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-rw-r--r--[-rwxr-xr-x]include/SFML/Audio/Music.hpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/include/SFML/Audio/Music.hpp b/include/SFML/Audio/Music.hpp
index 898f1f3..2820c2a 100755..100644
--- a/include/SFML/Audio/Music.hpp
+++ b/include/SFML/Audio/Music.hpp
@@ -85,23 +85,6 @@ public :
bool OpenFromMemory(const char* Data, std::size_t SizeInBytes);
////////////////////////////////////////////////////////////
- /// Set the music loop state.
- /// This parameter is disabled by default
- ///
- /// \param Loop : True to play in loop, false to play once
- ///
- ////////////////////////////////////////////////////////////
- void SetLoop(bool Loop);
-
- ////////////////////////////////////////////////////////////
- /// Tell whether or not the music is looping
- ///
- /// \return True if the music is looping, false otherwise
- ///
- ////////////////////////////////////////////////////////////
- bool GetLoop() const;
-
- ////////////////////////////////////////////////////////////
/// Get the music duration
///
/// \return Music duration, in seconds
@@ -127,7 +110,6 @@ private :
// Member data
////////////////////////////////////////////////////////////
priv::SoundFile* myFile; ///< Sound file
- bool myLoop; ///< Loop flag (true to loop, false to play once)
float myDuration; ///< Music duration, in seconds
std::vector<Int16> mySamples; ///< Temporary buffer of samples
};