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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SOUNDFILEREADER_HPP
+#define SFML_SOUNDFILEREADER_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Audio/Export.hpp>
+#include <string>
+
+
+namespace sf
+{
+class InputStream;
+
+////////////////////////////////////////////////////////////
+/// \brief Abstract base class for sound file decoding
+///
+////////////////////////////////////////////////////////////
+class SFML_AUDIO_API SoundFileReader
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Structure holding the audio properties of a sound file
+ ///
+ ////////////////////////////////////////////////////////////
+ struct Info
+ {
+ Uint64 sampleCount; ///< Total number of samples in the file
+ unsigned int channelCount; ///< Number of channels of the sound
+ unsigned int sampleRate; ///< Samples rate of the sound, in samples per second
+ };
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Virtual destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual ~SoundFileReader() {}
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Open a sound file for reading
+ ///
+ /// The provided stream reference is valid as long as the
+ /// SoundFileReader is alive, so it is safe to use/store it
+ /// during the whole lifetime of the reader.
+ ///
+ /// \param stream Source stream to read from
+ /// \param info Structure to fill with the properties of the loaded sound
+ ///
+ /// \return True if the file was successfully opened
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual bool open(InputStream& stream, Info& info) = 0;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Change the current read position to the given sample offset
+ ///
+ /// If the given offset exceeds to total number of samples,
+ /// this function must jump to the end of the file.
+ ///
+ /// \param sampleOffset Index of the sample to jump to, relative to the beginning
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void seek(Uint64 sampleOffset) = 0;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Read audio samples from the open file
+ ///
+ /// \param samples Pointer to the sample array to fill
+ /// \param maxCount Maximum number of samples to read
+ ///
+ /// \return Number of samples actually read (may be less than \a maxCount)
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual Uint64 read(Int16* samples, Uint64 maxCount) = 0;
+};
+
+} // namespace sf
+
+
+#endif // SFML_SOUNDFILEREADER_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::SoundFileReader
+/// \ingroup audio
+///
+/// This class allows users to read audio file formats not natively
+/// supported by SFML, and thus extend the set of supported readable
+/// audio formats.
+///
+/// A valid sound file reader must override the open, seek and write functions,
+/// as well as providing a static check function; the latter is used by
+/// SFML to find a suitable writer for a given input file.
+///
+/// To register a new reader, use the sf::SoundFileFactory::registerReader
+/// template function.
+///
+/// Usage example:
+/// \code
+/// class MySoundFileReader : public sf::SoundFileReader
+/// {
+/// public:
+///
+/// static bool check(sf::InputStream& stream)
+/// {
+/// // typically, read the first few header bytes and check fields that identify the format
+/// // return true if the reader can handle the format
+/// }
+///
+/// virtual bool open(sf::InputStream& stream, Info& info)
+/// {
+/// // read the sound file header and fill the sound attributes
+/// // (channel count, sample count and sample rate)
+/// // return true on success
+/// }
+///
+/// virtual void seek(sf::Uint64 sampleOffset)
+/// {
+/// // advance to the sampleOffset-th sample from the beginning of the sound
+/// }
+///
+/// virtual sf::Uint64 read(sf::Int16* samples, sf::Uint64 maxCount)
+/// {
+/// // read up to 'maxCount' samples into the 'samples' array,
+/// // convert them (for example from normalized float) if they are not stored
+/// // as 16-bits signed integers in the file
+/// // return the actual number of samples read
+/// }
+/// };
+///
+/// sf::SoundFileFactory::registerReader<MySoundFileReader>();
+/// \endcode
+///
+/// \see sf::InputSoundFile, sf::SoundFileFactory, sf::SoundFileWriter
+///
+////////////////////////////////////////////////////////////