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-rw-r--r--include/SFML/Graphics/Texture.hpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/include/SFML/Graphics/Texture.hpp b/include/SFML/Graphics/Texture.hpp
index c292856..b75fedf 100644
--- a/include/SFML/Graphics/Texture.hpp
+++ b/include/SFML/Graphics/Texture.hpp
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
+// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -55,8 +55,8 @@ public:
////////////////////////////////////////////////////////////
enum CoordinateType
{
- Normalized, ///< Texture coordinates in range [0 .. 1]
- Pixels ///< Texture coordinates in range [0 .. size]
+ Normalized, //!< Texture coordinates in range [0 .. 1]
+ Pixels //!< Texture coordinates in range [0 .. size]
};
public:
@@ -616,16 +616,16 @@ private:
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
- Vector2u m_size; ///< Public texture size
- Vector2u m_actualSize; ///< Actual texture size (can be greater than public size because of padding)
- unsigned int m_texture; ///< Internal texture identifier
- bool m_isSmooth; ///< Status of the smooth filter
- bool m_sRgb; ///< Should the texture source be converted from sRGB?
- bool m_isRepeated; ///< Is the texture in repeat mode?
- mutable bool m_pixelsFlipped; ///< To work around the inconsistency in Y orientation
- bool m_fboAttachment; ///< Is this texture owned by a framebuffer object?
- bool m_hasMipmap; ///< Has the mipmap been generated?
- Uint64 m_cacheId; ///< Unique number that identifies the texture to the render target's cache
+ Vector2u m_size; //!< Public texture size
+ Vector2u m_actualSize; //!< Actual texture size (can be greater than public size because of padding)
+ unsigned int m_texture; //!< Internal texture identifier
+ bool m_isSmooth; //!< Status of the smooth filter
+ bool m_sRgb; //!< Should the texture source be converted from sRGB?
+ bool m_isRepeated; //!< Is the texture in repeat mode?
+ mutable bool m_pixelsFlipped; //!< To work around the inconsistency in Y orientation
+ bool m_fboAttachment; //!< Is this texture owned by a framebuffer object?
+ bool m_hasMipmap; //!< Has the mipmap been generated?
+ Uint64 m_cacheId; //!< Unique number that identifies the texture to the render target's cache
};
} // namespace sf