summaryrefslogtreecommitdiff
path: root/extlibs/headers/glad/include/glad/gl.h
diff options
context:
space:
mode:
Diffstat (limited to 'extlibs/headers/glad/include/glad/gl.h')
-rw-r--r--extlibs/headers/glad/include/glad/gl.h12248
1 files changed, 12248 insertions, 0 deletions
diff --git a/extlibs/headers/glad/include/glad/gl.h b/extlibs/headers/glad/include/glad/gl.h
new file mode 100644
index 0000000..6d56850
--- /dev/null
+++ b/extlibs/headers/glad/include/glad/gl.h
@@ -0,0 +1,12248 @@
+/**
+ * Loader generated by glad 2.0.0-beta on Sat Mar 27 13:31:41 2021
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 94
+ *
+ * APIs:
+ * - gl:compatibility=4.6
+ * - gles1:common=1.0
+ *
+ * Options:
+ * - MX_GLOBAL = False
+ * - ON_DEMAND = False
+ * - LOADER = False
+ * - ALIAS = True
+ * - HEADER_ONLY = True
+ * - DEBUG = False
+ * - MX = False
+ *
+ * Commandline:
+ * --merge --api='gl:compatibility=4.6,gles1:common=1.0' --extensions='GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_base_instance,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_compute_shader,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_direct_state_access,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gpu_shader_fp64,GL_ARB_imaging,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_range,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multitexture,GL_ARB_polygon_offset_clamp,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_sampler_objects,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counters,GL_ARB_shader_image_load_store,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shading_language_100,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_buffer_range,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_copy_texture,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_packed_depth_stencil,GL_EXT_subtexture,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_texture_sRGB,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_KHR_robustness,GL_NV_geometry_program4,GL_NV_vertex_program,GL_OES_single_precision,GL_SGIS_texture_edge_clamp,GL_EXT_sRGB,GL_OES_blend_equation_separate,GL_OES_blend_func_separate,GL_OES_blend_subtract,GL_OES_depth24,GL_OES_depth32,GL_OES_framebuffer_object,GL_OES_packed_depth_stencil,GL_OES_texture_npot' c --alias --header-only
+ *
+ * Online:
+ * http://gen.glad.sh/#profile=gl%3Dcompatibility%2Cgles1%3Dcommon&api=gl%3D4.6%2Cgles1%3D1.0&extensions=GL_ARB_copy_buffer%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_get_program_binary%2CGL_ARB_imaging%2CGL_ARB_multitexture%2CGL_ARB_separate_shader_objects%2CGL_ARB_shader_objects%2CGL_ARB_shading_language_100%2CGL_ARB_texture_non_power_of_two%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_blend_subtract%2CGL_EXT_copy_texture%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_geometry_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_sRGB%2CGL_EXT_subtexture%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_texture_sRGB%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_NV_geometry_program4%2CGL_NV_vertex_program%2CGL_OES_blend_equation_separate%2CGL_OES_blend_func_separate%2CGL_OES_blend_subtract%2CGL_OES_depth24%2CGL_OES_depth32%2CGL_OES_framebuffer_object%2CGL_OES_packed_depth_stencil%2CGL_OES_single_precision%2CGL_OES_texture_npot%2CGL_SGIS_texture_edge_clamp&options=ALIAS%2CALIAS%2CHEADER_ONLY%2CMERGE%2CMERGE&generator=c
+ *
+ */
+
+#ifndef SF_GLAD_GL_H_
+#define SF_GLAD_GL_H_
+
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wreserved-id-macro"
+#endif
+#ifdef __gl_h_
+ #error OpenGL (gl.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+#ifdef __gl3_h_
+ #error OpenGL (gl3.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3_h_ 1
+#ifdef __glext_h_
+ #error OpenGL (glext.h) header already included (API: gl), remove previous include!
+#endif
+#define __glext_h_ 1
+#ifdef __gl3ext_h_
+ #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3ext_h_ 1
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+#define SF_GLAD_GL
+#define GLAD_OPTION_GL_ALIAS
+#define GLAD_OPTION_GL_HEADER_ONLY
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.0-beta"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_ADD 0x0104
+#define GL_ADD_SIGNED 0x8574
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_ALWAYS 0x0207
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#define GL_BLEND_EQUATION_EXT 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BOOL 0x8B56
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_BUFFER 0x82E0
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_CCW 0x0901
+#define GL_CLAMP 0x2900
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLEAR 0x1500
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_CLEAR_TEXTURE 0x9365
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_COLOR_ENCODING 0x8296
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_COLOR_SUM 0x8458
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_COLOR_TABLE 0x80D0
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONSTANT 0x8576
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
+#define GL_CONTEXT_LOST 0x0507
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_COORD_REPLACE 0x8862
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_CW 0x0900
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DECAL 0x2101
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DIFFUSE 0x1201
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
+#define GL_DONT_CARE 0x1100
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_FILL 0x1B02
+#define GL_FILTER 0x829A
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FIXED 0x140C
+#define GL_FIXED_ONLY 0x891D
+#define GL_FLAT 0x1D00
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_FOG 0x0B60
+#define GL_FOG_BIT 0x00000080
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_COORD 0x8451
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_END 0x0B64
+#define GL_FOG_HINT 0x0C54
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_START 0x0B63
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEQUAL 0x0206
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_HALF_FLOAT 0x140B
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_HIGH_INT 0x8DF5
+#define GL_HINT_BIT 0x00008000
+#define GL_HISTOGRAM 0x8024
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_IDENTITY_NV 0x862A
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INDEX 0x8222
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_INT 0x1404
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERPOLATE 0x8575
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERSE_NV 0x862B
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_INVERT 0x150A
+#define GL_ISOLINES 0x8E7A
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_KEEP 0x1E00
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_BIT 0x00000004
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINK_STATUS 0x8B82
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_BIT 0x00020000
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+#define GL_LOAD 0x0101
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_LOCATION_INDEX 0x930F
+#define GL_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_LOW_INT 0x8DF3
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP_COHERENT_BIT 0x0080
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_PERSISTENT_BIT 0x0040
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_STENCIL 0x0D11
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX7_NV 0x8637
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_CULL_DISTANCES 0x82F9
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_EXT 0x8008
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_WIDTH 0x827E
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_MIN 0x8007
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_EXT 0x8007
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIPMAP 0x8293
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
+#define GL_MULTISAMPLE 0x809D
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_N3F_V3F 0x2A25
+#define GL_NAME_LENGTH 0x92F9
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_MAP 0x8511
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_PLANE 0x2501
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_OBJECT_TYPE 0x9112
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OFFSET 0x92FC
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OR 0x1507
+#define GL_ORDER 0x0A01
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PARAMETER_BUFFER 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING 0x80EF
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PATCHES 0x000E
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_SPRITE 0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_PREVIOUS 0x8578
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PRIMITIVES_SUBMITTED 0x82EF
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_QUAD_STRIP 0x0008
+#define GL_QUERY 0x82E3
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+#define GL_QUERY_TARGET 0x82EA
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_WAIT_INVERTED 0x8E17
+#define GL_R 0x2002
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R16_SNORM 0x8F98
+#define GL_R32F 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R3_G3_B2 0x2A10
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_READ_WRITE 0x88BA
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_RED 0x1903
+#define GL_REDUCE 0x8016
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_INTEGER 0x8D94
+#define GL_RED_SCALE 0x0D14
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFLECTION_MAP 0x8512
+#define GL_RENDER 0x1C00
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_RETURN 0x0102
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG32F 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB10_A2UI 0x906F
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB16F 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB32F 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB565 0x8D62
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA2 0x8055
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGBA_MODE 0x0C31
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGB_SCALE 0x8573
+#define GL_RG_INTEGER 0x8228
+#define GL_RIGHT 0x0407
+#define GL_S 0x2000
+#define GL_SAMPLER 0x82E6
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SELECT 0x1C02
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SEPARABLE_2D 0x8012
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SET 0x150F
+#define GL_SHADER 0x82E1
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADE_MODEL 0x0B54
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#define GL_SHININESS 0x1601
+#define GL_SHORT 0x1402
+#define GL_SIGNALED 0x9119
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SMOOTH 0x1D01
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SPIR_V_BINARY 0x9552
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_COLOR 0x88F9
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SUBTRACT 0x84E7
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TEXTURE_TARGET 0x1006
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_TIMESTAMP 0x8E28
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_TRUE 1
+#define GL_TYPE 0x92FA
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_VERTICES_SUBMITTED 0x82EE
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
+#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
+#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
+#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
+#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
+#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
+#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
+#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
+#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
+#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
+#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
+#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
+#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
+#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_EAC_R11 0x9383
+#define GL_VIEW_CLASS_EAC_RG11 0x9384
+#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
+#define GL_VIEW_CLASS_ETC2_RGB 0x9385
+#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_WAIT_FAILED 0x911D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_WRITE_ONLY 0x88B9
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZERO_TO_ONE 0x935F
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_BLEND_DST_ALPHA_OES 0x80CA
+#define GL_BLEND_DST_RGB_OES 0x80C8
+#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
+#define GL_BLEND_EQUATION_OES 0x8009
+#define GL_BLEND_EQUATION_RGB_OES 0x8009
+#define GL_BLEND_SRC_ALPHA_OES 0x80CB
+#define GL_BLEND_SRC_RGB_OES 0x80C9
+#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#define GL_DEPTH_ATTACHMENT_OES 0x8D00
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
+#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
+#define GL_FRAMEBUFFER_OES 0x8D40
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
+#define GL_FUNC_ADD_OES 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
+#define GL_FUNC_SUBTRACT_OES 0x800A
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
+#define GL_NONE_OES 0
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
+#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
+#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
+#define GL_RENDERBUFFER_OES 0x8D41
+#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
+#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
+#define GL_RGB565_OES 0x8D62
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGBA4_OES 0x8056
+#define GL_STENCIL_ATTACHMENT_OES 0x8D20
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_VERSION_ES_CL_1_0 1
+#define GL_VERSION_ES_CL_1_1 1
+#define GL_VERSION_ES_CM_1_1 1
+
+
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_GLAD_API_PTR
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+# define KHRONOS_STATIC 1
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(KHRONOS_STATIC)
+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+ * header compatible with static linking. */
+# define KHRONOS_APICALL
+#elif defined(_WIN32)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_GLAD_API_PTR
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_GLAD_API_PTR __stdcall
+#else
+# define KHRONOS_GLAD_API_PTR
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
+
+typedef unsigned int GLenum;
+
+typedef unsigned char GLboolean;
+
+typedef unsigned int GLbitfield;
+
+typedef void GLvoid;
+
+typedef khronos_int8_t GLbyte;
+
+typedef khronos_uint8_t GLubyte;
+
+typedef khronos_int16_t GLshort;
+
+typedef khronos_uint16_t GLushort;
+
+typedef int GLint;
+
+typedef unsigned int GLuint;
+
+typedef khronos_int32_t GLclampx;
+
+typedef int GLsizei;
+
+typedef khronos_float_t GLfloat;
+
+typedef khronos_float_t GLclampf;
+
+typedef double GLdouble;
+
+typedef double GLclampd;
+
+typedef void *GLeglClientBufferEXT;
+
+typedef void *GLeglImageOES;
+
+typedef char GLchar;
+
+typedef char GLcharARB;
+
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+
+typedef khronos_uint16_t GLhalf;
+
+typedef khronos_uint16_t GLhalfARB;
+
+typedef khronos_int32_t GLfixed;
+
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+
+typedef khronos_int64_t GLint64;
+
+typedef khronos_int64_t GLint64EXT;
+
+typedef khronos_uint64_t GLuint64;
+
+typedef khronos_uint64_t GLuint64EXT;
+
+typedef struct __GLsync *GLsync;
+
+struct _cl_context;
+
+struct _cl_event;
+
+typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+
+typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+
+typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+
+typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+
+typedef unsigned short GLhalfNV;
+
+typedef GLintptr GLvdpauSurfaceNV;
+
+typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
+
+
+
+#define GL_VERSION_1_0 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_1_0;
+#define GL_VERSION_1_1 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_1_1;
+#define GL_VERSION_1_2 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_1_2;
+#define GL_VERSION_1_3 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_1_3;
+#define GL_VERSION_1_4 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_1_4;
+#define GL_VERSION_1_5 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_1_5;
+#define GL_VERSION_2_0 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_2_0;
+#define GL_VERSION_2_1 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_2_1;
+#define GL_VERSION_3_0 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_3_0;
+#define GL_VERSION_3_1 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_3_1;
+#define GL_VERSION_3_2 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_3_2;
+#define GL_VERSION_3_3 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_3_3;
+#define GL_VERSION_4_0 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_4_0;
+#define GL_VERSION_4_1 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_4_1;
+#define GL_VERSION_4_2 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_4_2;
+#define GL_VERSION_4_3 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_4_3;
+#define GL_VERSION_4_4 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_4_4;
+#define GL_VERSION_4_5 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_4_5;
+#define GL_VERSION_4_6 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_4_6;
+#define GL_VERSION_ES_CM_1_0 1
+GLAD_API_CALL int SF_GLAD_GL_VERSION_ES_CM_1_0;
+#define GL_ARB_ES2_compatibility 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_ES2_compatibility;
+#define GL_ARB_ES3_1_compatibility 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_ES3_1_compatibility;
+#define GL_ARB_base_instance 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_base_instance;
+#define GL_ARB_blend_func_extended 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_blend_func_extended;
+#define GL_ARB_buffer_storage 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_buffer_storage;
+#define GL_ARB_clear_buffer_object 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_clear_buffer_object;
+#define GL_ARB_clear_texture 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_clear_texture;
+#define GL_ARB_clip_control 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_clip_control;
+#define GL_ARB_compute_shader 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_compute_shader;
+#define GL_ARB_copy_buffer 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_copy_buffer;
+#define GL_ARB_copy_image 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_copy_image;
+#define GL_ARB_direct_state_access 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_direct_state_access;
+#define GL_ARB_draw_elements_base_vertex 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_draw_elements_base_vertex;
+#define GL_ARB_draw_indirect 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_draw_indirect;
+#define GL_ARB_fragment_program 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_fragment_program;
+#define GL_ARB_fragment_shader 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_fragment_shader;
+#define GL_ARB_framebuffer_no_attachments 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_framebuffer_no_attachments;
+#define GL_ARB_framebuffer_object 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_framebuffer_object;
+#define GL_ARB_geometry_shader4 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_geometry_shader4;
+#define GL_ARB_get_program_binary 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_get_program_binary;
+#define GL_ARB_get_texture_sub_image 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_get_texture_sub_image;
+#define GL_ARB_gpu_shader_fp64 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_gpu_shader_fp64;
+#define GL_ARB_imaging 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_imaging;
+#define GL_ARB_internalformat_query 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_internalformat_query;
+#define GL_ARB_internalformat_query2 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_internalformat_query2;
+#define GL_ARB_invalidate_subdata 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_invalidate_subdata;
+#define GL_ARB_map_buffer_range 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_map_buffer_range;
+#define GL_ARB_multi_bind 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_multi_bind;
+#define GL_ARB_multi_draw_indirect 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_multi_draw_indirect;
+#define GL_ARB_multitexture 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_multitexture;
+#define GL_ARB_polygon_offset_clamp 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_polygon_offset_clamp;
+#define GL_ARB_program_interface_query 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_program_interface_query;
+#define GL_ARB_provoking_vertex 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_provoking_vertex;
+#define GL_ARB_sampler_objects 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_sampler_objects;
+#define GL_ARB_separate_shader_objects 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_separate_shader_objects;
+#define GL_ARB_shader_atomic_counters 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_shader_atomic_counters;
+#define GL_ARB_shader_image_load_store 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_shader_image_load_store;
+#define GL_ARB_shader_objects 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_shader_objects;
+#define GL_ARB_shader_storage_buffer_object 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_shader_storage_buffer_object;
+#define GL_ARB_shader_subroutine 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_shader_subroutine;
+#define GL_ARB_shading_language_100 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_shading_language_100;
+#define GL_ARB_sync 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_sync;
+#define GL_ARB_tessellation_shader 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_tessellation_shader;
+#define GL_ARB_texture_barrier 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_texture_barrier;
+#define GL_ARB_texture_buffer_range 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_texture_buffer_range;
+#define GL_ARB_texture_multisample 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_texture_multisample;
+#define GL_ARB_texture_non_power_of_two 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_texture_non_power_of_two;
+#define GL_ARB_texture_storage 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_texture_storage;
+#define GL_ARB_texture_storage_multisample 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_texture_storage_multisample;
+#define GL_ARB_texture_view 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_texture_view;
+#define GL_ARB_timer_query 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_timer_query;
+#define GL_ARB_transform_feedback2 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_transform_feedback2;
+#define GL_ARB_transform_feedback3 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_transform_feedback3;
+#define GL_ARB_transform_feedback_instanced 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_transform_feedback_instanced;
+#define GL_ARB_uniform_buffer_object 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_uniform_buffer_object;
+#define GL_ARB_vertex_array_object 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_array_object;
+#define GL_ARB_vertex_attrib_64bit 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_attrib_64bit;
+#define GL_ARB_vertex_attrib_binding 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_attrib_binding;
+#define GL_ARB_vertex_buffer_object 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_buffer_object;
+#define GL_ARB_vertex_program 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_program;
+#define GL_ARB_vertex_shader 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_shader;
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
+#define GL_ARB_viewport_array 1
+GLAD_API_CALL int SF_GLAD_GL_ARB_viewport_array;
+#define GL_EXT_blend_equation_separate 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_blend_equation_separate;
+#define GL_EXT_blend_func_separate 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_blend_func_separate;
+#define GL_EXT_blend_minmax 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_blend_minmax;
+#define GL_EXT_blend_subtract 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_blend_subtract;
+#define GL_EXT_copy_texture 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_copy_texture;
+#define GL_EXT_framebuffer_blit 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_blit;
+#define GL_EXT_framebuffer_multisample 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_multisample;
+#define GL_EXT_framebuffer_object 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_object;
+#define GL_EXT_geometry_shader4 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_geometry_shader4;
+#define GL_EXT_packed_depth_stencil 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_packed_depth_stencil;
+#define GL_EXT_subtexture 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_subtexture;
+#define GL_EXT_texture_array 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_texture_array;
+#define GL_EXT_texture_object 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_texture_object;
+#define GL_EXT_texture_sRGB 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_texture_sRGB;
+#define GL_EXT_vertex_array 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_vertex_array;
+#define GL_INGR_blend_func_separate 1
+GLAD_API_CALL int SF_GLAD_GL_INGR_blend_func_separate;
+#define GL_KHR_debug 1
+GLAD_API_CALL int SF_GLAD_GL_KHR_debug;
+#define GL_KHR_robustness 1
+GLAD_API_CALL int SF_GLAD_GL_KHR_robustness;
+#define GL_NV_geometry_program4 1
+GLAD_API_CALL int SF_GLAD_GL_NV_geometry_program4;
+#define GL_NV_vertex_program 1
+GLAD_API_CALL int SF_GLAD_GL_NV_vertex_program;
+#define GL_OES_single_precision 1
+GLAD_API_CALL int SF_GLAD_GL_OES_single_precision;
+#define GL_SGIS_texture_edge_clamp 1
+GLAD_API_CALL int SF_GLAD_GL_SGIS_texture_edge_clamp;
+#define GL_EXT_sRGB 1
+GLAD_API_CALL int SF_GLAD_GL_EXT_sRGB;
+#define GL_OES_blend_equation_separate 1
+GLAD_API_CALL int SF_GLAD_GL_OES_blend_equation_separate;
+#define GL_OES_blend_func_separate 1
+GLAD_API_CALL int SF_GLAD_GL_OES_blend_func_separate;
+#define GL_OES_blend_subtract 1
+GLAD_API_CALL int SF_GLAD_GL_OES_blend_subtract;
+#define GL_OES_depth24 1
+GLAD_API_CALL int SF_GLAD_GL_OES_depth24;
+#define GL_OES_depth32 1
+GLAD_API_CALL int SF_GLAD_GL_OES_depth32;
+#define GL_OES_framebuffer_object 1
+GLAD_API_CALL int SF_GLAD_GL_OES_framebuffer_object;
+#define GL_OES_packed_depth_stencil 1
+GLAD_API_CALL int SF_GLAD_GL_OES_packed_depth_stencil;
+#define GL_OES_texture_npot 1
+GLAD_API_CALL int SF_GLAD_GL_OES_texture_npot;
+
+
+typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
+typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
+typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
+typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
+typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param);
+typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table);
+typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image);
+typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte * pattern);
+typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span);
+typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
+typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
+typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
+typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
+typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
+typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
+typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
+typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
+typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column);
+typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXPROC)(GLenum func, GLfixed ref);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONOESPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXPROC)(GLfixed depth);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFPROC)(GLenum p, const GLfloat * eqn);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXPROC)(GLfixed n, GLfixed f);
+typedef void (GLAD_API_PTR *PFNGLFOGXPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLFOGXVPROC)(GLenum pname, const GLfixed * param);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPOESPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFPROC)(GLenum plane, GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXPROC)(GLenum plane, GLfixed * equation);
+typedef void (GLAD_API_PTR *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVPROC)(GLenum target, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed * params);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed * param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXPROC)(GLfixed width);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXPROC)(const GLfixed * m);
+typedef void (GLAD_API_PTR *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed * param);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXPROC)(const GLfixed * m);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAD_API_PTR *PFNGLORTHOFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLORTHOXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXPROC)(GLfixed size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAD_API_PTR *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z);
+
+GLAD_API_CALL PFNGLACCUMPROC sf_glad_glAccum;
+#define glAccum sf_glad_glAccum
+GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC sf_glad_glActiveShaderProgram;
+#define glActiveShaderProgram sf_glad_glActiveShaderProgram
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC sf_glad_glActiveTexture;
+#define glActiveTexture sf_glad_glActiveTexture
+GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC sf_glad_glActiveTextureARB;
+#define glActiveTextureARB sf_glad_glActiveTextureARB
+GLAD_API_CALL PFNGLALPHAFUNCPROC sf_glad_glAlphaFunc;
+#define glAlphaFunc sf_glad_glAlphaFunc
+GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC sf_glad_glAreProgramsResidentNV;
+#define glAreProgramsResidentNV sf_glad_glAreProgramsResidentNV
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC sf_glad_glAreTexturesResident;
+#define glAreTexturesResident sf_glad_glAreTexturesResident
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC sf_glad_glAreTexturesResidentEXT;
+#define glAreTexturesResidentEXT sf_glad_glAreTexturesResidentEXT
+GLAD_API_CALL PFNGLARRAYELEMENTPROC sf_glad_glArrayElement;
+#define glArrayElement sf_glad_glArrayElement
+GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC sf_glad_glArrayElementEXT;
+#define glArrayElementEXT sf_glad_glArrayElementEXT
+GLAD_API_CALL PFNGLATTACHOBJECTARBPROC sf_glad_glAttachObjectARB;
+#define glAttachObjectARB sf_glad_glAttachObjectARB
+GLAD_API_CALL PFNGLATTACHSHADERPROC sf_glad_glAttachShader;
+#define glAttachShader sf_glad_glAttachShader
+GLAD_API_CALL PFNGLBEGINPROC sf_glad_glBegin;
+#define glBegin sf_glad_glBegin
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC sf_glad_glBeginConditionalRender;
+#define glBeginConditionalRender sf_glad_glBeginConditionalRender
+GLAD_API_CALL PFNGLBEGINQUERYPROC sf_glad_glBeginQuery;
+#define glBeginQuery sf_glad_glBeginQuery
+GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC sf_glad_glBeginQueryIndexed;
+#define glBeginQueryIndexed sf_glad_glBeginQueryIndexed
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC sf_glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback sf_glad_glBeginTransformFeedback
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC sf_glad_glBindAttribLocation;
+#define glBindAttribLocation sf_glad_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC sf_glad_glBindAttribLocationARB;
+#define glBindAttribLocationARB sf_glad_glBindAttribLocationARB
+GLAD_API_CALL PFNGLBINDBUFFERPROC sf_glad_glBindBuffer;
+#define glBindBuffer sf_glad_glBindBuffer
+GLAD_API_CALL PFNGLBINDBUFFERARBPROC sf_glad_glBindBufferARB;
+#define glBindBufferARB sf_glad_glBindBufferARB
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC sf_glad_glBindBufferBase;
+#define glBindBufferBase sf_glad_glBindBufferBase
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC sf_glad_glBindBufferRange;
+#define glBindBufferRange sf_glad_glBindBufferRange
+GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC sf_glad_glBindBuffersBase;
+#define glBindBuffersBase sf_glad_glBindBuffersBase
+GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC sf_glad_glBindBuffersRange;
+#define glBindBuffersRange sf_glad_glBindBuffersRange
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC sf_glad_glBindFragDataLocation;
+#define glBindFragDataLocation sf_glad_glBindFragDataLocation
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC sf_glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed sf_glad_glBindFragDataLocationIndexed
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC sf_glad_glBindFramebuffer;
+#define glBindFramebuffer sf_glad_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC sf_glad_glBindFramebufferEXT;
+#define glBindFramebufferEXT sf_glad_glBindFramebufferEXT
+GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC sf_glad_glBindImageTexture;
+#define glBindImageTexture sf_glad_glBindImageTexture
+GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC sf_glad_glBindImageTextures;
+#define glBindImageTextures sf_glad_glBindImageTextures
+GLAD_API_CALL PFNGLBINDPROGRAMARBPROC sf_glad_glBindProgramARB;
+#define glBindProgramARB sf_glad_glBindProgramARB
+GLAD_API_CALL PFNGLBINDPROGRAMNVPROC sf_glad_glBindProgramNV;
+#define glBindProgramNV sf_glad_glBindProgramNV
+GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC sf_glad_glBindProgramPipeline;
+#define glBindProgramPipeline sf_glad_glBindProgramPipeline
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC sf_glad_glBindRenderbuffer;
+#define glBindRenderbuffer sf_glad_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC sf_glad_glBindRenderbufferEXT;
+#define glBindRenderbufferEXT sf_glad_glBindRenderbufferEXT
+GLAD_API_CALL PFNGLBINDSAMPLERPROC sf_glad_glBindSampler;
+#define glBindSampler sf_glad_glBindSampler
+GLAD_API_CALL PFNGLBINDSAMPLERSPROC sf_glad_glBindSamplers;
+#define glBindSamplers sf_glad_glBindSamplers
+GLAD_API_CALL PFNGLBINDTEXTUREPROC sf_glad_glBindTexture;
+#define glBindTexture sf_glad_glBindTexture
+GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC sf_glad_glBindTextureEXT;
+#define glBindTextureEXT sf_glad_glBindTextureEXT
+GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC sf_glad_glBindTextureUnit;
+#define glBindTextureUnit sf_glad_glBindTextureUnit
+GLAD_API_CALL PFNGLBINDTEXTURESPROC sf_glad_glBindTextures;
+#define glBindTextures sf_glad_glBindTextures
+GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC sf_glad_glBindTransformFeedback;
+#define glBindTransformFeedback sf_glad_glBindTransformFeedback
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC sf_glad_glBindVertexArray;
+#define glBindVertexArray sf_glad_glBindVertexArray
+GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC sf_glad_glBindVertexBuffer;
+#define glBindVertexBuffer sf_glad_glBindVertexBuffer
+GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC sf_glad_glBindVertexBuffers;
+#define glBindVertexBuffers sf_glad_glBindVertexBuffers
+GLAD_API_CALL PFNGLBITMAPPROC sf_glad_glBitmap;
+#define glBitmap sf_glad_glBitmap
+GLAD_API_CALL PFNGLBLENDCOLORPROC sf_glad_glBlendColor;
+#define glBlendColor sf_glad_glBlendColor
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC sf_glad_glBlendEquation;
+#define glBlendEquation sf_glad_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC sf_glad_glBlendEquationEXT;
+#define glBlendEquationEXT sf_glad_glBlendEquationEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC sf_glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate sf_glad_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC sf_glad_glBlendEquationSeparateEXT;
+#define glBlendEquationSeparateEXT sf_glad_glBlendEquationSeparateEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC sf_glad_glBlendEquationSeparatei;
+#define glBlendEquationSeparatei sf_glad_glBlendEquationSeparatei
+GLAD_API_CALL PFNGLBLENDEQUATIONIPROC sf_glad_glBlendEquationi;
+#define glBlendEquationi sf_glad_glBlendEquationi
+GLAD_API_CALL PFNGLBLENDFUNCPROC sf_glad_glBlendFunc;
+#define glBlendFunc sf_glad_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC sf_glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate sf_glad_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC sf_glad_glBlendFuncSeparateEXT;
+#define glBlendFuncSeparateEXT sf_glad_glBlendFuncSeparateEXT
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC sf_glad_glBlendFuncSeparateINGR;
+#define glBlendFuncSeparateINGR sf_glad_glBlendFuncSeparateINGR
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC sf_glad_glBlendFuncSeparatei;
+#define glBlendFuncSeparatei sf_glad_glBlendFuncSeparatei
+GLAD_API_CALL PFNGLBLENDFUNCIPROC sf_glad_glBlendFunci;
+#define glBlendFunci sf_glad_glBlendFunci
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC sf_glad_glBlitFramebuffer;
+#define glBlitFramebuffer sf_glad_glBlitFramebuffer
+GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC sf_glad_glBlitFramebufferEXT;
+#define glBlitFramebufferEXT sf_glad_glBlitFramebufferEXT
+GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC sf_glad_glBlitNamedFramebuffer;
+#define glBlitNamedFramebuffer sf_glad_glBlitNamedFramebuffer
+GLAD_API_CALL PFNGLBUFFERDATAPROC sf_glad_glBufferData;
+#define glBufferData sf_glad_glBufferData
+GLAD_API_CALL PFNGLBUFFERDATAARBPROC sf_glad_glBufferDataARB;
+#define glBufferDataARB sf_glad_glBufferDataARB
+GLAD_API_CALL PFNGLBUFFERSTORAGEPROC sf_glad_glBufferStorage;
+#define glBufferStorage sf_glad_glBufferStorage
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC sf_glad_glBufferSubData;
+#define glBufferSubData sf_glad_glBufferSubData
+GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC sf_glad_glBufferSubDataARB;
+#define glBufferSubDataARB sf_glad_glBufferSubDataARB
+GLAD_API_CALL PFNGLCALLLISTPROC sf_glad_glCallList;
+#define glCallList sf_glad_glCallList
+GLAD_API_CALL PFNGLCALLLISTSPROC sf_glad_glCallLists;
+#define glCallLists sf_glad_glCallLists
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC sf_glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus sf_glad_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC sf_glad_glCheckFramebufferStatusEXT;
+#define glCheckFramebufferStatusEXT sf_glad_glCheckFramebufferStatusEXT
+GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC sf_glad_glCheckNamedFramebufferStatus;
+#define glCheckNamedFramebufferStatus sf_glad_glCheckNamedFramebufferStatus
+GLAD_API_CALL PFNGLCLAMPCOLORPROC sf_glad_glClampColor;
+#define glClampColor sf_glad_glClampColor
+GLAD_API_CALL PFNGLCLEARPROC sf_glad_glClear;
+#define glClear sf_glad_glClear
+GLAD_API_CALL PFNGLCLEARACCUMPROC sf_glad_glClearAccum;
+#define glClearAccum sf_glad_glClearAccum
+GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC sf_glad_glClearBufferData;
+#define glClearBufferData sf_glad_glClearBufferData
+GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC sf_glad_glClearBufferSubData;
+#define glClearBufferSubData sf_glad_glClearBufferSubData
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC sf_glad_glClearBufferfi;
+#define glClearBufferfi sf_glad_glClearBufferfi
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC sf_glad_glClearBufferfv;
+#define glClearBufferfv sf_glad_glClearBufferfv
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC sf_glad_glClearBufferiv;
+#define glClearBufferiv sf_glad_glClearBufferiv
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC sf_glad_glClearBufferuiv;
+#define glClearBufferuiv sf_glad_glClearBufferuiv
+GLAD_API_CALL PFNGLCLEARCOLORPROC sf_glad_glClearColor;
+#define glClearColor sf_glad_glClearColor
+GLAD_API_CALL PFNGLCLEARDEPTHPROC sf_glad_glClearDepth;
+#define glClearDepth sf_glad_glClearDepth
+GLAD_API_CALL PFNGLCLEARDEPTHFPROC sf_glad_glClearDepthf;
+#define glClearDepthf sf_glad_glClearDepthf
+GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC sf_glad_glClearDepthfOES;
+#define glClearDepthfOES sf_glad_glClearDepthfOES
+GLAD_API_CALL PFNGLCLEARINDEXPROC sf_glad_glClearIndex;
+#define glClearIndex sf_glad_glClearIndex
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC sf_glad_glClearNamedBufferData;
+#define glClearNamedBufferData sf_glad_glClearNamedBufferData
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC sf_glad_glClearNamedBufferSubData;
+#define glClearNamedBufferSubData sf_glad_glClearNamedBufferSubData
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC sf_glad_glClearNamedFramebufferfi;
+#define glClearNamedFramebufferfi sf_glad_glClearNamedFramebufferfi
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC sf_glad_glClearNamedFramebufferfv;
+#define glClearNamedFramebufferfv sf_glad_glClearNamedFramebufferfv
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC sf_glad_glClearNamedFramebufferiv;
+#define glClearNamedFramebufferiv sf_glad_glClearNamedFramebufferiv
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC sf_glad_glClearNamedFramebufferuiv;
+#define glClearNamedFramebufferuiv sf_glad_glClearNamedFramebufferuiv
+GLAD_API_CALL PFNGLCLEARSTENCILPROC sf_glad_glClearStencil;
+#define glClearStencil sf_glad_glClearStencil
+GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC sf_glad_glClearTexImage;
+#define glClearTexImage sf_glad_glClearTexImage
+GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC sf_glad_glClearTexSubImage;
+#define glClearTexSubImage sf_glad_glClearTexSubImage
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC sf_glad_glClientActiveTexture;
+#define glClientActiveTexture sf_glad_glClientActiveTexture
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC sf_glad_glClientActiveTextureARB;
+#define glClientActiveTextureARB sf_glad_glClientActiveTextureARB
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC sf_glad_glClientWaitSync;
+#define glClientWaitSync sf_glad_glClientWaitSync
+GLAD_API_CALL PFNGLCLIPCONTROLPROC sf_glad_glClipControl;
+#define glClipControl sf_glad_glClipControl
+GLAD_API_CALL PFNGLCLIPPLANEPROC sf_glad_glClipPlane;
+#define glClipPlane sf_glad_glClipPlane
+GLAD_API_CALL PFNGLCLIPPLANEFOESPROC sf_glad_glClipPlanefOES;
+#define glClipPlanefOES sf_glad_glClipPlanefOES
+GLAD_API_CALL PFNGLCOLOR3BPROC sf_glad_glColor3b;
+#define glColor3b sf_glad_glColor3b
+GLAD_API_CALL PFNGLCOLOR3BVPROC sf_glad_glColor3bv;
+#define glColor3bv sf_glad_glColor3bv
+GLAD_API_CALL PFNGLCOLOR3DPROC sf_glad_glColor3d;
+#define glColor3d sf_glad_glColor3d
+GLAD_API_CALL PFNGLCOLOR3DVPROC sf_glad_glColor3dv;
+#define glColor3dv sf_glad_glColor3dv
+GLAD_API_CALL PFNGLCOLOR3FPROC sf_glad_glColor3f;
+#define glColor3f sf_glad_glColor3f
+GLAD_API_CALL PFNGLCOLOR3FVPROC sf_glad_glColor3fv;
+#define glColor3fv sf_glad_glColor3fv
+GLAD_API_CALL PFNGLCOLOR3IPROC sf_glad_glColor3i;
+#define glColor3i sf_glad_glColor3i
+GLAD_API_CALL PFNGLCOLOR3IVPROC sf_glad_glColor3iv;
+#define glColor3iv sf_glad_glColor3iv
+GLAD_API_CALL PFNGLCOLOR3SPROC sf_glad_glColor3s;
+#define glColor3s sf_glad_glColor3s
+GLAD_API_CALL PFNGLCOLOR3SVPROC sf_glad_glColor3sv;
+#define glColor3sv sf_glad_glColor3sv
+GLAD_API_CALL PFNGLCOLOR3UBPROC sf_glad_glColor3ub;
+#define glColor3ub sf_glad_glColor3ub
+GLAD_API_CALL PFNGLCOLOR3UBVPROC sf_glad_glColor3ubv;
+#define glColor3ubv sf_glad_glColor3ubv
+GLAD_API_CALL PFNGLCOLOR3UIPROC sf_glad_glColor3ui;
+#define glColor3ui sf_glad_glColor3ui
+GLAD_API_CALL PFNGLCOLOR3UIVPROC sf_glad_glColor3uiv;
+#define glColor3uiv sf_glad_glColor3uiv
+GLAD_API_CALL PFNGLCOLOR3USPROC sf_glad_glColor3us;
+#define glColor3us sf_glad_glColor3us
+GLAD_API_CALL PFNGLCOLOR3USVPROC sf_glad_glColor3usv;
+#define glColor3usv sf_glad_glColor3usv
+GLAD_API_CALL PFNGLCOLOR4BPROC sf_glad_glColor4b;
+#define glColor4b sf_glad_glColor4b
+GLAD_API_CALL PFNGLCOLOR4BVPROC sf_glad_glColor4bv;
+#define glColor4bv sf_glad_glColor4bv
+GLAD_API_CALL PFNGLCOLOR4DPROC sf_glad_glColor4d;
+#define glColor4d sf_glad_glColor4d
+GLAD_API_CALL PFNGLCOLOR4DVPROC sf_glad_glColor4dv;
+#define glColor4dv sf_glad_glColor4dv
+GLAD_API_CALL PFNGLCOLOR4FPROC sf_glad_glColor4f;
+#define glColor4f sf_glad_glColor4f
+GLAD_API_CALL PFNGLCOLOR4FVPROC sf_glad_glColor4fv;
+#define glColor4fv sf_glad_glColor4fv
+GLAD_API_CALL PFNGLCOLOR4IPROC sf_glad_glColor4i;
+#define glColor4i sf_glad_glColor4i
+GLAD_API_CALL PFNGLCOLOR4IVPROC sf_glad_glColor4iv;
+#define glColor4iv sf_glad_glColor4iv
+GLAD_API_CALL PFNGLCOLOR4SPROC sf_glad_glColor4s;
+#define glColor4s sf_glad_glColor4s
+GLAD_API_CALL PFNGLCOLOR4SVPROC sf_glad_glColor4sv;
+#define glColor4sv sf_glad_glColor4sv
+GLAD_API_CALL PFNGLCOLOR4UBPROC sf_glad_glColor4ub;
+#define glColor4ub sf_glad_glColor4ub
+GLAD_API_CALL PFNGLCOLOR4UBVPROC sf_glad_glColor4ubv;
+#define glColor4ubv sf_glad_glColor4ubv
+GLAD_API_CALL PFNGLCOLOR4UIPROC sf_glad_glColor4ui;
+#define glColor4ui sf_glad_glColor4ui
+GLAD_API_CALL PFNGLCOLOR4UIVPROC sf_glad_glColor4uiv;
+#define glColor4uiv sf_glad_glColor4uiv
+GLAD_API_CALL PFNGLCOLOR4USPROC sf_glad_glColor4us;
+#define glColor4us sf_glad_glColor4us
+GLAD_API_CALL PFNGLCOLOR4USVPROC sf_glad_glColor4usv;
+#define glColor4usv sf_glad_glColor4usv
+GLAD_API_CALL PFNGLCOLORMASKPROC sf_glad_glColorMask;
+#define glColorMask sf_glad_glColorMask
+GLAD_API_CALL PFNGLCOLORMASKIPROC sf_glad_glColorMaski;
+#define glColorMaski sf_glad_glColorMaski
+GLAD_API_CALL PFNGLCOLORMATERIALPROC sf_glad_glColorMaterial;
+#define glColorMaterial sf_glad_glColorMaterial
+GLAD_API_CALL PFNGLCOLORP3UIPROC sf_glad_glColorP3ui;
+#define glColorP3ui sf_glad_glColorP3ui
+GLAD_API_CALL PFNGLCOLORP3UIVPROC sf_glad_glColorP3uiv;
+#define glColorP3uiv sf_glad_glColorP3uiv
+GLAD_API_CALL PFNGLCOLORP4UIPROC sf_glad_glColorP4ui;
+#define glColorP4ui sf_glad_glColorP4ui
+GLAD_API_CALL PFNGLCOLORP4UIVPROC sf_glad_glColorP4uiv;
+#define glColorP4uiv sf_glad_glColorP4uiv
+GLAD_API_CALL PFNGLCOLORPOINTERPROC sf_glad_glColorPointer;
+#define glColorPointer sf_glad_glColorPointer
+GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC sf_glad_glColorPointerEXT;
+#define glColorPointerEXT sf_glad_glColorPointerEXT
+GLAD_API_CALL PFNGLCOLORSUBTABLEPROC sf_glad_glColorSubTable;
+#define glColorSubTable sf_glad_glColorSubTable
+GLAD_API_CALL PFNGLCOLORTABLEPROC sf_glad_glColorTable;
+#define glColorTable sf_glad_glColorTable
+GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC sf_glad_glColorTableParameterfv;
+#define glColorTableParameterfv sf_glad_glColorTableParameterfv
+GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC sf_glad_glColorTableParameteriv;
+#define glColorTableParameteriv sf_glad_glColorTableParameteriv
+GLAD_API_CALL PFNGLCOMPILESHADERPROC sf_glad_glCompileShader;
+#define glCompileShader sf_glad_glCompileShader
+GLAD_API_CALL PFNGLCOMPILESHADERARBPROC sf_glad_glCompileShaderARB;
+#define glCompileShaderARB sf_glad_glCompileShaderARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC sf_glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D sf_glad_glCompressedTexImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC sf_glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D sf_glad_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC sf_glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D sf_glad_glCompressedTexImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC sf_glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D sf_glad_glCompressedTexSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC sf_glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D sf_glad_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC sf_glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D sf_glad_glCompressedTexSubImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC sf_glad_glCompressedTextureSubImage1D;
+#define glCompressedTextureSubImage1D sf_glad_glCompressedTextureSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC sf_glad_glCompressedTextureSubImage2D;
+#define glCompressedTextureSubImage2D sf_glad_glCompressedTextureSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC sf_glad_glCompressedTextureSubImage3D;
+#define glCompressedTextureSubImage3D sf_glad_glCompressedTextureSubImage3D
+GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC sf_glad_glConvolutionFilter1D;
+#define glConvolutionFilter1D sf_glad_glConvolutionFilter1D
+GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC sf_glad_glConvolutionFilter2D;
+#define glConvolutionFilter2D sf_glad_glConvolutionFilter2D
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC sf_glad_glConvolutionParameterf;
+#define glConvolutionParameterf sf_glad_glConvolutionParameterf
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC sf_glad_glConvolutionParameterfv;
+#define glConvolutionParameterfv sf_glad_glConvolutionParameterfv
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC sf_glad_glConvolutionParameteri;
+#define glConvolutionParameteri sf_glad_glConvolutionParameteri
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC sf_glad_glConvolutionParameteriv;
+#define glConvolutionParameteriv sf_glad_glConvolutionParameteriv
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC sf_glad_glCopyBufferSubData;
+#define glCopyBufferSubData sf_glad_glCopyBufferSubData
+GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC sf_glad_glCopyColorSubTable;
+#define glCopyColorSubTable sf_glad_glCopyColorSubTable
+GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC sf_glad_glCopyColorTable;
+#define glCopyColorTable sf_glad_glCopyColorTable
+GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC sf_glad_glCopyConvolutionFilter1D;
+#define glCopyConvolutionFilter1D sf_glad_glCopyConvolutionFilter1D
+GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC sf_glad_glCopyConvolutionFilter2D;
+#define glCopyConvolutionFilter2D sf_glad_glCopyConvolutionFilter2D
+GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC sf_glad_glCopyImageSubData;
+#define glCopyImageSubData sf_glad_glCopyImageSubData
+GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC sf_glad_glCopyNamedBufferSubData;
+#define glCopyNamedBufferSubData sf_glad_glCopyNamedBufferSubData
+GLAD_API_CALL PFNGLCOPYPIXELSPROC sf_glad_glCopyPixels;
+#define glCopyPixels sf_glad_glCopyPixels
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC sf_glad_glCopyTexImage1D;
+#define glCopyTexImage1D sf_glad_glCopyTexImage1D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC sf_glad_glCopyTexImage1DEXT;
+#define glCopyTexImage1DEXT sf_glad_glCopyTexImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC sf_glad_glCopyTexImage2D;
+#define glCopyTexImage2D sf_glad_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC sf_glad_glCopyTexImage2DEXT;
+#define glCopyTexImage2DEXT sf_glad_glCopyTexImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC sf_glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D sf_glad_glCopyTexSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC sf_glad_glCopyTexSubImage1DEXT;
+#define glCopyTexSubImage1DEXT sf_glad_glCopyTexSubImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC sf_glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D sf_glad_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC sf_glad_glCopyTexSubImage2DEXT;
+#define glCopyTexSubImage2DEXT sf_glad_glCopyTexSubImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC sf_glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D sf_glad_glCopyTexSubImage3D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC sf_glad_glCopyTexSubImage3DEXT;
+#define glCopyTexSubImage3DEXT sf_glad_glCopyTexSubImage3DEXT
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC sf_glad_glCopyTextureSubImage1D;
+#define glCopyTextureSubImage1D sf_glad_glCopyTextureSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC sf_glad_glCopyTextureSubImage2D;
+#define glCopyTextureSubImage2D sf_glad_glCopyTextureSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC sf_glad_glCopyTextureSubImage3D;
+#define glCopyTextureSubImage3D sf_glad_glCopyTextureSubImage3D
+GLAD_API_CALL PFNGLCREATEBUFFERSPROC sf_glad_glCreateBuffers;
+#define glCreateBuffers sf_glad_glCreateBuffers
+GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC sf_glad_glCreateFramebuffers;
+#define glCreateFramebuffers sf_glad_glCreateFramebuffers
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC sf_glad_glCreateProgram;
+#define glCreateProgram sf_glad_glCreateProgram
+GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC sf_glad_glCreateProgramObjectARB;
+#define glCreateProgramObjectARB sf_glad_glCreateProgramObjectARB
+GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC sf_glad_glCreateProgramPipelines;
+#define glCreateProgramPipelines sf_glad_glCreateProgramPipelines
+GLAD_API_CALL PFNGLCREATEQUERIESPROC sf_glad_glCreateQueries;
+#define glCreateQueries sf_glad_glCreateQueries
+GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC sf_glad_glCreateRenderbuffers;
+#define glCreateRenderbuffers sf_glad_glCreateRenderbuffers
+GLAD_API_CALL PFNGLCREATESAMPLERSPROC sf_glad_glCreateSamplers;
+#define glCreateSamplers sf_glad_glCreateSamplers
+GLAD_API_CALL PFNGLCREATESHADERPROC sf_glad_glCreateShader;
+#define glCreateShader sf_glad_glCreateShader
+GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC sf_glad_glCreateShaderObjectARB;
+#define glCreateShaderObjectARB sf_glad_glCreateShaderObjectARB
+GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC sf_glad_glCreateShaderProgramv;
+#define glCreateShaderProgramv sf_glad_glCreateShaderProgramv
+GLAD_API_CALL PFNGLCREATETEXTURESPROC sf_glad_glCreateTextures;
+#define glCreateTextures sf_glad_glCreateTextures
+GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC sf_glad_glCreateTransformFeedbacks;
+#define glCreateTransformFeedbacks sf_glad_glCreateTransformFeedbacks
+GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC sf_glad_glCreateVertexArrays;
+#define glCreateVertexArrays sf_glad_glCreateVertexArrays
+GLAD_API_CALL PFNGLCULLFACEPROC sf_glad_glCullFace;
+#define glCullFace sf_glad_glCullFace
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC sf_glad_glDebugMessageCallback;
+#define glDebugMessageCallback sf_glad_glDebugMessageCallback
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC sf_glad_glDebugMessageControl;
+#define glDebugMessageControl sf_glad_glDebugMessageControl
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC sf_glad_glDebugMessageInsert;
+#define glDebugMessageInsert sf_glad_glDebugMessageInsert
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC sf_glad_glDeleteBuffers;
+#define glDeleteBuffers sf_glad_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC sf_glad_glDeleteBuffersARB;
+#define glDeleteBuffersARB sf_glad_glDeleteBuffersARB
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC sf_glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers sf_glad_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC sf_glad_glDeleteFramebuffersEXT;
+#define glDeleteFramebuffersEXT sf_glad_glDeleteFramebuffersEXT
+GLAD_API_CALL PFNGLDELETELISTSPROC sf_glad_glDeleteLists;
+#define glDeleteLists sf_glad_glDeleteLists
+GLAD_API_CALL PFNGLDELETEOBJECTARBPROC sf_glad_glDeleteObjectARB;
+#define glDeleteObjectARB sf_glad_glDeleteObjectARB
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC sf_glad_glDeleteProgram;
+#define glDeleteProgram sf_glad_glDeleteProgram
+GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC sf_glad_glDeleteProgramPipelines;
+#define glDeleteProgramPipelines sf_glad_glDeleteProgramPipelines
+GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC sf_glad_glDeleteProgramsARB;
+#define glDeleteProgramsARB sf_glad_glDeleteProgramsARB
+GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC sf_glad_glDeleteProgramsNV;
+#define glDeleteProgramsNV sf_glad_glDeleteProgramsNV
+GLAD_API_CALL PFNGLDELETEQUERIESPROC sf_glad_glDeleteQueries;
+#define glDeleteQueries sf_glad_glDeleteQueries
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC sf_glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers sf_glad_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC sf_glad_glDeleteRenderbuffersEXT;
+#define glDeleteRenderbuffersEXT sf_glad_glDeleteRenderbuffersEXT
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC sf_glad_glDeleteSamplers;
+#define glDeleteSamplers sf_glad_glDeleteSamplers
+GLAD_API_CALL PFNGLDELETESHADERPROC sf_glad_glDeleteShader;
+#define glDeleteShader sf_glad_glDeleteShader
+GLAD_API_CALL PFNGLDELETESYNCPROC sf_glad_glDeleteSync;
+#define glDeleteSync sf_glad_glDeleteSync
+GLAD_API_CALL PFNGLDELETETEXTURESPROC sf_glad_glDeleteTextures;
+#define glDeleteTextures sf_glad_glDeleteTextures
+GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC sf_glad_glDeleteTexturesEXT;
+#define glDeleteTexturesEXT sf_glad_glDeleteTexturesEXT
+GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC sf_glad_glDeleteTransformFeedbacks;
+#define glDeleteTransformFeedbacks sf_glad_glDeleteTransformFeedbacks
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC sf_glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays sf_glad_glDeleteVertexArrays
+GLAD_API_CALL PFNGLDEPTHFUNCPROC sf_glad_glDepthFunc;
+#define glDepthFunc sf_glad_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC sf_glad_glDepthMask;
+#define glDepthMask sf_glad_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEPROC sf_glad_glDepthRange;
+#define glDepthRange sf_glad_glDepthRange
+GLAD_API_CALL PFNGLDEPTHRANGEARRAYDVNVPROC sf_glad_glDepthRangeArraydvNV;
+#define glDepthRangeArraydvNV sf_glad_glDepthRangeArraydvNV
+GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC sf_glad_glDepthRangeArrayv;
+#define glDepthRangeArrayv sf_glad_glDepthRangeArrayv
+GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC sf_glad_glDepthRangeIndexed;
+#define glDepthRangeIndexed sf_glad_glDepthRangeIndexed
+GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDDNVPROC sf_glad_glDepthRangeIndexeddNV;
+#define glDepthRangeIndexeddNV sf_glad_glDepthRangeIndexeddNV
+GLAD_API_CALL PFNGLDEPTHRANGEFPROC sf_glad_glDepthRangef;
+#define glDepthRangef sf_glad_glDepthRangef
+GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC sf_glad_glDepthRangefOES;
+#define glDepthRangefOES sf_glad_glDepthRangefOES
+GLAD_API_CALL PFNGLDETACHOBJECTARBPROC sf_glad_glDetachObjectARB;
+#define glDetachObjectARB sf_glad_glDetachObjectARB
+GLAD_API_CALL PFNGLDETACHSHADERPROC sf_glad_glDetachShader;
+#define glDetachShader sf_glad_glDetachShader
+GLAD_API_CALL PFNGLDISABLEPROC sf_glad_glDisable;
+#define glDisable sf_glad_glDisable
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC sf_glad_glDisableClientState;
+#define glDisableClientState sf_glad_glDisableClientState
+GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC sf_glad_glDisableVertexArrayAttrib;
+#define glDisableVertexArrayAttrib sf_glad_glDisableVertexArrayAttrib
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC sf_glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray sf_glad_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC sf_glad_glDisableVertexAttribArrayARB;
+#define glDisableVertexAttribArrayARB sf_glad_glDisableVertexAttribArrayARB
+GLAD_API_CALL PFNGLDISABLEIPROC sf_glad_glDisablei;
+#define glDisablei sf_glad_glDisablei
+GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC sf_glad_glDispatchCompute;
+#define glDispatchCompute sf_glad_glDispatchCompute
+GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC sf_glad_glDispatchComputeIndirect;
+#define glDispatchComputeIndirect sf_glad_glDispatchComputeIndirect
+GLAD_API_CALL PFNGLDRAWARRAYSPROC sf_glad_glDrawArrays;
+#define glDrawArrays sf_glad_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC sf_glad_glDrawArraysEXT;
+#define glDrawArraysEXT sf_glad_glDrawArraysEXT
+GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC sf_glad_glDrawArraysIndirect;
+#define glDrawArraysIndirect sf_glad_glDrawArraysIndirect
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC sf_glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced sf_glad_glDrawArraysInstanced
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC sf_glad_glDrawArraysInstancedBaseInstance;
+#define glDrawArraysInstancedBaseInstance sf_glad_glDrawArraysInstancedBaseInstance
+GLAD_API_CALL PFNGLDRAWBUFFERPROC sf_glad_glDrawBuffer;
+#define glDrawBuffer sf_glad_glDrawBuffer
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC sf_glad_glDrawBuffers;
+#define glDrawBuffers sf_glad_glDrawBuffers
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC sf_glad_glDrawElements;
+#define glDrawElements sf_glad_glDrawElements
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC sf_glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex sf_glad_glDrawElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC sf_glad_glDrawElementsIndirect;
+#define glDrawElementsIndirect sf_glad_glDrawElementsIndirect
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC sf_glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced sf_glad_glDrawElementsInstanced
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC sf_glad_glDrawElementsInstancedBaseInstance;
+#define glDrawElementsInstancedBaseInstance sf_glad_glDrawElementsInstancedBaseInstance
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC sf_glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex sf_glad_glDrawElementsInstancedBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC sf_glad_glDrawElementsInstancedBaseVertexBaseInstance;
+#define glDrawElementsInstancedBaseVertexBaseInstance sf_glad_glDrawElementsInstancedBaseVertexBaseInstance
+GLAD_API_CALL PFNGLDRAWPIXELSPROC sf_glad_glDrawPixels;
+#define glDrawPixels sf_glad_glDrawPixels
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC sf_glad_glDrawRangeElements;
+#define glDrawRangeElements sf_glad_glDrawRangeElements
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC sf_glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex sf_glad_glDrawRangeElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC sf_glad_glDrawTransformFeedback;
+#define glDrawTransformFeedback sf_glad_glDrawTransformFeedback
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC sf_glad_glDrawTransformFeedbackInstanced;
+#define glDrawTransformFeedbackInstanced sf_glad_glDrawTransformFeedbackInstanced
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC sf_glad_glDrawTransformFeedbackStream;
+#define glDrawTransformFeedbackStream sf_glad_glDrawTransformFeedbackStream
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC sf_glad_glDrawTransformFeedbackStreamInstanced;
+#define glDrawTransformFeedbackStreamInstanced sf_glad_glDrawTransformFeedbackStreamInstanced
+GLAD_API_CALL PFNGLEDGEFLAGPROC sf_glad_glEdgeFlag;
+#define glEdgeFlag sf_glad_glEdgeFlag
+GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC sf_glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer sf_glad_glEdgeFlagPointer
+GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC sf_glad_glEdgeFlagPointerEXT;
+#define glEdgeFlagPointerEXT sf_glad_glEdgeFlagPointerEXT
+GLAD_API_CALL PFNGLEDGEFLAGVPROC sf_glad_glEdgeFlagv;
+#define glEdgeFlagv sf_glad_glEdgeFlagv
+GLAD_API_CALL PFNGLENABLEPROC sf_glad_glEnable;
+#define glEnable sf_glad_glEnable
+GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC sf_glad_glEnableClientState;
+#define glEnableClientState sf_glad_glEnableClientState
+GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC sf_glad_glEnableVertexArrayAttrib;
+#define glEnableVertexArrayAttrib sf_glad_glEnableVertexArrayAttrib
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC sf_glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray sf_glad_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC sf_glad_glEnableVertexAttribArrayARB;
+#define glEnableVertexAttribArrayARB sf_glad_glEnableVertexAttribArrayARB
+GLAD_API_CALL PFNGLENABLEIPROC sf_glad_glEnablei;
+#define glEnablei sf_glad_glEnablei
+GLAD_API_CALL PFNGLENDPROC sf_glad_glEnd;
+#define glEnd sf_glad_glEnd
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC sf_glad_glEndConditionalRender;
+#define glEndConditionalRender sf_glad_glEndConditionalRender
+GLAD_API_CALL PFNGLENDLISTPROC sf_glad_glEndList;
+#define glEndList sf_glad_glEndList
+GLAD_API_CALL PFNGLENDQUERYPROC sf_glad_glEndQuery;
+#define glEndQuery sf_glad_glEndQuery
+GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC sf_glad_glEndQueryIndexed;
+#define glEndQueryIndexed sf_glad_glEndQueryIndexed
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC sf_glad_glEndTransformFeedback;
+#define glEndTransformFeedback sf_glad_glEndTransformFeedback
+GLAD_API_CALL PFNGLEVALCOORD1DPROC sf_glad_glEvalCoord1d;
+#define glEvalCoord1d sf_glad_glEvalCoord1d
+GLAD_API_CALL PFNGLEVALCOORD1DVPROC sf_glad_glEvalCoord1dv;
+#define glEvalCoord1dv sf_glad_glEvalCoord1dv
+GLAD_API_CALL PFNGLEVALCOORD1FPROC sf_glad_glEvalCoord1f;
+#define glEvalCoord1f sf_glad_glEvalCoord1f
+GLAD_API_CALL PFNGLEVALCOORD1FVPROC sf_glad_glEvalCoord1fv;
+#define glEvalCoord1fv sf_glad_glEvalCoord1fv
+GLAD_API_CALL PFNGLEVALCOORD2DPROC sf_glad_glEvalCoord2d;
+#define glEvalCoord2d sf_glad_glEvalCoord2d
+GLAD_API_CALL PFNGLEVALCOORD2DVPROC sf_glad_glEvalCoord2dv;
+#define glEvalCoord2dv sf_glad_glEvalCoord2dv
+GLAD_API_CALL PFNGLEVALCOORD2FPROC sf_glad_glEvalCoord2f;
+#define glEvalCoord2f sf_glad_glEvalCoord2f
+GLAD_API_CALL PFNGLEVALCOORD2FVPROC sf_glad_glEvalCoord2fv;
+#define glEvalCoord2fv sf_glad_glEvalCoord2fv
+GLAD_API_CALL PFNGLEVALMESH1PROC sf_glad_glEvalMesh1;
+#define glEvalMesh1 sf_glad_glEvalMesh1
+GLAD_API_CALL PFNGLEVALMESH2PROC sf_glad_glEvalMesh2;
+#define glEvalMesh2 sf_glad_glEvalMesh2
+GLAD_API_CALL PFNGLEVALPOINT1PROC sf_glad_glEvalPoint1;
+#define glEvalPoint1 sf_glad_glEvalPoint1
+GLAD_API_CALL PFNGLEVALPOINT2PROC sf_glad_glEvalPoint2;
+#define glEvalPoint2 sf_glad_glEvalPoint2
+GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC sf_glad_glExecuteProgramNV;
+#define glExecuteProgramNV sf_glad_glExecuteProgramNV
+GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC sf_glad_glFeedbackBuffer;
+#define glFeedbackBuffer sf_glad_glFeedbackBuffer
+GLAD_API_CALL PFNGLFENCESYNCPROC sf_glad_glFenceSync;
+#define glFenceSync sf_glad_glFenceSync
+GLAD_API_CALL PFNGLFINISHPROC sf_glad_glFinish;
+#define glFinish sf_glad_glFinish
+GLAD_API_CALL PFNGLFLUSHPROC sf_glad_glFlush;
+#define glFlush sf_glad_glFlush
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC sf_glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange sf_glad_glFlushMappedBufferRange
+GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC sf_glad_glFlushMappedNamedBufferRange;
+#define glFlushMappedNamedBufferRange sf_glad_glFlushMappedNamedBufferRange
+GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC sf_glad_glFogCoordPointer;
+#define glFogCoordPointer sf_glad_glFogCoordPointer
+GLAD_API_CALL PFNGLFOGCOORDDPROC sf_glad_glFogCoordd;
+#define glFogCoordd sf_glad_glFogCoordd
+GLAD_API_CALL PFNGLFOGCOORDDVPROC sf_glad_glFogCoorddv;
+#define glFogCoorddv sf_glad_glFogCoorddv
+GLAD_API_CALL PFNGLFOGCOORDFPROC sf_glad_glFogCoordf;
+#define glFogCoordf sf_glad_glFogCoordf
+GLAD_API_CALL PFNGLFOGCOORDFVPROC sf_glad_glFogCoordfv;
+#define glFogCoordfv sf_glad_glFogCoordfv
+GLAD_API_CALL PFNGLFOGFPROC sf_glad_glFogf;
+#define glFogf sf_glad_glFogf
+GLAD_API_CALL PFNGLFOGFVPROC sf_glad_glFogfv;
+#define glFogfv sf_glad_glFogfv
+GLAD_API_CALL PFNGLFOGIPROC sf_glad_glFogi;
+#define glFogi sf_glad_glFogi
+GLAD_API_CALL PFNGLFOGIVPROC sf_glad_glFogiv;
+#define glFogiv sf_glad_glFogiv
+GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC sf_glad_glFramebufferParameteri;
+#define glFramebufferParameteri sf_glad_glFramebufferParameteri
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC sf_glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer sf_glad_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC sf_glad_glFramebufferRenderbufferEXT;
+#define glFramebufferRenderbufferEXT sf_glad_glFramebufferRenderbufferEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC sf_glad_glFramebufferTexture;
+#define glFramebufferTexture sf_glad_glFramebufferTexture
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC sf_glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D sf_glad_glFramebufferTexture1D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC sf_glad_glFramebufferTexture1DEXT;
+#define glFramebufferTexture1DEXT sf_glad_glFramebufferTexture1DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC sf_glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D sf_glad_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC sf_glad_glFramebufferTexture2DEXT;
+#define glFramebufferTexture2DEXT sf_glad_glFramebufferTexture2DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC sf_glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D sf_glad_glFramebufferTexture3D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC sf_glad_glFramebufferTexture3DEXT;
+#define glFramebufferTexture3DEXT sf_glad_glFramebufferTexture3DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC sf_glad_glFramebufferTextureARB;
+#define glFramebufferTextureARB sf_glad_glFramebufferTextureARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC sf_glad_glFramebufferTextureEXT;
+#define glFramebufferTextureEXT sf_glad_glFramebufferTextureEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC sf_glad_glFramebufferTextureFaceARB;
+#define glFramebufferTextureFaceARB sf_glad_glFramebufferTextureFaceARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC sf_glad_glFramebufferTextureFaceEXT;
+#define glFramebufferTextureFaceEXT sf_glad_glFramebufferTextureFaceEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC sf_glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer sf_glad_glFramebufferTextureLayer
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC sf_glad_glFramebufferTextureLayerARB;
+#define glFramebufferTextureLayerARB sf_glad_glFramebufferTextureLayerARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC sf_glad_glFramebufferTextureLayerEXT;
+#define glFramebufferTextureLayerEXT sf_glad_glFramebufferTextureLayerEXT
+GLAD_API_CALL PFNGLFRONTFACEPROC sf_glad_glFrontFace;
+#define glFrontFace sf_glad_glFrontFace
+GLAD_API_CALL PFNGLFRUSTUMPROC sf_glad_glFrustum;
+#define glFrustum sf_glad_glFrustum
+GLAD_API_CALL PFNGLFRUSTUMFOESPROC sf_glad_glFrustumfOES;
+#define glFrustumfOES sf_glad_glFrustumfOES
+GLAD_API_CALL PFNGLGENBUFFERSPROC sf_glad_glGenBuffers;
+#define glGenBuffers sf_glad_glGenBuffers
+GLAD_API_CALL PFNGLGENBUFFERSARBPROC sf_glad_glGenBuffersARB;
+#define glGenBuffersARB sf_glad_glGenBuffersARB
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC sf_glad_glGenFramebuffers;
+#define glGenFramebuffers sf_glad_glGenFramebuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC sf_glad_glGenFramebuffersEXT;
+#define glGenFramebuffersEXT sf_glad_glGenFramebuffersEXT
+GLAD_API_CALL PFNGLGENLISTSPROC sf_glad_glGenLists;
+#define glGenLists sf_glad_glGenLists
+GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC sf_glad_glGenProgramPipelines;
+#define glGenProgramPipelines sf_glad_glGenProgramPipelines
+GLAD_API_CALL PFNGLGENPROGRAMSARBPROC sf_glad_glGenProgramsARB;
+#define glGenProgramsARB sf_glad_glGenProgramsARB
+GLAD_API_CALL PFNGLGENPROGRAMSNVPROC sf_glad_glGenProgramsNV;
+#define glGenProgramsNV sf_glad_glGenProgramsNV
+GLAD_API_CALL PFNGLGENQUERIESPROC sf_glad_glGenQueries;
+#define glGenQueries sf_glad_glGenQueries
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC sf_glad_glGenRenderbuffers;
+#define glGenRenderbuffers sf_glad_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC sf_glad_glGenRenderbuffersEXT;
+#define glGenRenderbuffersEXT sf_glad_glGenRenderbuffersEXT
+GLAD_API_CALL PFNGLGENSAMPLERSPROC sf_glad_glGenSamplers;
+#define glGenSamplers sf_glad_glGenSamplers
+GLAD_API_CALL PFNGLGENTEXTURESPROC sf_glad_glGenTextures;
+#define glGenTextures sf_glad_glGenTextures
+GLAD_API_CALL PFNGLGENTEXTURESEXTPROC sf_glad_glGenTexturesEXT;
+#define glGenTexturesEXT sf_glad_glGenTexturesEXT
+GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC sf_glad_glGenTransformFeedbacks;
+#define glGenTransformFeedbacks sf_glad_glGenTransformFeedbacks
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC sf_glad_glGenVertexArrays;
+#define glGenVertexArrays sf_glad_glGenVertexArrays
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC sf_glad_glGenerateMipmap;
+#define glGenerateMipmap sf_glad_glGenerateMipmap
+GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC sf_glad_glGenerateMipmapEXT;
+#define glGenerateMipmapEXT sf_glad_glGenerateMipmapEXT
+GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC sf_glad_glGenerateTextureMipmap;
+#define glGenerateTextureMipmap sf_glad_glGenerateTextureMipmap
+GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC sf_glad_glGetActiveAtomicCounterBufferiv;
+#define glGetActiveAtomicCounterBufferiv sf_glad_glGetActiveAtomicCounterBufferiv
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC sf_glad_glGetActiveAttrib;
+#define glGetActiveAttrib sf_glad_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC sf_glad_glGetActiveAttribARB;
+#define glGetActiveAttribARB sf_glad_glGetActiveAttribARB
+GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC sf_glad_glGetActiveSubroutineName;
+#define glGetActiveSubroutineName sf_glad_glGetActiveSubroutineName
+GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC sf_glad_glGetActiveSubroutineUniformName;
+#define glGetActiveSubroutineUniformName sf_glad_glGetActiveSubroutineUniformName
+GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC sf_glad_glGetActiveSubroutineUniformiv;
+#define glGetActiveSubroutineUniformiv sf_glad_glGetActiveSubroutineUniformiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC sf_glad_glGetActiveUniform;
+#define glGetActiveUniform sf_glad_glGetActiveUniform
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC sf_glad_glGetActiveUniformARB;
+#define glGetActiveUniformARB sf_glad_glGetActiveUniformARB
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC sf_glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName sf_glad_glGetActiveUniformBlockName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC sf_glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv sf_glad_glGetActiveUniformBlockiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC sf_glad_glGetActiveUniformName;
+#define glGetActiveUniformName sf_glad_glGetActiveUniformName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC sf_glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv sf_glad_glGetActiveUniformsiv
+GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC sf_glad_glGetAttachedObjectsARB;
+#define glGetAttachedObjectsARB sf_glad_glGetAttachedObjectsARB
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC sf_glad_glGetAttachedShaders;
+#define glGetAttachedShaders sf_glad_glGetAttachedShaders
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC sf_glad_glGetAttribLocation;
+#define glGetAttribLocation sf_glad_glGetAttribLocation
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC sf_glad_glGetAttribLocationARB;
+#define glGetAttribLocationARB sf_glad_glGetAttribLocationARB
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC sf_glad_glGetBooleani_v;
+#define glGetBooleani_v sf_glad_glGetBooleani_v
+GLAD_API_CALL PFNGLGETBOOLEANVPROC sf_glad_glGetBooleanv;
+#define glGetBooleanv sf_glad_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC sf_glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v sf_glad_glGetBufferParameteri64v
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC sf_glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv sf_glad_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC sf_glad_glGetBufferParameterivARB;
+#define glGetBufferParameterivARB sf_glad_glGetBufferParameterivARB
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC sf_glad_glGetBufferPointerv;
+#define glGetBufferPointerv sf_glad_glGetBufferPointerv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC sf_glad_glGetBufferPointervARB;
+#define glGetBufferPointervARB sf_glad_glGetBufferPointervARB
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC sf_glad_glGetBufferSubData;
+#define glGetBufferSubData sf_glad_glGetBufferSubData
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC sf_glad_glGetBufferSubDataARB;
+#define glGetBufferSubDataARB sf_glad_glGetBufferSubDataARB
+GLAD_API_CALL PFNGLGETCLIPPLANEPROC sf_glad_glGetClipPlane;
+#define glGetClipPlane sf_glad_glGetClipPlane
+GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC sf_glad_glGetClipPlanefOES;
+#define glGetClipPlanefOES sf_glad_glGetClipPlanefOES
+GLAD_API_CALL PFNGLGETCOLORTABLEPROC sf_glad_glGetColorTable;
+#define glGetColorTable sf_glad_glGetColorTable
+GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC sf_glad_glGetColorTableParameterfv;
+#define glGetColorTableParameterfv sf_glad_glGetColorTableParameterfv
+GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC sf_glad_glGetColorTableParameteriv;
+#define glGetColorTableParameteriv sf_glad_glGetColorTableParameteriv
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC sf_glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage sf_glad_glGetCompressedTexImage
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC sf_glad_glGetCompressedTextureImage;
+#define glGetCompressedTextureImage sf_glad_glGetCompressedTextureImage
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC sf_glad_glGetCompressedTextureSubImage;
+#define glGetCompressedTextureSubImage sf_glad_glGetCompressedTextureSubImage
+GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC sf_glad_glGetConvolutionFilter;
+#define glGetConvolutionFilter sf_glad_glGetConvolutionFilter
+GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC sf_glad_glGetConvolutionParameterfv;
+#define glGetConvolutionParameterfv sf_glad_glGetConvolutionParameterfv
+GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC sf_glad_glGetConvolutionParameteriv;
+#define glGetConvolutionParameteriv sf_glad_glGetConvolutionParameteriv
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC sf_glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog sf_glad_glGetDebugMessageLog
+GLAD_API_CALL PFNGLGETDOUBLEI_VPROC sf_glad_glGetDoublei_v;
+#define glGetDoublei_v sf_glad_glGetDoublei_v
+GLAD_API_CALL PFNGLGETDOUBLEVPROC sf_glad_glGetDoublev;
+#define glGetDoublev sf_glad_glGetDoublev
+GLAD_API_CALL PFNGLGETERRORPROC sf_glad_glGetError;
+#define glGetError sf_glad_glGetError
+GLAD_API_CALL PFNGLGETFLOATI_VPROC sf_glad_glGetFloati_v;
+#define glGetFloati_v sf_glad_glGetFloati_v
+GLAD_API_CALL PFNGLGETFLOATVPROC sf_glad_glGetFloatv;
+#define glGetFloatv sf_glad_glGetFloatv
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC sf_glad_glGetFragDataIndex;
+#define glGetFragDataIndex sf_glad_glGetFragDataIndex
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC sf_glad_glGetFragDataLocation;
+#define glGetFragDataLocation sf_glad_glGetFragDataLocation
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv sf_glad_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC sf_glad_glGetFramebufferAttachmentParameterivEXT;
+#define glGetFramebufferAttachmentParameterivEXT sf_glad_glGetFramebufferAttachmentParameterivEXT
+GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC sf_glad_glGetFramebufferParameteriv;
+#define glGetFramebufferParameteriv sf_glad_glGetFramebufferParameteriv
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC sf_glad_glGetGraphicsResetStatus;
+#define glGetGraphicsResetStatus sf_glad_glGetGraphicsResetStatus
+GLAD_API_CALL PFNGLGETHANDLEARBPROC sf_glad_glGetHandleARB;
+#define glGetHandleARB sf_glad_glGetHandleARB
+GLAD_API_CALL PFNGLGETHISTOGRAMPROC sf_glad_glGetHistogram;
+#define glGetHistogram sf_glad_glGetHistogram
+GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC sf_glad_glGetHistogramParameterfv;
+#define glGetHistogramParameterfv sf_glad_glGetHistogramParameterfv
+GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC sf_glad_glGetHistogramParameteriv;
+#define glGetHistogramParameteriv sf_glad_glGetHistogramParameteriv
+GLAD_API_CALL PFNGLGETINFOLOGARBPROC sf_glad_glGetInfoLogARB;
+#define glGetInfoLogARB sf_glad_glGetInfoLogARB
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC sf_glad_glGetInteger64i_v;
+#define glGetInteger64i_v sf_glad_glGetInteger64i_v
+GLAD_API_CALL PFNGLGETINTEGER64VPROC sf_glad_glGetInteger64v;
+#define glGetInteger64v sf_glad_glGetInteger64v
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC sf_glad_glGetIntegeri_v;
+#define glGetIntegeri_v sf_glad_glGetIntegeri_v
+GLAD_API_CALL PFNGLGETINTEGERVPROC sf_glad_glGetIntegerv;
+#define glGetIntegerv sf_glad_glGetIntegerv
+GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC sf_glad_glGetInternalformati64v;
+#define glGetInternalformati64v sf_glad_glGetInternalformati64v
+GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC sf_glad_glGetInternalformativ;
+#define glGetInternalformativ sf_glad_glGetInternalformativ
+GLAD_API_CALL PFNGLGETLIGHTFVPROC sf_glad_glGetLightfv;
+#define glGetLightfv sf_glad_glGetLightfv
+GLAD_API_CALL PFNGLGETLIGHTIVPROC sf_glad_glGetLightiv;
+#define glGetLightiv sf_glad_glGetLightiv
+GLAD_API_CALL PFNGLGETMAPDVPROC sf_glad_glGetMapdv;
+#define glGetMapdv sf_glad_glGetMapdv
+GLAD_API_CALL PFNGLGETMAPFVPROC sf_glad_glGetMapfv;
+#define glGetMapfv sf_glad_glGetMapfv
+GLAD_API_CALL PFNGLGETMAPIVPROC sf_glad_glGetMapiv;
+#define glGetMapiv sf_glad_glGetMapiv
+GLAD_API_CALL PFNGLGETMATERIALFVPROC sf_glad_glGetMaterialfv;
+#define glGetMaterialfv sf_glad_glGetMaterialfv
+GLAD_API_CALL PFNGLGETMATERIALIVPROC sf_glad_glGetMaterialiv;
+#define glGetMaterialiv sf_glad_glGetMaterialiv
+GLAD_API_CALL PFNGLGETMINMAXPROC sf_glad_glGetMinmax;
+#define glGetMinmax sf_glad_glGetMinmax
+GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC sf_glad_glGetMinmaxParameterfv;
+#define glGetMinmaxParameterfv sf_glad_glGetMinmaxParameterfv
+GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC sf_glad_glGetMinmaxParameteriv;
+#define glGetMinmaxParameteriv sf_glad_glGetMinmaxParameteriv
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC sf_glad_glGetMultisamplefv;
+#define glGetMultisamplefv sf_glad_glGetMultisamplefv
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC sf_glad_glGetNamedBufferParameteri64v;
+#define glGetNamedBufferParameteri64v sf_glad_glGetNamedBufferParameteri64v
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC sf_glad_glGetNamedBufferParameteriv;
+#define glGetNamedBufferParameteriv sf_glad_glGetNamedBufferParameteriv
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC sf_glad_glGetNamedBufferPointerv;
+#define glGetNamedBufferPointerv sf_glad_glGetNamedBufferPointerv
+GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC sf_glad_glGetNamedBufferSubData;
+#define glGetNamedBufferSubData sf_glad_glGetNamedBufferSubData
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetNamedFramebufferAttachmentParameteriv;
+#define glGetNamedFramebufferAttachmentParameteriv sf_glad_glGetNamedFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC sf_glad_glGetNamedFramebufferParameteriv;
+#define glGetNamedFramebufferParameteriv sf_glad_glGetNamedFramebufferParameteriv
+GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC sf_glad_glGetNamedRenderbufferParameteriv;
+#define glGetNamedRenderbufferParameteriv sf_glad_glGetNamedRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETOBJECTLABELPROC sf_glad_glGetObjectLabel;
+#define glGetObjectLabel sf_glad_glGetObjectLabel
+GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC sf_glad_glGetObjectParameterfvARB;
+#define glGetObjectParameterfvARB sf_glad_glGetObjectParameterfvARB
+GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC sf_glad_glGetObjectParameterivARB;
+#define glGetObjectParameterivARB sf_glad_glGetObjectParameterivARB
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC sf_glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel sf_glad_glGetObjectPtrLabel
+GLAD_API_CALL PFNGLGETPIXELMAPFVPROC sf_glad_glGetPixelMapfv;
+#define glGetPixelMapfv sf_glad_glGetPixelMapfv
+GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC sf_glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv sf_glad_glGetPixelMapuiv
+GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC sf_glad_glGetPixelMapusv;
+#define glGetPixelMapusv sf_glad_glGetPixelMapusv
+GLAD_API_CALL PFNGLGETPOINTERVPROC sf_glad_glGetPointerv;
+#define glGetPointerv sf_glad_glGetPointerv
+GLAD_API_CALL PFNGLGETPOINTERVEXTPROC sf_glad_glGetPointervEXT;
+#define glGetPointervEXT sf_glad_glGetPointervEXT
+GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC sf_glad_glGetPolygonStipple;
+#define glGetPolygonStipple sf_glad_glGetPolygonStipple
+GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC sf_glad_glGetProgramBinary;
+#define glGetProgramBinary sf_glad_glGetProgramBinary
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC sf_glad_glGetProgramEnvParameterdvARB;
+#define glGetProgramEnvParameterdvARB sf_glad_glGetProgramEnvParameterdvARB
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC sf_glad_glGetProgramEnvParameterfvARB;
+#define glGetProgramEnvParameterfvARB sf_glad_glGetProgramEnvParameterfvARB
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC sf_glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog sf_glad_glGetProgramInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC sf_glad_glGetProgramInterfaceiv;
+#define glGetProgramInterfaceiv sf_glad_glGetProgramInterfaceiv
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC sf_glad_glGetProgramLocalParameterdvARB;
+#define glGetProgramLocalParameterdvARB sf_glad_glGetProgramLocalParameterdvARB
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC sf_glad_glGetProgramLocalParameterfvARB;
+#define glGetProgramLocalParameterfvARB sf_glad_glGetProgramLocalParameterfvARB
+GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC sf_glad_glGetProgramParameterdvNV;
+#define glGetProgramParameterdvNV sf_glad_glGetProgramParameterdvNV
+GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC sf_glad_glGetProgramParameterfvNV;
+#define glGetProgramParameterfvNV sf_glad_glGetProgramParameterfvNV
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC sf_glad_glGetProgramPipelineInfoLog;
+#define glGetProgramPipelineInfoLog sf_glad_glGetProgramPipelineInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC sf_glad_glGetProgramPipelineiv;
+#define glGetProgramPipelineiv sf_glad_glGetProgramPipelineiv
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC sf_glad_glGetProgramResourceIndex;
+#define glGetProgramResourceIndex sf_glad_glGetProgramResourceIndex
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC sf_glad_glGetProgramResourceLocation;
+#define glGetProgramResourceLocation sf_glad_glGetProgramResourceLocation
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC sf_glad_glGetProgramResourceLocationIndex;
+#define glGetProgramResourceLocationIndex sf_glad_glGetProgramResourceLocationIndex
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC sf_glad_glGetProgramResourceName;
+#define glGetProgramResourceName sf_glad_glGetProgramResourceName
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC sf_glad_glGetProgramResourceiv;
+#define glGetProgramResourceiv sf_glad_glGetProgramResourceiv
+GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC sf_glad_glGetProgramStageiv;
+#define glGetProgramStageiv sf_glad_glGetProgramStageiv
+GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC sf_glad_glGetProgramStringARB;
+#define glGetProgramStringARB sf_glad_glGetProgramStringARB
+GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC sf_glad_glGetProgramStringNV;
+#define glGetProgramStringNV sf_glad_glGetProgramStringNV
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC sf_glad_glGetProgramiv;
+#define glGetProgramiv sf_glad_glGetProgramiv
+GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC sf_glad_glGetProgramivARB;
+#define glGetProgramivARB sf_glad_glGetProgramivARB
+GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC sf_glad_glGetProgramivNV;
+#define glGetProgramivNV sf_glad_glGetProgramivNV
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC sf_glad_glGetQueryBufferObjecti64v;
+#define glGetQueryBufferObjecti64v sf_glad_glGetQueryBufferObjecti64v
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC sf_glad_glGetQueryBufferObjectiv;
+#define glGetQueryBufferObjectiv sf_glad_glGetQueryBufferObjectiv
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC sf_glad_glGetQueryBufferObjectui64v;
+#define glGetQueryBufferObjectui64v sf_glad_glGetQueryBufferObjectui64v
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC sf_glad_glGetQueryBufferObjectuiv;
+#define glGetQueryBufferObjectuiv sf_glad_glGetQueryBufferObjectuiv
+GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC sf_glad_glGetQueryIndexediv;
+#define glGetQueryIndexediv sf_glad_glGetQueryIndexediv
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC sf_glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v sf_glad_glGetQueryObjecti64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC sf_glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv sf_glad_glGetQueryObjectiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC sf_glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v sf_glad_glGetQueryObjectui64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC sf_glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv sf_glad_glGetQueryObjectuiv
+GLAD_API_CALL PFNGLGETQUERYIVPROC sf_glad_glGetQueryiv;
+#define glGetQueryiv sf_glad_glGetQueryiv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC sf_glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv sf_glad_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC sf_glad_glGetRenderbufferParameterivEXT;
+#define glGetRenderbufferParameterivEXT sf_glad_glGetRenderbufferParameterivEXT
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC sf_glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv sf_glad_glGetSamplerParameterIiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC sf_glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv sf_glad_glGetSamplerParameterIuiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC sf_glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv sf_glad_glGetSamplerParameterfv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC sf_glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv sf_glad_glGetSamplerParameteriv
+GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC sf_glad_glGetSeparableFilter;
+#define glGetSeparableFilter sf_glad_glGetSeparableFilter
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC sf_glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog sf_glad_glGetShaderInfoLog
+GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC sf_glad_glGetShaderPrecisionFormat;
+#define glGetShaderPrecisionFormat sf_glad_glGetShaderPrecisionFormat
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC sf_glad_glGetShaderSource;
+#define glGetShaderSource sf_glad_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC sf_glad_glGetShaderSourceARB;
+#define glGetShaderSourceARB sf_glad_glGetShaderSourceARB
+GLAD_API_CALL PFNGLGETSHADERIVPROC sf_glad_glGetShaderiv;
+#define glGetShaderiv sf_glad_glGetShaderiv
+GLAD_API_CALL PFNGLGETSTRINGPROC sf_glad_glGetString;
+#define glGetString sf_glad_glGetString
+GLAD_API_CALL PFNGLGETSTRINGIPROC sf_glad_glGetStringi;
+#define glGetStringi sf_glad_glGetStringi
+GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC sf_glad_glGetSubroutineIndex;
+#define glGetSubroutineIndex sf_glad_glGetSubroutineIndex
+GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC sf_glad_glGetSubroutineUniformLocation;
+#define glGetSubroutineUniformLocation sf_glad_glGetSubroutineUniformLocation
+GLAD_API_CALL PFNGLGETSYNCIVPROC sf_glad_glGetSynciv;
+#define glGetSynciv sf_glad_glGetSynciv
+GLAD_API_CALL PFNGLGETTEXENVFVPROC sf_glad_glGetTexEnvfv;
+#define glGetTexEnvfv sf_glad_glGetTexEnvfv
+GLAD_API_CALL PFNGLGETTEXENVIVPROC sf_glad_glGetTexEnviv;
+#define glGetTexEnviv sf_glad_glGetTexEnviv
+GLAD_API_CALL PFNGLGETTEXGENDVPROC sf_glad_glGetTexGendv;
+#define glGetTexGendv sf_glad_glGetTexGendv
+GLAD_API_CALL PFNGLGETTEXGENFVPROC sf_glad_glGetTexGenfv;
+#define glGetTexGenfv sf_glad_glGetTexGenfv
+GLAD_API_CALL PFNGLGETTEXGENIVPROC sf_glad_glGetTexGeniv;
+#define glGetTexGeniv sf_glad_glGetTexGeniv
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC sf_glad_glGetTexImage;
+#define glGetTexImage sf_glad_glGetTexImage
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC sf_glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv sf_glad_glGetTexLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC sf_glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv sf_glad_glGetTexLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC sf_glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv sf_glad_glGetTexParameterIiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC sf_glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv sf_glad_glGetTexParameterIuiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC sf_glad_glGetTexParameterfv;
+#define glGetTexParameterfv sf_glad_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC sf_glad_glGetTexParameteriv;
+#define glGetTexParameteriv sf_glad_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC sf_glad_glGetTextureImage;
+#define glGetTextureImage sf_glad_glGetTextureImage
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC sf_glad_glGetTextureLevelParameterfv;
+#define glGetTextureLevelParameterfv sf_glad_glGetTextureLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC sf_glad_glGetTextureLevelParameteriv;
+#define glGetTextureLevelParameteriv sf_glad_glGetTextureLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC sf_glad_glGetTextureParameterIiv;
+#define glGetTextureParameterIiv sf_glad_glGetTextureParameterIiv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC sf_glad_glGetTextureParameterIuiv;
+#define glGetTextureParameterIuiv sf_glad_glGetTextureParameterIuiv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC sf_glad_glGetTextureParameterfv;
+#define glGetTextureParameterfv sf_glad_glGetTextureParameterfv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC sf_glad_glGetTextureParameteriv;
+#define glGetTextureParameteriv sf_glad_glGetTextureParameteriv
+GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC sf_glad_glGetTextureSubImage;
+#define glGetTextureSubImage sf_glad_glGetTextureSubImage
+GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC sf_glad_glGetTrackMatrixivNV;
+#define glGetTrackMatrixivNV sf_glad_glGetTrackMatrixivNV
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC sf_glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying sf_glad_glGetTransformFeedbackVarying
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC sf_glad_glGetTransformFeedbacki64_v;
+#define glGetTransformFeedbacki64_v sf_glad_glGetTransformFeedbacki64_v
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC sf_glad_glGetTransformFeedbacki_v;
+#define glGetTransformFeedbacki_v sf_glad_glGetTransformFeedbacki_v
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC sf_glad_glGetTransformFeedbackiv;
+#define glGetTransformFeedbackiv sf_glad_glGetTransformFeedbackiv
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC sf_glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex sf_glad_glGetUniformBlockIndex
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC sf_glad_glGetUniformIndices;
+#define glGetUniformIndices sf_glad_glGetUniformIndices
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC sf_glad_glGetUniformLocation;
+#define glGetUniformLocation sf_glad_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC sf_glad_glGetUniformLocationARB;
+#define glGetUniformLocationARB sf_glad_glGetUniformLocationARB
+GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC sf_glad_glGetUniformSubroutineuiv;
+#define glGetUniformSubroutineuiv sf_glad_glGetUniformSubroutineuiv
+GLAD_API_CALL PFNGLGETUNIFORMDVPROC sf_glad_glGetUniformdv;
+#define glGetUniformdv sf_glad_glGetUniformdv
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC sf_glad_glGetUniformfv;
+#define glGetUniformfv sf_glad_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC sf_glad_glGetUniformfvARB;
+#define glGetUniformfvARB sf_glad_glGetUniformfvARB
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC sf_glad_glGetUniformiv;
+#define glGetUniformiv sf_glad_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC sf_glad_glGetUniformivARB;
+#define glGetUniformivARB sf_glad_glGetUniformivARB
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC sf_glad_glGetUniformuiv;
+#define glGetUniformuiv sf_glad_glGetUniformuiv
+GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC sf_glad_glGetVertexArrayIndexed64iv;
+#define glGetVertexArrayIndexed64iv sf_glad_glGetVertexArrayIndexed64iv
+GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC sf_glad_glGetVertexArrayIndexediv;
+#define glGetVertexArrayIndexediv sf_glad_glGetVertexArrayIndexediv
+GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC sf_glad_glGetVertexArrayiv;
+#define glGetVertexArrayiv sf_glad_glGetVertexArrayiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC sf_glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv sf_glad_glGetVertexAttribIiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC sf_glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv sf_glad_glGetVertexAttribIuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC sf_glad_glGetVertexAttribLdv;
+#define glGetVertexAttribLdv sf_glad_glGetVertexAttribLdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC sf_glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv sf_glad_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC sf_glad_glGetVertexAttribPointervARB;
+#define glGetVertexAttribPointervARB sf_glad_glGetVertexAttribPointervARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC sf_glad_glGetVertexAttribPointervNV;
+#define glGetVertexAttribPointervNV sf_glad_glGetVertexAttribPointervNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC sf_glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv sf_glad_glGetVertexAttribdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC sf_glad_glGetVertexAttribdvARB;
+#define glGetVertexAttribdvARB sf_glad_glGetVertexAttribdvARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC sf_glad_glGetVertexAttribdvNV;
+#define glGetVertexAttribdvNV sf_glad_glGetVertexAttribdvNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC sf_glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv sf_glad_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC sf_glad_glGetVertexAttribfvARB;
+#define glGetVertexAttribfvARB sf_glad_glGetVertexAttribfvARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC sf_glad_glGetVertexAttribfvNV;
+#define glGetVertexAttribfvNV sf_glad_glGetVertexAttribfvNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC sf_glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv sf_glad_glGetVertexAttribiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC sf_glad_glGetVertexAttribivARB;
+#define glGetVertexAttribivARB sf_glad_glGetVertexAttribivARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC sf_glad_glGetVertexAttribivNV;
+#define glGetVertexAttribivNV sf_glad_glGetVertexAttribivNV
+GLAD_API_CALL PFNGLGETNCOLORTABLEPROC sf_glad_glGetnColorTable;
+#define glGetnColorTable sf_glad_glGetnColorTable
+GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC sf_glad_glGetnCompressedTexImage;
+#define glGetnCompressedTexImage sf_glad_glGetnCompressedTexImage
+GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERPROC sf_glad_glGetnConvolutionFilter;
+#define glGetnConvolutionFilter sf_glad_glGetnConvolutionFilter
+GLAD_API_CALL PFNGLGETNHISTOGRAMPROC sf_glad_glGetnHistogram;
+#define glGetnHistogram sf_glad_glGetnHistogram
+GLAD_API_CALL PFNGLGETNMAPDVPROC sf_glad_glGetnMapdv;
+#define glGetnMapdv sf_glad_glGetnMapdv
+GLAD_API_CALL PFNGLGETNMAPFVPROC sf_glad_glGetnMapfv;
+#define glGetnMapfv sf_glad_glGetnMapfv
+GLAD_API_CALL PFNGLGETNMAPIVPROC sf_glad_glGetnMapiv;
+#define glGetnMapiv sf_glad_glGetnMapiv
+GLAD_API_CALL PFNGLGETNMINMAXPROC sf_glad_glGetnMinmax;
+#define glGetnMinmax sf_glad_glGetnMinmax
+GLAD_API_CALL PFNGLGETNPIXELMAPFVPROC sf_glad_glGetnPixelMapfv;
+#define glGetnPixelMapfv sf_glad_glGetnPixelMapfv
+GLAD_API_CALL PFNGLGETNPIXELMAPUIVPROC sf_glad_glGetnPixelMapuiv;
+#define glGetnPixelMapuiv sf_glad_glGetnPixelMapuiv
+GLAD_API_CALL PFNGLGETNPIXELMAPUSVPROC sf_glad_glGetnPixelMapusv;
+#define glGetnPixelMapusv sf_glad_glGetnPixelMapusv
+GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEPROC sf_glad_glGetnPolygonStipple;
+#define glGetnPolygonStipple sf_glad_glGetnPolygonStipple
+GLAD_API_CALL PFNGLGETNSEPARABLEFILTERPROC sf_glad_glGetnSeparableFilter;
+#define glGetnSeparableFilter sf_glad_glGetnSeparableFilter
+GLAD_API_CALL PFNGLGETNTEXIMAGEPROC sf_glad_glGetnTexImage;
+#define glGetnTexImage sf_glad_glGetnTexImage
+GLAD_API_CALL PFNGLGETNUNIFORMDVPROC sf_glad_glGetnUniformdv;
+#define glGetnUniformdv sf_glad_glGetnUniformdv
+GLAD_API_CALL PFNGLGETNUNIFORMFVPROC sf_glad_glGetnUniformfv;
+#define glGetnUniformfv sf_glad_glGetnUniformfv
+GLAD_API_CALL PFNGLGETNUNIFORMIVPROC sf_glad_glGetnUniformiv;
+#define glGetnUniformiv sf_glad_glGetnUniformiv
+GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC sf_glad_glGetnUniformuiv;
+#define glGetnUniformuiv sf_glad_glGetnUniformuiv
+GLAD_API_CALL PFNGLHINTPROC sf_glad_glHint;
+#define glHint sf_glad_glHint
+GLAD_API_CALL PFNGLHISTOGRAMPROC sf_glad_glHistogram;
+#define glHistogram sf_glad_glHistogram
+GLAD_API_CALL PFNGLINDEXMASKPROC sf_glad_glIndexMask;
+#define glIndexMask sf_glad_glIndexMask
+GLAD_API_CALL PFNGLINDEXPOINTERPROC sf_glad_glIndexPointer;
+#define glIndexPointer sf_glad_glIndexPointer
+GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC sf_glad_glIndexPointerEXT;
+#define glIndexPointerEXT sf_glad_glIndexPointerEXT
+GLAD_API_CALL PFNGLINDEXDPROC sf_glad_glIndexd;
+#define glIndexd sf_glad_glIndexd
+GLAD_API_CALL PFNGLINDEXDVPROC sf_glad_glIndexdv;
+#define glIndexdv sf_glad_glIndexdv
+GLAD_API_CALL PFNGLINDEXFPROC sf_glad_glIndexf;
+#define glIndexf sf_glad_glIndexf
+GLAD_API_CALL PFNGLINDEXFVPROC sf_glad_glIndexfv;
+#define glIndexfv sf_glad_glIndexfv
+GLAD_API_CALL PFNGLINDEXIPROC sf_glad_glIndexi;
+#define glIndexi sf_glad_glIndexi
+GLAD_API_CALL PFNGLINDEXIVPROC sf_glad_glIndexiv;
+#define glIndexiv sf_glad_glIndexiv
+GLAD_API_CALL PFNGLINDEXSPROC sf_glad_glIndexs;
+#define glIndexs sf_glad_glIndexs
+GLAD_API_CALL PFNGLINDEXSVPROC sf_glad_glIndexsv;
+#define glIndexsv sf_glad_glIndexsv
+GLAD_API_CALL PFNGLINDEXUBPROC sf_glad_glIndexub;
+#define glIndexub sf_glad_glIndexub
+GLAD_API_CALL PFNGLINDEXUBVPROC sf_glad_glIndexubv;
+#define glIndexubv sf_glad_glIndexubv
+GLAD_API_CALL PFNGLINITNAMESPROC sf_glad_glInitNames;
+#define glInitNames sf_glad_glInitNames
+GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC sf_glad_glInterleavedArrays;
+#define glInterleavedArrays sf_glad_glInterleavedArrays
+GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC sf_glad_glInvalidateBufferData;
+#define glInvalidateBufferData sf_glad_glInvalidateBufferData
+GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC sf_glad_glInvalidateBufferSubData;
+#define glInvalidateBufferSubData sf_glad_glInvalidateBufferSubData
+GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC sf_glad_glInvalidateFramebuffer;
+#define glInvalidateFramebuffer sf_glad_glInvalidateFramebuffer
+GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC sf_glad_glInvalidateNamedFramebufferData;
+#define glInvalidateNamedFramebufferData sf_glad_glInvalidateNamedFramebufferData
+GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC sf_glad_glInvalidateNamedFramebufferSubData;
+#define glInvalidateNamedFramebufferSubData sf_glad_glInvalidateNamedFramebufferSubData
+GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC sf_glad_glInvalidateSubFramebuffer;
+#define glInvalidateSubFramebuffer sf_glad_glInvalidateSubFramebuffer
+GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC sf_glad_glInvalidateTexImage;
+#define glInvalidateTexImage sf_glad_glInvalidateTexImage
+GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC sf_glad_glInvalidateTexSubImage;
+#define glInvalidateTexSubImage sf_glad_glInvalidateTexSubImage
+GLAD_API_CALL PFNGLISBUFFERPROC sf_glad_glIsBuffer;
+#define glIsBuffer sf_glad_glIsBuffer
+GLAD_API_CALL PFNGLISBUFFERARBPROC sf_glad_glIsBufferARB;
+#define glIsBufferARB sf_glad_glIsBufferARB
+GLAD_API_CALL PFNGLISENABLEDPROC sf_glad_glIsEnabled;
+#define glIsEnabled sf_glad_glIsEnabled
+GLAD_API_CALL PFNGLISENABLEDIPROC sf_glad_glIsEnabledi;
+#define glIsEnabledi sf_glad_glIsEnabledi
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC sf_glad_glIsFramebuffer;
+#define glIsFramebuffer sf_glad_glIsFramebuffer
+GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC sf_glad_glIsFramebufferEXT;
+#define glIsFramebufferEXT sf_glad_glIsFramebufferEXT
+GLAD_API_CALL PFNGLISLISTPROC sf_glad_glIsList;
+#define glIsList sf_glad_glIsList
+GLAD_API_CALL PFNGLISPROGRAMPROC sf_glad_glIsProgram;
+#define glIsProgram sf_glad_glIsProgram
+GLAD_API_CALL PFNGLISPROGRAMARBPROC sf_glad_glIsProgramARB;
+#define glIsProgramARB sf_glad_glIsProgramARB
+GLAD_API_CALL PFNGLISPROGRAMNVPROC sf_glad_glIsProgramNV;
+#define glIsProgramNV sf_glad_glIsProgramNV
+GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC sf_glad_glIsProgramPipeline;
+#define glIsProgramPipeline sf_glad_glIsProgramPipeline
+GLAD_API_CALL PFNGLISQUERYPROC sf_glad_glIsQuery;
+#define glIsQuery sf_glad_glIsQuery
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC sf_glad_glIsRenderbuffer;
+#define glIsRenderbuffer sf_glad_glIsRenderbuffer
+GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC sf_glad_glIsRenderbufferEXT;
+#define glIsRenderbufferEXT sf_glad_glIsRenderbufferEXT
+GLAD_API_CALL PFNGLISSAMPLERPROC sf_glad_glIsSampler;
+#define glIsSampler sf_glad_glIsSampler
+GLAD_API_CALL PFNGLISSHADERPROC sf_glad_glIsShader;
+#define glIsShader sf_glad_glIsShader
+GLAD_API_CALL PFNGLISSYNCPROC sf_glad_glIsSync;
+#define glIsSync sf_glad_glIsSync
+GLAD_API_CALL PFNGLISTEXTUREPROC sf_glad_glIsTexture;
+#define glIsTexture sf_glad_glIsTexture
+GLAD_API_CALL PFNGLISTEXTUREEXTPROC sf_glad_glIsTextureEXT;
+#define glIsTextureEXT sf_glad_glIsTextureEXT
+GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC sf_glad_glIsTransformFeedback;
+#define glIsTransformFeedback sf_glad_glIsTransformFeedback
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC sf_glad_glIsVertexArray;
+#define glIsVertexArray sf_glad_glIsVertexArray
+GLAD_API_CALL PFNGLLIGHTMODELFPROC sf_glad_glLightModelf;
+#define glLightModelf sf_glad_glLightModelf
+GLAD_API_CALL PFNGLLIGHTMODELFVPROC sf_glad_glLightModelfv;
+#define glLightModelfv sf_glad_glLightModelfv
+GLAD_API_CALL PFNGLLIGHTMODELIPROC sf_glad_glLightModeli;
+#define glLightModeli sf_glad_glLightModeli
+GLAD_API_CALL PFNGLLIGHTMODELIVPROC sf_glad_glLightModeliv;
+#define glLightModeliv sf_glad_glLightModeliv
+GLAD_API_CALL PFNGLLIGHTFPROC sf_glad_glLightf;
+#define glLightf sf_glad_glLightf
+GLAD_API_CALL PFNGLLIGHTFVPROC sf_glad_glLightfv;
+#define glLightfv sf_glad_glLightfv
+GLAD_API_CALL PFNGLLIGHTIPROC sf_glad_glLighti;
+#define glLighti sf_glad_glLighti
+GLAD_API_CALL PFNGLLIGHTIVPROC sf_glad_glLightiv;
+#define glLightiv sf_glad_glLightiv
+GLAD_API_CALL PFNGLLINESTIPPLEPROC sf_glad_glLineStipple;
+#define glLineStipple sf_glad_glLineStipple
+GLAD_API_CALL PFNGLLINEWIDTHPROC sf_glad_glLineWidth;
+#define glLineWidth sf_glad_glLineWidth
+GLAD_API_CALL PFNGLLINKPROGRAMPROC sf_glad_glLinkProgram;
+#define glLinkProgram sf_glad_glLinkProgram
+GLAD_API_CALL PFNGLLINKPROGRAMARBPROC sf_glad_glLinkProgramARB;
+#define glLinkProgramARB sf_glad_glLinkProgramARB
+GLAD_API_CALL PFNGLLISTBASEPROC sf_glad_glListBase;
+#define glListBase sf_glad_glListBase
+GLAD_API_CALL PFNGLLOADIDENTITYPROC sf_glad_glLoadIdentity;
+#define glLoadIdentity sf_glad_glLoadIdentity
+GLAD_API_CALL PFNGLLOADMATRIXDPROC sf_glad_glLoadMatrixd;
+#define glLoadMatrixd sf_glad_glLoadMatrixd
+GLAD_API_CALL PFNGLLOADMATRIXFPROC sf_glad_glLoadMatrixf;
+#define glLoadMatrixf sf_glad_glLoadMatrixf
+GLAD_API_CALL PFNGLLOADNAMEPROC sf_glad_glLoadName;
+#define glLoadName sf_glad_glLoadName
+GLAD_API_CALL PFNGLLOADPROGRAMNVPROC sf_glad_glLoadProgramNV;
+#define glLoadProgramNV sf_glad_glLoadProgramNV
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC sf_glad_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd sf_glad_glLoadTransposeMatrixd
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC sf_glad_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf sf_glad_glLoadTransposeMatrixf
+GLAD_API_CALL PFNGLLOGICOPPROC sf_glad_glLogicOp;
+#define glLogicOp sf_glad_glLogicOp
+GLAD_API_CALL PFNGLMAP1DPROC sf_glad_glMap1d;
+#define glMap1d sf_glad_glMap1d
+GLAD_API_CALL PFNGLMAP1FPROC sf_glad_glMap1f;
+#define glMap1f sf_glad_glMap1f
+GLAD_API_CALL PFNGLMAP2DPROC sf_glad_glMap2d;
+#define glMap2d sf_glad_glMap2d
+GLAD_API_CALL PFNGLMAP2FPROC sf_glad_glMap2f;
+#define glMap2f sf_glad_glMap2f
+GLAD_API_CALL PFNGLMAPBUFFERPROC sf_glad_glMapBuffer;
+#define glMapBuffer sf_glad_glMapBuffer
+GLAD_API_CALL PFNGLMAPBUFFERARBPROC sf_glad_glMapBufferARB;
+#define glMapBufferARB sf_glad_glMapBufferARB
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC sf_glad_glMapBufferRange;
+#define glMapBufferRange sf_glad_glMapBufferRange
+GLAD_API_CALL PFNGLMAPGRID1DPROC sf_glad_glMapGrid1d;
+#define glMapGrid1d sf_glad_glMapGrid1d
+GLAD_API_CALL PFNGLMAPGRID1FPROC sf_glad_glMapGrid1f;
+#define glMapGrid1f sf_glad_glMapGrid1f
+GLAD_API_CALL PFNGLMAPGRID2DPROC sf_glad_glMapGrid2d;
+#define glMapGrid2d sf_glad_glMapGrid2d
+GLAD_API_CALL PFNGLMAPGRID2FPROC sf_glad_glMapGrid2f;
+#define glMapGrid2f sf_glad_glMapGrid2f
+GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC sf_glad_glMapNamedBuffer;
+#define glMapNamedBuffer sf_glad_glMapNamedBuffer
+GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC sf_glad_glMapNamedBufferRange;
+#define glMapNamedBufferRange sf_glad_glMapNamedBufferRange
+GLAD_API_CALL PFNGLMATERIALFPROC sf_glad_glMaterialf;
+#define glMaterialf sf_glad_glMaterialf
+GLAD_API_CALL PFNGLMATERIALFVPROC sf_glad_glMaterialfv;
+#define glMaterialfv sf_glad_glMaterialfv
+GLAD_API_CALL PFNGLMATERIALIPROC sf_glad_glMateriali;
+#define glMateriali sf_glad_glMateriali
+GLAD_API_CALL PFNGLMATERIALIVPROC sf_glad_glMaterialiv;
+#define glMaterialiv sf_glad_glMaterialiv
+GLAD_API_CALL PFNGLMATRIXMODEPROC sf_glad_glMatrixMode;
+#define glMatrixMode sf_glad_glMatrixMode
+GLAD_API_CALL PFNGLMEMORYBARRIERPROC sf_glad_glMemoryBarrier;
+#define glMemoryBarrier sf_glad_glMemoryBarrier
+GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC sf_glad_glMemoryBarrierByRegion;
+#define glMemoryBarrierByRegion sf_glad_glMemoryBarrierByRegion
+GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC sf_glad_glMinSampleShading;
+#define glMinSampleShading sf_glad_glMinSampleShading
+GLAD_API_CALL PFNGLMINMAXPROC sf_glad_glMinmax;
+#define glMinmax sf_glad_glMinmax
+GLAD_API_CALL PFNGLMULTMATRIXDPROC sf_glad_glMultMatrixd;
+#define glMultMatrixd sf_glad_glMultMatrixd
+GLAD_API_CALL PFNGLMULTMATRIXFPROC sf_glad_glMultMatrixf;
+#define glMultMatrixf sf_glad_glMultMatrixf
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC sf_glad_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd sf_glad_glMultTransposeMatrixd
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC sf_glad_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf sf_glad_glMultTransposeMatrixf
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC sf_glad_glMultiDrawArrays;
+#define glMultiDrawArrays sf_glad_glMultiDrawArrays
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC sf_glad_glMultiDrawArraysIndirect;
+#define glMultiDrawArraysIndirect sf_glad_glMultiDrawArraysIndirect
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC sf_glad_glMultiDrawArraysIndirectCount;
+#define glMultiDrawArraysIndirectCount sf_glad_glMultiDrawArraysIndirectCount
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC sf_glad_glMultiDrawElements;
+#define glMultiDrawElements sf_glad_glMultiDrawElements
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC sf_glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex sf_glad_glMultiDrawElementsBaseVertex
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC sf_glad_glMultiDrawElementsIndirect;
+#define glMultiDrawElementsIndirect sf_glad_glMultiDrawElementsIndirect
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC sf_glad_glMultiDrawElementsIndirectCount;
+#define glMultiDrawElementsIndirectCount sf_glad_glMultiDrawElementsIndirectCount
+GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC sf_glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d sf_glad_glMultiTexCoord1d
+GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC sf_glad_glMultiTexCoord1dARB;
+#define glMultiTexCoord1dARB sf_glad_glMultiTexCoord1dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC sf_glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv sf_glad_glMultiTexCoord1dv
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC sf_glad_glMultiTexCoord1dvARB;
+#define glMultiTexCoord1dvARB sf_glad_glMultiTexCoord1dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC sf_glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f sf_glad_glMultiTexCoord1f
+GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC sf_glad_glMultiTexCoord1fARB;
+#define glMultiTexCoord1fARB sf_glad_glMultiTexCoord1fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC sf_glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv sf_glad_glMultiTexCoord1fv
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC sf_glad_glMultiTexCoord1fvARB;
+#define glMultiTexCoord1fvARB sf_glad_glMultiTexCoord1fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC sf_glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i sf_glad_glMultiTexCoord1i
+GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC sf_glad_glMultiTexCoord1iARB;
+#define glMultiTexCoord1iARB sf_glad_glMultiTexCoord1iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC sf_glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv sf_glad_glMultiTexCoord1iv
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC sf_glad_glMultiTexCoord1ivARB;
+#define glMultiTexCoord1ivARB sf_glad_glMultiTexCoord1ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC sf_glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s sf_glad_glMultiTexCoord1s
+GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC sf_glad_glMultiTexCoord1sARB;
+#define glMultiTexCoord1sARB sf_glad_glMultiTexCoord1sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC sf_glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv sf_glad_glMultiTexCoord1sv
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC sf_glad_glMultiTexCoord1svARB;
+#define glMultiTexCoord1svARB sf_glad_glMultiTexCoord1svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC sf_glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d sf_glad_glMultiTexCoord2d
+GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC sf_glad_glMultiTexCoord2dARB;
+#define glMultiTexCoord2dARB sf_glad_glMultiTexCoord2dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC sf_glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv sf_glad_glMultiTexCoord2dv
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC sf_glad_glMultiTexCoord2dvARB;
+#define glMultiTexCoord2dvARB sf_glad_glMultiTexCoord2dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC sf_glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f sf_glad_glMultiTexCoord2f
+GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC sf_glad_glMultiTexCoord2fARB;
+#define glMultiTexCoord2fARB sf_glad_glMultiTexCoord2fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC sf_glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv sf_glad_glMultiTexCoord2fv
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC sf_glad_glMultiTexCoord2fvARB;
+#define glMultiTexCoord2fvARB sf_glad_glMultiTexCoord2fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC sf_glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i sf_glad_glMultiTexCoord2i
+GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC sf_glad_glMultiTexCoord2iARB;
+#define glMultiTexCoord2iARB sf_glad_glMultiTexCoord2iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC sf_glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv sf_glad_glMultiTexCoord2iv
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC sf_glad_glMultiTexCoord2ivARB;
+#define glMultiTexCoord2ivARB sf_glad_glMultiTexCoord2ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC sf_glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s sf_glad_glMultiTexCoord2s
+GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC sf_glad_glMultiTexCoord2sARB;
+#define glMultiTexCoord2sARB sf_glad_glMultiTexCoord2sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC sf_glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv sf_glad_glMultiTexCoord2sv
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC sf_glad_glMultiTexCoord2svARB;
+#define glMultiTexCoord2svARB sf_glad_glMultiTexCoord2svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC sf_glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d sf_glad_glMultiTexCoord3d
+GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC sf_glad_glMultiTexCoord3dARB;
+#define glMultiTexCoord3dARB sf_glad_glMultiTexCoord3dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC sf_glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv sf_glad_glMultiTexCoord3dv
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC sf_glad_glMultiTexCoord3dvARB;
+#define glMultiTexCoord3dvARB sf_glad_glMultiTexCoord3dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC sf_glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f sf_glad_glMultiTexCoord3f
+GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC sf_glad_glMultiTexCoord3fARB;
+#define glMultiTexCoord3fARB sf_glad_glMultiTexCoord3fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC sf_glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv sf_glad_glMultiTexCoord3fv
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC sf_glad_glMultiTexCoord3fvARB;
+#define glMultiTexCoord3fvARB sf_glad_glMultiTexCoord3fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC sf_glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i sf_glad_glMultiTexCoord3i
+GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC sf_glad_glMultiTexCoord3iARB;
+#define glMultiTexCoord3iARB sf_glad_glMultiTexCoord3iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC sf_glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv sf_glad_glMultiTexCoord3iv
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC sf_glad_glMultiTexCoord3ivARB;
+#define glMultiTexCoord3ivARB sf_glad_glMultiTexCoord3ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC sf_glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s sf_glad_glMultiTexCoord3s
+GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC sf_glad_glMultiTexCoord3sARB;
+#define glMultiTexCoord3sARB sf_glad_glMultiTexCoord3sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC sf_glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv sf_glad_glMultiTexCoord3sv
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC sf_glad_glMultiTexCoord3svARB;
+#define glMultiTexCoord3svARB sf_glad_glMultiTexCoord3svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC sf_glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d sf_glad_glMultiTexCoord4d
+GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC sf_glad_glMultiTexCoord4dARB;
+#define glMultiTexCoord4dARB sf_glad_glMultiTexCoord4dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC sf_glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv sf_glad_glMultiTexCoord4dv
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC sf_glad_glMultiTexCoord4dvARB;
+#define glMultiTexCoord4dvARB sf_glad_glMultiTexCoord4dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC sf_glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f sf_glad_glMultiTexCoord4f
+GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC sf_glad_glMultiTexCoord4fARB;
+#define glMultiTexCoord4fARB sf_glad_glMultiTexCoord4fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC sf_glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv sf_glad_glMultiTexCoord4fv
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC sf_glad_glMultiTexCoord4fvARB;
+#define glMultiTexCoord4fvARB sf_glad_glMultiTexCoord4fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC sf_glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i sf_glad_glMultiTexCoord4i
+GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC sf_glad_glMultiTexCoord4iARB;
+#define glMultiTexCoord4iARB sf_glad_glMultiTexCoord4iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC sf_glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv sf_glad_glMultiTexCoord4iv
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC sf_glad_glMultiTexCoord4ivARB;
+#define glMultiTexCoord4ivARB sf_glad_glMultiTexCoord4ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC sf_glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s sf_glad_glMultiTexCoord4s
+GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC sf_glad_glMultiTexCoord4sARB;
+#define glMultiTexCoord4sARB sf_glad_glMultiTexCoord4sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC sf_glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv sf_glad_glMultiTexCoord4sv
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC sf_glad_glMultiTexCoord4svARB;
+#define glMultiTexCoord4svARB sf_glad_glMultiTexCoord4svARB
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC sf_glad_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui sf_glad_glMultiTexCoordP1ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC sf_glad_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv sf_glad_glMultiTexCoordP1uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC sf_glad_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui sf_glad_glMultiTexCoordP2ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC sf_glad_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv sf_glad_glMultiTexCoordP2uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC sf_glad_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui sf_glad_glMultiTexCoordP3ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC sf_glad_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv sf_glad_glMultiTexCoordP3uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC sf_glad_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui sf_glad_glMultiTexCoordP4ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC sf_glad_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv sf_glad_glMultiTexCoordP4uiv
+GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC sf_glad_glNamedBufferData;
+#define glNamedBufferData sf_glad_glNamedBufferData
+GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC sf_glad_glNamedBufferStorage;
+#define glNamedBufferStorage sf_glad_glNamedBufferStorage
+GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC sf_glad_glNamedBufferSubData;
+#define glNamedBufferSubData sf_glad_glNamedBufferSubData
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC sf_glad_glNamedFramebufferDrawBuffer;
+#define glNamedFramebufferDrawBuffer sf_glad_glNamedFramebufferDrawBuffer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC sf_glad_glNamedFramebufferDrawBuffers;
+#define glNamedFramebufferDrawBuffers sf_glad_glNamedFramebufferDrawBuffers
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC sf_glad_glNamedFramebufferParameteri;
+#define glNamedFramebufferParameteri sf_glad_glNamedFramebufferParameteri
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC sf_glad_glNamedFramebufferReadBuffer;
+#define glNamedFramebufferReadBuffer sf_glad_glNamedFramebufferReadBuffer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC sf_glad_glNamedFramebufferRenderbuffer;
+#define glNamedFramebufferRenderbuffer sf_glad_glNamedFramebufferRenderbuffer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC sf_glad_glNamedFramebufferTexture;
+#define glNamedFramebufferTexture sf_glad_glNamedFramebufferTexture
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC sf_glad_glNamedFramebufferTextureLayer;
+#define glNamedFramebufferTextureLayer sf_glad_glNamedFramebufferTextureLayer
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC sf_glad_glNamedRenderbufferStorage;
+#define glNamedRenderbufferStorage sf_glad_glNamedRenderbufferStorage
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glNamedRenderbufferStorageMultisample;
+#define glNamedRenderbufferStorageMultisample sf_glad_glNamedRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLNEWLISTPROC sf_glad_glNewList;
+#define glNewList sf_glad_glNewList
+GLAD_API_CALL PFNGLNORMAL3BPROC sf_glad_glNormal3b;
+#define glNormal3b sf_glad_glNormal3b
+GLAD_API_CALL PFNGLNORMAL3BVPROC sf_glad_glNormal3bv;
+#define glNormal3bv sf_glad_glNormal3bv
+GLAD_API_CALL PFNGLNORMAL3DPROC sf_glad_glNormal3d;
+#define glNormal3d sf_glad_glNormal3d
+GLAD_API_CALL PFNGLNORMAL3DVPROC sf_glad_glNormal3dv;
+#define glNormal3dv sf_glad_glNormal3dv
+GLAD_API_CALL PFNGLNORMAL3FPROC sf_glad_glNormal3f;
+#define glNormal3f sf_glad_glNormal3f
+GLAD_API_CALL PFNGLNORMAL3FVPROC sf_glad_glNormal3fv;
+#define glNormal3fv sf_glad_glNormal3fv
+GLAD_API_CALL PFNGLNORMAL3IPROC sf_glad_glNormal3i;
+#define glNormal3i sf_glad_glNormal3i
+GLAD_API_CALL PFNGLNORMAL3IVPROC sf_glad_glNormal3iv;
+#define glNormal3iv sf_glad_glNormal3iv
+GLAD_API_CALL PFNGLNORMAL3SPROC sf_glad_glNormal3s;
+#define glNormal3s sf_glad_glNormal3s
+GLAD_API_CALL PFNGLNORMAL3SVPROC sf_glad_glNormal3sv;
+#define glNormal3sv sf_glad_glNormal3sv
+GLAD_API_CALL PFNGLNORMALP3UIPROC sf_glad_glNormalP3ui;
+#define glNormalP3ui sf_glad_glNormalP3ui
+GLAD_API_CALL PFNGLNORMALP3UIVPROC sf_glad_glNormalP3uiv;
+#define glNormalP3uiv sf_glad_glNormalP3uiv
+GLAD_API_CALL PFNGLNORMALPOINTERPROC sf_glad_glNormalPointer;
+#define glNormalPointer sf_glad_glNormalPointer
+GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC sf_glad_glNormalPointerEXT;
+#define glNormalPointerEXT sf_glad_glNormalPointerEXT
+GLAD_API_CALL PFNGLOBJECTLABELPROC sf_glad_glObjectLabel;
+#define glObjectLabel sf_glad_glObjectLabel
+GLAD_API_CALL PFNGLOBJECTPTRLABELPROC sf_glad_glObjectPtrLabel;
+#define glObjectPtrLabel sf_glad_glObjectPtrLabel
+GLAD_API_CALL PFNGLORTHOPROC sf_glad_glOrtho;
+#define glOrtho sf_glad_glOrtho
+GLAD_API_CALL PFNGLORTHOFOESPROC sf_glad_glOrthofOES;
+#define glOrthofOES sf_glad_glOrthofOES
+GLAD_API_CALL PFNGLPASSTHROUGHPROC sf_glad_glPassThrough;
+#define glPassThrough sf_glad_glPassThrough
+GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC sf_glad_glPatchParameterfv;
+#define glPatchParameterfv sf_glad_glPatchParameterfv
+GLAD_API_CALL PFNGLPATCHPARAMETERIPROC sf_glad_glPatchParameteri;
+#define glPatchParameteri sf_glad_glPatchParameteri
+GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC sf_glad_glPauseTransformFeedback;
+#define glPauseTransformFeedback sf_glad_glPauseTransformFeedback
+GLAD_API_CALL PFNGLPIXELMAPFVPROC sf_glad_glPixelMapfv;
+#define glPixelMapfv sf_glad_glPixelMapfv
+GLAD_API_CALL PFNGLPIXELMAPUIVPROC sf_glad_glPixelMapuiv;
+#define glPixelMapuiv sf_glad_glPixelMapuiv
+GLAD_API_CALL PFNGLPIXELMAPUSVPROC sf_glad_glPixelMapusv;
+#define glPixelMapusv sf_glad_glPixelMapusv
+GLAD_API_CALL PFNGLPIXELSTOREFPROC sf_glad_glPixelStoref;
+#define glPixelStoref sf_glad_glPixelStoref
+GLAD_API_CALL PFNGLPIXELSTOREIPROC sf_glad_glPixelStorei;
+#define glPixelStorei sf_glad_glPixelStorei
+GLAD_API_CALL PFNGLPIXELTRANSFERFPROC sf_glad_glPixelTransferf;
+#define glPixelTransferf sf_glad_glPixelTransferf
+GLAD_API_CALL PFNGLPIXELTRANSFERIPROC sf_glad_glPixelTransferi;
+#define glPixelTransferi sf_glad_glPixelTransferi
+GLAD_API_CALL PFNGLPIXELZOOMPROC sf_glad_glPixelZoom;
+#define glPixelZoom sf_glad_glPixelZoom
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC sf_glad_glPointParameterf;
+#define glPointParameterf sf_glad_glPointParameterf
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC sf_glad_glPointParameterfv;
+#define glPointParameterfv sf_glad_glPointParameterfv
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC sf_glad_glPointParameteri;
+#define glPointParameteri sf_glad_glPointParameteri
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC sf_glad_glPointParameteriv;
+#define glPointParameteriv sf_glad_glPointParameteriv
+GLAD_API_CALL PFNGLPOINTSIZEPROC sf_glad_glPointSize;
+#define glPointSize sf_glad_glPointSize
+GLAD_API_CALL PFNGLPOLYGONMODEPROC sf_glad_glPolygonMode;
+#define glPolygonMode sf_glad_glPolygonMode
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC sf_glad_glPolygonOffset;
+#define glPolygonOffset sf_glad_glPolygonOffset
+GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC sf_glad_glPolygonOffsetClamp;
+#define glPolygonOffsetClamp sf_glad_glPolygonOffsetClamp
+GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC sf_glad_glPolygonStipple;
+#define glPolygonStipple sf_glad_glPolygonStipple
+GLAD_API_CALL PFNGLPOPATTRIBPROC sf_glad_glPopAttrib;
+#define glPopAttrib sf_glad_glPopAttrib
+GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC sf_glad_glPopClientAttrib;
+#define glPopClientAttrib sf_glad_glPopClientAttrib
+GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC sf_glad_glPopDebugGroup;
+#define glPopDebugGroup sf_glad_glPopDebugGroup
+GLAD_API_CALL PFNGLPOPMATRIXPROC sf_glad_glPopMatrix;
+#define glPopMatrix sf_glad_glPopMatrix
+GLAD_API_CALL PFNGLPOPNAMEPROC sf_glad_glPopName;
+#define glPopName sf_glad_glPopName
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC sf_glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex sf_glad_glPrimitiveRestartIndex
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC sf_glad_glPrioritizeTextures;
+#define glPrioritizeTextures sf_glad_glPrioritizeTextures
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC sf_glad_glPrioritizeTexturesEXT;
+#define glPrioritizeTexturesEXT sf_glad_glPrioritizeTexturesEXT
+GLAD_API_CALL PFNGLPROGRAMBINARYPROC sf_glad_glProgramBinary;
+#define glProgramBinary sf_glad_glProgramBinary
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC sf_glad_glProgramEnvParameter4dARB;
+#define glProgramEnvParameter4dARB sf_glad_glProgramEnvParameter4dARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC sf_glad_glProgramEnvParameter4dvARB;
+#define glProgramEnvParameter4dvARB sf_glad_glProgramEnvParameter4dvARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC sf_glad_glProgramEnvParameter4fARB;
+#define glProgramEnvParameter4fARB sf_glad_glProgramEnvParameter4fARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC sf_glad_glProgramEnvParameter4fvARB;
+#define glProgramEnvParameter4fvARB sf_glad_glProgramEnvParameter4fvARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC sf_glad_glProgramLocalParameter4dARB;
+#define glProgramLocalParameter4dARB sf_glad_glProgramLocalParameter4dARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC sf_glad_glProgramLocalParameter4dvARB;
+#define glProgramLocalParameter4dvARB sf_glad_glProgramLocalParameter4dvARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC sf_glad_glProgramLocalParameter4fARB;
+#define glProgramLocalParameter4fARB sf_glad_glProgramLocalParameter4fARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC sf_glad_glProgramLocalParameter4fvARB;
+#define glProgramLocalParameter4fvARB sf_glad_glProgramLocalParameter4fvARB
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC sf_glad_glProgramParameter4dNV;
+#define glProgramParameter4dNV sf_glad_glProgramParameter4dNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC sf_glad_glProgramParameter4dvNV;
+#define glProgramParameter4dvNV sf_glad_glProgramParameter4dvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC sf_glad_glProgramParameter4fNV;
+#define glProgramParameter4fNV sf_glad_glProgramParameter4fNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC sf_glad_glProgramParameter4fvNV;
+#define glProgramParameter4fvNV sf_glad_glProgramParameter4fvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC sf_glad_glProgramParameteri;
+#define glProgramParameteri sf_glad_glProgramParameteri
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC sf_glad_glProgramParameteriARB;
+#define glProgramParameteriARB sf_glad_glProgramParameteriARB
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC sf_glad_glProgramParameteriEXT;
+#define glProgramParameteriEXT sf_glad_glProgramParameteriEXT
+GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC sf_glad_glProgramParameters4dvNV;
+#define glProgramParameters4dvNV sf_glad_glProgramParameters4dvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC sf_glad_glProgramParameters4fvNV;
+#define glProgramParameters4fvNV sf_glad_glProgramParameters4fvNV
+GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC sf_glad_glProgramStringARB;
+#define glProgramStringARB sf_glad_glProgramStringARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC sf_glad_glProgramUniform1d;
+#define glProgramUniform1d sf_glad_glProgramUniform1d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC sf_glad_glProgramUniform1dv;
+#define glProgramUniform1dv sf_glad_glProgramUniform1dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC sf_glad_glProgramUniform1f;
+#define glProgramUniform1f sf_glad_glProgramUniform1f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC sf_glad_glProgramUniform1fv;
+#define glProgramUniform1fv sf_glad_glProgramUniform1fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC sf_glad_glProgramUniform1i;
+#define glProgramUniform1i sf_glad_glProgramUniform1i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC sf_glad_glProgramUniform1iv;
+#define glProgramUniform1iv sf_glad_glProgramUniform1iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC sf_glad_glProgramUniform1ui;
+#define glProgramUniform1ui sf_glad_glProgramUniform1ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC sf_glad_glProgramUniform1uiv;
+#define glProgramUniform1uiv sf_glad_glProgramUniform1uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC sf_glad_glProgramUniform2d;
+#define glProgramUniform2d sf_glad_glProgramUniform2d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC sf_glad_glProgramUniform2dv;
+#define glProgramUniform2dv sf_glad_glProgramUniform2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC sf_glad_glProgramUniform2f;
+#define glProgramUniform2f sf_glad_glProgramUniform2f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC sf_glad_glProgramUniform2fv;
+#define glProgramUniform2fv sf_glad_glProgramUniform2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC sf_glad_glProgramUniform2i;
+#define glProgramUniform2i sf_glad_glProgramUniform2i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC sf_glad_glProgramUniform2iv;
+#define glProgramUniform2iv sf_glad_glProgramUniform2iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC sf_glad_glProgramUniform2ui;
+#define glProgramUniform2ui sf_glad_glProgramUniform2ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC sf_glad_glProgramUniform2uiv;
+#define glProgramUniform2uiv sf_glad_glProgramUniform2uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC sf_glad_glProgramUniform3d;
+#define glProgramUniform3d sf_glad_glProgramUniform3d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC sf_glad_glProgramUniform3dv;
+#define glProgramUniform3dv sf_glad_glProgramUniform3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC sf_glad_glProgramUniform3f;
+#define glProgramUniform3f sf_glad_glProgramUniform3f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC sf_glad_glProgramUniform3fv;
+#define glProgramUniform3fv sf_glad_glProgramUniform3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC sf_glad_glProgramUniform3i;
+#define glProgramUniform3i sf_glad_glProgramUniform3i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC sf_glad_glProgramUniform3iv;
+#define glProgramUniform3iv sf_glad_glProgramUniform3iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC sf_glad_glProgramUniform3ui;
+#define glProgramUniform3ui sf_glad_glProgramUniform3ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC sf_glad_glProgramUniform3uiv;
+#define glProgramUniform3uiv sf_glad_glProgramUniform3uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC sf_glad_glProgramUniform4d;
+#define glProgramUniform4d sf_glad_glProgramUniform4d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC sf_glad_glProgramUniform4dv;
+#define glProgramUniform4dv sf_glad_glProgramUniform4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC sf_glad_glProgramUniform4f;
+#define glProgramUniform4f sf_glad_glProgramUniform4f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC sf_glad_glProgramUniform4fv;
+#define glProgramUniform4fv sf_glad_glProgramUniform4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC sf_glad_glProgramUniform4i;
+#define glProgramUniform4i sf_glad_glProgramUniform4i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC sf_glad_glProgramUniform4iv;
+#define glProgramUniform4iv sf_glad_glProgramUniform4iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC sf_glad_glProgramUniform4ui;
+#define glProgramUniform4ui sf_glad_glProgramUniform4ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC sf_glad_glProgramUniform4uiv;
+#define glProgramUniform4uiv sf_glad_glProgramUniform4uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC sf_glad_glProgramUniformMatrix2dv;
+#define glProgramUniformMatrix2dv sf_glad_glProgramUniformMatrix2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC sf_glad_glProgramUniformMatrix2fv;
+#define glProgramUniformMatrix2fv sf_glad_glProgramUniformMatrix2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC sf_glad_glProgramUniformMatrix2x3dv;
+#define glProgramUniformMatrix2x3dv sf_glad_glProgramUniformMatrix2x3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC sf_glad_glProgramUniformMatrix2x3fv;
+#define glProgramUniformMatrix2x3fv sf_glad_glProgramUniformMatrix2x3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC sf_glad_glProgramUniformMatrix2x4dv;
+#define glProgramUniformMatrix2x4dv sf_glad_glProgramUniformMatrix2x4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC sf_glad_glProgramUniformMatrix2x4fv;
+#define glProgramUniformMatrix2x4fv sf_glad_glProgramUniformMatrix2x4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC sf_glad_glProgramUniformMatrix3dv;
+#define glProgramUniformMatrix3dv sf_glad_glProgramUniformMatrix3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC sf_glad_glProgramUniformMatrix3fv;
+#define glProgramUniformMatrix3fv sf_glad_glProgramUniformMatrix3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC sf_glad_glProgramUniformMatrix3x2dv;
+#define glProgramUniformMatrix3x2dv sf_glad_glProgramUniformMatrix3x2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC sf_glad_glProgramUniformMatrix3x2fv;
+#define glProgramUniformMatrix3x2fv sf_glad_glProgramUniformMatrix3x2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC sf_glad_glProgramUniformMatrix3x4dv;
+#define glProgramUniformMatrix3x4dv sf_glad_glProgramUniformMatrix3x4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC sf_glad_glProgramUniformMatrix3x4fv;
+#define glProgramUniformMatrix3x4fv sf_glad_glProgramUniformMatrix3x4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC sf_glad_glProgramUniformMatrix4dv;
+#define glProgramUniformMatrix4dv sf_glad_glProgramUniformMatrix4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC sf_glad_glProgramUniformMatrix4fv;
+#define glProgramUniformMatrix4fv sf_glad_glProgramUniformMatrix4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC sf_glad_glProgramUniformMatrix4x2dv;
+#define glProgramUniformMatrix4x2dv sf_glad_glProgramUniformMatrix4x2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC sf_glad_glProgramUniformMatrix4x2fv;
+#define glProgramUniformMatrix4x2fv sf_glad_glProgramUniformMatrix4x2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC sf_glad_glProgramUniformMatrix4x3dv;
+#define glProgramUniformMatrix4x3dv sf_glad_glProgramUniformMatrix4x3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC sf_glad_glProgramUniformMatrix4x3fv;
+#define glProgramUniformMatrix4x3fv sf_glad_glProgramUniformMatrix4x3fv
+GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC sf_glad_glProgramVertexLimitNV;
+#define glProgramVertexLimitNV sf_glad_glProgramVertexLimitNV
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC sf_glad_glProvokingVertex;
+#define glProvokingVertex sf_glad_glProvokingVertex
+GLAD_API_CALL PFNGLPUSHATTRIBPROC sf_glad_glPushAttrib;
+#define glPushAttrib sf_glad_glPushAttrib
+GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC sf_glad_glPushClientAttrib;
+#define glPushClientAttrib sf_glad_glPushClientAttrib
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC sf_glad_glPushDebugGroup;
+#define glPushDebugGroup sf_glad_glPushDebugGroup
+GLAD_API_CALL PFNGLPUSHMATRIXPROC sf_glad_glPushMatrix;
+#define glPushMatrix sf_glad_glPushMatrix
+GLAD_API_CALL PFNGLPUSHNAMEPROC sf_glad_glPushName;
+#define glPushName sf_glad_glPushName
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC sf_glad_glQueryCounter;
+#define glQueryCounter sf_glad_glQueryCounter
+GLAD_API_CALL PFNGLRASTERPOS2DPROC sf_glad_glRasterPos2d;
+#define glRasterPos2d sf_glad_glRasterPos2d
+GLAD_API_CALL PFNGLRASTERPOS2DVPROC sf_glad_glRasterPos2dv;
+#define glRasterPos2dv sf_glad_glRasterPos2dv
+GLAD_API_CALL PFNGLRASTERPOS2FPROC sf_glad_glRasterPos2f;
+#define glRasterPos2f sf_glad_glRasterPos2f
+GLAD_API_CALL PFNGLRASTERPOS2FVPROC sf_glad_glRasterPos2fv;
+#define glRasterPos2fv sf_glad_glRasterPos2fv
+GLAD_API_CALL PFNGLRASTERPOS2IPROC sf_glad_glRasterPos2i;
+#define glRasterPos2i sf_glad_glRasterPos2i
+GLAD_API_CALL PFNGLRASTERPOS2IVPROC sf_glad_glRasterPos2iv;
+#define glRasterPos2iv sf_glad_glRasterPos2iv
+GLAD_API_CALL PFNGLRASTERPOS2SPROC sf_glad_glRasterPos2s;
+#define glRasterPos2s sf_glad_glRasterPos2s
+GLAD_API_CALL PFNGLRASTERPOS2SVPROC sf_glad_glRasterPos2sv;
+#define glRasterPos2sv sf_glad_glRasterPos2sv
+GLAD_API_CALL PFNGLRASTERPOS3DPROC sf_glad_glRasterPos3d;
+#define glRasterPos3d sf_glad_glRasterPos3d
+GLAD_API_CALL PFNGLRASTERPOS3DVPROC sf_glad_glRasterPos3dv;
+#define glRasterPos3dv sf_glad_glRasterPos3dv
+GLAD_API_CALL PFNGLRASTERPOS3FPROC sf_glad_glRasterPos3f;
+#define glRasterPos3f sf_glad_glRasterPos3f
+GLAD_API_CALL PFNGLRASTERPOS3FVPROC sf_glad_glRasterPos3fv;
+#define glRasterPos3fv sf_glad_glRasterPos3fv
+GLAD_API_CALL PFNGLRASTERPOS3IPROC sf_glad_glRasterPos3i;
+#define glRasterPos3i sf_glad_glRasterPos3i
+GLAD_API_CALL PFNGLRASTERPOS3IVPROC sf_glad_glRasterPos3iv;
+#define glRasterPos3iv sf_glad_glRasterPos3iv
+GLAD_API_CALL PFNGLRASTERPOS3SPROC sf_glad_glRasterPos3s;
+#define glRasterPos3s sf_glad_glRasterPos3s
+GLAD_API_CALL PFNGLRASTERPOS3SVPROC sf_glad_glRasterPos3sv;
+#define glRasterPos3sv sf_glad_glRasterPos3sv
+GLAD_API_CALL PFNGLRASTERPOS4DPROC sf_glad_glRasterPos4d;
+#define glRasterPos4d sf_glad_glRasterPos4d
+GLAD_API_CALL PFNGLRASTERPOS4DVPROC sf_glad_glRasterPos4dv;
+#define glRasterPos4dv sf_glad_glRasterPos4dv
+GLAD_API_CALL PFNGLRASTERPOS4FPROC sf_glad_glRasterPos4f;
+#define glRasterPos4f sf_glad_glRasterPos4f
+GLAD_API_CALL PFNGLRASTERPOS4FVPROC sf_glad_glRasterPos4fv;
+#define glRasterPos4fv sf_glad_glRasterPos4fv
+GLAD_API_CALL PFNGLRASTERPOS4IPROC sf_glad_glRasterPos4i;
+#define glRasterPos4i sf_glad_glRasterPos4i
+GLAD_API_CALL PFNGLRASTERPOS4IVPROC sf_glad_glRasterPos4iv;
+#define glRasterPos4iv sf_glad_glRasterPos4iv
+GLAD_API_CALL PFNGLRASTERPOS4SPROC sf_glad_glRasterPos4s;
+#define glRasterPos4s sf_glad_glRasterPos4s
+GLAD_API_CALL PFNGLRASTERPOS4SVPROC sf_glad_glRasterPos4sv;
+#define glRasterPos4sv sf_glad_glRasterPos4sv
+GLAD_API_CALL PFNGLREADBUFFERPROC sf_glad_glReadBuffer;
+#define glReadBuffer sf_glad_glReadBuffer
+GLAD_API_CALL PFNGLREADPIXELSPROC sf_glad_glReadPixels;
+#define glReadPixels sf_glad_glReadPixels
+GLAD_API_CALL PFNGLREADNPIXELSPROC sf_glad_glReadnPixels;
+#define glReadnPixels sf_glad_glReadnPixels
+GLAD_API_CALL PFNGLRECTDPROC sf_glad_glRectd;
+#define glRectd sf_glad_glRectd
+GLAD_API_CALL PFNGLRECTDVPROC sf_glad_glRectdv;
+#define glRectdv sf_glad_glRectdv
+GLAD_API_CALL PFNGLRECTFPROC sf_glad_glRectf;
+#define glRectf sf_glad_glRectf
+GLAD_API_CALL PFNGLRECTFVPROC sf_glad_glRectfv;
+#define glRectfv sf_glad_glRectfv
+GLAD_API_CALL PFNGLRECTIPROC sf_glad_glRecti;
+#define glRecti sf_glad_glRecti
+GLAD_API_CALL PFNGLRECTIVPROC sf_glad_glRectiv;
+#define glRectiv sf_glad_glRectiv
+GLAD_API_CALL PFNGLRECTSPROC sf_glad_glRects;
+#define glRects sf_glad_glRects
+GLAD_API_CALL PFNGLRECTSVPROC sf_glad_glRectsv;
+#define glRectsv sf_glad_glRectsv
+GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC sf_glad_glReleaseShaderCompiler;
+#define glReleaseShaderCompiler sf_glad_glReleaseShaderCompiler
+GLAD_API_CALL PFNGLRENDERMODEPROC sf_glad_glRenderMode;
+#define glRenderMode sf_glad_glRenderMode
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC sf_glad_glRenderbufferStorage;
+#define glRenderbufferStorage sf_glad_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC sf_glad_glRenderbufferStorageEXT;
+#define glRenderbufferStorageEXT sf_glad_glRenderbufferStorageEXT
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample sf_glad_glRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC sf_glad_glRenderbufferStorageMultisampleEXT;
+#define glRenderbufferStorageMultisampleEXT sf_glad_glRenderbufferStorageMultisampleEXT
+GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC sf_glad_glRequestResidentProgramsNV;
+#define glRequestResidentProgramsNV sf_glad_glRequestResidentProgramsNV
+GLAD_API_CALL PFNGLRESETHISTOGRAMPROC sf_glad_glResetHistogram;
+#define glResetHistogram sf_glad_glResetHistogram
+GLAD_API_CALL PFNGLRESETMINMAXPROC sf_glad_glResetMinmax;
+#define glResetMinmax sf_glad_glResetMinmax
+GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC sf_glad_glResumeTransformFeedback;
+#define glResumeTransformFeedback sf_glad_glResumeTransformFeedback
+GLAD_API_CALL PFNGLROTATEDPROC sf_glad_glRotated;
+#define glRotated sf_glad_glRotated
+GLAD_API_CALL PFNGLROTATEFPROC sf_glad_glRotatef;
+#define glRotatef sf_glad_glRotatef
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC sf_glad_glSampleCoverage;
+#define glSampleCoverage sf_glad_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC sf_glad_glSampleMaski;
+#define glSampleMaski sf_glad_glSampleMaski
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC sf_glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv sf_glad_glSamplerParameterIiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC sf_glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv sf_glad_glSamplerParameterIuiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC sf_glad_glSamplerParameterf;
+#define glSamplerParameterf sf_glad_glSamplerParameterf
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC sf_glad_glSamplerParameterfv;
+#define glSamplerParameterfv sf_glad_glSamplerParameterfv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC sf_glad_glSamplerParameteri;
+#define glSamplerParameteri sf_glad_glSamplerParameteri
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC sf_glad_glSamplerParameteriv;
+#define glSamplerParameteriv sf_glad_glSamplerParameteriv
+GLAD_API_CALL PFNGLSCALEDPROC sf_glad_glScaled;
+#define glScaled sf_glad_glScaled
+GLAD_API_CALL PFNGLSCALEFPROC sf_glad_glScalef;
+#define glScalef sf_glad_glScalef
+GLAD_API_CALL PFNGLSCISSORPROC sf_glad_glScissor;
+#define glScissor sf_glad_glScissor
+GLAD_API_CALL PFNGLSCISSORARRAYVPROC sf_glad_glScissorArrayv;
+#define glScissorArrayv sf_glad_glScissorArrayv
+GLAD_API_CALL PFNGLSCISSORINDEXEDPROC sf_glad_glScissorIndexed;
+#define glScissorIndexed sf_glad_glScissorIndexed
+GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC sf_glad_glScissorIndexedv;
+#define glScissorIndexedv sf_glad_glScissorIndexedv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC sf_glad_glSecondaryColor3b;
+#define glSecondaryColor3b sf_glad_glSecondaryColor3b
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC sf_glad_glSecondaryColor3bv;
+#define glSecondaryColor3bv sf_glad_glSecondaryColor3bv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC sf_glad_glSecondaryColor3d;
+#define glSecondaryColor3d sf_glad_glSecondaryColor3d
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC sf_glad_glSecondaryColor3dv;
+#define glSecondaryColor3dv sf_glad_glSecondaryColor3dv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC sf_glad_glSecondaryColor3f;
+#define glSecondaryColor3f sf_glad_glSecondaryColor3f
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC sf_glad_glSecondaryColor3fv;
+#define glSecondaryColor3fv sf_glad_glSecondaryColor3fv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC sf_glad_glSecondaryColor3i;
+#define glSecondaryColor3i sf_glad_glSecondaryColor3i
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC sf_glad_glSecondaryColor3iv;
+#define glSecondaryColor3iv sf_glad_glSecondaryColor3iv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC sf_glad_glSecondaryColor3s;
+#define glSecondaryColor3s sf_glad_glSecondaryColor3s
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC sf_glad_glSecondaryColor3sv;
+#define glSecondaryColor3sv sf_glad_glSecondaryColor3sv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC sf_glad_glSecondaryColor3ub;
+#define glSecondaryColor3ub sf_glad_glSecondaryColor3ub
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC sf_glad_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv sf_glad_glSecondaryColor3ubv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC sf_glad_glSecondaryColor3ui;
+#define glSecondaryColor3ui sf_glad_glSecondaryColor3ui
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC sf_glad_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv sf_glad_glSecondaryColor3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC sf_glad_glSecondaryColor3us;
+#define glSecondaryColor3us sf_glad_glSecondaryColor3us
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC sf_glad_glSecondaryColor3usv;
+#define glSecondaryColor3usv sf_glad_glSecondaryColor3usv
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC sf_glad_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui sf_glad_glSecondaryColorP3ui
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC sf_glad_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv sf_glad_glSecondaryColorP3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC sf_glad_glSecondaryColorPointer;
+#define glSecondaryColorPointer sf_glad_glSecondaryColorPointer
+GLAD_API_CALL PFNGLSELECTBUFFERPROC sf_glad_glSelectBuffer;
+#define glSelectBuffer sf_glad_glSelectBuffer
+GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC sf_glad_glSeparableFilter2D;
+#define glSeparableFilter2D sf_glad_glSeparableFilter2D
+GLAD_API_CALL PFNGLSHADEMODELPROC sf_glad_glShadeModel;
+#define glShadeModel sf_glad_glShadeModel
+GLAD_API_CALL PFNGLSHADERBINARYPROC sf_glad_glShaderBinary;
+#define glShaderBinary sf_glad_glShaderBinary
+GLAD_API_CALL PFNGLSHADERSOURCEPROC sf_glad_glShaderSource;
+#define glShaderSource sf_glad_glShaderSource
+GLAD_API_CALL PFNGLSHADERSOURCEARBPROC sf_glad_glShaderSourceARB;
+#define glShaderSourceARB sf_glad_glShaderSourceARB
+GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC sf_glad_glShaderStorageBlockBinding;
+#define glShaderStorageBlockBinding sf_glad_glShaderStorageBlockBinding
+GLAD_API_CALL PFNGLSPECIALIZESHADERPROC sf_glad_glSpecializeShader;
+#define glSpecializeShader sf_glad_glSpecializeShader
+GLAD_API_CALL PFNGLSTENCILFUNCPROC sf_glad_glStencilFunc;
+#define glStencilFunc sf_glad_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC sf_glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate sf_glad_glStencilFuncSeparate
+GLAD_API_CALL PFNGLSTENCILMASKPROC sf_glad_glStencilMask;
+#define glStencilMask sf_glad_glStencilMask
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC sf_glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate sf_glad_glStencilMaskSeparate
+GLAD_API_CALL PFNGLSTENCILOPPROC sf_glad_glStencilOp;
+#define glStencilOp sf_glad_glStencilOp
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC sf_glad_glStencilOpSeparate;
+#define glStencilOpSeparate sf_glad_glStencilOpSeparate
+GLAD_API_CALL PFNGLTEXBUFFERPROC sf_glad_glTexBuffer;
+#define glTexBuffer sf_glad_glTexBuffer
+GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC sf_glad_glTexBufferRange;
+#define glTexBufferRange sf_glad_glTexBufferRange
+GLAD_API_CALL PFNGLTEXCOORD1DPROC sf_glad_glTexCoord1d;
+#define glTexCoord1d sf_glad_glTexCoord1d
+GLAD_API_CALL PFNGLTEXCOORD1DVPROC sf_glad_glTexCoord1dv;
+#define glTexCoord1dv sf_glad_glTexCoord1dv
+GLAD_API_CALL PFNGLTEXCOORD1FPROC sf_glad_glTexCoord1f;
+#define glTexCoord1f sf_glad_glTexCoord1f
+GLAD_API_CALL PFNGLTEXCOORD1FVPROC sf_glad_glTexCoord1fv;
+#define glTexCoord1fv sf_glad_glTexCoord1fv
+GLAD_API_CALL PFNGLTEXCOORD1IPROC sf_glad_glTexCoord1i;
+#define glTexCoord1i sf_glad_glTexCoord1i
+GLAD_API_CALL PFNGLTEXCOORD1IVPROC sf_glad_glTexCoord1iv;
+#define glTexCoord1iv sf_glad_glTexCoord1iv
+GLAD_API_CALL PFNGLTEXCOORD1SPROC sf_glad_glTexCoord1s;
+#define glTexCoord1s sf_glad_glTexCoord1s
+GLAD_API_CALL PFNGLTEXCOORD1SVPROC sf_glad_glTexCoord1sv;
+#define glTexCoord1sv sf_glad_glTexCoord1sv
+GLAD_API_CALL PFNGLTEXCOORD2DPROC sf_glad_glTexCoord2d;
+#define glTexCoord2d sf_glad_glTexCoord2d
+GLAD_API_CALL PFNGLTEXCOORD2DVPROC sf_glad_glTexCoord2dv;
+#define glTexCoord2dv sf_glad_glTexCoord2dv
+GLAD_API_CALL PFNGLTEXCOORD2FPROC sf_glad_glTexCoord2f;
+#define glTexCoord2f sf_glad_glTexCoord2f
+GLAD_API_CALL PFNGLTEXCOORD2FVPROC sf_glad_glTexCoord2fv;
+#define glTexCoord2fv sf_glad_glTexCoord2fv
+GLAD_API_CALL PFNGLTEXCOORD2IPROC sf_glad_glTexCoord2i;
+#define glTexCoord2i sf_glad_glTexCoord2i
+GLAD_API_CALL PFNGLTEXCOORD2IVPROC sf_glad_glTexCoord2iv;
+#define glTexCoord2iv sf_glad_glTexCoord2iv
+GLAD_API_CALL PFNGLTEXCOORD2SPROC sf_glad_glTexCoord2s;
+#define glTexCoord2s sf_glad_glTexCoord2s
+GLAD_API_CALL PFNGLTEXCOORD2SVPROC sf_glad_glTexCoord2sv;
+#define glTexCoord2sv sf_glad_glTexCoord2sv
+GLAD_API_CALL PFNGLTEXCOORD3DPROC sf_glad_glTexCoord3d;
+#define glTexCoord3d sf_glad_glTexCoord3d
+GLAD_API_CALL PFNGLTEXCOORD3DVPROC sf_glad_glTexCoord3dv;
+#define glTexCoord3dv sf_glad_glTexCoord3dv
+GLAD_API_CALL PFNGLTEXCOORD3FPROC sf_glad_glTexCoord3f;
+#define glTexCoord3f sf_glad_glTexCoord3f
+GLAD_API_CALL PFNGLTEXCOORD3FVPROC sf_glad_glTexCoord3fv;
+#define glTexCoord3fv sf_glad_glTexCoord3fv
+GLAD_API_CALL PFNGLTEXCOORD3IPROC sf_glad_glTexCoord3i;
+#define glTexCoord3i sf_glad_glTexCoord3i
+GLAD_API_CALL PFNGLTEXCOORD3IVPROC sf_glad_glTexCoord3iv;
+#define glTexCoord3iv sf_glad_glTexCoord3iv
+GLAD_API_CALL PFNGLTEXCOORD3SPROC sf_glad_glTexCoord3s;
+#define glTexCoord3s sf_glad_glTexCoord3s
+GLAD_API_CALL PFNGLTEXCOORD3SVPROC sf_glad_glTexCoord3sv;
+#define glTexCoord3sv sf_glad_glTexCoord3sv
+GLAD_API_CALL PFNGLTEXCOORD4DPROC sf_glad_glTexCoord4d;
+#define glTexCoord4d sf_glad_glTexCoord4d
+GLAD_API_CALL PFNGLTEXCOORD4DVPROC sf_glad_glTexCoord4dv;
+#define glTexCoord4dv sf_glad_glTexCoord4dv
+GLAD_API_CALL PFNGLTEXCOORD4FPROC sf_glad_glTexCoord4f;
+#define glTexCoord4f sf_glad_glTexCoord4f
+GLAD_API_CALL PFNGLTEXCOORD4FVPROC sf_glad_glTexCoord4fv;
+#define glTexCoord4fv sf_glad_glTexCoord4fv
+GLAD_API_CALL PFNGLTEXCOORD4IPROC sf_glad_glTexCoord4i;
+#define glTexCoord4i sf_glad_glTexCoord4i
+GLAD_API_CALL PFNGLTEXCOORD4IVPROC sf_glad_glTexCoord4iv;
+#define glTexCoord4iv sf_glad_glTexCoord4iv
+GLAD_API_CALL PFNGLTEXCOORD4SPROC sf_glad_glTexCoord4s;
+#define glTexCoord4s sf_glad_glTexCoord4s
+GLAD_API_CALL PFNGLTEXCOORD4SVPROC sf_glad_glTexCoord4sv;
+#define glTexCoord4sv sf_glad_glTexCoord4sv
+GLAD_API_CALL PFNGLTEXCOORDP1UIPROC sf_glad_glTexCoordP1ui;
+#define glTexCoordP1ui sf_glad_glTexCoordP1ui
+GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC sf_glad_glTexCoordP1uiv;
+#define glTexCoordP1uiv sf_glad_glTexCoordP1uiv
+GLAD_API_CALL PFNGLTEXCOORDP2UIPROC sf_glad_glTexCoordP2ui;
+#define glTexCoordP2ui sf_glad_glTexCoordP2ui
+GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC sf_glad_glTexCoordP2uiv;
+#define glTexCoordP2uiv sf_glad_glTexCoordP2uiv
+GLAD_API_CALL PFNGLTEXCOORDP3UIPROC sf_glad_glTexCoordP3ui;
+#define glTexCoordP3ui sf_glad_glTexCoordP3ui
+GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC sf_glad_glTexCoordP3uiv;
+#define glTexCoordP3uiv sf_glad_glTexCoordP3uiv
+GLAD_API_CALL PFNGLTEXCOORDP4UIPROC sf_glad_glTexCoordP4ui;
+#define glTexCoordP4ui sf_glad_glTexCoordP4ui
+GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC sf_glad_glTexCoordP4uiv;
+#define glTexCoordP4uiv sf_glad_glTexCoordP4uiv
+GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC sf_glad_glTexCoordPointer;
+#define glTexCoordPointer sf_glad_glTexCoordPointer
+GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC sf_glad_glTexCoordPointerEXT;
+#define glTexCoordPointerEXT sf_glad_glTexCoordPointerEXT
+GLAD_API_CALL PFNGLTEXENVFPROC sf_glad_glTexEnvf;
+#define glTexEnvf sf_glad_glTexEnvf
+GLAD_API_CALL PFNGLTEXENVFVPROC sf_glad_glTexEnvfv;
+#define glTexEnvfv sf_glad_glTexEnvfv
+GLAD_API_CALL PFNGLTEXENVIPROC sf_glad_glTexEnvi;
+#define glTexEnvi sf_glad_glTexEnvi
+GLAD_API_CALL PFNGLTEXENVIVPROC sf_glad_glTexEnviv;
+#define glTexEnviv sf_glad_glTexEnviv
+GLAD_API_CALL PFNGLTEXGENDPROC sf_glad_glTexGend;
+#define glTexGend sf_glad_glTexGend
+GLAD_API_CALL PFNGLTEXGENDVPROC sf_glad_glTexGendv;
+#define glTexGendv sf_glad_glTexGendv
+GLAD_API_CALL PFNGLTEXGENFPROC sf_glad_glTexGenf;
+#define glTexGenf sf_glad_glTexGenf
+GLAD_API_CALL PFNGLTEXGENFVPROC sf_glad_glTexGenfv;
+#define glTexGenfv sf_glad_glTexGenfv
+GLAD_API_CALL PFNGLTEXGENIPROC sf_glad_glTexGeni;
+#define glTexGeni sf_glad_glTexGeni
+GLAD_API_CALL PFNGLTEXGENIVPROC sf_glad_glTexGeniv;
+#define glTexGeniv sf_glad_glTexGeniv
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC sf_glad_glTexImage1D;
+#define glTexImage1D sf_glad_glTexImage1D
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC sf_glad_glTexImage2D;
+#define glTexImage2D sf_glad_glTexImage2D
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC sf_glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample sf_glad_glTexImage2DMultisample
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC sf_glad_glTexImage3D;
+#define glTexImage3D sf_glad_glTexImage3D
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC sf_glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample sf_glad_glTexImage3DMultisample
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC sf_glad_glTexParameterIiv;
+#define glTexParameterIiv sf_glad_glTexParameterIiv
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC sf_glad_glTexParameterIuiv;
+#define glTexParameterIuiv sf_glad_glTexParameterIuiv
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC sf_glad_glTexParameterf;
+#define glTexParameterf sf_glad_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC sf_glad_glTexParameterfv;
+#define glTexParameterfv sf_glad_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC sf_glad_glTexParameteri;
+#define glTexParameteri sf_glad_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC sf_glad_glTexParameteriv;
+#define glTexParameteriv sf_glad_glTexParameteriv
+GLAD_API_CALL PFNGLTEXSTORAGE1DPROC sf_glad_glTexStorage1D;
+#define glTexStorage1D sf_glad_glTexStorage1D
+GLAD_API_CALL PFNGLTEXSTORAGE2DPROC sf_glad_glTexStorage2D;
+#define glTexStorage2D sf_glad_glTexStorage2D
+GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC sf_glad_glTexStorage2DMultisample;
+#define glTexStorage2DMultisample sf_glad_glTexStorage2DMultisample
+GLAD_API_CALL PFNGLTEXSTORAGE3DPROC sf_glad_glTexStorage3D;
+#define glTexStorage3D sf_glad_glTexStorage3D
+GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC sf_glad_glTexStorage3DMultisample;
+#define glTexStorage3DMultisample sf_glad_glTexStorage3DMultisample
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC sf_glad_glTexSubImage1D;
+#define glTexSubImage1D sf_glad_glTexSubImage1D
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC sf_glad_glTexSubImage1DEXT;
+#define glTexSubImage1DEXT sf_glad_glTexSubImage1DEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC sf_glad_glTexSubImage2D;
+#define glTexSubImage2D sf_glad_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC sf_glad_glTexSubImage2DEXT;
+#define glTexSubImage2DEXT sf_glad_glTexSubImage2DEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC sf_glad_glTexSubImage3D;
+#define glTexSubImage3D sf_glad_glTexSubImage3D
+GLAD_API_CALL PFNGLTEXTUREBARRIERPROC sf_glad_glTextureBarrier;
+#define glTextureBarrier sf_glad_glTextureBarrier
+GLAD_API_CALL PFNGLTEXTUREBUFFERPROC sf_glad_glTextureBuffer;
+#define glTextureBuffer sf_glad_glTextureBuffer
+GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC sf_glad_glTextureBufferRange;
+#define glTextureBufferRange sf_glad_glTextureBufferRange
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC sf_glad_glTextureParameterIiv;
+#define glTextureParameterIiv sf_glad_glTextureParameterIiv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC sf_glad_glTextureParameterIuiv;
+#define glTextureParameterIuiv sf_glad_glTextureParameterIuiv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC sf_glad_glTextureParameterf;
+#define glTextureParameterf sf_glad_glTextureParameterf
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC sf_glad_glTextureParameterfv;
+#define glTextureParameterfv sf_glad_glTextureParameterfv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC sf_glad_glTextureParameteri;
+#define glTextureParameteri sf_glad_glTextureParameteri
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC sf_glad_glTextureParameteriv;
+#define glTextureParameteriv sf_glad_glTextureParameteriv
+GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC sf_glad_glTextureStorage1D;
+#define glTextureStorage1D sf_glad_glTextureStorage1D
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC sf_glad_glTextureStorage2D;
+#define glTextureStorage2D sf_glad_glTextureStorage2D
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC sf_glad_glTextureStorage2DMultisample;
+#define glTextureStorage2DMultisample sf_glad_glTextureStorage2DMultisample
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC sf_glad_glTextureStorage3D;
+#define glTextureStorage3D sf_glad_glTextureStorage3D
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC sf_glad_glTextureStorage3DMultisample;
+#define glTextureStorage3DMultisample sf_glad_glTextureStorage3DMultisample
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC sf_glad_glTextureSubImage1D;
+#define glTextureSubImage1D sf_glad_glTextureSubImage1D
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC sf_glad_glTextureSubImage2D;
+#define glTextureSubImage2D sf_glad_glTextureSubImage2D
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC sf_glad_glTextureSubImage3D;
+#define glTextureSubImage3D sf_glad_glTextureSubImage3D
+GLAD_API_CALL PFNGLTEXTUREVIEWPROC sf_glad_glTextureView;
+#define glTextureView sf_glad_glTextureView
+GLAD_API_CALL PFNGLTRACKMATRIXNVPROC sf_glad_glTrackMatrixNV;
+#define glTrackMatrixNV sf_glad_glTrackMatrixNV
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC sf_glad_glTransformFeedbackBufferBase;
+#define glTransformFeedbackBufferBase sf_glad_glTransformFeedbackBufferBase
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC sf_glad_glTransformFeedbackBufferRange;
+#define glTransformFeedbackBufferRange sf_glad_glTransformFeedbackBufferRange
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC sf_glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings sf_glad_glTransformFeedbackVaryings
+GLAD_API_CALL PFNGLTRANSLATEDPROC sf_glad_glTranslated;
+#define glTranslated sf_glad_glTranslated
+GLAD_API_CALL PFNGLTRANSLATEFPROC sf_glad_glTranslatef;
+#define glTranslatef sf_glad_glTranslatef
+GLAD_API_CALL PFNGLUNIFORM1DPROC sf_glad_glUniform1d;
+#define glUniform1d sf_glad_glUniform1d
+GLAD_API_CALL PFNGLUNIFORM1DVPROC sf_glad_glUniform1dv;
+#define glUniform1dv sf_glad_glUniform1dv
+GLAD_API_CALL PFNGLUNIFORM1FPROC sf_glad_glUniform1f;
+#define glUniform1f sf_glad_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FARBPROC sf_glad_glUniform1fARB;
+#define glUniform1fARB sf_glad_glUniform1fARB
+GLAD_API_CALL PFNGLUNIFORM1FVPROC sf_glad_glUniform1fv;
+#define glUniform1fv sf_glad_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1FVARBPROC sf_glad_glUniform1fvARB;
+#define glUniform1fvARB sf_glad_glUniform1fvARB
+GLAD_API_CALL PFNGLUNIFORM1IPROC sf_glad_glUniform1i;
+#define glUniform1i sf_glad_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1IARBPROC sf_glad_glUniform1iARB;
+#define glUniform1iARB sf_glad_glUniform1iARB
+GLAD_API_CALL PFNGLUNIFORM1IVPROC sf_glad_glUniform1iv;
+#define glUniform1iv sf_glad_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM1IVARBPROC sf_glad_glUniform1ivARB;
+#define glUniform1ivARB sf_glad_glUniform1ivARB
+GLAD_API_CALL PFNGLUNIFORM1UIPROC sf_glad_glUniform1ui;
+#define glUniform1ui sf_glad_glUniform1ui
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC sf_glad_glUniform1uiv;
+#define glUniform1uiv sf_glad_glUniform1uiv
+GLAD_API_CALL PFNGLUNIFORM2DPROC sf_glad_glUniform2d;
+#define glUniform2d sf_glad_glUniform2d
+GLAD_API_CALL PFNGLUNIFORM2DVPROC sf_glad_glUniform2dv;
+#define glUniform2dv sf_glad_glUniform2dv
+GLAD_API_CALL PFNGLUNIFORM2FPROC sf_glad_glUniform2f;
+#define glUniform2f sf_glad_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FARBPROC sf_glad_glUniform2fARB;
+#define glUniform2fARB sf_glad_glUniform2fARB
+GLAD_API_CALL PFNGLUNIFORM2FVPROC sf_glad_glUniform2fv;
+#define glUniform2fv sf_glad_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2FVARBPROC sf_glad_glUniform2fvARB;
+#define glUniform2fvARB sf_glad_glUniform2fvARB
+GLAD_API_CALL PFNGLUNIFORM2IPROC sf_glad_glUniform2i;
+#define glUniform2i sf_glad_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2IARBPROC sf_glad_glUniform2iARB;
+#define glUniform2iARB sf_glad_glUniform2iARB
+GLAD_API_CALL PFNGLUNIFORM2IVPROC sf_glad_glUniform2iv;
+#define glUniform2iv sf_glad_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM2IVARBPROC sf_glad_glUniform2ivARB;
+#define glUniform2ivARB sf_glad_glUniform2ivARB
+GLAD_API_CALL PFNGLUNIFORM2UIPROC sf_glad_glUniform2ui;
+#define glUniform2ui sf_glad_glUniform2ui
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC sf_glad_glUniform2uiv;
+#define glUniform2uiv sf_glad_glUniform2uiv
+GLAD_API_CALL PFNGLUNIFORM3DPROC sf_glad_glUniform3d;
+#define glUniform3d sf_glad_glUniform3d
+GLAD_API_CALL PFNGLUNIFORM3DVPROC sf_glad_glUniform3dv;
+#define glUniform3dv sf_glad_glUniform3dv
+GLAD_API_CALL PFNGLUNIFORM3FPROC sf_glad_glUniform3f;
+#define glUniform3f sf_glad_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FARBPROC sf_glad_glUniform3fARB;
+#define glUniform3fARB sf_glad_glUniform3fARB
+GLAD_API_CALL PFNGLUNIFORM3FVPROC sf_glad_glUniform3fv;
+#define glUniform3fv sf_glad_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3FVARBPROC sf_glad_glUniform3fvARB;
+#define glUniform3fvARB sf_glad_glUniform3fvARB
+GLAD_API_CALL PFNGLUNIFORM3IPROC sf_glad_glUniform3i;
+#define glUniform3i sf_glad_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3IARBPROC sf_glad_glUniform3iARB;
+#define glUniform3iARB sf_glad_glUniform3iARB
+GLAD_API_CALL PFNGLUNIFORM3IVPROC sf_glad_glUniform3iv;
+#define glUniform3iv sf_glad_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM3IVARBPROC sf_glad_glUniform3ivARB;
+#define glUniform3ivARB sf_glad_glUniform3ivARB
+GLAD_API_CALL PFNGLUNIFORM3UIPROC sf_glad_glUniform3ui;
+#define glUniform3ui sf_glad_glUniform3ui
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC sf_glad_glUniform3uiv;
+#define glUniform3uiv sf_glad_glUniform3uiv
+GLAD_API_CALL PFNGLUNIFORM4DPROC sf_glad_glUniform4d;
+#define glUniform4d sf_glad_glUniform4d
+GLAD_API_CALL PFNGLUNIFORM4DVPROC sf_glad_glUniform4dv;
+#define glUniform4dv sf_glad_glUniform4dv
+GLAD_API_CALL PFNGLUNIFORM4FPROC sf_glad_glUniform4f;
+#define glUniform4f sf_glad_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FARBPROC sf_glad_glUniform4fARB;
+#define glUniform4fARB sf_glad_glUniform4fARB
+GLAD_API_CALL PFNGLUNIFORM4FVPROC sf_glad_glUniform4fv;
+#define glUniform4fv sf_glad_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4FVARBPROC sf_glad_glUniform4fvARB;
+#define glUniform4fvARB sf_glad_glUniform4fvARB
+GLAD_API_CALL PFNGLUNIFORM4IPROC sf_glad_glUniform4i;
+#define glUniform4i sf_glad_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4IARBPROC sf_glad_glUniform4iARB;
+#define glUniform4iARB sf_glad_glUniform4iARB
+GLAD_API_CALL PFNGLUNIFORM4IVPROC sf_glad_glUniform4iv;
+#define glUniform4iv sf_glad_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORM4IVARBPROC sf_glad_glUniform4ivARB;
+#define glUniform4ivARB sf_glad_glUniform4ivARB
+GLAD_API_CALL PFNGLUNIFORM4UIPROC sf_glad_glUniform4ui;
+#define glUniform4ui sf_glad_glUniform4ui
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC sf_glad_glUniform4uiv;
+#define glUniform4uiv sf_glad_glUniform4uiv
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC sf_glad_glUniformBlockBinding;
+#define glUniformBlockBinding sf_glad_glUniformBlockBinding
+GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC sf_glad_glUniformMatrix2dv;
+#define glUniformMatrix2dv sf_glad_glUniformMatrix2dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC sf_glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv sf_glad_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC sf_glad_glUniformMatrix2fvARB;
+#define glUniformMatrix2fvARB sf_glad_glUniformMatrix2fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC sf_glad_glUniformMatrix2x3dv;
+#define glUniformMatrix2x3dv sf_glad_glUniformMatrix2x3dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC sf_glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv sf_glad_glUniformMatrix2x3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC sf_glad_glUniformMatrix2x4dv;
+#define glUniformMatrix2x4dv sf_glad_glUniformMatrix2x4dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC sf_glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv sf_glad_glUniformMatrix2x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC sf_glad_glUniformMatrix3dv;
+#define glUniformMatrix3dv sf_glad_glUniformMatrix3dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC sf_glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv sf_glad_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC sf_glad_glUniformMatrix3fvARB;
+#define glUniformMatrix3fvARB sf_glad_glUniformMatrix3fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC sf_glad_glUniformMatrix3x2dv;
+#define glUniformMatrix3x2dv sf_glad_glUniformMatrix3x2dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC sf_glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv sf_glad_glUniformMatrix3x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC sf_glad_glUniformMatrix3x4dv;
+#define glUniformMatrix3x4dv sf_glad_glUniformMatrix3x4dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC sf_glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv sf_glad_glUniformMatrix3x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC sf_glad_glUniformMatrix4dv;
+#define glUniformMatrix4dv sf_glad_glUniformMatrix4dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC sf_glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv sf_glad_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC sf_glad_glUniformMatrix4fvARB;
+#define glUniformMatrix4fvARB sf_glad_glUniformMatrix4fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC sf_glad_glUniformMatrix4x2dv;
+#define glUniformMatrix4x2dv sf_glad_glUniformMatrix4x2dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC sf_glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv sf_glad_glUniformMatrix4x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC sf_glad_glUniformMatrix4x3dv;
+#define glUniformMatrix4x3dv sf_glad_glUniformMatrix4x3dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC sf_glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv sf_glad_glUniformMatrix4x3fv
+GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC sf_glad_glUniformSubroutinesuiv;
+#define glUniformSubroutinesuiv sf_glad_glUniformSubroutinesuiv
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC sf_glad_glUnmapBuffer;
+#define glUnmapBuffer sf_glad_glUnmapBuffer
+GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC sf_glad_glUnmapBufferARB;
+#define glUnmapBufferARB sf_glad_glUnmapBufferARB
+GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC sf_glad_glUnmapNamedBuffer;
+#define glUnmapNamedBuffer sf_glad_glUnmapNamedBuffer
+GLAD_API_CALL PFNGLUSEPROGRAMPROC sf_glad_glUseProgram;
+#define glUseProgram sf_glad_glUseProgram
+GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC sf_glad_glUseProgramObjectARB;
+#define glUseProgramObjectARB sf_glad_glUseProgramObjectARB
+GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC sf_glad_glUseProgramStages;
+#define glUseProgramStages sf_glad_glUseProgramStages
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC sf_glad_glValidateProgram;
+#define glValidateProgram sf_glad_glValidateProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC sf_glad_glValidateProgramARB;
+#define glValidateProgramARB sf_glad_glValidateProgramARB
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC sf_glad_glValidateProgramPipeline;
+#define glValidateProgramPipeline sf_glad_glValidateProgramPipeline
+GLAD_API_CALL PFNGLVERTEX2DPROC sf_glad_glVertex2d;
+#define glVertex2d sf_glad_glVertex2d
+GLAD_API_CALL PFNGLVERTEX2DVPROC sf_glad_glVertex2dv;
+#define glVertex2dv sf_glad_glVertex2dv
+GLAD_API_CALL PFNGLVERTEX2FPROC sf_glad_glVertex2f;
+#define glVertex2f sf_glad_glVertex2f
+GLAD_API_CALL PFNGLVERTEX2FVPROC sf_glad_glVertex2fv;
+#define glVertex2fv sf_glad_glVertex2fv
+GLAD_API_CALL PFNGLVERTEX2IPROC sf_glad_glVertex2i;
+#define glVertex2i sf_glad_glVertex2i
+GLAD_API_CALL PFNGLVERTEX2IVPROC sf_glad_glVertex2iv;
+#define glVertex2iv sf_glad_glVertex2iv
+GLAD_API_CALL PFNGLVERTEX2SPROC sf_glad_glVertex2s;
+#define glVertex2s sf_glad_glVertex2s
+GLAD_API_CALL PFNGLVERTEX2SVPROC sf_glad_glVertex2sv;
+#define glVertex2sv sf_glad_glVertex2sv
+GLAD_API_CALL PFNGLVERTEX3DPROC sf_glad_glVertex3d;
+#define glVertex3d sf_glad_glVertex3d
+GLAD_API_CALL PFNGLVERTEX3DVPROC sf_glad_glVertex3dv;
+#define glVertex3dv sf_glad_glVertex3dv
+GLAD_API_CALL PFNGLVERTEX3FPROC sf_glad_glVertex3f;
+#define glVertex3f sf_glad_glVertex3f
+GLAD_API_CALL PFNGLVERTEX3FVPROC sf_glad_glVertex3fv;
+#define glVertex3fv sf_glad_glVertex3fv
+GLAD_API_CALL PFNGLVERTEX3IPROC sf_glad_glVertex3i;
+#define glVertex3i sf_glad_glVertex3i
+GLAD_API_CALL PFNGLVERTEX3IVPROC sf_glad_glVertex3iv;
+#define glVertex3iv sf_glad_glVertex3iv
+GLAD_API_CALL PFNGLVERTEX3SPROC sf_glad_glVertex3s;
+#define glVertex3s sf_glad_glVertex3s
+GLAD_API_CALL PFNGLVERTEX3SVPROC sf_glad_glVertex3sv;
+#define glVertex3sv sf_glad_glVertex3sv
+GLAD_API_CALL PFNGLVERTEX4DPROC sf_glad_glVertex4d;
+#define glVertex4d sf_glad_glVertex4d
+GLAD_API_CALL PFNGLVERTEX4DVPROC sf_glad_glVertex4dv;
+#define glVertex4dv sf_glad_glVertex4dv
+GLAD_API_CALL PFNGLVERTEX4FPROC sf_glad_glVertex4f;
+#define glVertex4f sf_glad_glVertex4f
+GLAD_API_CALL PFNGLVERTEX4FVPROC sf_glad_glVertex4fv;
+#define glVertex4fv sf_glad_glVertex4fv
+GLAD_API_CALL PFNGLVERTEX4IPROC sf_glad_glVertex4i;
+#define glVertex4i sf_glad_glVertex4i
+GLAD_API_CALL PFNGLVERTEX4IVPROC sf_glad_glVertex4iv;
+#define glVertex4iv sf_glad_glVertex4iv
+GLAD_API_CALL PFNGLVERTEX4SPROC sf_glad_glVertex4s;
+#define glVertex4s sf_glad_glVertex4s
+GLAD_API_CALL PFNGLVERTEX4SVPROC sf_glad_glVertex4sv;
+#define glVertex4sv sf_glad_glVertex4sv
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC sf_glad_glVertexArrayAttribBinding;
+#define glVertexArrayAttribBinding sf_glad_glVertexArrayAttribBinding
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC sf_glad_glVertexArrayAttribFormat;
+#define glVertexArrayAttribFormat sf_glad_glVertexArrayAttribFormat
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC sf_glad_glVertexArrayAttribIFormat;
+#define glVertexArrayAttribIFormat sf_glad_glVertexArrayAttribIFormat
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC sf_glad_glVertexArrayAttribLFormat;
+#define glVertexArrayAttribLFormat sf_glad_glVertexArrayAttribLFormat
+GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC sf_glad_glVertexArrayBindingDivisor;
+#define glVertexArrayBindingDivisor sf_glad_glVertexArrayBindingDivisor
+GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC sf_glad_glVertexArrayElementBuffer;
+#define glVertexArrayElementBuffer sf_glad_glVertexArrayElementBuffer
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC sf_glad_glVertexArrayVertexBuffer;
+#define glVertexArrayVertexBuffer sf_glad_glVertexArrayVertexBuffer
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC sf_glad_glVertexArrayVertexBuffers;
+#define glVertexArrayVertexBuffers sf_glad_glVertexArrayVertexBuffers
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC sf_glad_glVertexAttrib1d;
+#define glVertexAttrib1d sf_glad_glVertexAttrib1d
+GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC sf_glad_glVertexAttrib1dARB;
+#define glVertexAttrib1dARB sf_glad_glVertexAttrib1dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC sf_glad_glVertexAttrib1dNV;
+#define glVertexAttrib1dNV sf_glad_glVertexAttrib1dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC sf_glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv sf_glad_glVertexAttrib1dv
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC sf_glad_glVertexAttrib1dvARB;
+#define glVertexAttrib1dvARB sf_glad_glVertexAttrib1dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC sf_glad_glVertexAttrib1dvNV;
+#define glVertexAttrib1dvNV sf_glad_glVertexAttrib1dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC sf_glad_glVertexAttrib1f;
+#define glVertexAttrib1f sf_glad_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC sf_glad_glVertexAttrib1fARB;
+#define glVertexAttrib1fARB sf_glad_glVertexAttrib1fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC sf_glad_glVertexAttrib1fNV;
+#define glVertexAttrib1fNV sf_glad_glVertexAttrib1fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC sf_glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv sf_glad_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC sf_glad_glVertexAttrib1fvARB;
+#define glVertexAttrib1fvARB sf_glad_glVertexAttrib1fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC sf_glad_glVertexAttrib1fvNV;
+#define glVertexAttrib1fvNV sf_glad_glVertexAttrib1fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC sf_glad_glVertexAttrib1s;
+#define glVertexAttrib1s sf_glad_glVertexAttrib1s
+GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC sf_glad_glVertexAttrib1sARB;
+#define glVertexAttrib1sARB sf_glad_glVertexAttrib1sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC sf_glad_glVertexAttrib1sNV;
+#define glVertexAttrib1sNV sf_glad_glVertexAttrib1sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC sf_glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv sf_glad_glVertexAttrib1sv
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC sf_glad_glVertexAttrib1svARB;
+#define glVertexAttrib1svARB sf_glad_glVertexAttrib1svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC sf_glad_glVertexAttrib1svNV;
+#define glVertexAttrib1svNV sf_glad_glVertexAttrib1svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC sf_glad_glVertexAttrib2d;
+#define glVertexAttrib2d sf_glad_glVertexAttrib2d
+GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC sf_glad_glVertexAttrib2dARB;
+#define glVertexAttrib2dARB sf_glad_glVertexAttrib2dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC sf_glad_glVertexAttrib2dNV;
+#define glVertexAttrib2dNV sf_glad_glVertexAttrib2dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC sf_glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv sf_glad_glVertexAttrib2dv
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC sf_glad_glVertexAttrib2dvARB;
+#define glVertexAttrib2dvARB sf_glad_glVertexAttrib2dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC sf_glad_glVertexAttrib2dvNV;
+#define glVertexAttrib2dvNV sf_glad_glVertexAttrib2dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC sf_glad_glVertexAttrib2f;
+#define glVertexAttrib2f sf_glad_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC sf_glad_glVertexAttrib2fARB;
+#define glVertexAttrib2fARB sf_glad_glVertexAttrib2fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC sf_glad_glVertexAttrib2fNV;
+#define glVertexAttrib2fNV sf_glad_glVertexAttrib2fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC sf_glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv sf_glad_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC sf_glad_glVertexAttrib2fvARB;
+#define glVertexAttrib2fvARB sf_glad_glVertexAttrib2fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC sf_glad_glVertexAttrib2fvNV;
+#define glVertexAttrib2fvNV sf_glad_glVertexAttrib2fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC sf_glad_glVertexAttrib2s;
+#define glVertexAttrib2s sf_glad_glVertexAttrib2s
+GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC sf_glad_glVertexAttrib2sARB;
+#define glVertexAttrib2sARB sf_glad_glVertexAttrib2sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC sf_glad_glVertexAttrib2sNV;
+#define glVertexAttrib2sNV sf_glad_glVertexAttrib2sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC sf_glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv sf_glad_glVertexAttrib2sv
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC sf_glad_glVertexAttrib2svARB;
+#define glVertexAttrib2svARB sf_glad_glVertexAttrib2svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC sf_glad_glVertexAttrib2svNV;
+#define glVertexAttrib2svNV sf_glad_glVertexAttrib2svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC sf_glad_glVertexAttrib3d;
+#define glVertexAttrib3d sf_glad_glVertexAttrib3d
+GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC sf_glad_glVertexAttrib3dARB;
+#define glVertexAttrib3dARB sf_glad_glVertexAttrib3dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC sf_glad_glVertexAttrib3dNV;
+#define glVertexAttrib3dNV sf_glad_glVertexAttrib3dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC sf_glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv sf_glad_glVertexAttrib3dv
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC sf_glad_glVertexAttrib3dvARB;
+#define glVertexAttrib3dvARB sf_glad_glVertexAttrib3dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC sf_glad_glVertexAttrib3dvNV;
+#define glVertexAttrib3dvNV sf_glad_glVertexAttrib3dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC sf_glad_glVertexAttrib3f;
+#define glVertexAttrib3f sf_glad_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC sf_glad_glVertexAttrib3fARB;
+#define glVertexAttrib3fARB sf_glad_glVertexAttrib3fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC sf_glad_glVertexAttrib3fNV;
+#define glVertexAttrib3fNV sf_glad_glVertexAttrib3fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC sf_glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv sf_glad_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC sf_glad_glVertexAttrib3fvARB;
+#define glVertexAttrib3fvARB sf_glad_glVertexAttrib3fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC sf_glad_glVertexAttrib3fvNV;
+#define glVertexAttrib3fvNV sf_glad_glVertexAttrib3fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC sf_glad_glVertexAttrib3s;
+#define glVertexAttrib3s sf_glad_glVertexAttrib3s
+GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC sf_glad_glVertexAttrib3sARB;
+#define glVertexAttrib3sARB sf_glad_glVertexAttrib3sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC sf_glad_glVertexAttrib3sNV;
+#define glVertexAttrib3sNV sf_glad_glVertexAttrib3sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC sf_glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv sf_glad_glVertexAttrib3sv
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC sf_glad_glVertexAttrib3svARB;
+#define glVertexAttrib3svARB sf_glad_glVertexAttrib3svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC sf_glad_glVertexAttrib3svNV;
+#define glVertexAttrib3svNV sf_glad_glVertexAttrib3svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC sf_glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv sf_glad_glVertexAttrib4Nbv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC sf_glad_glVertexAttrib4NbvARB;
+#define glVertexAttrib4NbvARB sf_glad_glVertexAttrib4NbvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC sf_glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv sf_glad_glVertexAttrib4Niv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC sf_glad_glVertexAttrib4NivARB;
+#define glVertexAttrib4NivARB sf_glad_glVertexAttrib4NivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC sf_glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv sf_glad_glVertexAttrib4Nsv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC sf_glad_glVertexAttrib4NsvARB;
+#define glVertexAttrib4NsvARB sf_glad_glVertexAttrib4NsvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC sf_glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub sf_glad_glVertexAttrib4Nub
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC sf_glad_glVertexAttrib4NubARB;
+#define glVertexAttrib4NubARB sf_glad_glVertexAttrib4NubARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC sf_glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv sf_glad_glVertexAttrib4Nubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC sf_glad_glVertexAttrib4NubvARB;
+#define glVertexAttrib4NubvARB sf_glad_glVertexAttrib4NubvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC sf_glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv sf_glad_glVertexAttrib4Nuiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC sf_glad_glVertexAttrib4NuivARB;
+#define glVertexAttrib4NuivARB sf_glad_glVertexAttrib4NuivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC sf_glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv sf_glad_glVertexAttrib4Nusv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC sf_glad_glVertexAttrib4NusvARB;
+#define glVertexAttrib4NusvARB sf_glad_glVertexAttrib4NusvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC sf_glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv sf_glad_glVertexAttrib4bv
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC sf_glad_glVertexAttrib4bvARB;
+#define glVertexAttrib4bvARB sf_glad_glVertexAttrib4bvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC sf_glad_glVertexAttrib4d;
+#define glVertexAttrib4d sf_glad_glVertexAttrib4d
+GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC sf_glad_glVertexAttrib4dARB;
+#define glVertexAttrib4dARB sf_glad_glVertexAttrib4dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC sf_glad_glVertexAttrib4dNV;
+#define glVertexAttrib4dNV sf_glad_glVertexAttrib4dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC sf_glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv sf_glad_glVertexAttrib4dv
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC sf_glad_glVertexAttrib4dvARB;
+#define glVertexAttrib4dvARB sf_glad_glVertexAttrib4dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC sf_glad_glVertexAttrib4dvNV;
+#define glVertexAttrib4dvNV sf_glad_glVertexAttrib4dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC sf_glad_glVertexAttrib4f;
+#define glVertexAttrib4f sf_glad_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC sf_glad_glVertexAttrib4fARB;
+#define glVertexAttrib4fARB sf_glad_glVertexAttrib4fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC sf_glad_glVertexAttrib4fNV;
+#define glVertexAttrib4fNV sf_glad_glVertexAttrib4fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC sf_glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv sf_glad_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC sf_glad_glVertexAttrib4fvARB;
+#define glVertexAttrib4fvARB sf_glad_glVertexAttrib4fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC sf_glad_glVertexAttrib4fvNV;
+#define glVertexAttrib4fvNV sf_glad_glVertexAttrib4fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC sf_glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv sf_glad_glVertexAttrib4iv
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC sf_glad_glVertexAttrib4ivARB;
+#define glVertexAttrib4ivARB sf_glad_glVertexAttrib4ivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC sf_glad_glVertexAttrib4s;
+#define glVertexAttrib4s sf_glad_glVertexAttrib4s
+GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC sf_glad_glVertexAttrib4sARB;
+#define glVertexAttrib4sARB sf_glad_glVertexAttrib4sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC sf_glad_glVertexAttrib4sNV;
+#define glVertexAttrib4sNV sf_glad_glVertexAttrib4sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC sf_glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv sf_glad_glVertexAttrib4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC sf_glad_glVertexAttrib4svARB;
+#define glVertexAttrib4svARB sf_glad_glVertexAttrib4svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC sf_glad_glVertexAttrib4svNV;
+#define glVertexAttrib4svNV sf_glad_glVertexAttrib4svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC sf_glad_glVertexAttrib4ubNV;
+#define glVertexAttrib4ubNV sf_glad_glVertexAttrib4ubNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC sf_glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv sf_glad_glVertexAttrib4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC sf_glad_glVertexAttrib4ubvARB;
+#define glVertexAttrib4ubvARB sf_glad_glVertexAttrib4ubvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC sf_glad_glVertexAttrib4ubvNV;
+#define glVertexAttrib4ubvNV sf_glad_glVertexAttrib4ubvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC sf_glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv sf_glad_glVertexAttrib4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC sf_glad_glVertexAttrib4uivARB;
+#define glVertexAttrib4uivARB sf_glad_glVertexAttrib4uivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC sf_glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv sf_glad_glVertexAttrib4usv
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC sf_glad_glVertexAttrib4usvARB;
+#define glVertexAttrib4usvARB sf_glad_glVertexAttrib4usvARB
+GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC sf_glad_glVertexAttribBinding;
+#define glVertexAttribBinding sf_glad_glVertexAttribBinding
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC sf_glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor sf_glad_glVertexAttribDivisor
+GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC sf_glad_glVertexAttribFormat;
+#define glVertexAttribFormat sf_glad_glVertexAttribFormat
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC sf_glad_glVertexAttribI1i;
+#define glVertexAttribI1i sf_glad_glVertexAttribI1i
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC sf_glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv sf_glad_glVertexAttribI1iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC sf_glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui sf_glad_glVertexAttribI1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC sf_glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv sf_glad_glVertexAttribI1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC sf_glad_glVertexAttribI2i;
+#define glVertexAttribI2i sf_glad_glVertexAttribI2i
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC sf_glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv sf_glad_glVertexAttribI2iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC sf_glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui sf_glad_glVertexAttribI2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC sf_glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv sf_glad_glVertexAttribI2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC sf_glad_glVertexAttribI3i;
+#define glVertexAttribI3i sf_glad_glVertexAttribI3i
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC sf_glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv sf_glad_glVertexAttribI3iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC sf_glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui sf_glad_glVertexAttribI3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC sf_glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv sf_glad_glVertexAttribI3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC sf_glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv sf_glad_glVertexAttribI4bv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC sf_glad_glVertexAttribI4i;
+#define glVertexAttribI4i sf_glad_glVertexAttribI4i
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC sf_glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv sf_glad_glVertexAttribI4iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC sf_glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv sf_glad_glVertexAttribI4sv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC sf_glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv sf_glad_glVertexAttribI4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC sf_glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui sf_glad_glVertexAttribI4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC sf_glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv sf_glad_glVertexAttribI4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC sf_glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv sf_glad_glVertexAttribI4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC sf_glad_glVertexAttribIFormat;
+#define glVertexAttribIFormat sf_glad_glVertexAttribIFormat
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC sf_glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer sf_glad_glVertexAttribIPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC sf_glad_glVertexAttribL1d;
+#define glVertexAttribL1d sf_glad_glVertexAttribL1d
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC sf_glad_glVertexAttribL1dv;
+#define glVertexAttribL1dv sf_glad_glVertexAttribL1dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC sf_glad_glVertexAttribL2d;
+#define glVertexAttribL2d sf_glad_glVertexAttribL2d
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC sf_glad_glVertexAttribL2dv;
+#define glVertexAttribL2dv sf_glad_glVertexAttribL2dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC sf_glad_glVertexAttribL3d;
+#define glVertexAttribL3d sf_glad_glVertexAttribL3d
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC sf_glad_glVertexAttribL3dv;
+#define glVertexAttribL3dv sf_glad_glVertexAttribL3dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC sf_glad_glVertexAttribL4d;
+#define glVertexAttribL4d sf_glad_glVertexAttribL4d
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC sf_glad_glVertexAttribL4dv;
+#define glVertexAttribL4dv sf_glad_glVertexAttribL4dv
+GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC sf_glad_glVertexAttribLFormat;
+#define glVertexAttribLFormat sf_glad_glVertexAttribLFormat
+GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC sf_glad_glVertexAttribLPointer;
+#define glVertexAttribLPointer sf_glad_glVertexAttribLPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC sf_glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui sf_glad_glVertexAttribP1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC sf_glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv sf_glad_glVertexAttribP1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC sf_glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui sf_glad_glVertexAttribP2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC sf_glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv sf_glad_glVertexAttribP2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC sf_glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui sf_glad_glVertexAttribP3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC sf_glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv sf_glad_glVertexAttribP3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC sf_glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui sf_glad_glVertexAttribP4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC sf_glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv sf_glad_glVertexAttribP4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC sf_glad_glVertexAttribPointer;
+#define glVertexAttribPointer sf_glad_glVertexAttribPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC sf_glad_glVertexAttribPointerARB;
+#define glVertexAttribPointerARB sf_glad_glVertexAttribPointerARB
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC sf_glad_glVertexAttribPointerNV;
+#define glVertexAttribPointerNV sf_glad_glVertexAttribPointerNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC sf_glad_glVertexAttribs1dvNV;
+#define glVertexAttribs1dvNV sf_glad_glVertexAttribs1dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC sf_glad_glVertexAttribs1fvNV;
+#define glVertexAttribs1fvNV sf_glad_glVertexAttribs1fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC sf_glad_glVertexAttribs1svNV;
+#define glVertexAttribs1svNV sf_glad_glVertexAttribs1svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC sf_glad_glVertexAttribs2dvNV;
+#define glVertexAttribs2dvNV sf_glad_glVertexAttribs2dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC sf_glad_glVertexAttribs2fvNV;
+#define glVertexAttribs2fvNV sf_glad_glVertexAttribs2fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC sf_glad_glVertexAttribs2svNV;
+#define glVertexAttribs2svNV sf_glad_glVertexAttribs2svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC sf_glad_glVertexAttribs3dvNV;
+#define glVertexAttribs3dvNV sf_glad_glVertexAttribs3dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC sf_glad_glVertexAttribs3fvNV;
+#define glVertexAttribs3fvNV sf_glad_glVertexAttribs3fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC sf_glad_glVertexAttribs3svNV;
+#define glVertexAttribs3svNV sf_glad_glVertexAttribs3svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC sf_glad_glVertexAttribs4dvNV;
+#define glVertexAttribs4dvNV sf_glad_glVertexAttribs4dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC sf_glad_glVertexAttribs4fvNV;
+#define glVertexAttribs4fvNV sf_glad_glVertexAttribs4fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC sf_glad_glVertexAttribs4svNV;
+#define glVertexAttribs4svNV sf_glad_glVertexAttribs4svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC sf_glad_glVertexAttribs4ubvNV;
+#define glVertexAttribs4ubvNV sf_glad_glVertexAttribs4ubvNV
+GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC sf_glad_glVertexBindingDivisor;
+#define glVertexBindingDivisor sf_glad_glVertexBindingDivisor
+GLAD_API_CALL PFNGLVERTEXP2UIPROC sf_glad_glVertexP2ui;
+#define glVertexP2ui sf_glad_glVertexP2ui
+GLAD_API_CALL PFNGLVERTEXP2UIVPROC sf_glad_glVertexP2uiv;
+#define glVertexP2uiv sf_glad_glVertexP2uiv
+GLAD_API_CALL PFNGLVERTEXP3UIPROC sf_glad_glVertexP3ui;
+#define glVertexP3ui sf_glad_glVertexP3ui
+GLAD_API_CALL PFNGLVERTEXP3UIVPROC sf_glad_glVertexP3uiv;
+#define glVertexP3uiv sf_glad_glVertexP3uiv
+GLAD_API_CALL PFNGLVERTEXP4UIPROC sf_glad_glVertexP4ui;
+#define glVertexP4ui sf_glad_glVertexP4ui
+GLAD_API_CALL PFNGLVERTEXP4UIVPROC sf_glad_glVertexP4uiv;
+#define glVertexP4uiv sf_glad_glVertexP4uiv
+GLAD_API_CALL PFNGLVERTEXPOINTERPROC sf_glad_glVertexPointer;
+#define glVertexPointer sf_glad_glVertexPointer
+GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC sf_glad_glVertexPointerEXT;
+#define glVertexPointerEXT sf_glad_glVertexPointerEXT
+GLAD_API_CALL PFNGLVIEWPORTPROC sf_glad_glViewport;
+#define glViewport sf_glad_glViewport
+GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC sf_glad_glViewportArrayv;
+#define glViewportArrayv sf_glad_glViewportArrayv
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC sf_glad_glViewportIndexedf;
+#define glViewportIndexedf sf_glad_glViewportIndexedf
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC sf_glad_glViewportIndexedfv;
+#define glViewportIndexedfv sf_glad_glViewportIndexedfv
+GLAD_API_CALL PFNGLWAITSYNCPROC sf_glad_glWaitSync;
+#define glWaitSync sf_glad_glWaitSync
+GLAD_API_CALL PFNGLWINDOWPOS2DPROC sf_glad_glWindowPos2d;
+#define glWindowPos2d sf_glad_glWindowPos2d
+GLAD_API_CALL PFNGLWINDOWPOS2DVPROC sf_glad_glWindowPos2dv;
+#define glWindowPos2dv sf_glad_glWindowPos2dv
+GLAD_API_CALL PFNGLWINDOWPOS2FPROC sf_glad_glWindowPos2f;
+#define glWindowPos2f sf_glad_glWindowPos2f
+GLAD_API_CALL PFNGLWINDOWPOS2FVPROC sf_glad_glWindowPos2fv;
+#define glWindowPos2fv sf_glad_glWindowPos2fv
+GLAD_API_CALL PFNGLWINDOWPOS2IPROC sf_glad_glWindowPos2i;
+#define glWindowPos2i sf_glad_glWindowPos2i
+GLAD_API_CALL PFNGLWINDOWPOS2IVPROC sf_glad_glWindowPos2iv;
+#define glWindowPos2iv sf_glad_glWindowPos2iv
+GLAD_API_CALL PFNGLWINDOWPOS2SPROC sf_glad_glWindowPos2s;
+#define glWindowPos2s sf_glad_glWindowPos2s
+GLAD_API_CALL PFNGLWINDOWPOS2SVPROC sf_glad_glWindowPos2sv;
+#define glWindowPos2sv sf_glad_glWindowPos2sv
+GLAD_API_CALL PFNGLWINDOWPOS3DPROC sf_glad_glWindowPos3d;
+#define glWindowPos3d sf_glad_glWindowPos3d
+GLAD_API_CALL PFNGLWINDOWPOS3DVPROC sf_glad_glWindowPos3dv;
+#define glWindowPos3dv sf_glad_glWindowPos3dv
+GLAD_API_CALL PFNGLWINDOWPOS3FPROC sf_glad_glWindowPos3f;
+#define glWindowPos3f sf_glad_glWindowPos3f
+GLAD_API_CALL PFNGLWINDOWPOS3FVPROC sf_glad_glWindowPos3fv;
+#define glWindowPos3fv sf_glad_glWindowPos3fv
+GLAD_API_CALL PFNGLWINDOWPOS3IPROC sf_glad_glWindowPos3i;
+#define glWindowPos3i sf_glad_glWindowPos3i
+GLAD_API_CALL PFNGLWINDOWPOS3IVPROC sf_glad_glWindowPos3iv;
+#define glWindowPos3iv sf_glad_glWindowPos3iv
+GLAD_API_CALL PFNGLWINDOWPOS3SPROC sf_glad_glWindowPos3s;
+#define glWindowPos3s sf_glad_glWindowPos3s
+GLAD_API_CALL PFNGLWINDOWPOS3SVPROC sf_glad_glWindowPos3sv;
+#define glWindowPos3sv sf_glad_glWindowPos3sv
+GLAD_API_CALL PFNGLALPHAFUNCXPROC sf_glad_glAlphaFuncx;
+#define glAlphaFuncx sf_glad_glAlphaFuncx
+GLAD_API_CALL PFNGLBINDFRAMEBUFFEROESPROC sf_glad_glBindFramebufferOES;
+#define glBindFramebufferOES sf_glad_glBindFramebufferOES
+GLAD_API_CALL PFNGLBINDRENDERBUFFEROESPROC sf_glad_glBindRenderbufferOES;
+#define glBindRenderbufferOES sf_glad_glBindRenderbufferOES
+GLAD_API_CALL PFNGLBLENDEQUATIONOESPROC sf_glad_glBlendEquationOES;
+#define glBlendEquationOES sf_glad_glBlendEquationOES
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEOESPROC sf_glad_glBlendEquationSeparateOES;
+#define glBlendEquationSeparateOES sf_glad_glBlendEquationSeparateOES
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEOESPROC sf_glad_glBlendFuncSeparateOES;
+#define glBlendFuncSeparateOES sf_glad_glBlendFuncSeparateOES
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSOESPROC sf_glad_glCheckFramebufferStatusOES;
+#define glCheckFramebufferStatusOES sf_glad_glCheckFramebufferStatusOES
+GLAD_API_CALL PFNGLCLEARCOLORXPROC sf_glad_glClearColorx;
+#define glClearColorx sf_glad_glClearColorx
+GLAD_API_CALL PFNGLCLEARDEPTHXPROC sf_glad_glClearDepthx;
+#define glClearDepthx sf_glad_glClearDepthx
+GLAD_API_CALL PFNGLCLIPPLANEFPROC sf_glad_glClipPlanef;
+#define glClipPlanef sf_glad_glClipPlanef
+GLAD_API_CALL PFNGLCLIPPLANEXPROC sf_glad_glClipPlanex;
+#define glClipPlanex sf_glad_glClipPlanex
+GLAD_API_CALL PFNGLCOLOR4XPROC sf_glad_glColor4x;
+#define glColor4x sf_glad_glColor4x
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSOESPROC sf_glad_glDeleteFramebuffersOES;
+#define glDeleteFramebuffersOES sf_glad_glDeleteFramebuffersOES
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSOESPROC sf_glad_glDeleteRenderbuffersOES;
+#define glDeleteRenderbuffersOES sf_glad_glDeleteRenderbuffersOES
+GLAD_API_CALL PFNGLDEPTHRANGEXPROC sf_glad_glDepthRangex;
+#define glDepthRangex sf_glad_glDepthRangex
+GLAD_API_CALL PFNGLFOGXPROC sf_glad_glFogx;
+#define glFogx sf_glad_glFogx
+GLAD_API_CALL PFNGLFOGXVPROC sf_glad_glFogxv;
+#define glFogxv sf_glad_glFogxv
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEROESPROC sf_glad_glFramebufferRenderbufferOES;
+#define glFramebufferRenderbufferOES sf_glad_glFramebufferRenderbufferOES
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DOESPROC sf_glad_glFramebufferTexture2DOES;
+#define glFramebufferTexture2DOES sf_glad_glFramebufferTexture2DOES
+GLAD_API_CALL PFNGLFRUSTUMFPROC sf_glad_glFrustumf;
+#define glFrustumf sf_glad_glFrustumf
+GLAD_API_CALL PFNGLFRUSTUMXPROC sf_glad_glFrustumx;
+#define glFrustumx sf_glad_glFrustumx
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSOESPROC sf_glad_glGenFramebuffersOES;
+#define glGenFramebuffersOES sf_glad_glGenFramebuffersOES
+GLAD_API_CALL PFNGLGENRENDERBUFFERSOESPROC sf_glad_glGenRenderbuffersOES;
+#define glGenRenderbuffersOES sf_glad_glGenRenderbuffersOES
+GLAD_API_CALL PFNGLGENERATEMIPMAPOESPROC sf_glad_glGenerateMipmapOES;
+#define glGenerateMipmapOES sf_glad_glGenerateMipmapOES
+GLAD_API_CALL PFNGLGETCLIPPLANEFPROC sf_glad_glGetClipPlanef;
+#define glGetClipPlanef sf_glad_glGetClipPlanef
+GLAD_API_CALL PFNGLGETCLIPPLANEXPROC sf_glad_glGetClipPlanex;
+#define glGetClipPlanex sf_glad_glGetClipPlanex
+GLAD_API_CALL PFNGLGETFIXEDVPROC sf_glad_glGetFixedv;
+#define glGetFixedv sf_glad_glGetFixedv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC sf_glad_glGetFramebufferAttachmentParameterivOES;
+#define glGetFramebufferAttachmentParameterivOES sf_glad_glGetFramebufferAttachmentParameterivOES
+GLAD_API_CALL PFNGLGETLIGHTXVPROC sf_glad_glGetLightxv;
+#define glGetLightxv sf_glad_glGetLightxv
+GLAD_API_CALL PFNGLGETMATERIALXVPROC sf_glad_glGetMaterialxv;
+#define glGetMaterialxv sf_glad_glGetMaterialxv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVOESPROC sf_glad_glGetRenderbufferParameterivOES;
+#define glGetRenderbufferParameterivOES sf_glad_glGetRenderbufferParameterivOES
+GLAD_API_CALL PFNGLGETTEXENVXVPROC sf_glad_glGetTexEnvxv;
+#define glGetTexEnvxv sf_glad_glGetTexEnvxv
+GLAD_API_CALL PFNGLGETTEXPARAMETERXVPROC sf_glad_glGetTexParameterxv;
+#define glGetTexParameterxv sf_glad_glGetTexParameterxv
+GLAD_API_CALL PFNGLISFRAMEBUFFEROESPROC sf_glad_glIsFramebufferOES;
+#define glIsFramebufferOES sf_glad_glIsFramebufferOES
+GLAD_API_CALL PFNGLISRENDERBUFFEROESPROC sf_glad_glIsRenderbufferOES;
+#define glIsRenderbufferOES sf_glad_glIsRenderbufferOES
+GLAD_API_CALL PFNGLLIGHTMODELXPROC sf_glad_glLightModelx;
+#define glLightModelx sf_glad_glLightModelx
+GLAD_API_CALL PFNGLLIGHTMODELXVPROC sf_glad_glLightModelxv;
+#define glLightModelxv sf_glad_glLightModelxv
+GLAD_API_CALL PFNGLLIGHTXPROC sf_glad_glLightx;
+#define glLightx sf_glad_glLightx
+GLAD_API_CALL PFNGLLIGHTXVPROC sf_glad_glLightxv;
+#define glLightxv sf_glad_glLightxv
+GLAD_API_CALL PFNGLLINEWIDTHXPROC sf_glad_glLineWidthx;
+#define glLineWidthx sf_glad_glLineWidthx
+GLAD_API_CALL PFNGLLOADMATRIXXPROC sf_glad_glLoadMatrixx;
+#define glLoadMatrixx sf_glad_glLoadMatrixx
+GLAD_API_CALL PFNGLMATERIALXPROC sf_glad_glMaterialx;
+#define glMaterialx sf_glad_glMaterialx
+GLAD_API_CALL PFNGLMATERIALXVPROC sf_glad_glMaterialxv;
+#define glMaterialxv sf_glad_glMaterialxv
+GLAD_API_CALL PFNGLMULTMATRIXXPROC sf_glad_glMultMatrixx;
+#define glMultMatrixx sf_glad_glMultMatrixx
+GLAD_API_CALL PFNGLMULTITEXCOORD4XPROC sf_glad_glMultiTexCoord4x;
+#define glMultiTexCoord4x sf_glad_glMultiTexCoord4x
+GLAD_API_CALL PFNGLNORMAL3XPROC sf_glad_glNormal3x;
+#define glNormal3x sf_glad_glNormal3x
+GLAD_API_CALL PFNGLORTHOFPROC sf_glad_glOrthof;
+#define glOrthof sf_glad_glOrthof
+GLAD_API_CALL PFNGLORTHOXPROC sf_glad_glOrthox;
+#define glOrthox sf_glad_glOrthox
+GLAD_API_CALL PFNGLPOINTPARAMETERXPROC sf_glad_glPointParameterx;
+#define glPointParameterx sf_glad_glPointParameterx
+GLAD_API_CALL PFNGLPOINTPARAMETERXVPROC sf_glad_glPointParameterxv;
+#define glPointParameterxv sf_glad_glPointParameterxv
+GLAD_API_CALL PFNGLPOINTSIZEXPROC sf_glad_glPointSizex;
+#define glPointSizex sf_glad_glPointSizex
+GLAD_API_CALL PFNGLPOLYGONOFFSETXPROC sf_glad_glPolygonOffsetx;
+#define glPolygonOffsetx sf_glad_glPolygonOffsetx
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEOESPROC sf_glad_glRenderbufferStorageOES;
+#define glRenderbufferStorageOES sf_glad_glRenderbufferStorageOES
+GLAD_API_CALL PFNGLROTATEXPROC sf_glad_glRotatex;
+#define glRotatex sf_glad_glRotatex
+GLAD_API_CALL PFNGLSAMPLECOVERAGEXPROC sf_glad_glSampleCoveragex;
+#define glSampleCoveragex sf_glad_glSampleCoveragex
+GLAD_API_CALL PFNGLSCALEXPROC sf_glad_glScalex;
+#define glScalex sf_glad_glScalex
+GLAD_API_CALL PFNGLTEXENVXPROC sf_glad_glTexEnvx;
+#define glTexEnvx sf_glad_glTexEnvx
+GLAD_API_CALL PFNGLTEXENVXVPROC sf_glad_glTexEnvxv;
+#define glTexEnvxv sf_glad_glTexEnvxv
+GLAD_API_CALL PFNGLTEXPARAMETERXPROC sf_glad_glTexParameterx;
+#define glTexParameterx sf_glad_glTexParameterx
+GLAD_API_CALL PFNGLTEXPARAMETERXVPROC sf_glad_glTexParameterxv;
+#define glTexParameterxv sf_glad_glTexParameterxv
+GLAD_API_CALL PFNGLTRANSLATEXPROC sf_glad_glTranslatex;
+#define glTranslatex sf_glad_glTranslatex
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+/* Source */
+#ifdef SF_GLAD_GL_IMPLEMENTATION
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+int SF_GLAD_GL_VERSION_1_0 = 0;
+int SF_GLAD_GL_VERSION_1_1 = 0;
+int SF_GLAD_GL_VERSION_1_2 = 0;
+int SF_GLAD_GL_VERSION_1_3 = 0;
+int SF_GLAD_GL_VERSION_1_4 = 0;
+int SF_GLAD_GL_VERSION_1_5 = 0;
+int SF_GLAD_GL_VERSION_2_0 = 0;
+int SF_GLAD_GL_VERSION_2_1 = 0;
+int SF_GLAD_GL_VERSION_3_0 = 0;
+int SF_GLAD_GL_VERSION_3_1 = 0;
+int SF_GLAD_GL_VERSION_3_2 = 0;
+int SF_GLAD_GL_VERSION_3_3 = 0;
+int SF_GLAD_GL_VERSION_4_0 = 0;
+int SF_GLAD_GL_VERSION_4_1 = 0;
+int SF_GLAD_GL_VERSION_4_2 = 0;
+int SF_GLAD_GL_VERSION_4_3 = 0;
+int SF_GLAD_GL_VERSION_4_4 = 0;
+int SF_GLAD_GL_VERSION_4_5 = 0;
+int SF_GLAD_GL_VERSION_4_6 = 0;
+int SF_GLAD_GL_VERSION_ES_CM_1_0 = 0;
+int SF_GLAD_GL_ARB_ES2_compatibility = 0;
+int SF_GLAD_GL_ARB_ES3_1_compatibility = 0;
+int SF_GLAD_GL_ARB_base_instance = 0;
+int SF_GLAD_GL_ARB_blend_func_extended = 0;
+int SF_GLAD_GL_ARB_buffer_storage = 0;
+int SF_GLAD_GL_ARB_clear_buffer_object = 0;
+int SF_GLAD_GL_ARB_clear_texture = 0;
+int SF_GLAD_GL_ARB_clip_control = 0;
+int SF_GLAD_GL_ARB_compute_shader = 0;
+int SF_GLAD_GL_ARB_copy_buffer = 0;
+int SF_GLAD_GL_ARB_copy_image = 0;
+int SF_GLAD_GL_ARB_direct_state_access = 0;
+int SF_GLAD_GL_ARB_draw_elements_base_vertex = 0;
+int SF_GLAD_GL_ARB_draw_indirect = 0;
+int SF_GLAD_GL_ARB_fragment_program = 0;
+int SF_GLAD_GL_ARB_fragment_shader = 0;
+int SF_GLAD_GL_ARB_framebuffer_no_attachments = 0;
+int SF_GLAD_GL_ARB_framebuffer_object = 0;
+int SF_GLAD_GL_ARB_geometry_shader4 = 0;
+int SF_GLAD_GL_ARB_get_program_binary = 0;
+int SF_GLAD_GL_ARB_get_texture_sub_image = 0;
+int SF_GLAD_GL_ARB_gpu_shader_fp64 = 0;
+int SF_GLAD_GL_ARB_imaging = 0;
+int SF_GLAD_GL_ARB_internalformat_query = 0;
+int SF_GLAD_GL_ARB_internalformat_query2 = 0;
+int SF_GLAD_GL_ARB_invalidate_subdata = 0;
+int SF_GLAD_GL_ARB_map_buffer_range = 0;
+int SF_GLAD_GL_ARB_multi_bind = 0;
+int SF_GLAD_GL_ARB_multi_draw_indirect = 0;
+int SF_GLAD_GL_ARB_multitexture = 0;
+int SF_GLAD_GL_ARB_polygon_offset_clamp = 0;
+int SF_GLAD_GL_ARB_program_interface_query = 0;
+int SF_GLAD_GL_ARB_provoking_vertex = 0;
+int SF_GLAD_GL_ARB_sampler_objects = 0;
+int SF_GLAD_GL_ARB_separate_shader_objects = 0;
+int SF_GLAD_GL_ARB_shader_atomic_counters = 0;
+int SF_GLAD_GL_ARB_shader_image_load_store = 0;
+int SF_GLAD_GL_ARB_shader_objects = 0;
+int SF_GLAD_GL_ARB_shader_storage_buffer_object = 0;
+int SF_GLAD_GL_ARB_shader_subroutine = 0;
+int SF_GLAD_GL_ARB_shading_language_100 = 0;
+int SF_GLAD_GL_ARB_sync = 0;
+int SF_GLAD_GL_ARB_tessellation_shader = 0;
+int SF_GLAD_GL_ARB_texture_barrier = 0;
+int SF_GLAD_GL_ARB_texture_buffer_range = 0;
+int SF_GLAD_GL_ARB_texture_multisample = 0;
+int SF_GLAD_GL_ARB_texture_non_power_of_two = 0;
+int SF_GLAD_GL_ARB_texture_storage = 0;
+int SF_GLAD_GL_ARB_texture_storage_multisample = 0;
+int SF_GLAD_GL_ARB_texture_view = 0;
+int SF_GLAD_GL_ARB_timer_query = 0;
+int SF_GLAD_GL_ARB_transform_feedback2 = 0;
+int SF_GLAD_GL_ARB_transform_feedback3 = 0;
+int SF_GLAD_GL_ARB_transform_feedback_instanced = 0;
+int SF_GLAD_GL_ARB_uniform_buffer_object = 0;
+int SF_GLAD_GL_ARB_vertex_array_object = 0;
+int SF_GLAD_GL_ARB_vertex_attrib_64bit = 0;
+int SF_GLAD_GL_ARB_vertex_attrib_binding = 0;
+int SF_GLAD_GL_ARB_vertex_buffer_object = 0;
+int SF_GLAD_GL_ARB_vertex_program = 0;
+int SF_GLAD_GL_ARB_vertex_shader = 0;
+int SF_GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
+int SF_GLAD_GL_ARB_viewport_array = 0;
+int SF_GLAD_GL_EXT_blend_equation_separate = 0;
+int SF_GLAD_GL_EXT_blend_func_separate = 0;
+int SF_GLAD_GL_EXT_blend_minmax = 0;
+int SF_GLAD_GL_EXT_blend_subtract = 0;
+int SF_GLAD_GL_EXT_copy_texture = 0;
+int SF_GLAD_GL_EXT_framebuffer_blit = 0;
+int SF_GLAD_GL_EXT_framebuffer_multisample = 0;
+int SF_GLAD_GL_EXT_framebuffer_object = 0;
+int SF_GLAD_GL_EXT_geometry_shader4 = 0;
+int SF_GLAD_GL_EXT_packed_depth_stencil = 0;
+int SF_GLAD_GL_EXT_subtexture = 0;
+int SF_GLAD_GL_EXT_texture_array = 0;
+int SF_GLAD_GL_EXT_texture_object = 0;
+int SF_GLAD_GL_EXT_texture_sRGB = 0;
+int SF_GLAD_GL_EXT_vertex_array = 0;
+int SF_GLAD_GL_INGR_blend_func_separate = 0;
+int SF_GLAD_GL_KHR_debug = 0;
+int SF_GLAD_GL_KHR_robustness = 0;
+int SF_GLAD_GL_NV_geometry_program4 = 0;
+int SF_GLAD_GL_NV_vertex_program = 0;
+int SF_GLAD_GL_OES_single_precision = 0;
+int SF_GLAD_GL_SGIS_texture_edge_clamp = 0;
+int SF_GLAD_GL_EXT_sRGB = 0;
+int SF_GLAD_GL_OES_blend_equation_separate = 0;
+int SF_GLAD_GL_OES_blend_func_separate = 0;
+int SF_GLAD_GL_OES_blend_subtract = 0;
+int SF_GLAD_GL_OES_depth24 = 0;
+int SF_GLAD_GL_OES_depth32 = 0;
+int SF_GLAD_GL_OES_framebuffer_object = 0;
+int SF_GLAD_GL_OES_packed_depth_stencil = 0;
+int SF_GLAD_GL_OES_texture_npot = 0;
+
+
+
+PFNGLACCUMPROC sf_glad_glAccum = NULL;
+PFNGLACTIVESHADERPROGRAMPROC sf_glad_glActiveShaderProgram = NULL;
+PFNGLACTIVETEXTUREPROC sf_glad_glActiveTexture = NULL;
+PFNGLACTIVETEXTUREARBPROC sf_glad_glActiveTextureARB = NULL;
+PFNGLALPHAFUNCPROC sf_glad_glAlphaFunc = NULL;
+PFNGLAREPROGRAMSRESIDENTNVPROC sf_glad_glAreProgramsResidentNV = NULL;
+PFNGLARETEXTURESRESIDENTPROC sf_glad_glAreTexturesResident = NULL;
+PFNGLARETEXTURESRESIDENTEXTPROC sf_glad_glAreTexturesResidentEXT = NULL;
+PFNGLARRAYELEMENTPROC sf_glad_glArrayElement = NULL;
+PFNGLARRAYELEMENTEXTPROC sf_glad_glArrayElementEXT = NULL;
+PFNGLATTACHOBJECTARBPROC sf_glad_glAttachObjectARB = NULL;
+PFNGLATTACHSHADERPROC sf_glad_glAttachShader = NULL;
+PFNGLBEGINPROC sf_glad_glBegin = NULL;
+PFNGLBEGINCONDITIONALRENDERPROC sf_glad_glBeginConditionalRender = NULL;
+PFNGLBEGINQUERYPROC sf_glad_glBeginQuery = NULL;
+PFNGLBEGINQUERYINDEXEDPROC sf_glad_glBeginQueryIndexed = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC sf_glad_glBeginTransformFeedback = NULL;
+PFNGLBINDATTRIBLOCATIONPROC sf_glad_glBindAttribLocation = NULL;
+PFNGLBINDATTRIBLOCATIONARBPROC sf_glad_glBindAttribLocationARB = NULL;
+PFNGLBINDBUFFERPROC sf_glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERARBPROC sf_glad_glBindBufferARB = NULL;
+PFNGLBINDBUFFERBASEPROC sf_glad_glBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC sf_glad_glBindBufferRange = NULL;
+PFNGLBINDBUFFERSBASEPROC sf_glad_glBindBuffersBase = NULL;
+PFNGLBINDBUFFERSRANGEPROC sf_glad_glBindBuffersRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC sf_glad_glBindFragDataLocation = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC sf_glad_glBindFragDataLocationIndexed = NULL;
+PFNGLBINDFRAMEBUFFERPROC sf_glad_glBindFramebuffer = NULL;
+PFNGLBINDFRAMEBUFFEREXTPROC sf_glad_glBindFramebufferEXT = NULL;
+PFNGLBINDIMAGETEXTUREPROC sf_glad_glBindImageTexture = NULL;
+PFNGLBINDIMAGETEXTURESPROC sf_glad_glBindImageTextures = NULL;
+PFNGLBINDPROGRAMARBPROC sf_glad_glBindProgramARB = NULL;
+PFNGLBINDPROGRAMNVPROC sf_glad_glBindProgramNV = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC sf_glad_glBindProgramPipeline = NULL;
+PFNGLBINDRENDERBUFFERPROC sf_glad_glBindRenderbuffer = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC sf_glad_glBindRenderbufferEXT = NULL;
+PFNGLBINDSAMPLERPROC sf_glad_glBindSampler = NULL;
+PFNGLBINDSAMPLERSPROC sf_glad_glBindSamplers = NULL;
+PFNGLBINDTEXTUREPROC sf_glad_glBindTexture = NULL;
+PFNGLBINDTEXTUREEXTPROC sf_glad_glBindTextureEXT = NULL;
+PFNGLBINDTEXTUREUNITPROC sf_glad_glBindTextureUnit = NULL;
+PFNGLBINDTEXTURESPROC sf_glad_glBindTextures = NULL;
+PFNGLBINDTRANSFORMFEEDBACKPROC sf_glad_glBindTransformFeedback = NULL;
+PFNGLBINDVERTEXARRAYPROC sf_glad_glBindVertexArray = NULL;
+PFNGLBINDVERTEXBUFFERPROC sf_glad_glBindVertexBuffer = NULL;
+PFNGLBINDVERTEXBUFFERSPROC sf_glad_glBindVertexBuffers = NULL;
+PFNGLBITMAPPROC sf_glad_glBitmap = NULL;
+PFNGLBLENDCOLORPROC sf_glad_glBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC sf_glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONEXTPROC sf_glad_glBlendEquationEXT = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC sf_glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDEQUATIONSEPARATEEXTPROC sf_glad_glBlendEquationSeparateEXT = NULL;
+PFNGLBLENDEQUATIONSEPARATEIPROC sf_glad_glBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONIPROC sf_glad_glBlendEquationi = NULL;
+PFNGLBLENDFUNCPROC sf_glad_glBlendFunc = NULL;
+PFNGLBLENDFUNCSEPARATEPROC sf_glad_glBlendFuncSeparate = NULL;
+PFNGLBLENDFUNCSEPARATEEXTPROC sf_glad_glBlendFuncSeparateEXT = NULL;
+PFNGLBLENDFUNCSEPARATEINGRPROC sf_glad_glBlendFuncSeparateINGR = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC sf_glad_glBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCIPROC sf_glad_glBlendFunci = NULL;
+PFNGLBLITFRAMEBUFFERPROC sf_glad_glBlitFramebuffer = NULL;
+PFNGLBLITFRAMEBUFFEREXTPROC sf_glad_glBlitFramebufferEXT = NULL;
+PFNGLBLITNAMEDFRAMEBUFFERPROC sf_glad_glBlitNamedFramebuffer = NULL;
+PFNGLBUFFERDATAPROC sf_glad_glBufferData = NULL;
+PFNGLBUFFERDATAARBPROC sf_glad_glBufferDataARB = NULL;
+PFNGLBUFFERSTORAGEPROC sf_glad_glBufferStorage = NULL;
+PFNGLBUFFERSUBDATAPROC sf_glad_glBufferSubData = NULL;
+PFNGLBUFFERSUBDATAARBPROC sf_glad_glBufferSubDataARB = NULL;
+PFNGLCALLLISTPROC sf_glad_glCallList = NULL;
+PFNGLCALLLISTSPROC sf_glad_glCallLists = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC sf_glad_glCheckFramebufferStatus = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC sf_glad_glCheckFramebufferStatusEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC sf_glad_glCheckNamedFramebufferStatus = NULL;
+PFNGLCLAMPCOLORPROC sf_glad_glClampColor = NULL;
+PFNGLCLEARPROC sf_glad_glClear = NULL;
+PFNGLCLEARACCUMPROC sf_glad_glClearAccum = NULL;
+PFNGLCLEARBUFFERDATAPROC sf_glad_glClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC sf_glad_glClearBufferSubData = NULL;
+PFNGLCLEARBUFFERFIPROC sf_glad_glClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC sf_glad_glClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC sf_glad_glClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC sf_glad_glClearBufferuiv = NULL;
+PFNGLCLEARCOLORPROC sf_glad_glClearColor = NULL;
+PFNGLCLEARDEPTHPROC sf_glad_glClearDepth = NULL;
+PFNGLCLEARDEPTHFPROC sf_glad_glClearDepthf = NULL;
+PFNGLCLEARDEPTHFOESPROC sf_glad_glClearDepthfOES = NULL;
+PFNGLCLEARINDEXPROC sf_glad_glClearIndex = NULL;
+PFNGLCLEARNAMEDBUFFERDATAPROC sf_glad_glClearNamedBufferData = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC sf_glad_glClearNamedBufferSubData = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC sf_glad_glClearNamedFramebufferfi = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC sf_glad_glClearNamedFramebufferfv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC sf_glad_glClearNamedFramebufferiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC sf_glad_glClearNamedFramebufferuiv = NULL;
+PFNGLCLEARSTENCILPROC sf_glad_glClearStencil = NULL;
+PFNGLCLEARTEXIMAGEPROC sf_glad_glClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC sf_glad_glClearTexSubImage = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC sf_glad_glClientActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC sf_glad_glClientActiveTextureARB = NULL;
+PFNGLCLIENTWAITSYNCPROC sf_glad_glClientWaitSync = NULL;
+PFNGLCLIPCONTROLPROC sf_glad_glClipControl = NULL;
+PFNGLCLIPPLANEPROC sf_glad_glClipPlane = NULL;
+PFNGLCLIPPLANEFOESPROC sf_glad_glClipPlanefOES = NULL;
+PFNGLCOLOR3BPROC sf_glad_glColor3b = NULL;
+PFNGLCOLOR3BVPROC sf_glad_glColor3bv = NULL;
+PFNGLCOLOR3DPROC sf_glad_glColor3d = NULL;
+PFNGLCOLOR3DVPROC sf_glad_glColor3dv = NULL;
+PFNGLCOLOR3FPROC sf_glad_glColor3f = NULL;
+PFNGLCOLOR3FVPROC sf_glad_glColor3fv = NULL;
+PFNGLCOLOR3IPROC sf_glad_glColor3i = NULL;
+PFNGLCOLOR3IVPROC sf_glad_glColor3iv = NULL;
+PFNGLCOLOR3SPROC sf_glad_glColor3s = NULL;
+PFNGLCOLOR3SVPROC sf_glad_glColor3sv = NULL;
+PFNGLCOLOR3UBPROC sf_glad_glColor3ub = NULL;
+PFNGLCOLOR3UBVPROC sf_glad_glColor3ubv = NULL;
+PFNGLCOLOR3UIPROC sf_glad_glColor3ui = NULL;
+PFNGLCOLOR3UIVPROC sf_glad_glColor3uiv = NULL;
+PFNGLCOLOR3USPROC sf_glad_glColor3us = NULL;
+PFNGLCOLOR3USVPROC sf_glad_glColor3usv = NULL;
+PFNGLCOLOR4BPROC sf_glad_glColor4b = NULL;
+PFNGLCOLOR4BVPROC sf_glad_glColor4bv = NULL;
+PFNGLCOLOR4DPROC sf_glad_glColor4d = NULL;
+PFNGLCOLOR4DVPROC sf_glad_glColor4dv = NULL;
+PFNGLCOLOR4FPROC sf_glad_glColor4f = NULL;
+PFNGLCOLOR4FVPROC sf_glad_glColor4fv = NULL;
+PFNGLCOLOR4IPROC sf_glad_glColor4i = NULL;
+PFNGLCOLOR4IVPROC sf_glad_glColor4iv = NULL;
+PFNGLCOLOR4SPROC sf_glad_glColor4s = NULL;
+PFNGLCOLOR4SVPROC sf_glad_glColor4sv = NULL;
+PFNGLCOLOR4UBPROC sf_glad_glColor4ub = NULL;
+PFNGLCOLOR4UBVPROC sf_glad_glColor4ubv = NULL;
+PFNGLCOLOR4UIPROC sf_glad_glColor4ui = NULL;
+PFNGLCOLOR4UIVPROC sf_glad_glColor4uiv = NULL;
+PFNGLCOLOR4USPROC sf_glad_glColor4us = NULL;
+PFNGLCOLOR4USVPROC sf_glad_glColor4usv = NULL;
+PFNGLCOLORMASKPROC sf_glad_glColorMask = NULL;
+PFNGLCOLORMASKIPROC sf_glad_glColorMaski = NULL;
+PFNGLCOLORMATERIALPROC sf_glad_glColorMaterial = NULL;
+PFNGLCOLORP3UIPROC sf_glad_glColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC sf_glad_glColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC sf_glad_glColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC sf_glad_glColorP4uiv = NULL;
+PFNGLCOLORPOINTERPROC sf_glad_glColorPointer = NULL;
+PFNGLCOLORPOINTEREXTPROC sf_glad_glColorPointerEXT = NULL;
+PFNGLCOLORSUBTABLEPROC sf_glad_glColorSubTable = NULL;
+PFNGLCOLORTABLEPROC sf_glad_glColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC sf_glad_glColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC sf_glad_glColorTableParameteriv = NULL;
+PFNGLCOMPILESHADERPROC sf_glad_glCompileShader = NULL;
+PFNGLCOMPILESHADERARBPROC sf_glad_glCompileShaderARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC sf_glad_glCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC sf_glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC sf_glad_glCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC sf_glad_glCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC sf_glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC sf_glad_glCompressedTexSubImage3D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC sf_glad_glCompressedTextureSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC sf_glad_glCompressedTextureSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC sf_glad_glCompressedTextureSubImage3D = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC sf_glad_glConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC sf_glad_glConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC sf_glad_glConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC sf_glad_glConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC sf_glad_glConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC sf_glad_glConvolutionParameteriv = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC sf_glad_glCopyBufferSubData = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC sf_glad_glCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC sf_glad_glCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC sf_glad_glCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC sf_glad_glCopyConvolutionFilter2D = NULL;
+PFNGLCOPYIMAGESUBDATAPROC sf_glad_glCopyImageSubData = NULL;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC sf_glad_glCopyNamedBufferSubData = NULL;
+PFNGLCOPYPIXELSPROC sf_glad_glCopyPixels = NULL;
+PFNGLCOPYTEXIMAGE1DPROC sf_glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE1DEXTPROC sf_glad_glCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DPROC sf_glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC sf_glad_glCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC sf_glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC sf_glad_glCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC sf_glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC sf_glad_glCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC sf_glad_glCopyTexSubImage3D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC sf_glad_glCopyTexSubImage3DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC sf_glad_glCopyTextureSubImage1D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC sf_glad_glCopyTextureSubImage2D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC sf_glad_glCopyTextureSubImage3D = NULL;
+PFNGLCREATEBUFFERSPROC sf_glad_glCreateBuffers = NULL;
+PFNGLCREATEFRAMEBUFFERSPROC sf_glad_glCreateFramebuffers = NULL;
+PFNGLCREATEPROGRAMPROC sf_glad_glCreateProgram = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC sf_glad_glCreateProgramObjectARB = NULL;
+PFNGLCREATEPROGRAMPIPELINESPROC sf_glad_glCreateProgramPipelines = NULL;
+PFNGLCREATEQUERIESPROC sf_glad_glCreateQueries = NULL;
+PFNGLCREATERENDERBUFFERSPROC sf_glad_glCreateRenderbuffers = NULL;
+PFNGLCREATESAMPLERSPROC sf_glad_glCreateSamplers = NULL;
+PFNGLCREATESHADERPROC sf_glad_glCreateShader = NULL;
+PFNGLCREATESHADEROBJECTARBPROC sf_glad_glCreateShaderObjectARB = NULL;
+PFNGLCREATESHADERPROGRAMVPROC sf_glad_glCreateShaderProgramv = NULL;
+PFNGLCREATETEXTURESPROC sf_glad_glCreateTextures = NULL;
+PFNGLCREATETRANSFORMFEEDBACKSPROC sf_glad_glCreateTransformFeedbacks = NULL;
+PFNGLCREATEVERTEXARRAYSPROC sf_glad_glCreateVertexArrays = NULL;
+PFNGLCULLFACEPROC sf_glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC sf_glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC sf_glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC sf_glad_glDebugMessageInsert = NULL;
+PFNGLDELETEBUFFERSPROC sf_glad_glDeleteBuffers = NULL;
+PFNGLDELETEBUFFERSARBPROC sf_glad_glDeleteBuffersARB = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC sf_glad_glDeleteFramebuffers = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC sf_glad_glDeleteFramebuffersEXT = NULL;
+PFNGLDELETELISTSPROC sf_glad_glDeleteLists = NULL;
+PFNGLDELETEOBJECTARBPROC sf_glad_glDeleteObjectARB = NULL;
+PFNGLDELETEPROGRAMPROC sf_glad_glDeleteProgram = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC sf_glad_glDeleteProgramPipelines = NULL;
+PFNGLDELETEPROGRAMSARBPROC sf_glad_glDeleteProgramsARB = NULL;
+PFNGLDELETEPROGRAMSNVPROC sf_glad_glDeleteProgramsNV = NULL;
+PFNGLDELETEQUERIESPROC sf_glad_glDeleteQueries = NULL;
+PFNGLDELETERENDERBUFFERSPROC sf_glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC sf_glad_glDeleteRenderbuffersEXT = NULL;
+PFNGLDELETESAMPLERSPROC sf_glad_glDeleteSamplers = NULL;
+PFNGLDELETESHADERPROC sf_glad_glDeleteShader = NULL;
+PFNGLDELETESYNCPROC sf_glad_glDeleteSync = NULL;
+PFNGLDELETETEXTURESPROC sf_glad_glDeleteTextures = NULL;
+PFNGLDELETETEXTURESEXTPROC sf_glad_glDeleteTexturesEXT = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC sf_glad_glDeleteTransformFeedbacks = NULL;
+PFNGLDELETEVERTEXARRAYSPROC sf_glad_glDeleteVertexArrays = NULL;
+PFNGLDEPTHFUNCPROC sf_glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC sf_glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC sf_glad_glDepthRange = NULL;
+PFNGLDEPTHRANGEARRAYDVNVPROC sf_glad_glDepthRangeArraydvNV = NULL;
+PFNGLDEPTHRANGEARRAYVPROC sf_glad_glDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC sf_glad_glDepthRangeIndexed = NULL;
+PFNGLDEPTHRANGEINDEXEDDNVPROC sf_glad_glDepthRangeIndexeddNV = NULL;
+PFNGLDEPTHRANGEFPROC sf_glad_glDepthRangef = NULL;
+PFNGLDEPTHRANGEFOESPROC sf_glad_glDepthRangefOES = NULL;
+PFNGLDETACHOBJECTARBPROC sf_glad_glDetachObjectARB = NULL;
+PFNGLDETACHSHADERPROC sf_glad_glDetachShader = NULL;
+PFNGLDISABLEPROC sf_glad_glDisable = NULL;
+PFNGLDISABLECLIENTSTATEPROC sf_glad_glDisableClientState = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC sf_glad_glDisableVertexArrayAttrib = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC sf_glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC sf_glad_glDisableVertexAttribArrayARB = NULL;
+PFNGLDISABLEIPROC sf_glad_glDisablei = NULL;
+PFNGLDISPATCHCOMPUTEPROC sf_glad_glDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC sf_glad_glDispatchComputeIndirect = NULL;
+PFNGLDRAWARRAYSPROC sf_glad_glDrawArrays = NULL;
+PFNGLDRAWARRAYSEXTPROC sf_glad_glDrawArraysEXT = NULL;
+PFNGLDRAWARRAYSINDIRECTPROC sf_glad_glDrawArraysIndirect = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC sf_glad_glDrawArraysInstanced = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC sf_glad_glDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWBUFFERPROC sf_glad_glDrawBuffer = NULL;
+PFNGLDRAWBUFFERSPROC sf_glad_glDrawBuffers = NULL;
+PFNGLDRAWELEMENTSPROC sf_glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC sf_glad_glDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC sf_glad_glDrawElementsIndirect = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC sf_glad_glDrawElementsInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC sf_glad_glDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC sf_glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC sf_glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLDRAWPIXELSPROC sf_glad_glDrawPixels = NULL;
+PFNGLDRAWRANGEELEMENTSPROC sf_glad_glDrawRangeElements = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC sf_glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC sf_glad_glDrawTransformFeedback = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC sf_glad_glDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC sf_glad_glDrawTransformFeedbackStream = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC sf_glad_glDrawTransformFeedbackStreamInstanced = NULL;
+PFNGLEDGEFLAGPROC sf_glad_glEdgeFlag = NULL;
+PFNGLEDGEFLAGPOINTERPROC sf_glad_glEdgeFlagPointer = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC sf_glad_glEdgeFlagPointerEXT = NULL;
+PFNGLEDGEFLAGVPROC sf_glad_glEdgeFlagv = NULL;
+PFNGLENABLEPROC sf_glad_glEnable = NULL;
+PFNGLENABLECLIENTSTATEPROC sf_glad_glEnableClientState = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBPROC sf_glad_glEnableVertexArrayAttrib = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC sf_glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC sf_glad_glEnableVertexAttribArrayARB = NULL;
+PFNGLENABLEIPROC sf_glad_glEnablei = NULL;
+PFNGLENDPROC sf_glad_glEnd = NULL;
+PFNGLENDCONDITIONALRENDERPROC sf_glad_glEndConditionalRender = NULL;
+PFNGLENDLISTPROC sf_glad_glEndList = NULL;
+PFNGLENDQUERYPROC sf_glad_glEndQuery = NULL;
+PFNGLENDQUERYINDEXEDPROC sf_glad_glEndQueryIndexed = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC sf_glad_glEndTransformFeedback = NULL;
+PFNGLEVALCOORD1DPROC sf_glad_glEvalCoord1d = NULL;
+PFNGLEVALCOORD1DVPROC sf_glad_glEvalCoord1dv = NULL;
+PFNGLEVALCOORD1FPROC sf_glad_glEvalCoord1f = NULL;
+PFNGLEVALCOORD1FVPROC sf_glad_glEvalCoord1fv = NULL;
+PFNGLEVALCOORD2DPROC sf_glad_glEvalCoord2d = NULL;
+PFNGLEVALCOORD2DVPROC sf_glad_glEvalCoord2dv = NULL;
+PFNGLEVALCOORD2FPROC sf_glad_glEvalCoord2f = NULL;
+PFNGLEVALCOORD2FVPROC sf_glad_glEvalCoord2fv = NULL;
+PFNGLEVALMESH1PROC sf_glad_glEvalMesh1 = NULL;
+PFNGLEVALMESH2PROC sf_glad_glEvalMesh2 = NULL;
+PFNGLEVALPOINT1PROC sf_glad_glEvalPoint1 = NULL;
+PFNGLEVALPOINT2PROC sf_glad_glEvalPoint2 = NULL;
+PFNGLEXECUTEPROGRAMNVPROC sf_glad_glExecuteProgramNV = NULL;
+PFNGLFEEDBACKBUFFERPROC sf_glad_glFeedbackBuffer = NULL;
+PFNGLFENCESYNCPROC sf_glad_glFenceSync = NULL;
+PFNGLFINISHPROC sf_glad_glFinish = NULL;
+PFNGLFLUSHPROC sf_glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC sf_glad_glFlushMappedBufferRange = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC sf_glad_glFlushMappedNamedBufferRange = NULL;
+PFNGLFOGCOORDPOINTERPROC sf_glad_glFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC sf_glad_glFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC sf_glad_glFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC sf_glad_glFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC sf_glad_glFogCoordfv = NULL;
+PFNGLFOGFPROC sf_glad_glFogf = NULL;
+PFNGLFOGFVPROC sf_glad_glFogfv = NULL;
+PFNGLFOGIPROC sf_glad_glFogi = NULL;
+PFNGLFOGIVPROC sf_glad_glFogiv = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC sf_glad_glFramebufferParameteri = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC sf_glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC sf_glad_glFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC sf_glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC sf_glad_glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC sf_glad_glFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC sf_glad_glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC sf_glad_glFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC sf_glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC sf_glad_glFramebufferTexture3DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREARBPROC sf_glad_glFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREEXTPROC sf_glad_glFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC sf_glad_glFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC sf_glad_glFramebufferTextureFaceEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC sf_glad_glFramebufferTextureLayer = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC sf_glad_glFramebufferTextureLayerARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC sf_glad_glFramebufferTextureLayerEXT = NULL;
+PFNGLFRONTFACEPROC sf_glad_glFrontFace = NULL;
+PFNGLFRUSTUMPROC sf_glad_glFrustum = NULL;
+PFNGLFRUSTUMFOESPROC sf_glad_glFrustumfOES = NULL;
+PFNGLGENBUFFERSPROC sf_glad_glGenBuffers = NULL;
+PFNGLGENBUFFERSARBPROC sf_glad_glGenBuffersARB = NULL;
+PFNGLGENFRAMEBUFFERSPROC sf_glad_glGenFramebuffers = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC sf_glad_glGenFramebuffersEXT = NULL;
+PFNGLGENLISTSPROC sf_glad_glGenLists = NULL;
+PFNGLGENPROGRAMPIPELINESPROC sf_glad_glGenProgramPipelines = NULL;
+PFNGLGENPROGRAMSARBPROC sf_glad_glGenProgramsARB = NULL;
+PFNGLGENPROGRAMSNVPROC sf_glad_glGenProgramsNV = NULL;
+PFNGLGENQUERIESPROC sf_glad_glGenQueries = NULL;
+PFNGLGENRENDERBUFFERSPROC sf_glad_glGenRenderbuffers = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC sf_glad_glGenRenderbuffersEXT = NULL;
+PFNGLGENSAMPLERSPROC sf_glad_glGenSamplers = NULL;
+PFNGLGENTEXTURESPROC sf_glad_glGenTextures = NULL;
+PFNGLGENTEXTURESEXTPROC sf_glad_glGenTexturesEXT = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC sf_glad_glGenTransformFeedbacks = NULL;
+PFNGLGENVERTEXARRAYSPROC sf_glad_glGenVertexArrays = NULL;
+PFNGLGENERATEMIPMAPPROC sf_glad_glGenerateMipmap = NULL;
+PFNGLGENERATEMIPMAPEXTPROC sf_glad_glGenerateMipmapEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPPROC sf_glad_glGenerateTextureMipmap = NULL;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC sf_glad_glGetActiveAtomicCounterBufferiv = NULL;
+PFNGLGETACTIVEATTRIBPROC sf_glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVEATTRIBARBPROC sf_glad_glGetActiveAttribARB = NULL;
+PFNGLGETACTIVESUBROUTINENAMEPROC sf_glad_glGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC sf_glad_glGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC sf_glad_glGetActiveSubroutineUniformiv = NULL;
+PFNGLGETACTIVEUNIFORMPROC sf_glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC sf_glad_glGetActiveUniformARB = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC sf_glad_glGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC sf_glad_glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC sf_glad_glGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC sf_glad_glGetActiveUniformsiv = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC sf_glad_glGetAttachedObjectsARB = NULL;
+PFNGLGETATTACHEDSHADERSPROC sf_glad_glGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC sf_glad_glGetAttribLocation = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC sf_glad_glGetAttribLocationARB = NULL;
+PFNGLGETBOOLEANI_VPROC sf_glad_glGetBooleani_v = NULL;
+PFNGLGETBOOLEANVPROC sf_glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC sf_glad_glGetBufferParameteri64v = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC sf_glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC sf_glad_glGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVPROC sf_glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC sf_glad_glGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAPROC sf_glad_glGetBufferSubData = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC sf_glad_glGetBufferSubDataARB = NULL;
+PFNGLGETCLIPPLANEPROC sf_glad_glGetClipPlane = NULL;
+PFNGLGETCLIPPLANEFOESPROC sf_glad_glGetClipPlanefOES = NULL;
+PFNGLGETCOLORTABLEPROC sf_glad_glGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC sf_glad_glGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC sf_glad_glGetColorTableParameteriv = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC sf_glad_glGetCompressedTexImage = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC sf_glad_glGetCompressedTextureImage = NULL;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC sf_glad_glGetCompressedTextureSubImage = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC sf_glad_glGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC sf_glad_glGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC sf_glad_glGetConvolutionParameteriv = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC sf_glad_glGetDebugMessageLog = NULL;
+PFNGLGETDOUBLEI_VPROC sf_glad_glGetDoublei_v = NULL;
+PFNGLGETDOUBLEVPROC sf_glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC sf_glad_glGetError = NULL;
+PFNGLGETFLOATI_VPROC sf_glad_glGetFloati_v = NULL;
+PFNGLGETFLOATVPROC sf_glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXPROC sf_glad_glGetFragDataIndex = NULL;
+PFNGLGETFRAGDATALOCATIONPROC sf_glad_glGetFragDataLocation = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC sf_glad_glGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC sf_glad_glGetFramebufferParameteriv = NULL;
+PFNGLGETGRAPHICSRESETSTATUSPROC sf_glad_glGetGraphicsResetStatus = NULL;
+PFNGLGETHANDLEARBPROC sf_glad_glGetHandleARB = NULL;
+PFNGLGETHISTOGRAMPROC sf_glad_glGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC sf_glad_glGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC sf_glad_glGetHistogramParameteriv = NULL;
+PFNGLGETINFOLOGARBPROC sf_glad_glGetInfoLogARB = NULL;
+PFNGLGETINTEGER64I_VPROC sf_glad_glGetInteger64i_v = NULL;
+PFNGLGETINTEGER64VPROC sf_glad_glGetInteger64v = NULL;
+PFNGLGETINTEGERI_VPROC sf_glad_glGetIntegeri_v = NULL;
+PFNGLGETINTEGERVPROC sf_glad_glGetIntegerv = NULL;
+PFNGLGETINTERNALFORMATI64VPROC sf_glad_glGetInternalformati64v = NULL;
+PFNGLGETINTERNALFORMATIVPROC sf_glad_glGetInternalformativ = NULL;
+PFNGLGETLIGHTFVPROC sf_glad_glGetLightfv = NULL;
+PFNGLGETLIGHTIVPROC sf_glad_glGetLightiv = NULL;
+PFNGLGETMAPDVPROC sf_glad_glGetMapdv = NULL;
+PFNGLGETMAPFVPROC sf_glad_glGetMapfv = NULL;
+PFNGLGETMAPIVPROC sf_glad_glGetMapiv = NULL;
+PFNGLGETMATERIALFVPROC sf_glad_glGetMaterialfv = NULL;
+PFNGLGETMATERIALIVPROC sf_glad_glGetMaterialiv = NULL;
+PFNGLGETMINMAXPROC sf_glad_glGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC sf_glad_glGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC sf_glad_glGetMinmaxParameteriv = NULL;
+PFNGLGETMULTISAMPLEFVPROC sf_glad_glGetMultisamplefv = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC sf_glad_glGetNamedBufferParameteri64v = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC sf_glad_glGetNamedBufferParameteriv = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVPROC sf_glad_glGetNamedBufferPointerv = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAPROC sf_glad_glGetNamedBufferSubData = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC sf_glad_glGetNamedFramebufferParameteriv = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC sf_glad_glGetNamedRenderbufferParameteriv = NULL;
+PFNGLGETOBJECTLABELPROC sf_glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC sf_glad_glGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC sf_glad_glGetObjectParameterivARB = NULL;
+PFNGLGETOBJECTPTRLABELPROC sf_glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPIXELMAPFVPROC sf_glad_glGetPixelMapfv = NULL;
+PFNGLGETPIXELMAPUIVPROC sf_glad_glGetPixelMapuiv = NULL;
+PFNGLGETPIXELMAPUSVPROC sf_glad_glGetPixelMapusv = NULL;
+PFNGLGETPOINTERVPROC sf_glad_glGetPointerv = NULL;
+PFNGLGETPOINTERVEXTPROC sf_glad_glGetPointervEXT = NULL;
+PFNGLGETPOLYGONSTIPPLEPROC sf_glad_glGetPolygonStipple = NULL;
+PFNGLGETPROGRAMBINARYPROC sf_glad_glGetProgramBinary = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC sf_glad_glGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC sf_glad_glGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMINFOLOGPROC sf_glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC sf_glad_glGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC sf_glad_glGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC sf_glad_glGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC sf_glad_glGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC sf_glad_glGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC sf_glad_glGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC sf_glad_glGetProgramPipelineiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC sf_glad_glGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC sf_glad_glGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC sf_glad_glGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC sf_glad_glGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC sf_glad_glGetProgramResourceiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC sf_glad_glGetProgramStageiv = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC sf_glad_glGetProgramStringARB = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC sf_glad_glGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVPROC sf_glad_glGetProgramiv = NULL;
+PFNGLGETPROGRAMIVARBPROC sf_glad_glGetProgramivARB = NULL;
+PFNGLGETPROGRAMIVNVPROC sf_glad_glGetProgramivNV = NULL;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC sf_glad_glGetQueryBufferObjecti64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTIVPROC sf_glad_glGetQueryBufferObjectiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC sf_glad_glGetQueryBufferObjectui64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC sf_glad_glGetQueryBufferObjectuiv = NULL;
+PFNGLGETQUERYINDEXEDIVPROC sf_glad_glGetQueryIndexediv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC sf_glad_glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTIVPROC sf_glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC sf_glad_glGetQueryObjectui64v = NULL;
+PFNGLGETQUERYOBJECTUIVPROC sf_glad_glGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC sf_glad_glGetQueryiv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC sf_glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC sf_glad_glGetRenderbufferParameterivEXT = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC sf_glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC sf_glad_glGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC sf_glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC sf_glad_glGetSamplerParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC sf_glad_glGetSeparableFilter = NULL;
+PFNGLGETSHADERINFOLOGPROC sf_glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC sf_glad_glGetShaderPrecisionFormat = NULL;
+PFNGLGETSHADERSOURCEPROC sf_glad_glGetShaderSource = NULL;
+PFNGLGETSHADERSOURCEARBPROC sf_glad_glGetShaderSourceARB = NULL;
+PFNGLGETSHADERIVPROC sf_glad_glGetShaderiv = NULL;
+PFNGLGETSTRINGPROC sf_glad_glGetString = NULL;
+PFNGLGETSTRINGIPROC sf_glad_glGetStringi = NULL;
+PFNGLGETSUBROUTINEINDEXPROC sf_glad_glGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC sf_glad_glGetSubroutineUniformLocation = NULL;
+PFNGLGETSYNCIVPROC sf_glad_glGetSynciv = NULL;
+PFNGLGETTEXENVFVPROC sf_glad_glGetTexEnvfv = NULL;
+PFNGLGETTEXENVIVPROC sf_glad_glGetTexEnviv = NULL;
+PFNGLGETTEXGENDVPROC sf_glad_glGetTexGendv = NULL;
+PFNGLGETTEXGENFVPROC sf_glad_glGetTexGenfv = NULL;
+PFNGLGETTEXGENIVPROC sf_glad_glGetTexGeniv = NULL;
+PFNGLGETTEXIMAGEPROC sf_glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC sf_glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC sf_glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERIIVPROC sf_glad_glGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC sf_glad_glGetTexParameterIuiv = NULL;
+PFNGLGETTEXPARAMETERFVPROC sf_glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC sf_glad_glGetTexParameteriv = NULL;
+PFNGLGETTEXTUREIMAGEPROC sf_glad_glGetTextureImage = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC sf_glad_glGetTextureLevelParameterfv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC sf_glad_glGetTextureLevelParameteriv = NULL;
+PFNGLGETTEXTUREPARAMETERIIVPROC sf_glad_glGetTextureParameterIiv = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVPROC sf_glad_glGetTextureParameterIuiv = NULL;
+PFNGLGETTEXTUREPARAMETERFVPROC sf_glad_glGetTextureParameterfv = NULL;
+PFNGLGETTEXTUREPARAMETERIVPROC sf_glad_glGetTextureParameteriv = NULL;
+PFNGLGETTEXTURESUBIMAGEPROC sf_glad_glGetTextureSubImage = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC sf_glad_glGetTrackMatrixivNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC sf_glad_glGetTransformFeedbackVarying = NULL;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC sf_glad_glGetTransformFeedbacki64_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC sf_glad_glGetTransformFeedbacki_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKIVPROC sf_glad_glGetTransformFeedbackiv = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC sf_glad_glGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC sf_glad_glGetUniformIndices = NULL;
+PFNGLGETUNIFORMLOCATIONPROC sf_glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC sf_glad_glGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC sf_glad_glGetUniformSubroutineuiv = NULL;
+PFNGLGETUNIFORMDVPROC sf_glad_glGetUniformdv = NULL;
+PFNGLGETUNIFORMFVPROC sf_glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMFVARBPROC sf_glad_glGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVPROC sf_glad_glGetUniformiv = NULL;
+PFNGLGETUNIFORMIVARBPROC sf_glad_glGetUniformivARB = NULL;
+PFNGLGETUNIFORMUIVPROC sf_glad_glGetUniformuiv = NULL;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC sf_glad_glGetVertexArrayIndexed64iv = NULL;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC sf_glad_glGetVertexArrayIndexediv = NULL;
+PFNGLGETVERTEXARRAYIVPROC sf_glad_glGetVertexArrayiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC sf_glad_glGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC sf_glad_glGetVertexAttribIuiv = NULL;
+PFNGLGETVERTEXATTRIBLDVPROC sf_glad_glGetVertexAttribLdv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC sf_glad_glGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC sf_glad_glGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC sf_glad_glGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVPROC sf_glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC sf_glad_glGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC sf_glad_glGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVPROC sf_glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC sf_glad_glGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC sf_glad_glGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVPROC sf_glad_glGetVertexAttribiv = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC sf_glad_glGetVertexAttribivARB = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC sf_glad_glGetVertexAttribivNV = NULL;
+PFNGLGETNCOLORTABLEPROC sf_glad_glGetnColorTable = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC sf_glad_glGetnCompressedTexImage = NULL;
+PFNGLGETNCONVOLUTIONFILTERPROC sf_glad_glGetnConvolutionFilter = NULL;
+PFNGLGETNHISTOGRAMPROC sf_glad_glGetnHistogram = NULL;
+PFNGLGETNMAPDVPROC sf_glad_glGetnMapdv = NULL;
+PFNGLGETNMAPFVPROC sf_glad_glGetnMapfv = NULL;
+PFNGLGETNMAPIVPROC sf_glad_glGetnMapiv = NULL;
+PFNGLGETNMINMAXPROC sf_glad_glGetnMinmax = NULL;
+PFNGLGETNPIXELMAPFVPROC sf_glad_glGetnPixelMapfv = NULL;
+PFNGLGETNPIXELMAPUIVPROC sf_glad_glGetnPixelMapuiv = NULL;
+PFNGLGETNPIXELMAPUSVPROC sf_glad_glGetnPixelMapusv = NULL;
+PFNGLGETNPOLYGONSTIPPLEPROC sf_glad_glGetnPolygonStipple = NULL;
+PFNGLGETNSEPARABLEFILTERPROC sf_glad_glGetnSeparableFilter = NULL;
+PFNGLGETNTEXIMAGEPROC sf_glad_glGetnTexImage = NULL;
+PFNGLGETNUNIFORMDVPROC sf_glad_glGetnUniformdv = NULL;
+PFNGLGETNUNIFORMFVPROC sf_glad_glGetnUniformfv = NULL;
+PFNGLGETNUNIFORMIVPROC sf_glad_glGetnUniformiv = NULL;
+PFNGLGETNUNIFORMUIVPROC sf_glad_glGetnUniformuiv = NULL;
+PFNGLHINTPROC sf_glad_glHint = NULL;
+PFNGLHISTOGRAMPROC sf_glad_glHistogram = NULL;
+PFNGLINDEXMASKPROC sf_glad_glIndexMask = NULL;
+PFNGLINDEXPOINTERPROC sf_glad_glIndexPointer = NULL;
+PFNGLINDEXPOINTEREXTPROC sf_glad_glIndexPointerEXT = NULL;
+PFNGLINDEXDPROC sf_glad_glIndexd = NULL;
+PFNGLINDEXDVPROC sf_glad_glIndexdv = NULL;
+PFNGLINDEXFPROC sf_glad_glIndexf = NULL;
+PFNGLINDEXFVPROC sf_glad_glIndexfv = NULL;
+PFNGLINDEXIPROC sf_glad_glIndexi = NULL;
+PFNGLINDEXIVPROC sf_glad_glIndexiv = NULL;
+PFNGLINDEXSPROC sf_glad_glIndexs = NULL;
+PFNGLINDEXSVPROC sf_glad_glIndexsv = NULL;
+PFNGLINDEXUBPROC sf_glad_glIndexub = NULL;
+PFNGLINDEXUBVPROC sf_glad_glIndexubv = NULL;
+PFNGLINITNAMESPROC sf_glad_glInitNames = NULL;
+PFNGLINTERLEAVEDARRAYSPROC sf_glad_glInterleavedArrays = NULL;
+PFNGLINVALIDATEBUFFERDATAPROC sf_glad_glInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC sf_glad_glInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC sf_glad_glInvalidateFramebuffer = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC sf_glad_glInvalidateNamedFramebufferData = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC sf_glad_glInvalidateNamedFramebufferSubData = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC sf_glad_glInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC sf_glad_glInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC sf_glad_glInvalidateTexSubImage = NULL;
+PFNGLISBUFFERPROC sf_glad_glIsBuffer = NULL;
+PFNGLISBUFFERARBPROC sf_glad_glIsBufferARB = NULL;
+PFNGLISENABLEDPROC sf_glad_glIsEnabled = NULL;
+PFNGLISENABLEDIPROC sf_glad_glIsEnabledi = NULL;
+PFNGLISFRAMEBUFFERPROC sf_glad_glIsFramebuffer = NULL;
+PFNGLISFRAMEBUFFEREXTPROC sf_glad_glIsFramebufferEXT = NULL;
+PFNGLISLISTPROC sf_glad_glIsList = NULL;
+PFNGLISPROGRAMPROC sf_glad_glIsProgram = NULL;
+PFNGLISPROGRAMARBPROC sf_glad_glIsProgramARB = NULL;
+PFNGLISPROGRAMNVPROC sf_glad_glIsProgramNV = NULL;
+PFNGLISPROGRAMPIPELINEPROC sf_glad_glIsProgramPipeline = NULL;
+PFNGLISQUERYPROC sf_glad_glIsQuery = NULL;
+PFNGLISRENDERBUFFERPROC sf_glad_glIsRenderbuffer = NULL;
+PFNGLISRENDERBUFFEREXTPROC sf_glad_glIsRenderbufferEXT = NULL;
+PFNGLISSAMPLERPROC sf_glad_glIsSampler = NULL;
+PFNGLISSHADERPROC sf_glad_glIsShader = NULL;
+PFNGLISSYNCPROC sf_glad_glIsSync = NULL;
+PFNGLISTEXTUREPROC sf_glad_glIsTexture = NULL;
+PFNGLISTEXTUREEXTPROC sf_glad_glIsTextureEXT = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC sf_glad_glIsTransformFeedback = NULL;
+PFNGLISVERTEXARRAYPROC sf_glad_glIsVertexArray = NULL;
+PFNGLLIGHTMODELFPROC sf_glad_glLightModelf = NULL;
+PFNGLLIGHTMODELFVPROC sf_glad_glLightModelfv = NULL;
+PFNGLLIGHTMODELIPROC sf_glad_glLightModeli = NULL;
+PFNGLLIGHTMODELIVPROC sf_glad_glLightModeliv = NULL;
+PFNGLLIGHTFPROC sf_glad_glLightf = NULL;
+PFNGLLIGHTFVPROC sf_glad_glLightfv = NULL;
+PFNGLLIGHTIPROC sf_glad_glLighti = NULL;
+PFNGLLIGHTIVPROC sf_glad_glLightiv = NULL;
+PFNGLLINESTIPPLEPROC sf_glad_glLineStipple = NULL;
+PFNGLLINEWIDTHPROC sf_glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC sf_glad_glLinkProgram = NULL;
+PFNGLLINKPROGRAMARBPROC sf_glad_glLinkProgramARB = NULL;
+PFNGLLISTBASEPROC sf_glad_glListBase = NULL;
+PFNGLLOADIDENTITYPROC sf_glad_glLoadIdentity = NULL;
+PFNGLLOADMATRIXDPROC sf_glad_glLoadMatrixd = NULL;
+PFNGLLOADMATRIXFPROC sf_glad_glLoadMatrixf = NULL;
+PFNGLLOADNAMEPROC sf_glad_glLoadName = NULL;
+PFNGLLOADPROGRAMNVPROC sf_glad_glLoadProgramNV = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC sf_glad_glLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC sf_glad_glLoadTransposeMatrixf = NULL;
+PFNGLLOGICOPPROC sf_glad_glLogicOp = NULL;
+PFNGLMAP1DPROC sf_glad_glMap1d = NULL;
+PFNGLMAP1FPROC sf_glad_glMap1f = NULL;
+PFNGLMAP2DPROC sf_glad_glMap2d = NULL;
+PFNGLMAP2FPROC sf_glad_glMap2f = NULL;
+PFNGLMAPBUFFERPROC sf_glad_glMapBuffer = NULL;
+PFNGLMAPBUFFERARBPROC sf_glad_glMapBufferARB = NULL;
+PFNGLMAPBUFFERRANGEPROC sf_glad_glMapBufferRange = NULL;
+PFNGLMAPGRID1DPROC sf_glad_glMapGrid1d = NULL;
+PFNGLMAPGRID1FPROC sf_glad_glMapGrid1f = NULL;
+PFNGLMAPGRID2DPROC sf_glad_glMapGrid2d = NULL;
+PFNGLMAPGRID2FPROC sf_glad_glMapGrid2f = NULL;
+PFNGLMAPNAMEDBUFFERPROC sf_glad_glMapNamedBuffer = NULL;
+PFNGLMAPNAMEDBUFFERRANGEPROC sf_glad_glMapNamedBufferRange = NULL;
+PFNGLMATERIALFPROC sf_glad_glMaterialf = NULL;
+PFNGLMATERIALFVPROC sf_glad_glMaterialfv = NULL;
+PFNGLMATERIALIPROC sf_glad_glMateriali = NULL;
+PFNGLMATERIALIVPROC sf_glad_glMaterialiv = NULL;
+PFNGLMATRIXMODEPROC sf_glad_glMatrixMode = NULL;
+PFNGLMEMORYBARRIERPROC sf_glad_glMemoryBarrier = NULL;
+PFNGLMEMORYBARRIERBYREGIONPROC sf_glad_glMemoryBarrierByRegion = NULL;
+PFNGLMINSAMPLESHADINGPROC sf_glad_glMinSampleShading = NULL;
+PFNGLMINMAXPROC sf_glad_glMinmax = NULL;
+PFNGLMULTMATRIXDPROC sf_glad_glMultMatrixd = NULL;
+PFNGLMULTMATRIXFPROC sf_glad_glMultMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC sf_glad_glMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC sf_glad_glMultTransposeMatrixf = NULL;
+PFNGLMULTIDRAWARRAYSPROC sf_glad_glMultiDrawArrays = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC sf_glad_glMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC sf_glad_glMultiDrawArraysIndirectCount = NULL;
+PFNGLMULTIDRAWELEMENTSPROC sf_glad_glMultiDrawElements = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC sf_glad_glMultiDrawElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC sf_glad_glMultiDrawElementsIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC sf_glad_glMultiDrawElementsIndirectCount = NULL;
+PFNGLMULTITEXCOORD1DPROC sf_glad_glMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DARBPROC sf_glad_glMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVPROC sf_glad_glMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC sf_glad_glMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FPROC sf_glad_glMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FARBPROC sf_glad_glMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVPROC sf_glad_glMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC sf_glad_glMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IPROC sf_glad_glMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IARBPROC sf_glad_glMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVPROC sf_glad_glMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC sf_glad_glMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SPROC sf_glad_glMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SARBPROC sf_glad_glMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVPROC sf_glad_glMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC sf_glad_glMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DPROC sf_glad_glMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DARBPROC sf_glad_glMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVPROC sf_glad_glMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC sf_glad_glMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FPROC sf_glad_glMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FARBPROC sf_glad_glMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVPROC sf_glad_glMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC sf_glad_glMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IPROC sf_glad_glMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IARBPROC sf_glad_glMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVPROC sf_glad_glMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC sf_glad_glMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SPROC sf_glad_glMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SARBPROC sf_glad_glMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVPROC sf_glad_glMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC sf_glad_glMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DPROC sf_glad_glMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DARBPROC sf_glad_glMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVPROC sf_glad_glMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC sf_glad_glMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FPROC sf_glad_glMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FARBPROC sf_glad_glMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVPROC sf_glad_glMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC sf_glad_glMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IPROC sf_glad_glMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IARBPROC sf_glad_glMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVPROC sf_glad_glMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC sf_glad_glMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SPROC sf_glad_glMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SARBPROC sf_glad_glMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVPROC sf_glad_glMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC sf_glad_glMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DPROC sf_glad_glMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DARBPROC sf_glad_glMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVPROC sf_glad_glMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC sf_glad_glMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FPROC sf_glad_glMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FARBPROC sf_glad_glMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVPROC sf_glad_glMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC sf_glad_glMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IPROC sf_glad_glMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IARBPROC sf_glad_glMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVPROC sf_glad_glMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC sf_glad_glMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SPROC sf_glad_glMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SARBPROC sf_glad_glMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVPROC sf_glad_glMultiTexCoord4sv = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC sf_glad_glMultiTexCoord4svARB = NULL;
+PFNGLMULTITEXCOORDP1UIPROC sf_glad_glMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC sf_glad_glMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC sf_glad_glMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC sf_glad_glMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC sf_glad_glMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC sf_glad_glMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC sf_glad_glMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC sf_glad_glMultiTexCoordP4uiv = NULL;
+PFNGLNAMEDBUFFERDATAPROC sf_glad_glNamedBufferData = NULL;
+PFNGLNAMEDBUFFERSTORAGEPROC sf_glad_glNamedBufferStorage = NULL;
+PFNGLNAMEDBUFFERSUBDATAPROC sf_glad_glNamedBufferSubData = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC sf_glad_glNamedFramebufferDrawBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC sf_glad_glNamedFramebufferDrawBuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC sf_glad_glNamedFramebufferParameteri = NULL;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC sf_glad_glNamedFramebufferReadBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC sf_glad_glNamedFramebufferRenderbuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC sf_glad_glNamedFramebufferTexture = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC sf_glad_glNamedFramebufferTextureLayer = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC sf_glad_glNamedRenderbufferStorage = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glNamedRenderbufferStorageMultisample = NULL;
+PFNGLNEWLISTPROC sf_glad_glNewList = NULL;
+PFNGLNORMAL3BPROC sf_glad_glNormal3b = NULL;
+PFNGLNORMAL3BVPROC sf_glad_glNormal3bv = NULL;
+PFNGLNORMAL3DPROC sf_glad_glNormal3d = NULL;
+PFNGLNORMAL3DVPROC sf_glad_glNormal3dv = NULL;
+PFNGLNORMAL3FPROC sf_glad_glNormal3f = NULL;
+PFNGLNORMAL3FVPROC sf_glad_glNormal3fv = NULL;
+PFNGLNORMAL3IPROC sf_glad_glNormal3i = NULL;
+PFNGLNORMAL3IVPROC sf_glad_glNormal3iv = NULL;
+PFNGLNORMAL3SPROC sf_glad_glNormal3s = NULL;
+PFNGLNORMAL3SVPROC sf_glad_glNormal3sv = NULL;
+PFNGLNORMALP3UIPROC sf_glad_glNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC sf_glad_glNormalP3uiv = NULL;
+PFNGLNORMALPOINTERPROC sf_glad_glNormalPointer = NULL;
+PFNGLNORMALPOINTEREXTPROC sf_glad_glNormalPointerEXT = NULL;
+PFNGLOBJECTLABELPROC sf_glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC sf_glad_glObjectPtrLabel = NULL;
+PFNGLORTHOPROC sf_glad_glOrtho = NULL;
+PFNGLORTHOFOESPROC sf_glad_glOrthofOES = NULL;
+PFNGLPASSTHROUGHPROC sf_glad_glPassThrough = NULL;
+PFNGLPATCHPARAMETERFVPROC sf_glad_glPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC sf_glad_glPatchParameteri = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC sf_glad_glPauseTransformFeedback = NULL;
+PFNGLPIXELMAPFVPROC sf_glad_glPixelMapfv = NULL;
+PFNGLPIXELMAPUIVPROC sf_glad_glPixelMapuiv = NULL;
+PFNGLPIXELMAPUSVPROC sf_glad_glPixelMapusv = NULL;
+PFNGLPIXELSTOREFPROC sf_glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC sf_glad_glPixelStorei = NULL;
+PFNGLPIXELTRANSFERFPROC sf_glad_glPixelTransferf = NULL;
+PFNGLPIXELTRANSFERIPROC sf_glad_glPixelTransferi = NULL;
+PFNGLPIXELZOOMPROC sf_glad_glPixelZoom = NULL;
+PFNGLPOINTPARAMETERFPROC sf_glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC sf_glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC sf_glad_glPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC sf_glad_glPointParameteriv = NULL;
+PFNGLPOINTSIZEPROC sf_glad_glPointSize = NULL;
+PFNGLPOLYGONMODEPROC sf_glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC sf_glad_glPolygonOffset = NULL;
+PFNGLPOLYGONOFFSETCLAMPPROC sf_glad_glPolygonOffsetClamp = NULL;
+PFNGLPOLYGONSTIPPLEPROC sf_glad_glPolygonStipple = NULL;
+PFNGLPOPATTRIBPROC sf_glad_glPopAttrib = NULL;
+PFNGLPOPCLIENTATTRIBPROC sf_glad_glPopClientAttrib = NULL;
+PFNGLPOPDEBUGGROUPPROC sf_glad_glPopDebugGroup = NULL;
+PFNGLPOPMATRIXPROC sf_glad_glPopMatrix = NULL;
+PFNGLPOPNAMEPROC sf_glad_glPopName = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC sf_glad_glPrimitiveRestartIndex = NULL;
+PFNGLPRIORITIZETEXTURESPROC sf_glad_glPrioritizeTextures = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC sf_glad_glPrioritizeTexturesEXT = NULL;
+PFNGLPROGRAMBINARYPROC sf_glad_glProgramBinary = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC sf_glad_glProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC sf_glad_glProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC sf_glad_glProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC sf_glad_glProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC sf_glad_glProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC sf_glad_glProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC sf_glad_glProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC sf_glad_glProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC sf_glad_glProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC sf_glad_glProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC sf_glad_glProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC sf_glad_glProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERIPROC sf_glad_glProgramParameteri = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC sf_glad_glProgramParameteriARB = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC sf_glad_glProgramParameteriEXT = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC sf_glad_glProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC sf_glad_glProgramParameters4fvNV = NULL;
+PFNGLPROGRAMSTRINGARBPROC sf_glad_glProgramStringARB = NULL;
+PFNGLPROGRAMUNIFORM1DPROC sf_glad_glProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC sf_glad_glProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC sf_glad_glProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC sf_glad_glProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC sf_glad_glProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC sf_glad_glProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC sf_glad_glProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC sf_glad_glProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC sf_glad_glProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC sf_glad_glProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC sf_glad_glProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC sf_glad_glProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC sf_glad_glProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC sf_glad_glProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC sf_glad_glProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC sf_glad_glProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC sf_glad_glProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC sf_glad_glProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC sf_glad_glProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC sf_glad_glProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC sf_glad_glProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC sf_glad_glProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC sf_glad_glProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC sf_glad_glProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC sf_glad_glProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC sf_glad_glProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC sf_glad_glProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC sf_glad_glProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC sf_glad_glProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC sf_glad_glProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC sf_glad_glProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC sf_glad_glProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC sf_glad_glProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC sf_glad_glProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC sf_glad_glProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC sf_glad_glProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC sf_glad_glProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC sf_glad_glProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC sf_glad_glProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC sf_glad_glProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC sf_glad_glProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC sf_glad_glProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC sf_glad_glProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC sf_glad_glProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC sf_glad_glProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC sf_glad_glProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC sf_glad_glProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC sf_glad_glProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC sf_glad_glProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC sf_glad_glProgramUniformMatrix4x3fv = NULL;
+PFNGLPROGRAMVERTEXLIMITNVPROC sf_glad_glProgramVertexLimitNV = NULL;
+PFNGLPROVOKINGVERTEXPROC sf_glad_glProvokingVertex = NULL;
+PFNGLPUSHATTRIBPROC sf_glad_glPushAttrib = NULL;
+PFNGLPUSHCLIENTATTRIBPROC sf_glad_glPushClientAttrib = NULL;
+PFNGLPUSHDEBUGGROUPPROC sf_glad_glPushDebugGroup = NULL;
+PFNGLPUSHMATRIXPROC sf_glad_glPushMatrix = NULL;
+PFNGLPUSHNAMEPROC sf_glad_glPushName = NULL;
+PFNGLQUERYCOUNTERPROC sf_glad_glQueryCounter = NULL;
+PFNGLRASTERPOS2DPROC sf_glad_glRasterPos2d = NULL;
+PFNGLRASTERPOS2DVPROC sf_glad_glRasterPos2dv = NULL;
+PFNGLRASTERPOS2FPROC sf_glad_glRasterPos2f = NULL;
+PFNGLRASTERPOS2FVPROC sf_glad_glRasterPos2fv = NULL;
+PFNGLRASTERPOS2IPROC sf_glad_glRasterPos2i = NULL;
+PFNGLRASTERPOS2IVPROC sf_glad_glRasterPos2iv = NULL;
+PFNGLRASTERPOS2SPROC sf_glad_glRasterPos2s = NULL;
+PFNGLRASTERPOS2SVPROC sf_glad_glRasterPos2sv = NULL;
+PFNGLRASTERPOS3DPROC sf_glad_glRasterPos3d = NULL;
+PFNGLRASTERPOS3DVPROC sf_glad_glRasterPos3dv = NULL;
+PFNGLRASTERPOS3FPROC sf_glad_glRasterPos3f = NULL;
+PFNGLRASTERPOS3FVPROC sf_glad_glRasterPos3fv = NULL;
+PFNGLRASTERPOS3IPROC sf_glad_glRasterPos3i = NULL;
+PFNGLRASTERPOS3IVPROC sf_glad_glRasterPos3iv = NULL;
+PFNGLRASTERPOS3SPROC sf_glad_glRasterPos3s = NULL;
+PFNGLRASTERPOS3SVPROC sf_glad_glRasterPos3sv = NULL;
+PFNGLRASTERPOS4DPROC sf_glad_glRasterPos4d = NULL;
+PFNGLRASTERPOS4DVPROC sf_glad_glRasterPos4dv = NULL;
+PFNGLRASTERPOS4FPROC sf_glad_glRasterPos4f = NULL;
+PFNGLRASTERPOS4FVPROC sf_glad_glRasterPos4fv = NULL;
+PFNGLRASTERPOS4IPROC sf_glad_glRasterPos4i = NULL;
+PFNGLRASTERPOS4IVPROC sf_glad_glRasterPos4iv = NULL;
+PFNGLRASTERPOS4SPROC sf_glad_glRasterPos4s = NULL;
+PFNGLRASTERPOS4SVPROC sf_glad_glRasterPos4sv = NULL;
+PFNGLREADBUFFERPROC sf_glad_glReadBuffer = NULL;
+PFNGLREADPIXELSPROC sf_glad_glReadPixels = NULL;
+PFNGLREADNPIXELSPROC sf_glad_glReadnPixels = NULL;
+PFNGLRECTDPROC sf_glad_glRectd = NULL;
+PFNGLRECTDVPROC sf_glad_glRectdv = NULL;
+PFNGLRECTFPROC sf_glad_glRectf = NULL;
+PFNGLRECTFVPROC sf_glad_glRectfv = NULL;
+PFNGLRECTIPROC sf_glad_glRecti = NULL;
+PFNGLRECTIVPROC sf_glad_glRectiv = NULL;
+PFNGLRECTSPROC sf_glad_glRects = NULL;
+PFNGLRECTSVPROC sf_glad_glRectsv = NULL;
+PFNGLRELEASESHADERCOMPILERPROC sf_glad_glReleaseShaderCompiler = NULL;
+PFNGLRENDERMODEPROC sf_glad_glRenderMode = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC sf_glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC sf_glad_glRenderbufferStorageEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glRenderbufferStorageMultisample = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC sf_glad_glRenderbufferStorageMultisampleEXT = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC sf_glad_glRequestResidentProgramsNV = NULL;
+PFNGLRESETHISTOGRAMPROC sf_glad_glResetHistogram = NULL;
+PFNGLRESETMINMAXPROC sf_glad_glResetMinmax = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC sf_glad_glResumeTransformFeedback = NULL;
+PFNGLROTATEDPROC sf_glad_glRotated = NULL;
+PFNGLROTATEFPROC sf_glad_glRotatef = NULL;
+PFNGLSAMPLECOVERAGEPROC sf_glad_glSampleCoverage = NULL;
+PFNGLSAMPLEMASKIPROC sf_glad_glSampleMaski = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC sf_glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC sf_glad_glSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC sf_glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC sf_glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC sf_glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC sf_glad_glSamplerParameteriv = NULL;
+PFNGLSCALEDPROC sf_glad_glScaled = NULL;
+PFNGLSCALEFPROC sf_glad_glScalef = NULL;
+PFNGLSCISSORPROC sf_glad_glScissor = NULL;
+PFNGLSCISSORARRAYVPROC sf_glad_glScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC sf_glad_glScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC sf_glad_glScissorIndexedv = NULL;
+PFNGLSECONDARYCOLOR3BPROC sf_glad_glSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC sf_glad_glSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC sf_glad_glSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC sf_glad_glSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC sf_glad_glSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC sf_glad_glSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC sf_glad_glSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC sf_glad_glSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC sf_glad_glSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC sf_glad_glSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC sf_glad_glSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC sf_glad_glSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC sf_glad_glSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC sf_glad_glSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC sf_glad_glSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC sf_glad_glSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC sf_glad_glSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC sf_glad_glSecondaryColorP3uiv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC sf_glad_glSecondaryColorPointer = NULL;
+PFNGLSELECTBUFFERPROC sf_glad_glSelectBuffer = NULL;
+PFNGLSEPARABLEFILTER2DPROC sf_glad_glSeparableFilter2D = NULL;
+PFNGLSHADEMODELPROC sf_glad_glShadeModel = NULL;
+PFNGLSHADERBINARYPROC sf_glad_glShaderBinary = NULL;
+PFNGLSHADERSOURCEPROC sf_glad_glShaderSource = NULL;
+PFNGLSHADERSOURCEARBPROC sf_glad_glShaderSourceARB = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC sf_glad_glShaderStorageBlockBinding = NULL;
+PFNGLSPECIALIZESHADERPROC sf_glad_glSpecializeShader = NULL;
+PFNGLSTENCILFUNCPROC sf_glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC sf_glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKPROC sf_glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC sf_glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC sf_glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC sf_glad_glStencilOpSeparate = NULL;
+PFNGLTEXBUFFERPROC sf_glad_glTexBuffer = NULL;
+PFNGLTEXBUFFERRANGEPROC sf_glad_glTexBufferRange = NULL;
+PFNGLTEXCOORD1DPROC sf_glad_glTexCoord1d = NULL;
+PFNGLTEXCOORD1DVPROC sf_glad_glTexCoord1dv = NULL;
+PFNGLTEXCOORD1FPROC sf_glad_glTexCoord1f = NULL;
+PFNGLTEXCOORD1FVPROC sf_glad_glTexCoord1fv = NULL;
+PFNGLTEXCOORD1IPROC sf_glad_glTexCoord1i = NULL;
+PFNGLTEXCOORD1IVPROC sf_glad_glTexCoord1iv = NULL;
+PFNGLTEXCOORD1SPROC sf_glad_glTexCoord1s = NULL;
+PFNGLTEXCOORD1SVPROC sf_glad_glTexCoord1sv = NULL;
+PFNGLTEXCOORD2DPROC sf_glad_glTexCoord2d = NULL;
+PFNGLTEXCOORD2DVPROC sf_glad_glTexCoord2dv = NULL;
+PFNGLTEXCOORD2FPROC sf_glad_glTexCoord2f = NULL;
+PFNGLTEXCOORD2FVPROC sf_glad_glTexCoord2fv = NULL;
+PFNGLTEXCOORD2IPROC sf_glad_glTexCoord2i = NULL;
+PFNGLTEXCOORD2IVPROC sf_glad_glTexCoord2iv = NULL;
+PFNGLTEXCOORD2SPROC sf_glad_glTexCoord2s = NULL;
+PFNGLTEXCOORD2SVPROC sf_glad_glTexCoord2sv = NULL;
+PFNGLTEXCOORD3DPROC sf_glad_glTexCoord3d = NULL;
+PFNGLTEXCOORD3DVPROC sf_glad_glTexCoord3dv = NULL;
+PFNGLTEXCOORD3FPROC sf_glad_glTexCoord3f = NULL;
+PFNGLTEXCOORD3FVPROC sf_glad_glTexCoord3fv = NULL;
+PFNGLTEXCOORD3IPROC sf_glad_glTexCoord3i = NULL;
+PFNGLTEXCOORD3IVPROC sf_glad_glTexCoord3iv = NULL;
+PFNGLTEXCOORD3SPROC sf_glad_glTexCoord3s = NULL;
+PFNGLTEXCOORD3SVPROC sf_glad_glTexCoord3sv = NULL;
+PFNGLTEXCOORD4DPROC sf_glad_glTexCoord4d = NULL;
+PFNGLTEXCOORD4DVPROC sf_glad_glTexCoord4dv = NULL;
+PFNGLTEXCOORD4FPROC sf_glad_glTexCoord4f = NULL;
+PFNGLTEXCOORD4FVPROC sf_glad_glTexCoord4fv = NULL;
+PFNGLTEXCOORD4IPROC sf_glad_glTexCoord4i = NULL;
+PFNGLTEXCOORD4IVPROC sf_glad_glTexCoord4iv = NULL;
+PFNGLTEXCOORD4SPROC sf_glad_glTexCoord4s = NULL;
+PFNGLTEXCOORD4SVPROC sf_glad_glTexCoord4sv = NULL;
+PFNGLTEXCOORDP1UIPROC sf_glad_glTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC sf_glad_glTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC sf_glad_glTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC sf_glad_glTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC sf_glad_glTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC sf_glad_glTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC sf_glad_glTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC sf_glad_glTexCoordP4uiv = NULL;
+PFNGLTEXCOORDPOINTERPROC sf_glad_glTexCoordPointer = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC sf_glad_glTexCoordPointerEXT = NULL;
+PFNGLTEXENVFPROC sf_glad_glTexEnvf = NULL;
+PFNGLTEXENVFVPROC sf_glad_glTexEnvfv = NULL;
+PFNGLTEXENVIPROC sf_glad_glTexEnvi = NULL;
+PFNGLTEXENVIVPROC sf_glad_glTexEnviv = NULL;
+PFNGLTEXGENDPROC sf_glad_glTexGend = NULL;
+PFNGLTEXGENDVPROC sf_glad_glTexGendv = NULL;
+PFNGLTEXGENFPROC sf_glad_glTexGenf = NULL;
+PFNGLTEXGENFVPROC sf_glad_glTexGenfv = NULL;
+PFNGLTEXGENIPROC sf_glad_glTexGeni = NULL;
+PFNGLTEXGENIVPROC sf_glad_glTexGeniv = NULL;
+PFNGLTEXIMAGE1DPROC sf_glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC sf_glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC sf_glad_glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DPROC sf_glad_glTexImage3D = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC sf_glad_glTexImage3DMultisample = NULL;
+PFNGLTEXPARAMETERIIVPROC sf_glad_glTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC sf_glad_glTexParameterIuiv = NULL;
+PFNGLTEXPARAMETERFPROC sf_glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC sf_glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC sf_glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC sf_glad_glTexParameteriv = NULL;
+PFNGLTEXSTORAGE1DPROC sf_glad_glTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC sf_glad_glTexStorage2D = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC sf_glad_glTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DPROC sf_glad_glTexStorage3D = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC sf_glad_glTexStorage3DMultisample = NULL;
+PFNGLTEXSUBIMAGE1DPROC sf_glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE1DEXTPROC sf_glad_glTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DPROC sf_glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC sf_glad_glTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DPROC sf_glad_glTexSubImage3D = NULL;
+PFNGLTEXTUREBARRIERPROC sf_glad_glTextureBarrier = NULL;
+PFNGLTEXTUREBUFFERPROC sf_glad_glTextureBuffer = NULL;
+PFNGLTEXTUREBUFFERRANGEPROC sf_glad_glTextureBufferRange = NULL;
+PFNGLTEXTUREPARAMETERIIVPROC sf_glad_glTextureParameterIiv = NULL;
+PFNGLTEXTUREPARAMETERIUIVPROC sf_glad_glTextureParameterIuiv = NULL;
+PFNGLTEXTUREPARAMETERFPROC sf_glad_glTextureParameterf = NULL;
+PFNGLTEXTUREPARAMETERFVPROC sf_glad_glTextureParameterfv = NULL;
+PFNGLTEXTUREPARAMETERIPROC sf_glad_glTextureParameteri = NULL;
+PFNGLTEXTUREPARAMETERIVPROC sf_glad_glTextureParameteriv = NULL;
+PFNGLTEXTURESTORAGE1DPROC sf_glad_glTextureStorage1D = NULL;
+PFNGLTEXTURESTORAGE2DPROC sf_glad_glTextureStorage2D = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC sf_glad_glTextureStorage2DMultisample = NULL;
+PFNGLTEXTURESTORAGE3DPROC sf_glad_glTextureStorage3D = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC sf_glad_glTextureStorage3DMultisample = NULL;
+PFNGLTEXTURESUBIMAGE1DPROC sf_glad_glTextureSubImage1D = NULL;
+PFNGLTEXTURESUBIMAGE2DPROC sf_glad_glTextureSubImage2D = NULL;
+PFNGLTEXTURESUBIMAGE3DPROC sf_glad_glTextureSubImage3D = NULL;
+PFNGLTEXTUREVIEWPROC sf_glad_glTextureView = NULL;
+PFNGLTRACKMATRIXNVPROC sf_glad_glTrackMatrixNV = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC sf_glad_glTransformFeedbackBufferBase = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC sf_glad_glTransformFeedbackBufferRange = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC sf_glad_glTransformFeedbackVaryings = NULL;
+PFNGLTRANSLATEDPROC sf_glad_glTranslated = NULL;
+PFNGLTRANSLATEFPROC sf_glad_glTranslatef = NULL;
+PFNGLUNIFORM1DPROC sf_glad_glUniform1d = NULL;
+PFNGLUNIFORM1DVPROC sf_glad_glUniform1dv = NULL;
+PFNGLUNIFORM1FPROC sf_glad_glUniform1f = NULL;
+PFNGLUNIFORM1FARBPROC sf_glad_glUniform1fARB = NULL;
+PFNGLUNIFORM1FVPROC sf_glad_glUniform1fv = NULL;
+PFNGLUNIFORM1FVARBPROC sf_glad_glUniform1fvARB = NULL;
+PFNGLUNIFORM1IPROC sf_glad_glUniform1i = NULL;
+PFNGLUNIFORM1IARBPROC sf_glad_glUniform1iARB = NULL;
+PFNGLUNIFORM1IVPROC sf_glad_glUniform1iv = NULL;
+PFNGLUNIFORM1IVARBPROC sf_glad_glUniform1ivARB = NULL;
+PFNGLUNIFORM1UIPROC sf_glad_glUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC sf_glad_glUniform1uiv = NULL;
+PFNGLUNIFORM2DPROC sf_glad_glUniform2d = NULL;
+PFNGLUNIFORM2DVPROC sf_glad_glUniform2dv = NULL;
+PFNGLUNIFORM2FPROC sf_glad_glUniform2f = NULL;
+PFNGLUNIFORM2FARBPROC sf_glad_glUniform2fARB = NULL;
+PFNGLUNIFORM2FVPROC sf_glad_glUniform2fv = NULL;
+PFNGLUNIFORM2FVARBPROC sf_glad_glUniform2fvARB = NULL;
+PFNGLUNIFORM2IPROC sf_glad_glUniform2i = NULL;
+PFNGLUNIFORM2IARBPROC sf_glad_glUniform2iARB = NULL;
+PFNGLUNIFORM2IVPROC sf_glad_glUniform2iv = NULL;
+PFNGLUNIFORM2IVARBPROC sf_glad_glUniform2ivARB = NULL;
+PFNGLUNIFORM2UIPROC sf_glad_glUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC sf_glad_glUniform2uiv = NULL;
+PFNGLUNIFORM3DPROC sf_glad_glUniform3d = NULL;
+PFNGLUNIFORM3DVPROC sf_glad_glUniform3dv = NULL;
+PFNGLUNIFORM3FPROC sf_glad_glUniform3f = NULL;
+PFNGLUNIFORM3FARBPROC sf_glad_glUniform3fARB = NULL;
+PFNGLUNIFORM3FVPROC sf_glad_glUniform3fv = NULL;
+PFNGLUNIFORM3FVARBPROC sf_glad_glUniform3fvARB = NULL;
+PFNGLUNIFORM3IPROC sf_glad_glUniform3i = NULL;
+PFNGLUNIFORM3IARBPROC sf_glad_glUniform3iARB = NULL;
+PFNGLUNIFORM3IVPROC sf_glad_glUniform3iv = NULL;
+PFNGLUNIFORM3IVARBPROC sf_glad_glUniform3ivARB = NULL;
+PFNGLUNIFORM3UIPROC sf_glad_glUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC sf_glad_glUniform3uiv = NULL;
+PFNGLUNIFORM4DPROC sf_glad_glUniform4d = NULL;
+PFNGLUNIFORM4DVPROC sf_glad_glUniform4dv = NULL;
+PFNGLUNIFORM4FPROC sf_glad_glUniform4f = NULL;
+PFNGLUNIFORM4FARBPROC sf_glad_glUniform4fARB = NULL;
+PFNGLUNIFORM4FVPROC sf_glad_glUniform4fv = NULL;
+PFNGLUNIFORM4FVARBPROC sf_glad_glUniform4fvARB = NULL;
+PFNGLUNIFORM4IPROC sf_glad_glUniform4i = NULL;
+PFNGLUNIFORM4IARBPROC sf_glad_glUniform4iARB = NULL;
+PFNGLUNIFORM4IVPROC sf_glad_glUniform4iv = NULL;
+PFNGLUNIFORM4IVARBPROC sf_glad_glUniform4ivARB = NULL;
+PFNGLUNIFORM4UIPROC sf_glad_glUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC sf_glad_glUniform4uiv = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC sf_glad_glUniformBlockBinding = NULL;
+PFNGLUNIFORMMATRIX2DVPROC sf_glad_glUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC sf_glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC sf_glad_glUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC sf_glad_glUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC sf_glad_glUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC sf_glad_glUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC sf_glad_glUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC sf_glad_glUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC sf_glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC sf_glad_glUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC sf_glad_glUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC sf_glad_glUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC sf_glad_glUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC sf_glad_glUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC sf_glad_glUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC sf_glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC sf_glad_glUniformMatrix4fvARB = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC sf_glad_glUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC sf_glad_glUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC sf_glad_glUniformMatrix4x3dv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC sf_glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC sf_glad_glUniformSubroutinesuiv = NULL;
+PFNGLUNMAPBUFFERPROC sf_glad_glUnmapBuffer = NULL;
+PFNGLUNMAPBUFFERARBPROC sf_glad_glUnmapBufferARB = NULL;
+PFNGLUNMAPNAMEDBUFFERPROC sf_glad_glUnmapNamedBuffer = NULL;
+PFNGLUSEPROGRAMPROC sf_glad_glUseProgram = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC sf_glad_glUseProgramObjectARB = NULL;
+PFNGLUSEPROGRAMSTAGESPROC sf_glad_glUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPROC sf_glad_glValidateProgram = NULL;
+PFNGLVALIDATEPROGRAMARBPROC sf_glad_glValidateProgramARB = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC sf_glad_glValidateProgramPipeline = NULL;
+PFNGLVERTEX2DPROC sf_glad_glVertex2d = NULL;
+PFNGLVERTEX2DVPROC sf_glad_glVertex2dv = NULL;
+PFNGLVERTEX2FPROC sf_glad_glVertex2f = NULL;
+PFNGLVERTEX2FVPROC sf_glad_glVertex2fv = NULL;
+PFNGLVERTEX2IPROC sf_glad_glVertex2i = NULL;
+PFNGLVERTEX2IVPROC sf_glad_glVertex2iv = NULL;
+PFNGLVERTEX2SPROC sf_glad_glVertex2s = NULL;
+PFNGLVERTEX2SVPROC sf_glad_glVertex2sv = NULL;
+PFNGLVERTEX3DPROC sf_glad_glVertex3d = NULL;
+PFNGLVERTEX3DVPROC sf_glad_glVertex3dv = NULL;
+PFNGLVERTEX3FPROC sf_glad_glVertex3f = NULL;
+PFNGLVERTEX3FVPROC sf_glad_glVertex3fv = NULL;
+PFNGLVERTEX3IPROC sf_glad_glVertex3i = NULL;
+PFNGLVERTEX3IVPROC sf_glad_glVertex3iv = NULL;
+PFNGLVERTEX3SPROC sf_glad_glVertex3s = NULL;
+PFNGLVERTEX3SVPROC sf_glad_glVertex3sv = NULL;
+PFNGLVERTEX4DPROC sf_glad_glVertex4d = NULL;
+PFNGLVERTEX4DVPROC sf_glad_glVertex4dv = NULL;
+PFNGLVERTEX4FPROC sf_glad_glVertex4f = NULL;
+PFNGLVERTEX4FVPROC sf_glad_glVertex4fv = NULL;
+PFNGLVERTEX4IPROC sf_glad_glVertex4i = NULL;
+PFNGLVERTEX4IVPROC sf_glad_glVertex4iv = NULL;
+PFNGLVERTEX4SPROC sf_glad_glVertex4s = NULL;
+PFNGLVERTEX4SVPROC sf_glad_glVertex4sv = NULL;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC sf_glad_glVertexArrayAttribBinding = NULL;
+PFNGLVERTEXARRAYATTRIBFORMATPROC sf_glad_glVertexArrayAttribFormat = NULL;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC sf_glad_glVertexArrayAttribIFormat = NULL;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC sf_glad_glVertexArrayAttribLFormat = NULL;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC sf_glad_glVertexArrayBindingDivisor = NULL;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC sf_glad_glVertexArrayElementBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC sf_glad_glVertexArrayVertexBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC sf_glad_glVertexArrayVertexBuffers = NULL;
+PFNGLVERTEXATTRIB1DPROC sf_glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DARBPROC sf_glad_glVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DNVPROC sf_glad_glVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVPROC sf_glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC sf_glad_glVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC sf_glad_glVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FPROC sf_glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FARBPROC sf_glad_glVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FNVPROC sf_glad_glVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVPROC sf_glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC sf_glad_glVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC sf_glad_glVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SPROC sf_glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SARBPROC sf_glad_glVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SNVPROC sf_glad_glVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVPROC sf_glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC sf_glad_glVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC sf_glad_glVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DPROC sf_glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DARBPROC sf_glad_glVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DNVPROC sf_glad_glVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVPROC sf_glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC sf_glad_glVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC sf_glad_glVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FPROC sf_glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FARBPROC sf_glad_glVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FNVPROC sf_glad_glVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVPROC sf_glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC sf_glad_glVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC sf_glad_glVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SPROC sf_glad_glVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SARBPROC sf_glad_glVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SNVPROC sf_glad_glVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVPROC sf_glad_glVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC sf_glad_glVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC sf_glad_glVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DPROC sf_glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DARBPROC sf_glad_glVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DNVPROC sf_glad_glVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVPROC sf_glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC sf_glad_glVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC sf_glad_glVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FPROC sf_glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FARBPROC sf_glad_glVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FNVPROC sf_glad_glVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVPROC sf_glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC sf_glad_glVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC sf_glad_glVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SPROC sf_glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SARBPROC sf_glad_glVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SNVPROC sf_glad_glVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVPROC sf_glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC sf_glad_glVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC sf_glad_glVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4NBVPROC sf_glad_glVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC sf_glad_glVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVPROC sf_glad_glVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC sf_glad_glVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVPROC sf_glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC sf_glad_glVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBPROC sf_glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC sf_glad_glVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC sf_glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC sf_glad_glVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC sf_glad_glVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC sf_glad_glVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC sf_glad_glVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC sf_glad_glVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVPROC sf_glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC sf_glad_glVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DPROC sf_glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DARBPROC sf_glad_glVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DNVPROC sf_glad_glVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVPROC sf_glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC sf_glad_glVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC sf_glad_glVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FPROC sf_glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FARBPROC sf_glad_glVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FNVPROC sf_glad_glVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVPROC sf_glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC sf_glad_glVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC sf_glad_glVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4IVPROC sf_glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC sf_glad_glVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SPROC sf_glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SARBPROC sf_glad_glVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SNVPROC sf_glad_glVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVPROC sf_glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC sf_glad_glVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC sf_glad_glVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC sf_glad_glVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVPROC sf_glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC sf_glad_glVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC sf_glad_glVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIB4UIVPROC sf_glad_glVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC sf_glad_glVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVPROC sf_glad_glVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC sf_glad_glVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC sf_glad_glVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBDIVISORPROC sf_glad_glVertexAttribDivisor = NULL;
+PFNGLVERTEXATTRIBFORMATPROC sf_glad_glVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBI1IPROC sf_glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC sf_glad_glVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC sf_glad_glVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC sf_glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC sf_glad_glVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC sf_glad_glVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC sf_glad_glVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC sf_glad_glVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC sf_glad_glVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC sf_glad_glVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC sf_glad_glVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC sf_glad_glVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC sf_glad_glVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC sf_glad_glVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC sf_glad_glVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC sf_glad_glVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC sf_glad_glVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC sf_glad_glVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC sf_glad_glVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC sf_glad_glVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC sf_glad_glVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC sf_glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBL1DPROC sf_glad_glVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC sf_glad_glVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DPROC sf_glad_glVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DVPROC sf_glad_glVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DPROC sf_glad_glVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DVPROC sf_glad_glVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DPROC sf_glad_glVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DVPROC sf_glad_glVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC sf_glad_glVertexAttribLFormat = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC sf_glad_glVertexAttribLPointer = NULL;
+PFNGLVERTEXATTRIBP1UIPROC sf_glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC sf_glad_glVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC sf_glad_glVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC sf_glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC sf_glad_glVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC sf_glad_glVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC sf_glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC sf_glad_glVertexAttribP4uiv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC sf_glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC sf_glad_glVertexAttribPointerARB = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC sf_glad_glVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC sf_glad_glVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC sf_glad_glVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC sf_glad_glVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC sf_glad_glVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC sf_glad_glVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC sf_glad_glVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC sf_glad_glVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC sf_glad_glVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC sf_glad_glVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC sf_glad_glVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC sf_glad_glVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC sf_glad_glVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC sf_glad_glVertexAttribs4ubvNV = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC sf_glad_glVertexBindingDivisor = NULL;
+PFNGLVERTEXP2UIPROC sf_glad_glVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC sf_glad_glVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC sf_glad_glVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC sf_glad_glVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC sf_glad_glVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC sf_glad_glVertexP4uiv = NULL;
+PFNGLVERTEXPOINTERPROC sf_glad_glVertexPointer = NULL;
+PFNGLVERTEXPOINTEREXTPROC sf_glad_glVertexPointerEXT = NULL;
+PFNGLVIEWPORTPROC sf_glad_glViewport = NULL;
+PFNGLVIEWPORTARRAYVPROC sf_glad_glViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC sf_glad_glViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC sf_glad_glViewportIndexedfv = NULL;
+PFNGLWAITSYNCPROC sf_glad_glWaitSync = NULL;
+PFNGLWINDOWPOS2DPROC sf_glad_glWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC sf_glad_glWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC sf_glad_glWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC sf_glad_glWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC sf_glad_glWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC sf_glad_glWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC sf_glad_glWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC sf_glad_glWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC sf_glad_glWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC sf_glad_glWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC sf_glad_glWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC sf_glad_glWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC sf_glad_glWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC sf_glad_glWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC sf_glad_glWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC sf_glad_glWindowPos3sv = NULL;
+PFNGLALPHAFUNCXPROC sf_glad_glAlphaFuncx = NULL;
+PFNGLBINDFRAMEBUFFEROESPROC sf_glad_glBindFramebufferOES = NULL;
+PFNGLBINDRENDERBUFFEROESPROC sf_glad_glBindRenderbufferOES = NULL;
+PFNGLBLENDEQUATIONOESPROC sf_glad_glBlendEquationOES = NULL;
+PFNGLBLENDEQUATIONSEPARATEOESPROC sf_glad_glBlendEquationSeparateOES = NULL;
+PFNGLBLENDFUNCSEPARATEOESPROC sf_glad_glBlendFuncSeparateOES = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSOESPROC sf_glad_glCheckFramebufferStatusOES = NULL;
+PFNGLCLEARCOLORXPROC sf_glad_glClearColorx = NULL;
+PFNGLCLEARDEPTHXPROC sf_glad_glClearDepthx = NULL;
+PFNGLCLIPPLANEFPROC sf_glad_glClipPlanef = NULL;
+PFNGLCLIPPLANEXPROC sf_glad_glClipPlanex = NULL;
+PFNGLCOLOR4XPROC sf_glad_glColor4x = NULL;
+PFNGLDELETEFRAMEBUFFERSOESPROC sf_glad_glDeleteFramebuffersOES = NULL;
+PFNGLDELETERENDERBUFFERSOESPROC sf_glad_glDeleteRenderbuffersOES = NULL;
+PFNGLDEPTHRANGEXPROC sf_glad_glDepthRangex = NULL;
+PFNGLFOGXPROC sf_glad_glFogx = NULL;
+PFNGLFOGXVPROC sf_glad_glFogxv = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEROESPROC sf_glad_glFramebufferRenderbufferOES = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DOESPROC sf_glad_glFramebufferTexture2DOES = NULL;
+PFNGLFRUSTUMFPROC sf_glad_glFrustumf = NULL;
+PFNGLFRUSTUMXPROC sf_glad_glFrustumx = NULL;
+PFNGLGENFRAMEBUFFERSOESPROC sf_glad_glGenFramebuffersOES = NULL;
+PFNGLGENRENDERBUFFERSOESPROC sf_glad_glGenRenderbuffersOES = NULL;
+PFNGLGENERATEMIPMAPOESPROC sf_glad_glGenerateMipmapOES = NULL;
+PFNGLGETCLIPPLANEFPROC sf_glad_glGetClipPlanef = NULL;
+PFNGLGETCLIPPLANEXPROC sf_glad_glGetClipPlanex = NULL;
+PFNGLGETFIXEDVPROC sf_glad_glGetFixedv = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC sf_glad_glGetFramebufferAttachmentParameterivOES = NULL;
+PFNGLGETLIGHTXVPROC sf_glad_glGetLightxv = NULL;
+PFNGLGETMATERIALXVPROC sf_glad_glGetMaterialxv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVOESPROC sf_glad_glGetRenderbufferParameterivOES = NULL;
+PFNGLGETTEXENVXVPROC sf_glad_glGetTexEnvxv = NULL;
+PFNGLGETTEXPARAMETERXVPROC sf_glad_glGetTexParameterxv = NULL;
+PFNGLISFRAMEBUFFEROESPROC sf_glad_glIsFramebufferOES = NULL;
+PFNGLISRENDERBUFFEROESPROC sf_glad_glIsRenderbufferOES = NULL;
+PFNGLLIGHTMODELXPROC sf_glad_glLightModelx = NULL;
+PFNGLLIGHTMODELXVPROC sf_glad_glLightModelxv = NULL;
+PFNGLLIGHTXPROC sf_glad_glLightx = NULL;
+PFNGLLIGHTXVPROC sf_glad_glLightxv = NULL;
+PFNGLLINEWIDTHXPROC sf_glad_glLineWidthx = NULL;
+PFNGLLOADMATRIXXPROC sf_glad_glLoadMatrixx = NULL;
+PFNGLMATERIALXPROC sf_glad_glMaterialx = NULL;
+PFNGLMATERIALXVPROC sf_glad_glMaterialxv = NULL;
+PFNGLMULTMATRIXXPROC sf_glad_glMultMatrixx = NULL;
+PFNGLMULTITEXCOORD4XPROC sf_glad_glMultiTexCoord4x = NULL;
+PFNGLNORMAL3XPROC sf_glad_glNormal3x = NULL;
+PFNGLORTHOFPROC sf_glad_glOrthof = NULL;
+PFNGLORTHOXPROC sf_glad_glOrthox = NULL;
+PFNGLPOINTPARAMETERXPROC sf_glad_glPointParameterx = NULL;
+PFNGLPOINTPARAMETERXVPROC sf_glad_glPointParameterxv = NULL;
+PFNGLPOINTSIZEXPROC sf_glad_glPointSizex = NULL;
+PFNGLPOLYGONOFFSETXPROC sf_glad_glPolygonOffsetx = NULL;
+PFNGLRENDERBUFFERSTORAGEOESPROC sf_glad_glRenderbufferStorageOES = NULL;
+PFNGLROTATEXPROC sf_glad_glRotatex = NULL;
+PFNGLSAMPLECOVERAGEXPROC sf_glad_glSampleCoveragex = NULL;
+PFNGLSCALEXPROC sf_glad_glScalex = NULL;
+PFNGLTEXENVXPROC sf_glad_glTexEnvx = NULL;
+PFNGLTEXENVXVPROC sf_glad_glTexEnvxv = NULL;
+PFNGLTEXPARAMETERXPROC sf_glad_glTexParameterx = NULL;
+PFNGLTEXPARAMETERXVPROC sf_glad_glTexParameterxv = NULL;
+PFNGLTRANSLATEXPROC sf_glad_glTranslatex = NULL;
+
+
+static void sf_glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_1_0) return;
+ sf_glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
+ sf_glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
+ sf_glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
+ sf_glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
+ sf_glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ sf_glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
+ sf_glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
+ sf_glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ sf_glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
+ sf_glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ sf_glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
+ sf_glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
+ sf_glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ sf_glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
+ sf_glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
+ sf_glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
+ sf_glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
+ sf_glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
+ sf_glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
+ sf_glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
+ sf_glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
+ sf_glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
+ sf_glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
+ sf_glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
+ sf_glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
+ sf_glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
+ sf_glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
+ sf_glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
+ sf_glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
+ sf_glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
+ sf_glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
+ sf_glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
+ sf_glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
+ sf_glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
+ sf_glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
+ sf_glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
+ sf_glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
+ sf_glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
+ sf_glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
+ sf_glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
+ sf_glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
+ sf_glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
+ sf_glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
+ sf_glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
+ sf_glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
+ sf_glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
+ sf_glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ sf_glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
+ sf_glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
+ sf_glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ sf_glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
+ sf_glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ sf_glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ sf_glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
+ sf_glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ sf_glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
+ sf_glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
+ sf_glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
+ sf_glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
+ sf_glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ sf_glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd");
+ sf_glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
+ sf_glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
+ sf_glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
+ sf_glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
+ sf_glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
+ sf_glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
+ sf_glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
+ sf_glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
+ sf_glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
+ sf_glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
+ sf_glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
+ sf_glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
+ sf_glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
+ sf_glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
+ sf_glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ sf_glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ sf_glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
+ sf_glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
+ sf_glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
+ sf_glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
+ sf_glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ sf_glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
+ sf_glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
+ sf_glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ sf_glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
+ sf_glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
+ sf_glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ sf_glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ sf_glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ sf_glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
+ sf_glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
+ sf_glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
+ sf_glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
+ sf_glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
+ sf_glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
+ sf_glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
+ sf_glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
+ sf_glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
+ sf_glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
+ sf_glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
+ sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ sf_glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
+ sf_glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
+ sf_glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
+ sf_glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
+ sf_glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
+ sf_glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
+ sf_glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
+ sf_glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
+ sf_glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ sf_glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ sf_glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ sf_glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
+ sf_glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
+ sf_glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
+ sf_glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
+ sf_glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
+ sf_glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
+ sf_glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
+ sf_glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
+ sf_glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
+ sf_glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
+ sf_glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ sf_glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
+ sf_glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
+ sf_glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
+ sf_glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
+ sf_glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
+ sf_glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
+ sf_glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
+ sf_glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
+ sf_glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
+ sf_glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
+ sf_glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ sf_glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
+ sf_glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
+ sf_glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
+ sf_glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
+ sf_glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
+ sf_glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+ sf_glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
+ sf_glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
+ sf_glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
+ sf_glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
+ sf_glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
+ sf_glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
+ sf_glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
+ sf_glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
+ sf_glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
+ sf_glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
+ sf_glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
+ sf_glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
+ sf_glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
+ sf_glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
+ sf_glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
+ sf_glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
+ sf_glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
+ sf_glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
+ sf_glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
+ sf_glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
+ sf_glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
+ sf_glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
+ sf_glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
+ sf_glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
+ sf_glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
+ sf_glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
+ sf_glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
+ sf_glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
+ sf_glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
+ sf_glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
+ sf_glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
+ sf_glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
+ sf_glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ sf_glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
+ sf_glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
+ sf_glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
+ sf_glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
+ sf_glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
+ sf_glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
+ sf_glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
+ sf_glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
+ sf_glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
+ sf_glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
+ sf_glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
+ sf_glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
+ sf_glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
+ sf_glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
+ sf_glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
+ sf_glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
+ sf_glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
+ sf_glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
+ sf_glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
+ sf_glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
+ sf_glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
+ sf_glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
+ sf_glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
+ sf_glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
+ sf_glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
+ sf_glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
+ sf_glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
+ sf_glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
+ sf_glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
+ sf_glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
+ sf_glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
+ sf_glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
+ sf_glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
+ sf_glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
+ sf_glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
+ sf_glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
+ sf_glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
+ sf_glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ sf_glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
+ sf_glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
+ sf_glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
+ sf_glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
+ sf_glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti");
+ sf_glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
+ sf_glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects");
+ sf_glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
+ sf_glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
+ sf_glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
+ sf_glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
+ sf_glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
+ sf_glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
+ sf_glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ sf_glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
+ sf_glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
+ sf_glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ sf_glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ sf_glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ sf_glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
+ sf_glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
+ sf_glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
+ sf_glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
+ sf_glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
+ sf_glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
+ sf_glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
+ sf_glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
+ sf_glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
+ sf_glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
+ sf_glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
+ sf_glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
+ sf_glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
+ sf_glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
+ sf_glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
+ sf_glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
+ sf_glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
+ sf_glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
+ sf_glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
+ sf_glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
+ sf_glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
+ sf_glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
+ sf_glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
+ sf_glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
+ sf_glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
+ sf_glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
+ sf_glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
+ sf_glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
+ sf_glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
+ sf_glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
+ sf_glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
+ sf_glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
+ sf_glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
+ sf_glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
+ sf_glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
+ sf_glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
+ sf_glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
+ sf_glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
+ sf_glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
+ sf_glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
+ sf_glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
+ sf_glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
+ sf_glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
+ sf_glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ sf_glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ sf_glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ sf_glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ sf_glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ sf_glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
+ sf_glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
+ sf_glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
+ sf_glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
+ sf_glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
+ sf_glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
+ sf_glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
+ sf_glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
+ sf_glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
+ sf_glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
+ sf_glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
+ sf_glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
+ sf_glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
+ sf_glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
+ sf_glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
+ sf_glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
+ sf_glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
+ sf_glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
+ sf_glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
+ sf_glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
+ sf_glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
+ sf_glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
+ sf_glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
+ sf_glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
+ sf_glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
+ sf_glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
+ sf_glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void sf_glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_1_1) return;
+ sf_glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
+ sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
+ sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ sf_glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
+ sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
+ sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
+ sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ sf_glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ sf_glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
+ sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ sf_glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ sf_glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
+ sf_glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
+ sf_glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ sf_glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
+ sf_glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
+ sf_glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
+ sf_glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
+ sf_glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ sf_glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
+ sf_glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ sf_glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
+ sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
+ sf_glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
+ sf_glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
+ sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
+ sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ sf_glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
+}
+static void sf_glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_1_2) return;
+ sf_glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
+ sf_glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
+ sf_glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
+ sf_glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
+}
+static void sf_glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_1_3) return;
+ sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
+ sf_glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
+ sf_glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+ sf_glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
+ sf_glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
+ sf_glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+ sf_glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
+ sf_glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
+ sf_glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
+ sf_glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
+ sf_glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
+ sf_glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
+ sf_glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
+ sf_glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
+ sf_glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
+ sf_glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
+ sf_glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
+ sf_glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
+ sf_glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
+ sf_glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
+ sf_glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
+ sf_glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
+ sf_glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
+ sf_glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
+ sf_glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
+ sf_glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
+ sf_glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
+ sf_glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
+ sf_glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
+ sf_glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
+ sf_glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
+ sf_glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
+ sf_glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
+ sf_glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
+ sf_glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
+ sf_glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
+ sf_glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
+ sf_glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
+ sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
+ sf_glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
+ sf_glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
+ sf_glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
+ sf_glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
+ sf_glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
+ sf_glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+}
+static void sf_glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_1_4) return;
+ sf_glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ sf_glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
+ sf_glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
+ sf_glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
+ sf_glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
+ sf_glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
+ sf_glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
+ sf_glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
+ sf_glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
+ sf_glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
+ sf_glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
+ sf_glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
+ sf_glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
+ sf_glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
+ sf_glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
+ sf_glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
+ sf_glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
+ sf_glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
+ sf_glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
+ sf_glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
+ sf_glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
+ sf_glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
+ sf_glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
+ sf_glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
+ sf_glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
+ sf_glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
+ sf_glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
+ sf_glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
+ sf_glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
+ sf_glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
+ sf_glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
+ sf_glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
+ sf_glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
+ sf_glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
+ sf_glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
+ sf_glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
+ sf_glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
+ sf_glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
+ sf_glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
+ sf_glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
+ sf_glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
+ sf_glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
+ sf_glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
+ sf_glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
+ sf_glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
+}
+static void sf_glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_1_5) return;
+ sf_glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
+ sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ sf_glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ sf_glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
+ sf_glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
+ sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ sf_glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
+ sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ sf_glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
+ sf_glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
+ sf_glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
+ sf_glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
+ sf_glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
+ sf_glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ sf_glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
+ sf_glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
+ sf_glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
+}
+static void sf_glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_2_0) return;
+ sf_glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
+ sf_glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
+ sf_glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
+ sf_glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
+ sf_glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
+ sf_glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
+ sf_glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
+ sf_glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
+ sf_glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
+ sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+ sf_glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
+ sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+ sf_glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
+ sf_glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
+ sf_glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
+ sf_glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
+ sf_glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
+ sf_glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
+ sf_glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
+ sf_glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
+ sf_glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
+ sf_glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
+ sf_glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
+ sf_glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
+ sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
+ sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ sf_glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
+ sf_glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
+ sf_glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
+ sf_glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
+ sf_glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
+ sf_glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
+ sf_glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
+ sf_glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
+ sf_glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
+ sf_glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
+ sf_glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
+ sf_glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
+ sf_glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
+ sf_glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
+ sf_glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
+ sf_glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
+ sf_glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
+ sf_glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
+ sf_glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
+ sf_glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
+ sf_glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
+ sf_glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
+ sf_glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
+ sf_glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
+ sf_glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
+ sf_glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
+ sf_glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
+ sf_glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
+ sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
+ sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
+ sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
+ sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
+ sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
+ sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
+ sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
+ sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
+ sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
+ sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
+ sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
+ sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
+ sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
+ sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
+ sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
+ sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
+ sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
+ sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
+ sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
+ sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
+ sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
+ sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
+ sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
+ sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
+ sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
+ sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
+ sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
+ sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
+ sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+}
+static void sf_glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_2_1) return;
+ sf_glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
+ sf_glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
+ sf_glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
+ sf_glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
+ sf_glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
+ sf_glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
+}
+static void sf_glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_3_0) return;
+ sf_glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
+ sf_glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
+ sf_glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ sf_glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ sf_glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
+ sf_glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ sf_glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ sf_glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+ sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ sf_glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
+ sf_glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
+ sf_glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
+ sf_glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
+ sf_glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
+ sf_glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
+ sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ sf_glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+ sf_glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
+ sf_glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
+ sf_glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
+ sf_glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
+ sf_glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+ sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ sf_glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+ sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ sf_glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
+ sf_glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
+ sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ sf_glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ sf_glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
+ sf_glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
+ sf_glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
+ sf_glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
+ sf_glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
+ sf_glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
+ sf_glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
+ sf_glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
+ sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ sf_glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+ sf_glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+ sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+ sf_glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
+ sf_glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
+ sf_glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
+ sf_glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
+ sf_glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
+ sf_glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
+ sf_glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
+ sf_glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
+ sf_glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
+ sf_glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
+ sf_glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
+ sf_glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
+ sf_glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
+ sf_glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
+ sf_glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
+ sf_glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
+ sf_glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
+ sf_glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
+ sf_glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
+ sf_glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
+ sf_glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
+ sf_glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
+ sf_glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
+ sf_glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
+ sf_glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
+ sf_glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
+ sf_glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
+ sf_glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
+ sf_glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
+ sf_glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
+ sf_glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
+ sf_glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
+}
+static void sf_glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_3_1) return;
+ sf_glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ sf_glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ sf_glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+ sf_glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
+ sf_glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
+ sf_glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+ sf_glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+ sf_glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
+ sf_glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+ sf_glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ sf_glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+ sf_glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+ sf_glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
+ sf_glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
+ sf_glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+}
+static void sf_glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_3_2) return;
+ sf_glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+ sf_glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+ sf_glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+ sf_glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+ sf_glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+ sf_glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+ sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
+ sf_glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
+ sf_glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
+ sf_glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+ sf_glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+ sf_glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+ sf_glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+ sf_glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
+ sf_glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
+ sf_glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+ sf_glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
+ sf_glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
+ sf_glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void sf_glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_3_3) return;
+ sf_glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+ sf_glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ sf_glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui");
+ sf_glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv");
+ sf_glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui");
+ sf_glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv");
+ sf_glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ sf_glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ sf_glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+ sf_glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+ sf_glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+ sf_glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ sf_glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ sf_glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ sf_glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ sf_glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ sf_glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui");
+ sf_glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv");
+ sf_glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui");
+ sf_glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv");
+ sf_glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui");
+ sf_glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv");
+ sf_glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui");
+ sf_glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv");
+ sf_glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui");
+ sf_glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv");
+ sf_glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+ sf_glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ sf_glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ sf_glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ sf_glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ sf_glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ sf_glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+ sf_glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui");
+ sf_glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv");
+ sf_glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui");
+ sf_glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv");
+ sf_glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui");
+ sf_glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv");
+ sf_glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui");
+ sf_glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv");
+ sf_glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui");
+ sf_glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv");
+ sf_glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
+ sf_glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+ sf_glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+ sf_glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+ sf_glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+ sf_glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+ sf_glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+ sf_glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+ sf_glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+ sf_glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui");
+ sf_glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv");
+ sf_glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui");
+ sf_glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv");
+ sf_glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui");
+ sf_glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv");
+}
+static void sf_glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_4_0) return;
+ sf_glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
+ sf_glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
+ sf_glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
+ sf_glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
+ sf_glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
+ sf_glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
+ sf_glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
+ sf_glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
+ sf_glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
+ sf_glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
+ sf_glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
+ sf_glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
+ sf_glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
+ sf_glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
+ sf_glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
+ sf_glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
+ sf_glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
+ sf_glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
+ sf_glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
+ sf_glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
+ sf_glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
+ sf_glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
+ sf_glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
+ sf_glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
+ sf_glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
+ sf_glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
+ sf_glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
+ sf_glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
+ sf_glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
+ sf_glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
+ sf_glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
+ sf_glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
+ sf_glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
+ sf_glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
+ sf_glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
+ sf_glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
+ sf_glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
+ sf_glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
+ sf_glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
+ sf_glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
+ sf_glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
+ sf_glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
+ sf_glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
+ sf_glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
+ sf_glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
+ sf_glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
+}
+static void sf_glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_4_1) return;
+ sf_glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
+ sf_glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
+ sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ sf_glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
+ sf_glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
+ sf_glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
+ sf_glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
+ sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ sf_glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
+ sf_glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
+ sf_glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
+ sf_glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
+ sf_glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
+ sf_glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
+ sf_glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
+ sf_glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
+ sf_glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
+ sf_glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
+ sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ sf_glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
+ sf_glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
+ sf_glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
+ sf_glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
+ sf_glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
+ sf_glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
+ sf_glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
+ sf_glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
+ sf_glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
+ sf_glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
+ sf_glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
+ sf_glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
+ sf_glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
+ sf_glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
+ sf_glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
+ sf_glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
+ sf_glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
+ sf_glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
+ sf_glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
+ sf_glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
+ sf_glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
+ sf_glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
+ sf_glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
+ sf_glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
+ sf_glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
+ sf_glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
+ sf_glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
+ sf_glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
+ sf_glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
+ sf_glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
+ sf_glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
+ sf_glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
+ sf_glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
+ sf_glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
+ sf_glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
+ sf_glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
+ sf_glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
+ sf_glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
+ sf_glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
+ sf_glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
+ sf_glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
+ sf_glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
+ sf_glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
+ sf_glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
+ sf_glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
+ sf_glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
+ sf_glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
+ sf_glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
+ sf_glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
+ sf_glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
+ sf_glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
+ sf_glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
+ sf_glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
+ sf_glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
+ sf_glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
+ sf_glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
+ sf_glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
+ sf_glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
+ sf_glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
+ sf_glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
+ sf_glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
+ sf_glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
+ sf_glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
+ sf_glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
+ sf_glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
+ sf_glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
+ sf_glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
+ sf_glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
+ sf_glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
+}
+static void sf_glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_4_2) return;
+ sf_glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
+ sf_glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
+ sf_glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
+ sf_glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
+ sf_glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
+ sf_glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
+ sf_glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
+ sf_glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
+ sf_glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
+ sf_glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
+ sf_glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
+ sf_glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
+}
+static void sf_glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_4_3) return;
+ sf_glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
+ sf_glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
+ sf_glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
+ sf_glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
+ sf_glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+ sf_glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+ sf_glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+ sf_glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
+ sf_glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
+ sf_glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
+ sf_glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+ sf_glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
+ sf_glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
+ sf_glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+ sf_glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+ sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ sf_glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
+ sf_glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
+ sf_glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
+ sf_glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
+ sf_glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
+ sf_glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
+ sf_glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
+ sf_glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
+ sf_glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
+ sf_glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
+ sf_glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
+ sf_glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
+ sf_glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
+ sf_glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
+ sf_glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+ sf_glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+ sf_glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+ sf_glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+ sf_glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
+ sf_glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
+ sf_glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
+ sf_glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
+ sf_glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
+ sf_glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
+ sf_glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
+ sf_glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
+ sf_glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
+ sf_glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
+}
+static void sf_glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_4_4) return;
+ sf_glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
+ sf_glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
+ sf_glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
+ sf_glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
+ sf_glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
+ sf_glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
+ sf_glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
+ sf_glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
+ sf_glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
+}
+static void sf_glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_4_5) return;
+ sf_glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
+ sf_glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
+ sf_glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
+ sf_glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
+ sf_glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
+ sf_glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
+ sf_glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
+ sf_glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
+ sf_glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
+ sf_glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
+ sf_glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
+ sf_glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
+ sf_glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
+ sf_glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
+ sf_glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
+ sf_glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
+ sf_glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
+ sf_glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
+ sf_glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
+ sf_glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
+ sf_glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
+ sf_glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
+ sf_glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
+ sf_glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
+ sf_glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
+ sf_glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
+ sf_glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
+ sf_glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
+ sf_glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
+ sf_glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
+ sf_glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
+ sf_glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
+ sf_glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
+ sf_glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
+ sf_glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
+ sf_glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
+ sf_glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
+ sf_glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
+ sf_glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
+ sf_glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
+ sf_glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
+ sf_glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
+ sf_glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
+ sf_glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
+ sf_glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
+ sf_glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
+ sf_glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
+ sf_glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
+ sf_glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
+ sf_glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
+ sf_glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
+ sf_glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
+ sf_glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
+ sf_glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
+ sf_glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
+ sf_glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
+ sf_glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
+ sf_glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
+ sf_glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC) load(userptr, "glGetnColorTable");
+ sf_glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage");
+ sf_glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC) load(userptr, "glGetnConvolutionFilter");
+ sf_glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC) load(userptr, "glGetnHistogram");
+ sf_glad_glGetnMapdv = (PFNGLGETNMAPDVPROC) load(userptr, "glGetnMapdv");
+ sf_glad_glGetnMapfv = (PFNGLGETNMAPFVPROC) load(userptr, "glGetnMapfv");
+ sf_glad_glGetnMapiv = (PFNGLGETNMAPIVPROC) load(userptr, "glGetnMapiv");
+ sf_glad_glGetnMinmax = (PFNGLGETNMINMAXPROC) load(userptr, "glGetnMinmax");
+ sf_glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC) load(userptr, "glGetnPixelMapfv");
+ sf_glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC) load(userptr, "glGetnPixelMapuiv");
+ sf_glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC) load(userptr, "glGetnPixelMapusv");
+ sf_glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC) load(userptr, "glGetnPolygonStipple");
+ sf_glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC) load(userptr, "glGetnSeparableFilter");
+ sf_glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage");
+ sf_glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv");
+ sf_glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
+ sf_glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
+ sf_glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
+ sf_glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
+ sf_glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
+ sf_glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
+ sf_glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
+ sf_glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
+ sf_glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
+ sf_glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
+ sf_glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
+ sf_glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
+ sf_glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
+ sf_glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
+ sf_glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
+ sf_glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
+ sf_glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
+ sf_glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
+ sf_glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
+ sf_glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
+ sf_glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
+ sf_glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
+ sf_glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
+ sf_glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
+ sf_glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
+ sf_glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
+ sf_glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
+ sf_glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
+ sf_glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
+ sf_glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
+ sf_glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
+ sf_glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
+ sf_glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
+ sf_glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
+ sf_glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
+ sf_glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
+ sf_glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
+ sf_glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
+ sf_glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
+ sf_glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
+ sf_glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
+ sf_glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
+ sf_glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
+ sf_glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
+ sf_glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
+ sf_glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
+ sf_glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
+ sf_glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
+ sf_glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
+}
+static void sf_glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_4_6) return;
+ sf_glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount");
+ sf_glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount");
+ sf_glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
+ sf_glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
+}
+static void sf_glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_VERSION_ES_CM_1_0) return;
+ sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ sf_glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
+ sf_glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx");
+ sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ sf_glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ sf_glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ sf_glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ sf_glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ sf_glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx");
+ sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ sf_glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx");
+ sf_glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
+ sf_glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef");
+ sf_glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex");
+ sf_glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
+ sf_glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
+ sf_glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x");
+ sf_glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ sf_glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
+ sf_glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+ sf_glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+ sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ sf_glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ sf_glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ sf_glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ sf_glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ sf_glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex");
+ sf_glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ sf_glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
+ sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ sf_glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ sf_glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ sf_glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
+ sf_glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ sf_glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ sf_glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
+ sf_glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
+ sf_glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx");
+ sf_glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv");
+ sf_glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ sf_glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf");
+ sf_glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx");
+ sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ sf_glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ sf_glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ sf_glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef");
+ sf_glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex");
+ sf_glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ sf_glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv");
+ sf_glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ sf_glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ sf_glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
+ sf_glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv");
+ sf_glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
+ sf_glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv");
+ sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ sf_glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
+ sf_glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
+ sf_glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv");
+ sf_glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ sf_glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ sf_glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv");
+ sf_glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ sf_glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ sf_glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ sf_glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ sf_glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
+ sf_glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
+ sf_glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx");
+ sf_glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv");
+ sf_glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
+ sf_glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
+ sf_glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx");
+ sf_glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv");
+ sf_glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ sf_glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx");
+ sf_glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
+ sf_glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
+ sf_glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx");
+ sf_glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+ sf_glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
+ sf_glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
+ sf_glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx");
+ sf_glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv");
+ sf_glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
+ sf_glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
+ sf_glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx");
+ sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
+ sf_glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x");
+ sf_glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
+ sf_glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x");
+ sf_glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
+ sf_glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof");
+ sf_glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox");
+ sf_glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ sf_glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
+ sf_glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
+ sf_glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx");
+ sf_glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv");
+ sf_glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
+ sf_glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex");
+ sf_glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ sf_glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx");
+ sf_glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
+ sf_glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
+ sf_glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ sf_glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
+ sf_glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex");
+ sf_glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+ sf_glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex");
+ sf_glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
+ sf_glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex");
+ sf_glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ sf_glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
+ sf_glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ sf_glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ sf_glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ sf_glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
+ sf_glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
+ sf_glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
+ sf_glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
+ sf_glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
+ sf_glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx");
+ sf_glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv");
+ sf_glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ sf_glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ sf_glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ sf_glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ sf_glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ sf_glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx");
+ sf_glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv");
+ sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ sf_glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
+ sf_glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex");
+ sf_glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
+ sf_glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void sf_glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_ES2_compatibility) return;
+ sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ sf_glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
+ sf_glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
+ sf_glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
+}
+static void sf_glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_ES3_1_compatibility) return;
+ sf_glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
+}
+static void sf_glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_base_instance) return;
+ sf_glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
+ sf_glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
+ sf_glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
+}
+static void sf_glad_gl_load_GL_ARB_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_blend_func_extended) return;
+ sf_glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+ sf_glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+}
+static void sf_glad_gl_load_GL_ARB_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_buffer_storage) return;
+ sf_glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
+}
+static void sf_glad_gl_load_GL_ARB_clear_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_clear_buffer_object) return;
+ sf_glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
+ sf_glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
+}
+static void sf_glad_gl_load_GL_ARB_clear_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_clear_texture) return;
+ sf_glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
+ sf_glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
+}
+static void sf_glad_gl_load_GL_ARB_clip_control( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_clip_control) return;
+ sf_glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
+}
+static void sf_glad_gl_load_GL_ARB_compute_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_compute_shader) return;
+ sf_glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
+ sf_glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
+}
+static void sf_glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_copy_buffer) return;
+ sf_glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+}
+static void sf_glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_copy_image) return;
+ sf_glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
+}
+static void sf_glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_direct_state_access) return;
+ sf_glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
+ sf_glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
+ sf_glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
+ sf_glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
+ sf_glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
+ sf_glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
+ sf_glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
+ sf_glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
+ sf_glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
+ sf_glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
+ sf_glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
+ sf_glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
+ sf_glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
+ sf_glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
+ sf_glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
+ sf_glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
+ sf_glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
+ sf_glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
+ sf_glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
+ sf_glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
+ sf_glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
+ sf_glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
+ sf_glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
+ sf_glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
+ sf_glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
+ sf_glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
+ sf_glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
+ sf_glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
+ sf_glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
+ sf_glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
+ sf_glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
+ sf_glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
+ sf_glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
+ sf_glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
+ sf_glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
+ sf_glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
+ sf_glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
+ sf_glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
+ sf_glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
+ sf_glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
+ sf_glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
+ sf_glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
+ sf_glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
+ sf_glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
+ sf_glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
+ sf_glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
+ sf_glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
+ sf_glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
+ sf_glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
+ sf_glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
+ sf_glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
+ sf_glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
+ sf_glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
+ sf_glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
+ sf_glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
+ sf_glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
+ sf_glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
+ sf_glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
+ sf_glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
+ sf_glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
+ sf_glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
+ sf_glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
+ sf_glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
+ sf_glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
+ sf_glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
+ sf_glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
+ sf_glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
+ sf_glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
+ sf_glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
+ sf_glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
+ sf_glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
+ sf_glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
+ sf_glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
+ sf_glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
+ sf_glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
+ sf_glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
+ sf_glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
+ sf_glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
+ sf_glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
+ sf_glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
+ sf_glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
+ sf_glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
+ sf_glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
+ sf_glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
+ sf_glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
+ sf_glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
+ sf_glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
+ sf_glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
+ sf_glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
+ sf_glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
+ sf_glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
+ sf_glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
+ sf_glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
+ sf_glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
+ sf_glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
+ sf_glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
+ sf_glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
+}
+static void sf_glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_draw_elements_base_vertex) return;
+ sf_glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+ sf_glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+ sf_glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+ sf_glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
+}
+static void sf_glad_gl_load_GL_ARB_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_draw_indirect) return;
+ sf_glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
+ sf_glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
+}
+static void sf_glad_gl_load_GL_ARB_fragment_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_fragment_program) return;
+ sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
+ sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
+ sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
+ sf_glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
+ sf_glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
+ sf_glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
+ sf_glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
+ sf_glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
+ sf_glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
+ sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
+ sf_glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
+ sf_glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
+ sf_glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
+ sf_glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
+ sf_glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
+ sf_glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
+ sf_glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
+ sf_glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
+ sf_glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
+}
+static void sf_glad_gl_load_GL_ARB_framebuffer_no_attachments( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_framebuffer_no_attachments) return;
+ sf_glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
+ sf_glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
+}
+static void sf_glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_framebuffer_object) return;
+ sf_glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ sf_glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+}
+static void sf_glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_geometry_shader4) return;
+ sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB");
+ sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
+ sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB");
+ sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB");
+}
+static void sf_glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_get_program_binary) return;
+ sf_glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
+ sf_glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
+ sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+}
+static void sf_glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_get_texture_sub_image) return;
+ sf_glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
+ sf_glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
+}
+static void sf_glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_gpu_shader_fp64) return;
+ sf_glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
+ sf_glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
+ sf_glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
+ sf_glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
+ sf_glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
+ sf_glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
+ sf_glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
+ sf_glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
+ sf_glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
+ sf_glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
+ sf_glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
+ sf_glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
+ sf_glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
+ sf_glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
+ sf_glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
+ sf_glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
+ sf_glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
+ sf_glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
+}
+static void sf_glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_imaging) return;
+ sf_glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ sf_glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable");
+ sf_glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable");
+ sf_glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv");
+ sf_glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv");
+ sf_glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D");
+ sf_glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D");
+ sf_glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf");
+ sf_glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv");
+ sf_glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri");
+ sf_glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv");
+ sf_glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable");
+ sf_glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable");
+ sf_glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D");
+ sf_glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D");
+ sf_glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable");
+ sf_glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv");
+ sf_glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv");
+ sf_glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter");
+ sf_glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv");
+ sf_glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv");
+ sf_glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram");
+ sf_glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv");
+ sf_glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv");
+ sf_glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax");
+ sf_glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv");
+ sf_glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv");
+ sf_glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter");
+ sf_glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram");
+ sf_glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax");
+ sf_glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram");
+ sf_glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax");
+ sf_glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D");
+}
+static void sf_glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_internalformat_query) return;
+ sf_glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
+}
+static void sf_glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_internalformat_query2) return;
+ sf_glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
+}
+static void sf_glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_invalidate_subdata) return;
+ sf_glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
+ sf_glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
+ sf_glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
+ sf_glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
+ sf_glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
+ sf_glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
+}
+static void sf_glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_map_buffer_range) return;
+ sf_glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+ sf_glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+}
+static void sf_glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_multi_bind) return;
+ sf_glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
+ sf_glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
+ sf_glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
+ sf_glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
+ sf_glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
+ sf_glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
+}
+static void sf_glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_multi_draw_indirect) return;
+ sf_glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
+ sf_glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
+}
+static void sf_glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_multitexture) return;
+ sf_glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB");
+ sf_glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB");
+ sf_glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB");
+ sf_glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB");
+ sf_glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB");
+ sf_glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB");
+ sf_glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB");
+ sf_glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB");
+ sf_glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB");
+ sf_glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB");
+ sf_glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB");
+ sf_glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB");
+ sf_glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB");
+ sf_glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB");
+ sf_glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB");
+ sf_glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB");
+ sf_glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB");
+ sf_glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB");
+ sf_glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB");
+ sf_glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB");
+ sf_glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB");
+ sf_glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB");
+ sf_glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB");
+ sf_glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB");
+ sf_glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB");
+ sf_glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB");
+ sf_glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB");
+ sf_glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB");
+ sf_glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB");
+ sf_glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB");
+ sf_glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB");
+ sf_glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB");
+ sf_glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB");
+ sf_glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB");
+}
+static void sf_glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_polygon_offset_clamp) return;
+ sf_glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
+}
+static void sf_glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_program_interface_query) return;
+ sf_glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
+ sf_glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
+ sf_glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
+ sf_glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
+ sf_glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
+ sf_glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
+}
+static void sf_glad_gl_load_GL_ARB_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_provoking_vertex) return;
+ sf_glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
+}
+static void sf_glad_gl_load_GL_ARB_sampler_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_sampler_objects) return;
+ sf_glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ sf_glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ sf_glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ sf_glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ sf_glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ sf_glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ sf_glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ sf_glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ sf_glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ sf_glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ sf_glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ sf_glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ sf_glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ sf_glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+}
+static void sf_glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_separate_shader_objects) return;
+ sf_glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
+ sf_glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
+ sf_glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
+ sf_glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
+ sf_glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
+ sf_glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
+ sf_glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
+ sf_glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
+ sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ sf_glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
+ sf_glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
+ sf_glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
+ sf_glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
+ sf_glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
+ sf_glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
+ sf_glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
+ sf_glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
+ sf_glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
+ sf_glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
+ sf_glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
+ sf_glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
+ sf_glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
+ sf_glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
+ sf_glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
+ sf_glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
+ sf_glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
+ sf_glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
+ sf_glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
+ sf_glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
+ sf_glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
+ sf_glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
+ sf_glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
+ sf_glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
+ sf_glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
+ sf_glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
+ sf_glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
+ sf_glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
+ sf_glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
+ sf_glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
+ sf_glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
+ sf_glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
+ sf_glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
+ sf_glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
+ sf_glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
+ sf_glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
+ sf_glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
+ sf_glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
+ sf_glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
+ sf_glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
+ sf_glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
+ sf_glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
+ sf_glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
+ sf_glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
+ sf_glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
+ sf_glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
+ sf_glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
+ sf_glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
+ sf_glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
+ sf_glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
+ sf_glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
+ sf_glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
+}
+static void sf_glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_shader_atomic_counters) return;
+ sf_glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
+}
+static void sf_glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_shader_image_load_store) return;
+ sf_glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
+ sf_glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
+}
+static void sf_glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_shader_objects) return;
+ sf_glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
+ sf_glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
+ sf_glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
+ sf_glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
+ sf_glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
+ sf_glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
+ sf_glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
+ sf_glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
+ sf_glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
+ sf_glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
+ sf_glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
+ sf_glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
+ sf_glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
+ sf_glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
+ sf_glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
+ sf_glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
+ sf_glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
+ sf_glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
+ sf_glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
+ sf_glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
+ sf_glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
+ sf_glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
+ sf_glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
+ sf_glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
+ sf_glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
+ sf_glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
+ sf_glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
+ sf_glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
+ sf_glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
+ sf_glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
+ sf_glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
+ sf_glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
+ sf_glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
+ sf_glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
+ sf_glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
+ sf_glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
+ sf_glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
+ sf_glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
+ sf_glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
+}
+static void sf_glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_shader_storage_buffer_object) return;
+ sf_glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
+}
+static void sf_glad_gl_load_GL_ARB_shader_subroutine( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_shader_subroutine) return;
+ sf_glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
+ sf_glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
+ sf_glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
+ sf_glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
+ sf_glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
+ sf_glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
+ sf_glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
+ sf_glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
+}
+static void sf_glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_sync) return;
+ sf_glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+ sf_glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+ sf_glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+ sf_glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+ sf_glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+ sf_glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+ sf_glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void sf_glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_tessellation_shader) return;
+ sf_glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
+ sf_glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
+}
+static void sf_glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_texture_barrier) return;
+ sf_glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
+}
+static void sf_glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_texture_buffer_range) return;
+ sf_glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
+}
+static void sf_glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_texture_multisample) return;
+ sf_glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+ sf_glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+ sf_glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
+ sf_glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
+}
+static void sf_glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_texture_storage) return;
+ sf_glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
+ sf_glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
+ sf_glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
+}
+static void sf_glad_gl_load_GL_ARB_texture_storage_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_texture_storage_multisample) return;
+ sf_glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
+ sf_glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
+}
+static void sf_glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_texture_view) return;
+ sf_glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
+}
+static void sf_glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_timer_query) return;
+ sf_glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+ sf_glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+ sf_glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+}
+static void sf_glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_transform_feedback2) return;
+ sf_glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
+ sf_glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
+ sf_glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
+ sf_glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
+ sf_glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
+ sf_glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
+ sf_glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
+}
+static void sf_glad_gl_load_GL_ARB_transform_feedback3( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_transform_feedback3) return;
+ sf_glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
+ sf_glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
+ sf_glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
+ sf_glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
+}
+static void sf_glad_gl_load_GL_ARB_transform_feedback_instanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_transform_feedback_instanced) return;
+ sf_glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
+ sf_glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
+}
+static void sf_glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_uniform_buffer_object) return;
+ sf_glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ sf_glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ sf_glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+ sf_glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+ sf_glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
+ sf_glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+ sf_glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ sf_glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+ sf_glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+ sf_glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+}
+static void sf_glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_vertex_array_object) return;
+ sf_glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+ sf_glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+ sf_glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+ sf_glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+}
+static void sf_glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_vertex_attrib_64bit) return;
+ sf_glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
+ sf_glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
+ sf_glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
+ sf_glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
+ sf_glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
+ sf_glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
+ sf_glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
+ sf_glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
+ sf_glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
+ sf_glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
+}
+static void sf_glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_vertex_attrib_binding) return;
+ sf_glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
+ sf_glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
+ sf_glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
+ sf_glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
+ sf_glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
+ sf_glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
+}
+static void sf_glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_vertex_buffer_object) return;
+ sf_glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
+ sf_glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB");
+ sf_glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB");
+ sf_glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB");
+ sf_glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB");
+ sf_glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB");
+ sf_glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB");
+ sf_glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB");
+ sf_glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB");
+ sf_glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB");
+ sf_glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB");
+}
+static void sf_glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_vertex_program) return;
+ sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
+ sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
+ sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
+ sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
+ sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
+ sf_glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
+ sf_glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
+ sf_glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
+ sf_glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
+ sf_glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
+ sf_glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
+ sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
+ sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
+ sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
+ sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
+ sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
+ sf_glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
+ sf_glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
+ sf_glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
+ sf_glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
+ sf_glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
+ sf_glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
+ sf_glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
+ sf_glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
+ sf_glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
+ sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
+ sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
+ sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
+ sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
+ sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
+ sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
+ sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
+ sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
+ sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
+ sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
+ sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
+ sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
+ sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
+ sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
+ sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
+ sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
+ sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
+ sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
+ sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
+ sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
+ sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
+ sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
+ sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
+ sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
+ sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
+ sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
+ sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
+ sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
+ sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
+ sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
+ sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
+ sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
+ sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
+ sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
+ sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
+ sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
+ sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
+}
+static void sf_glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_vertex_shader) return;
+ sf_glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
+ sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
+ sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
+ sf_glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
+ sf_glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
+ sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
+ sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
+ sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
+ sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
+ sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
+ sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
+ sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
+ sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
+ sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
+ sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
+ sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
+ sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
+ sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
+ sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
+ sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
+ sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
+ sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
+ sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
+ sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
+ sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
+ sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
+ sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
+ sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
+ sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
+ sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
+ sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
+ sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
+ sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
+ sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
+ sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
+ sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
+ sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
+ sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
+ sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
+ sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
+ sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
+ sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
+ sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
+ sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
+ sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
+ sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
+}
+static void sf_glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
+ sf_glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui");
+ sf_glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv");
+ sf_glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui");
+ sf_glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv");
+ sf_glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui");
+ sf_glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv");
+ sf_glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui");
+ sf_glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv");
+ sf_glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui");
+ sf_glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv");
+ sf_glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui");
+ sf_glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv");
+ sf_glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui");
+ sf_glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv");
+ sf_glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui");
+ sf_glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv");
+ sf_glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui");
+ sf_glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv");
+ sf_glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui");
+ sf_glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv");
+ sf_glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui");
+ sf_glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv");
+ sf_glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui");
+ sf_glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv");
+ sf_glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+ sf_glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+ sf_glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+ sf_glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+ sf_glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+ sf_glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+ sf_glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+ sf_glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+ sf_glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui");
+ sf_glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv");
+ sf_glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui");
+ sf_glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv");
+ sf_glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui");
+ sf_glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv");
+}
+static void sf_glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_ARB_viewport_array) return;
+ sf_glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV");
+ sf_glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
+ sf_glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
+ sf_glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV");
+ sf_glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
+ sf_glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
+ sf_glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
+ sf_glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
+ sf_glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
+ sf_glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
+ sf_glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
+ sf_glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
+}
+static void sf_glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_blend_equation_separate) return;
+ sf_glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT");
+}
+static void sf_glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_blend_func_separate) return;
+ sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT");
+}
+static void sf_glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_blend_minmax) return;
+ sf_glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT");
+}
+static void sf_glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_copy_texture) return;
+ sf_glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT");
+ sf_glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT");
+ sf_glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT");
+ sf_glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
+ sf_glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
+}
+static void sf_glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_framebuffer_blit) return;
+ sf_glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
+}
+static void sf_glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_framebuffer_multisample) return;
+ sf_glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
+}
+static void sf_glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_framebuffer_object) return;
+ sf_glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
+ sf_glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT");
+ sf_glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT");
+ sf_glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT");
+ sf_glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT");
+ sf_glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT");
+ sf_glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT");
+ sf_glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT");
+ sf_glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT");
+ sf_glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT");
+ sf_glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT");
+ sf_glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT");
+ sf_glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT");
+ sf_glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT");
+ sf_glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT");
+ sf_glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
+ sf_glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
+}
+static void sf_glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_geometry_shader4) return;
+ sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
+}
+static void sf_glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_subtexture) return;
+ sf_glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT");
+ sf_glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT");
+}
+static void sf_glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_texture_array) return;
+ sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
+}
+static void sf_glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_texture_object) return;
+ sf_glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
+ sf_glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT");
+ sf_glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT");
+ sf_glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT");
+ sf_glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
+ sf_glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
+}
+static void sf_glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_EXT_vertex_array) return;
+ sf_glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
+ sf_glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT");
+ sf_glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT");
+ sf_glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT");
+ sf_glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT");
+ sf_glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT");
+ sf_glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT");
+ sf_glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT");
+ sf_glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT");
+}
+static void sf_glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_INGR_blend_func_separate) return;
+ sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
+}
+static void sf_glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_KHR_debug) return;
+ sf_glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+ sf_glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+ sf_glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+ sf_glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+ sf_glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+ sf_glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+ sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ sf_glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+ sf_glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+ sf_glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+ sf_glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+}
+static void sf_glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_KHR_robustness) return;
+ sf_glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
+ sf_glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
+ sf_glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
+ sf_glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
+ sf_glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
+}
+static void sf_glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_NV_geometry_program4) return;
+ sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
+ sf_glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT");
+ sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
+ sf_glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV");
+}
+static void sf_glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_NV_vertex_program) return;
+ sf_glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
+ sf_glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV");
+ sf_glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV");
+ sf_glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV");
+ sf_glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV");
+ sf_glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV");
+ sf_glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV");
+ sf_glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV");
+ sf_glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV");
+ sf_glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV");
+ sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV");
+ sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV");
+ sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV");
+ sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV");
+ sf_glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV");
+ sf_glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV");
+ sf_glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV");
+ sf_glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV");
+ sf_glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV");
+ sf_glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV");
+ sf_glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV");
+ sf_glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV");
+ sf_glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV");
+ sf_glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV");
+ sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV");
+ sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV");
+ sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV");
+ sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV");
+ sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV");
+ sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV");
+ sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV");
+ sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV");
+ sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV");
+ sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV");
+ sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV");
+ sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV");
+ sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV");
+ sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV");
+ sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV");
+ sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV");
+ sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV");
+ sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV");
+ sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV");
+ sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV");
+ sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV");
+ sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV");
+ sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV");
+ sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV");
+ sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV");
+ sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV");
+ sf_glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV");
+ sf_glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV");
+ sf_glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV");
+ sf_glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV");
+ sf_glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV");
+ sf_glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV");
+ sf_glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV");
+ sf_glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV");
+ sf_glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV");
+ sf_glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV");
+ sf_glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV");
+ sf_glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV");
+ sf_glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
+ sf_glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
+}
+static void sf_glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_OES_single_precision) return;
+ sf_glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES");
+ sf_glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES");
+ sf_glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES");
+ sf_glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES");
+ sf_glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
+ sf_glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
+}
+static void sf_glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_OES_blend_equation_separate) return;
+ sf_glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES");
+}
+static void sf_glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_OES_blend_func_separate) return;
+ sf_glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES");
+}
+static void sf_glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_OES_blend_subtract) return;
+ sf_glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES");
+}
+static void sf_glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!SF_GLAD_GL_OES_framebuffer_object) return;
+ sf_glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES");
+ sf_glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES");
+ sf_glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES");
+ sf_glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES");
+ sf_glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES");
+ sf_glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES");
+ sf_glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES");
+ sf_glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES");
+ sf_glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES");
+ sf_glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES");
+ sf_glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES");
+ sf_glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES");
+ sf_glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES");
+ sf_glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES");
+ sf_glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES");
+}
+
+
+static void sf_glad_gl_resolve_aliases(void) {
+ if (sf_glad_glActiveTexture == NULL && sf_glad_glActiveTextureARB != NULL) sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)sf_glad_glActiveTextureARB;
+ if (sf_glad_glActiveTextureARB == NULL && sf_glad_glActiveTexture != NULL) sf_glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)sf_glad_glActiveTexture;
+ if (sf_glad_glArrayElement == NULL && sf_glad_glArrayElementEXT != NULL) sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC)sf_glad_glArrayElementEXT;
+ if (sf_glad_glArrayElementEXT == NULL && sf_glad_glArrayElement != NULL) sf_glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)sf_glad_glArrayElement;
+ if (sf_glad_glAttachObjectARB == NULL && sf_glad_glAttachShader != NULL) sf_glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)sf_glad_glAttachShader;
+ if (sf_glad_glAttachShader == NULL && sf_glad_glAttachObjectARB != NULL) sf_glad_glAttachShader = (PFNGLATTACHSHADERPROC)sf_glad_glAttachObjectARB;
+ if (sf_glad_glBindAttribLocation == NULL && sf_glad_glBindAttribLocationARB != NULL) sf_glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)sf_glad_glBindAttribLocationARB;
+ if (sf_glad_glBindAttribLocationARB == NULL && sf_glad_glBindAttribLocation != NULL) sf_glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)sf_glad_glBindAttribLocation;
+ if (sf_glad_glBindBuffer == NULL && sf_glad_glBindBufferARB != NULL) sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC)sf_glad_glBindBufferARB;
+ if (sf_glad_glBindBufferARB == NULL && sf_glad_glBindBuffer != NULL) sf_glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)sf_glad_glBindBuffer;
+ if (sf_glad_glBindProgramARB == NULL && sf_glad_glBindProgramNV != NULL) sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)sf_glad_glBindProgramNV;
+ if (sf_glad_glBindProgramNV == NULL && sf_glad_glBindProgramARB != NULL) sf_glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)sf_glad_glBindProgramARB;
+ if (sf_glad_glBindTexture == NULL && sf_glad_glBindTextureEXT != NULL) sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC)sf_glad_glBindTextureEXT;
+ if (sf_glad_glBindTextureEXT == NULL && sf_glad_glBindTexture != NULL) sf_glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)sf_glad_glBindTexture;
+ if (sf_glad_glBlendEquation == NULL && sf_glad_glBlendEquationEXT != NULL) sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)sf_glad_glBlendEquationEXT;
+ if (sf_glad_glBlendEquationEXT == NULL && sf_glad_glBlendEquation != NULL) sf_glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)sf_glad_glBlendEquation;
+ if (sf_glad_glBlendEquationSeparate == NULL && sf_glad_glBlendEquationSeparateEXT != NULL) sf_glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)sf_glad_glBlendEquationSeparateEXT;
+ if (sf_glad_glBlendEquationSeparateEXT == NULL && sf_glad_glBlendEquationSeparate != NULL) sf_glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)sf_glad_glBlendEquationSeparate;
+ if (sf_glad_glBlendFuncSeparate == NULL && sf_glad_glBlendFuncSeparateEXT != NULL) sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)sf_glad_glBlendFuncSeparateEXT;
+ if (sf_glad_glBlendFuncSeparate == NULL && sf_glad_glBlendFuncSeparateINGR != NULL) sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)sf_glad_glBlendFuncSeparateINGR;
+ if (sf_glad_glBlendFuncSeparateEXT == NULL && sf_glad_glBlendFuncSeparate != NULL) sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)sf_glad_glBlendFuncSeparate;
+ if (sf_glad_glBlendFuncSeparateEXT == NULL && sf_glad_glBlendFuncSeparateINGR != NULL) sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)sf_glad_glBlendFuncSeparateINGR;
+ if (sf_glad_glBlendFuncSeparateINGR == NULL && sf_glad_glBlendFuncSeparate != NULL) sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)sf_glad_glBlendFuncSeparate;
+ if (sf_glad_glBlendFuncSeparateINGR == NULL && sf_glad_glBlendFuncSeparateEXT != NULL) sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)sf_glad_glBlendFuncSeparateEXT;
+ if (sf_glad_glBlitFramebuffer == NULL && sf_glad_glBlitFramebufferEXT != NULL) sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)sf_glad_glBlitFramebufferEXT;
+ if (sf_glad_glBlitFramebufferEXT == NULL && sf_glad_glBlitFramebuffer != NULL) sf_glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)sf_glad_glBlitFramebuffer;
+ if (sf_glad_glBufferData == NULL && sf_glad_glBufferDataARB != NULL) sf_glad_glBufferData = (PFNGLBUFFERDATAPROC)sf_glad_glBufferDataARB;
+ if (sf_glad_glBufferDataARB == NULL && sf_glad_glBufferData != NULL) sf_glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)sf_glad_glBufferData;
+ if (sf_glad_glBufferSubData == NULL && sf_glad_glBufferSubDataARB != NULL) sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)sf_glad_glBufferSubDataARB;
+ if (sf_glad_glBufferSubDataARB == NULL && sf_glad_glBufferSubData != NULL) sf_glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)sf_glad_glBufferSubData;
+ if (sf_glad_glCheckFramebufferStatus == NULL && sf_glad_glCheckFramebufferStatusEXT != NULL) sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)sf_glad_glCheckFramebufferStatusEXT;
+ if (sf_glad_glCheckFramebufferStatusEXT == NULL && sf_glad_glCheckFramebufferStatus != NULL) sf_glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)sf_glad_glCheckFramebufferStatus;
+ if (sf_glad_glClearDepthf == NULL && sf_glad_glClearDepthfOES != NULL) sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)sf_glad_glClearDepthfOES;
+ if (sf_glad_glClearDepthfOES == NULL && sf_glad_glClearDepthf != NULL) sf_glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)sf_glad_glClearDepthf;
+ if (sf_glad_glClientActiveTexture == NULL && sf_glad_glClientActiveTextureARB != NULL) sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)sf_glad_glClientActiveTextureARB;
+ if (sf_glad_glClientActiveTextureARB == NULL && sf_glad_glClientActiveTexture != NULL) sf_glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)sf_glad_glClientActiveTexture;
+ if (sf_glad_glCompileShader == NULL && sf_glad_glCompileShaderARB != NULL) sf_glad_glCompileShader = (PFNGLCOMPILESHADERPROC)sf_glad_glCompileShaderARB;
+ if (sf_glad_glCompileShaderARB == NULL && sf_glad_glCompileShader != NULL) sf_glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)sf_glad_glCompileShader;
+ if (sf_glad_glCopyTexImage1D == NULL && sf_glad_glCopyTexImage1DEXT != NULL) sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)sf_glad_glCopyTexImage1DEXT;
+ if (sf_glad_glCopyTexImage1DEXT == NULL && sf_glad_glCopyTexImage1D != NULL) sf_glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)sf_glad_glCopyTexImage1D;
+ if (sf_glad_glCopyTexImage2D == NULL && sf_glad_glCopyTexImage2DEXT != NULL) sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)sf_glad_glCopyTexImage2DEXT;
+ if (sf_glad_glCopyTexImage2DEXT == NULL && sf_glad_glCopyTexImage2D != NULL) sf_glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)sf_glad_glCopyTexImage2D;
+ if (sf_glad_glCopyTexSubImage1D == NULL && sf_glad_glCopyTexSubImage1DEXT != NULL) sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)sf_glad_glCopyTexSubImage1DEXT;
+ if (sf_glad_glCopyTexSubImage1DEXT == NULL && sf_glad_glCopyTexSubImage1D != NULL) sf_glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)sf_glad_glCopyTexSubImage1D;
+ if (sf_glad_glCopyTexSubImage2D == NULL && sf_glad_glCopyTexSubImage2DEXT != NULL) sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)sf_glad_glCopyTexSubImage2DEXT;
+ if (sf_glad_glCopyTexSubImage2DEXT == NULL && sf_glad_glCopyTexSubImage2D != NULL) sf_glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)sf_glad_glCopyTexSubImage2D;
+ if (sf_glad_glCopyTexSubImage3D == NULL && sf_glad_glCopyTexSubImage3DEXT != NULL) sf_glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)sf_glad_glCopyTexSubImage3DEXT;
+ if (sf_glad_glCopyTexSubImage3DEXT == NULL && sf_glad_glCopyTexSubImage3D != NULL) sf_glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)sf_glad_glCopyTexSubImage3D;
+ if (sf_glad_glCreateProgram == NULL && sf_glad_glCreateProgramObjectARB != NULL) sf_glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)sf_glad_glCreateProgramObjectARB;
+ if (sf_glad_glCreateProgramObjectARB == NULL && sf_glad_glCreateProgram != NULL) sf_glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)sf_glad_glCreateProgram;
+ if (sf_glad_glCreateShader == NULL && sf_glad_glCreateShaderObjectARB != NULL) sf_glad_glCreateShader = (PFNGLCREATESHADERPROC)sf_glad_glCreateShaderObjectARB;
+ if (sf_glad_glCreateShaderObjectARB == NULL && sf_glad_glCreateShader != NULL) sf_glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)sf_glad_glCreateShader;
+ if (sf_glad_glDeleteBuffers == NULL && sf_glad_glDeleteBuffersARB != NULL) sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)sf_glad_glDeleteBuffersARB;
+ if (sf_glad_glDeleteBuffersARB == NULL && sf_glad_glDeleteBuffers != NULL) sf_glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)sf_glad_glDeleteBuffers;
+ if (sf_glad_glDeleteFramebuffers == NULL && sf_glad_glDeleteFramebuffersEXT != NULL) sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)sf_glad_glDeleteFramebuffersEXT;
+ if (sf_glad_glDeleteFramebuffersEXT == NULL && sf_glad_glDeleteFramebuffers != NULL) sf_glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)sf_glad_glDeleteFramebuffers;
+ if (sf_glad_glDeleteProgramsARB == NULL && sf_glad_glDeleteProgramsNV != NULL) sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)sf_glad_glDeleteProgramsNV;
+ if (sf_glad_glDeleteProgramsNV == NULL && sf_glad_glDeleteProgramsARB != NULL) sf_glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)sf_glad_glDeleteProgramsARB;
+ if (sf_glad_glDeleteRenderbuffers == NULL && sf_glad_glDeleteRenderbuffersEXT != NULL) sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)sf_glad_glDeleteRenderbuffersEXT;
+ if (sf_glad_glDeleteRenderbuffersEXT == NULL && sf_glad_glDeleteRenderbuffers != NULL) sf_glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)sf_glad_glDeleteRenderbuffers;
+ if (sf_glad_glDepthRangef == NULL && sf_glad_glDepthRangefOES != NULL) sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)sf_glad_glDepthRangefOES;
+ if (sf_glad_glDepthRangefOES == NULL && sf_glad_glDepthRangef != NULL) sf_glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)sf_glad_glDepthRangef;
+ if (sf_glad_glDetachObjectARB == NULL && sf_glad_glDetachShader != NULL) sf_glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)sf_glad_glDetachShader;
+ if (sf_glad_glDetachShader == NULL && sf_glad_glDetachObjectARB != NULL) sf_glad_glDetachShader = (PFNGLDETACHSHADERPROC)sf_glad_glDetachObjectARB;
+ if (sf_glad_glDisableVertexAttribArray == NULL && sf_glad_glDisableVertexAttribArrayARB != NULL) sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)sf_glad_glDisableVertexAttribArrayARB;
+ if (sf_glad_glDisableVertexAttribArrayARB == NULL && sf_glad_glDisableVertexAttribArray != NULL) sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)sf_glad_glDisableVertexAttribArray;
+ if (sf_glad_glDrawArrays == NULL && sf_glad_glDrawArraysEXT != NULL) sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)sf_glad_glDrawArraysEXT;
+ if (sf_glad_glDrawArraysEXT == NULL && sf_glad_glDrawArrays != NULL) sf_glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)sf_glad_glDrawArrays;
+ if (sf_glad_glEnableVertexAttribArray == NULL && sf_glad_glEnableVertexAttribArrayARB != NULL) sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)sf_glad_glEnableVertexAttribArrayARB;
+ if (sf_glad_glEnableVertexAttribArrayARB == NULL && sf_glad_glEnableVertexAttribArray != NULL) sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)sf_glad_glEnableVertexAttribArray;
+ if (sf_glad_glFramebufferRenderbuffer == NULL && sf_glad_glFramebufferRenderbufferEXT != NULL) sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)sf_glad_glFramebufferRenderbufferEXT;
+ if (sf_glad_glFramebufferRenderbufferEXT == NULL && sf_glad_glFramebufferRenderbuffer != NULL) sf_glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)sf_glad_glFramebufferRenderbuffer;
+ if (sf_glad_glFramebufferTexture == NULL && sf_glad_glFramebufferTextureARB != NULL) sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)sf_glad_glFramebufferTextureARB;
+ if (sf_glad_glFramebufferTexture == NULL && sf_glad_glFramebufferTextureEXT != NULL) sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)sf_glad_glFramebufferTextureEXT;
+ if (sf_glad_glFramebufferTexture1D == NULL && sf_glad_glFramebufferTexture1DEXT != NULL) sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)sf_glad_glFramebufferTexture1DEXT;
+ if (sf_glad_glFramebufferTexture1DEXT == NULL && sf_glad_glFramebufferTexture1D != NULL) sf_glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)sf_glad_glFramebufferTexture1D;
+ if (sf_glad_glFramebufferTexture2D == NULL && sf_glad_glFramebufferTexture2DEXT != NULL) sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)sf_glad_glFramebufferTexture2DEXT;
+ if (sf_glad_glFramebufferTexture2DEXT == NULL && sf_glad_glFramebufferTexture2D != NULL) sf_glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)sf_glad_glFramebufferTexture2D;
+ if (sf_glad_glFramebufferTexture3D == NULL && sf_glad_glFramebufferTexture3DEXT != NULL) sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)sf_glad_glFramebufferTexture3DEXT;
+ if (sf_glad_glFramebufferTexture3DEXT == NULL && sf_glad_glFramebufferTexture3D != NULL) sf_glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)sf_glad_glFramebufferTexture3D;
+ if (sf_glad_glFramebufferTextureARB == NULL && sf_glad_glFramebufferTexture != NULL) sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)sf_glad_glFramebufferTexture;
+ if (sf_glad_glFramebufferTextureARB == NULL && sf_glad_glFramebufferTextureEXT != NULL) sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)sf_glad_glFramebufferTextureEXT;
+ if (sf_glad_glFramebufferTextureEXT == NULL && sf_glad_glFramebufferTexture != NULL) sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)sf_glad_glFramebufferTexture;
+ if (sf_glad_glFramebufferTextureEXT == NULL && sf_glad_glFramebufferTextureARB != NULL) sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)sf_glad_glFramebufferTextureARB;
+ if (sf_glad_glFramebufferTextureFaceARB == NULL && sf_glad_glFramebufferTextureFaceEXT != NULL) sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)sf_glad_glFramebufferTextureFaceEXT;
+ if (sf_glad_glFramebufferTextureFaceEXT == NULL && sf_glad_glFramebufferTextureFaceARB != NULL) sf_glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)sf_glad_glFramebufferTextureFaceARB;
+ if (sf_glad_glFramebufferTextureLayer == NULL && sf_glad_glFramebufferTextureLayerARB != NULL) sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)sf_glad_glFramebufferTextureLayerARB;
+ if (sf_glad_glFramebufferTextureLayer == NULL && sf_glad_glFramebufferTextureLayerEXT != NULL) sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)sf_glad_glFramebufferTextureLayerEXT;
+ if (sf_glad_glFramebufferTextureLayerARB == NULL && sf_glad_glFramebufferTextureLayer != NULL) sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)sf_glad_glFramebufferTextureLayer;
+ if (sf_glad_glFramebufferTextureLayerARB == NULL && sf_glad_glFramebufferTextureLayerEXT != NULL) sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)sf_glad_glFramebufferTextureLayerEXT;
+ if (sf_glad_glFramebufferTextureLayerEXT == NULL && sf_glad_glFramebufferTextureLayer != NULL) sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)sf_glad_glFramebufferTextureLayer;
+ if (sf_glad_glFramebufferTextureLayerEXT == NULL && sf_glad_glFramebufferTextureLayerARB != NULL) sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)sf_glad_glFramebufferTextureLayerARB;
+ if (sf_glad_glGenBuffers == NULL && sf_glad_glGenBuffersARB != NULL) sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC)sf_glad_glGenBuffersARB;
+ if (sf_glad_glGenBuffersARB == NULL && sf_glad_glGenBuffers != NULL) sf_glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)sf_glad_glGenBuffers;
+ if (sf_glad_glGenerateMipmap == NULL && sf_glad_glGenerateMipmapEXT != NULL) sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)sf_glad_glGenerateMipmapEXT;
+ if (sf_glad_glGenerateMipmapEXT == NULL && sf_glad_glGenerateMipmap != NULL) sf_glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)sf_glad_glGenerateMipmap;
+ if (sf_glad_glGenFramebuffers == NULL && sf_glad_glGenFramebuffersEXT != NULL) sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)sf_glad_glGenFramebuffersEXT;
+ if (sf_glad_glGenFramebuffersEXT == NULL && sf_glad_glGenFramebuffers != NULL) sf_glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)sf_glad_glGenFramebuffers;
+ if (sf_glad_glGenProgramsARB == NULL && sf_glad_glGenProgramsNV != NULL) sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)sf_glad_glGenProgramsNV;
+ if (sf_glad_glGenProgramsNV == NULL && sf_glad_glGenProgramsARB != NULL) sf_glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)sf_glad_glGenProgramsARB;
+ if (sf_glad_glGenRenderbuffers == NULL && sf_glad_glGenRenderbuffersEXT != NULL) sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)sf_glad_glGenRenderbuffersEXT;
+ if (sf_glad_glGenRenderbuffersEXT == NULL && sf_glad_glGenRenderbuffers != NULL) sf_glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)sf_glad_glGenRenderbuffers;
+ if (sf_glad_glGetActiveAttrib == NULL && sf_glad_glGetActiveAttribARB != NULL) sf_glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)sf_glad_glGetActiveAttribARB;
+ if (sf_glad_glGetActiveAttribARB == NULL && sf_glad_glGetActiveAttrib != NULL) sf_glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)sf_glad_glGetActiveAttrib;
+ if (sf_glad_glGetActiveUniform == NULL && sf_glad_glGetActiveUniformARB != NULL) sf_glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)sf_glad_glGetActiveUniformARB;
+ if (sf_glad_glGetActiveUniformARB == NULL && sf_glad_glGetActiveUniform != NULL) sf_glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)sf_glad_glGetActiveUniform;
+ if (sf_glad_glGetAttribLocation == NULL && sf_glad_glGetAttribLocationARB != NULL) sf_glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)sf_glad_glGetAttribLocationARB;
+ if (sf_glad_glGetAttribLocationARB == NULL && sf_glad_glGetAttribLocation != NULL) sf_glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)sf_glad_glGetAttribLocation;
+ if (sf_glad_glGetBufferParameteriv == NULL && sf_glad_glGetBufferParameterivARB != NULL) sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)sf_glad_glGetBufferParameterivARB;
+ if (sf_glad_glGetBufferParameterivARB == NULL && sf_glad_glGetBufferParameteriv != NULL) sf_glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)sf_glad_glGetBufferParameteriv;
+ if (sf_glad_glGetBufferPointerv == NULL && sf_glad_glGetBufferPointervARB != NULL) sf_glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)sf_glad_glGetBufferPointervARB;
+ if (sf_glad_glGetBufferPointervARB == NULL && sf_glad_glGetBufferPointerv != NULL) sf_glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)sf_glad_glGetBufferPointerv;
+ if (sf_glad_glGetBufferSubData == NULL && sf_glad_glGetBufferSubDataARB != NULL) sf_glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)sf_glad_glGetBufferSubDataARB;
+ if (sf_glad_glGetBufferSubDataARB == NULL && sf_glad_glGetBufferSubData != NULL) sf_glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)sf_glad_glGetBufferSubData;
+ if (sf_glad_glGetFramebufferAttachmentParameteriv == NULL && sf_glad_glGetFramebufferAttachmentParameterivEXT != NULL) sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)sf_glad_glGetFramebufferAttachmentParameterivEXT;
+ if (sf_glad_glGetFramebufferAttachmentParameterivEXT == NULL && sf_glad_glGetFramebufferAttachmentParameteriv != NULL) sf_glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)sf_glad_glGetFramebufferAttachmentParameteriv;
+ if (sf_glad_glGetPointerv == NULL && sf_glad_glGetPointervEXT != NULL) sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC)sf_glad_glGetPointervEXT;
+ if (sf_glad_glGetPointervEXT == NULL && sf_glad_glGetPointerv != NULL) sf_glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)sf_glad_glGetPointerv;
+ if (sf_glad_glGetRenderbufferParameteriv == NULL && sf_glad_glGetRenderbufferParameterivEXT != NULL) sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)sf_glad_glGetRenderbufferParameterivEXT;
+ if (sf_glad_glGetRenderbufferParameterivEXT == NULL && sf_glad_glGetRenderbufferParameteriv != NULL) sf_glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)sf_glad_glGetRenderbufferParameteriv;
+ if (sf_glad_glGetShaderSource == NULL && sf_glad_glGetShaderSourceARB != NULL) sf_glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)sf_glad_glGetShaderSourceARB;
+ if (sf_glad_glGetShaderSourceARB == NULL && sf_glad_glGetShaderSource != NULL) sf_glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)sf_glad_glGetShaderSource;
+ if (sf_glad_glGetUniformfv == NULL && sf_glad_glGetUniformfvARB != NULL) sf_glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)sf_glad_glGetUniformfvARB;
+ if (sf_glad_glGetUniformfvARB == NULL && sf_glad_glGetUniformfv != NULL) sf_glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)sf_glad_glGetUniformfv;
+ if (sf_glad_glGetUniformiv == NULL && sf_glad_glGetUniformivARB != NULL) sf_glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)sf_glad_glGetUniformivARB;
+ if (sf_glad_glGetUniformivARB == NULL && sf_glad_glGetUniformiv != NULL) sf_glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)sf_glad_glGetUniformiv;
+ if (sf_glad_glGetUniformLocation == NULL && sf_glad_glGetUniformLocationARB != NULL) sf_glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)sf_glad_glGetUniformLocationARB;
+ if (sf_glad_glGetUniformLocationARB == NULL && sf_glad_glGetUniformLocation != NULL) sf_glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)sf_glad_glGetUniformLocation;
+ if (sf_glad_glGetVertexAttribdv == NULL && sf_glad_glGetVertexAttribdvARB != NULL) sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)sf_glad_glGetVertexAttribdvARB;
+ if (sf_glad_glGetVertexAttribdv == NULL && sf_glad_glGetVertexAttribdvNV != NULL) sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)sf_glad_glGetVertexAttribdvNV;
+ if (sf_glad_glGetVertexAttribdvARB == NULL && sf_glad_glGetVertexAttribdv != NULL) sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)sf_glad_glGetVertexAttribdv;
+ if (sf_glad_glGetVertexAttribdvARB == NULL && sf_glad_glGetVertexAttribdvNV != NULL) sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)sf_glad_glGetVertexAttribdvNV;
+ if (sf_glad_glGetVertexAttribdvNV == NULL && sf_glad_glGetVertexAttribdv != NULL) sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)sf_glad_glGetVertexAttribdv;
+ if (sf_glad_glGetVertexAttribdvNV == NULL && sf_glad_glGetVertexAttribdvARB != NULL) sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)sf_glad_glGetVertexAttribdvARB;
+ if (sf_glad_glGetVertexAttribfv == NULL && sf_glad_glGetVertexAttribfvARB != NULL) sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)sf_glad_glGetVertexAttribfvARB;
+ if (sf_glad_glGetVertexAttribfv == NULL && sf_glad_glGetVertexAttribfvNV != NULL) sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)sf_glad_glGetVertexAttribfvNV;
+ if (sf_glad_glGetVertexAttribfvARB == NULL && sf_glad_glGetVertexAttribfv != NULL) sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)sf_glad_glGetVertexAttribfv;
+ if (sf_glad_glGetVertexAttribfvARB == NULL && sf_glad_glGetVertexAttribfvNV != NULL) sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)sf_glad_glGetVertexAttribfvNV;
+ if (sf_glad_glGetVertexAttribfvNV == NULL && sf_glad_glGetVertexAttribfv != NULL) sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)sf_glad_glGetVertexAttribfv;
+ if (sf_glad_glGetVertexAttribfvNV == NULL && sf_glad_glGetVertexAttribfvARB != NULL) sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)sf_glad_glGetVertexAttribfvARB;
+ if (sf_glad_glGetVertexAttribiv == NULL && sf_glad_glGetVertexAttribivARB != NULL) sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)sf_glad_glGetVertexAttribivARB;
+ if (sf_glad_glGetVertexAttribiv == NULL && sf_glad_glGetVertexAttribivNV != NULL) sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)sf_glad_glGetVertexAttribivNV;
+ if (sf_glad_glGetVertexAttribivARB == NULL && sf_glad_glGetVertexAttribiv != NULL) sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)sf_glad_glGetVertexAttribiv;
+ if (sf_glad_glGetVertexAttribivARB == NULL && sf_glad_glGetVertexAttribivNV != NULL) sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)sf_glad_glGetVertexAttribivNV;
+ if (sf_glad_glGetVertexAttribivNV == NULL && sf_glad_glGetVertexAttribiv != NULL) sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)sf_glad_glGetVertexAttribiv;
+ if (sf_glad_glGetVertexAttribivNV == NULL && sf_glad_glGetVertexAttribivARB != NULL) sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)sf_glad_glGetVertexAttribivARB;
+ if (sf_glad_glGetVertexAttribPointerv == NULL && sf_glad_glGetVertexAttribPointervARB != NULL) sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)sf_glad_glGetVertexAttribPointervARB;
+ if (sf_glad_glGetVertexAttribPointerv == NULL && sf_glad_glGetVertexAttribPointervNV != NULL) sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)sf_glad_glGetVertexAttribPointervNV;
+ if (sf_glad_glGetVertexAttribPointervARB == NULL && sf_glad_glGetVertexAttribPointerv != NULL) sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)sf_glad_glGetVertexAttribPointerv;
+ if (sf_glad_glGetVertexAttribPointervARB == NULL && sf_glad_glGetVertexAttribPointervNV != NULL) sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)sf_glad_glGetVertexAttribPointervNV;
+ if (sf_glad_glGetVertexAttribPointervNV == NULL && sf_glad_glGetVertexAttribPointerv != NULL) sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)sf_glad_glGetVertexAttribPointerv;
+ if (sf_glad_glGetVertexAttribPointervNV == NULL && sf_glad_glGetVertexAttribPointervARB != NULL) sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)sf_glad_glGetVertexAttribPointervARB;
+ if (sf_glad_glIsBuffer == NULL && sf_glad_glIsBufferARB != NULL) sf_glad_glIsBuffer = (PFNGLISBUFFERPROC)sf_glad_glIsBufferARB;
+ if (sf_glad_glIsBufferARB == NULL && sf_glad_glIsBuffer != NULL) sf_glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)sf_glad_glIsBuffer;
+ if (sf_glad_glIsFramebuffer == NULL && sf_glad_glIsFramebufferEXT != NULL) sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)sf_glad_glIsFramebufferEXT;
+ if (sf_glad_glIsFramebufferEXT == NULL && sf_glad_glIsFramebuffer != NULL) sf_glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)sf_glad_glIsFramebuffer;
+ if (sf_glad_glIsProgramARB == NULL && sf_glad_glIsProgramNV != NULL) sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)sf_glad_glIsProgramNV;
+ if (sf_glad_glIsProgramNV == NULL && sf_glad_glIsProgramARB != NULL) sf_glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)sf_glad_glIsProgramARB;
+ if (sf_glad_glIsRenderbuffer == NULL && sf_glad_glIsRenderbufferEXT != NULL) sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)sf_glad_glIsRenderbufferEXT;
+ if (sf_glad_glIsRenderbufferEXT == NULL && sf_glad_glIsRenderbuffer != NULL) sf_glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)sf_glad_glIsRenderbuffer;
+ if (sf_glad_glLinkProgram == NULL && sf_glad_glLinkProgramARB != NULL) sf_glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)sf_glad_glLinkProgramARB;
+ if (sf_glad_glLinkProgramARB == NULL && sf_glad_glLinkProgram != NULL) sf_glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)sf_glad_glLinkProgram;
+ if (sf_glad_glMapBuffer == NULL && sf_glad_glMapBufferARB != NULL) sf_glad_glMapBuffer = (PFNGLMAPBUFFERPROC)sf_glad_glMapBufferARB;
+ if (sf_glad_glMapBufferARB == NULL && sf_glad_glMapBuffer != NULL) sf_glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)sf_glad_glMapBuffer;
+ if (sf_glad_glMultiTexCoord1d == NULL && sf_glad_glMultiTexCoord1dARB != NULL) sf_glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)sf_glad_glMultiTexCoord1dARB;
+ if (sf_glad_glMultiTexCoord1dARB == NULL && sf_glad_glMultiTexCoord1d != NULL) sf_glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)sf_glad_glMultiTexCoord1d;
+ if (sf_glad_glMultiTexCoord1dv == NULL && sf_glad_glMultiTexCoord1dvARB != NULL) sf_glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)sf_glad_glMultiTexCoord1dvARB;
+ if (sf_glad_glMultiTexCoord1dvARB == NULL && sf_glad_glMultiTexCoord1dv != NULL) sf_glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)sf_glad_glMultiTexCoord1dv;
+ if (sf_glad_glMultiTexCoord1f == NULL && sf_glad_glMultiTexCoord1fARB != NULL) sf_glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)sf_glad_glMultiTexCoord1fARB;
+ if (sf_glad_glMultiTexCoord1fARB == NULL && sf_glad_glMultiTexCoord1f != NULL) sf_glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)sf_glad_glMultiTexCoord1f;
+ if (sf_glad_glMultiTexCoord1fv == NULL && sf_glad_glMultiTexCoord1fvARB != NULL) sf_glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)sf_glad_glMultiTexCoord1fvARB;
+ if (sf_glad_glMultiTexCoord1fvARB == NULL && sf_glad_glMultiTexCoord1fv != NULL) sf_glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)sf_glad_glMultiTexCoord1fv;
+ if (sf_glad_glMultiTexCoord1i == NULL && sf_glad_glMultiTexCoord1iARB != NULL) sf_glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)sf_glad_glMultiTexCoord1iARB;
+ if (sf_glad_glMultiTexCoord1iARB == NULL && sf_glad_glMultiTexCoord1i != NULL) sf_glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)sf_glad_glMultiTexCoord1i;
+ if (sf_glad_glMultiTexCoord1iv == NULL && sf_glad_glMultiTexCoord1ivARB != NULL) sf_glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)sf_glad_glMultiTexCoord1ivARB;
+ if (sf_glad_glMultiTexCoord1ivARB == NULL && sf_glad_glMultiTexCoord1iv != NULL) sf_glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)sf_glad_glMultiTexCoord1iv;
+ if (sf_glad_glMultiTexCoord1s == NULL && sf_glad_glMultiTexCoord1sARB != NULL) sf_glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)sf_glad_glMultiTexCoord1sARB;
+ if (sf_glad_glMultiTexCoord1sARB == NULL && sf_glad_glMultiTexCoord1s != NULL) sf_glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)sf_glad_glMultiTexCoord1s;
+ if (sf_glad_glMultiTexCoord1sv == NULL && sf_glad_glMultiTexCoord1svARB != NULL) sf_glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)sf_glad_glMultiTexCoord1svARB;
+ if (sf_glad_glMultiTexCoord1svARB == NULL && sf_glad_glMultiTexCoord1sv != NULL) sf_glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)sf_glad_glMultiTexCoord1sv;
+ if (sf_glad_glMultiTexCoord2d == NULL && sf_glad_glMultiTexCoord2dARB != NULL) sf_glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)sf_glad_glMultiTexCoord2dARB;
+ if (sf_glad_glMultiTexCoord2dARB == NULL && sf_glad_glMultiTexCoord2d != NULL) sf_glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)sf_glad_glMultiTexCoord2d;
+ if (sf_glad_glMultiTexCoord2dv == NULL && sf_glad_glMultiTexCoord2dvARB != NULL) sf_glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)sf_glad_glMultiTexCoord2dvARB;
+ if (sf_glad_glMultiTexCoord2dvARB == NULL && sf_glad_glMultiTexCoord2dv != NULL) sf_glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)sf_glad_glMultiTexCoord2dv;
+ if (sf_glad_glMultiTexCoord2f == NULL && sf_glad_glMultiTexCoord2fARB != NULL) sf_glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)sf_glad_glMultiTexCoord2fARB;
+ if (sf_glad_glMultiTexCoord2fARB == NULL && sf_glad_glMultiTexCoord2f != NULL) sf_glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)sf_glad_glMultiTexCoord2f;
+ if (sf_glad_glMultiTexCoord2fv == NULL && sf_glad_glMultiTexCoord2fvARB != NULL) sf_glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)sf_glad_glMultiTexCoord2fvARB;
+ if (sf_glad_glMultiTexCoord2fvARB == NULL && sf_glad_glMultiTexCoord2fv != NULL) sf_glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)sf_glad_glMultiTexCoord2fv;
+ if (sf_glad_glMultiTexCoord2i == NULL && sf_glad_glMultiTexCoord2iARB != NULL) sf_glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)sf_glad_glMultiTexCoord2iARB;
+ if (sf_glad_glMultiTexCoord2iARB == NULL && sf_glad_glMultiTexCoord2i != NULL) sf_glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)sf_glad_glMultiTexCoord2i;
+ if (sf_glad_glMultiTexCoord2iv == NULL && sf_glad_glMultiTexCoord2ivARB != NULL) sf_glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)sf_glad_glMultiTexCoord2ivARB;
+ if (sf_glad_glMultiTexCoord2ivARB == NULL && sf_glad_glMultiTexCoord2iv != NULL) sf_glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)sf_glad_glMultiTexCoord2iv;
+ if (sf_glad_glMultiTexCoord2s == NULL && sf_glad_glMultiTexCoord2sARB != NULL) sf_glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)sf_glad_glMultiTexCoord2sARB;
+ if (sf_glad_glMultiTexCoord2sARB == NULL && sf_glad_glMultiTexCoord2s != NULL) sf_glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)sf_glad_glMultiTexCoord2s;
+ if (sf_glad_glMultiTexCoord2sv == NULL && sf_glad_glMultiTexCoord2svARB != NULL) sf_glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)sf_glad_glMultiTexCoord2svARB;
+ if (sf_glad_glMultiTexCoord2svARB == NULL && sf_glad_glMultiTexCoord2sv != NULL) sf_glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)sf_glad_glMultiTexCoord2sv;
+ if (sf_glad_glMultiTexCoord3d == NULL && sf_glad_glMultiTexCoord3dARB != NULL) sf_glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)sf_glad_glMultiTexCoord3dARB;
+ if (sf_glad_glMultiTexCoord3dARB == NULL && sf_glad_glMultiTexCoord3d != NULL) sf_glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)sf_glad_glMultiTexCoord3d;
+ if (sf_glad_glMultiTexCoord3dv == NULL && sf_glad_glMultiTexCoord3dvARB != NULL) sf_glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)sf_glad_glMultiTexCoord3dvARB;
+ if (sf_glad_glMultiTexCoord3dvARB == NULL && sf_glad_glMultiTexCoord3dv != NULL) sf_glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)sf_glad_glMultiTexCoord3dv;
+ if (sf_glad_glMultiTexCoord3f == NULL && sf_glad_glMultiTexCoord3fARB != NULL) sf_glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)sf_glad_glMultiTexCoord3fARB;
+ if (sf_glad_glMultiTexCoord3fARB == NULL && sf_glad_glMultiTexCoord3f != NULL) sf_glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)sf_glad_glMultiTexCoord3f;
+ if (sf_glad_glMultiTexCoord3fv == NULL && sf_glad_glMultiTexCoord3fvARB != NULL) sf_glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)sf_glad_glMultiTexCoord3fvARB;
+ if (sf_glad_glMultiTexCoord3fvARB == NULL && sf_glad_glMultiTexCoord3fv != NULL) sf_glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)sf_glad_glMultiTexCoord3fv;
+ if (sf_glad_glMultiTexCoord3i == NULL && sf_glad_glMultiTexCoord3iARB != NULL) sf_glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)sf_glad_glMultiTexCoord3iARB;
+ if (sf_glad_glMultiTexCoord3iARB == NULL && sf_glad_glMultiTexCoord3i != NULL) sf_glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)sf_glad_glMultiTexCoord3i;
+ if (sf_glad_glMultiTexCoord3iv == NULL && sf_glad_glMultiTexCoord3ivARB != NULL) sf_glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)sf_glad_glMultiTexCoord3ivARB;
+ if (sf_glad_glMultiTexCoord3ivARB == NULL && sf_glad_glMultiTexCoord3iv != NULL) sf_glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)sf_glad_glMultiTexCoord3iv;
+ if (sf_glad_glMultiTexCoord3s == NULL && sf_glad_glMultiTexCoord3sARB != NULL) sf_glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)sf_glad_glMultiTexCoord3sARB;
+ if (sf_glad_glMultiTexCoord3sARB == NULL && sf_glad_glMultiTexCoord3s != NULL) sf_glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)sf_glad_glMultiTexCoord3s;
+ if (sf_glad_glMultiTexCoord3sv == NULL && sf_glad_glMultiTexCoord3svARB != NULL) sf_glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)sf_glad_glMultiTexCoord3svARB;
+ if (sf_glad_glMultiTexCoord3svARB == NULL && sf_glad_glMultiTexCoord3sv != NULL) sf_glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)sf_glad_glMultiTexCoord3sv;
+ if (sf_glad_glMultiTexCoord4d == NULL && sf_glad_glMultiTexCoord4dARB != NULL) sf_glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)sf_glad_glMultiTexCoord4dARB;
+ if (sf_glad_glMultiTexCoord4dARB == NULL && sf_glad_glMultiTexCoord4d != NULL) sf_glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)sf_glad_glMultiTexCoord4d;
+ if (sf_glad_glMultiTexCoord4dv == NULL && sf_glad_glMultiTexCoord4dvARB != NULL) sf_glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)sf_glad_glMultiTexCoord4dvARB;
+ if (sf_glad_glMultiTexCoord4dvARB == NULL && sf_glad_glMultiTexCoord4dv != NULL) sf_glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)sf_glad_glMultiTexCoord4dv;
+ if (sf_glad_glMultiTexCoord4f == NULL && sf_glad_glMultiTexCoord4fARB != NULL) sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)sf_glad_glMultiTexCoord4fARB;
+ if (sf_glad_glMultiTexCoord4fARB == NULL && sf_glad_glMultiTexCoord4f != NULL) sf_glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)sf_glad_glMultiTexCoord4f;
+ if (sf_glad_glMultiTexCoord4fv == NULL && sf_glad_glMultiTexCoord4fvARB != NULL) sf_glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)sf_glad_glMultiTexCoord4fvARB;
+ if (sf_glad_glMultiTexCoord4fvARB == NULL && sf_glad_glMultiTexCoord4fv != NULL) sf_glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)sf_glad_glMultiTexCoord4fv;
+ if (sf_glad_glMultiTexCoord4i == NULL && sf_glad_glMultiTexCoord4iARB != NULL) sf_glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)sf_glad_glMultiTexCoord4iARB;
+ if (sf_glad_glMultiTexCoord4iARB == NULL && sf_glad_glMultiTexCoord4i != NULL) sf_glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)sf_glad_glMultiTexCoord4i;
+ if (sf_glad_glMultiTexCoord4iv == NULL && sf_glad_glMultiTexCoord4ivARB != NULL) sf_glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)sf_glad_glMultiTexCoord4ivARB;
+ if (sf_glad_glMultiTexCoord4ivARB == NULL && sf_glad_glMultiTexCoord4iv != NULL) sf_glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)sf_glad_glMultiTexCoord4iv;
+ if (sf_glad_glMultiTexCoord4s == NULL && sf_glad_glMultiTexCoord4sARB != NULL) sf_glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)sf_glad_glMultiTexCoord4sARB;
+ if (sf_glad_glMultiTexCoord4sARB == NULL && sf_glad_glMultiTexCoord4s != NULL) sf_glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)sf_glad_glMultiTexCoord4s;
+ if (sf_glad_glMultiTexCoord4sv == NULL && sf_glad_glMultiTexCoord4svARB != NULL) sf_glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)sf_glad_glMultiTexCoord4svARB;
+ if (sf_glad_glMultiTexCoord4svARB == NULL && sf_glad_glMultiTexCoord4sv != NULL) sf_glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)sf_glad_glMultiTexCoord4sv;
+ if (sf_glad_glPrioritizeTextures == NULL && sf_glad_glPrioritizeTexturesEXT != NULL) sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)sf_glad_glPrioritizeTexturesEXT;
+ if (sf_glad_glPrioritizeTexturesEXT == NULL && sf_glad_glPrioritizeTextures != NULL) sf_glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)sf_glad_glPrioritizeTextures;
+ if (sf_glad_glProgramParameteri == NULL && sf_glad_glProgramParameteriARB != NULL) sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)sf_glad_glProgramParameteriARB;
+ if (sf_glad_glProgramParameteri == NULL && sf_glad_glProgramParameteriEXT != NULL) sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)sf_glad_glProgramParameteriEXT;
+ if (sf_glad_glProgramParameteriARB == NULL && sf_glad_glProgramParameteri != NULL) sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)sf_glad_glProgramParameteri;
+ if (sf_glad_glProgramParameteriARB == NULL && sf_glad_glProgramParameteriEXT != NULL) sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)sf_glad_glProgramParameteriEXT;
+ if (sf_glad_glProgramParameteriEXT == NULL && sf_glad_glProgramParameteri != NULL) sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)sf_glad_glProgramParameteri;
+ if (sf_glad_glProgramParameteriEXT == NULL && sf_glad_glProgramParameteriARB != NULL) sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)sf_glad_glProgramParameteriARB;
+ if (sf_glad_glRenderbufferStorage == NULL && sf_glad_glRenderbufferStorageEXT != NULL) sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)sf_glad_glRenderbufferStorageEXT;
+ if (sf_glad_glRenderbufferStorageEXT == NULL && sf_glad_glRenderbufferStorage != NULL) sf_glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)sf_glad_glRenderbufferStorage;
+ if (sf_glad_glRenderbufferStorageMultisample == NULL && sf_glad_glRenderbufferStorageMultisampleEXT != NULL) sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)sf_glad_glRenderbufferStorageMultisampleEXT;
+ if (sf_glad_glRenderbufferStorageMultisampleEXT == NULL && sf_glad_glRenderbufferStorageMultisample != NULL) sf_glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)sf_glad_glRenderbufferStorageMultisample;
+ if (sf_glad_glShaderSource == NULL && sf_glad_glShaderSourceARB != NULL) sf_glad_glShaderSource = (PFNGLSHADERSOURCEPROC)sf_glad_glShaderSourceARB;
+ if (sf_glad_glShaderSourceARB == NULL && sf_glad_glShaderSource != NULL) sf_glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)sf_glad_glShaderSource;
+ if (sf_glad_glTexSubImage1D == NULL && sf_glad_glTexSubImage1DEXT != NULL) sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)sf_glad_glTexSubImage1DEXT;
+ if (sf_glad_glTexSubImage1DEXT == NULL && sf_glad_glTexSubImage1D != NULL) sf_glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)sf_glad_glTexSubImage1D;
+ if (sf_glad_glTexSubImage2D == NULL && sf_glad_glTexSubImage2DEXT != NULL) sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)sf_glad_glTexSubImage2DEXT;
+ if (sf_glad_glTexSubImage2DEXT == NULL && sf_glad_glTexSubImage2D != NULL) sf_glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)sf_glad_glTexSubImage2D;
+ if (sf_glad_glUniform1f == NULL && sf_glad_glUniform1fARB != NULL) sf_glad_glUniform1f = (PFNGLUNIFORM1FPROC)sf_glad_glUniform1fARB;
+ if (sf_glad_glUniform1fARB == NULL && sf_glad_glUniform1f != NULL) sf_glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)sf_glad_glUniform1f;
+ if (sf_glad_glUniform1fv == NULL && sf_glad_glUniform1fvARB != NULL) sf_glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)sf_glad_glUniform1fvARB;
+ if (sf_glad_glUniform1fvARB == NULL && sf_glad_glUniform1fv != NULL) sf_glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)sf_glad_glUniform1fv;
+ if (sf_glad_glUniform1i == NULL && sf_glad_glUniform1iARB != NULL) sf_glad_glUniform1i = (PFNGLUNIFORM1IPROC)sf_glad_glUniform1iARB;
+ if (sf_glad_glUniform1iARB == NULL && sf_glad_glUniform1i != NULL) sf_glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)sf_glad_glUniform1i;
+ if (sf_glad_glUniform1iv == NULL && sf_glad_glUniform1ivARB != NULL) sf_glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)sf_glad_glUniform1ivARB;
+ if (sf_glad_glUniform1ivARB == NULL && sf_glad_glUniform1iv != NULL) sf_glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)sf_glad_glUniform1iv;
+ if (sf_glad_glUniform2f == NULL && sf_glad_glUniform2fARB != NULL) sf_glad_glUniform2f = (PFNGLUNIFORM2FPROC)sf_glad_glUniform2fARB;
+ if (sf_glad_glUniform2fARB == NULL && sf_glad_glUniform2f != NULL) sf_glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)sf_glad_glUniform2f;
+ if (sf_glad_glUniform2fv == NULL && sf_glad_glUniform2fvARB != NULL) sf_glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)sf_glad_glUniform2fvARB;
+ if (sf_glad_glUniform2fvARB == NULL && sf_glad_glUniform2fv != NULL) sf_glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)sf_glad_glUniform2fv;
+ if (sf_glad_glUniform2i == NULL && sf_glad_glUniform2iARB != NULL) sf_glad_glUniform2i = (PFNGLUNIFORM2IPROC)sf_glad_glUniform2iARB;
+ if (sf_glad_glUniform2iARB == NULL && sf_glad_glUniform2i != NULL) sf_glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)sf_glad_glUniform2i;
+ if (sf_glad_glUniform2iv == NULL && sf_glad_glUniform2ivARB != NULL) sf_glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)sf_glad_glUniform2ivARB;
+ if (sf_glad_glUniform2ivARB == NULL && sf_glad_glUniform2iv != NULL) sf_glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)sf_glad_glUniform2iv;
+ if (sf_glad_glUniform3f == NULL && sf_glad_glUniform3fARB != NULL) sf_glad_glUniform3f = (PFNGLUNIFORM3FPROC)sf_glad_glUniform3fARB;
+ if (sf_glad_glUniform3fARB == NULL && sf_glad_glUniform3f != NULL) sf_glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)sf_glad_glUniform3f;
+ if (sf_glad_glUniform3fv == NULL && sf_glad_glUniform3fvARB != NULL) sf_glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)sf_glad_glUniform3fvARB;
+ if (sf_glad_glUniform3fvARB == NULL && sf_glad_glUniform3fv != NULL) sf_glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)sf_glad_glUniform3fv;
+ if (sf_glad_glUniform3i == NULL && sf_glad_glUniform3iARB != NULL) sf_glad_glUniform3i = (PFNGLUNIFORM3IPROC)sf_glad_glUniform3iARB;
+ if (sf_glad_glUniform3iARB == NULL && sf_glad_glUniform3i != NULL) sf_glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)sf_glad_glUniform3i;
+ if (sf_glad_glUniform3iv == NULL && sf_glad_glUniform3ivARB != NULL) sf_glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)sf_glad_glUniform3ivARB;
+ if (sf_glad_glUniform3ivARB == NULL && sf_glad_glUniform3iv != NULL) sf_glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)sf_glad_glUniform3iv;
+ if (sf_glad_glUniform4f == NULL && sf_glad_glUniform4fARB != NULL) sf_glad_glUniform4f = (PFNGLUNIFORM4FPROC)sf_glad_glUniform4fARB;
+ if (sf_glad_glUniform4fARB == NULL && sf_glad_glUniform4f != NULL) sf_glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)sf_glad_glUniform4f;
+ if (sf_glad_glUniform4fv == NULL && sf_glad_glUniform4fvARB != NULL) sf_glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)sf_glad_glUniform4fvARB;
+ if (sf_glad_glUniform4fvARB == NULL && sf_glad_glUniform4fv != NULL) sf_glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)sf_glad_glUniform4fv;
+ if (sf_glad_glUniform4i == NULL && sf_glad_glUniform4iARB != NULL) sf_glad_glUniform4i = (PFNGLUNIFORM4IPROC)sf_glad_glUniform4iARB;
+ if (sf_glad_glUniform4iARB == NULL && sf_glad_glUniform4i != NULL) sf_glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)sf_glad_glUniform4i;
+ if (sf_glad_glUniform4iv == NULL && sf_glad_glUniform4ivARB != NULL) sf_glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)sf_glad_glUniform4ivARB;
+ if (sf_glad_glUniform4ivARB == NULL && sf_glad_glUniform4iv != NULL) sf_glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)sf_glad_glUniform4iv;
+ if (sf_glad_glUniformMatrix2fv == NULL && sf_glad_glUniformMatrix2fvARB != NULL) sf_glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)sf_glad_glUniformMatrix2fvARB;
+ if (sf_glad_glUniformMatrix2fvARB == NULL && sf_glad_glUniformMatrix2fv != NULL) sf_glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)sf_glad_glUniformMatrix2fv;
+ if (sf_glad_glUniformMatrix3fv == NULL && sf_glad_glUniformMatrix3fvARB != NULL) sf_glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)sf_glad_glUniformMatrix3fvARB;
+ if (sf_glad_glUniformMatrix3fvARB == NULL && sf_glad_glUniformMatrix3fv != NULL) sf_glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)sf_glad_glUniformMatrix3fv;
+ if (sf_glad_glUniformMatrix4fv == NULL && sf_glad_glUniformMatrix4fvARB != NULL) sf_glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)sf_glad_glUniformMatrix4fvARB;
+ if (sf_glad_glUniformMatrix4fvARB == NULL && sf_glad_glUniformMatrix4fv != NULL) sf_glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)sf_glad_glUniformMatrix4fv;
+ if (sf_glad_glUnmapBuffer == NULL && sf_glad_glUnmapBufferARB != NULL) sf_glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)sf_glad_glUnmapBufferARB;
+ if (sf_glad_glUnmapBufferARB == NULL && sf_glad_glUnmapBuffer != NULL) sf_glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)sf_glad_glUnmapBuffer;
+ if (sf_glad_glUseProgram == NULL && sf_glad_glUseProgramObjectARB != NULL) sf_glad_glUseProgram = (PFNGLUSEPROGRAMPROC)sf_glad_glUseProgramObjectARB;
+ if (sf_glad_glUseProgramObjectARB == NULL && sf_glad_glUseProgram != NULL) sf_glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)sf_glad_glUseProgram;
+ if (sf_glad_glValidateProgram == NULL && sf_glad_glValidateProgramARB != NULL) sf_glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)sf_glad_glValidateProgramARB;
+ if (sf_glad_glValidateProgramARB == NULL && sf_glad_glValidateProgram != NULL) sf_glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)sf_glad_glValidateProgram;
+ if (sf_glad_glVertexAttrib1d == NULL && sf_glad_glVertexAttrib1dARB != NULL) sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)sf_glad_glVertexAttrib1dARB;
+ if (sf_glad_glVertexAttrib1d == NULL && sf_glad_glVertexAttrib1dNV != NULL) sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)sf_glad_glVertexAttrib1dNV;
+ if (sf_glad_glVertexAttrib1dARB == NULL && sf_glad_glVertexAttrib1d != NULL) sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)sf_glad_glVertexAttrib1d;
+ if (sf_glad_glVertexAttrib1dARB == NULL && sf_glad_glVertexAttrib1dNV != NULL) sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)sf_glad_glVertexAttrib1dNV;
+ if (sf_glad_glVertexAttrib1dNV == NULL && sf_glad_glVertexAttrib1d != NULL) sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)sf_glad_glVertexAttrib1d;
+ if (sf_glad_glVertexAttrib1dNV == NULL && sf_glad_glVertexAttrib1dARB != NULL) sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)sf_glad_glVertexAttrib1dARB;
+ if (sf_glad_glVertexAttrib1dv == NULL && sf_glad_glVertexAttrib1dvARB != NULL) sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)sf_glad_glVertexAttrib1dvARB;
+ if (sf_glad_glVertexAttrib1dv == NULL && sf_glad_glVertexAttrib1dvNV != NULL) sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)sf_glad_glVertexAttrib1dvNV;
+ if (sf_glad_glVertexAttrib1dvARB == NULL && sf_glad_glVertexAttrib1dv != NULL) sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)sf_glad_glVertexAttrib1dv;
+ if (sf_glad_glVertexAttrib1dvARB == NULL && sf_glad_glVertexAttrib1dvNV != NULL) sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)sf_glad_glVertexAttrib1dvNV;
+ if (sf_glad_glVertexAttrib1dvNV == NULL && sf_glad_glVertexAttrib1dv != NULL) sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)sf_glad_glVertexAttrib1dv;
+ if (sf_glad_glVertexAttrib1dvNV == NULL && sf_glad_glVertexAttrib1dvARB != NULL) sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)sf_glad_glVertexAttrib1dvARB;
+ if (sf_glad_glVertexAttrib1f == NULL && sf_glad_glVertexAttrib1fARB != NULL) sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)sf_glad_glVertexAttrib1fARB;
+ if (sf_glad_glVertexAttrib1f == NULL && sf_glad_glVertexAttrib1fNV != NULL) sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)sf_glad_glVertexAttrib1fNV;
+ if (sf_glad_glVertexAttrib1fARB == NULL && sf_glad_glVertexAttrib1f != NULL) sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)sf_glad_glVertexAttrib1f;
+ if (sf_glad_glVertexAttrib1fARB == NULL && sf_glad_glVertexAttrib1fNV != NULL) sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)sf_glad_glVertexAttrib1fNV;
+ if (sf_glad_glVertexAttrib1fNV == NULL && sf_glad_glVertexAttrib1f != NULL) sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)sf_glad_glVertexAttrib1f;
+ if (sf_glad_glVertexAttrib1fNV == NULL && sf_glad_glVertexAttrib1fARB != NULL) sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)sf_glad_glVertexAttrib1fARB;
+ if (sf_glad_glVertexAttrib1fv == NULL && sf_glad_glVertexAttrib1fvARB != NULL) sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)sf_glad_glVertexAttrib1fvARB;
+ if (sf_glad_glVertexAttrib1fv == NULL && sf_glad_glVertexAttrib1fvNV != NULL) sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)sf_glad_glVertexAttrib1fvNV;
+ if (sf_glad_glVertexAttrib1fvARB == NULL && sf_glad_glVertexAttrib1fv != NULL) sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)sf_glad_glVertexAttrib1fv;
+ if (sf_glad_glVertexAttrib1fvARB == NULL && sf_glad_glVertexAttrib1fvNV != NULL) sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)sf_glad_glVertexAttrib1fvNV;
+ if (sf_glad_glVertexAttrib1fvNV == NULL && sf_glad_glVertexAttrib1fv != NULL) sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)sf_glad_glVertexAttrib1fv;
+ if (sf_glad_glVertexAttrib1fvNV == NULL && sf_glad_glVertexAttrib1fvARB != NULL) sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)sf_glad_glVertexAttrib1fvARB;
+ if (sf_glad_glVertexAttrib1s == NULL && sf_glad_glVertexAttrib1sARB != NULL) sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)sf_glad_glVertexAttrib1sARB;
+ if (sf_glad_glVertexAttrib1s == NULL && sf_glad_glVertexAttrib1sNV != NULL) sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)sf_glad_glVertexAttrib1sNV;
+ if (sf_glad_glVertexAttrib1sARB == NULL && sf_glad_glVertexAttrib1s != NULL) sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)sf_glad_glVertexAttrib1s;
+ if (sf_glad_glVertexAttrib1sARB == NULL && sf_glad_glVertexAttrib1sNV != NULL) sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)sf_glad_glVertexAttrib1sNV;
+ if (sf_glad_glVertexAttrib1sNV == NULL && sf_glad_glVertexAttrib1s != NULL) sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)sf_glad_glVertexAttrib1s;
+ if (sf_glad_glVertexAttrib1sNV == NULL && sf_glad_glVertexAttrib1sARB != NULL) sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)sf_glad_glVertexAttrib1sARB;
+ if (sf_glad_glVertexAttrib1sv == NULL && sf_glad_glVertexAttrib1svARB != NULL) sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)sf_glad_glVertexAttrib1svARB;
+ if (sf_glad_glVertexAttrib1sv == NULL && sf_glad_glVertexAttrib1svNV != NULL) sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)sf_glad_glVertexAttrib1svNV;
+ if (sf_glad_glVertexAttrib1svARB == NULL && sf_glad_glVertexAttrib1sv != NULL) sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)sf_glad_glVertexAttrib1sv;
+ if (sf_glad_glVertexAttrib1svARB == NULL && sf_glad_glVertexAttrib1svNV != NULL) sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)sf_glad_glVertexAttrib1svNV;
+ if (sf_glad_glVertexAttrib1svNV == NULL && sf_glad_glVertexAttrib1sv != NULL) sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)sf_glad_glVertexAttrib1sv;
+ if (sf_glad_glVertexAttrib1svNV == NULL && sf_glad_glVertexAttrib1svARB != NULL) sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)sf_glad_glVertexAttrib1svARB;
+ if (sf_glad_glVertexAttrib2d == NULL && sf_glad_glVertexAttrib2dARB != NULL) sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)sf_glad_glVertexAttrib2dARB;
+ if (sf_glad_glVertexAttrib2d == NULL && sf_glad_glVertexAttrib2dNV != NULL) sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)sf_glad_glVertexAttrib2dNV;
+ if (sf_glad_glVertexAttrib2dARB == NULL && sf_glad_glVertexAttrib2d != NULL) sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)sf_glad_glVertexAttrib2d;
+ if (sf_glad_glVertexAttrib2dARB == NULL && sf_glad_glVertexAttrib2dNV != NULL) sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)sf_glad_glVertexAttrib2dNV;
+ if (sf_glad_glVertexAttrib2dNV == NULL && sf_glad_glVertexAttrib2d != NULL) sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)sf_glad_glVertexAttrib2d;
+ if (sf_glad_glVertexAttrib2dNV == NULL && sf_glad_glVertexAttrib2dARB != NULL) sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)sf_glad_glVertexAttrib2dARB;
+ if (sf_glad_glVertexAttrib2dv == NULL && sf_glad_glVertexAttrib2dvARB != NULL) sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)sf_glad_glVertexAttrib2dvARB;
+ if (sf_glad_glVertexAttrib2dv == NULL && sf_glad_glVertexAttrib2dvNV != NULL) sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)sf_glad_glVertexAttrib2dvNV;
+ if (sf_glad_glVertexAttrib2dvARB == NULL && sf_glad_glVertexAttrib2dv != NULL) sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)sf_glad_glVertexAttrib2dv;
+ if (sf_glad_glVertexAttrib2dvARB == NULL && sf_glad_glVertexAttrib2dvNV != NULL) sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)sf_glad_glVertexAttrib2dvNV;
+ if (sf_glad_glVertexAttrib2dvNV == NULL && sf_glad_glVertexAttrib2dv != NULL) sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)sf_glad_glVertexAttrib2dv;
+ if (sf_glad_glVertexAttrib2dvNV == NULL && sf_glad_glVertexAttrib2dvARB != NULL) sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)sf_glad_glVertexAttrib2dvARB;
+ if (sf_glad_glVertexAttrib2f == NULL && sf_glad_glVertexAttrib2fARB != NULL) sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)sf_glad_glVertexAttrib2fARB;
+ if (sf_glad_glVertexAttrib2f == NULL && sf_glad_glVertexAttrib2fNV != NULL) sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)sf_glad_glVertexAttrib2fNV;
+ if (sf_glad_glVertexAttrib2fARB == NULL && sf_glad_glVertexAttrib2f != NULL) sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)sf_glad_glVertexAttrib2f;
+ if (sf_glad_glVertexAttrib2fARB == NULL && sf_glad_glVertexAttrib2fNV != NULL) sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)sf_glad_glVertexAttrib2fNV;
+ if (sf_glad_glVertexAttrib2fNV == NULL && sf_glad_glVertexAttrib2f != NULL) sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)sf_glad_glVertexAttrib2f;
+ if (sf_glad_glVertexAttrib2fNV == NULL && sf_glad_glVertexAttrib2fARB != NULL) sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)sf_glad_glVertexAttrib2fARB;
+ if (sf_glad_glVertexAttrib2fv == NULL && sf_glad_glVertexAttrib2fvARB != NULL) sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)sf_glad_glVertexAttrib2fvARB;
+ if (sf_glad_glVertexAttrib2fv == NULL && sf_glad_glVertexAttrib2fvNV != NULL) sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)sf_glad_glVertexAttrib2fvNV;
+ if (sf_glad_glVertexAttrib2fvARB == NULL && sf_glad_glVertexAttrib2fv != NULL) sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)sf_glad_glVertexAttrib2fv;
+ if (sf_glad_glVertexAttrib2fvARB == NULL && sf_glad_glVertexAttrib2fvNV != NULL) sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)sf_glad_glVertexAttrib2fvNV;
+ if (sf_glad_glVertexAttrib2fvNV == NULL && sf_glad_glVertexAttrib2fv != NULL) sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)sf_glad_glVertexAttrib2fv;
+ if (sf_glad_glVertexAttrib2fvNV == NULL && sf_glad_glVertexAttrib2fvARB != NULL) sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)sf_glad_glVertexAttrib2fvARB;
+ if (sf_glad_glVertexAttrib2s == NULL && sf_glad_glVertexAttrib2sARB != NULL) sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)sf_glad_glVertexAttrib2sARB;
+ if (sf_glad_glVertexAttrib2s == NULL && sf_glad_glVertexAttrib2sNV != NULL) sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)sf_glad_glVertexAttrib2sNV;
+ if (sf_glad_glVertexAttrib2sARB == NULL && sf_glad_glVertexAttrib2s != NULL) sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)sf_glad_glVertexAttrib2s;
+ if (sf_glad_glVertexAttrib2sARB == NULL && sf_glad_glVertexAttrib2sNV != NULL) sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)sf_glad_glVertexAttrib2sNV;
+ if (sf_glad_glVertexAttrib2sNV == NULL && sf_glad_glVertexAttrib2s != NULL) sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)sf_glad_glVertexAttrib2s;
+ if (sf_glad_glVertexAttrib2sNV == NULL && sf_glad_glVertexAttrib2sARB != NULL) sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)sf_glad_glVertexAttrib2sARB;
+ if (sf_glad_glVertexAttrib2sv == NULL && sf_glad_glVertexAttrib2svARB != NULL) sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)sf_glad_glVertexAttrib2svARB;
+ if (sf_glad_glVertexAttrib2sv == NULL && sf_glad_glVertexAttrib2svNV != NULL) sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)sf_glad_glVertexAttrib2svNV;
+ if (sf_glad_glVertexAttrib2svARB == NULL && sf_glad_glVertexAttrib2sv != NULL) sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)sf_glad_glVertexAttrib2sv;
+ if (sf_glad_glVertexAttrib2svARB == NULL && sf_glad_glVertexAttrib2svNV != NULL) sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)sf_glad_glVertexAttrib2svNV;
+ if (sf_glad_glVertexAttrib2svNV == NULL && sf_glad_glVertexAttrib2sv != NULL) sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)sf_glad_glVertexAttrib2sv;
+ if (sf_glad_glVertexAttrib2svNV == NULL && sf_glad_glVertexAttrib2svARB != NULL) sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)sf_glad_glVertexAttrib2svARB;
+ if (sf_glad_glVertexAttrib3d == NULL && sf_glad_glVertexAttrib3dARB != NULL) sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)sf_glad_glVertexAttrib3dARB;
+ if (sf_glad_glVertexAttrib3d == NULL && sf_glad_glVertexAttrib3dNV != NULL) sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)sf_glad_glVertexAttrib3dNV;
+ if (sf_glad_glVertexAttrib3dARB == NULL && sf_glad_glVertexAttrib3d != NULL) sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)sf_glad_glVertexAttrib3d;
+ if (sf_glad_glVertexAttrib3dARB == NULL && sf_glad_glVertexAttrib3dNV != NULL) sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)sf_glad_glVertexAttrib3dNV;
+ if (sf_glad_glVertexAttrib3dNV == NULL && sf_glad_glVertexAttrib3d != NULL) sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)sf_glad_glVertexAttrib3d;
+ if (sf_glad_glVertexAttrib3dNV == NULL && sf_glad_glVertexAttrib3dARB != NULL) sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)sf_glad_glVertexAttrib3dARB;
+ if (sf_glad_glVertexAttrib3dv == NULL && sf_glad_glVertexAttrib3dvARB != NULL) sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)sf_glad_glVertexAttrib3dvARB;
+ if (sf_glad_glVertexAttrib3dv == NULL && sf_glad_glVertexAttrib3dvNV != NULL) sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)sf_glad_glVertexAttrib3dvNV;
+ if (sf_glad_glVertexAttrib3dvARB == NULL && sf_glad_glVertexAttrib3dv != NULL) sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)sf_glad_glVertexAttrib3dv;
+ if (sf_glad_glVertexAttrib3dvARB == NULL && sf_glad_glVertexAttrib3dvNV != NULL) sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)sf_glad_glVertexAttrib3dvNV;
+ if (sf_glad_glVertexAttrib3dvNV == NULL && sf_glad_glVertexAttrib3dv != NULL) sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)sf_glad_glVertexAttrib3dv;
+ if (sf_glad_glVertexAttrib3dvNV == NULL && sf_glad_glVertexAttrib3dvARB != NULL) sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)sf_glad_glVertexAttrib3dvARB;
+ if (sf_glad_glVertexAttrib3f == NULL && sf_glad_glVertexAttrib3fARB != NULL) sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)sf_glad_glVertexAttrib3fARB;
+ if (sf_glad_glVertexAttrib3f == NULL && sf_glad_glVertexAttrib3fNV != NULL) sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)sf_glad_glVertexAttrib3fNV;
+ if (sf_glad_glVertexAttrib3fARB == NULL && sf_glad_glVertexAttrib3f != NULL) sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)sf_glad_glVertexAttrib3f;
+ if (sf_glad_glVertexAttrib3fARB == NULL && sf_glad_glVertexAttrib3fNV != NULL) sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)sf_glad_glVertexAttrib3fNV;
+ if (sf_glad_glVertexAttrib3fNV == NULL && sf_glad_glVertexAttrib3f != NULL) sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)sf_glad_glVertexAttrib3f;
+ if (sf_glad_glVertexAttrib3fNV == NULL && sf_glad_glVertexAttrib3fARB != NULL) sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)sf_glad_glVertexAttrib3fARB;
+ if (sf_glad_glVertexAttrib3fv == NULL && sf_glad_glVertexAttrib3fvARB != NULL) sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)sf_glad_glVertexAttrib3fvARB;
+ if (sf_glad_glVertexAttrib3fv == NULL && sf_glad_glVertexAttrib3fvNV != NULL) sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)sf_glad_glVertexAttrib3fvNV;
+ if (sf_glad_glVertexAttrib3fvARB == NULL && sf_glad_glVertexAttrib3fv != NULL) sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)sf_glad_glVertexAttrib3fv;
+ if (sf_glad_glVertexAttrib3fvARB == NULL && sf_glad_glVertexAttrib3fvNV != NULL) sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)sf_glad_glVertexAttrib3fvNV;
+ if (sf_glad_glVertexAttrib3fvNV == NULL && sf_glad_glVertexAttrib3fv != NULL) sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)sf_glad_glVertexAttrib3fv;
+ if (sf_glad_glVertexAttrib3fvNV == NULL && sf_glad_glVertexAttrib3fvARB != NULL) sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)sf_glad_glVertexAttrib3fvARB;
+ if (sf_glad_glVertexAttrib3s == NULL && sf_glad_glVertexAttrib3sARB != NULL) sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)sf_glad_glVertexAttrib3sARB;
+ if (sf_glad_glVertexAttrib3s == NULL && sf_glad_glVertexAttrib3sNV != NULL) sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)sf_glad_glVertexAttrib3sNV;
+ if (sf_glad_glVertexAttrib3sARB == NULL && sf_glad_glVertexAttrib3s != NULL) sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)sf_glad_glVertexAttrib3s;
+ if (sf_glad_glVertexAttrib3sARB == NULL && sf_glad_glVertexAttrib3sNV != NULL) sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)sf_glad_glVertexAttrib3sNV;
+ if (sf_glad_glVertexAttrib3sNV == NULL && sf_glad_glVertexAttrib3s != NULL) sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)sf_glad_glVertexAttrib3s;
+ if (sf_glad_glVertexAttrib3sNV == NULL && sf_glad_glVertexAttrib3sARB != NULL) sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)sf_glad_glVertexAttrib3sARB;
+ if (sf_glad_glVertexAttrib3sv == NULL && sf_glad_glVertexAttrib3svARB != NULL) sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)sf_glad_glVertexAttrib3svARB;
+ if (sf_glad_glVertexAttrib3sv == NULL && sf_glad_glVertexAttrib3svNV != NULL) sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)sf_glad_glVertexAttrib3svNV;
+ if (sf_glad_glVertexAttrib3svARB == NULL && sf_glad_glVertexAttrib3sv != NULL) sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)sf_glad_glVertexAttrib3sv;
+ if (sf_glad_glVertexAttrib3svARB == NULL && sf_glad_glVertexAttrib3svNV != NULL) sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)sf_glad_glVertexAttrib3svNV;
+ if (sf_glad_glVertexAttrib3svNV == NULL && sf_glad_glVertexAttrib3sv != NULL) sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)sf_glad_glVertexAttrib3sv;
+ if (sf_glad_glVertexAttrib3svNV == NULL && sf_glad_glVertexAttrib3svARB != NULL) sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)sf_glad_glVertexAttrib3svARB;
+ if (sf_glad_glVertexAttrib4bv == NULL && sf_glad_glVertexAttrib4bvARB != NULL) sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)sf_glad_glVertexAttrib4bvARB;
+ if (sf_glad_glVertexAttrib4bvARB == NULL && sf_glad_glVertexAttrib4bv != NULL) sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)sf_glad_glVertexAttrib4bv;
+ if (sf_glad_glVertexAttrib4d == NULL && sf_glad_glVertexAttrib4dARB != NULL) sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)sf_glad_glVertexAttrib4dARB;
+ if (sf_glad_glVertexAttrib4d == NULL && sf_glad_glVertexAttrib4dNV != NULL) sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)sf_glad_glVertexAttrib4dNV;
+ if (sf_glad_glVertexAttrib4dARB == NULL && sf_glad_glVertexAttrib4d != NULL) sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)sf_glad_glVertexAttrib4d;
+ if (sf_glad_glVertexAttrib4dARB == NULL && sf_glad_glVertexAttrib4dNV != NULL) sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)sf_glad_glVertexAttrib4dNV;
+ if (sf_glad_glVertexAttrib4dNV == NULL && sf_glad_glVertexAttrib4d != NULL) sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)sf_glad_glVertexAttrib4d;
+ if (sf_glad_glVertexAttrib4dNV == NULL && sf_glad_glVertexAttrib4dARB != NULL) sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)sf_glad_glVertexAttrib4dARB;
+ if (sf_glad_glVertexAttrib4dv == NULL && sf_glad_glVertexAttrib4dvARB != NULL) sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)sf_glad_glVertexAttrib4dvARB;
+ if (sf_glad_glVertexAttrib4dv == NULL && sf_glad_glVertexAttrib4dvNV != NULL) sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)sf_glad_glVertexAttrib4dvNV;
+ if (sf_glad_glVertexAttrib4dvARB == NULL && sf_glad_glVertexAttrib4dv != NULL) sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)sf_glad_glVertexAttrib4dv;
+ if (sf_glad_glVertexAttrib4dvARB == NULL && sf_glad_glVertexAttrib4dvNV != NULL) sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)sf_glad_glVertexAttrib4dvNV;
+ if (sf_glad_glVertexAttrib4dvNV == NULL && sf_glad_glVertexAttrib4dv != NULL) sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)sf_glad_glVertexAttrib4dv;
+ if (sf_glad_glVertexAttrib4dvNV == NULL && sf_glad_glVertexAttrib4dvARB != NULL) sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)sf_glad_glVertexAttrib4dvARB;
+ if (sf_glad_glVertexAttrib4f == NULL && sf_glad_glVertexAttrib4fARB != NULL) sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)sf_glad_glVertexAttrib4fARB;
+ if (sf_glad_glVertexAttrib4f == NULL && sf_glad_glVertexAttrib4fNV != NULL) sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)sf_glad_glVertexAttrib4fNV;
+ if (sf_glad_glVertexAttrib4fARB == NULL && sf_glad_glVertexAttrib4f != NULL) sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)sf_glad_glVertexAttrib4f;
+ if (sf_glad_glVertexAttrib4fARB == NULL && sf_glad_glVertexAttrib4fNV != NULL) sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)sf_glad_glVertexAttrib4fNV;
+ if (sf_glad_glVertexAttrib4fNV == NULL && sf_glad_glVertexAttrib4f != NULL) sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)sf_glad_glVertexAttrib4f;
+ if (sf_glad_glVertexAttrib4fNV == NULL && sf_glad_glVertexAttrib4fARB != NULL) sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)sf_glad_glVertexAttrib4fARB;
+ if (sf_glad_glVertexAttrib4fv == NULL && sf_glad_glVertexAttrib4fvARB != NULL) sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)sf_glad_glVertexAttrib4fvARB;
+ if (sf_glad_glVertexAttrib4fv == NULL && sf_glad_glVertexAttrib4fvNV != NULL) sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)sf_glad_glVertexAttrib4fvNV;
+ if (sf_glad_glVertexAttrib4fvARB == NULL && sf_glad_glVertexAttrib4fv != NULL) sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)sf_glad_glVertexAttrib4fv;
+ if (sf_glad_glVertexAttrib4fvARB == NULL && sf_glad_glVertexAttrib4fvNV != NULL) sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)sf_glad_glVertexAttrib4fvNV;
+ if (sf_glad_glVertexAttrib4fvNV == NULL && sf_glad_glVertexAttrib4fv != NULL) sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)sf_glad_glVertexAttrib4fv;
+ if (sf_glad_glVertexAttrib4fvNV == NULL && sf_glad_glVertexAttrib4fvARB != NULL) sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)sf_glad_glVertexAttrib4fvARB;
+ if (sf_glad_glVertexAttrib4iv == NULL && sf_glad_glVertexAttrib4ivARB != NULL) sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)sf_glad_glVertexAttrib4ivARB;
+ if (sf_glad_glVertexAttrib4ivARB == NULL && sf_glad_glVertexAttrib4iv != NULL) sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)sf_glad_glVertexAttrib4iv;
+ if (sf_glad_glVertexAttrib4Nbv == NULL && sf_glad_glVertexAttrib4NbvARB != NULL) sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)sf_glad_glVertexAttrib4NbvARB;
+ if (sf_glad_glVertexAttrib4NbvARB == NULL && sf_glad_glVertexAttrib4Nbv != NULL) sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)sf_glad_glVertexAttrib4Nbv;
+ if (sf_glad_glVertexAttrib4Niv == NULL && sf_glad_glVertexAttrib4NivARB != NULL) sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)sf_glad_glVertexAttrib4NivARB;
+ if (sf_glad_glVertexAttrib4NivARB == NULL && sf_glad_glVertexAttrib4Niv != NULL) sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)sf_glad_glVertexAttrib4Niv;
+ if (sf_glad_glVertexAttrib4Nsv == NULL && sf_glad_glVertexAttrib4NsvARB != NULL) sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)sf_glad_glVertexAttrib4NsvARB;
+ if (sf_glad_glVertexAttrib4NsvARB == NULL && sf_glad_glVertexAttrib4Nsv != NULL) sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)sf_glad_glVertexAttrib4Nsv;
+ if (sf_glad_glVertexAttrib4Nub == NULL && sf_glad_glVertexAttrib4NubARB != NULL) sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)sf_glad_glVertexAttrib4NubARB;
+ if (sf_glad_glVertexAttrib4Nub == NULL && sf_glad_glVertexAttrib4ubNV != NULL) sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)sf_glad_glVertexAttrib4ubNV;
+ if (sf_glad_glVertexAttrib4NubARB == NULL && sf_glad_glVertexAttrib4Nub != NULL) sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)sf_glad_glVertexAttrib4Nub;
+ if (sf_glad_glVertexAttrib4NubARB == NULL && sf_glad_glVertexAttrib4ubNV != NULL) sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)sf_glad_glVertexAttrib4ubNV;
+ if (sf_glad_glVertexAttrib4Nubv == NULL && sf_glad_glVertexAttrib4NubvARB != NULL) sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)sf_glad_glVertexAttrib4NubvARB;
+ if (sf_glad_glVertexAttrib4Nubv == NULL && sf_glad_glVertexAttrib4ubvNV != NULL) sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)sf_glad_glVertexAttrib4ubvNV;
+ if (sf_glad_glVertexAttrib4NubvARB == NULL && sf_glad_glVertexAttrib4Nubv != NULL) sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)sf_glad_glVertexAttrib4Nubv;
+ if (sf_glad_glVertexAttrib4NubvARB == NULL && sf_glad_glVertexAttrib4ubvNV != NULL) sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)sf_glad_glVertexAttrib4ubvNV;
+ if (sf_glad_glVertexAttrib4Nuiv == NULL && sf_glad_glVertexAttrib4NuivARB != NULL) sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)sf_glad_glVertexAttrib4NuivARB;
+ if (sf_glad_glVertexAttrib4NuivARB == NULL && sf_glad_glVertexAttrib4Nuiv != NULL) sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)sf_glad_glVertexAttrib4Nuiv;
+ if (sf_glad_glVertexAttrib4Nusv == NULL && sf_glad_glVertexAttrib4NusvARB != NULL) sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)sf_glad_glVertexAttrib4NusvARB;
+ if (sf_glad_glVertexAttrib4NusvARB == NULL && sf_glad_glVertexAttrib4Nusv != NULL) sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)sf_glad_glVertexAttrib4Nusv;
+ if (sf_glad_glVertexAttrib4s == NULL && sf_glad_glVertexAttrib4sARB != NULL) sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)sf_glad_glVertexAttrib4sARB;
+ if (sf_glad_glVertexAttrib4s == NULL && sf_glad_glVertexAttrib4sNV != NULL) sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)sf_glad_glVertexAttrib4sNV;
+ if (sf_glad_glVertexAttrib4sARB == NULL && sf_glad_glVertexAttrib4s != NULL) sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)sf_glad_glVertexAttrib4s;
+ if (sf_glad_glVertexAttrib4sARB == NULL && sf_glad_glVertexAttrib4sNV != NULL) sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)sf_glad_glVertexAttrib4sNV;
+ if (sf_glad_glVertexAttrib4sNV == NULL && sf_glad_glVertexAttrib4s != NULL) sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)sf_glad_glVertexAttrib4s;
+ if (sf_glad_glVertexAttrib4sNV == NULL && sf_glad_glVertexAttrib4sARB != NULL) sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)sf_glad_glVertexAttrib4sARB;
+ if (sf_glad_glVertexAttrib4sv == NULL && sf_glad_glVertexAttrib4svARB != NULL) sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)sf_glad_glVertexAttrib4svARB;
+ if (sf_glad_glVertexAttrib4sv == NULL && sf_glad_glVertexAttrib4svNV != NULL) sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)sf_glad_glVertexAttrib4svNV;
+ if (sf_glad_glVertexAttrib4svARB == NULL && sf_glad_glVertexAttrib4sv != NULL) sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)sf_glad_glVertexAttrib4sv;
+ if (sf_glad_glVertexAttrib4svARB == NULL && sf_glad_glVertexAttrib4svNV != NULL) sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)sf_glad_glVertexAttrib4svNV;
+ if (sf_glad_glVertexAttrib4svNV == NULL && sf_glad_glVertexAttrib4sv != NULL) sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)sf_glad_glVertexAttrib4sv;
+ if (sf_glad_glVertexAttrib4svNV == NULL && sf_glad_glVertexAttrib4svARB != NULL) sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)sf_glad_glVertexAttrib4svARB;
+ if (sf_glad_glVertexAttrib4ubNV == NULL && sf_glad_glVertexAttrib4Nub != NULL) sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)sf_glad_glVertexAttrib4Nub;
+ if (sf_glad_glVertexAttrib4ubNV == NULL && sf_glad_glVertexAttrib4NubARB != NULL) sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)sf_glad_glVertexAttrib4NubARB;
+ if (sf_glad_glVertexAttrib4ubv == NULL && sf_glad_glVertexAttrib4ubvARB != NULL) sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)sf_glad_glVertexAttrib4ubvARB;
+ if (sf_glad_glVertexAttrib4ubvARB == NULL && sf_glad_glVertexAttrib4ubv != NULL) sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)sf_glad_glVertexAttrib4ubv;
+ if (sf_glad_glVertexAttrib4ubvNV == NULL && sf_glad_glVertexAttrib4Nubv != NULL) sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)sf_glad_glVertexAttrib4Nubv;
+ if (sf_glad_glVertexAttrib4ubvNV == NULL && sf_glad_glVertexAttrib4NubvARB != NULL) sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)sf_glad_glVertexAttrib4NubvARB;
+ if (sf_glad_glVertexAttrib4uiv == NULL && sf_glad_glVertexAttrib4uivARB != NULL) sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)sf_glad_glVertexAttrib4uivARB;
+ if (sf_glad_glVertexAttrib4uivARB == NULL && sf_glad_glVertexAttrib4uiv != NULL) sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)sf_glad_glVertexAttrib4uiv;
+ if (sf_glad_glVertexAttrib4usv == NULL && sf_glad_glVertexAttrib4usvARB != NULL) sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)sf_glad_glVertexAttrib4usvARB;
+ if (sf_glad_glVertexAttrib4usvARB == NULL && sf_glad_glVertexAttrib4usv != NULL) sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)sf_glad_glVertexAttrib4usv;
+ if (sf_glad_glVertexAttribPointer == NULL && sf_glad_glVertexAttribPointerARB != NULL) sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)sf_glad_glVertexAttribPointerARB;
+ if (sf_glad_glVertexAttribPointerARB == NULL && sf_glad_glVertexAttribPointer != NULL) sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)sf_glad_glVertexAttribPointer;
+}
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define SF_GLAD_GL_IS_SOME_NEW_VERSION 1
+#else
+#define SF_GLAD_GL_IS_SOME_NEW_VERSION 0
+#endif
+
+static int sf_glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
+#if SF_GLAD_GL_IS_SOME_NEW_VERSION
+ if(GLAD_VERSION_MAJOR(version) < 3) {
+#else
+ (void) version;
+ (void) out_num_exts_i;
+ (void) out_exts_i;
+#endif
+ if (sf_glad_glGetString == NULL) {
+ return 0;
+ }
+ *out_exts = (const char *)sf_glad_glGetString(GL_EXTENSIONS);
+#if SF_GLAD_GL_IS_SOME_NEW_VERSION
+ } else {
+ unsigned int index = 0;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (sf_glad_glGetStringi == NULL || sf_glad_glGetIntegerv == NULL) {
+ return 0;
+ }
+ sf_glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+ if (num_exts_i > 0) {
+ exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
+ }
+ if (exts_i == NULL) {
+ return 0;
+ }
+ for(index = 0; index < num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*) sf_glad_glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp) + 1;
+
+ char *local_str = (char*) malloc(len * sizeof(char));
+ if(local_str != NULL) {
+ memcpy(local_str, gl_str_tmp, len * sizeof(char));
+ }
+
+ exts_i[index] = local_str;
+ }
+
+ *out_num_exts_i = num_exts_i;
+ *out_exts_i = exts_i;
+ }
+#endif
+ return 1;
+}
+static void sf_glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
+ if (exts_i != NULL) {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ free((void *) (exts_i[index]));
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+static int sf_glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
+ if(GLAD_VERSION_MAJOR(version) < 3 || !SF_GLAD_GL_IS_SOME_NEW_VERSION) {
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+ } else {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ const char *e = exts_i[index];
+ if(strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+static GLADapiproc sf_glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int sf_glad_gl_find_extensions_gl( int version) {
+ const char *exts = NULL;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (!sf_glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
+
+ SF_GLAD_GL_ARB_ES2_compatibility = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES2_compatibility");
+ SF_GLAD_GL_ARB_ES3_1_compatibility = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_1_compatibility");
+ SF_GLAD_GL_ARB_base_instance = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_base_instance");
+ SF_GLAD_GL_ARB_blend_func_extended = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_blend_func_extended");
+ SF_GLAD_GL_ARB_buffer_storage = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_buffer_storage");
+ SF_GLAD_GL_ARB_clear_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_buffer_object");
+ SF_GLAD_GL_ARB_clear_texture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_texture");
+ SF_GLAD_GL_ARB_clip_control = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clip_control");
+ SF_GLAD_GL_ARB_compute_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_shader");
+ SF_GLAD_GL_ARB_copy_buffer = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer");
+ SF_GLAD_GL_ARB_copy_image = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image");
+ SF_GLAD_GL_ARB_direct_state_access = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_direct_state_access");
+ SF_GLAD_GL_ARB_draw_elements_base_vertex = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex");
+ SF_GLAD_GL_ARB_draw_indirect = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_indirect");
+ SF_GLAD_GL_ARB_fragment_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program");
+ SF_GLAD_GL_ARB_fragment_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader");
+ SF_GLAD_GL_ARB_framebuffer_no_attachments = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_no_attachments");
+ SF_GLAD_GL_ARB_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
+ SF_GLAD_GL_ARB_geometry_shader4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4");
+ SF_GLAD_GL_ARB_get_program_binary = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary");
+ SF_GLAD_GL_ARB_get_texture_sub_image = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_texture_sub_image");
+ SF_GLAD_GL_ARB_gpu_shader_fp64 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_fp64");
+ SF_GLAD_GL_ARB_imaging = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging");
+ SF_GLAD_GL_ARB_internalformat_query = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query");
+ SF_GLAD_GL_ARB_internalformat_query2 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query2");
+ SF_GLAD_GL_ARB_invalidate_subdata = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_invalidate_subdata");
+ SF_GLAD_GL_ARB_map_buffer_range = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range");
+ SF_GLAD_GL_ARB_multi_bind = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_bind");
+ SF_GLAD_GL_ARB_multi_draw_indirect = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_draw_indirect");
+ SF_GLAD_GL_ARB_multitexture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture");
+ SF_GLAD_GL_ARB_polygon_offset_clamp = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_polygon_offset_clamp");
+ SF_GLAD_GL_ARB_program_interface_query = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_program_interface_query");
+ SF_GLAD_GL_ARB_provoking_vertex = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_provoking_vertex");
+ SF_GLAD_GL_ARB_sampler_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sampler_objects");
+ SF_GLAD_GL_ARB_separate_shader_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects");
+ SF_GLAD_GL_ARB_shader_atomic_counters = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counters");
+ SF_GLAD_GL_ARB_shader_image_load_store = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_load_store");
+ SF_GLAD_GL_ARB_shader_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects");
+ SF_GLAD_GL_ARB_shader_storage_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_storage_buffer_object");
+ SF_GLAD_GL_ARB_shader_subroutine = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_subroutine");
+ SF_GLAD_GL_ARB_shading_language_100 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100");
+ SF_GLAD_GL_ARB_sync = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync");
+ SF_GLAD_GL_ARB_tessellation_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_tessellation_shader");
+ SF_GLAD_GL_ARB_texture_barrier = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_barrier");
+ SF_GLAD_GL_ARB_texture_buffer_range = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_range");
+ SF_GLAD_GL_ARB_texture_multisample = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample");
+ SF_GLAD_GL_ARB_texture_non_power_of_two = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two");
+ SF_GLAD_GL_ARB_texture_storage = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage");
+ SF_GLAD_GL_ARB_texture_storage_multisample = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage_multisample");
+ SF_GLAD_GL_ARB_texture_view = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_view");
+ SF_GLAD_GL_ARB_timer_query = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_timer_query");
+ SF_GLAD_GL_ARB_transform_feedback2 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback2");
+ SF_GLAD_GL_ARB_transform_feedback3 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback3");
+ SF_GLAD_GL_ARB_transform_feedback_instanced = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_instanced");
+ SF_GLAD_GL_ARB_uniform_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object");
+ SF_GLAD_GL_ARB_vertex_array_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object");
+ SF_GLAD_GL_ARB_vertex_attrib_64bit = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_64bit");
+ SF_GLAD_GL_ARB_vertex_attrib_binding = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_binding");
+ SF_GLAD_GL_ARB_vertex_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object");
+ SF_GLAD_GL_ARB_vertex_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program");
+ SF_GLAD_GL_ARB_vertex_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader");
+ SF_GLAD_GL_ARB_vertex_type_2_10_10_10_rev = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev");
+ SF_GLAD_GL_ARB_viewport_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_viewport_array");
+ SF_GLAD_GL_EXT_blend_equation_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate");
+ SF_GLAD_GL_EXT_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate");
+ SF_GLAD_GL_EXT_blend_minmax = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
+ SF_GLAD_GL_EXT_blend_subtract = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract");
+ SF_GLAD_GL_EXT_copy_texture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture");
+ SF_GLAD_GL_EXT_framebuffer_blit = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
+ SF_GLAD_GL_EXT_framebuffer_multisample = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
+ SF_GLAD_GL_EXT_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
+ SF_GLAD_GL_EXT_geometry_shader4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4");
+ SF_GLAD_GL_EXT_packed_depth_stencil = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil");
+ SF_GLAD_GL_EXT_subtexture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture");
+ SF_GLAD_GL_EXT_texture_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array");
+ SF_GLAD_GL_EXT_texture_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object");
+ SF_GLAD_GL_EXT_texture_sRGB = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB");
+ SF_GLAD_GL_EXT_vertex_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array");
+ SF_GLAD_GL_INGR_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate");
+ SF_GLAD_GL_KHR_debug = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+ SF_GLAD_GL_KHR_robustness = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness");
+ SF_GLAD_GL_NV_geometry_program4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4");
+ SF_GLAD_GL_NV_vertex_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program");
+ SF_GLAD_GL_OES_single_precision = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
+ SF_GLAD_GL_SGIS_texture_edge_clamp = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp");
+
+ sf_glad_gl_free_extensions(exts_i, num_exts_i);
+
+ return 1;
+}
+
+static int sf_glad_gl_find_core_gl(void) {
+ int i, major, minor;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+ version = (const char*) sf_glad_glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ SF_GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ SF_GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ SF_GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ SF_GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ SF_GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ SF_GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ SF_GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ SF_GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ SF_GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ SF_GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ SF_GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ SF_GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+ SF_GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
+ SF_GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
+ SF_GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
+ SF_GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
+ SF_GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
+ SF_GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
+ SF_GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+static int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(sf_glad_glGetString == NULL) return 0;
+ if(sf_glad_glGetString(GL_VERSION) == NULL) return 0;
+ version = sf_glad_gl_find_core_gl();
+
+ sf_glad_gl_load_GL_VERSION_1_0(load, userptr);
+ sf_glad_gl_load_GL_VERSION_1_1(load, userptr);
+ sf_glad_gl_load_GL_VERSION_1_2(load, userptr);
+ sf_glad_gl_load_GL_VERSION_1_3(load, userptr);
+ sf_glad_gl_load_GL_VERSION_1_4(load, userptr);
+ sf_glad_gl_load_GL_VERSION_1_5(load, userptr);
+ sf_glad_gl_load_GL_VERSION_2_0(load, userptr);
+ sf_glad_gl_load_GL_VERSION_2_1(load, userptr);
+ sf_glad_gl_load_GL_VERSION_3_0(load, userptr);
+ sf_glad_gl_load_GL_VERSION_3_1(load, userptr);
+ sf_glad_gl_load_GL_VERSION_3_2(load, userptr);
+ sf_glad_gl_load_GL_VERSION_3_3(load, userptr);
+ sf_glad_gl_load_GL_VERSION_4_0(load, userptr);
+ sf_glad_gl_load_GL_VERSION_4_1(load, userptr);
+ sf_glad_gl_load_GL_VERSION_4_2(load, userptr);
+ sf_glad_gl_load_GL_VERSION_4_3(load, userptr);
+ sf_glad_gl_load_GL_VERSION_4_4(load, userptr);
+ sf_glad_gl_load_GL_VERSION_4_5(load, userptr);
+ sf_glad_gl_load_GL_VERSION_4_6(load, userptr);
+
+ if (!sf_glad_gl_find_extensions_gl(version)) return 0;
+ sf_glad_gl_load_GL_ARB_ES2_compatibility(load, userptr);
+ sf_glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr);
+ sf_glad_gl_load_GL_ARB_base_instance(load, userptr);
+ sf_glad_gl_load_GL_ARB_blend_func_extended(load, userptr);
+ sf_glad_gl_load_GL_ARB_buffer_storage(load, userptr);
+ sf_glad_gl_load_GL_ARB_clear_buffer_object(load, userptr);
+ sf_glad_gl_load_GL_ARB_clear_texture(load, userptr);
+ sf_glad_gl_load_GL_ARB_clip_control(load, userptr);
+ sf_glad_gl_load_GL_ARB_compute_shader(load, userptr);
+ sf_glad_gl_load_GL_ARB_copy_buffer(load, userptr);
+ sf_glad_gl_load_GL_ARB_copy_image(load, userptr);
+ sf_glad_gl_load_GL_ARB_direct_state_access(load, userptr);
+ sf_glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr);
+ sf_glad_gl_load_GL_ARB_draw_indirect(load, userptr);
+ sf_glad_gl_load_GL_ARB_fragment_program(load, userptr);
+ sf_glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr);
+ sf_glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
+ sf_glad_gl_load_GL_ARB_geometry_shader4(load, userptr);
+ sf_glad_gl_load_GL_ARB_get_program_binary(load, userptr);
+ sf_glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr);
+ sf_glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr);
+ sf_glad_gl_load_GL_ARB_imaging(load, userptr);
+ sf_glad_gl_load_GL_ARB_internalformat_query(load, userptr);
+ sf_glad_gl_load_GL_ARB_internalformat_query2(load, userptr);
+ sf_glad_gl_load_GL_ARB_invalidate_subdata(load, userptr);
+ sf_glad_gl_load_GL_ARB_map_buffer_range(load, userptr);
+ sf_glad_gl_load_GL_ARB_multi_bind(load, userptr);
+ sf_glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr);
+ sf_glad_gl_load_GL_ARB_multitexture(load, userptr);
+ sf_glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr);
+ sf_glad_gl_load_GL_ARB_program_interface_query(load, userptr);
+ sf_glad_gl_load_GL_ARB_provoking_vertex(load, userptr);
+ sf_glad_gl_load_GL_ARB_sampler_objects(load, userptr);
+ sf_glad_gl_load_GL_ARB_separate_shader_objects(load, userptr);
+ sf_glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr);
+ sf_glad_gl_load_GL_ARB_shader_image_load_store(load, userptr);
+ sf_glad_gl_load_GL_ARB_shader_objects(load, userptr);
+ sf_glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr);
+ sf_glad_gl_load_GL_ARB_shader_subroutine(load, userptr);
+ sf_glad_gl_load_GL_ARB_sync(load, userptr);
+ sf_glad_gl_load_GL_ARB_tessellation_shader(load, userptr);
+ sf_glad_gl_load_GL_ARB_texture_barrier(load, userptr);
+ sf_glad_gl_load_GL_ARB_texture_buffer_range(load, userptr);
+ sf_glad_gl_load_GL_ARB_texture_multisample(load, userptr);
+ sf_glad_gl_load_GL_ARB_texture_storage(load, userptr);
+ sf_glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr);
+ sf_glad_gl_load_GL_ARB_texture_view(load, userptr);
+ sf_glad_gl_load_GL_ARB_timer_query(load, userptr);
+ sf_glad_gl_load_GL_ARB_transform_feedback2(load, userptr);
+ sf_glad_gl_load_GL_ARB_transform_feedback3(load, userptr);
+ sf_glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr);
+ sf_glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr);
+ sf_glad_gl_load_GL_ARB_vertex_array_object(load, userptr);
+ sf_glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr);
+ sf_glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr);
+ sf_glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
+ sf_glad_gl_load_GL_ARB_vertex_program(load, userptr);
+ sf_glad_gl_load_GL_ARB_vertex_shader(load, userptr);
+ sf_glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr);
+ sf_glad_gl_load_GL_ARB_viewport_array(load, userptr);
+ sf_glad_gl_load_GL_EXT_blend_equation_separate(load, userptr);
+ sf_glad_gl_load_GL_EXT_blend_func_separate(load, userptr);
+ sf_glad_gl_load_GL_EXT_blend_minmax(load, userptr);
+ sf_glad_gl_load_GL_EXT_copy_texture(load, userptr);
+ sf_glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
+ sf_glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
+ sf_glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
+ sf_glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
+ sf_glad_gl_load_GL_EXT_subtexture(load, userptr);
+ sf_glad_gl_load_GL_EXT_texture_array(load, userptr);
+ sf_glad_gl_load_GL_EXT_texture_object(load, userptr);
+ sf_glad_gl_load_GL_EXT_vertex_array(load, userptr);
+ sf_glad_gl_load_GL_INGR_blend_func_separate(load, userptr);
+ sf_glad_gl_load_GL_KHR_debug(load, userptr);
+ sf_glad_gl_load_GL_KHR_robustness(load, userptr);
+ sf_glad_gl_load_GL_NV_geometry_program4(load, userptr);
+ sf_glad_gl_load_GL_NV_vertex_program(load, userptr);
+ sf_glad_gl_load_GL_OES_single_precision(load, userptr);
+
+
+ sf_glad_gl_resolve_aliases();
+
+ return version;
+}
+
+
+static int gladLoadGL( GLADloadfunc load) {
+ return gladLoadGLUserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+static int sf_glad_gl_find_extensions_gles1( int version) {
+ const char *exts = NULL;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (!sf_glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
+
+ SF_GLAD_GL_EXT_blend_minmax = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
+ SF_GLAD_GL_KHR_debug = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+ SF_GLAD_GL_OES_single_precision = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
+ SF_GLAD_GL_EXT_sRGB = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB");
+ SF_GLAD_GL_OES_blend_equation_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate");
+ SF_GLAD_GL_OES_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate");
+ SF_GLAD_GL_OES_blend_subtract = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract");
+ SF_GLAD_GL_OES_depth24 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24");
+ SF_GLAD_GL_OES_depth32 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32");
+ SF_GLAD_GL_OES_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object");
+ SF_GLAD_GL_OES_packed_depth_stencil = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil");
+ SF_GLAD_GL_OES_texture_npot = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot");
+
+ sf_glad_gl_free_extensions(exts_i, num_exts_i);
+
+ return 1;
+}
+
+static int sf_glad_gl_find_core_gles1(void) {
+ int i, major, minor;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+ version = (const char*) sf_glad_glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ SF_GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+static int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(sf_glad_glGetString == NULL) return 0;
+ if(sf_glad_glGetString(GL_VERSION) == NULL) return 0;
+ version = sf_glad_gl_find_core_gles1();
+
+ sf_glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr);
+
+ if (!sf_glad_gl_find_extensions_gles1(version)) return 0;
+ sf_glad_gl_load_GL_EXT_blend_minmax(load, userptr);
+ sf_glad_gl_load_GL_KHR_debug(load, userptr);
+ sf_glad_gl_load_GL_OES_single_precision(load, userptr);
+ sf_glad_gl_load_GL_OES_blend_equation_separate(load, userptr);
+ sf_glad_gl_load_GL_OES_blend_func_separate(load, userptr);
+ sf_glad_gl_load_GL_OES_blend_subtract(load, userptr);
+ sf_glad_gl_load_GL_OES_framebuffer_object(load, userptr);
+
+
+ sf_glad_gl_resolve_aliases();
+
+ return version;
+}
+
+
+static int gladLoadGLES1( GLADloadfunc load) {
+ return gladLoadGLES1UserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SF_GLAD_GL_IMPLEMENTATION */
+