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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_MUSIC_HPP
+#define SFML_MUSIC_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Audio/SoundStream.hpp>
+#include <string>
+#include <vector>
+
+
+namespace sf
+{
+namespace priv
+{
+ class SoundFile;
+}
+
+////////////////////////////////////////////////////////////
+/// Music defines a big sound played using streaming,
+/// so usually what we call a music :)
+////////////////////////////////////////////////////////////
+class SFML_API Music : public SoundStream
+{
+public :
+
+ ////////////////////////////////////////////////////////////
+ /// Construct the music with a buffer size
+ ///
+ /// \param BufferSize : Size of the internal buffer, expressed in number of samples
+ /// (ie. size taken by the music in memory) (44100 by default)
+ ///
+ ////////////////////////////////////////////////////////////
+ Music(std::size_t BufferSize = 44100);
+
+ ////////////////////////////////////////////////////////////
+ /// Destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ ~Music();
+
+ ////////////////////////////////////////////////////////////
+ /// Open a music file (doesn't play it -- call Play() for that)
+ ///
+ /// \param Filename : Path of the music file to open
+ ///
+ /// \return True if loading has been successful
+ ///
+ ////////////////////////////////////////////////////////////
+ bool OpenFromFile(const std::string& Filename);
+
+ ////////////////////////////////////////////////////////////
+ /// Open a music file from memory (doesn't play it -- call Play() for that)
+ ///
+ /// \param Data : Pointer to the file data in memory
+ /// \param SizeInBytes : Size of the data to load, in bytes
+ ///
+ /// \return True if loading has been successful
+ ///
+ ////////////////////////////////////////////////////////////
+ bool OpenFromMemory(const char* Data, std::size_t SizeInBytes);
+
+ ////////////////////////////////////////////////////////////
+ /// Get the music duration
+ ///
+ /// \return Music duration, in seconds
+ ///
+ ////////////////////////////////////////////////////////////
+ float GetDuration() const;
+
+private :
+
+ ////////////////////////////////////////////////////////////
+ /// /see SoundStream::OnStart
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual bool OnStart();
+
+ ////////////////////////////////////////////////////////////
+ /// /see SoundStream::OnGetData
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual bool OnGetData(Chunk& Data);
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ priv::SoundFile* myFile; ///< Sound file
+ float myDuration; ///< Music duration, in seconds
+ std::vector<Int16> mySamples; ///< Temporary buffer of samples
+};
+
+} // namespace sf
+
+
+#endif // SFML_MUSIC_HPP