sf_glad_glValidateProgramARB; +#define glValidateProgramARB sf_glad_glValidateProgramARB +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC sf_glad_glValidateProgramPipeline; +#define glValidateProgramPipeline sf_glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEX2DPROC sf_glad_glVertex2d; +#define glVertex2d sf_glad_glVertex2d +GLAD_API_CALL PFNGLVERTEX2DVPROC sf_glad_glVertex2dv; +#define glVertex2dv sf_glad_glVertex2dv +GLAD_API_CALL PFNGLVERTEX2FPROC sf_glad_glVertex2f; +#define glVertex2f sf_glad_glVertex2f +GLAD_API_CALL PFNGLVERTEX2FVPROC sf_glad_glVertex2fv; +#define glVertex2fv sf_glad_glVertex2fv +GLAD_API_CALL PFNGLVERTEX2IPROC sf_glad_glVertex2i; +#define glVertex2i sf_glad_glVertex2i +GLAD_API_CALL PFNGLVERTEX2IVPROC sf_glad_glVertex2iv; +#define glVertex2iv sf_glad_glVertex2iv +GLAD_API_CALL PFNGLVERTEX2SPROC sf_glad_glVertex2s; +#define glVertex2s sf_glad_glVertex2s +GLAD_API_CALL PFNGLVERTEX2SVPROC sf_glad_glVertex2sv; +#define glVertex2sv sf_glad_glVertex2sv +GLAD_API_CALL PFNGLVERTEX3DPROC sf_glad_glVertex3d; +#define glVertex3d sf_glad_glVertex3d +GLAD_API_CALL PFNGLVERTEX3DVPROC sf_glad_glVertex3dv; +#define glVertex3dv sf_glad_glVertex3dv +GLAD_API_CALL PFNGLVERTEX3FPROC sf_glad_glVertex3f; +#define glVertex3f sf_glad_glVertex3f +GLAD_API_CALL PFNGLVERTEX3FVPROC sf_glad_glVertex3fv; +#define glVertex3fv sf_glad_glVertex3fv +GLAD_API_CALL PFNGLVERTEX3IPROC sf_glad_glVertex3i; +#define glVertex3i sf_glad_glVertex3i +GLAD_API_CALL PFNGLVERTEX3IVPROC sf_glad_glVertex3iv; +#define glVertex3iv sf_glad_glVertex3iv +GLAD_API_CALL PFNGLVERTEX3SPROC sf_glad_glVertex3s; +#define glVertex3s sf_glad_glVertex3s +GLAD_API_CALL PFNGLVERTEX3SVPROC sf_glad_glVertex3sv; +#define glVertex3sv sf_glad_glVertex3sv +GLAD_API_CALL PFNGLVERTEX4DPROC sf_glad_glVertex4d; +#define glVertex4d sf_glad_glVertex4d +GLAD_API_CALL PFNGLVERTEX4DVPROC sf_glad_glVertex4dv; +#define glVertex4dv sf_glad_glVertex4dv +GLAD_API_CALL PFNGLVERTEX4FPROC sf_glad_glVertex4f; +#define glVertex4f sf_glad_glVertex4f +GLAD_API_CALL PFNGLVERTEX4FVPROC sf_glad_glVertex4fv; +#define glVertex4fv sf_glad_glVertex4fv +GLAD_API_CALL PFNGLVERTEX4IPROC sf_glad_glVertex4i; +#define glVertex4i sf_glad_glVertex4i +GLAD_API_CALL PFNGLVERTEX4IVPROC sf_glad_glVertex4iv; +#define glVertex4iv sf_glad_glVertex4iv +GLAD_API_CALL PFNGLVERTEX4SPROC sf_glad_glVertex4s; +#define glVertex4s sf_glad_glVertex4s +GLAD_API_CALL PFNGLVERTEX4SVPROC sf_glad_glVertex4sv; +#define glVertex4sv sf_glad_glVertex4sv +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC sf_glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding sf_glad_glVertexArrayAttribBinding +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC sf_glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat sf_glad_glVertexArrayAttribFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC sf_glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat sf_glad_glVertexArrayAttribIFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC sf_glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat sf_glad_glVertexArrayAttribLFormat +GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC sf_glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor sf_glad_glVertexArrayBindingDivisor +GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC sf_glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer sf_glad_glVertexArrayElementBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC sf_glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer sf_glad_glVertexArrayVertexBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC sf_glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers sf_glad_glVertexArrayVertexBuffers +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC sf_glad_glVertexAttrib1d; +#define glVertexAttrib1d sf_glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC sf_glad_glVertexAttrib1dARB; +#define glVertexAttrib1dARB sf_glad_glVertexAttrib1dARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC sf_glad_glVertexAttrib1dNV; +#define glVertexAttrib1dNV sf_glad_glVertexAttrib1dNV +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC sf_glad_glVertexAttrib1dv; +#define glVertexAttrib1dv sf_glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC sf_glad_glVertexAttrib1dvARB; +#define glVertexAttrib1dvARB sf_glad_glVertexAttrib1dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC sf_glad_glVertexAttrib1dvNV; +#define glVertexAttrib1dvNV sf_glad_glVertexAttrib1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC sf_glad_glVertexAttrib1f; +#define glVertexAttrib1f sf_glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC sf_glad_glVertexAttrib1fARB; +#define glVertexAttrib1fARB sf_glad_glVertexAttrib1fARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC sf_glad_glVertexAttrib1fNV; +#define glVertexAttrib1fNV sf_glad_glVertexAttrib1fNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC sf_glad_glVertexAttrib1fv; +#define glVertexAttrib1fv sf_glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC sf_glad_glVertexAttrib1fvARB; +#define glVertexAttrib1fvARB sf_glad_glVertexAttrib1fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC sf_glad_glVertexAttrib1fvNV; +#define glVertexAttrib1fvNV sf_glad_glVertexAttrib1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC sf_glad_glVertexAttrib1s; +#define glVertexAttrib1s sf_glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC sf_glad_glVertexAttrib1sARB; +#define glVertexAttrib1sARB sf_glad_glVertexAttrib1sARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC sf_glad_glVertexAttrib1sNV; +#define glVertexAttrib1sNV sf_glad_glVertexAttrib1sNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC sf_glad_glVertexAttrib1sv; +#define glVertexAttrib1sv sf_glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC sf_glad_glVertexAttrib1svARB; +#define glVertexAttrib1svARB sf_glad_glVertexAttrib1svARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC sf_glad_glVertexAttrib1svNV; +#define glVertexAttrib1svNV sf_glad_glVertexAttrib1svNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC sf_glad_glVertexAttrib2d; +#define glVertexAttrib2d sf_glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC sf_glad_glVertexAttrib2dARB; +#define glVertexAttrib2dARB sf_glad_glVertexAttrib2dARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC sf_glad_glVertexAttrib2dNV; +#define glVertexAttrib2dNV sf_glad_glVertexAttrib2dNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC sf_glad_glVertexAttrib2dv; +#define glVertexAttrib2dv sf_glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC sf_glad_glVertexAttrib2dvARB; +#define glVertexAttrib2dvARB sf_glad_glVertexAttrib2dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC sf_glad_glVertexAttrib2dvNV; +#define glVertexAttrib2dvNV sf_glad_glVertexAttrib2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC sf_glad_glVertexAttrib2f; +#define glVertexAttrib2f sf_glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC sf_glad_glVertexAttrib2fARB; +#define glVertexAttrib2fARB sf_glad_glVertexAttrib2fARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC sf_glad_glVertexAttrib2fNV; +#define glVertexAttrib2fNV sf_glad_glVertexAttrib2fNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC sf_glad_glVertexAttrib2fv; +#define glVertexAttrib2fv sf_glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC sf_glad_glVertexAttrib2fvARB; +#define glVertexAttrib2fvARB sf_glad_glVertexAttrib2fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC sf_glad_glVertexAttrib2fvNV; +#define glVertexAttrib2fvNV sf_glad_glVertexAttrib2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC sf_glad_glVertexAttrib2s; +#define glVertexAttrib2s sf_glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC sf_glad_glVertexAttrib2sARB; +#define glVertexAttrib2sARB sf_glad_glVertexAttrib2sARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC sf_glad_glVertexAttrib2sNV; +#define glVertexAttrib2sNV sf_glad_glVertexAttrib2sNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC sf_glad_glVertexAttrib2sv; +#define glVertexAttrib2sv sf_glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC sf_glad_glVertexAttrib2svARB; +#define glVertexAttrib2svARB sf_glad_glVertexAttrib2svARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC sf_glad_glVertexAttrib2svNV; +#define glVertexAttrib2svNV sf_glad_glVertexAttrib2svNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC sf_glad_glVertexAttrib3d; +#define glVertexAttrib3d sf_glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC sf_glad_glVertexAttrib3dARB; +#define glVertexAttrib3dARB sf_glad_glVertexAttrib3dARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC sf_glad_glVertexAttrib3dNV; +#define glVertexAttrib3dNV sf_glad_glVertexAttrib3dNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC sf_glad_glVertexAttrib3dv; +#define glVertexAttrib3dv sf_glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC sf_glad_glVertexAttrib3dvARB; +#define glVertexAttrib3dvARB sf_glad_glVertexAttrib3dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC sf_glad_glVertexAttrib3dvNV; +#define glVertexAttrib3dvNV sf_glad_glVertexAttrib3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC sf_glad_glVertexAttrib3f; +#define glVertexAttrib3f sf_glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC sf_glad_glVertexAttrib3fARB; +#define glVertexAttrib3fARB sf_glad_glVertexAttrib3fARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC sf_glad_glVertexAttrib3fNV; +#define glVertexAttrib3fNV sf_glad_glVertexAttrib3fNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC sf_glad_glVertexAttrib3fv; +#define glVertexAttrib3fv sf_glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC sf_glad_glVertexAttrib3fvARB; +#define glVertexAttrib3fvARB sf_glad_glVertexAttrib3fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC sf_glad_glVertexAttrib3fvNV; +#define glVertexAttrib3fvNV sf_glad_glVertexAttrib3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC sf_glad_glVertexAttrib3s; +#define glVertexAttrib3s sf_glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC sf_glad_glVertexAttrib3sARB; +#define glVertexAttrib3sARB sf_glad_glVertexAttrib3sARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC sf_glad_glVertexAttrib3sNV; +#define glVertexAttrib3sNV sf_glad_glVertexAttrib3sNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC sf_glad_glVertexAttrib3sv; +#define glVertexAttrib3sv sf_glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC sf_glad_glVertexAttrib3svARB; +#define glVertexAttrib3svARB sf_glad_glVertexAttrib3svARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC sf_glad_glVertexAttrib3svNV; +#define glVertexAttrib3svNV sf_glad_glVertexAttrib3svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC sf_glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv sf_glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC sf_glad_glVertexAttrib4NbvARB; +#define glVertexAttrib4NbvARB sf_glad_glVertexAttrib4NbvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC sf_glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv sf_glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC sf_glad_glVertexAttrib4NivARB; +#define glVertexAttrib4NivARB sf_glad_glVertexAttrib4NivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC sf_glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv sf_glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC sf_glad_glVertexAttrib4NsvARB; +#define glVertexAttrib4NsvARB sf_glad_glVertexAttrib4NsvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC sf_glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub sf_glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC sf_glad_glVertexAttrib4NubARB; +#define glVertexAttrib4NubARB sf_glad_glVertexAttrib4NubARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC sf_glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv sf_glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC sf_glad_glVertexAttrib4NubvARB; +#define glVertexAttrib4NubvARB sf_glad_glVertexAttrib4NubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC sf_glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv sf_glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC sf_glad_glVertexAttrib4NuivARB; +#define glVertexAttrib4NuivARB sf_glad_glVertexAttrib4NuivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC sf_glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv sf_glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC sf_glad_glVertexAttrib4NusvARB; +#define glVertexAttrib4NusvARB sf_glad_glVertexAttrib4NusvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC sf_glad_glVertexAttrib4bv; +#define glVertexAttrib4bv sf_glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC sf_glad_glVertexAttrib4bvARB; +#define glVertexAttrib4bvARB sf_glad_glVertexAttrib4bvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC sf_glad_glVertexAttrib4d; +#define glVertexAttrib4d sf_glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC sf_glad_glVertexAttrib4dARB; +#define glVertexAttrib4dARB sf_glad_glVertexAttrib4dARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC sf_glad_glVertexAttrib4dNV; +#define glVertexAttrib4dNV sf_glad_glVertexAttrib4dNV +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC sf_glad_glVertexAttrib4dv; +#define glVertexAttrib4dv sf_glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC sf_glad_glVertexAttrib4dvARB; +#define glVertexAttrib4dvARB sf_glad_glVertexAttrib4dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC sf_glad_glVertexAttrib4dvNV; +#define glVertexAttrib4dvNV sf_glad_glVertexAttrib4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC sf_glad_glVertexAttrib4f; +#define glVertexAttrib4f sf_glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC sf_glad_glVertexAttrib4fARB; +#define glVertexAttrib4fARB sf_glad_glVertexAttrib4fARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC sf_glad_glVertexAttrib4fNV; +#define glVertexAttrib4fNV sf_glad_glVertexAttrib4fNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC sf_glad_glVertexAttrib4fv; +#define glVertexAttrib4fv sf_glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC sf_glad_glVertexAttrib4fvARB; +#define glVertexAttrib4fvARB sf_glad_glVertexAttrib4fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC sf_glad_glVertexAttrib4fvNV; +#define glVertexAttrib4fvNV sf_glad_glVertexAttrib4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC sf_glad_glVertexAttrib4iv; +#define glVertexAttrib4iv sf_glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC sf_glad_glVertexAttrib4ivARB; +#define glVertexAttrib4ivARB sf_glad_glVertexAttrib4ivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC sf_glad_glVertexAttrib4s; +#define glVertexAttrib4s sf_glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC sf_glad_glVertexAttrib4sARB; +#define glVertexAttrib4sARB sf_glad_glVertexAttrib4sARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC sf_glad_glVertexAttrib4sNV; +#define glVertexAttrib4sNV sf_glad_glVertexAttrib4sNV +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC sf_glad_glVertexAttrib4sv; +#define glVertexAttrib4sv sf_glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC sf_glad_glVertexAttrib4svARB; +#define glVertexAttrib4svARB sf_glad_glVertexAttrib4svARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC sf_glad_glVertexAttrib4svNV; +#define glVertexAttrib4svNV sf_glad_glVertexAttrib4svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC sf_glad_glVertexAttrib4ubNV; +#define glVertexAttrib4ubNV sf_glad_glVertexAttrib4ubNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC sf_glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv sf_glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC sf_glad_glVertexAttrib4ubvARB; +#define glVertexAttrib4ubvARB sf_glad_glVertexAttrib4ubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC sf_glad_glVertexAttrib4ubvNV; +#define glVertexAttrib4ubvNV sf_glad_glVertexAttrib4ubvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC sf_glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv sf_glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC sf_glad_glVertexAttrib4uivARB; +#define glVertexAttrib4uivARB sf_glad_glVertexAttrib4uivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC sf_glad_glVertexAttrib4usv; +#define glVertexAttrib4usv sf_glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC sf_glad_glVertexAttrib4usvARB; +#define glVertexAttrib4usvARB sf_glad_glVertexAttrib4usvARB +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC sf_glad_glVertexAttribBinding; +#define glVertexAttribBinding sf_glad_glVertexAttribBinding +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC sf_glad_glVertexAttribDivisor; +#define glVertexAttribDivisor sf_glad_glVertexAttribDivisor +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC sf_glad_glVertexAttribFormat; +#define glVertexAttribFormat sf_glad_glVertexAttribFormat +GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC sf_glad_glVertexAttribI1i; +#define glVertexAttribI1i sf_glad_glVertexAttribI1i +GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC sf_glad_glVertexAttribI1iv; +#define glVertexAttribI1iv sf_glad_glVertexAttribI1iv +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC sf_glad_glVertexAttribI1ui; +#define glVertexAttribI1ui sf_glad_glVertexAttribI1ui +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC sf_glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv sf_glad_glVertexAttribI1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC sf_glad_glVertexAttribI2i; +#define glVertexAttribI2i sf_glad_glVertexAttribI2i +GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC sf_glad_glVertexAttribI2iv; +#define glVertexAttribI2iv sf_glad_glVertexAttribI2iv +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC sf_glad_glVertexAttribI2ui; +#define glVertexAttribI2ui sf_glad_glVertexAttribI2ui +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC sf_glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv sf_glad_glVertexAttribI2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC sf_glad_glVertexAttribI3i; +#define glVertexAttribI3i sf_glad_glVertexAttribI3i +GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC sf_glad_glVertexAttribI3iv; +#define glVertexAttribI3iv sf_glad_glVertexAttribI3iv +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC sf_glad_glVertexAttribI3ui; +#define glVertexAttribI3ui sf_glad_glVertexAttribI3ui +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC sf_glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv sf_glad_glVertexAttribI3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC sf_glad_glVertexAttribI4bv; +#define glVertexAttribI4bv sf_glad_glVertexAttribI4bv +GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC sf_glad_glVertexAttribI4i; +#define glVertexAttribI4i sf_glad_glVertexAttribI4i +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC sf_glad_glVertexAttribI4iv; +#define glVertexAttribI4iv sf_glad_glVertexAttribI4iv +GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC sf_glad_glVertexAttribI4sv; +#define glVertexAttribI4sv sf_glad_glVertexAttribI4sv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC sf_glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv sf_glad_glVertexAttribI4ubv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC sf_glad_glVertexAttribI4ui; +#define glVertexAttribI4ui sf_glad_glVertexAttribI4ui +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC sf_glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv sf_glad_glVertexAttribI4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC sf_glad_glVertexAttribI4usv; +#define glVertexAttribI4usv sf_glad_glVertexAttribI4usv +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC sf_glad_glVertexAttribIFormat; +#define glVertexAttribIFormat sf_glad_glVertexAttribIFormat +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC sf_glad_glVertexAttribIPointer; +#define glVertexAttribIPointer sf_glad_glVertexAttribIPointer +GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC sf_glad_glVertexAttribL1d; +#define glVertexAttribL1d sf_glad_glVertexAttribL1d +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC sf_glad_glVertexAttribL1dv; +#define glVertexAttribL1dv sf_glad_glVertexAttribL1dv +GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC sf_glad_glVertexAttribL2d; +#define glVertexAttribL2d sf_glad_glVertexAttribL2d +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC sf_glad_glVertexAttribL2dv; +#define glVertexAttribL2dv sf_glad_glVertexAttribL2dv +GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC sf_glad_glVertexAttribL3d; +#define glVertexAttribL3d sf_glad_glVertexAttribL3d +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC sf_glad_glVertexAttribL3dv; +#define glVertexAttribL3dv sf_glad_glVertexAttribL3dv +GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC sf_glad_glVertexAttribL4d; +#define glVertexAttribL4d sf_glad_glVertexAttribL4d +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC sf_glad_glVertexAttribL4dv; +#define glVertexAttribL4dv sf_glad_glVertexAttribL4dv +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC sf_glad_glVertexAttribLFormat; +#define glVertexAttribLFormat sf_glad_glVertexAttribLFormat +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC sf_glad_glVertexAttribLPointer; +#define glVertexAttribLPointer sf_glad_glVertexAttribLPointer +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC sf_glad_glVertexAttribP1ui; +#define glVertexAttribP1ui sf_glad_glVertexAttribP1ui +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC sf_glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv sf_glad_glVertexAttribP1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC sf_glad_glVertexAttribP2ui; +#define glVertexAttribP2ui sf_glad_glVertexAttribP2ui +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC sf_glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv sf_glad_glVertexAttribP2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC sf_glad_glVertexAttribP3ui; +#define glVertexAttribP3ui sf_glad_glVertexAttribP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC sf_glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv sf_glad_glVertexAttribP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC sf_glad_glVertexAttribP4ui; +#define glVertexAttribP4ui sf_glad_glVertexAttribP4ui +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC sf_glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv sf_glad_glVertexAttribP4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC sf_glad_glVertexAttribPointer; +#define glVertexAttribPointer sf_glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC sf_glad_glVertexAttribPointerARB; +#define glVertexAttribPointerARB sf_glad_glVertexAttribPointerARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC sf_glad_glVertexAttribPointerNV; +#define glVertexAttribPointerNV sf_glad_glVertexAttribPointerNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC sf_glad_glVertexAttribs1dvNV; +#define glVertexAttribs1dvNV sf_glad_glVertexAttribs1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC sf_glad_glVertexAttribs1fvNV; +#define glVertexAttribs1fvNV sf_glad_glVertexAttribs1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC sf_glad_glVertexAttribs1svNV; +#define glVertexAttribs1svNV sf_glad_glVertexAttribs1svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC sf_glad_glVertexAttribs2dvNV; +#define glVertexAttribs2dvNV sf_glad_glVertexAttribs2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC sf_glad_glVertexAttribs2fvNV; +#define glVertexAttribs2fvNV sf_glad_glVertexAttribs2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC sf_glad_glVertexAttribs2svNV; +#define glVertexAttribs2svNV sf_glad_glVertexAttribs2svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC sf_glad_glVertexAttribs3dvNV; +#define glVertexAttribs3dvNV sf_glad_glVertexAttribs3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC sf_glad_glVertexAttribs3fvNV; +#define glVertexAttribs3fvNV sf_glad_glVertexAttribs3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC sf_glad_glVertexAttribs3svNV; +#define glVertexAttribs3svNV sf_glad_glVertexAttribs3svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC sf_glad_glVertexAttribs4dvNV; +#define glVertexAttribs4dvNV sf_glad_glVertexAttribs4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC sf_glad_glVertexAttribs4fvNV; +#define glVertexAttribs4fvNV sf_glad_glVertexAttribs4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC sf_glad_glVertexAttribs4svNV; +#define glVertexAttribs4svNV sf_glad_glVertexAttribs4svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC sf_glad_glVertexAttribs4ubvNV; +#define glVertexAttribs4ubvNV sf_glad_glVertexAttribs4ubvNV +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC sf_glad_glVertexBindingDivisor; +#define glVertexBindingDivisor sf_glad_glVertexBindingDivisor +GLAD_API_CALL PFNGLVERTEXP2UIPROC sf_glad_glVertexP2ui; +#define glVertexP2ui sf_glad_glVertexP2ui +GLAD_API_CALL PFNGLVERTEXP2UIVPROC sf_glad_glVertexP2uiv; +#define glVertexP2uiv sf_glad_glVertexP2uiv +GLAD_API_CALL PFNGLVERTEXP3UIPROC sf_glad_glVertexP3ui; +#define glVertexP3ui sf_glad_glVertexP3ui +GLAD_API_CALL PFNGLVERTEXP3UIVPROC sf_glad_glVertexP3uiv; +#define glVertexP3uiv sf_glad_glVertexP3uiv +GLAD_API_CALL PFNGLVERTEXP4UIPROC sf_glad_glVertexP4ui; +#define glVertexP4ui sf_glad_glVertexP4ui +GLAD_API_CALL PFNGLVERTEXP4UIVPROC sf_glad_glVertexP4uiv; +#define glVertexP4uiv sf_glad_glVertexP4uiv +GLAD_API_CALL PFNGLVERTEXPOINTERPROC sf_glad_glVertexPointer; +#define glVertexPointer sf_glad_glVertexPointer +GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC sf_glad_glVertexPointerEXT; +#define glVertexPointerEXT sf_glad_glVertexPointerEXT +GLAD_API_CALL PFNGLVIEWPORTPROC sf_glad_glViewport; +#define glViewport sf_glad_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC sf_glad_glViewportArrayv; +#define glViewportArrayv sf_glad_glViewportArrayv +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC sf_glad_glViewportIndexedf; +#define glViewportIndexedf sf_glad_glViewportIndexedf +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC sf_glad_glViewportIndexedfv; +#define glViewportIndexedfv sf_glad_glViewportIndexedfv +GLAD_API_CALL PFNGLWAITSYNCPROC sf_glad_glWaitSync; +#define glWaitSync sf_glad_glWaitSync +GLAD_API_CALL PFNGLWINDOWPOS2DPROC sf_glad_glWindowPos2d; +#define glWindowPos2d sf_glad_glWindowPos2d +GLAD_API_CALL PFNGLWINDOWPOS2DVPROC sf_glad_glWindowPos2dv; +#define glWindowPos2dv sf_glad_glWindowPos2dv +GLAD_API_CALL PFNGLWINDOWPOS2FPROC sf_glad_glWindowPos2f; +#define glWindowPos2f sf_glad_glWindowPos2f +GLAD_API_CALL PFNGLWINDOWPOS2FVPROC sf_glad_glWindowPos2fv; +#define glWindowPos2fv sf_glad_glWindowPos2fv +GLAD_API_CALL PFNGLWINDOWPOS2IPROC sf_glad_glWindowPos2i; +#define glWindowPos2i sf_glad_glWindowPos2i +GLAD_API_CALL PFNGLWINDOWPOS2IVPROC sf_glad_glWindowPos2iv; +#define glWindowPos2iv sf_glad_glWindowPos2iv +GLAD_API_CALL PFNGLWINDOWPOS2SPROC sf_glad_glWindowPos2s; +#define glWindowPos2s sf_glad_glWindowPos2s +GLAD_API_CALL PFNGLWINDOWPOS2SVPROC sf_glad_glWindowPos2sv; +#define glWindowPos2sv sf_glad_glWindowPos2sv +GLAD_API_CALL PFNGLWINDOWPOS3DPROC sf_glad_glWindowPos3d; +#define glWindowPos3d sf_glad_glWindowPos3d +GLAD_API_CALL PFNGLWINDOWPOS3DVPROC sf_glad_glWindowPos3dv; +#define glWindowPos3dv sf_glad_glWindowPos3dv +GLAD_API_CALL PFNGLWINDOWPOS3FPROC sf_glad_glWindowPos3f; +#define glWindowPos3f sf_glad_glWindowPos3f +GLAD_API_CALL PFNGLWINDOWPOS3FVPROC sf_glad_glWindowPos3fv; +#define glWindowPos3fv sf_glad_glWindowPos3fv +GLAD_API_CALL PFNGLWINDOWPOS3IPROC sf_glad_glWindowPos3i; +#define glWindowPos3i sf_glad_glWindowPos3i +GLAD_API_CALL PFNGLWINDOWPOS3IVPROC sf_glad_glWindowPos3iv; +#define glWindowPos3iv sf_glad_glWindowPos3iv +GLAD_API_CALL PFNGLWINDOWPOS3SPROC sf_glad_glWindowPos3s; +#define glWindowPos3s sf_glad_glWindowPos3s +GLAD_API_CALL PFNGLWINDOWPOS3SVPROC sf_glad_glWindowPos3sv; +#define glWindowPos3sv sf_glad_glWindowPos3sv +GLAD_API_CALL PFNGLALPHAFUNCXPROC sf_glad_glAlphaFuncx; +#define glAlphaFuncx sf_glad_glAlphaFuncx +GLAD_API_CALL PFNGLBINDFRAMEBUFFEROESPROC sf_glad_glBindFramebufferOES; +#define glBindFramebufferOES sf_glad_glBindFramebufferOES +GLAD_API_CALL PFNGLBINDRENDERBUFFEROESPROC sf_glad_glBindRenderbufferOES; +#define glBindRenderbufferOES sf_glad_glBindRenderbufferOES +GLAD_API_CALL PFNGLBLENDEQUATIONOESPROC sf_glad_glBlendEquationOES; +#define glBlendEquationOES sf_glad_glBlendEquationOES +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEOESPROC sf_glad_glBlendEquationSeparateOES; +#define glBlendEquationSeparateOES sf_glad_glBlendEquationSeparateOES +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEOESPROC sf_glad_glBlendFuncSeparateOES; +#define glBlendFuncSeparateOES sf_glad_glBlendFuncSeparateOES +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSOESPROC sf_glad_glCheckFramebufferStatusOES; +#define glCheckFramebufferStatusOES sf_glad_glCheckFramebufferStatusOES +GLAD_API_CALL PFNGLCLEARCOLORXPROC sf_glad_glClearColorx; +#define glClearColorx sf_glad_glClearColorx +GLAD_API_CALL PFNGLCLEARDEPTHXPROC sf_glad_glClearDepthx; +#define glClearDepthx sf_glad_glClearDepthx +GLAD_API_CALL PFNGLCLIPPLANEFPROC sf_glad_glClipPlanef; +#define glClipPlanef sf_glad_glClipPlanef +GLAD_API_CALL PFNGLCLIPPLANEXPROC sf_glad_glClipPlanex; +#define glClipPlanex sf_glad_glClipPlanex +GLAD_API_CALL PFNGLCOLOR4XPROC sf_glad_glColor4x; +#define glColor4x sf_glad_glColor4x +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSOESPROC sf_glad_glDeleteFramebuffersOES; +#define glDeleteFramebuffersOES sf_glad_glDeleteFramebuffersOES +GLAD_API_CALL PFNGLDELETERENDERBUFFERSOESPROC sf_glad_glDeleteRenderbuffersOES; +#define glDeleteRenderbuffersOES sf_glad_glDeleteRenderbuffersOES +GLAD_API_CALL PFNGLDEPTHRANGEXPROC sf_glad_glDepthRangex; +#define glDepthRangex sf_glad_glDepthRangex +GLAD_API_CALL PFNGLFOGXPROC sf_glad_glFogx; +#define glFogx sf_glad_glFogx +GLAD_API_CALL PFNGLFOGXVPROC sf_glad_glFogxv; +#define glFogxv sf_glad_glFogxv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEROESPROC sf_glad_glFramebufferRenderbufferOES; +#define glFramebufferRenderbufferOES sf_glad_glFramebufferRenderbufferOES +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DOESPROC sf_glad_glFramebufferTexture2DOES; +#define glFramebufferTexture2DOES sf_glad_glFramebufferTexture2DOES +GLAD_API_CALL PFNGLFRUSTUMFPROC sf_glad_glFrustumf; +#define glFrustumf sf_glad_glFrustumf +GLAD_API_CALL PFNGLFRUSTUMXPROC sf_glad_glFrustumx; +#define glFrustumx sf_glad_glFrustumx +GLAD_API_CALL PFNGLGENFRAMEBUFFERSOESPROC sf_glad_glGenFramebuffersOES; +#define glGenFramebuffersOES sf_glad_glGenFramebuffersOES +GLAD_API_CALL PFNGLGENRENDERBUFFERSOESPROC sf_glad_glGenRenderbuffersOES; +#define glGenRenderbuffersOES sf_glad_glGenRenderbuffersOES +GLAD_API_CALL PFNGLGENERATEMIPMAPOESPROC sf_glad_glGenerateMipmapOES; +#define glGenerateMipmapOES sf_glad_glGenerateMipmapOES +GLAD_API_CALL PFNGLGETCLIPPLANEFPROC sf_glad_glGetClipPlanef; +#define glGetClipPlanef sf_glad_glGetClipPlanef +GLAD_API_CALL PFNGLGETCLIPPLANEXPROC sf_glad_glGetClipPlanex; +#define glGetClipPlanex sf_glad_glGetClipPlanex +GLAD_API_CALL PFNGLGETFIXEDVPROC sf_glad_glGetFixedv; +#define glGetFixedv sf_glad_glGetFixedv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC sf_glad_glGetFramebufferAttachmentParameterivOES; +#define glGetFramebufferAttachmentParameterivOES sf_glad_glGetFramebufferAttachmentParameterivOES +GLAD_API_CALL PFNGLGETLIGHTXVPROC sf_glad_glGetLightxv; +#define glGetLightxv sf_glad_glGetLightxv +GLAD_API_CALL PFNGLGETMATERIALXVPROC sf_glad_glGetMaterialxv; +#define glGetMaterialxv sf_glad_glGetMaterialxv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVOESPROC sf_glad_glGetRenderbufferParameterivOES; +#define glGetRenderbufferParameterivOES sf_glad_glGetRenderbufferParameterivOES +GLAD_API_CALL PFNGLGETTEXENVXVPROC sf_glad_glGetTexEnvxv; +#define glGetTexEnvxv sf_glad_glGetTexEnvxv +GLAD_API_CALL PFNGLGETTEXPARAMETERXVPROC sf_glad_glGetTexParameterxv; +#define glGetTexParameterxv sf_glad_glGetTexParameterxv +GLAD_API_CALL PFNGLISFRAMEBUFFEROESPROC sf_glad_glIsFramebufferOES; +#define glIsFramebufferOES sf_glad_glIsFramebufferOES +GLAD_API_CALL PFNGLISRENDERBUFFEROESPROC sf_glad_glIsRenderbufferOES; +#define glIsRenderbufferOES sf_glad_glIsRenderbufferOES +GLAD_API_CALL PFNGLLIGHTMODELXPROC sf_glad_glLightModelx; +#define glLightModelx sf_glad_glLightModelx +GLAD_API_CALL PFNGLLIGHTMODELXVPROC sf_glad_glLightModelxv; +#define glLightModelxv sf_glad_glLightModelxv +GLAD_API_CALL PFNGLLIGHTXPROC sf_glad_glLightx; +#define glLightx sf_glad_glLightx +GLAD_API_CALL PFNGLLIGHTXVPROC sf_glad_glLightxv; +#define glLightxv sf_glad_glLightxv +GLAD_API_CALL PFNGLLINEWIDTHXPROC sf_glad_glLineWidthx; +#define glLineWidthx sf_glad_glLineWidthx +GLAD_API_CALL PFNGLLOADMATRIXXPROC sf_glad_glLoadMatrixx; +#define glLoadMatrixx sf_glad_glLoadMatrixx +GLAD_API_CALL PFNGLMATERIALXPROC sf_glad_glMaterialx; +#define glMaterialx sf_glad_glMaterialx +GLAD_API_CALL PFNGLMATERIALXVPROC sf_glad_glMaterialxv; +#define glMaterialxv sf_glad_glMaterialxv +GLAD_API_CALL PFNGLMULTMATRIXXPROC sf_glad_glMultMatrixx; +#define glMultMatrixx sf_glad_glMultMatrixx +GLAD_API_CALL PFNGLMULTITEXCOORD4XPROC sf_glad_glMultiTexCoord4x; +#define glMultiTexCoord4x sf_glad_glMultiTexCoord4x +GLAD_API_CALL PFNGLNORMAL3XPROC sf_glad_glNormal3x; +#define glNormal3x sf_glad_glNormal3x +GLAD_API_CALL PFNGLORTHOFPROC sf_glad_glOrthof; +#define glOrthof sf_glad_glOrthof +GLAD_API_CALL PFNGLORTHOXPROC sf_glad_glOrthox; +#define glOrthox sf_glad_glOrthox +GLAD_API_CALL PFNGLPOINTPARAMETERXPROC sf_glad_glPointParameterx; +#define glPointParameterx sf_glad_glPointParameterx +GLAD_API_CALL PFNGLPOINTPARAMETERXVPROC sf_glad_glPointParameterxv; +#define glPointParameterxv sf_glad_glPointParameterxv +GLAD_API_CALL PFNGLPOINTSIZEXPROC sf_glad_glPointSizex; +#define glPointSizex sf_glad_glPointSizex +GLAD_API_CALL PFNGLPOLYGONOFFSETXPROC sf_glad_glPolygonOffsetx; +#define glPolygonOffsetx sf_glad_glPolygonOffsetx +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEOESPROC sf_glad_glRenderbufferStorageOES; +#define glRenderbufferStorageOES sf_glad_glRenderbufferStorageOES +GLAD_API_CALL PFNGLROTATEXPROC sf_glad_glRotatex; +#define glRotatex sf_glad_glRotatex +GLAD_API_CALL PFNGLSAMPLECOVERAGEXPROC sf_glad_glSampleCoveragex; +#define glSampleCoveragex sf_glad_glSampleCoveragex +GLAD_API_CALL PFNGLSCALEXPROC sf_glad_glScalex; +#define glScalex sf_glad_glScalex +GLAD_API_CALL PFNGLTEXENVXPROC sf_glad_glTexEnvx; +#define glTexEnvx sf_glad_glTexEnvx +GLAD_API_CALL PFNGLTEXENVXVPROC sf_glad_glTexEnvxv; +#define glTexEnvxv sf_glad_glTexEnvxv +GLAD_API_CALL PFNGLTEXPARAMETERXPROC sf_glad_glTexParameterx; +#define glTexParameterx sf_glad_glTexParameterx +GLAD_API_CALL PFNGLTEXPARAMETERXVPROC sf_glad_glTexParameterxv; +#define glTexParameterxv sf_glad_glTexParameterxv +GLAD_API_CALL PFNGLTRANSLATEXPROC sf_glad_glTranslatex; +#define glTranslatex sf_glad_glTranslatex + + + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef SF_GLAD_GL_IMPLEMENTATION +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int SF_GLAD_GL_VERSION_1_0 = 0; +int SF_GLAD_GL_VERSION_1_1 = 0; +int SF_GLAD_GL_VERSION_1_2 = 0; +int SF_GLAD_GL_VERSION_1_3 = 0; +int SF_GLAD_GL_VERSION_1_4 = 0; +int SF_GLAD_GL_VERSION_1_5 = 0; +int SF_GLAD_GL_VERSION_2_0 = 0; +int SF_GLAD_GL_VERSION_2_1 = 0; +int SF_GLAD_GL_VERSION_3_0 = 0; +int SF_GLAD_GL_VERSION_3_1 = 0; +int SF_GLAD_GL_VERSION_3_2 = 0; +int SF_GLAD_GL_VERSION_3_3 = 0; +int SF_GLAD_GL_VERSION_4_0 = 0; +int SF_GLAD_GL_VERSION_4_1 = 0; +int SF_GLAD_GL_VERSION_4_2 = 0; +int SF_GLAD_GL_VERSION_4_3 = 0; +int SF_GLAD_GL_VERSION_4_4 = 0; +int SF_GLAD_GL_VERSION_4_5 = 0; +int SF_GLAD_GL_VERSION_4_6 = 0; +int SF_GLAD_GL_VERSION_ES_CM_1_0 = 0; +int SF_GLAD_GL_ARB_ES2_compatibility = 0; +int SF_GLAD_GL_ARB_ES3_1_compatibility = 0; +int SF_GLAD_GL_ARB_base_instance = 0; +int SF_GLAD_GL_ARB_blend_func_extended = 0; +int SF_GLAD_GL_ARB_buffer_storage = 0; +int SF_GLAD_GL_ARB_clear_buffer_object = 0; +int SF_GLAD_GL_ARB_clear_texture = 0; +int SF_GLAD_GL_ARB_clip_control = 0; +int SF_GLAD_GL_ARB_compute_shader = 0; +int SF_GLAD_GL_ARB_copy_buffer = 0; +int SF_GLAD_GL_ARB_copy_image = 0; +int SF_GLAD_GL_ARB_direct_state_access = 0; +int SF_GLAD_GL_ARB_draw_elements_base_vertex = 0; +int SF_GLAD_GL_ARB_draw_indirect = 0; +int SF_GLAD_GL_ARB_fragment_program = 0; +int SF_GLAD_GL_ARB_fragment_shader = 0; +int SF_GLAD_GL_ARB_framebuffer_no_attachments = 0; +int SF_GLAD_GL_ARB_framebuffer_object = 0; +int SF_GLAD_GL_ARB_geometry_shader4 = 0; +int SF_GLAD_GL_ARB_get_program_binary = 0; +int SF_GLAD_GL_ARB_get_texture_sub_image = 0; +int SF_GLAD_GL_ARB_gpu_shader_fp64 = 0; +int SF_GLAD_GL_ARB_imaging = 0; +int SF_GLAD_GL_ARB_internalformat_query = 0; +int SF_GLAD_GL_ARB_internalformat_query2 = 0; +int SF_GLAD_GL_ARB_invalidate_subdata = 0; +int SF_GLAD_GL_ARB_map_buffer_range = 0; +int SF_GLAD_GL_ARB_multi_bind = 0; +int SF_GLAD_GL_ARB_multi_draw_indirect = 0; +int SF_GLAD_GL_ARB_multitexture = 0; +int SF_GLAD_GL_ARB_polygon_offset_clamp = 0; +int SF_GLAD_GL_ARB_program_interface_query = 0; +int SF_GLAD_GL_ARB_provoking_vertex = 0; +int SF_GLAD_GL_ARB_sampler_objects = 0; +int SF_GLAD_GL_ARB_separate_shader_objects = 0; +int SF_GLAD_GL_ARB_shader_atomic_counters = 0; +int SF_GLAD_GL_ARB_shader_image_load_store = 0; +int SF_GLAD_GL_ARB_shader_objects = 0; +int SF_GLAD_GL_ARB_shader_storage_buffer_object = 0; +int SF_GLAD_GL_ARB_shader_subroutine = 0; +int SF_GLAD_GL_ARB_shading_language_100 = 0; +int SF_GLAD_GL_ARB_sync = 0; +int SF_GLAD_GL_ARB_tessellation_shader = 0; +int SF_GLAD_GL_ARB_texture_barrier = 0; +int SF_GLAD_GL_ARB_texture_buffer_range = 0; +int SF_GLAD_GL_ARB_texture_multisample = 0; +int SF_GLAD_GL_ARB_texture_non_power_of_two = 0; +int SF_GLAD_GL_ARB_texture_storage = 0; +int SF_GLAD_GL_ARB_texture_storage_multisample = 0; +int SF_GLAD_GL_ARB_texture_view = 0; +int SF_GLAD_GL_ARB_timer_query = 0; +int SF_GLAD_GL_ARB_transform_feedback2 = 0; +int SF_GLAD_GL_ARB_transform_feedback3 = 0; +int SF_GLAD_GL_ARB_transform_feedback_instanced = 0; +int SF_GLAD_GL_ARB_uniform_buffer_object = 0; +int SF_GLAD_GL_ARB_vertex_array_object = 0; +int SF_GLAD_GL_ARB_vertex_attrib_64bit = 0; +int SF_GLAD_GL_ARB_vertex_attrib_binding = 0; +int SF_GLAD_GL_ARB_vertex_buffer_object = 0; +int SF_GLAD_GL_ARB_vertex_program = 0; +int SF_GLAD_GL_ARB_vertex_shader = 0; +int SF_GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0; +int SF_GLAD_GL_ARB_viewport_array = 0; +int SF_GLAD_GL_EXT_blend_equation_separate = 0; +int SF_GLAD_GL_EXT_blend_func_separate = 0; +int SF_GLAD_GL_EXT_blend_minmax = 0; +int SF_GLAD_GL_EXT_blend_subtract = 0; +int SF_GLAD_GL_EXT_copy_texture = 0; +int SF_GLAD_GL_EXT_framebuffer_blit = 0; +int SF_GLAD_GL_EXT_framebuffer_multisample = 0; +int SF_GLAD_GL_EXT_framebuffer_object = 0; +int SF_GLAD_GL_EXT_geometry_shader4 = 0; +int SF_GLAD_GL_EXT_packed_depth_stencil = 0; +int SF_GLAD_GL_EXT_subtexture = 0; +int SF_GLAD_GL_EXT_texture_array = 0; +int SF_GLAD_GL_EXT_texture_object = 0; +int SF_GLAD_GL_EXT_texture_sRGB = 0; +int SF_GLAD_GL_EXT_vertex_array = 0; +int SF_GLAD_GL_INGR_blend_func_separate = 0; +int SF_GLAD_GL_KHR_debug = 0; +int SF_GLAD_GL_KHR_robustness = 0; +int SF_GLAD_GL_NV_geometry_program4 = 0; +int SF_GLAD_GL_NV_vertex_program = 0; +int SF_GLAD_GL_OES_single_precision = 0; +int SF_GLAD_GL_SGIS_texture_edge_clamp = 0; +int SF_GLAD_GL_EXT_sRGB = 0; +int SF_GLAD_GL_OES_blend_equation_separate = 0; +int SF_GLAD_GL_OES_blend_func_separate = 0; +int SF_GLAD_GL_OES_blend_subtract = 0; +int SF_GLAD_GL_OES_depth24 = 0; +int SF_GLAD_GL_OES_depth32 = 0; +int SF_GLAD_GL_OES_framebuffer_object = 0; +int SF_GLAD_GL_OES_packed_depth_stencil = 0; +int SF_GLAD_GL_OES_texture_npot = 0; + + + +PFNGLACCUMPROC sf_glad_glAccum = NULL; +PFNGLACTIVESHADERPROGRAMPROC sf_glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC sf_glad_glActiveTexture = NULL; +PFNGLACTIVETEXTUREARBPROC sf_glad_glActiveTextureARB = NULL; +PFNGLALPHAFUNCPROC sf_glad_glAlphaFunc = NULL; +PFNGLAREPROGRAMSRESIDENTNVPROC sf_glad_glAreProgramsResidentNV = NULL; +PFNGLARETEXTURESRESIDENTPROC sf_glad_glAreTexturesResident = NULL; +PFNGLARETEXTURESRESIDENTEXTPROC sf_glad_glAreTexturesResidentEXT = NULL; +PFNGLARRAYELEMENTPROC sf_glad_glArrayElement = NULL; +PFNGLARRAYELEMENTEXTPROC sf_glad_glArrayElementEXT = NULL; +PFNGLATTACHOBJECTARBPROC sf_glad_glAttachObjectARB = NULL; +PFNGLATTACHSHADERPROC sf_glad_glAttachShader = NULL; +PFNGLBEGINPROC sf_glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC sf_glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC sf_glad_glBeginQuery = NULL; +PFNGLBEGINQUERYINDEXEDPROC sf_glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC sf_glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC sf_glad_glBindAttribLocation = NULL; +PFNGLBINDATTRIBLOCATIONARBPROC sf_glad_glBindAttribLocationARB = NULL; +PFNGLBINDBUFFERPROC sf_glad_glBindBuffer = NULL; +PFNGLBINDBUFFERARBPROC sf_glad_glBindBufferARB = NULL; +PFNGLBINDBUFFERBASEPROC sf_glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC sf_glad_glBindBufferRange = NULL; +PFNGLBINDBUFFERSBASEPROC sf_glad_glBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC sf_glad_glBindBuffersRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC sf_glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC sf_glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC sf_glad_glBindFramebuffer = NULL; +PFNGLBINDFRAMEBUFFEREXTPROC sf_glad_glBindFramebufferEXT = NULL; +PFNGLBINDIMAGETEXTUREPROC sf_glad_glBindImageTexture = NULL; +PFNGLBINDIMAGETEXTURESPROC sf_glad_glBindImageTextures = NULL; +PFNGLBINDPROGRAMARBPROC sf_glad_glBindProgramARB = NULL; +PFNGLBINDPROGRAMNVPROC sf_glad_glBindProgramNV = NULL; +PFNGLBINDPROGRAMPIPELINEPROC sf_glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC sf_glad_glBindRenderbuffer = NULL; +PFNGLBINDRENDERBUFFEREXTPROC sf_glad_glBindRenderbufferEXT = NULL; +PFNGLBINDSAMPLERPROC sf_glad_glBindSampler = NULL; +PFNGLBINDSAMPLERSPROC sf_glad_glBindSamplers = NULL; +PFNGLBINDTEXTUREPROC sf_glad_glBindTexture = NULL; +PFNGLBINDTEXTUREEXTPROC sf_glad_glBindTextureEXT = NULL; +PFNGLBINDTEXTUREUNITPROC sf_glad_glBindTextureUnit = NULL; +PFNGLBINDTEXTURESPROC sf_glad_glBindTextures = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC sf_glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC sf_glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC sf_glad_glBindVertexBuffer = NULL; +PFNGLBINDVERTEXBUFFERSPROC sf_glad_glBindVertexBuffers = NULL; +PFNGLBITMAPPROC sf_glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC sf_glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC sf_glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONEXTPROC sf_glad_glBlendEquationEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC sf_glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEEXTPROC sf_glad_glBlendEquationSeparateEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC sf_glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC sf_glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC sf_glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC sf_glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEEXTPROC sf_glad_glBlendFuncSeparateEXT = NULL; +PFNGLBLENDFUNCSEPARATEINGRPROC sf_glad_glBlendFuncSeparateINGR = NULL; +PFNGLBLENDFUNCSEPARATEIPROC sf_glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC sf_glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC sf_glad_glBlitFramebuffer = NULL; +PFNGLBLITFRAMEBUFFEREXTPROC sf_glad_glBlitFramebufferEXT = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC sf_glad_glBlitNamedFramebuffer = NULL; +PFNGLBUFFERDATAPROC sf_glad_glBufferData = NULL; +PFNGLBUFFERDATAARBPROC sf_glad_glBufferDataARB = NULL; +PFNGLBUFFERSTORAGEPROC sf_glad_glBufferStorage = NULL; +PFNGLBUFFERSUBDATAPROC sf_glad_glBufferSubData = NULL; +PFNGLBUFFERSUBDATAARBPROC sf_glad_glBufferSubDataARB = NULL; +PFNGLCALLLISTPROC sf_glad_glCallList = NULL; +PFNGLCALLLISTSPROC sf_glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC sf_glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC sf_glad_glCheckFramebufferStatusEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC sf_glad_glCheckNamedFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC sf_glad_glClampColor = NULL; +PFNGLCLEARPROC sf_glad_glClear = NULL; +PFNGLCLEARACCUMPROC sf_glad_glClearAccum = NULL; +PFNGLCLEARBUFFERDATAPROC sf_glad_glClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC sf_glad_glClearBufferSubData = NULL; +PFNGLCLEARBUFFERFIPROC sf_glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC sf_glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC sf_glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC sf_glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC sf_glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC sf_glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC sf_glad_glClearDepthf = NULL; +PFNGLCLEARDEPTHFOESPROC sf_glad_glClearDepthfOES = NULL; +PFNGLCLEARINDEXPROC sf_glad_glClearIndex = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC sf_glad_glClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC sf_glad_glClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC sf_glad_glClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC sf_glad_glClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC sf_glad_glClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC sf_glad_glClearNamedFramebufferuiv = NULL; +PFNGLCLEARSTENCILPROC sf_glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEPROC sf_glad_glClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC sf_glad_glClearTexSubImage = NULL; +PFNGLCLIENTACTIVETEXTUREPROC sf_glad_glClientActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC sf_glad_glClientActiveTextureARB = NULL; +PFNGLCLIENTWAITSYNCPROC sf_glad_glClientWaitSync = NULL; +PFNGLCLIPCONTROLPROC sf_glad_glClipControl = NULL; +PFNGLCLIPPLANEPROC sf_glad_glClipPlane = NULL; +PFNGLCLIPPLANEFOESPROC sf_glad_glClipPlanefOES = NULL; +PFNGLCOLOR3BPROC sf_glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC sf_glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC sf_glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC sf_glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC sf_glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC sf_glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC sf_glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC sf_glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC sf_glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC sf_glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC sf_glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC sf_glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC sf_glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC sf_glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC sf_glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC sf_glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC sf_glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC sf_glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC sf_glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC sf_glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC sf_glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC sf_glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC sf_glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC sf_glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC sf_glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC sf_glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC sf_glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC sf_glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC sf_glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC sf_glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC sf_glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC sf_glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC sf_glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC sf_glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC sf_glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC sf_glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC sf_glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC sf_glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC sf_glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC sf_glad_glColorPointer = NULL; +PFNGLCOLORPOINTEREXTPROC sf_glad_glColorPointerEXT = NULL; +PFNGLCOLORSUBTABLEPROC sf_glad_glColorSubTable = NULL; +PFNGLCOLORTABLEPROC sf_glad_glColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC sf_glad_glColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC sf_glad_glColorTableParameteriv = NULL; +PFNGLCOMPILESHADERPROC sf_glad_glCompileShader = NULL; +PFNGLCOMPILESHADERARBPROC sf_glad_glCompileShaderARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC sf_glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC sf_glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC sf_glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC sf_glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC sf_glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC sf_glad_glCompressedTexSubImage3D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC sf_glad_glCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC sf_glad_glCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC sf_glad_glCompressedTextureSubImage3D = NULL; +PFNGLCONVOLUTIONFILTER1DPROC sf_glad_glConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC sf_glad_glConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC sf_glad_glConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC sf_glad_glConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC sf_glad_glConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC sf_glad_glConvolutionParameteriv = NULL; +PFNGLCOPYBUFFERSUBDATAPROC sf_glad_glCopyBufferSubData = NULL; +PFNGLCOPYCOLORSUBTABLEPROC sf_glad_glCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC sf_glad_glCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC sf_glad_glCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC sf_glad_glCopyConvolutionFilter2D = NULL; +PFNGLCOPYIMAGESUBDATAPROC sf_glad_glCopyImageSubData = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC sf_glad_glCopyNamedBufferSubData = NULL; +PFNGLCOPYPIXELSPROC sf_glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC sf_glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE1DEXTPROC sf_glad_glCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DPROC sf_glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC sf_glad_glCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC sf_glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC sf_glad_glCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC sf_glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC sf_glad_glCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC sf_glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC sf_glad_glCopyTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC sf_glad_glCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC sf_glad_glCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC sf_glad_glCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC sf_glad_glCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC sf_glad_glCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPROC sf_glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC sf_glad_glCreateProgramObjectARB = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC sf_glad_glCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC sf_glad_glCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC sf_glad_glCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC sf_glad_glCreateSamplers = NULL; +PFNGLCREATESHADERPROC sf_glad_glCreateShader = NULL; +PFNGLCREATESHADEROBJECTARBPROC sf_glad_glCreateShaderObjectARB = NULL; +PFNGLCREATESHADERPROGRAMVPROC sf_glad_glCreateShaderProgramv = NULL; +PFNGLCREATETEXTURESPROC sf_glad_glCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC sf_glad_glCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC sf_glad_glCreateVertexArrays = NULL; +PFNGLCULLFACEPROC sf_glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC sf_glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC sf_glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC sf_glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC sf_glad_glDeleteBuffers = NULL; +PFNGLDELETEBUFFERSARBPROC sf_glad_glDeleteBuffersARB = NULL; +PFNGLDELETEFRAMEBUFFERSPROC sf_glad_glDeleteFramebuffers = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC sf_glad_glDeleteFramebuffersEXT = NULL; +PFNGLDELETELISTSPROC sf_glad_glDeleteLists = NULL; +PFNGLDELETEOBJECTARBPROC sf_glad_glDeleteObjectARB = NULL; +PFNGLDELETEPROGRAMPROC sf_glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC sf_glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEPROGRAMSARBPROC sf_glad_glDeleteProgramsARB = NULL; +PFNGLDELETEPROGRAMSNVPROC sf_glad_glDeleteProgramsNV = NULL; +PFNGLDELETEQUERIESPROC sf_glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC sf_glad_glDeleteRenderbuffers = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC sf_glad_glDeleteRenderbuffersEXT = NULL; +PFNGLDELETESAMPLERSPROC sf_glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC sf_glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC sf_glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC sf_glad_glDeleteTextures = NULL; +PFNGLDELETETEXTURESEXTPROC sf_glad_glDeleteTexturesEXT = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC sf_glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC sf_glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC sf_glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC sf_glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC sf_glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYDVNVPROC sf_glad_glDepthRangeArraydvNV = NULL; +PFNGLDEPTHRANGEARRAYVPROC sf_glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC sf_glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEINDEXEDDNVPROC sf_glad_glDepthRangeIndexeddNV = NULL; +PFNGLDEPTHRANGEFPROC sf_glad_glDepthRangef = NULL; +PFNGLDEPTHRANGEFOESPROC sf_glad_glDepthRangefOES = NULL; +PFNGLDETACHOBJECTARBPROC sf_glad_glDetachObjectARB = NULL; +PFNGLDETACHSHADERPROC sf_glad_glDetachShader = NULL; +PFNGLDISABLEPROC sf_glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC sf_glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC sf_glad_glDisableVertexArrayAttrib = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC sf_glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC sf_glad_glDisableVertexAttribArrayARB = NULL; +PFNGLDISABLEIPROC sf_glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC sf_glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC sf_glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC sf_glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSEXTPROC sf_glad_glDrawArraysEXT = NULL; +PFNGLDRAWARRAYSINDIRECTPROC sf_glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC sf_glad_glDrawArraysInstanced = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC sf_glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWBUFFERPROC sf_glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC sf_glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC sf_glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC sf_glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC sf_glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC sf_glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC sf_glad_glDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC sf_glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC sf_glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWPIXELSPROC sf_glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC sf_glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC sf_glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC sf_glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC sf_glad_glDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC sf_glad_glDrawTransformFeedbackStream = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC sf_glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLEDGEFLAGPROC sf_glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC sf_glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC sf_glad_glEdgeFlagPointerEXT = NULL; +PFNGLEDGEFLAGVPROC sf_glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC sf_glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC sf_glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC sf_glad_glEnableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC sf_glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC sf_glad_glEnableVertexAttribArrayARB = NULL; +PFNGLENABLEIPROC sf_glad_glEnablei = NULL; +PFNGLENDPROC sf_glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC sf_glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC sf_glad_glEndList = NULL; +PFNGLENDQUERYPROC sf_glad_glEndQuery = NULL; +PFNGLENDQUERYINDEXEDPROC sf_glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC sf_glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC sf_glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC sf_glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC sf_glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC sf_glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC sf_glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC sf_glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC sf_glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC sf_glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC sf_glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC sf_glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC sf_glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC sf_glad_glEvalPoint2 = NULL; +PFNGLEXECUTEPROGRAMNVPROC sf_glad_glExecuteProgramNV = NULL; +PFNGLFEEDBACKBUFFERPROC sf_glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC sf_glad_glFenceSync = NULL; +PFNGLFINISHPROC sf_glad_glFinish = NULL; +PFNGLFLUSHPROC sf_glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC sf_glad_glFlushMappedBufferRange = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC sf_glad_glFlushMappedNamedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC sf_glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC sf_glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC sf_glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC sf_glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC sf_glad_glFogCoordfv = NULL; +PFNGLFOGFPROC sf_glad_glFogf = NULL; +PFNGLFOGFVPROC sf_glad_glFogfv = NULL; +PFNGLFOGIPROC sf_glad_glFogi = NULL; +PFNGLFOGIVPROC sf_glad_glFogiv = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC sf_glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC sf_glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC sf_glad_glFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC sf_glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC sf_glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC sf_glad_glFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC sf_glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC sf_glad_glFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC sf_glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC sf_glad_glFramebufferTexture3DEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREARBPROC sf_glad_glFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC sf_glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC sf_glad_glFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC sf_glad_glFramebufferTextureFaceEXT = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC sf_glad_glFramebufferTextureLayer = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC sf_glad_glFramebufferTextureLayerARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC sf_glad_glFramebufferTextureLayerEXT = NULL; +PFNGLFRONTFACEPROC sf_glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC sf_glad_glFrustum = NULL; +PFNGLFRUSTUMFOESPROC sf_glad_glFrustumfOES = NULL; +PFNGLGENBUFFERSPROC sf_glad_glGenBuffers = NULL; +PFNGLGENBUFFERSARBPROC sf_glad_glGenBuffersARB = NULL; +PFNGLGENFRAMEBUFFERSPROC sf_glad_glGenFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC sf_glad_glGenFramebuffersEXT = NULL; +PFNGLGENLISTSPROC sf_glad_glGenLists = NULL; +PFNGLGENPROGRAMPIPELINESPROC sf_glad_glGenProgramPipelines = NULL; +PFNGLGENPROGRAMSARBPROC sf_glad_glGenProgramsARB = NULL; +PFNGLGENPROGRAMSNVPROC sf_glad_glGenProgramsNV = NULL; +PFNGLGENQUERIESPROC sf_glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC sf_glad_glGenRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSEXTPROC sf_glad_glGenRenderbuffersEXT = NULL; +PFNGLGENSAMPLERSPROC sf_glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC sf_glad_glGenTextures = NULL; +PFNGLGENTEXTURESEXTPROC sf_glad_glGenTexturesEXT = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC sf_glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC sf_glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC sf_glad_glGenerateMipmap = NULL; +PFNGLGENERATEMIPMAPEXTPROC sf_glad_glGenerateMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC sf_glad_glGenerateTextureMipmap = NULL; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC sf_glad_glGetActiveAtomicCounterBufferiv = NULL; +PFNGLGETACTIVEATTRIBPROC sf_glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEATTRIBARBPROC sf_glad_glGetActiveAttribARB = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC sf_glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC sf_glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC sf_glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC sf_glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMARBPROC sf_glad_glGetActiveUniformARB = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC sf_glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC sf_glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC sf_glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC sf_glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC sf_glad_glGetAttachedObjectsARB = NULL; +PFNGLGETATTACHEDSHADERSPROC sf_glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC sf_glad_glGetAttribLocation = NULL; +PFNGLGETATTRIBLOCATIONARBPROC sf_glad_glGetAttribLocationARB = NULL; +PFNGLGETBOOLEANI_VPROC sf_glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC sf_glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC sf_glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC sf_glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC sf_glad_glGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVPROC sf_glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERPOINTERVARBPROC sf_glad_glGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAPROC sf_glad_glGetBufferSubData = NULL; +PFNGLGETBUFFERSUBDATAARBPROC sf_glad_glGetBufferSubDataARB = NULL; +PFNGLGETCLIPPLANEPROC sf_glad_glGetClipPlane = NULL; +PFNGLGETCLIPPLANEFOESPROC sf_glad_glGetClipPlanefOES = NULL; +PFNGLGETCOLORTABLEPROC sf_glad_glGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC sf_glad_glGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC sf_glad_glGetColorTableParameteriv = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC sf_glad_glGetCompressedTexImage = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC sf_glad_glGetCompressedTextureImage = NULL; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC sf_glad_glGetCompressedTextureSubImage = NULL; +PFNGLGETCONVOLUTIONFILTERPROC sf_glad_glGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC sf_glad_glGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC sf_glad_glGetConvolutionParameteriv = NULL; +PFNGLGETDEBUGMESSAGELOGPROC sf_glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEI_VPROC sf_glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEVPROC sf_glad_glGetDoublev = NULL; +PFNGLGETERRORPROC sf_glad_glGetError = NULL; +PFNGLGETFLOATI_VPROC sf_glad_glGetFloati_v = NULL; +PFNGLGETFLOATVPROC sf_glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC sf_glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC sf_glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC sf_glad_glGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC sf_glad_glGetFramebufferParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSPROC sf_glad_glGetGraphicsResetStatus = NULL; +PFNGLGETHANDLEARBPROC sf_glad_glGetHandleARB = NULL; +PFNGLGETHISTOGRAMPROC sf_glad_glGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC sf_glad_glGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC sf_glad_glGetHistogramParameteriv = NULL; +PFNGLGETINFOLOGARBPROC sf_glad_glGetInfoLogARB = NULL; +PFNGLGETINTEGER64I_VPROC sf_glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC sf_glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC sf_glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC sf_glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATI64VPROC sf_glad_glGetInternalformati64v = NULL; +PFNGLGETINTERNALFORMATIVPROC sf_glad_glGetInternalformativ = NULL; +PFNGLGETLIGHTFVPROC sf_glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC sf_glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC sf_glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC sf_glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC sf_glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC sf_glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC sf_glad_glGetMaterialiv = NULL; +PFNGLGETMINMAXPROC sf_glad_glGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC sf_glad_glGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC sf_glad_glGetMinmaxParameteriv = NULL; +PFNGLGETMULTISAMPLEFVPROC sf_glad_glGetMultisamplefv = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC sf_glad_glGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC sf_glad_glGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC sf_glad_glGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC sf_glad_glGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC sf_glad_glGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC sf_glad_glGetNamedRenderbufferParameteriv = NULL; +PFNGLGETOBJECTLABELPROC sf_glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC sf_glad_glGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC sf_glad_glGetObjectParameterivARB = NULL; +PFNGLGETOBJECTPTRLABELPROC sf_glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC sf_glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC sf_glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC sf_glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC sf_glad_glGetPointerv = NULL; +PFNGLGETPOINTERVEXTPROC sf_glad_glGetPointervEXT = NULL; +PFNGLGETPOLYGONSTIPPLEPROC sf_glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMBINARYPROC sf_glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC sf_glad_glGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC sf_glad_glGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMINFOLOGPROC sf_glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC sf_glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC sf_glad_glGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC sf_glad_glGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC sf_glad_glGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC sf_glad_glGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC sf_glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC sf_glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC sf_glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC sf_glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC sf_glad_glGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC sf_glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC sf_glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC sf_glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMSTRINGARBPROC sf_glad_glGetProgramStringARB = NULL; +PFNGLGETPROGRAMSTRINGNVPROC sf_glad_glGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVPROC sf_glad_glGetProgramiv = NULL; +PFNGLGETPROGRAMIVARBPROC sf_glad_glGetProgramivARB = NULL; +PFNGLGETPROGRAMIVNVPROC sf_glad_glGetProgramivNV = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC sf_glad_glGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC sf_glad_glGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC sf_glad_glGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC sf_glad_glGetQueryBufferObjectuiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC sf_glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC sf_glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC sf_glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC sf_glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC sf_glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC sf_glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC sf_glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC sf_glad_glGetRenderbufferParameterivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC sf_glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC sf_glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC sf_glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC sf_glad_glGetSamplerParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC sf_glad_glGetSeparableFilter = NULL; +PFNGLGETSHADERINFOLOGPROC sf_glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC sf_glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC sf_glad_glGetShaderSource = NULL; +PFNGLGETSHADERSOURCEARBPROC sf_glad_glGetShaderSourceARB = NULL; +PFNGLGETSHADERIVPROC sf_glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC sf_glad_glGetString = NULL; +PFNGLGETSTRINGIPROC sf_glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC sf_glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC sf_glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC sf_glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC sf_glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC sf_glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC sf_glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC sf_glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC sf_glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC sf_glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC sf_glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC sf_glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC sf_glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC sf_glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC sf_glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC sf_glad_glGetTexParameteriv = NULL; +PFNGLGETTEXTUREIMAGEPROC sf_glad_glGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC sf_glad_glGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC sf_glad_glGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC sf_glad_glGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC sf_glad_glGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC sf_glad_glGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC sf_glad_glGetTextureParameteriv = NULL; +PFNGLGETTEXTURESUBIMAGEPROC sf_glad_glGetTextureSubImage = NULL; +PFNGLGETTRACKMATRIXIVNVPROC sf_glad_glGetTrackMatrixivNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC sf_glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC sf_glad_glGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC sf_glad_glGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC sf_glad_glGetTransformFeedbackiv = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC sf_glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC sf_glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC sf_glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC sf_glad_glGetUniformLocationARB = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC sf_glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC sf_glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC sf_glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMFVARBPROC sf_glad_glGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVPROC sf_glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMIVARBPROC sf_glad_glGetUniformivARB = NULL; +PFNGLGETUNIFORMUIVPROC sf_glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC sf_glad_glGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC sf_glad_glGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC sf_glad_glGetVertexArrayiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC sf_glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC sf_glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBLDVPROC sf_glad_glGetVertexAttribLdv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC sf_glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC sf_glad_glGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC sf_glad_glGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVPROC sf_glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC sf_glad_glGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC sf_glad_glGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVPROC sf_glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC sf_glad_glGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC sf_glad_glGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVPROC sf_glad_glGetVertexAttribiv = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC sf_glad_glGetVertexAttribivARB = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC sf_glad_glGetVertexAttribivNV = NULL; +PFNGLGETNCOLORTABLEPROC sf_glad_glGetnColorTable = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC sf_glad_glGetnCompressedTexImage = NULL; +PFNGLGETNCONVOLUTIONFILTERPROC sf_glad_glGetnConvolutionFilter = NULL; +PFNGLGETNHISTOGRAMPROC sf_glad_glGetnHistogram = NULL; +PFNGLGETNMAPDVPROC sf_glad_glGetnMapdv = NULL; +PFNGLGETNMAPFVPROC sf_glad_glGetnMapfv = NULL; +PFNGLGETNMAPIVPROC sf_glad_glGetnMapiv = NULL; +PFNGLGETNMINMAXPROC sf_glad_glGetnMinmax = NULL; +PFNGLGETNPIXELMAPFVPROC sf_glad_glGetnPixelMapfv = NULL; +PFNGLGETNPIXELMAPUIVPROC sf_glad_glGetnPixelMapuiv = NULL; +PFNGLGETNPIXELMAPUSVPROC sf_glad_glGetnPixelMapusv = NULL; +PFNGLGETNPOLYGONSTIPPLEPROC sf_glad_glGetnPolygonStipple = NULL; +PFNGLGETNSEPARABLEFILTERPROC sf_glad_glGetnSeparableFilter = NULL; +PFNGLGETNTEXIMAGEPROC sf_glad_glGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC sf_glad_glGetnUniformdv = NULL; +PFNGLGETNUNIFORMFVPROC sf_glad_glGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC sf_glad_glGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC sf_glad_glGetnUniformuiv = NULL; +PFNGLHINTPROC sf_glad_glHint = NULL; +PFNGLHISTOGRAMPROC sf_glad_glHistogram = NULL; +PFNGLINDEXMASKPROC sf_glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC sf_glad_glIndexPointer = NULL; +PFNGLINDEXPOINTEREXTPROC sf_glad_glIndexPointerEXT = NULL; +PFNGLINDEXDPROC sf_glad_glIndexd = NULL; +PFNGLINDEXDVPROC sf_glad_glIndexdv = NULL; +PFNGLINDEXFPROC sf_glad_glIndexf = NULL; +PFNGLINDEXFVPROC sf_glad_glIndexfv = NULL; +PFNGLINDEXIPROC sf_glad_glIndexi = NULL; +PFNGLINDEXIVPROC sf_glad_glIndexiv = NULL; +PFNGLINDEXSPROC sf_glad_glIndexs = NULL; +PFNGLINDEXSVPROC sf_glad_glIndexsv = NULL; +PFNGLINDEXUBPROC sf_glad_glIndexub = NULL; +PFNGLINDEXUBVPROC sf_glad_glIndexubv = NULL; +PFNGLINITNAMESPROC sf_glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC sf_glad_glInterleavedArrays = NULL; +PFNGLINVALIDATEBUFFERDATAPROC sf_glad_glInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC sf_glad_glInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC sf_glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC sf_glad_glInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC sf_glad_glInvalidateNamedFramebufferSubData = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC sf_glad_glInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC sf_glad_glInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC sf_glad_glInvalidateTexSubImage = NULL; +PFNGLISBUFFERPROC sf_glad_glIsBuffer = NULL; +PFNGLISBUFFERARBPROC sf_glad_glIsBufferARB = NULL; +PFNGLISENABLEDPROC sf_glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC sf_glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC sf_glad_glIsFramebuffer = NULL; +PFNGLISFRAMEBUFFEREXTPROC sf_glad_glIsFramebufferEXT = NULL; +PFNGLISLISTPROC sf_glad_glIsList = NULL; +PFNGLISPROGRAMPROC sf_glad_glIsProgram = NULL; +PFNGLISPROGRAMARBPROC sf_glad_glIsProgramARB = NULL; +PFNGLISPROGRAMNVPROC sf_glad_glIsProgramNV = NULL; +PFNGLISPROGRAMPIPELINEPROC sf_glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC sf_glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC sf_glad_glIsRenderbuffer = NULL; +PFNGLISRENDERBUFFEREXTPROC sf_glad_glIsRenderbufferEXT = NULL; +PFNGLISSAMPLERPROC sf_glad_glIsSampler = NULL; +PFNGLISSHADERPROC sf_glad_glIsShader = NULL; +PFNGLISSYNCPROC sf_glad_glIsSync = NULL; +PFNGLISTEXTUREPROC sf_glad_glIsTexture = NULL; +PFNGLISTEXTUREEXTPROC sf_glad_glIsTextureEXT = NULL; +PFNGLISTRANSFORMFEEDBACKPROC sf_glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC sf_glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC sf_glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC sf_glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC sf_glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC sf_glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC sf_glad_glLightf = NULL; +PFNGLLIGHTFVPROC sf_glad_glLightfv = NULL; +PFNGLLIGHTIPROC sf_glad_glLighti = NULL; +PFNGLLIGHTIVPROC sf_glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC sf_glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC sf_glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC sf_glad_glLinkProgram = NULL; +PFNGLLINKPROGRAMARBPROC sf_glad_glLinkProgramARB = NULL; +PFNGLLISTBASEPROC sf_glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC sf_glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC sf_glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC sf_glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC sf_glad_glLoadName = NULL; +PFNGLLOADPROGRAMNVPROC sf_glad_glLoadProgramNV = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC sf_glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC sf_glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC sf_glad_glLogicOp = NULL; +PFNGLMAP1DPROC sf_glad_glMap1d = NULL; +PFNGLMAP1FPROC sf_glad_glMap1f = NULL; +PFNGLMAP2DPROC sf_glad_glMap2d = NULL; +PFNGLMAP2FPROC sf_glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC sf_glad_glMapBuffer = NULL; +PFNGLMAPBUFFERARBPROC sf_glad_glMapBufferARB = NULL; +PFNGLMAPBUFFERRANGEPROC sf_glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC sf_glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC sf_glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC sf_glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC sf_glad_glMapGrid2f = NULL; +PFNGLMAPNAMEDBUFFERPROC sf_glad_glMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC sf_glad_glMapNamedBufferRange = NULL; +PFNGLMATERIALFPROC sf_glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC sf_glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC sf_glad_glMateriali = NULL; +PFNGLMATERIALIVPROC sf_glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC sf_glad_glMatrixMode = NULL; +PFNGLMEMORYBARRIERPROC sf_glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC sf_glad_glMemoryBarrierByRegion = NULL; +PFNGLMINSAMPLESHADINGPROC sf_glad_glMinSampleShading = NULL; +PFNGLMINMAXPROC sf_glad_glMinmax = NULL; +PFNGLMULTMATRIXDPROC sf_glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC sf_glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC sf_glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC sf_glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC sf_glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTPROC sf_glad_glMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC sf_glad_glMultiDrawArraysIndirectCount = NULL; +PFNGLMULTIDRAWELEMENTSPROC sf_glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC sf_glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC sf_glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC sf_glad_glMultiDrawElementsIndirectCount = NULL; +PFNGLMULTITEXCOORD1DPROC sf_glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DARBPROC sf_glad_glMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVPROC sf_glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1DVARBPROC sf_glad_glMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FPROC sf_glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FARBPROC sf_glad_glMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVPROC sf_glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1FVARBPROC sf_glad_glMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IPROC sf_glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IARBPROC sf_glad_glMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVPROC sf_glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1IVARBPROC sf_glad_glMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SPROC sf_glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SARBPROC sf_glad_glMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVPROC sf_glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD1SVARBPROC sf_glad_glMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DPROC sf_glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DARBPROC sf_glad_glMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVPROC sf_glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2DVARBPROC sf_glad_glMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FPROC sf_glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FARBPROC sf_glad_glMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVPROC sf_glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2FVARBPROC sf_glad_glMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IPROC sf_glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IARBPROC sf_glad_glMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVPROC sf_glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2IVARBPROC sf_glad_glMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SPROC sf_glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SARBPROC sf_glad_glMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVPROC sf_glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD2SVARBPROC sf_glad_glMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DPROC sf_glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DARBPROC sf_glad_glMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVPROC sf_glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3DVARBPROC sf_glad_glMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FPROC sf_glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FARBPROC sf_glad_glMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVPROC sf_glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3FVARBPROC sf_glad_glMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IPROC sf_glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IARBPROC sf_glad_glMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVPROC sf_glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3IVARBPROC sf_glad_glMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SPROC sf_glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SARBPROC sf_glad_glMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVPROC sf_glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD3SVARBPROC sf_glad_glMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DPROC sf_glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DARBPROC sf_glad_glMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVPROC sf_glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4DVARBPROC sf_glad_glMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FPROC sf_glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FARBPROC sf_glad_glMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVPROC sf_glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4FVARBPROC sf_glad_glMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IPROC sf_glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IARBPROC sf_glad_glMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVPROC sf_glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4IVARBPROC sf_glad_glMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SPROC sf_glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SARBPROC sf_glad_glMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVPROC sf_glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORD4SVARBPROC sf_glad_glMultiTexCoord4svARB = NULL; +PFNGLMULTITEXCOORDP1UIPROC sf_glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC sf_glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC sf_glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC sf_glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC sf_glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC sf_glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC sf_glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC sf_glad_glMultiTexCoordP4uiv = NULL; +PFNGLNAMEDBUFFERDATAPROC sf_glad_glNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC sf_glad_glNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC sf_glad_glNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC sf_glad_glNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC sf_glad_glNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC sf_glad_glNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC sf_glad_glNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC sf_glad_glNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC sf_glad_glNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC sf_glad_glNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC sf_glad_glNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glNamedRenderbufferStorageMultisample = NULL; +PFNGLNEWLISTPROC sf_glad_glNewList = NULL; +PFNGLNORMAL3BPROC sf_glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC sf_glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC sf_glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC sf_glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC sf_glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC sf_glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC sf_glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC sf_glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC sf_glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC sf_glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC sf_glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC sf_glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC sf_glad_glNormalPointer = NULL; +PFNGLNORMALPOINTEREXTPROC sf_glad_glNormalPointerEXT = NULL; +PFNGLOBJECTLABELPROC sf_glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC sf_glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC sf_glad_glOrtho = NULL; +PFNGLORTHOFOESPROC sf_glad_glOrthofOES = NULL; +PFNGLPASSTHROUGHPROC sf_glad_glPassThrough = NULL; +PFNGLPATCHPARAMETERFVPROC sf_glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC sf_glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC sf_glad_glPauseTransformFeedback = NULL; +PFNGLPIXELMAPFVPROC sf_glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC sf_glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC sf_glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC sf_glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC sf_glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC sf_glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC sf_glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC sf_glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC sf_glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC sf_glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC sf_glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC sf_glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC sf_glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC sf_glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC sf_glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPPROC sf_glad_glPolygonOffsetClamp = NULL; +PFNGLPOLYGONSTIPPLEPROC sf_glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC sf_glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC sf_glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC sf_glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC sf_glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC sf_glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC sf_glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC sf_glad_glPrioritizeTextures = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC sf_glad_glPrioritizeTexturesEXT = NULL; +PFNGLPROGRAMBINARYPROC sf_glad_glProgramBinary = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC sf_glad_glProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC sf_glad_glProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC sf_glad_glProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC sf_glad_glProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC sf_glad_glProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC sf_glad_glProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC sf_glad_glProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC sf_glad_glProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC sf_glad_glProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC sf_glad_glProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC sf_glad_glProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC sf_glad_glProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERIPROC sf_glad_glProgramParameteri = NULL; +PFNGLPROGRAMPARAMETERIARBPROC sf_glad_glProgramParameteriARB = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC sf_glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC sf_glad_glProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC sf_glad_glProgramParameters4fvNV = NULL; +PFNGLPROGRAMSTRINGARBPROC sf_glad_glProgramStringARB = NULL; +PFNGLPROGRAMUNIFORM1DPROC sf_glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC sf_glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC sf_glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC sf_glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC sf_glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC sf_glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC sf_glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC sf_glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC sf_glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC sf_glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC sf_glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC sf_glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC sf_glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC sf_glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC sf_glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC sf_glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC sf_glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC sf_glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC sf_glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC sf_glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC sf_glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC sf_glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC sf_glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC sf_glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC sf_glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC sf_glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC sf_glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC sf_glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC sf_glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC sf_glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC sf_glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC sf_glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC sf_glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC sf_glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC sf_glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC sf_glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC sf_glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC sf_glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC sf_glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC sf_glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC sf_glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC sf_glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC sf_glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC sf_glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC sf_glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC sf_glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC sf_glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC sf_glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC sf_glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC sf_glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROGRAMVERTEXLIMITNVPROC sf_glad_glProgramVertexLimitNV = NULL; +PFNGLPROVOKINGVERTEXPROC sf_glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC sf_glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC sf_glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC sf_glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC sf_glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC sf_glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC sf_glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC sf_glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC sf_glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC sf_glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC sf_glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC sf_glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC sf_glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC sf_glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC sf_glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC sf_glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC sf_glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC sf_glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC sf_glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC sf_glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC sf_glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC sf_glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC sf_glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC sf_glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC sf_glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC sf_glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC sf_glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC sf_glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC sf_glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC sf_glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC sf_glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC sf_glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC sf_glad_glReadPixels = NULL; +PFNGLREADNPIXELSPROC sf_glad_glReadnPixels = NULL; +PFNGLRECTDPROC sf_glad_glRectd = NULL; +PFNGLRECTDVPROC sf_glad_glRectdv = NULL; +PFNGLRECTFPROC sf_glad_glRectf = NULL; +PFNGLRECTFVPROC sf_glad_glRectfv = NULL; +PFNGLRECTIPROC sf_glad_glRecti = NULL; +PFNGLRECTIVPROC sf_glad_glRectiv = NULL; +PFNGLRECTSPROC sf_glad_glRects = NULL; +PFNGLRECTSVPROC sf_glad_glRectsv = NULL; +PFNGLRELEASESHADERCOMPILERPROC sf_glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERMODEPROC sf_glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC sf_glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC sf_glad_glRenderbufferStorageEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glRenderbufferStorageMultisample = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC sf_glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC sf_glad_glRequestResidentProgramsNV = NULL; +PFNGLRESETHISTOGRAMPROC sf_glad_glResetHistogram = NULL; +PFNGLRESETMINMAXPROC sf_glad_glResetMinmax = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC sf_glad_glResumeTransformFeedback = NULL; +PFNGLROTATEDPROC sf_glad_glRotated = NULL; +PFNGLROTATEFPROC sf_glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC sf_glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC sf_glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC sf_glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC sf_glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC sf_glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC sf_glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC sf_glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC sf_glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC sf_glad_glScaled = NULL; +PFNGLSCALEFPROC sf_glad_glScalef = NULL; +PFNGLSCISSORPROC sf_glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC sf_glad_glScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC sf_glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC sf_glad_glScissorIndexedv = NULL; +PFNGLSECONDARYCOLOR3BPROC sf_glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC sf_glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC sf_glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC sf_glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC sf_glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC sf_glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC sf_glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC sf_glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC sf_glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC sf_glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC sf_glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC sf_glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC sf_glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC sf_glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC sf_glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC sf_glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC sf_glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC sf_glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC sf_glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC sf_glad_glSelectBuffer = NULL; +PFNGLSEPARABLEFILTER2DPROC sf_glad_glSeparableFilter2D = NULL; +PFNGLSHADEMODELPROC sf_glad_glShadeModel = NULL; +PFNGLSHADERBINARYPROC sf_glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC sf_glad_glShaderSource = NULL; +PFNGLSHADERSOURCEARBPROC sf_glad_glShaderSourceARB = NULL; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC sf_glad_glShaderStorageBlockBinding = NULL; +PFNGLSPECIALIZESHADERPROC sf_glad_glSpecializeShader = NULL; +PFNGLSTENCILFUNCPROC sf_glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC sf_glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC sf_glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC sf_glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC sf_glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC sf_glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC sf_glad_glTexBuffer = NULL; +PFNGLTEXBUFFERRANGEPROC sf_glad_glTexBufferRange = NULL; +PFNGLTEXCOORD1DPROC sf_glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC sf_glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC sf_glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC sf_glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC sf_glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC sf_glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC sf_glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC sf_glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC sf_glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC sf_glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC sf_glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC sf_glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC sf_glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC sf_glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC sf_glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC sf_glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC sf_glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC sf_glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC sf_glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC sf_glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC sf_glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC sf_glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC sf_glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC sf_glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC sf_glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC sf_glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC sf_glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC sf_glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC sf_glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC sf_glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC sf_glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC sf_glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC sf_glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC sf_glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC sf_glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC sf_glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC sf_glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC sf_glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC sf_glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC sf_glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC sf_glad_glTexCoordPointer = NULL; +PFNGLTEXCOORDPOINTEREXTPROC sf_glad_glTexCoordPointerEXT = NULL; +PFNGLTEXENVFPROC sf_glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC sf_glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC sf_glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC sf_glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC sf_glad_glTexGend = NULL; +PFNGLTEXGENDVPROC sf_glad_glTexGendv = NULL; +PFNGLTEXGENFPROC sf_glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC sf_glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC sf_glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC sf_glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC sf_glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC sf_glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC sf_glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC sf_glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC sf_glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC sf_glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC sf_glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC sf_glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC sf_glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC sf_glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC sf_glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DPROC sf_glad_glTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC sf_glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC sf_glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC sf_glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC sf_glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSUBIMAGE1DPROC sf_glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE1DEXTPROC sf_glad_glTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC sf_glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC sf_glad_glTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DPROC sf_glad_glTexSubImage3D = NULL; +PFNGLTEXTUREBARRIERPROC sf_glad_glTextureBarrier = NULL; +PFNGLTEXTUREBUFFERPROC sf_glad_glTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC sf_glad_glTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC sf_glad_glTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC sf_glad_glTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC sf_glad_glTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC sf_glad_glTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC sf_glad_glTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC sf_glad_glTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC sf_glad_glTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC sf_glad_glTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC sf_glad_glTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC sf_glad_glTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC sf_glad_glTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC sf_glad_glTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC sf_glad_glTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC sf_glad_glTextureSubImage3D = NULL; +PFNGLTEXTUREVIEWPROC sf_glad_glTextureView = NULL; +PFNGLTRACKMATRIXNVPROC sf_glad_glTrackMatrixNV = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC sf_glad_glTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC sf_glad_glTransformFeedbackBufferRange = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC sf_glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC sf_glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC sf_glad_glTranslatef = NULL; +PFNGLUNIFORM1DPROC sf_glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC sf_glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC sf_glad_glUniform1f = NULL; +PFNGLUNIFORM1FARBPROC sf_glad_glUniform1fARB = NULL; +PFNGLUNIFORM1FVPROC sf_glad_glUniform1fv = NULL; +PFNGLUNIFORM1FVARBPROC sf_glad_glUniform1fvARB = NULL; +PFNGLUNIFORM1IPROC sf_glad_glUniform1i = NULL; +PFNGLUNIFORM1IARBPROC sf_glad_glUniform1iARB = NULL; +PFNGLUNIFORM1IVPROC sf_glad_glUniform1iv = NULL; +PFNGLUNIFORM1IVARBPROC sf_glad_glUniform1ivARB = NULL; +PFNGLUNIFORM1UIPROC sf_glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC sf_glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC sf_glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC sf_glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC sf_glad_glUniform2f = NULL; +PFNGLUNIFORM2FARBPROC sf_glad_glUniform2fARB = NULL; +PFNGLUNIFORM2FVPROC sf_glad_glUniform2fv = NULL; +PFNGLUNIFORM2FVARBPROC sf_glad_glUniform2fvARB = NULL; +PFNGLUNIFORM2IPROC sf_glad_glUniform2i = NULL; +PFNGLUNIFORM2IARBPROC sf_glad_glUniform2iARB = NULL; +PFNGLUNIFORM2IVPROC sf_glad_glUniform2iv = NULL; +PFNGLUNIFORM2IVARBPROC sf_glad_glUniform2ivARB = NULL; +PFNGLUNIFORM2UIPROC sf_glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC sf_glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC sf_glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC sf_glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC sf_glad_glUniform3f = NULL; +PFNGLUNIFORM3FARBPROC sf_glad_glUniform3fARB = NULL; +PFNGLUNIFORM3FVPROC sf_glad_glUniform3fv = NULL; +PFNGLUNIFORM3FVARBPROC sf_glad_glUniform3fvARB = NULL; +PFNGLUNIFORM3IPROC sf_glad_glUniform3i = NULL; +PFNGLUNIFORM3IARBPROC sf_glad_glUniform3iARB = NULL; +PFNGLUNIFORM3IVPROC sf_glad_glUniform3iv = NULL; +PFNGLUNIFORM3IVARBPROC sf_glad_glUniform3ivARB = NULL; +PFNGLUNIFORM3UIPROC sf_glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC sf_glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC sf_glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC sf_glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC sf_glad_glUniform4f = NULL; +PFNGLUNIFORM4FARBPROC sf_glad_glUniform4fARB = NULL; +PFNGLUNIFORM4FVPROC sf_glad_glUniform4fv = NULL; +PFNGLUNIFORM4FVARBPROC sf_glad_glUniform4fvARB = NULL; +PFNGLUNIFORM4IPROC sf_glad_glUniform4i = NULL; +PFNGLUNIFORM4IARBPROC sf_glad_glUniform4iARB = NULL; +PFNGLUNIFORM4IVPROC sf_glad_glUniform4iv = NULL; +PFNGLUNIFORM4IVARBPROC sf_glad_glUniform4ivARB = NULL; +PFNGLUNIFORM4UIPROC sf_glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC sf_glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC sf_glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2DVPROC sf_glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC sf_glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC sf_glad_glUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC sf_glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC sf_glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC sf_glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC sf_glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC sf_glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC sf_glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC sf_glad_glUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC sf_glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC sf_glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC sf_glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC sf_glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC sf_glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC sf_glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC sf_glad_glUniformMatrix4fvARB = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC sf_glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC sf_glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC sf_glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC sf_glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC sf_glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC sf_glad_glUnmapBuffer = NULL; +PFNGLUNMAPBUFFERARBPROC sf_glad_glUnmapBufferARB = NULL; +PFNGLUNMAPNAMEDBUFFERPROC sf_glad_glUnmapNamedBuffer = NULL; +PFNGLUSEPROGRAMPROC sf_glad_glUseProgram = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC sf_glad_glUseProgramObjectARB = NULL; +PFNGLUSEPROGRAMSTAGESPROC sf_glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC sf_glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMARBPROC sf_glad_glValidateProgramARB = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC sf_glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2DPROC sf_glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC sf_glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC sf_glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC sf_glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC sf_glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC sf_glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC sf_glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC sf_glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC sf_glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC sf_glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC sf_glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC sf_glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC sf_glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC sf_glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC sf_glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC sf_glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC sf_glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC sf_glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC sf_glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC sf_glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC sf_glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC sf_glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC sf_glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC sf_glad_glVertex4sv = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC sf_glad_glVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC sf_glad_glVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC sf_glad_glVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC sf_glad_glVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC sf_glad_glVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC sf_glad_glVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC sf_glad_glVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC sf_glad_glVertexArrayVertexBuffers = NULL; +PFNGLVERTEXATTRIB1DPROC sf_glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DARBPROC sf_glad_glVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DNVPROC sf_glad_glVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVPROC sf_glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1DVARBPROC sf_glad_glVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1DVNVPROC sf_glad_glVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FPROC sf_glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FARBPROC sf_glad_glVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FNVPROC sf_glad_glVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVPROC sf_glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1FVARBPROC sf_glad_glVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1FVNVPROC sf_glad_glVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SPROC sf_glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SARBPROC sf_glad_glVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SNVPROC sf_glad_glVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVPROC sf_glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB1SVARBPROC sf_glad_glVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB1SVNVPROC sf_glad_glVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DPROC sf_glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DARBPROC sf_glad_glVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DNVPROC sf_glad_glVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVPROC sf_glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2DVARBPROC sf_glad_glVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2DVNVPROC sf_glad_glVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FPROC sf_glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FARBPROC sf_glad_glVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FNVPROC sf_glad_glVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVPROC sf_glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2FVARBPROC sf_glad_glVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2FVNVPROC sf_glad_glVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SPROC sf_glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SARBPROC sf_glad_glVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SNVPROC sf_glad_glVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVPROC sf_glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB2SVARBPROC sf_glad_glVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB2SVNVPROC sf_glad_glVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DPROC sf_glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DARBPROC sf_glad_glVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DNVPROC sf_glad_glVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVPROC sf_glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3DVARBPROC sf_glad_glVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3DVNVPROC sf_glad_glVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FPROC sf_glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FARBPROC sf_glad_glVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FNVPROC sf_glad_glVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVPROC sf_glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3FVARBPROC sf_glad_glVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3FVNVPROC sf_glad_glVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SPROC sf_glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SARBPROC sf_glad_glVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SNVPROC sf_glad_glVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVPROC sf_glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB3SVARBPROC sf_glad_glVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB3SVNVPROC sf_glad_glVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4NBVPROC sf_glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC sf_glad_glVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVPROC sf_glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC sf_glad_glVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVPROC sf_glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC sf_glad_glVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBPROC sf_glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC sf_glad_glVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVPROC sf_glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC sf_glad_glVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVPROC sf_glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC sf_glad_glVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVPROC sf_glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC sf_glad_glVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVPROC sf_glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4BVARBPROC sf_glad_glVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DPROC sf_glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DARBPROC sf_glad_glVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DNVPROC sf_glad_glVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVPROC sf_glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4DVARBPROC sf_glad_glVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4DVNVPROC sf_glad_glVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FPROC sf_glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FARBPROC sf_glad_glVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FNVPROC sf_glad_glVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVPROC sf_glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4FVARBPROC sf_glad_glVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4FVNVPROC sf_glad_glVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4IVPROC sf_glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4IVARBPROC sf_glad_glVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SPROC sf_glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SARBPROC sf_glad_glVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SNVPROC sf_glad_glVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVPROC sf_glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4SVARBPROC sf_glad_glVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4SVNVPROC sf_glad_glVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC sf_glad_glVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVPROC sf_glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC sf_glad_glVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC sf_glad_glVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIB4UIVPROC sf_glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC sf_glad_glVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVPROC sf_glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIB4USVARBPROC sf_glad_glVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBBINDINGPROC sf_glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC sf_glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBFORMATPROC sf_glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC sf_glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC sf_glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC sf_glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC sf_glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC sf_glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC sf_glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC sf_glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC sf_glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC sf_glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC sf_glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC sf_glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC sf_glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC sf_glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC sf_glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC sf_glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC sf_glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC sf_glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC sf_glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC sf_glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC sf_glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC sf_glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC sf_glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBL1DPROC sf_glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC sf_glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC sf_glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC sf_glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC sf_glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC sf_glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC sf_glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC sf_glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLFORMATPROC sf_glad_glVertexAttribLFormat = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC sf_glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC sf_glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC sf_glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC sf_glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC sf_glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC sf_glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC sf_glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC sf_glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC sf_glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC sf_glad_glVertexAttribPointer = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC sf_glad_glVertexAttribPointerARB = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC sf_glad_glVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC sf_glad_glVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC sf_glad_glVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC sf_glad_glVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC sf_glad_glVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC sf_glad_glVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC sf_glad_glVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC sf_glad_glVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC sf_glad_glVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC sf_glad_glVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC sf_glad_glVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC sf_glad_glVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC sf_glad_glVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC sf_glad_glVertexAttribs4ubvNV = NULL; +PFNGLVERTEXBINDINGDIVISORPROC sf_glad_glVertexBindingDivisor = NULL; +PFNGLVERTEXP2UIPROC sf_glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC sf_glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC sf_glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC sf_glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC sf_glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC sf_glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC sf_glad_glVertexPointer = NULL; +PFNGLVERTEXPOINTEREXTPROC sf_glad_glVertexPointerEXT = NULL; +PFNGLVIEWPORTPROC sf_glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC sf_glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC sf_glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC sf_glad_glViewportIndexedfv = NULL; +PFNGLWAITSYNCPROC sf_glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC sf_glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC sf_glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC sf_glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC sf_glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC sf_glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC sf_glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC sf_glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC sf_glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC sf_glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC sf_glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC sf_glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC sf_glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC sf_glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC sf_glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC sf_glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC sf_glad_glWindowPos3sv = NULL; +PFNGLALPHAFUNCXPROC sf_glad_glAlphaFuncx = NULL; +PFNGLBINDFRAMEBUFFEROESPROC sf_glad_glBindFramebufferOES = NULL; +PFNGLBINDRENDERBUFFEROESPROC sf_glad_glBindRenderbufferOES = NULL; +PFNGLBLENDEQUATIONOESPROC sf_glad_glBlendEquationOES = NULL; +PFNGLBLENDEQUATIONSEPARATEOESPROC sf_glad_glBlendEquationSeparateOES = NULL; +PFNGLBLENDFUNCSEPARATEOESPROC sf_glad_glBlendFuncSeparateOES = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSOESPROC sf_glad_glCheckFramebufferStatusOES = NULL; +PFNGLCLEARCOLORXPROC sf_glad_glClearColorx = NULL; +PFNGLCLEARDEPTHXPROC sf_glad_glClearDepthx = NULL; +PFNGLCLIPPLANEFPROC sf_glad_glClipPlanef = NULL; +PFNGLCLIPPLANEXPROC sf_glad_glClipPlanex = NULL; +PFNGLCOLOR4XPROC sf_glad_glColor4x = NULL; +PFNGLDELETEFRAMEBUFFERSOESPROC sf_glad_glDeleteFramebuffersOES = NULL; +PFNGLDELETERENDERBUFFERSOESPROC sf_glad_glDeleteRenderbuffersOES = NULL; +PFNGLDEPTHRANGEXPROC sf_glad_glDepthRangex = NULL; +PFNGLFOGXPROC sf_glad_glFogx = NULL; +PFNGLFOGXVPROC sf_glad_glFogxv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEROESPROC sf_glad_glFramebufferRenderbufferOES = NULL; +PFNGLFRAMEBUFFERTEXTURE2DOESPROC sf_glad_glFramebufferTexture2DOES = NULL; +PFNGLFRUSTUMFPROC sf_glad_glFrustumf = NULL; +PFNGLFRUSTUMXPROC sf_glad_glFrustumx = NULL; +PFNGLGENFRAMEBUFFERSOESPROC sf_glad_glGenFramebuffersOES = NULL; +PFNGLGENRENDERBUFFERSOESPROC sf_glad_glGenRenderbuffersOES = NULL; +PFNGLGENERATEMIPMAPOESPROC sf_glad_glGenerateMipmapOES = NULL; +PFNGLGETCLIPPLANEFPROC sf_glad_glGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC sf_glad_glGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC sf_glad_glGetFixedv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC sf_glad_glGetFramebufferAttachmentParameterivOES = NULL; +PFNGLGETLIGHTXVPROC sf_glad_glGetLightxv = NULL; +PFNGLGETMATERIALXVPROC sf_glad_glGetMaterialxv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVOESPROC sf_glad_glGetRenderbufferParameterivOES = NULL; +PFNGLGETTEXENVXVPROC sf_glad_glGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC sf_glad_glGetTexParameterxv = NULL; +PFNGLISFRAMEBUFFEROESPROC sf_glad_glIsFramebufferOES = NULL; +PFNGLISRENDERBUFFEROESPROC sf_glad_glIsRenderbufferOES = NULL; +PFNGLLIGHTMODELXPROC sf_glad_glLightModelx = NULL; +PFNGLLIGHTMODELXVPROC sf_glad_glLightModelxv = NULL; +PFNGLLIGHTXPROC sf_glad_glLightx = NULL; +PFNGLLIGHTXVPROC sf_glad_glLightxv = NULL; +PFNGLLINEWIDTHXPROC sf_glad_glLineWidthx = NULL; +PFNGLLOADMATRIXXPROC sf_glad_glLoadMatrixx = NULL; +PFNGLMATERIALXPROC sf_glad_glMaterialx = NULL; +PFNGLMATERIALXVPROC sf_glad_glMaterialxv = NULL; +PFNGLMULTMATRIXXPROC sf_glad_glMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC sf_glad_glMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC sf_glad_glNormal3x = NULL; +PFNGLORTHOFPROC sf_glad_glOrthof = NULL; +PFNGLORTHOXPROC sf_glad_glOrthox = NULL; +PFNGLPOINTPARAMETERXPROC sf_glad_glPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC sf_glad_glPointParameterxv = NULL; +PFNGLPOINTSIZEXPROC sf_glad_glPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC sf_glad_glPolygonOffsetx = NULL; +PFNGLRENDERBUFFERSTORAGEOESPROC sf_glad_glRenderbufferStorageOES = NULL; +PFNGLROTATEXPROC sf_glad_glRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC sf_glad_glSampleCoveragex = NULL; +PFNGLSCALEXPROC sf_glad_glScalex = NULL; +PFNGLTEXENVXPROC sf_glad_glTexEnvx = NULL; +PFNGLTEXENVXVPROC sf_glad_glTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC sf_glad_glTexParameterx = NULL; +PFNGLTEXPARAMETERXVPROC sf_glad_glTexParameterxv = NULL; +PFNGLTRANSLATEXPROC sf_glad_glTranslatex = NULL; + + +static void sf_glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_1_0) return; + sf_glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + sf_glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + sf_glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + sf_glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + sf_glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + sf_glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + sf_glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + sf_glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + sf_glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + sf_glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + sf_glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + sf_glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + sf_glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + sf_glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + sf_glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + sf_glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + sf_glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + sf_glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + sf_glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + sf_glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + sf_glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + sf_glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + sf_glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + sf_glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + sf_glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + sf_glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + sf_glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + sf_glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + sf_glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + sf_glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + sf_glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + sf_glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + sf_glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + sf_glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + sf_glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + sf_glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + sf_glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + sf_glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + sf_glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + sf_glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + sf_glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + sf_glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + sf_glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + sf_glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + sf_glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + sf_glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + sf_glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + sf_glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + sf_glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + sf_glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + sf_glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + sf_glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + sf_glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + sf_glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + sf_glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + sf_glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + sf_glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + sf_glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + sf_glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + sf_glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + sf_glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + sf_glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + sf_glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + sf_glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + sf_glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + sf_glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + sf_glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + sf_glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + sf_glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + sf_glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + sf_glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + sf_glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + sf_glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + sf_glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + sf_glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + sf_glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + sf_glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + sf_glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + sf_glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + sf_glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + sf_glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + sf_glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + sf_glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + sf_glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + sf_glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + sf_glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + sf_glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + sf_glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + sf_glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + sf_glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + sf_glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + sf_glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + sf_glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + sf_glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + sf_glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + sf_glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + sf_glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + sf_glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + sf_glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + sf_glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + sf_glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + sf_glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + sf_glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + sf_glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + sf_glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + sf_glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); + sf_glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + sf_glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + sf_glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + sf_glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + sf_glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + sf_glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + sf_glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + sf_glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + sf_glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + sf_glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + sf_glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + sf_glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); + sf_glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + sf_glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + sf_glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + sf_glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); + sf_glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + sf_glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + sf_glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + sf_glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + sf_glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + sf_glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + sf_glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + sf_glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + sf_glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + sf_glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + sf_glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + sf_glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + sf_glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + sf_glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + sf_glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + sf_glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + sf_glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + sf_glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + sf_glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + sf_glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + sf_glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + sf_glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + sf_glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + sf_glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + sf_glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + sf_glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + sf_glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + sf_glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + sf_glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + sf_glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + sf_glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + sf_glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + sf_glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + sf_glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + sf_glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + sf_glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + sf_glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + sf_glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + sf_glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + sf_glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + sf_glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + sf_glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + sf_glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + sf_glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + sf_glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + sf_glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + sf_glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + sf_glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + sf_glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); + sf_glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + sf_glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + sf_glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + sf_glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + sf_glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + sf_glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + sf_glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + sf_glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + sf_glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + sf_glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + sf_glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + sf_glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + sf_glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + sf_glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + sf_glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + sf_glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + sf_glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + sf_glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + sf_glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); + sf_glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); + sf_glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); + sf_glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); + sf_glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); + sf_glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); + sf_glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); + sf_glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); + sf_glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); + sf_glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); + sf_glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); + sf_glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); + sf_glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); + sf_glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); + sf_glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); + sf_glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); + sf_glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); + sf_glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); + sf_glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); + sf_glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); + sf_glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + sf_glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + sf_glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); + sf_glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + sf_glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + sf_glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + sf_glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + sf_glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + sf_glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + sf_glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + sf_glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + sf_glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + sf_glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + sf_glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + sf_glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + sf_glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + sf_glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + sf_glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + sf_glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + sf_glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + sf_glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + sf_glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + sf_glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + sf_glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + sf_glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + sf_glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + sf_glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + sf_glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + sf_glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + sf_glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + sf_glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + sf_glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); + sf_glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); + sf_glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); + sf_glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); + sf_glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); + sf_glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); + sf_glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); + sf_glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); + sf_glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); + sf_glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); + sf_glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); + sf_glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); + sf_glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); + sf_glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); + sf_glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); + sf_glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); + sf_glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); + sf_glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); + sf_glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); + sf_glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); + sf_glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); + sf_glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); + sf_glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + sf_glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + sf_glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + sf_glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + sf_glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); + sf_glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + sf_glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + sf_glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + sf_glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + sf_glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); + sf_glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + sf_glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + sf_glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + sf_glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + sf_glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + sf_glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + sf_glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + sf_glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + sf_glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); + sf_glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); + sf_glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); + sf_glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); + sf_glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); + sf_glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); + sf_glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); + sf_glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); + sf_glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); + sf_glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); + sf_glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); + sf_glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); + sf_glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); + sf_glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); + sf_glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); + sf_glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); + sf_glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); + sf_glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); + sf_glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); + sf_glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); + sf_glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); + sf_glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); + sf_glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); + sf_glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); + sf_glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void sf_glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_1_1) return; + sf_glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); + sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + sf_glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + sf_glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + sf_glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + sf_glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + sf_glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); + sf_glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + sf_glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + sf_glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer"); + sf_glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub"); + sf_glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv"); + sf_glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays"); + sf_glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + sf_glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + sf_glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + sf_glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib"); + sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + sf_glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); + sf_glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + sf_glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); +} +static void sf_glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_1_2) return; + sf_glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + sf_glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); + sf_glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); + sf_glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); +} +static void sf_glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_1_3) return; + sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + sf_glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D"); + sf_glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + sf_glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); + sf_glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D"); + sf_glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + sf_glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); + sf_glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage"); + sf_glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd"); + sf_glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf"); + sf_glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd"); + sf_glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf"); + sf_glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); + sf_glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); + sf_glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); + sf_glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); + sf_glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); + sf_glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); + sf_glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s"); + sf_glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv"); + sf_glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d"); + sf_glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv"); + sf_glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f"); + sf_glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv"); + sf_glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i"); + sf_glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv"); + sf_glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s"); + sf_glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv"); + sf_glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d"); + sf_glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv"); + sf_glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f"); + sf_glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv"); + sf_glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i"); + sf_glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv"); + sf_glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s"); + sf_glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv"); + sf_glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d"); + sf_glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); + sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + sf_glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); + sf_glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); + sf_glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); + sf_glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); + sf_glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); + sf_glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); +} +static void sf_glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_1_4) return; + sf_glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + sf_glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer"); + sf_glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd"); + sf_glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv"); + sf_glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf"); + sf_glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv"); + sf_glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays"); + sf_glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements"); + sf_glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + sf_glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + sf_glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri"); + sf_glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv"); + sf_glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b"); + sf_glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv"); + sf_glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d"); + sf_glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv"); + sf_glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f"); + sf_glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv"); + sf_glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i"); + sf_glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv"); + sf_glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s"); + sf_glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv"); + sf_glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub"); + sf_glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv"); + sf_glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui"); + sf_glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv"); + sf_glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us"); + sf_glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv"); + sf_glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer"); + sf_glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d"); + sf_glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv"); + sf_glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f"); + sf_glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv"); + sf_glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i"); + sf_glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv"); + sf_glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s"); + sf_glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv"); + sf_glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d"); + sf_glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv"); + sf_glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f"); + sf_glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv"); + sf_glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i"); + sf_glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv"); + sf_glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s"); + sf_glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv"); +} +static void sf_glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_1_5) return; + sf_glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery"); + sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + sf_glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + sf_glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries"); + sf_glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery"); + sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + sf_glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries"); + sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + sf_glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + sf_glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); + sf_glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv"); + sf_glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv"); + sf_glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv"); + sf_glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + sf_glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery"); + sf_glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer"); + sf_glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); +} +static void sf_glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_2_0) return; + sf_glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + sf_glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + sf_glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + sf_glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + sf_glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + sf_glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + sf_glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + sf_glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + sf_glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + sf_glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers"); + sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + sf_glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + sf_glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + sf_glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + sf_glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + sf_glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + sf_glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + sf_glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + sf_glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + sf_glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + sf_glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + sf_glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + sf_glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + sf_glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + sf_glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + sf_glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + sf_glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + sf_glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + sf_glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + sf_glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + sf_glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + sf_glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + sf_glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + sf_glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + sf_glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + sf_glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + sf_glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + sf_glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + sf_glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + sf_glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + sf_glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + sf_glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + sf_glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + sf_glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + sf_glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + sf_glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + sf_glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + sf_glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + sf_glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + sf_glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + sf_glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); +} +static void sf_glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_2_1) return; + sf_glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv"); + sf_glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv"); + sf_glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv"); + sf_glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv"); + sf_glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv"); + sf_glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv"); +} +static void sf_glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_3_0) return; + sf_glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender"); + sf_glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback"); + sf_glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + sf_glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + sf_glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation"); + sf_glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + sf_glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + sf_glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); + sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + sf_glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor"); + sf_glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi"); + sf_glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv"); + sf_glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv"); + sf_glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv"); + sf_glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski"); + sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + sf_glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); + sf_glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei"); + sf_glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei"); + sf_glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender"); + sf_glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback"); + sf_glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); + sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + sf_glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); + sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + sf_glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v"); + sf_glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation"); + sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + sf_glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + sf_glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi"); + sf_glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv"); + sf_glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv"); + sf_glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying"); + sf_glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv"); + sf_glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv"); + sf_glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv"); + sf_glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi"); + sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + sf_glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); + sf_glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); + sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); + sf_glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv"); + sf_glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv"); + sf_glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings"); + sf_glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui"); + sf_glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv"); + sf_glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui"); + sf_glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv"); + sf_glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui"); + sf_glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv"); + sf_glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui"); + sf_glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv"); + sf_glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i"); + sf_glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv"); + sf_glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui"); + sf_glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv"); + sf_glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i"); + sf_glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv"); + sf_glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui"); + sf_glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv"); + sf_glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i"); + sf_glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv"); + sf_glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui"); + sf_glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv"); + sf_glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv"); + sf_glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i"); + sf_glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv"); + sf_glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv"); + sf_glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv"); + sf_glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui"); + sf_glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv"); + sf_glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv"); + sf_glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); +} +static void sf_glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_3_1) return; + sf_glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + sf_glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + sf_glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); + sf_glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced"); + sf_glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced"); + sf_glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + sf_glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + sf_glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); + sf_glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + sf_glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + sf_glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + sf_glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + sf_glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); + sf_glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); + sf_glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); +} +static void sf_glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_3_2) return; + sf_glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); + sf_glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); + sf_glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + sf_glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + sf_glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); + sf_glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); + sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + sf_glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v"); + sf_glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v"); + sf_glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); + sf_glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); + sf_glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + sf_glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + sf_glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); + sf_glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); + sf_glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + sf_glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); + sf_glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); + sf_glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} +static void sf_glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_3_3) return; + sf_glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); + sf_glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); + sf_glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); + sf_glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); + sf_glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); + sf_glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); + sf_glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); + sf_glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); + sf_glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); + sf_glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + sf_glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + sf_glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + sf_glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + sf_glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); + sf_glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + sf_glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + sf_glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); + sf_glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); + sf_glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); + sf_glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); + sf_glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); + sf_glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); + sf_glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); + sf_glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); + sf_glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); + sf_glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); + sf_glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); + sf_glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + sf_glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + sf_glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); + sf_glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); + sf_glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + sf_glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); + sf_glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); + sf_glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); + sf_glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); + sf_glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); + sf_glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); + sf_glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); + sf_glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + sf_glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + sf_glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + sf_glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + sf_glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + sf_glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + sf_glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + sf_glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + sf_glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + sf_glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + sf_glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + sf_glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + sf_glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + sf_glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + sf_glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + sf_glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + sf_glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + sf_glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + sf_glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); +} +static void sf_glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_4_0) return; + sf_glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed"); + sf_glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback"); + sf_glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei"); + sf_glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi"); + sf_glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei"); + sf_glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci"); + sf_glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks"); + sf_glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect"); + sf_glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect"); + sf_glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback"); + sf_glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream"); + sf_glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed"); + sf_glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks"); + sf_glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName"); + sf_glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName"); + sf_glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv"); + sf_glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv"); + sf_glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv"); + sf_glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex"); + sf_glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation"); + sf_glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv"); + sf_glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv"); + sf_glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback"); + sf_glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading"); + sf_glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv"); + sf_glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); + sf_glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback"); + sf_glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback"); + sf_glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d"); + sf_glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv"); + sf_glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d"); + sf_glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv"); + sf_glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d"); + sf_glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv"); + sf_glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d"); + sf_glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv"); + sf_glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv"); + sf_glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv"); + sf_glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv"); + sf_glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv"); + sf_glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv"); + sf_glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv"); + sf_glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv"); + sf_glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv"); + sf_glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv"); + sf_glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv"); +} +static void sf_glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_4_1) return; + sf_glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + sf_glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + sf_glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + sf_glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + sf_glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv"); + sf_glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed"); + sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + sf_glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + sf_glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v"); + sf_glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v"); + sf_glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + sf_glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + sf_glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + sf_glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + sf_glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv"); + sf_glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + sf_glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + sf_glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d"); + sf_glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv"); + sf_glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + sf_glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + sf_glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + sf_glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + sf_glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + sf_glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + sf_glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d"); + sf_glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv"); + sf_glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + sf_glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + sf_glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + sf_glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + sf_glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + sf_glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + sf_glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d"); + sf_glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv"); + sf_glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + sf_glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + sf_glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + sf_glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + sf_glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + sf_glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + sf_glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d"); + sf_glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv"); + sf_glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + sf_glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + sf_glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + sf_glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + sf_glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + sf_glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + sf_glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv"); + sf_glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + sf_glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv"); + sf_glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + sf_glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv"); + sf_glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + sf_glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv"); + sf_glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + sf_glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv"); + sf_glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + sf_glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv"); + sf_glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + sf_glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv"); + sf_glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + sf_glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv"); + sf_glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + sf_glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv"); + sf_glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + sf_glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + sf_glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv"); + sf_glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed"); + sf_glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv"); + sf_glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + sf_glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + sf_glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); + sf_glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d"); + sf_glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv"); + sf_glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d"); + sf_glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv"); + sf_glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d"); + sf_glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv"); + sf_glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d"); + sf_glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv"); + sf_glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer"); + sf_glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv"); + sf_glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf"); + sf_glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv"); +} +static void sf_glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_4_2) return; + sf_glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture"); + sf_glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance"); + sf_glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance"); + sf_glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance"); + sf_glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced"); + sf_glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced"); + sf_glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv"); + sf_glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ"); + sf_glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier"); + sf_glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D"); + sf_glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); + sf_glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); +} +static void sf_glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_4_3) return; + sf_glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer"); + sf_glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData"); + sf_glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData"); + sf_glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); + sf_glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + sf_glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + sf_glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + sf_glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute"); + sf_glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect"); + sf_glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri"); + sf_glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + sf_glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv"); + sf_glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v"); + sf_glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + sf_glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + sf_glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv"); + sf_glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex"); + sf_glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation"); + sf_glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex"); + sf_glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName"); + sf_glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv"); + sf_glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData"); + sf_glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData"); + sf_glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer"); + sf_glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer"); + sf_glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage"); + sf_glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage"); + sf_glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect"); + sf_glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect"); + sf_glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + sf_glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + sf_glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + sf_glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); + sf_glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding"); + sf_glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange"); + sf_glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample"); + sf_glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample"); + sf_glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView"); + sf_glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding"); + sf_glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat"); + sf_glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat"); + sf_glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat"); + sf_glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor"); +} +static void sf_glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_4_4) return; + sf_glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase"); + sf_glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange"); + sf_glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures"); + sf_glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers"); + sf_glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures"); + sf_glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers"); + sf_glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage"); + sf_glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage"); + sf_glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage"); +} +static void sf_glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_4_5) return; + sf_glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit"); + sf_glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer"); + sf_glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus"); + sf_glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData"); + sf_glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData"); + sf_glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi"); + sf_glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv"); + sf_glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv"); + sf_glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv"); + sf_glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl"); + sf_glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D"); + sf_glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D"); + sf_glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D"); + sf_glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData"); + sf_glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D"); + sf_glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D"); + sf_glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D"); + sf_glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers"); + sf_glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers"); + sf_glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines"); + sf_glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries"); + sf_glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers"); + sf_glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers"); + sf_glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures"); + sf_glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks"); + sf_glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays"); + sf_glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib"); + sf_glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib"); + sf_glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange"); + sf_glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap"); + sf_glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage"); + sf_glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage"); + sf_glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus"); + sf_glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v"); + sf_glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv"); + sf_glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv"); + sf_glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData"); + sf_glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv"); + sf_glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv"); + sf_glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv"); + sf_glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v"); + sf_glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv"); + sf_glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v"); + sf_glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv"); + sf_glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage"); + sf_glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv"); + sf_glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv"); + sf_glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv"); + sf_glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv"); + sf_glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv"); + sf_glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv"); + sf_glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage"); + sf_glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v"); + sf_glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v"); + sf_glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv"); + sf_glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv"); + sf_glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv"); + sf_glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv"); + sf_glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC) load(userptr, "glGetnColorTable"); + sf_glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage"); + sf_glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC) load(userptr, "glGetnConvolutionFilter"); + sf_glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC) load(userptr, "glGetnHistogram"); + sf_glad_glGetnMapdv = (PFNGLGETNMAPDVPROC) load(userptr, "glGetnMapdv"); + sf_glad_glGetnMapfv = (PFNGLGETNMAPFVPROC) load(userptr, "glGetnMapfv"); + sf_glad_glGetnMapiv = (PFNGLGETNMAPIVPROC) load(userptr, "glGetnMapiv"); + sf_glad_glGetnMinmax = (PFNGLGETNMINMAXPROC) load(userptr, "glGetnMinmax"); + sf_glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC) load(userptr, "glGetnPixelMapfv"); + sf_glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC) load(userptr, "glGetnPixelMapuiv"); + sf_glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC) load(userptr, "glGetnPixelMapusv"); + sf_glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC) load(userptr, "glGetnPolygonStipple"); + sf_glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC) load(userptr, "glGetnSeparableFilter"); + sf_glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage"); + sf_glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv"); + sf_glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + sf_glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + sf_glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + sf_glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData"); + sf_glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData"); + sf_glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer"); + sf_glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange"); + sf_glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); + sf_glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData"); + sf_glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage"); + sf_glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData"); + sf_glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer"); + sf_glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers"); + sf_glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri"); + sf_glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer"); + sf_glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer"); + sf_glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture"); + sf_glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer"); + sf_glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage"); + sf_glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample"); + sf_glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); + sf_glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier"); + sf_glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer"); + sf_glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange"); + sf_glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv"); + sf_glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv"); + sf_glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf"); + sf_glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv"); + sf_glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri"); + sf_glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv"); + sf_glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D"); + sf_glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D"); + sf_glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample"); + sf_glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D"); + sf_glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample"); + sf_glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D"); + sf_glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D"); + sf_glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D"); + sf_glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase"); + sf_glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange"); + sf_glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer"); + sf_glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding"); + sf_glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat"); + sf_glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat"); + sf_glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat"); + sf_glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor"); + sf_glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer"); + sf_glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer"); + sf_glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers"); +} +static void sf_glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_4_6) return; + sf_glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount"); + sf_glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount"); + sf_glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp"); + sf_glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader"); +} +static void sf_glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_ES_CM_1_0) return; + sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + sf_glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + sf_glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx"); + sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + sf_glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + sf_glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + sf_glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + sf_glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + sf_glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx"); + sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + sf_glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx"); + sf_glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + sf_glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef"); + sf_glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex"); + sf_glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + sf_glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + sf_glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x"); + sf_glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + sf_glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + sf_glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + sf_glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + sf_glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + sf_glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + sf_glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + sf_glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + sf_glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex"); + sf_glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + sf_glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + sf_glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + sf_glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + sf_glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + sf_glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + sf_glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + sf_glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + sf_glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + sf_glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx"); + sf_glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv"); + sf_glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + sf_glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf"); + sf_glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx"); + sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + sf_glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + sf_glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + sf_glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef"); + sf_glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex"); + sf_glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + sf_glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv"); + sf_glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + sf_glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + sf_glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + sf_glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv"); + sf_glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + sf_glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv"); + sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + sf_glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + sf_glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + sf_glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv"); + sf_glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + sf_glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + sf_glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv"); + sf_glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + sf_glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + sf_glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + sf_glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + sf_glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + sf_glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + sf_glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx"); + sf_glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv"); + sf_glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + sf_glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + sf_glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx"); + sf_glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv"); + sf_glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + sf_glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx"); + sf_glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + sf_glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + sf_glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx"); + sf_glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + sf_glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + sf_glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + sf_glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx"); + sf_glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv"); + sf_glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + sf_glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + sf_glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx"); + sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + sf_glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x"); + sf_glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + sf_glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x"); + sf_glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + sf_glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof"); + sf_glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox"); + sf_glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + sf_glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + sf_glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + sf_glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx"); + sf_glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv"); + sf_glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + sf_glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex"); + sf_glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + sf_glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx"); + sf_glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + sf_glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + sf_glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + sf_glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + sf_glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex"); + sf_glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + sf_glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex"); + sf_glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + sf_glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex"); + sf_glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + sf_glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + sf_glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + sf_glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + sf_glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + sf_glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + sf_glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + sf_glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + sf_glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + sf_glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + sf_glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx"); + sf_glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv"); + sf_glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + sf_glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + sf_glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + sf_glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + sf_glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + sf_glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx"); + sf_glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv"); + sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + sf_glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + sf_glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex"); + sf_glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); + sf_glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void sf_glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_ES2_compatibility) return; + sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + sf_glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + sf_glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + sf_glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); +} +static void sf_glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_ES3_1_compatibility) return; + sf_glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); +} +static void sf_glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_base_instance) return; + sf_glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance"); + sf_glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance"); + sf_glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance"); +} +static void sf_glad_gl_load_GL_ARB_blend_func_extended( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_blend_func_extended) return; + sf_glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); + sf_glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); +} +static void sf_glad_gl_load_GL_ARB_buffer_storage( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_buffer_storage) return; + sf_glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage"); +} +static void sf_glad_gl_load_GL_ARB_clear_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_clear_buffer_object) return; + sf_glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData"); + sf_glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData"); +} +static void sf_glad_gl_load_GL_ARB_clear_texture( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_clear_texture) return; + sf_glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage"); + sf_glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage"); +} +static void sf_glad_gl_load_GL_ARB_clip_control( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_clip_control) return; + sf_glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl"); +} +static void sf_glad_gl_load_GL_ARB_compute_shader( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_compute_shader) return; + sf_glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute"); + sf_glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect"); +} +static void sf_glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_copy_buffer) return; + sf_glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); +} +static void sf_glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_copy_image) return; + sf_glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); +} +static void sf_glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_direct_state_access) return; + sf_glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit"); + sf_glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer"); + sf_glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus"); + sf_glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData"); + sf_glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData"); + sf_glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi"); + sf_glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv"); + sf_glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv"); + sf_glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv"); + sf_glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D"); + sf_glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D"); + sf_glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D"); + sf_glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData"); + sf_glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D"); + sf_glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D"); + sf_glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D"); + sf_glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers"); + sf_glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers"); + sf_glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines"); + sf_glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries"); + sf_glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers"); + sf_glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers"); + sf_glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures"); + sf_glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks"); + sf_glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays"); + sf_glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib"); + sf_glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib"); + sf_glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange"); + sf_glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap"); + sf_glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage"); + sf_glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v"); + sf_glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv"); + sf_glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv"); + sf_glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData"); + sf_glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv"); + sf_glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv"); + sf_glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv"); + sf_glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v"); + sf_glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv"); + sf_glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v"); + sf_glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv"); + sf_glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage"); + sf_glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv"); + sf_glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv"); + sf_glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv"); + sf_glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv"); + sf_glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv"); + sf_glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv"); + sf_glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v"); + sf_glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v"); + sf_glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv"); + sf_glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv"); + sf_glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv"); + sf_glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv"); + sf_glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData"); + sf_glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData"); + sf_glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer"); + sf_glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange"); + sf_glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData"); + sf_glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage"); + sf_glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData"); + sf_glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer"); + sf_glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers"); + sf_glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri"); + sf_glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer"); + sf_glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer"); + sf_glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture"); + sf_glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer"); + sf_glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage"); + sf_glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample"); + sf_glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer"); + sf_glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange"); + sf_glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv"); + sf_glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv"); + sf_glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf"); + sf_glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv"); + sf_glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri"); + sf_glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv"); + sf_glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D"); + sf_glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D"); + sf_glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample"); + sf_glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D"); + sf_glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample"); + sf_glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D"); + sf_glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D"); + sf_glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D"); + sf_glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase"); + sf_glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange"); + sf_glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer"); + sf_glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding"); + sf_glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat"); + sf_glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat"); + sf_glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat"); + sf_glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor"); + sf_glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer"); + sf_glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer"); + sf_glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers"); +} +static void sf_glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_draw_elements_base_vertex) return; + sf_glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + sf_glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + sf_glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); + sf_glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); +} +static void sf_glad_gl_load_GL_ARB_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_draw_indirect) return; + sf_glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect"); + sf_glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect"); +} +static void sf_glad_gl_load_GL_ARB_fragment_program( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_fragment_program) return; + sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + sf_glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB"); + sf_glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB"); + sf_glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB"); + sf_glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB"); + sf_glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB"); + sf_glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB"); + sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + sf_glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB"); + sf_glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB"); + sf_glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB"); + sf_glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB"); + sf_glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB"); + sf_glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB"); + sf_glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB"); + sf_glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB"); + sf_glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB"); +} +static void sf_glad_gl_load_GL_ARB_framebuffer_no_attachments( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_framebuffer_no_attachments) return; + sf_glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri"); + sf_glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv"); +} +static void sf_glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_framebuffer_object) return; + sf_glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + sf_glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); +} +static void sf_glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_geometry_shader4) return; + sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB"); + sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB"); + sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB"); +} +static void sf_glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_get_program_binary) return; + sf_glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + sf_glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); +} +static void sf_glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_get_texture_sub_image) return; + sf_glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage"); + sf_glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage"); +} +static void sf_glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_gpu_shader_fp64) return; + sf_glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv"); + sf_glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d"); + sf_glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv"); + sf_glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d"); + sf_glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv"); + sf_glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d"); + sf_glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv"); + sf_glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d"); + sf_glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv"); + sf_glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv"); + sf_glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv"); + sf_glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv"); + sf_glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv"); + sf_glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv"); + sf_glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv"); + sf_glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv"); + sf_glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv"); + sf_glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv"); +} +static void sf_glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_imaging) return; + sf_glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + sf_glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable"); + sf_glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable"); + sf_glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv"); + sf_glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv"); + sf_glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D"); + sf_glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D"); + sf_glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf"); + sf_glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv"); + sf_glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri"); + sf_glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv"); + sf_glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable"); + sf_glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable"); + sf_glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D"); + sf_glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D"); + sf_glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable"); + sf_glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv"); + sf_glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv"); + sf_glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter"); + sf_glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv"); + sf_glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv"); + sf_glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram"); + sf_glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv"); + sf_glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv"); + sf_glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax"); + sf_glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv"); + sf_glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv"); + sf_glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter"); + sf_glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram"); + sf_glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax"); + sf_glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram"); + sf_glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax"); + sf_glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D"); +} +static void sf_glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_internalformat_query) return; + sf_glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ"); +} +static void sf_glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_internalformat_query2) return; + sf_glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v"); +} +static void sf_glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_invalidate_subdata) return; + sf_glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData"); + sf_glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData"); + sf_glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer"); + sf_glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer"); + sf_glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage"); + sf_glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage"); +} +static void sf_glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_map_buffer_range) return; + sf_glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); + sf_glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); +} +static void sf_glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_multi_bind) return; + sf_glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase"); + sf_glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange"); + sf_glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures"); + sf_glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers"); + sf_glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures"); + sf_glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers"); +} +static void sf_glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_multi_draw_indirect) return; + sf_glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect"); + sf_glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect"); +} +static void sf_glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_multitexture) return; + sf_glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB"); + sf_glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB"); + sf_glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB"); + sf_glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB"); + sf_glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB"); + sf_glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB"); + sf_glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB"); + sf_glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB"); + sf_glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB"); + sf_glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB"); + sf_glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB"); + sf_glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB"); + sf_glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB"); + sf_glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB"); + sf_glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB"); + sf_glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB"); + sf_glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB"); + sf_glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB"); + sf_glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB"); + sf_glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB"); + sf_glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB"); + sf_glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB"); + sf_glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB"); + sf_glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB"); + sf_glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB"); + sf_glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB"); + sf_glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB"); + sf_glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB"); + sf_glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB"); + sf_glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB"); + sf_glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB"); + sf_glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB"); + sf_glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB"); + sf_glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB"); +} +static void sf_glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_polygon_offset_clamp) return; + sf_glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp"); +} +static void sf_glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_program_interface_query) return; + sf_glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv"); + sf_glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex"); + sf_glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation"); + sf_glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex"); + sf_glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName"); + sf_glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv"); +} +static void sf_glad_gl_load_GL_ARB_provoking_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_provoking_vertex) return; + sf_glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); +} +static void sf_glad_gl_load_GL_ARB_sampler_objects( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_sampler_objects) return; + sf_glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); + sf_glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); + sf_glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); + sf_glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + sf_glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + sf_glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); + sf_glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + sf_glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + sf_glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + sf_glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + sf_glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); + sf_glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); + sf_glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + sf_glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); +} +static void sf_glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_separate_shader_objects) return; + sf_glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + sf_glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + sf_glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + sf_glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + sf_glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + sf_glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + sf_glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + sf_glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + sf_glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d"); + sf_glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv"); + sf_glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + sf_glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + sf_glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + sf_glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + sf_glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + sf_glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + sf_glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d"); + sf_glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv"); + sf_glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + sf_glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + sf_glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + sf_glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + sf_glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + sf_glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + sf_glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d"); + sf_glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv"); + sf_glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + sf_glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + sf_glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + sf_glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + sf_glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + sf_glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + sf_glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d"); + sf_glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv"); + sf_glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + sf_glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + sf_glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + sf_glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + sf_glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + sf_glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + sf_glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv"); + sf_glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + sf_glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv"); + sf_glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + sf_glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv"); + sf_glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + sf_glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv"); + sf_glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + sf_glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv"); + sf_glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + sf_glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv"); + sf_glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + sf_glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv"); + sf_glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + sf_glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv"); + sf_glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + sf_glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv"); + sf_glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + sf_glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + sf_glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); +} +static void sf_glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_shader_atomic_counters) return; + sf_glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv"); +} +static void sf_glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_shader_image_load_store) return; + sf_glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture"); + sf_glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier"); +} +static void sf_glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_shader_objects) return; + sf_glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB"); + sf_glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB"); + sf_glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB"); + sf_glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB"); + sf_glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB"); + sf_glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB"); + sf_glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB"); + sf_glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB"); + sf_glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB"); + sf_glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB"); + sf_glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB"); + sf_glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB"); + sf_glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB"); + sf_glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB"); + sf_glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB"); + sf_glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB"); + sf_glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB"); + sf_glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB"); + sf_glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB"); + sf_glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB"); + sf_glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB"); + sf_glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB"); + sf_glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB"); + sf_glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB"); + sf_glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB"); + sf_glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB"); + sf_glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB"); + sf_glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB"); + sf_glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB"); + sf_glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB"); + sf_glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB"); + sf_glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB"); + sf_glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB"); + sf_glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB"); + sf_glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB"); + sf_glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB"); + sf_glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB"); + sf_glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB"); + sf_glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB"); +} +static void sf_glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_shader_storage_buffer_object) return; + sf_glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding"); +} +static void sf_glad_gl_load_GL_ARB_shader_subroutine( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_shader_subroutine) return; + sf_glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName"); + sf_glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName"); + sf_glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv"); + sf_glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv"); + sf_glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex"); + sf_glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation"); + sf_glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv"); + sf_glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv"); +} +static void sf_glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_sync) return; + sf_glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); + sf_glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); + sf_glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); + sf_glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); + sf_glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + sf_glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + sf_glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} +static void sf_glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_tessellation_shader) return; + sf_glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv"); + sf_glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); +} +static void sf_glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_texture_barrier) return; + sf_glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier"); +} +static void sf_glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_texture_buffer_range) return; + sf_glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange"); +} +static void sf_glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_texture_multisample) return; + sf_glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); + sf_glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + sf_glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); + sf_glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); +} +static void sf_glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_texture_storage) return; + sf_glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D"); + sf_glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); + sf_glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); +} +static void sf_glad_gl_load_GL_ARB_texture_storage_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_texture_storage_multisample) return; + sf_glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample"); + sf_glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample"); +} +static void sf_glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_texture_view) return; + sf_glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView"); +} +static void sf_glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_timer_query) return; + sf_glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + sf_glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + sf_glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); +} +static void sf_glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_transform_feedback2) return; + sf_glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback"); + sf_glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks"); + sf_glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback"); + sf_glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks"); + sf_glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback"); + sf_glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback"); + sf_glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback"); +} +static void sf_glad_gl_load_GL_ARB_transform_feedback3( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_transform_feedback3) return; + sf_glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed"); + sf_glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream"); + sf_glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed"); + sf_glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv"); +} +static void sf_glad_gl_load_GL_ARB_transform_feedback_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_transform_feedback_instanced) return; + sf_glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced"); + sf_glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced"); +} +static void sf_glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_uniform_buffer_object) return; + sf_glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + sf_glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + sf_glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + sf_glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + sf_glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); + sf_glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + sf_glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + sf_glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + sf_glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + sf_glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); +} +static void sf_glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_array_object) return; + sf_glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); + sf_glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); + sf_glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); + sf_glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); +} +static void sf_glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_attrib_64bit) return; + sf_glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv"); + sf_glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d"); + sf_glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv"); + sf_glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d"); + sf_glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv"); + sf_glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d"); + sf_glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv"); + sf_glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d"); + sf_glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv"); + sf_glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer"); +} +static void sf_glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_attrib_binding) return; + sf_glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer"); + sf_glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding"); + sf_glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat"); + sf_glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat"); + sf_glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat"); + sf_glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor"); +} +static void sf_glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_buffer_object) return; + sf_glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB"); + sf_glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB"); + sf_glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB"); + sf_glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB"); + sf_glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB"); + sf_glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB"); + sf_glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB"); + sf_glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB"); + sf_glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB"); + sf_glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB"); + sf_glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB"); +} +static void sf_glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_program) return; + sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + sf_glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB"); + sf_glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB"); + sf_glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB"); + sf_glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB"); + sf_glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB"); + sf_glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB"); + sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + sf_glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB"); + sf_glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB"); + sf_glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB"); + sf_glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB"); + sf_glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB"); + sf_glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB"); + sf_glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB"); + sf_glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB"); + sf_glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB"); + sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void sf_glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_shader) return; + sf_glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB"); + sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + sf_glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB"); + sf_glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB"); + sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void sf_glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return; + sf_glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); + sf_glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); + sf_glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); + sf_glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); + sf_glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); + sf_glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); + sf_glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); + sf_glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); + sf_glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); + sf_glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); + sf_glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); + sf_glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); + sf_glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); + sf_glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); + sf_glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); + sf_glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); + sf_glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); + sf_glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); + sf_glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); + sf_glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); + sf_glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + sf_glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + sf_glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + sf_glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + sf_glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + sf_glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + sf_glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + sf_glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + sf_glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + sf_glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + sf_glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + sf_glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + sf_glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + sf_glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + sf_glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + sf_glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + sf_glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + sf_glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); +} +static void sf_glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_viewport_array) return; + sf_glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV"); + sf_glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv"); + sf_glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed"); + sf_glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV"); + sf_glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v"); + sf_glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v"); + sf_glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv"); + sf_glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed"); + sf_glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv"); + sf_glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv"); + sf_glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf"); + sf_glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv"); +} +static void sf_glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_blend_equation_separate) return; + sf_glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT"); +} +static void sf_glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_blend_func_separate) return; + sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT"); +} +static void sf_glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_blend_minmax) return; + sf_glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT"); +} +static void sf_glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_copy_texture) return; + sf_glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT"); + sf_glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT"); + sf_glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT"); + sf_glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT"); + sf_glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT"); +} +static void sf_glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_framebuffer_blit) return; + sf_glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT"); +} +static void sf_glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_framebuffer_multisample) return; + sf_glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void sf_glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_framebuffer_object) return; + sf_glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT"); + sf_glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT"); + sf_glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT"); + sf_glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT"); + sf_glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT"); + sf_glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT"); + sf_glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT"); + sf_glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT"); + sf_glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT"); + sf_glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT"); + sf_glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT"); + sf_glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT"); + sf_glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT"); + sf_glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT"); + sf_glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT"); + sf_glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT"); + sf_glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT"); +} +static void sf_glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_geometry_shader4) return; + sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); +} +static void sf_glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_subtexture) return; + sf_glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT"); + sf_glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT"); +} +static void sf_glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_texture_array) return; + sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); +} +static void sf_glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_texture_object) return; + sf_glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT"); + sf_glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT"); + sf_glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT"); + sf_glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT"); + sf_glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT"); + sf_glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT"); +} +static void sf_glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_vertex_array) return; + sf_glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT"); + sf_glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT"); + sf_glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT"); + sf_glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT"); + sf_glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT"); + sf_glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT"); + sf_glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT"); + sf_glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT"); + sf_glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT"); +} +static void sf_glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_INGR_blend_func_separate) return; + sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR"); +} +static void sf_glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_KHR_debug) return; + sf_glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + sf_glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + sf_glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + sf_glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + sf_glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + sf_glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + sf_glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + sf_glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + sf_glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + sf_glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} +static void sf_glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_KHR_robustness) return; + sf_glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus"); + sf_glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + sf_glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + sf_glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + sf_glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); +} +static void sf_glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_NV_geometry_program4) return; + sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); + sf_glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT"); + sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); + sf_glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV"); +} +static void sf_glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_NV_vertex_program) return; + sf_glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV"); + sf_glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV"); + sf_glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV"); + sf_glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV"); + sf_glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV"); + sf_glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV"); + sf_glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV"); + sf_glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV"); + sf_glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV"); + sf_glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV"); + sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV"); + sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV"); + sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV"); + sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV"); + sf_glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV"); + sf_glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV"); + sf_glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV"); + sf_glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV"); + sf_glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV"); + sf_glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV"); + sf_glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV"); + sf_glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV"); + sf_glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV"); + sf_glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV"); + sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV"); + sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV"); + sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV"); + sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV"); + sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV"); + sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV"); + sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV"); + sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV"); + sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV"); + sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV"); + sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV"); + sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV"); + sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV"); + sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV"); + sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV"); + sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV"); + sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV"); + sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV"); + sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV"); + sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV"); + sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV"); + sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV"); + sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV"); + sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV"); + sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV"); + sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV"); + sf_glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV"); + sf_glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV"); + sf_glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV"); + sf_glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV"); + sf_glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV"); + sf_glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV"); + sf_glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV"); + sf_glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV"); + sf_glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV"); + sf_glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV"); + sf_glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV"); + sf_glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV"); + sf_glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV"); + sf_glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV"); +} +static void sf_glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_single_precision) return; + sf_glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES"); + sf_glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES"); + sf_glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES"); + sf_glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES"); + sf_glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES"); + sf_glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES"); +} +static void sf_glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_blend_equation_separate) return; + sf_glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES"); +} +static void sf_glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_blend_func_separate) return; + sf_glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES"); +} +static void sf_glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_blend_subtract) return; + sf_glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES"); +} +static void sf_glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_framebuffer_object) return; + sf_glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES"); + sf_glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES"); + sf_glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES"); + sf_glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES"); + sf_glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES"); + sf_glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES"); + sf_glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES"); + sf_glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES"); + sf_glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES"); + sf_glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES"); + sf_glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES"); + sf_glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES"); + sf_glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES"); + sf_glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES"); + sf_glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES"); +} + + +static void sf_glad_gl_resolve_aliases(void) { + if (sf_glad_glActiveTexture == NULL && sf_glad_glActiveTextureARB != NULL) sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)sf_glad_glActiveTextureARB; + if (sf_glad_glActiveTextureARB == NULL && sf_glad_glActiveTexture != NULL) sf_glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)sf_glad_glActiveTexture; + if (sf_glad_glArrayElement == NULL && sf_glad_glArrayElementEXT != NULL) sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC)sf_glad_glArrayElementEXT; + if (sf_glad_glArrayElementEXT == NULL && sf_glad_glArrayElement != NULL) sf_glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)sf_glad_glArrayElement; + if (sf_glad_glAttachObjectARB == NULL && sf_glad_glAttachShader != NULL) sf_glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)sf_glad_glAttachShader; + if (sf_glad_glAttachShader == NULL && sf_glad_glAttachObjectARB != NULL) sf_glad_glAttachShader = (PFNGLATTACHSHADERPROC)sf_glad_glAttachObjectARB; + if (sf_glad_glBindAttribLocation == NULL && sf_glad_glBindAttribLocationARB != NULL) sf_glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)sf_glad_glBindAttribLocationARB; + if (sf_glad_glBindAttribLocationARB == NULL && sf_glad_glBindAttribLocation != NULL) sf_glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)sf_glad_glBindAttribLocation; + if (sf_glad_glBindBuffer == NULL && sf_glad_glBindBufferARB != NULL) sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC)sf_glad_glBindBufferARB; + if (sf_glad_glBindBufferARB == NULL && sf_glad_glBindBuffer != NULL) sf_glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)sf_glad_glBindBuffer; + if (sf_glad_glBindProgramARB == NULL && sf_glad_glBindProgramNV != NULL) sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)sf_glad_glBindProgramNV; + if (sf_glad_glBindProgramNV == NULL && sf_glad_glBindProgramARB != NULL) sf_glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)sf_glad_glBindProgramARB; + if (sf_glad_glBindTexture == NULL && sf_glad_glBindTextureEXT != NULL) sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC)sf_glad_glBindTextureEXT; + if (sf_glad_glBindTextureEXT == NULL && sf_glad_glBindTexture != NULL) sf_glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)sf_glad_glBindTexture; + if (sf_glad_glBlendEquation == NULL && sf_glad_glBlendEquationEXT != NULL) sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)sf_glad_glBlendEquationEXT; + if (sf_glad_glBlendEquationEXT == NULL && sf_glad_glBlendEquation != NULL) sf_glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)sf_glad_glBlendEquation; + if (sf_glad_glBlendEquationSeparate == NULL && sf_glad_glBlendEquationSeparateEXT != NULL) sf_glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)sf_glad_glBlendEquationSeparateEXT; + if (sf_glad_glBlendEquationSeparateEXT == NULL && sf_glad_glBlendEquationSeparate != NULL) sf_glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)sf_glad_glBlendEquationSeparate; + if (sf_glad_glBlendFuncSeparate == NULL && sf_glad_glBlendFuncSeparateEXT != NULL) sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)sf_glad_glBlendFuncSeparateEXT; + if (sf_glad_glBlendFuncSeparate == NULL && sf_glad_glBlendFuncSeparateINGR != NULL) sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)sf_glad_glBlendFuncSeparateINGR; + if (sf_glad_glBlendFuncSeparateEXT == NULL && sf_glad_glBlendFuncSeparate != NULL) sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)sf_glad_glBlendFuncSeparate; + if (sf_glad_glBlendFuncSeparateEXT == NULL && sf_glad_glBlendFuncSeparateINGR != NULL) sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)sf_glad_glBlendFuncSeparateINGR; + if (sf_glad_glBlendFuncSeparateINGR == NULL && sf_glad_glBlendFuncSeparate != NULL) sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)sf_glad_glBlendFuncSeparate; + if (sf_glad_glBlendFuncSeparateINGR == NULL && sf_glad_glBlendFuncSeparateEXT != NULL) sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)sf_glad_glBlendFuncSeparateEXT; + if (sf_glad_glBlitFramebuffer == NULL && sf_glad_glBlitFramebufferEXT != NULL) sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)sf_glad_glBlitFramebufferEXT; + if (sf_glad_glBlitFramebufferEXT == NULL && sf_glad_glBlitFramebuffer != NULL) sf_glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)sf_glad_glBlitFramebuffer; + if (sf_glad_glBufferData == NULL && sf_glad_glBufferDataARB != NULL) sf_glad_glBufferData = (PFNGLBUFFERDATAPROC)sf_glad_glBufferDataARB; + if (sf_glad_glBufferDataARB == NULL && sf_glad_glBufferData != NULL) sf_glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)sf_glad_glBufferData; + if (sf_glad_glBufferSubData == NULL && sf_glad_glBufferSubDataARB != NULL) sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)sf_glad_glBufferSubDataARB; + if (sf_glad_glBufferSubDataARB == NULL && sf_glad_glBufferSubData != NULL) sf_glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)sf_glad_glBufferSubData; + if (sf_glad_glCheckFramebufferStatus == NULL && sf_glad_glCheckFramebufferStatusEXT != NULL) sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)sf_glad_glCheckFramebufferStatusEXT; + if (sf_glad_glCheckFramebufferStatusEXT == NULL && sf_glad_glCheckFramebufferStatus != NULL) sf_glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)sf_glad_glCheckFramebufferStatus; + if (sf_glad_glClearDepthf == NULL && sf_glad_glClearDepthfOES != NULL) sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)sf_glad_glClearDepthfOES; + if (sf_glad_glClearDepthfOES == NULL && sf_glad_glClearDepthf != NULL) sf_glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)sf_glad_glClearDepthf; + if (sf_glad_glClientActiveTexture == NULL && sf_glad_glClientActiveTextureARB != NULL) sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)sf_glad_glClientActiveTextureARB; + if (sf_glad_glClientActiveTextureARB == NULL && sf_glad_glClientActiveTexture != NULL) sf_glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)sf_glad_glClientActiveTexture; + if (sf_glad_glCompileShader == NULL && sf_glad_glCompileShaderARB != NULL) sf_glad_glCompileShader = (PFNGLCOMPILESHADERPROC)sf_glad_glCompileShaderARB; + if (sf_glad_glCompileShaderARB == NULL && sf_glad_glCompileShader != NULL) sf_glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)sf_glad_glCompileShader; + if (sf_glad_glCopyTexImage1D == NULL && sf_glad_glCopyTexImage1DEXT != NULL) sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)sf_glad_glCopyTexImage1DEXT; + if (sf_glad_glCopyTexImage1DEXT == NULL && sf_glad_glCopyTexImage1D != NULL) sf_glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)sf_glad_glCopyTexImage1D; + if (sf_glad_glCopyTexImage2D == NULL && sf_glad_glCopyTexImage2DEXT != NULL) sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)sf_glad_glCopyTexImage2DEXT; + if (sf_glad_glCopyTexImage2DEXT == NULL && sf_glad_glCopyTexImage2D != NULL) sf_glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)sf_glad_glCopyTexImage2D; + if (sf_glad_glCopyTexSubImage1D == NULL && sf_glad_glCopyTexSubImage1DEXT != NULL) sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)sf_glad_glCopyTexSubImage1DEXT; + if (sf_glad_glCopyTexSubImage1DEXT == NULL && sf_glad_glCopyTexSubImage1D != NULL) sf_glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)sf_glad_glCopyTexSubImage1D; + if (sf_glad_glCopyTexSubImage2D == NULL && sf_glad_glCopyTexSubImage2DEXT != NULL) sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)sf_glad_glCopyTexSubImage2DEXT; + if (sf_glad_glCopyTexSubImage2DEXT == NULL && sf_glad_glCopyTexSubImage2D != NULL) sf_glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)sf_glad_glCopyTexSubImage2D; + if (sf_glad_glCopyTexSubImage3D == NULL && sf_glad_glCopyTexSubImage3DEXT != NULL) sf_glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)sf_glad_glCopyTexSubImage3DEXT; + if (sf_glad_glCopyTexSubImage3DEXT == NULL && sf_glad_glCopyTexSubImage3D != NULL) sf_glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)sf_glad_glCopyTexSubImage3D; + if (sf_glad_glCreateProgram == NULL && sf_glad_glCreateProgramObjectARB != NULL) sf_glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)sf_glad_glCreateProgramObjectARB; + if (sf_glad_glCreateProgramObjectARB == NULL && sf_glad_glCreateProgram != NULL) sf_glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)sf_glad_glCreateProgram; + if (sf_glad_glCreateShader == NULL && sf_glad_glCreateShaderObjectARB != NULL) sf_glad_glCreateShader = (PFNGLCREATESHADERPROC)sf_glad_glCreateShaderObjectARB; + if (sf_glad_glCreateShaderObjectARB == NULL && sf_glad_glCreateShader != NULL) sf_glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)sf_glad_glCreateShader; + if (sf_glad_glDeleteBuffers == NULL && sf_glad_glDeleteBuffersARB != NULL) sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)sf_glad_glDeleteBuffersARB; + if (sf_glad_glDeleteBuffersARB == NULL && sf_glad_glDeleteBuffers != NULL) sf_glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)sf_glad_glDeleteBuffers; + if (sf_glad_glDeleteFramebuffers == NULL && sf_glad_glDeleteFramebuffersEXT != NULL) sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)sf_glad_glDeleteFramebuffersEXT; + if (sf_glad_glDeleteFramebuffersEXT == NULL && sf_glad_glDeleteFramebuffers != NULL) sf_glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)sf_glad_glDeleteFramebuffers; + if (sf_glad_glDeleteProgramsARB == NULL && sf_glad_glDeleteProgramsNV != NULL) sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)sf_glad_glDeleteProgramsNV; + if (sf_glad_glDeleteProgramsNV == NULL && sf_glad_glDeleteProgramsARB != NULL) sf_glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)sf_glad_glDeleteProgramsARB; + if (sf_glad_glDeleteRenderbuffers == NULL && sf_glad_glDeleteRenderbuffersEXT != NULL) sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)sf_glad_glDeleteRenderbuffersEXT; + if (sf_glad_glDeleteRenderbuffersEXT == NULL && sf_glad_glDeleteRenderbuffers != NULL) sf_glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)sf_glad_glDeleteRenderbuffers; + if (sf_glad_glDepthRangef == NULL && sf_glad_glDepthRangefOES != NULL) sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)sf_glad_glDepthRangefOES; + if (sf_glad_glDepthRangefOES == NULL && sf_glad_glDepthRangef != NULL) sf_glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)sf_glad_glDepthRangef; + if (sf_glad_glDetachObjectARB == NULL && sf_glad_glDetachShader != NULL) sf_glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)sf_glad_glDetachShader; + if (sf_glad_glDetachShader == NULL && sf_glad_glDetachObjectARB != NULL) sf_glad_glDetachShader = (PFNGLDETACHSHADERPROC)sf_glad_glDetachObjectARB; + if (sf_glad_glDisableVertexAttribArray == NULL && sf_glad_glDisableVertexAttribArrayARB != NULL) sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)sf_glad_glDisableVertexAttribArrayARB; + if (sf_glad_glDisableVertexAttribArrayARB == NULL && sf_glad_glDisableVertexAttribArray != NULL) sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)sf_glad_glDisableVertexAttribArray; + if (sf_glad_glDrawArrays == NULL && sf_glad_glDrawArraysEXT != NULL) sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)sf_glad_glDrawArraysEXT; + if (sf_glad_glDrawArraysEXT == NULL && sf_glad_glDrawArrays != NULL) sf_glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)sf_glad_glDrawArrays; + if (sf_glad_glEnableVertexAttribArray == NULL && sf_glad_glEnableVertexAttribArrayARB != NULL) sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)sf_glad_glEnableVertexAttribArrayARB; + if (sf_glad_glEnableVertexAttribArrayARB == NULL && sf_glad_glEnableVertexAttribArray != NULL) sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)sf_glad_glEnableVertexAttribArray; + if (sf_glad_glFramebufferRenderbuffer == NULL && sf_glad_glFramebufferRenderbufferEXT != NULL) sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)sf_glad_glFramebufferRenderbufferEXT; + if (sf_glad_glFramebufferRenderbufferEXT == NULL && sf_glad_glFramebufferRenderbuffer != NULL) sf_glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)sf_glad_glFramebufferRenderbuffer; + if (sf_glad_glFramebufferTexture == NULL && sf_glad_glFramebufferTextureARB != NULL) sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)sf_glad_glFramebufferTextureARB; + if (sf_glad_glFramebufferTexture == NULL && sf_glad_glFramebufferTextureEXT != NULL) sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)sf_glad_glFramebufferTextureEXT; + if (sf_glad_glFramebufferTexture1D == NULL && sf_glad_glFramebufferTexture1DEXT != NULL) sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)sf_glad_glFramebufferTexture1DEXT; + if (sf_glad_glFramebufferTexture1DEXT == NULL && sf_glad_glFramebufferTexture1D != NULL) sf_glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)sf_glad_glFramebufferTexture1D; + if (sf_glad_glFramebufferTexture2D == NULL && sf_glad_glFramebufferTexture2DEXT != NULL) sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)sf_glad_glFramebufferTexture2DEXT; + if (sf_glad_glFramebufferTexture2DEXT == NULL && sf_glad_glFramebufferTexture2D != NULL) sf_glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)sf_glad_glFramebufferTexture2D; + if (sf_glad_glFramebufferTexture3D == NULL && sf_glad_glFramebufferTexture3DEXT != NULL) sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)sf_glad_glFramebufferTexture3DEXT; + if (sf_glad_glFramebufferTexture3DEXT == NULL && sf_glad_glFramebufferTexture3D != NULL) sf_glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)sf_glad_glFramebufferTexture3D; + if (sf_glad_glFramebufferTextureARB == NULL && sf_glad_glFramebufferTexture != NULL) sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)sf_glad_glFramebufferTexture; + if (sf_glad_glFramebufferTextureARB == NULL && sf_glad_glFramebufferTextureEXT != NULL) sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)sf_glad_glFramebufferTextureEXT; + if (sf_glad_glFramebufferTextureEXT == NULL && sf_glad_glFramebufferTexture != NULL) sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)sf_glad_glFramebufferTexture; + if (sf_glad_glFramebufferTextureEXT == NULL && sf_glad_glFramebufferTextureARB != NULL) sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)sf_glad_glFramebufferTextureARB; + if (sf_glad_glFramebufferTextureFaceARB == NULL && sf_glad_glFramebufferTextureFaceEXT != NULL) sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)sf_glad_glFramebufferTextureFaceEXT; + if (sf_glad_glFramebufferTextureFaceEXT == NULL && sf_glad_glFramebufferTextureFaceARB != NULL) sf_glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)sf_glad_glFramebufferTextureFaceARB; + if (sf_glad_glFramebufferTextureLayer == NULL && sf_glad_glFramebufferTextureLayerARB != NULL) sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)sf_glad_glFramebufferTextureLayerARB; + if (sf_glad_glFramebufferTextureLayer == NULL && sf_glad_glFramebufferTextureLayerEXT != NULL) sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)sf_glad_glFramebufferTextureLayerEXT; + if (sf_glad_glFramebufferTextureLayerARB == NULL && sf_glad_glFramebufferTextureLayer != NULL) sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)sf_glad_glFramebufferTextureLayer; + if (sf_glad_glFramebufferTextureLayerARB == NULL && sf_glad_glFramebufferTextureLayerEXT != NULL) sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)sf_glad_glFramebufferTextureLayerEXT; + if (sf_glad_glFramebufferTextureLayerEXT == NULL && sf_glad_glFramebufferTextureLayer != NULL) sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)sf_glad_glFramebufferTextureLayer; + if (sf_glad_glFramebufferTextureLayerEXT == NULL && sf_glad_glFramebufferTextureLayerARB != NULL) sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)sf_glad_glFramebufferTextureLayerARB; + if (sf_glad_glGenBuffers == NULL && sf_glad_glGenBuffersARB != NULL) sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC)sf_glad_glGenBuffersARB; + if (sf_glad_glGenBuffersARB == NULL && sf_glad_glGenBuffers != NULL) sf_glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)sf_glad_glGenBuffers; + if (sf_glad_glGenerateMipmap == NULL && sf_glad_glGenerateMipmapEXT != NULL) sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)sf_glad_glGenerateMipmapEXT; + if (sf_glad_glGenerateMipmapEXT == NULL && sf_glad_glGenerateMipmap != NULL) sf_glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)sf_glad_glGenerateMipmap; + if (sf_glad_glGenFramebuffers == NULL && sf_glad_glGenFramebuffersEXT != NULL) sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)sf_glad_glGenFramebuffersEXT; + if (sf_glad_glGenFramebuffersEXT == NULL && sf_glad_glGenFramebuffers != NULL) sf_glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)sf_glad_glGenFramebuffers; + if (sf_glad_glGenProgramsARB == NULL && sf_glad_glGenProgramsNV != NULL) sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)sf_glad_glGenProgramsNV; + if (sf_glad_glGenProgramsNV == NULL && sf_glad_glGenProgramsARB != NULL) sf_glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)sf_glad_glGenProgramsARB; + if (sf_glad_glGenRenderbuffers == NULL && sf_glad_glGenRenderbuffersEXT != NULL) sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)sf_glad_glGenRenderbuffersEXT; + if (sf_glad_glGenRenderbuffersEXT == NULL && sf_glad_glGenRenderbuffers != NULL) sf_glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)sf_glad_glGenRenderbuffers; + if (sf_glad_glGetActiveAttrib == NULL && sf_glad_glGetActiveAttribARB != NULL) sf_glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)sf_glad_glGetActiveAttribARB; + if (sf_glad_glGetActiveAttribARB == NULL && sf_glad_glGetActiveAttrib != NULL) sf_glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)sf_glad_glGetActiveAttrib; + if (sf_glad_glGetActiveUniform == NULL && sf_glad_glGetActiveUniformARB != NULL) sf_glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)sf_glad_glGetActiveUniformARB; + if (sf_glad_glGetActiveUniformARB == NULL && sf_glad_glGetActiveUniform != NULL) sf_glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)sf_glad_glGetActiveUniform; + if (sf_glad_glGetAttribLocation == NULL && sf_glad_glGetAttribLocationARB != NULL) sf_glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)sf_glad_glGetAttribLocationARB; + if (sf_glad_glGetAttribLocationARB == NULL && sf_glad_glGetAttribLocation != NULL) sf_glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)sf_glad_glGetAttribLocation; + if (sf_glad_glGetBufferParameteriv == NULL && sf_glad_glGetBufferParameterivARB != NULL) sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)sf_glad_glGetBufferParameterivARB; + if (sf_glad_glGetBufferParameterivARB == NULL && sf_glad_glGetBufferParameteriv != NULL) sf_glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)sf_glad_glGetBufferParameteriv; + if (sf_glad_glGetBufferPointerv == NULL && sf_glad_glGetBufferPointervARB != NULL) sf_glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)sf_glad_glGetBufferPointervARB; + if (sf_glad_glGetBufferPointervARB == NULL && sf_glad_glGetBufferPointerv != NULL) sf_glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)sf_glad_glGetBufferPointerv; + if (sf_glad_glGetBufferSubData == NULL && sf_glad_glGetBufferSubDataARB != NULL) sf_glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)sf_glad_glGetBufferSubDataARB; + if (sf_glad_glGetBufferSubDataARB == NULL && sf_glad_glGetBufferSubData != NULL) sf_glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)sf_glad_glGetBufferSubData; + if (sf_glad_glGetFramebufferAttachmentParameteriv == NULL && sf_glad_glGetFramebufferAttachmentParameterivEXT != NULL) sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)sf_glad_glGetFramebufferAttachmentParameterivEXT; + if (sf_glad_glGetFramebufferAttachmentParameterivEXT == NULL && sf_glad_glGetFramebufferAttachmentParameteriv != NULL) sf_glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)sf_glad_glGetFramebufferAttachmentParameteriv; + if (sf_glad_glGetPointerv == NULL && sf_glad_glGetPointervEXT != NULL) sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC)sf_glad_glGetPointervEXT; + if (sf_glad_glGetPointervEXT == NULL && sf_glad_glGetPointerv != NULL) sf_glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)sf_glad_glGetPointerv; + if (sf_glad_glGetRenderbufferParameteriv == NULL && sf_glad_glGetRenderbufferParameterivEXT != NULL) sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)sf_glad_glGetRenderbufferParameterivEXT; + if (sf_glad_glGetRenderbufferParameterivEXT == NULL && sf_glad_glGetRenderbufferParameteriv != NULL) sf_glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)sf_glad_glGetRenderbufferParameteriv; + if (sf_glad_glGetShaderSource == NULL && sf_glad_glGetShaderSourceARB != NULL) sf_glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)sf_glad_glGetShaderSourceARB; + if (sf_glad_glGetShaderSourceARB == NULL && sf_glad_glGetShaderSource != NULL) sf_glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)sf_glad_glGetShaderSource; + if (sf_glad_glGetUniformfv == NULL && sf_glad_glGetUniformfvARB != NULL) sf_glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)sf_glad_glGetUniformfvARB; + if (sf_glad_glGetUniformfvARB == NULL && sf_glad_glGetUniformfv != NULL) sf_glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)sf_glad_glGetUniformfv; + if (sf_glad_glGetUniformiv == NULL && sf_glad_glGetUniformivARB != NULL) sf_glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)sf_glad_glGetUniformivARB; + if (sf_glad_glGetUniformivARB == NULL && sf_glad_glGetUniformiv != NULL) sf_glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)sf_glad_glGetUniformiv; + if (sf_glad_glGetUniformLocation == NULL && sf_glad_glGetUniformLocationARB != NULL) sf_glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)sf_glad_glGetUniformLocationARB; + if (sf_glad_glGetUniformLocationARB == NULL && sf_glad_glGetUniformLocation != NULL) sf_glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)sf_glad_glGetUniformLocation; + if (sf_glad_glGetVertexAttribdv == NULL && sf_glad_glGetVertexAttribdvARB != NULL) sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)sf_glad_glGetVertexAttribdvARB; + if (sf_glad_glGetVertexAttribdv == NULL && sf_glad_glGetVertexAttribdvNV != NULL) sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)sf_glad_glGetVertexAttribdvNV; + if (sf_glad_glGetVertexAttribdvARB == NULL && sf_glad_glGetVertexAttribdv != NULL) sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)sf_glad_glGetVertexAttribdv; + if (sf_glad_glGetVertexAttribdvARB == NULL && sf_glad_glGetVertexAttribdvNV != NULL) sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)sf_glad_glGetVertexAttribdvNV; + if (sf_glad_glGetVertexAttribdvNV == NULL && sf_glad_glGetVertexAttribdv != NULL) sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)sf_glad_glGetVertexAttribdv; + if (sf_glad_glGetVertexAttribdvNV == NULL && sf_glad_glGetVertexAttribdvARB != NULL) sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)sf_glad_glGetVertexAttribdvARB; + if (sf_glad_glGetVertexAttribfv == NULL && sf_glad_glGetVertexAttribfvARB != NULL) sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)sf_glad_glGetVertexAttribfvARB; + if (sf_glad_glGetVertexAttribfv == NULL && sf_glad_glGetVertexAttribfvNV != NULL) sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)sf_glad_glGetVertexAttribfvNV; + if (sf_glad_glGetVertexAttribfvARB == NULL && sf_glad_glGetVertexAttribfv != NULL) sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)sf_glad_glGetVertexAttribfv; + if (sf_glad_glGetVertexAttribfvARB == NULL && sf_glad_glGetVertexAttribfvNV != NULL) sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)sf_glad_glGetVertexAttribfvNV; + if (sf_glad_glGetVertexAttribfvNV == NULL && sf_glad_glGetVertexAttribfv != NULL) sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)sf_glad_glGetVertexAttribfv; + if (sf_glad_glGetVertexAttribfvNV == NULL && sf_glad_glGetVertexAttribfvARB != NULL) sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)sf_glad_glGetVertexAttribfvARB; + if (sf_glad_glGetVertexAttribiv == NULL && sf_glad_glGetVertexAttribivARB != NULL) sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)sf_glad_glGetVertexAttribivARB; + if (sf_glad_glGetVertexAttribiv == NULL && sf_glad_glGetVertexAttribivNV != NULL) sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)sf_glad_glGetVertexAttribivNV; + if (sf_glad_glGetVertexAttribivARB == NULL && sf_glad_glGetVertexAttribiv != NULL) sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)sf_glad_glGetVertexAttribiv; + if (sf_glad_glGetVertexAttribivARB == NULL && sf_glad_glGetVertexAttribivNV != NULL) sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)sf_glad_glGetVertexAttribivNV; + if (sf_glad_glGetVertexAttribivNV == NULL && sf_glad_glGetVertexAttribiv != NULL) sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)sf_glad_glGetVertexAttribiv; + if (sf_glad_glGetVertexAttribivNV == NULL && sf_glad_glGetVertexAttribivARB != NULL) sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)sf_glad_glGetVertexAttribivARB; + if (sf_glad_glGetVertexAttribPointerv == NULL && sf_glad_glGetVertexAttribPointervARB != NULL) sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)sf_glad_glGetVertexAttribPointervARB; + if (sf_glad_glGetVertexAttribPointerv == NULL && sf_glad_glGetVertexAttribPointervNV != NULL) sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)sf_glad_glGetVertexAttribPointervNV; + if (sf_glad_glGetVertexAttribPointervARB == NULL && sf_glad_glGetVertexAttribPointerv != NULL) sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)sf_glad_glGetVertexAttribPointerv; + if (sf_glad_glGetVertexAttribPointervARB == NULL && sf_glad_glGetVertexAttribPointervNV != NULL) sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)sf_glad_glGetVertexAttribPointervNV; + if (sf_glad_glGetVertexAttribPointervNV == NULL && sf_glad_glGetVertexAttribPointerv != NULL) sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)sf_glad_glGetVertexAttribPointerv; + if (sf_glad_glGetVertexAttribPointervNV == NULL && sf_glad_glGetVertexAttribPointervARB != NULL) sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)sf_glad_glGetVertexAttribPointervARB; + if (sf_glad_glIsBuffer == NULL && sf_glad_glIsBufferARB != NULL) sf_glad_glIsBuffer = (PFNGLISBUFFERPROC)sf_glad_glIsBufferARB; + if (sf_glad_glIsBufferARB == NULL && sf_glad_glIsBuffer != NULL) sf_glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)sf_glad_glIsBuffer; + if (sf_glad_glIsFramebuffer == NULL && sf_glad_glIsFramebufferEXT != NULL) sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)sf_glad_glIsFramebufferEXT; + if (sf_glad_glIsFramebufferEXT == NULL && sf_glad_glIsFramebuffer != NULL) sf_glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)sf_glad_glIsFramebuffer; + if (sf_glad_glIsProgramARB == NULL && sf_glad_glIsProgramNV != NULL) sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)sf_glad_glIsProgramNV; + if (sf_glad_glIsProgramNV == NULL && sf_glad_glIsProgramARB != NULL) sf_glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)sf_glad_glIsProgramARB; + if (sf_glad_glIsRenderbuffer == NULL && sf_glad_glIsRenderbufferEXT != NULL) sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)sf_glad_glIsRenderbufferEXT; + if (sf_glad_glIsRenderbufferEXT == NULL && sf_glad_glIsRenderbuffer != NULL) sf_glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)sf_glad_glIsRenderbuffer; + if (sf_glad_glLinkProgram == NULL && sf_glad_glLinkProgramARB != NULL) sf_glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)sf_glad_glLinkProgramARB; + if (sf_glad_glLinkProgramARB == NULL && sf_glad_glLinkProgram != NULL) sf_glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)sf_glad_glLinkProgram; + if (sf_glad_glMapBuffer == NULL && sf_glad_glMapBufferARB != NULL) sf_glad_glMapBuffer = (PFNGLMAPBUFFERPROC)sf_glad_glMapBufferARB; + if (sf_glad_glMapBufferARB == NULL && sf_glad_glMapBuffer != NULL) sf_glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)sf_glad_glMapBuffer; + if (sf_glad_glMultiTexCoord1d == NULL && sf_glad_glMultiTexCoord1dARB != NULL) sf_glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)sf_glad_glMultiTexCoord1dARB; + if (sf_glad_glMultiTexCoord1dARB == NULL && sf_glad_glMultiTexCoord1d != NULL) sf_glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)sf_glad_glMultiTexCoord1d; + if (sf_glad_glMultiTexCoord1dv == NULL && sf_glad_glMultiTexCoord1dvARB != NULL) sf_glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)sf_glad_glMultiTexCoord1dvARB; + if (sf_glad_glMultiTexCoord1dvARB == NULL && sf_glad_glMultiTexCoord1dv != NULL) sf_glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)sf_glad_glMultiTexCoord1dv; + if (sf_glad_glMultiTexCoord1f == NULL && sf_glad_glMultiTexCoord1fARB != NULL) sf_glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)sf_glad_glMultiTexCoord1fARB; + if (sf_glad_glMultiTexCoord1fARB == NULL && sf_glad_glMultiTexCoord1f != NULL) sf_glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)sf_glad_glMultiTexCoord1f; + if (sf_glad_glMultiTexCoord1fv == NULL && sf_glad_glMultiTexCoord1fvARB != NULL) sf_glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)sf_glad_glMultiTexCoord1fvARB; + if (sf_glad_glMultiTexCoord1fvARB == NULL && sf_glad_glMultiTexCoord1fv != NULL) sf_glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)sf_glad_glMultiTexCoord1fv; + if (sf_glad_glMultiTexCoord1i == NULL && sf_glad_glMultiTexCoord1iARB != NULL) sf_glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)sf_glad_glMultiTexCoord1iARB; + if (sf_glad_glMultiTexCoord1iARB == NULL && sf_glad_glMultiTexCoord1i != NULL) sf_glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)sf_glad_glMultiTexCoord1i; + if (sf_glad_glMultiTexCoord1iv == NULL && sf_glad_glMultiTexCoord1ivARB != NULL) sf_glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)sf_glad_glMultiTexCoord1ivARB; + if (sf_glad_glMultiTexCoord1ivARB == NULL && sf_glad_glMultiTexCoord1iv != NULL) sf_glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)sf_glad_glMultiTexCoord1iv; + if (sf_glad_glMultiTexCoord1s == NULL && sf_glad_glMultiTexCoord1sARB != NULL) sf_glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)sf_glad_glMultiTexCoord1sARB; + if (sf_glad_glMultiTexCoord1sARB == NULL && sf_glad_glMultiTexCoord1s != NULL) sf_glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)sf_glad_glMultiTexCoord1s; + if (sf_glad_glMultiTexCoord1sv == NULL && sf_glad_glMultiTexCoord1svARB != NULL) sf_glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)sf_glad_glMultiTexCoord1svARB; + if (sf_glad_glMultiTexCoord1svARB == NULL && sf_glad_glMultiTexCoord1sv != NULL) sf_glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)sf_glad_glMultiTexCoord1sv; + if (sf_glad_glMultiTexCoord2d == NULL && sf_glad_glMultiTexCoord2dARB != NULL) sf_glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)sf_glad_glMultiTexCoord2dARB; + if (sf_glad_glMultiTexCoord2dARB == NULL && sf_glad_glMultiTexCoord2d != NULL) sf_glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)sf_glad_glMultiTexCoord2d; + if (sf_glad_glMultiTexCoord2dv == NULL && sf_glad_glMultiTexCoord2dvARB != NULL) sf_glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)sf_glad_glMultiTexCoord2dvARB; + if (sf_glad_glMultiTexCoord2dvARB == NULL && sf_glad_glMultiTexCoord2dv != NULL) sf_glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)sf_glad_glMultiTexCoord2dv; + if (sf_glad_glMultiTexCoord2f == NULL && sf_glad_glMultiTexCoord2fARB != NULL) sf_glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)sf_glad_glMultiTexCoord2fARB; + if (sf_glad_glMultiTexCoord2fARB == NULL && sf_glad_glMultiTexCoord2f != NULL) sf_glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)sf_glad_glMultiTexCoord2f; + if (sf_glad_glMultiTexCoord2fv == NULL && sf_glad_glMultiTexCoord2fvARB != NULL) sf_glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)sf_glad_glMultiTexCoord2fvARB; + if (sf_glad_glMultiTexCoord2fvARB == NULL && sf_glad_glMultiTexCoord2fv != NULL) sf_glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)sf_glad_glMultiTexCoord2fv; + if (sf_glad_glMultiTexCoord2i == NULL && sf_glad_glMultiTexCoord2iARB != NULL) sf_glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)sf_glad_glMultiTexCoord2iARB; + if (sf_glad_glMultiTexCoord2iARB == NULL && sf_glad_glMultiTexCoord2i != NULL) sf_glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)sf_glad_glMultiTexCoord2i; + if (sf_glad_glMultiTexCoord2iv == NULL && sf_glad_glMultiTexCoord2ivARB != NULL) sf_glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)sf_glad_glMultiTexCoord2ivARB; + if (sf_glad_glMultiTexCoord2ivARB == NULL && sf_glad_glMultiTexCoord2iv != NULL) sf_glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)sf_glad_glMultiTexCoord2iv; + if (sf_glad_glMultiTexCoord2s == NULL && sf_glad_glMultiTexCoord2sARB != NULL) sf_glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)sf_glad_glMultiTexCoord2sARB; + if (sf_glad_glMultiTexCoord2sARB == NULL && sf_glad_glMultiTexCoord2s != NULL) sf_glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)sf_glad_glMultiTexCoord2s; + if (sf_glad_glMultiTexCoord2sv == NULL && sf_glad_glMultiTexCoord2svARB != NULL) sf_glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)sf_glad_glMultiTexCoord2svARB; + if (sf_glad_glMultiTexCoord2svARB == NULL && sf_glad_glMultiTexCoord2sv != NULL) sf_glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)sf_glad_glMultiTexCoord2sv; + if (sf_glad_glMultiTexCoord3d == NULL && sf_glad_glMultiTexCoord3dARB != NULL) sf_glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)sf_glad_glMultiTexCoord3dARB; + if (sf_glad_glMultiTexCoord3dARB == NULL && sf_glad_glMultiTexCoord3d != NULL) sf_glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)sf_glad_glMultiTexCoord3d; + if (sf_glad_glMultiTexCoord3dv == NULL && sf_glad_glMultiTexCoord3dvARB != NULL) sf_glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)sf_glad_glMultiTexCoord3dvARB; + if (sf_glad_glMultiTexCoord3dvARB == NULL && sf_glad_glMultiTexCoord3dv != NULL) sf_glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)sf_glad_glMultiTexCoord3dv; + if (sf_glad_glMultiTexCoord3f == NULL && sf_glad_glMultiTexCoord3fARB != NULL) sf_glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)sf_glad_glMultiTexCoord3fARB; + if (sf_glad_glMultiTexCoord3fARB == NULL && sf_glad_glMultiTexCoord3f != NULL) sf_glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)sf_glad_glMultiTexCoord3f; + if (sf_glad_glMultiTexCoord3fv == NULL && sf_glad_glMultiTexCoord3fvARB != NULL) sf_glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)sf_glad_glMultiTexCoord3fvARB; + if (sf_glad_glMultiTexCoord3fvARB == NULL && sf_glad_glMultiTexCoord3fv != NULL) sf_glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)sf_glad_glMultiTexCoord3fv; + if (sf_glad_glMultiTexCoord3i == NULL && sf_glad_glMultiTexCoord3iARB != NULL) sf_glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)sf_glad_glMultiTexCoord3iARB; + if (sf_glad_glMultiTexCoord3iARB == NULL && sf_glad_glMultiTexCoord3i != NULL) sf_glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)sf_glad_glMultiTexCoord3i; + if (sf_glad_glMultiTexCoord3iv == NULL && sf_glad_glMultiTexCoord3ivARB != NULL) sf_glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)sf_glad_glMultiTexCoord3ivARB; + if (sf_glad_glMultiTexCoord3ivARB == NULL && sf_glad_glMultiTexCoord3iv != NULL) sf_glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)sf_glad_glMultiTexCoord3iv; + if (sf_glad_glMultiTexCoord3s == NULL && sf_glad_glMultiTexCoord3sARB != NULL) sf_glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)sf_glad_glMultiTexCoord3sARB; + if (sf_glad_glMultiTexCoord3sARB == NULL && sf_glad_glMultiTexCoord3s != NULL) sf_glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)sf_glad_glMultiTexCoord3s; + if (sf_glad_glMultiTexCoord3sv == NULL && sf_glad_glMultiTexCoord3svARB != NULL) sf_glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)sf_glad_glMultiTexCoord3svARB; + if (sf_glad_glMultiTexCoord3svARB == NULL && sf_glad_glMultiTexCoord3sv != NULL) sf_glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)sf_glad_glMultiTexCoord3sv; + if (sf_glad_glMultiTexCoord4d == NULL && sf_glad_glMultiTexCoord4dARB != NULL) sf_glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)sf_glad_glMultiTexCoord4dARB; + if (sf_glad_glMultiTexCoord4dARB == NULL && sf_glad_glMultiTexCoord4d != NULL) sf_glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)sf_glad_glMultiTexCoord4d; + if (sf_glad_glMultiTexCoord4dv == NULL && sf_glad_glMultiTexCoord4dvARB != NULL) sf_glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)sf_glad_glMultiTexCoord4dvARB; + if (sf_glad_glMultiTexCoord4dvARB == NULL && sf_glad_glMultiTexCoord4dv != NULL) sf_glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)sf_glad_glMultiTexCoord4dv; + if (sf_glad_glMultiTexCoord4f == NULL && sf_glad_glMultiTexCoord4fARB != NULL) sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)sf_glad_glMultiTexCoord4fARB; + if (sf_glad_glMultiTexCoord4fARB == NULL && sf_glad_glMultiTexCoord4f != NULL) sf_glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)sf_glad_glMultiTexCoord4f; + if (sf_glad_glMultiTexCoord4fv == NULL && sf_glad_glMultiTexCoord4fvARB != NULL) sf_glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)sf_glad_glMultiTexCoord4fvARB; + if (sf_glad_glMultiTexCoord4fvARB == NULL && sf_glad_glMultiTexCoord4fv != NULL) sf_glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)sf_glad_glMultiTexCoord4fv; + if (sf_glad_glMultiTexCoord4i == NULL && sf_glad_glMultiTexCoord4iARB != NULL) sf_glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)sf_glad_glMultiTexCoord4iARB; + if (sf_glad_glMultiTexCoord4iARB == NULL && sf_glad_glMultiTexCoord4i != NULL) sf_glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)sf_glad_glMultiTexCoord4i; + if (sf_glad_glMultiTexCoord4iv == NULL && sf_glad_glMultiTexCoord4ivARB != NULL) sf_glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)sf_glad_glMultiTexCoord4ivARB; + if (sf_glad_glMultiTexCoord4ivARB == NULL && sf_glad_glMultiTexCoord4iv != NULL) sf_glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)sf_glad_glMultiTexCoord4iv; + if (sf_glad_glMultiTexCoord4s == NULL && sf_glad_glMultiTexCoord4sARB != NULL) sf_glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)sf_glad_glMultiTexCoord4sARB; + if (sf_glad_glMultiTexCoord4sARB == NULL && sf_glad_glMultiTexCoord4s != NULL) sf_glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)sf_glad_glMultiTexCoord4s; + if (sf_glad_glMultiTexCoord4sv == NULL && sf_glad_glMultiTexCoord4svARB != NULL) sf_glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)sf_glad_glMultiTexCoord4svARB; + if (sf_glad_glMultiTexCoord4svARB == NULL && sf_glad_glMultiTexCoord4sv != NULL) sf_glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)sf_glad_glMultiTexCoord4sv; + if (sf_glad_glPrioritizeTextures == NULL && sf_glad_glPrioritizeTexturesEXT != NULL) sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)sf_glad_glPrioritizeTexturesEXT; + if (sf_glad_glPrioritizeTexturesEXT == NULL && sf_glad_glPrioritizeTextures != NULL) sf_glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)sf_glad_glPrioritizeTextures; + if (sf_glad_glProgramParameteri == NULL && sf_glad_glProgramParameteriARB != NULL) sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)sf_glad_glProgramParameteriARB; + if (sf_glad_glProgramParameteri == NULL && sf_glad_glProgramParameteriEXT != NULL) sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)sf_glad_glProgramParameteriEXT; + if (sf_glad_glProgramParameteriARB == NULL && sf_glad_glProgramParameteri != NULL) sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)sf_glad_glProgramParameteri; + if (sf_glad_glProgramParameteriARB == NULL && sf_glad_glProgramParameteriEXT != NULL) sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)sf_glad_glProgramParameteriEXT; + if (sf_glad_glProgramParameteriEXT == NULL && sf_glad_glProgramParameteri != NULL) sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)sf_glad_glProgramParameteri; + if (sf_glad_glProgramParameteriEXT == NULL && sf_glad_glProgramParameteriARB != NULL) sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)sf_glad_glProgramParameteriARB; + if (sf_glad_glRenderbufferStorage == NULL && sf_glad_glRenderbufferStorageEXT != NULL) sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)sf_glad_glRenderbufferStorageEXT; + if (sf_glad_glRenderbufferStorageEXT == NULL && sf_glad_glRenderbufferStorage != NULL) sf_glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)sf_glad_glRenderbufferStorage; + if (sf_glad_glRenderbufferStorageMultisample == NULL && sf_glad_glRenderbufferStorageMultisampleEXT != NULL) sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)sf_glad_glRenderbufferStorageMultisampleEXT; + if (sf_glad_glRenderbufferStorageMultisampleEXT == NULL && sf_glad_glRenderbufferStorageMultisample != NULL) sf_glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)sf_glad_glRenderbufferStorageMultisample; + if (sf_glad_glShaderSource == NULL && sf_glad_glShaderSourceARB != NULL) sf_glad_glShaderSource = (PFNGLSHADERSOURCEPROC)sf_glad_glShaderSourceARB; + if (sf_glad_glShaderSourceARB == NULL && sf_glad_glShaderSource != NULL) sf_glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)sf_glad_glShaderSource; + if (sf_glad_glTexSubImage1D == NULL && sf_glad_glTexSubImage1DEXT != NULL) sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)sf_glad_glTexSubImage1DEXT; + if (sf_glad_glTexSubImage1DEXT == NULL && sf_glad_glTexSubImage1D != NULL) sf_glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)sf_glad_glTexSubImage1D; + if (sf_glad_glTexSubImage2D == NULL && sf_glad_glTexSubImage2DEXT != NULL) sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)sf_glad_glTexSubImage2DEXT; + if (sf_glad_glTexSubImage2DEXT == NULL && sf_glad_glTexSubImage2D != NULL) sf_glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)sf_glad_glTexSubImage2D; + if (sf_glad_glUniform1f == NULL && sf_glad_glUniform1fARB != NULL) sf_glad_glUniform1f = (PFNGLUNIFORM1FPROC)sf_glad_glUniform1fARB; + if (sf_glad_glUniform1fARB == NULL && sf_glad_glUniform1f != NULL) sf_glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)sf_glad_glUniform1f; + if (sf_glad_glUniform1fv == NULL && sf_glad_glUniform1fvARB != NULL) sf_glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)sf_glad_glUniform1fvARB; + if (sf_glad_glUniform1fvARB == NULL && sf_glad_glUniform1fv != NULL) sf_glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)sf_glad_glUniform1fv; + if (sf_glad_glUniform1i == NULL && sf_glad_glUniform1iARB != NULL) sf_glad_glUniform1i = (PFNGLUNIFORM1IPROC)sf_glad_glUniform1iARB; + if (sf_glad_glUniform1iARB == NULL && sf_glad_glUniform1i != NULL) sf_glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)sf_glad_glUniform1i; + if (sf_glad_glUniform1iv == NULL && sf_glad_glUniform1ivARB != NULL) sf_glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)sf_glad_glUniform1ivARB; + if (sf_glad_glUniform1ivARB == NULL && sf_glad_glUniform1iv != NULL) sf_glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)sf_glad_glUniform1iv; + if (sf_glad_glUniform2f == NULL && sf_glad_glUniform2fARB != NULL) sf_glad_glUniform2f = (PFNGLUNIFORM2FPROC)sf_glad_glUniform2fARB; + if (sf_glad_glUniform2fARB == NULL && sf_glad_glUniform2f != NULL) sf_glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)sf_glad_glUniform2f; + if (sf_glad_glUniform2fv == NULL && sf_glad_glUniform2fvARB != NULL) sf_glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)sf_glad_glUniform2fvARB; + if (sf_glad_glUniform2fvARB == NULL && sf_glad_glUniform2fv != NULL) sf_glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)sf_glad_glUniform2fv; + if (sf_glad_glUniform2i == NULL && sf_glad_glUniform2iARB != NULL) sf_glad_glUniform2i = (PFNGLUNIFORM2IPROC)sf_glad_glUniform2iARB; + if (sf_glad_glUniform2iARB == NULL && sf_glad_glUniform2i != NULL) sf_glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)sf_glad_glUniform2i; + if (sf_glad_glUniform2iv == NULL && sf_glad_glUniform2ivARB != NULL) sf_glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)sf_glad_glUniform2ivARB; + if (sf_glad_glUniform2ivARB == NULL && sf_glad_glUniform2iv != NULL) sf_glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)sf_glad_glUniform2iv; + if (sf_glad_glUniform3f == NULL && sf_glad_glUniform3fARB != NULL) sf_glad_glUniform3f = (PFNGLUNIFORM3FPROC)sf_glad_glUniform3fARB; + if (sf_glad_glUniform3fARB == NULL && sf_glad_glUniform3f != NULL) sf_glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)sf_glad_glUniform3f; + if (sf_glad_glUniform3fv == NULL && sf_glad_glUniform3fvARB != NULL) sf_glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)sf_glad_glUniform3fvARB; + if (sf_glad_glUniform3fvARB == NULL && sf_glad_glUniform3fv != NULL) sf_glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)sf_glad_glUniform3fv; + if (sf_glad_glUniform3i == NULL && sf_glad_glUniform3iARB != NULL) sf_glad_glUniform3i = (PFNGLUNIFORM3IPROC)sf_glad_glUniform3iARB; + if (sf_glad_glUniform3iARB == NULL && sf_glad_glUniform3i != NULL) sf_glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)sf_glad_glUniform3i; + if (sf_glad_glUniform3iv == NULL && sf_glad_glUniform3ivARB != NULL) sf_glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)sf_glad_glUniform3ivARB; + if (sf_glad_glUniform3ivARB == NULL && sf_glad_glUniform3iv != NULL) sf_glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)sf_glad_glUniform3iv; + if (sf_glad_glUniform4f == NULL && sf_glad_glUniform4fARB != NULL) sf_glad_glUniform4f = (PFNGLUNIFORM4FPROC)sf_glad_glUniform4fARB; + if (sf_glad_glUniform4fARB == NULL && sf_glad_glUniform4f != NULL) sf_glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)sf_glad_glUniform4f; + if (sf_glad_glUniform4fv == NULL && sf_glad_glUniform4fvARB != NULL) sf_glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)sf_glad_glUniform4fvARB; + if (sf_glad_glUniform4fvARB == NULL && sf_glad_glUniform4fv != NULL) sf_glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)sf_glad_glUniform4fv; + if (sf_glad_glUniform4i == NULL && sf_glad_glUniform4iARB != NULL) sf_glad_glUniform4i = (PFNGLUNIFORM4IPROC)sf_glad_glUniform4iARB; + if (sf_glad_glUniform4iARB == NULL && sf_glad_glUniform4i != NULL) sf_glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)sf_glad_glUniform4i; + if (sf_glad_glUniform4iv == NULL && sf_glad_glUniform4ivARB != NULL) sf_glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)sf_glad_glUniform4ivARB; + if (sf_glad_glUniform4ivARB == NULL && sf_glad_glUniform4iv != NULL) sf_glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)sf_glad_glUniform4iv; + if (sf_glad_glUniformMatrix2fv == NULL && sf_glad_glUniformMatrix2fvARB != NULL) sf_glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)sf_glad_glUniformMatrix2fvARB; + if (sf_glad_glUniformMatrix2fvARB == NULL && sf_glad_glUniformMatrix2fv != NULL) sf_glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)sf_glad_glUniformMatrix2fv; + if (sf_glad_glUniformMatrix3fv == NULL && sf_glad_glUniformMatrix3fvARB != NULL) sf_glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)sf_glad_glUniformMatrix3fvARB; + if (sf_glad_glUniformMatrix3fvARB == NULL && sf_glad_glUniformMatrix3fv != NULL) sf_glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)sf_glad_glUniformMatrix3fv; + if (sf_glad_glUniformMatrix4fv == NULL && sf_glad_glUniformMatrix4fvARB != NULL) sf_glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)sf_glad_glUniformMatrix4fvARB; + if (sf_glad_glUniformMatrix4fvARB == NULL && sf_glad_glUniformMatrix4fv != NULL) sf_glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)sf_glad_glUniformMatrix4fv; + if (sf_glad_glUnmapBuffer == NULL && sf_glad_glUnmapBufferARB != NULL) sf_glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)sf_glad_glUnmapBufferARB; + if (sf_glad_glUnmapBufferARB == NULL && sf_glad_glUnmapBuffer != NULL) sf_glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)sf_glad_glUnmapBuffer; + if (sf_glad_glUseProgram == NULL && sf_glad_glUseProgramObjectARB != NULL) sf_glad_glUseProgram = (PFNGLUSEPROGRAMPROC)sf_glad_glUseProgramObjectARB; + if (sf_glad_glUseProgramObjectARB == NULL && sf_glad_glUseProgram != NULL) sf_glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)sf_glad_glUseProgram; + if (sf_glad_glValidateProgram == NULL && sf_glad_glValidateProgramARB != NULL) sf_glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)sf_glad_glValidateProgramARB; + if (sf_glad_glValidateProgramARB == NULL && sf_glad_glValidateProgram != NULL) sf_glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)sf_glad_glValidateProgram; + if (sf_glad_glVertexAttrib1d == NULL && sf_glad_glVertexAttrib1dARB != NULL) sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)sf_glad_glVertexAttrib1dARB; + if (sf_glad_glVertexAttrib1d == NULL && sf_glad_glVertexAttrib1dNV != NULL) sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)sf_glad_glVertexAttrib1dNV; + if (sf_glad_glVertexAttrib1dARB == NULL && sf_glad_glVertexAttrib1d != NULL) sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)sf_glad_glVertexAttrib1d; + if (sf_glad_glVertexAttrib1dARB == NULL && sf_glad_glVertexAttrib1dNV != NULL) sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)sf_glad_glVertexAttrib1dNV; + if (sf_glad_glVertexAttrib1dNV == NULL && sf_glad_glVertexAttrib1d != NULL) sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)sf_glad_glVertexAttrib1d; + if (sf_glad_glVertexAttrib1dNV == NULL && sf_glad_glVertexAttrib1dARB != NULL) sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)sf_glad_glVertexAttrib1dARB; + if (sf_glad_glVertexAttrib1dv == NULL && sf_glad_glVertexAttrib1dvARB != NULL) sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)sf_glad_glVertexAttrib1dvARB; + if (sf_glad_glVertexAttrib1dv == NULL && sf_glad_glVertexAttrib1dvNV != NULL) sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)sf_glad_glVertexAttrib1dvNV; + if (sf_glad_glVertexAttrib1dvARB == NULL && sf_glad_glVertexAttrib1dv != NULL) sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)sf_glad_glVertexAttrib1dv; + if (sf_glad_glVertexAttrib1dvARB == NULL && sf_glad_glVertexAttrib1dvNV != NULL) sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)sf_glad_glVertexAttrib1dvNV; + if (sf_glad_glVertexAttrib1dvNV == NULL && sf_glad_glVertexAttrib1dv != NULL) sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)sf_glad_glVertexAttrib1dv; + if (sf_glad_glVertexAttrib1dvNV == NULL && sf_glad_glVertexAttrib1dvARB != NULL) sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)sf_glad_glVertexAttrib1dvARB; + if (sf_glad_glVertexAttrib1f == NULL && sf_glad_glVertexAttrib1fARB != NULL) sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)sf_glad_glVertexAttrib1fARB; + if (sf_glad_glVertexAttrib1f == NULL && sf_glad_glVertexAttrib1fNV != NULL) sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)sf_glad_glVertexAttrib1fNV; + if (sf_glad_glVertexAttrib1fARB == NULL && sf_glad_glVertexAttrib1f != NULL) sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)sf_glad_glVertexAttrib1f; + if (sf_glad_glVertexAttrib1fARB == NULL && sf_glad_glVertexAttrib1fNV != NULL) sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)sf_glad_glVertexAttrib1fNV; + if (sf_glad_glVertexAttrib1fNV == NULL && sf_glad_glVertexAttrib1f != NULL) sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)sf_glad_glVertexAttrib1f; + if (sf_glad_glVertexAttrib1fNV == NULL && sf_glad_glVertexAttrib1fARB != NULL) sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)sf_glad_glVertexAttrib1fARB; + if (sf_glad_glVertexAttrib1fv == NULL && sf_glad_glVertexAttrib1fvARB != NULL) sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)sf_glad_glVertexAttrib1fvARB; + if (sf_glad_glVertexAttrib1fv == NULL && sf_glad_glVertexAttrib1fvNV != NULL) sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)sf_glad_glVertexAttrib1fvNV; + if (sf_glad_glVertexAttrib1fvARB == NULL && sf_glad_glVertexAttrib1fv != NULL) sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)sf_glad_glVertexAttrib1fv; + if (sf_glad_glVertexAttrib1fvARB == NULL && sf_glad_glVertexAttrib1fvNV != NULL) sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)sf_glad_glVertexAttrib1fvNV; + if (sf_glad_glVertexAttrib1fvNV == NULL && sf_glad_glVertexAttrib1fv != NULL) sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)sf_glad_glVertexAttrib1fv; + if (sf_glad_glVertexAttrib1fvNV == NULL && sf_glad_glVertexAttrib1fvARB != NULL) sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)sf_glad_glVertexAttrib1fvARB; + if (sf_glad_glVertexAttrib1s == NULL && sf_glad_glVertexAttrib1sARB != NULL) sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)sf_glad_glVertexAttrib1sARB; + if (sf_glad_glVertexAttrib1s == NULL && sf_glad_glVertexAttrib1sNV != NULL) sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)sf_glad_glVertexAttrib1sNV; + if (sf_glad_glVertexAttrib1sARB == NULL && sf_glad_glVertexAttrib1s != NULL) sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)sf_glad_glVertexAttrib1s; + if (sf_glad_glVertexAttrib1sARB == NULL && sf_glad_glVertexAttrib1sNV != NULL) sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)sf_glad_glVertexAttrib1sNV; + if (sf_glad_glVertexAttrib1sNV == NULL && sf_glad_glVertexAttrib1s != NULL) sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)sf_glad_glVertexAttrib1s; + if (sf_glad_glVertexAttrib1sNV == NULL && sf_glad_glVertexAttrib1sARB != NULL) sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)sf_glad_glVertexAttrib1sARB; + if (sf_glad_glVertexAttrib1sv == NULL && sf_glad_glVertexAttrib1svARB != NULL) sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)sf_glad_glVertexAttrib1svARB; + if (sf_glad_glVertexAttrib1sv == NULL && sf_glad_glVertexAttrib1svNV != NULL) sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)sf_glad_glVertexAttrib1svNV; + if (sf_glad_glVertexAttrib1svARB == NULL && sf_glad_glVertexAttrib1sv != NULL) sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)sf_glad_glVertexAttrib1sv; + if (sf_glad_glVertexAttrib1svARB == NULL && sf_glad_glVertexAttrib1svNV != NULL) sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)sf_glad_glVertexAttrib1svNV; + if (sf_glad_glVertexAttrib1svNV == NULL && sf_glad_glVertexAttrib1sv != NULL) sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)sf_glad_glVertexAttrib1sv; + if (sf_glad_glVertexAttrib1svNV == NULL && sf_glad_glVertexAttrib1svARB != NULL) sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)sf_glad_glVertexAttrib1svARB; + if (sf_glad_glVertexAttrib2d == NULL && sf_glad_glVertexAttrib2dARB != NULL) sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)sf_glad_glVertexAttrib2dARB; + if (sf_glad_glVertexAttrib2d == NULL && sf_glad_glVertexAttrib2dNV != NULL) sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)sf_glad_glVertexAttrib2dNV; + if (sf_glad_glVertexAttrib2dARB == NULL && sf_glad_glVertexAttrib2d != NULL) sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)sf_glad_glVertexAttrib2d; + if (sf_glad_glVertexAttrib2dARB == NULL && sf_glad_glVertexAttrib2dNV != NULL) sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)sf_glad_glVertexAttrib2dNV; + if (sf_glad_glVertexAttrib2dNV == NULL && sf_glad_glVertexAttrib2d != NULL) sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)sf_glad_glVertexAttrib2d; + if (sf_glad_glVertexAttrib2dNV == NULL && sf_glad_glVertexAttrib2dARB != NULL) sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)sf_glad_glVertexAttrib2dARB; + if (sf_glad_glVertexAttrib2dv == NULL && sf_glad_glVertexAttrib2dvARB != NULL) sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)sf_glad_glVertexAttrib2dvARB; + if (sf_glad_glVertexAttrib2dv == NULL && sf_glad_glVertexAttrib2dvNV != NULL) sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)sf_glad_glVertexAttrib2dvNV; + if (sf_glad_glVertexAttrib2dvARB == NULL && sf_glad_glVertexAttrib2dv != NULL) sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)sf_glad_glVertexAttrib2dv; + if (sf_glad_glVertexAttrib2dvARB == NULL && sf_glad_glVertexAttrib2dvNV != NULL) sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)sf_glad_glVertexAttrib2dvNV; + if (sf_glad_glVertexAttrib2dvNV == NULL && sf_glad_glVertexAttrib2dv != NULL) sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)sf_glad_glVertexAttrib2dv; + if (sf_glad_glVertexAttrib2dvNV == NULL && sf_glad_glVertexAttrib2dvARB != NULL) sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)sf_glad_glVertexAttrib2dvARB; + if (sf_glad_glVertexAttrib2f == NULL && sf_glad_glVertexAttrib2fARB != NULL) sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)sf_glad_glVertexAttrib2fARB; + if (sf_glad_glVertexAttrib2f == NULL && sf_glad_glVertexAttrib2fNV != NULL) sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)sf_glad_glVertexAttrib2fNV; + if (sf_glad_glVertexAttrib2fARB == NULL && sf_glad_glVertexAttrib2f != NULL) sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)sf_glad_glVertexAttrib2f; + if (sf_glad_glVertexAttrib2fARB == NULL && sf_glad_glVertexAttrib2fNV != NULL) sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)sf_glad_glVertexAttrib2fNV; + if (sf_glad_glVertexAttrib2fNV == NULL && sf_glad_glVertexAttrib2f != NULL) sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)sf_glad_glVertexAttrib2f; + if (sf_glad_glVertexAttrib2fNV == NULL && sf_glad_glVertexAttrib2fARB != NULL) sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)sf_glad_glVertexAttrib2fARB; + if (sf_glad_glVertexAttrib2fv == NULL && sf_glad_glVertexAttrib2fvARB != NULL) sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)sf_glad_glVertexAttrib2fvARB; + if (sf_glad_glVertexAttrib2fv == NULL && sf_glad_glVertexAttrib2fvNV != NULL) sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)sf_glad_glVertexAttrib2fvNV; + if (sf_glad_glVertexAttrib2fvARB == NULL && sf_glad_glVertexAttrib2fv != NULL) sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)sf_glad_glVertexAttrib2fv; + if (sf_glad_glVertexAttrib2fvARB == NULL && sf_glad_glVertexAttrib2fvNV != NULL) sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)sf_glad_glVertexAttrib2fvNV; + if (sf_glad_glVertexAttrib2fvNV == NULL && sf_glad_glVertexAttrib2fv != NULL) sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)sf_glad_glVertexAttrib2fv; + if (sf_glad_glVertexAttrib2fvNV == NULL && sf_glad_glVertexAttrib2fvARB != NULL) sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)sf_glad_glVertexAttrib2fvARB; + if (sf_glad_glVertexAttrib2s == NULL && sf_glad_glVertexAttrib2sARB != NULL) sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)sf_glad_glVertexAttrib2sARB; + if (sf_glad_glVertexAttrib2s == NULL && sf_glad_glVertexAttrib2sNV != NULL) sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)sf_glad_glVertexAttrib2sNV; + if (sf_glad_glVertexAttrib2sARB == NULL && sf_glad_glVertexAttrib2s != NULL) sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)sf_glad_glVertexAttrib2s; + if (sf_glad_glVertexAttrib2sARB == NULL && sf_glad_glVertexAttrib2sNV != NULL) sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)sf_glad_glVertexAttrib2sNV; + if (sf_glad_glVertexAttrib2sNV == NULL && sf_glad_glVertexAttrib2s != NULL) sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)sf_glad_glVertexAttrib2s; + if (sf_glad_glVertexAttrib2sNV == NULL && sf_glad_glVertexAttrib2sARB != NULL) sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)sf_glad_glVertexAttrib2sARB; + if (sf_glad_glVertexAttrib2sv == NULL && sf_glad_glVertexAttrib2svARB != NULL) sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)sf_glad_glVertexAttrib2svARB; + if (sf_glad_glVertexAttrib2sv == NULL && sf_glad_glVertexAttrib2svNV != NULL) sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)sf_glad_glVertexAttrib2svNV; + if (sf_glad_glVertexAttrib2svARB == NULL && sf_glad_glVertexAttrib2sv != NULL) sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)sf_glad_glVertexAttrib2sv; + if (sf_glad_glVertexAttrib2svARB == NULL && sf_glad_glVertexAttrib2svNV != NULL) sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)sf_glad_glVertexAttrib2svNV; + if (sf_glad_glVertexAttrib2svNV == NULL && sf_glad_glVertexAttrib2sv != NULL) sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)sf_glad_glVertexAttrib2sv; + if (sf_glad_glVertexAttrib2svNV == NULL && sf_glad_glVertexAttrib2svARB != NULL) sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)sf_glad_glVertexAttrib2svARB; + if (sf_glad_glVertexAttrib3d == NULL && sf_glad_glVertexAttrib3dARB != NULL) sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)sf_glad_glVertexAttrib3dARB; + if (sf_glad_glVertexAttrib3d == NULL && sf_glad_glVertexAttrib3dNV != NULL) sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)sf_glad_glVertexAttrib3dNV; + if (sf_glad_glVertexAttrib3dARB == NULL && sf_glad_glVertexAttrib3d != NULL) sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)sf_glad_glVertexAttrib3d; + if (sf_glad_glVertexAttrib3dARB == NULL && sf_glad_glVertexAttrib3dNV != NULL) sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)sf_glad_glVertexAttrib3dNV; + if (sf_glad_glVertexAttrib3dNV == NULL && sf_glad_glVertexAttrib3d != NULL) sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)sf_glad_glVertexAttrib3d; + if (sf_glad_glVertexAttrib3dNV == NULL && sf_glad_glVertexAttrib3dARB != NULL) sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)sf_glad_glVertexAttrib3dARB; + if (sf_glad_glVertexAttrib3dv == NULL && sf_glad_glVertexAttrib3dvARB != NULL) sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)sf_glad_glVertexAttrib3dvARB; + if (sf_glad_glVertexAttrib3dv == NULL && sf_glad_glVertexAttrib3dvNV != NULL) sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)sf_glad_glVertexAttrib3dvNV; + if (sf_glad_glVertexAttrib3dvARB == NULL && sf_glad_glVertexAttrib3dv != NULL) sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)sf_glad_glVertexAttrib3dv; + if (sf_glad_glVertexAttrib3dvARB == NULL && sf_glad_glVertexAttrib3dvNV != NULL) sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)sf_glad_glVertexAttrib3dvNV; + if (sf_glad_glVertexAttrib3dvNV == NULL && sf_glad_glVertexAttrib3dv != NULL) sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)sf_glad_glVertexAttrib3dv; + if (sf_glad_glVertexAttrib3dvNV == NULL && sf_glad_glVertexAttrib3dvARB != NULL) sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)sf_glad_glVertexAttrib3dvARB; + if (sf_glad_glVertexAttrib3f == NULL && sf_glad_glVertexAttrib3fARB != NULL) sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)sf_glad_glVertexAttrib3fARB; + if (sf_glad_glVertexAttrib3f == NULL && sf_glad_glVertexAttrib3fNV != NULL) sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)sf_glad_glVertexAttrib3fNV; + if (sf_glad_glVertexAttrib3fARB == NULL && sf_glad_glVertexAttrib3f != NULL) sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)sf_glad_glVertexAttrib3f; + if (sf_glad_glVertexAttrib3fARB == NULL && sf_glad_glVertexAttrib3fNV != NULL) sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)sf_glad_glVertexAttrib3fNV; + if (sf_glad_glVertexAttrib3fNV == NULL && sf_glad_glVertexAttrib3f != NULL) sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)sf_glad_glVertexAttrib3f; + if (sf_glad_glVertexAttrib3fNV == NULL && sf_glad_glVertexAttrib3fARB != NULL) sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)sf_glad_glVertexAttrib3fARB; + if (sf_glad_glVertexAttrib3fv == NULL && sf_glad_glVertexAttrib3fvARB != NULL) sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)sf_glad_glVertexAttrib3fvARB; + if (sf_glad_glVertexAttrib3fv == NULL && sf_glad_glVertexAttrib3fvNV != NULL) sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)sf_glad_glVertexAttrib3fvNV; + if (sf_glad_glVertexAttrib3fvARB == NULL && sf_glad_glVertexAttrib3fv != NULL) sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)sf_glad_glVertexAttrib3fv; + if (sf_glad_glVertexAttrib3fvARB == NULL && sf_glad_glVertexAttrib3fvNV != NULL) sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)sf_glad_glVertexAttrib3fvNV; + if (sf_glad_glVertexAttrib3fvNV == NULL && sf_glad_glVertexAttrib3fv != NULL) sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)sf_glad_glVertexAttrib3fv; + if (sf_glad_glVertexAttrib3fvNV == NULL && sf_glad_glVertexAttrib3fvARB != NULL) sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)sf_glad_glVertexAttrib3fvARB; + if (sf_glad_glVertexAttrib3s == NULL && sf_glad_glVertexAttrib3sARB != NULL) sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)sf_glad_glVertexAttrib3sARB; + if (sf_glad_glVertexAttrib3s == NULL && sf_glad_glVertexAttrib3sNV != NULL) sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)sf_glad_glVertexAttrib3sNV; + if (sf_glad_glVertexAttrib3sARB == NULL && sf_glad_glVertexAttrib3s != NULL) sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)sf_glad_glVertexAttrib3s; + if (sf_glad_glVertexAttrib3sARB == NULL && sf_glad_glVertexAttrib3sNV != NULL) sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)sf_glad_glVertexAttrib3sNV; + if (sf_glad_glVertexAttrib3sNV == NULL && sf_glad_glVertexAttrib3s != NULL) sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)sf_glad_glVertexAttrib3s; + if (sf_glad_glVertexAttrib3sNV == NULL && sf_glad_glVertexAttrib3sARB != NULL) sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)sf_glad_glVertexAttrib3sARB; + if (sf_glad_glVertexAttrib3sv == NULL && sf_glad_glVertexAttrib3svARB != NULL) sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)sf_glad_glVertexAttrib3svARB; + if (sf_glad_glVertexAttrib3sv == NULL && sf_glad_glVertexAttrib3svNV != NULL) sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)sf_glad_glVertexAttrib3svNV; + if (sf_glad_glVertexAttrib3svARB == NULL && sf_glad_glVertexAttrib3sv != NULL) sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)sf_glad_glVertexAttrib3sv; + if (sf_glad_glVertexAttrib3svARB == NULL && sf_glad_glVertexAttrib3svNV != NULL) sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)sf_glad_glVertexAttrib3svNV; + if (sf_glad_glVertexAttrib3svNV == NULL && sf_glad_glVertexAttrib3sv != NULL) sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)sf_glad_glVertexAttrib3sv; + if (sf_glad_glVertexAttrib3svNV == NULL && sf_glad_glVertexAttrib3svARB != NULL) sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)sf_glad_glVertexAttrib3svARB; + if (sf_glad_glVertexAttrib4bv == NULL && sf_glad_glVertexAttrib4bvARB != NULL) sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)sf_glad_glVertexAttrib4bvARB; + if (sf_glad_glVertexAttrib4bvARB == NULL && sf_glad_glVertexAttrib4bv != NULL) sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)sf_glad_glVertexAttrib4bv; + if (sf_glad_glVertexAttrib4d == NULL && sf_glad_glVertexAttrib4dARB != NULL) sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)sf_glad_glVertexAttrib4dARB; + if (sf_glad_glVertexAttrib4d == NULL && sf_glad_glVertexAttrib4dNV != NULL) sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)sf_glad_glVertexAttrib4dNV; + if (sf_glad_glVertexAttrib4dARB == NULL && sf_glad_glVertexAttrib4d != NULL) sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)sf_glad_glVertexAttrib4d; + if (sf_glad_glVertexAttrib4dARB == NULL && sf_glad_glVertexAttrib4dNV != NULL) sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)sf_glad_glVertexAttrib4dNV; + if (sf_glad_glVertexAttrib4dNV == NULL && sf_glad_glVertexAttrib4d != NULL) sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)sf_glad_glVertexAttrib4d; + if (sf_glad_glVertexAttrib4dNV == NULL && sf_glad_glVertexAttrib4dARB != NULL) sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)sf_glad_glVertexAttrib4dARB; + if (sf_glad_glVertexAttrib4dv == NULL && sf_glad_glVertexAttrib4dvARB != NULL) sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)sf_glad_glVertexAttrib4dvARB; + if (sf_glad_glVertexAttrib4dv == NULL && sf_glad_glVertexAttrib4dvNV != NULL) sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)sf_glad_glVertexAttrib4dvNV; + if (sf_glad_glVertexAttrib4dvARB == NULL && sf_glad_glVertexAttrib4dv != NULL) sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)sf_glad_glVertexAttrib4dv; + if (sf_glad_glVertexAttrib4dvARB == NULL && sf_glad_glVertexAttrib4dvNV != NULL) sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)sf_glad_glVertexAttrib4dvNV; + if (sf_glad_glVertexAttrib4dvNV == NULL && sf_glad_glVertexAttrib4dv != NULL) sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)sf_glad_glVertexAttrib4dv; + if (sf_glad_glVertexAttrib4dvNV == NULL && sf_glad_glVertexAttrib4dvARB != NULL) sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)sf_glad_glVertexAttrib4dvARB; + if (sf_glad_glVertexAttrib4f == NULL && sf_glad_glVertexAttrib4fARB != NULL) sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)sf_glad_glVertexAttrib4fARB; + if (sf_glad_glVertexAttrib4f == NULL && sf_glad_glVertexAttrib4fNV != NULL) sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)sf_glad_glVertexAttrib4fNV; + if (sf_glad_glVertexAttrib4fARB == NULL && sf_glad_glVertexAttrib4f != NULL) sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)sf_glad_glVertexAttrib4f; + if (sf_glad_glVertexAttrib4fARB == NULL && sf_glad_glVertexAttrib4fNV != NULL) sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)sf_glad_glVertexAttrib4fNV; + if (sf_glad_glVertexAttrib4fNV == NULL && sf_glad_glVertexAttrib4f != NULL) sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)sf_glad_glVertexAttrib4f; + if (sf_glad_glVertexAttrib4fNV == NULL && sf_glad_glVertexAttrib4fARB != NULL) sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)sf_glad_glVertexAttrib4fARB; + if (sf_glad_glVertexAttrib4fv == NULL && sf_glad_glVertexAttrib4fvARB != NULL) sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)sf_glad_glVertexAttrib4fvARB; + if (sf_glad_glVertexAttrib4fv == NULL && sf_glad_glVertexAttrib4fvNV != NULL) sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)sf_glad_glVertexAttrib4fvNV; + if (sf_glad_glVertexAttrib4fvARB == NULL && sf_glad_glVertexAttrib4fv != NULL) sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)sf_glad_glVertexAttrib4fv; + if (sf_glad_glVertexAttrib4fvARB == NULL && sf_glad_glVertexAttrib4fvNV != NULL) sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)sf_glad_glVertexAttrib4fvNV; + if (sf_glad_glVertexAttrib4fvNV == NULL && sf_glad_glVertexAttrib4fv != NULL) sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)sf_glad_glVertexAttrib4fv; + if (sf_glad_glVertexAttrib4fvNV == NULL && sf_glad_glVertexAttrib4fvARB != NULL) sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)sf_glad_glVertexAttrib4fvARB; + if (sf_glad_glVertexAttrib4iv == NULL && sf_glad_glVertexAttrib4ivARB != NULL) sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)sf_glad_glVertexAttrib4ivARB; + if (sf_glad_glVertexAttrib4ivARB == NULL && sf_glad_glVertexAttrib4iv != NULL) sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)sf_glad_glVertexAttrib4iv; + if (sf_glad_glVertexAttrib4Nbv == NULL && sf_glad_glVertexAttrib4NbvARB != NULL) sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)sf_glad_glVertexAttrib4NbvARB; + if (sf_glad_glVertexAttrib4NbvARB == NULL && sf_glad_glVertexAttrib4Nbv != NULL) sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)sf_glad_glVertexAttrib4Nbv; + if (sf_glad_glVertexAttrib4Niv == NULL && sf_glad_glVertexAttrib4NivARB != NULL) sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)sf_glad_glVertexAttrib4NivARB; + if (sf_glad_glVertexAttrib4NivARB == NULL && sf_glad_glVertexAttrib4Niv != NULL) sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)sf_glad_glVertexAttrib4Niv; + if (sf_glad_glVertexAttrib4Nsv == NULL && sf_glad_glVertexAttrib4NsvARB != NULL) sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)sf_glad_glVertexAttrib4NsvARB; + if (sf_glad_glVertexAttrib4NsvARB == NULL && sf_glad_glVertexAttrib4Nsv != NULL) sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)sf_glad_glVertexAttrib4Nsv; + if (sf_glad_glVertexAttrib4Nub == NULL && sf_glad_glVertexAttrib4NubARB != NULL) sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)sf_glad_glVertexAttrib4NubARB; + if (sf_glad_glVertexAttrib4Nub == NULL && sf_glad_glVertexAttrib4ubNV != NULL) sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)sf_glad_glVertexAttrib4ubNV; + if (sf_glad_glVertexAttrib4NubARB == NULL && sf_glad_glVertexAttrib4Nub != NULL) sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)sf_glad_glVertexAttrib4Nub; + if (sf_glad_glVertexAttrib4NubARB == NULL && sf_glad_glVertexAttrib4ubNV != NULL) sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)sf_glad_glVertexAttrib4ubNV; + if (sf_glad_glVertexAttrib4Nubv == NULL && sf_glad_glVertexAttrib4NubvARB != NULL) sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)sf_glad_glVertexAttrib4NubvARB; + if (sf_glad_glVertexAttrib4Nubv == NULL && sf_glad_glVertexAttrib4ubvNV != NULL) sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)sf_glad_glVertexAttrib4ubvNV; + if (sf_glad_glVertexAttrib4NubvARB == NULL && sf_glad_glVertexAttrib4Nubv != NULL) sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)sf_glad_glVertexAttrib4Nubv; + if (sf_glad_glVertexAttrib4NubvARB == NULL && sf_glad_glVertexAttrib4ubvNV != NULL) sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)sf_glad_glVertexAttrib4ubvNV; + if (sf_glad_glVertexAttrib4Nuiv == NULL && sf_glad_glVertexAttrib4NuivARB != NULL) sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)sf_glad_glVertexAttrib4NuivARB; + if (sf_glad_glVertexAttrib4NuivARB == NULL && sf_glad_glVertexAttrib4Nuiv != NULL) sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)sf_glad_glVertexAttrib4Nuiv; + if (sf_glad_glVertexAttrib4Nusv == NULL && sf_glad_glVertexAttrib4NusvARB != NULL) sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)sf_glad_glVertexAttrib4NusvARB; + if (sf_glad_glVertexAttrib4NusvARB == NULL && sf_glad_glVertexAttrib4Nusv != NULL) sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)sf_glad_glVertexAttrib4Nusv; + if (sf_glad_glVertexAttrib4s == NULL && sf_glad_glVertexAttrib4sARB != NULL) sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)sf_glad_glVertexAttrib4sARB; + if (sf_glad_glVertexAttrib4s == NULL && sf_glad_glVertexAttrib4sNV != NULL) sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)sf_glad_glVertexAttrib4sNV; + if (sf_glad_glVertexAttrib4sARB == NULL && sf_glad_glVertexAttrib4s != NULL) sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)sf_glad_glVertexAttrib4s; + if (sf_glad_glVertexAttrib4sARB == NULL && sf_glad_glVertexAttrib4sNV != NULL) sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)sf_glad_glVertexAttrib4sNV; + if (sf_glad_glVertexAttrib4sNV == NULL && sf_glad_glVertexAttrib4s != NULL) sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)sf_glad_glVertexAttrib4s; + if (sf_glad_glVertexAttrib4sNV == NULL && sf_glad_glVertexAttrib4sARB != NULL) sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)sf_glad_glVertexAttrib4sARB; + if (sf_glad_glVertexAttrib4sv == NULL && sf_glad_glVertexAttrib4svARB != NULL) sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)sf_glad_glVertexAttrib4svARB; + if (sf_glad_glVertexAttrib4sv == NULL && sf_glad_glVertexAttrib4svNV != NULL) sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)sf_glad_glVertexAttrib4svNV; + if (sf_glad_glVertexAttrib4svARB == NULL && sf_glad_glVertexAttrib4sv != NULL) sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)sf_glad_glVertexAttrib4sv; + if (sf_glad_glVertexAttrib4svARB == NULL && sf_glad_glVertexAttrib4svNV != NULL) sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)sf_glad_glVertexAttrib4svNV; + if (sf_glad_glVertexAttrib4svNV == NULL && sf_glad_glVertexAttrib4sv != NULL) sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)sf_glad_glVertexAttrib4sv; + if (sf_glad_glVertexAttrib4svNV == NULL && sf_glad_glVertexAttrib4svARB != NULL) sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)sf_glad_glVertexAttrib4svARB; + if (sf_glad_glVertexAttrib4ubNV == NULL && sf_glad_glVertexAttrib4Nub != NULL) sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)sf_glad_glVertexAttrib4Nub; + if (sf_glad_glVertexAttrib4ubNV == NULL && sf_glad_glVertexAttrib4NubARB != NULL) sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)sf_glad_glVertexAttrib4NubARB; + if (sf_glad_glVertexAttrib4ubv == NULL && sf_glad_glVertexAttrib4ubvARB != NULL) sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)sf_glad_glVertexAttrib4ubvARB; + if (sf_glad_glVertexAttrib4ubvARB == NULL && sf_glad_glVertexAttrib4ubv != NULL) sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)sf_glad_glVertexAttrib4ubv; + if (sf_glad_glVertexAttrib4ubvNV == NULL && sf_glad_glVertexAttrib4Nubv != NULL) sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)sf_glad_glVertexAttrib4Nubv; + if (sf_glad_glVertexAttrib4ubvNV == NULL && sf_glad_glVertexAttrib4NubvARB != NULL) sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)sf_glad_glVertexAttrib4NubvARB; + if (sf_glad_glVertexAttrib4uiv == NULL && sf_glad_glVertexAttrib4uivARB != NULL) sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)sf_glad_glVertexAttrib4uivARB; + if (sf_glad_glVertexAttrib4uivARB == NULL && sf_glad_glVertexAttrib4uiv != NULL) sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)sf_glad_glVertexAttrib4uiv; + if (sf_glad_glVertexAttrib4usv == NULL && sf_glad_glVertexAttrib4usvARB != NULL) sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)sf_glad_glVertexAttrib4usvARB; + if (sf_glad_glVertexAttrib4usvARB == NULL && sf_glad_glVertexAttrib4usv != NULL) sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)sf_glad_glVertexAttrib4usv; + if (sf_glad_glVertexAttribPointer == NULL && sf_glad_glVertexAttribPointerARB != NULL) sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)sf_glad_glVertexAttribPointerARB; + if (sf_glad_glVertexAttribPointerARB == NULL && sf_glad_glVertexAttribPointer != NULL) sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)sf_glad_glVertexAttribPointer; +} + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define SF_GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define SF_GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int sf_glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if SF_GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (sf_glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)sf_glad_glGetString(GL_EXTENSIONS); +#if SF_GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (sf_glad_glGetStringi == NULL || sf_glad_glGetIntegerv == NULL) { + return 0; + } + sf_glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) sf_glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void sf_glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int sf_glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !SF_GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc sf_glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int sf_glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!sf_glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + SF_GLAD_GL_ARB_ES2_compatibility = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES2_compatibility"); + SF_GLAD_GL_ARB_ES3_1_compatibility = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_1_compatibility"); + SF_GLAD_GL_ARB_base_instance = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_base_instance"); + SF_GLAD_GL_ARB_blend_func_extended = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_blend_func_extended"); + SF_GLAD_GL_ARB_buffer_storage = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_buffer_storage"); + SF_GLAD_GL_ARB_clear_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_buffer_object"); + SF_GLAD_GL_ARB_clear_texture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_texture"); + SF_GLAD_GL_ARB_clip_control = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clip_control"); + SF_GLAD_GL_ARB_compute_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_shader"); + SF_GLAD_GL_ARB_copy_buffer = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer"); + SF_GLAD_GL_ARB_copy_image = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image"); + SF_GLAD_GL_ARB_direct_state_access = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_direct_state_access"); + SF_GLAD_GL_ARB_draw_elements_base_vertex = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex"); + SF_GLAD_GL_ARB_draw_indirect = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_indirect"); + SF_GLAD_GL_ARB_fragment_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program"); + SF_GLAD_GL_ARB_fragment_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader"); + SF_GLAD_GL_ARB_framebuffer_no_attachments = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_no_attachments"); + SF_GLAD_GL_ARB_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object"); + SF_GLAD_GL_ARB_geometry_shader4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4"); + SF_GLAD_GL_ARB_get_program_binary = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary"); + SF_GLAD_GL_ARB_get_texture_sub_image = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_texture_sub_image"); + SF_GLAD_GL_ARB_gpu_shader_fp64 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_fp64"); + SF_GLAD_GL_ARB_imaging = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging"); + SF_GLAD_GL_ARB_internalformat_query = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query"); + SF_GLAD_GL_ARB_internalformat_query2 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query2"); + SF_GLAD_GL_ARB_invalidate_subdata = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_invalidate_subdata"); + SF_GLAD_GL_ARB_map_buffer_range = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range"); + SF_GLAD_GL_ARB_multi_bind = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_bind"); + SF_GLAD_GL_ARB_multi_draw_indirect = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_draw_indirect"); + SF_GLAD_GL_ARB_multitexture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture"); + SF_GLAD_GL_ARB_polygon_offset_clamp = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_polygon_offset_clamp"); + SF_GLAD_GL_ARB_program_interface_query = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_program_interface_query"); + SF_GLAD_GL_ARB_provoking_vertex = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_provoking_vertex"); + SF_GLAD_GL_ARB_sampler_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sampler_objects"); + SF_GLAD_GL_ARB_separate_shader_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects"); + SF_GLAD_GL_ARB_shader_atomic_counters = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counters"); + SF_GLAD_GL_ARB_shader_image_load_store = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_load_store"); + SF_GLAD_GL_ARB_shader_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects"); + SF_GLAD_GL_ARB_shader_storage_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_storage_buffer_object"); + SF_GLAD_GL_ARB_shader_subroutine = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_subroutine"); + SF_GLAD_GL_ARB_shading_language_100 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100"); + SF_GLAD_GL_ARB_sync = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync"); + SF_GLAD_GL_ARB_tessellation_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_tessellation_shader"); + SF_GLAD_GL_ARB_texture_barrier = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_barrier"); + SF_GLAD_GL_ARB_texture_buffer_range = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_range"); + SF_GLAD_GL_ARB_texture_multisample = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample"); + SF_GLAD_GL_ARB_texture_non_power_of_two = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two"); + SF_GLAD_GL_ARB_texture_storage = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage"); + SF_GLAD_GL_ARB_texture_storage_multisample = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage_multisample"); + SF_GLAD_GL_ARB_texture_view = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_view"); + SF_GLAD_GL_ARB_timer_query = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_timer_query"); + SF_GLAD_GL_ARB_transform_feedback2 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback2"); + SF_GLAD_GL_ARB_transform_feedback3 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback3"); + SF_GLAD_GL_ARB_transform_feedback_instanced = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_instanced"); + SF_GLAD_GL_ARB_uniform_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object"); + SF_GLAD_GL_ARB_vertex_array_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object"); + SF_GLAD_GL_ARB_vertex_attrib_64bit = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_64bit"); + SF_GLAD_GL_ARB_vertex_attrib_binding = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_binding"); + SF_GLAD_GL_ARB_vertex_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); + SF_GLAD_GL_ARB_vertex_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); + SF_GLAD_GL_ARB_vertex_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); + SF_GLAD_GL_ARB_vertex_type_2_10_10_10_rev = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev"); + SF_GLAD_GL_ARB_viewport_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_viewport_array"); + SF_GLAD_GL_EXT_blend_equation_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate"); + SF_GLAD_GL_EXT_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate"); + SF_GLAD_GL_EXT_blend_minmax = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + SF_GLAD_GL_EXT_blend_subtract = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract"); + SF_GLAD_GL_EXT_copy_texture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture"); + SF_GLAD_GL_EXT_framebuffer_blit = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); + SF_GLAD_GL_EXT_framebuffer_multisample = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); + SF_GLAD_GL_EXT_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); + SF_GLAD_GL_EXT_geometry_shader4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4"); + SF_GLAD_GL_EXT_packed_depth_stencil = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil"); + SF_GLAD_GL_EXT_subtexture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture"); + SF_GLAD_GL_EXT_texture_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array"); + SF_GLAD_GL_EXT_texture_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object"); + SF_GLAD_GL_EXT_texture_sRGB = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB"); + SF_GLAD_GL_EXT_vertex_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array"); + SF_GLAD_GL_INGR_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate"); + SF_GLAD_GL_KHR_debug = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + SF_GLAD_GL_KHR_robustness = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness"); + SF_GLAD_GL_NV_geometry_program4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4"); + SF_GLAD_GL_NV_vertex_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program"); + SF_GLAD_GL_OES_single_precision = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + SF_GLAD_GL_SGIS_texture_edge_clamp = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp"); + + sf_glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int sf_glad_gl_find_core_gl(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) sf_glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + SF_GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + SF_GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + SF_GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + SF_GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + SF_GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + SF_GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + SF_GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + SF_GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + SF_GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + SF_GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + SF_GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + SF_GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + SF_GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + SF_GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + SF_GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + SF_GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + SF_GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; + SF_GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; + SF_GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; + + return GLAD_MAKE_VERSION(major, minor); +} + +static int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(sf_glad_glGetString == NULL) return 0; + if(sf_glad_glGetString(GL_VERSION) == NULL) return 0; + version = sf_glad_gl_find_core_gl(); + + sf_glad_gl_load_GL_VERSION_1_0(load, userptr); + sf_glad_gl_load_GL_VERSION_1_1(load, userptr); + sf_glad_gl_load_GL_VERSION_1_2(load, userptr); + sf_glad_gl_load_GL_VERSION_1_3(load, userptr); + sf_glad_gl_load_GL_VERSION_1_4(load, userptr); + sf_glad_gl_load_GL_VERSION_1_5(load, userptr); + sf_glad_gl_load_GL_VERSION_2_0(load, userptr); + sf_glad_gl_load_GL_VERSION_2_1(load, userptr); + sf_glad_gl_load_GL_VERSION_3_0(load, userptr); + sf_glad_gl_load_GL_VERSION_3_1(load, userptr); + sf_glad_gl_load_GL_VERSION_3_2(load, userptr); + sf_glad_gl_load_GL_VERSION_3_3(load, userptr); + sf_glad_gl_load_GL_VERSION_4_0(load, userptr); + sf_glad_gl_load_GL_VERSION_4_1(load, userptr); + sf_glad_gl_load_GL_VERSION_4_2(load, userptr); + sf_glad_gl_load_GL_VERSION_4_3(load, userptr); + sf_glad_gl_load_GL_VERSION_4_4(load, userptr); + sf_glad_gl_load_GL_VERSION_4_5(load, userptr); + sf_glad_gl_load_GL_VERSION_4_6(load, userptr); + + if (!sf_glad_gl_find_extensions_gl(version)) return 0; + sf_glad_gl_load_GL_ARB_ES2_compatibility(load, userptr); + sf_glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr); + sf_glad_gl_load_GL_ARB_base_instance(load, userptr); + sf_glad_gl_load_GL_ARB_blend_func_extended(load, userptr); + sf_glad_gl_load_GL_ARB_buffer_storage(load, userptr); + sf_glad_gl_load_GL_ARB_clear_buffer_object(load, userptr); + sf_glad_gl_load_GL_ARB_clear_texture(load, userptr); + sf_glad_gl_load_GL_ARB_clip_control(load, userptr); + sf_glad_gl_load_GL_ARB_compute_shader(load, userptr); + sf_glad_gl_load_GL_ARB_copy_buffer(load, userptr); + sf_glad_gl_load_GL_ARB_copy_image(load, userptr); + sf_glad_gl_load_GL_ARB_direct_state_access(load, userptr); + sf_glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr); + sf_glad_gl_load_GL_ARB_draw_indirect(load, userptr); + sf_glad_gl_load_GL_ARB_fragment_program(load, userptr); + sf_glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr); + sf_glad_gl_load_GL_ARB_framebuffer_object(load, userptr); + sf_glad_gl_load_GL_ARB_geometry_shader4(load, userptr); + sf_glad_gl_load_GL_ARB_get_program_binary(load, userptr); + sf_glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr); + sf_glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr); + sf_glad_gl_load_GL_ARB_imaging(load, userptr); + sf_glad_gl_load_GL_ARB_internalformat_query(load, userptr); + sf_glad_gl_load_GL_ARB_internalformat_query2(load, userptr); + sf_glad_gl_load_GL_ARB_invalidate_subdata(load, userptr); + sf_glad_gl_load_GL_ARB_map_buffer_range(load, userptr); + sf_glad_gl_load_GL_ARB_multi_bind(load, userptr); + sf_glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr); + sf_glad_gl_load_GL_ARB_multitexture(load, userptr); + sf_glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr); + sf_glad_gl_load_GL_ARB_program_interface_query(load, userptr); + sf_glad_gl_load_GL_ARB_provoking_vertex(load, userptr); + sf_glad_gl_load_GL_ARB_sampler_objects(load, userptr); + sf_glad_gl_load_GL_ARB_separate_shader_objects(load, userptr); + sf_glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr); + sf_glad_gl_load_GL_ARB_shader_image_load_store(load, userptr); + sf_glad_gl_load_GL_ARB_shader_objects(load, userptr); + sf_glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr); + sf_glad_gl_load_GL_ARB_shader_subroutine(load, userptr); + sf_glad_gl_load_GL_ARB_sync(load, userptr); + sf_glad_gl_load_GL_ARB_tessellation_shader(load, userptr); + sf_glad_gl_load_GL_ARB_texture_barrier(load, userptr); + sf_glad_gl_load_GL_ARB_texture_buffer_range(load, userptr); + sf_glad_gl_load_GL_ARB_texture_multisample(load, userptr); + sf_glad_gl_load_GL_ARB_texture_storage(load, userptr); + sf_glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr); + sf_glad_gl_load_GL_ARB_texture_view(load, userptr); + sf_glad_gl_load_GL_ARB_timer_query(load, userptr); + sf_glad_gl_load_GL_ARB_transform_feedback2(load, userptr); + sf_glad_gl_load_GL_ARB_transform_feedback3(load, userptr); + sf_glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr); + sf_glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_array_object(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_program(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_shader(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr); + sf_glad_gl_load_GL_ARB_viewport_array(load, userptr); + sf_glad_gl_load_GL_EXT_blend_equation_separate(load, userptr); + sf_glad_gl_load_GL_EXT_blend_func_separate(load, userptr); + sf_glad_gl_load_GL_EXT_blend_minmax(load, userptr); + sf_glad_gl_load_GL_EXT_copy_texture(load, userptr); + sf_glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); + sf_glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); + sf_glad_gl_load_GL_EXT_framebuffer_object(load, userptr); + sf_glad_gl_load_GL_EXT_geometry_shader4(load, userptr); + sf_glad_gl_load_GL_EXT_subtexture(load, userptr); + sf_glad_gl_load_GL_EXT_texture_array(load, userptr); + sf_glad_gl_load_GL_EXT_texture_object(load, userptr); + sf_glad_gl_load_GL_EXT_vertex_array(load, userptr); + sf_glad_gl_load_GL_INGR_blend_func_separate(load, userptr); + sf_glad_gl_load_GL_KHR_debug(load, userptr); + sf_glad_gl_load_GL_KHR_robustness(load, userptr); + sf_glad_gl_load_GL_NV_geometry_program4(load, userptr); + sf_glad_gl_load_GL_NV_vertex_program(load, userptr); + sf_glad_gl_load_GL_OES_single_precision(load, userptr); + + + sf_glad_gl_resolve_aliases(); + + return version; +} + + +static int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + +static int sf_glad_gl_find_extensions_gles1( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!sf_glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + SF_GLAD_GL_EXT_blend_minmax = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + SF_GLAD_GL_KHR_debug = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + SF_GLAD_GL_OES_single_precision = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + SF_GLAD_GL_EXT_sRGB = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); + SF_GLAD_GL_OES_blend_equation_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate"); + SF_GLAD_GL_OES_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate"); + SF_GLAD_GL_OES_blend_subtract = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract"); + SF_GLAD_GL_OES_depth24 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24"); + SF_GLAD_GL_OES_depth32 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32"); + SF_GLAD_GL_OES_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object"); + SF_GLAD_GL_OES_packed_depth_stencil = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + SF_GLAD_GL_OES_texture_npot = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + + sf_glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int sf_glad_gl_find_core_gles1(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) sf_glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + SF_GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +static int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(sf_glad_glGetString == NULL) return 0; + if(sf_glad_glGetString(GL_VERSION) == NULL) return 0; + version = sf_glad_gl_find_core_gles1(); + + sf_glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr); + + if (!sf_glad_gl_find_extensions_gles1(version)) return 0; + sf_glad_gl_load_GL_EXT_blend_minmax(load, userptr); + sf_glad_gl_load_GL_KHR_debug(load, userptr); + sf_glad_gl_load_GL_OES_single_precision(load, userptr); + sf_glad_gl_load_GL_OES_blend_equation_separate(load, userptr); + sf_glad_gl_load_GL_OES_blend_func_separate(load, userptr); + sf_glad_gl_load_GL_OES_blend_subtract(load, userptr); + sf_glad_gl_load_GL_OES_framebuffer_object(load, userptr); + + + sf_glad_gl_resolve_aliases(); + + return version; +} + + +static int gladLoadGLES1( GLADloadfunc load) { + return gladLoadGLES1UserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* SF_GLAD_GL_IMPLEMENTATION */ + |