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-rw-r--r--include/SFML/Graphics/Sprite.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/SFML/Graphics/Sprite.hpp b/include/SFML/Graphics/Sprite.hpp
index 2b48384..c7447df 100644
--- a/include/SFML/Graphics/Sprite.hpp
+++ b/include/SFML/Graphics/Sprite.hpp
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -179,7 +179,7 @@ public:
/// \brief Get the global bounding rectangle of the entity
///
/// The returned rectangle is in global coordinates, which means
- /// that it takes in account the transformations (translation,
+ /// that it takes into account the transformations (translation,
/// rotation, scale, ...) that are applied to the entity.
/// In other words, this function returns the bounds of the
/// sprite in the global 2D world's coordinate system.
@@ -262,7 +262,7 @@ private:
/// // Declare and load a texture
/// sf::Texture texture;
/// texture.loadFromFile("texture.png");
-///
+///
/// // Create a sprite
/// sf::Sprite sprite;
/// sprite.setTexture(texture);